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T R A N C E R H U N T E R

M A G A Z I N E
V o l 1 , I s s u e2

S . C . U . B . A . T r a n c e r s Mu s i c a n dmo r e . . .

T r a n c e r s V S H i g h l a n d e r

T h eo n l yma g a z i n ed e d i c a t e ds o l e l yt ot h eT r a n c e r sR o l eP l a y i n gGa me

Trancer Hunter Magazine


Issue 2

Table of Contents
Trancers VS Highlanders ................................................................................................................ 2 Highlander............................................................................................................................... 2 Highlanders in TRPG.............................................................................................................. 3 Are you Tuff Enough? ............................................................................................................ 3 Dismemberment .............................................................................................................................. 4 Level Up! ........................................................................................................................................ 5 Trancers Music................................................................................................................................ 6 S.C.U.B.A. ...................................................................................................................................... 7 Trancer Toons ................................................................................................................................. 9

Contributors to this issue include Oreon Lothamer, Wind Lothamer, and Ahi Kerp. To submit articles, artwork, or other content for consideration, please send unformatted Microsoft Word or Google Drive documents and/or high resolution (300 dpi) jpg or tiff images to trancerhuntermagazine@gmail.com. Trancer Hunter Magazine is a free publication, produced solely for the love and support of the Trancers Role Playing Game. We do not offer financial compensation for submissions, even if your work is selected for publication. Please also send letters or questions to trancerhuntermagazine@gmail.com.

Trancer Hunter Magazine Volume 1, Issue 2March, 2014 All content Trancer Hunter Magazine

Trancers VS Highlanders
By Oreon Lothamer Trancers VS Highlanders is an expansion of the TRPG that allows players to play as immortals from the awesome movie Highlander. This expansion will describe the occupation of Highlander and how it fits into the context of the TRPG. Enjoy cutting the heads off of scores of Trancers. quickening keeps them alive unless they lose their head. In which case it passes on to the nearest Highlander. Along with the quickening go some of the deceased Highlanders power and skills. This has led to the Highlanders hunting each other down for power. To the last Highlander goes the prize, which is an accumulation of all the quickening and the power it contains. The quickening gives Highlanders added abilities. These are: Quickening Sense Highlander Immortal Use quickening as Luck Quickening: Highlanders have an extra attribute that represents their quickening. But unlike other attributes it starts at 1 and only increases when they behead another immortal, at which point they get whatever quickening score the other immortal had. They also get 1 skill point per 2 quickening of the other Highlander to spend on any skill the other Highlander had. Sense Highlander: Highlanders can sense the quickening running through other Highlanders. It is kind of like two magnets being drawn together. And like magnets the stronger the quickening for the Highlanders the stronger the sense. When rolling a sense Highlander check the combined quickening score of the Highlander and any nearby Highlanders are added to the roll. The following are the results of a roll: Fumble: The Highlander is convinced that there are no Highlanders around, even if there are. The Highlander is so sure that no Highlanders are about, that even if one attacks him he will not believe he is a Highlander for 1d4 rounds. Failure: The Highlander is pretty sure there are no Highlanders around, even if there are. If attacked, however, by a Highlander he will realize what he is facing. Average: The Highlander will sense any Highlander within twenty yards, even if not within eyesight. PDG: The Highlander will sense any Highlanders within fifty yards. Excellent: The Highlander will sense any Highlanders within one hundred yards. Immortal: The Highlander is immortal and can only be killed by beheading. Once a Highlanders Life Force is reduced to 0 for the first time they will no longer age. And once they have recovered they will receive a 50% bonus to Life Force. They will heal any wounds accept for to the neck, and only a complete beheading will kill them. This does not mean they regrow lost body parts, but any reattached body parts will heal. So you better stop to pick up those loose body parts. Once a Highlanders Life Force is reduced to 0 they must roll 1d6 to see how

Highlander
From the dawn of time we came; moving silently down through the centuries, living many secret lives, struggling to reach the time of the Gathering; when the few who remain will battle to the last. No one has ever known we were among you... until now. If you dont know what a Highlander is then stop reading right now and go rent the Highlander movie from your preferred provider like Netflix, Amazon Instant Video, or Block Buster (just kidding). Or better yet just buy the damn thing. It will be the most entertaining 1 hour and 56 minutes you spent since you watched Trancers. If for some reason you didnt go rent or buy Highlander and it wasnt because youve already seen it (I dont know, maybe your TV got smashed during your house party over the weekend or something), then go ahead and continue reading for a brief description of Highlanders. And may god have mercy on your soul. Highlanders are a special group of people who have been born with a special power known as the quickening. The

many rounds before they recover. At which point they will regain 1 Life Force. This is a good time for someone to behead you, so hopefully they dont know what the fuck they are doing. Use quickening as luck: Highlanders get an extra Luck Point for each Quickening. There are no attribute requirements for Highlanders as it is just a born ability. They can choose to roll to determine how long they have been alive with the following results: You havent even died for the first time yet 50-100 years old 100-200 years old 200-400 years old* 400-600 years old* 600-800 years old* 800-1000 years old* 1000-2000 years old* 2000-3000 years old* Over 3000 years old* *You were born before the government started taxing for looks, do not roll for an appearance package Since with age comes experience Highlanders get an extra skill level per age level. However, just like how normal older people get crotchety and confused about the modern world so do Highlanders. So Highlanders must decrease their Social Compatibility by 50% of their age level. They also get a -1 when using any skill that involves technology created within the last 100 years (unless their age level is 1 or 2). It goes without saying that they must have the melee weapons skill. When your life depends on keeping your head and taking someone elses it helps to know which end of the sword to hold. They must use at least one skill point on melee weapons (and preferably a lot more).

Highlanders in TRPG
I have the power! Aye, the quickening that empowers me! I feel everything! I know... I know everything! I am everything! Wait, I thought Connor MacLeod had won the prize, so how are there still Highlanders? That is a really good question, and it brings us to the explanation of how Highlanders figure into TRPG. And the answer of course is time travel. After finding out about Highlanders the Trancers sent back a Trancer Boss to trance one of them prior to the Gathering. Of course they couldnt have tranced any of the worthwhile Highlanders like Connor, Ramirez, or the Kurgan. But they had no trouble trancing Duncan MacLeod. Duncan now uses a legion of Trancers to search out the remaining Highlanders and incapacitate them so he can take their heads. He is never without at least a couple of dozen Trancers around to protect him so none of the other Highlanders have yet been able to kill him. With the Gathering now approaching the Highlanders are being drawn to Angel City like a moth to the flame. If Duncan is able to take the prize the Trancers will become unstoppable. It is paramount that he be stopped. Any Highlander will have to survive not only the other Highlanders, but hordes of Trancers as well. There can be only one!

game in the world, the system wasn't designed for battling Trancers and Highlanders. Here are some alternate methods for creating characters that have a chance of surviving the likes of the Kurgan. Method 1: Roll 1d10 16 times and take the top 8 The Ramirez method. This method saves you from those lousy rolls. Just roll 1d10 16 times instead of 8 and pick the top 8. That will give you nearly twice as many chances to get a good roll. For example, Preston rolls a 3, 7, 9, 5, 4, 7, 8, 1, 10, 9, 2, 6, 10, 2, 3, and a 7 for McDugals attributes. Of course Preston chooses the 7, 9, 7, 8, 10, 9, 10, and 7 and discards the 3, 5, 4, 1, 2, 6, 2, and 3. Method 2: Roll 3d4 for each Attribute The Connor method. Even Connor wasnt all 10s, he had some 12s too. This is the most realistic method for determining the eight Attributes. Simply roll 3d4. Not only will you eliminate all those pesky 1s and 2s, but you might even get an 11 or 12. Method 3: Roll 1d6 and add 4 for each Attribute The Kurgan method. Lets face it, no one would be able to keep alive for a few hundred years with the Kurgan out there with any score below a 5. When rolling this Method, you know for sure that you will have a minimum score of 5 in any given attribute. Method 4: 1d10 for each Attribute The Jeremy and James method. Wait, isnt this the normal method? You would think so, but no one is actually watching you roll. If you dont like the roll just roll it again. Sure, it might take you a long time to roll all 10s but the character will be worth it. And if you dont have the time, just say you rolled a 10.

Are you Tuff Enough?


I took his head and raped his woman before his blood was even cold. While it has been said that the TRPG is easily the most realistic role playing

Dismemberment
By Wind Lothamer Sometimes just fighting someone is not enough. This is especially true if you are a Barbarian or a Melnibonean, or if you are fighting the deathless Highlanders. Some fighters just get bored with killing everyone and need to think of ways to make the fight a little more interesting. One of the best ways to do this is to make sure that you cut off your enemies body partsthis is the ancient art of dismemberment. Think of warriors like Conan or Groodo you think that they are satisfied just stabbing a foe? No way! That would be way too easy and would just make Groo bored. He would totally want to cut off an arm or, preferably, a head. Think about your favorite fight scenesthey always include someone getting something cut off (or bitten off). In particular, you should think about the final fight scene in Kill Bill Volume I. Wasnt it seriously awesome the way that the Bride was cutting off all of those arms and legs? Of course it was! So, how do you do it in the Trancers RPG? Easy, just take the skill! check and then subtract any modifiers that may result. Once this is done, consult the Dismemberment result table below. This skill is under the Physical category. Dismemberment Skill Check: Fumble: The attack was such a failure that your weapon actually struck you instead of your victim. Roll d10 to see what happens. 1-3: glancing blowno real damage, but you are quite embarrassed. 45: flesh woundroll damage and divide by 2. 6-7: major wound roll damage normally. 8-9: dismemberment!roll on dismemberment table. 10: Decapitationyou cut off your own head and you are now dead! Failure: Your attack failed, you are most likely a little embarrassed. Average: No success with dismemberment, but the attack struck as usual. Roll normal Dismemberment Table Roll Result* Ear or Nose 1 Left Hand** 2 Right Hand 3 Left Foot 4 Right Foot 5 Right Arm 6 Left Arm 7 Right Leg 8 Left Leg 9 Player Choice 10 *Note that damage should be rolled as usual in any instance of dismemberment. **If the appendage rolled has already been dismembered, reroll until you get an existing appendage. damage. PDG: Dismemberment! Roll on the dismemberment table. Excellent: Decapitation: you cut the fools head offhe is certainly dead!

Dismemberment: This is a specialized skill that allows those who have mastered it to cut off the limbs of their opponents, sometimes even decapitating them! In order to take this skill, a character must already have the Melee Weapons skill at level 5 or above. When a character attempts to Dismember his opponent, roll attack as normal, combining any bonuses from the Dismemberment skill levels (but not from Meleethis is a specialized attack move!). If the opponent attempts to dodge or parry, make the appropriate

Level Up!
By Wind Lothamer We all agree that playing the Trancers RPG is the most fun and realistic gaming experience available. But it can get a little static if you dont ever improve your character. Sure, you can get new guns and cars and make new friends. But that is not the best way to do this sort of thing. XP Rewards Table Action Performing a Skill/Occupational Ability Passing an Attribute Check Clever/Futile Idea Saying Something Cool Looking Good When You Do It Getting Kissed/Getting Someones Number Clever/Useful Idea/Action Quick Thinking Figuring Something Out Playing in Character Getting Laid Resorting to Violence Endangering Own Life to Help Others Daring Deductive Reasoning/Insight Deceiving/Robbing Someone Getting a Boyfriend/Girlfriend Solving a Riddle or a Puzzle Avoiding Unnecessary Violence Completing a Quest/Mission Getting 2 Girlfriends/Wives and Pulling it Off Excessive/Gratuitous Violence Revenge Defeating a Minor Menace Defeating a Major Menace Defeating a Great Menace In order to level up, your character must earn Experience Points (XP), which he will apply toward gaining a new level. Different actions will garner different XP values, so make sure that you know what you are doing before you start out. After years of extensive real world research, we have come up with a unique and realistic XP rewards table. XP will be rewarded by your Game Master when you accomplish certain tasks, but he may not be able to catch everything. So it is your job to make sure that he knows what you have donedo your homework and read the table so that you know what you can get points for. Also, your Game Master can invent other cool things that will earn you XP. Level Up Table Level XP Needed 1 0 2 20 3 45 4 75 5 110 6 150 7 195 8 245 9 300 10 360 Above 10 60/level you are already experienced. But it also makes sense that you should be able to get stronger or smarter when you level up, so you should always be able to add a point to any of your Attributes. Note: that you do not have to spend all of your Buff Points each time that you level up. In fact, it might be a good idea to save some of your Buff Points to the next level, in case you want to have a better chance next time. Level Buffs Table Buff +1 Skill Level to Any Skill +1 to Reputation +1 to Life Force +1 to Any Attribute +1 Luck Point

Reward 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 5 2 4 5+

Cost 1 1 1 2 2

Award 0 2 3 4 5 6 7 8 9 10 10

So, what level do you think your Trancers RPG character will attain? Do you think that you will make it to level 10? Can you get above level 10? Think about Jack Dethdid you know that he is a Level 20 Trancer Hunter? Will you ever be that good?

When your Game Master awards you XP, you should consult the Level Up table to see if your character has reached the next level. If you have made it to the next level, look over in the Award column to see how many Buff Points you receive for your level. These are the amount of points that you can spend for Level Buffs. Level Buffs are limited to the things that are listed on the table. No one can grow extra arms or just become a Trancer when they arent one, for example. You have to be able to improve in areas that

Level 12 Android

Trancers Music
By Wind Lothamer One of the things that makes role playing so much fun is being able to completely immerse yourself in the world of the game. There are many keys to doing this: good acting skills, costumes, miniatures, alcohol, and, most important of all, music. So, what music can you use to help immerse yourself in the world of Angel City? Dont worry, we already figured it out for you. Trancers Music Table Non Trancer Music Mony Mony - Billy Idol Hungry Like the Wolf - Duran Duran Rebel Yell - Billy Idol 1 I Ran (So Far Away) - Flock of Seagulls 2 Blue Monday - New Order Modern Love - David Bowie Moving in stereo - the Cars 3 People are People - Depeche Mode 4 Criminal World - David Bowie 5 Psycho Killer - Talking Heads Anything by Rush 6
1

The following music tables include two different playlists. The first playlist, titled Non Trancer Music is for setting up the mood of Angel City for Trancer Hunters, Normal People, and other folks who are not Trancers. This is really good music and basically channels the vibe of the future perfectly. Trancers are a lot more crazy and evil than most other people and dont always

like the same kind of music that everyone else likes. They have a tendency to appreciate metal and other loud music. They do not like Flock of Seagulls at all, which is pretty much inexcusable, but you probably could have already guessed about that. The second playlist, titled Trancer Music lists the favorite songs of all Trancers.

Trancer Music If the Government Could Read My Mind - The Vandals 7 Mutilated Lips - Ween 8 Not in my name - KMFDM 9 Bop til you drop - the Ramones 10 Angel Dust - Faith No More 11 More human than human - white zombie Welcome to planet mother fucker - white zombie 12 The Crow Soundtrack 13

It is well established that Billy Idol was completely aware of life in the future while he was recording. Though his music was more closely influenced by events in the 22nd century, it provides a suitable vignette of the future and, therefore, any song by Idol should be appropriate for setting the proper mood in the Trancers RPG. 2 It is worth noting that Mike Score from Flock of Seagulls had the Attractiveness 7-8 Appearance Package 1*. 3 This song is awesome, even if you are not playing the Trancers RPG. 4 In the 24th century, a moderately successful religion has been centered on this particular song, though it is technically the Taylor Swift cover from 2020 and not the Depeche Mode version. 5 Bowie, like Billy Idol, channeled the future pretty well, though there is no empirical evidence that he ever visited there. It is more likely that he either just guessed correctly or was influenced by alien intelligences. In either event, feel free to listen to any of his music if you like. 6 Rush has spent extensive time in the 24th century, and it has even been speculated that they are, in fact, originally from 2360. Regardless of their true origins, it is undeniable that they brought the music of the 24th century to the people of the 20th century, and for that we must thank them. 7 Punk rock in general is a good choice, but Trancers obviously prefer LA Punk. 8 Not a good band, but theres no accounting for taste and, as we all know, Trancers are pretty lacking in that department. 9 All Trancers like underground trance music (obviously) but prefer Chicago trance above all others. 10 Pretty good for NY Punk. 11 This is technically an album and not a song, but its A Really Awesome album! 12 Rob Zombie was notably one of the first Trancers and is usually regarded as the Ludwig van of Trancer music**. Any Trancer will tell you that Rob Zombie basically invented Trancer music (though it should be noted that Marylyn Manson, a contemporary of Zombie, and also a Trancer, has been largely forgotten by the 24th century and his music lost to history.) 13 Even if you are not a Trancer, you should probably listen to this album. For instance, Rage Against the Machine is pretty rad no matter what. * In fact, the particular tax levied against persons whose parents opt for that Appearance Package is commonly referred to (though not officially named) the Score Tax. ** No Trancer ever would listen to Ludwig van Beethoven. This, despite their other obvious similarities to the Droogs, should inform you quite a bit as to their character. Compared to a Trancer, your average Droog is a sentimental, sophisticated citizen. That being said, your average Trancer is quite fond of drinking drug-laced milk.

S.C.U.B.A.
By Wind Lothamer, based on an original concept by Ahi Kerp In the 24th century it is an accepted fact that L.A. stands for Lost Angeles. This is due to the fact that all of the old city of LA is submerged under the Pacific Ocean. It is a proven fact that global warming is destroying the polar ice caps and leading to catastrophic flooding! By the year 2100, most of the worlds coastal cities will be completely beneath the waves. Think about New York, Miami, San Francisco, Seattleall of them will be gone. But none will be missed quite as much asbeautiful Los Angeles. In the year 2360, most cool people in the United States live in Angel City because it is protected by the best Trancer Hunters and the Council is located there. One of the favorite things to do there is to go diving in the ruins of Lost Angeles. People like to go down there and find the treasures that have been buried for the last 250 years. But its not all just fun and games Trancers like to S.C.U.B.A. too and you had better watch out because they will cap your ass quick if they see you beneath the waves. If diving seems interesting to you and it should (think of all the underwater adventure that awaits!)go ahead and select the S.C.U.B.A. skill. Only then will you be able to explore the mysterious depths of the ocean! S.C.U.B.A. Skill In order to dive in the sea, you must take the S.C.U.B.A. skill. This skill is under the General skills category. S.C.U.B.A. Base-Average of Endurance and Luck. This skill is the ability to dive beneath the water with a S.C.U.B.A. set. If you want to find anything in the sea, you must first make a S.C.U.B.A. check. If you want to take part in underwater combat, you must also make a successful check. For every two skill levels a

character has, he adds a plus one to all S.C.U.B.A. tests. S.C.U.B.A. Diving Check Results: Fumbleyou failed in your dive and must return to the surface or die from the bends. Failureyou did not find anything. AverageYou found one thing. Roll on the S.C.U.B.A. Dive Table. PDGYou found two things. Roll on the S.C.U.B.A. Dive Table twice. ExcellentYou found 1d4+2 things. Roll on the S.C.U.B.A. Dive Table the appropriate number of times. S.C.U.B.A. Combat Check: If you are fighting someone in the S.C.U.B.A. setting, you must keep in mind that they are moving in the water and so are you. This changes things significantly. If you are not totally skilled at diving and moving in the water, you will be at a definite disadvantage. Fumbleyou are too slow: -2 to all checks. Failureyou are slow: -1 to all checks. Averageall checks are normal. PDGyou are fast: +1 to all checks. ExcellentYou are a master in the water: +2 to all checks. Game Masters onlyplayers do not read! It is a completely unknown and undocumented fact that a race of MerTrancers lives in the ruins of Lost Angeles. These mutant Trancers were created through Genetic Engineering and sent down there by Whistler himself to find the treasures hidden beneath the waves. However, after Jack Deth singed Whistler, the Mer-Trancers were left without a leader or a purpose and wait now in the ruined buildings, waiting for fools to come down there and fall prey to their wild whims. S.C.U.B.A. Dive Table 1 hub cap 2 license plate 3 old shoes 4 gun 5 watch 6 money 7 artwork 8 knives 9 gold 10 lawn gnome 11 lamp

12 diamonds 13 books 14 vcr 15 hair product 16 jewelry 17 bullets 18 music tapes 19 musical instrument 20 plastic flamingo 21 posters 22 crabs 23 a TV 24 an octopus 25 tire 26 coffee cup 27 computer 28 mummified cat 29 toy 30 lobster 31 emeralds 32 human skull 33 belt buckle 34 roller blades 35 sack of buckles 36 buttons 37 oysters 38 an old bowling ball 39 cell phone 40 assault rifle

Dive if you dare!

41 one million dollars 42 barbell 43 a bible 44 barbies 45 base ball bat 46 gloss 47 broken glass 48 twinkies 49 coke bottle 50 pearls 51 true love 52 katana 53 a burger King sign 54 base 55 medicine 56 tools 57 Carlo Rossi wine 58 Pepsi bottle 59 drugs 60 adult toys 61 liquor 62 laphroaig single malt 63 scuba gear 64 dice 66 groo comics 67 grenades 68 good looking rock 69 plain rock 70 conquistador helmet 71 radioactive material 72 deadly poison 73 high explosives 74 pizza 75 rubies 76 sorry Game 77 super nes 78 Rambo knife 79 teddy bear 80 a map 81 a key 82 clay 83 parking meter 84 surgical equipment 85 gas 86 gas mask 87 paints 88 a diamond grill 89 breast implants 90 free Wi-Fi 91 track record 92 a brick 93 a briefcase 94 ninja stars 95 cool sunglasses 96 cherry classic car 97 hotel California cassette 98 police taser 99 dirty bomb 100 unnamed horror

Trancer Toons

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