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Build 1
Build 2
Build : Semi-Carry
DotA2 Hero: Templar Assassin
Templar Assassin
OFFENSE Damage DEFENSE Armor OTHER Movement Speed ATTRIBUTES Strength Agility Intelligence 70.5 90.5 70 305 4.22 53-59
Purchase Order
PURCHASE ORDER
STARTING ITEMS
EARLY
MID GAME
Hero Skills
REFRACTION
MELD
10
PSI BLADES
11 12 13
PSIONIC TRAP
14
16
STATS
15
17 18 19 20 21 22 23 24 25
Introduction
Templar Assassin is a powerful mid-late game semi-carry that has great ganking power. She can be very hard to kill and is known for her HUGE burst physical damage.
She is very common to see in the mid lane and is very good at the mid lane because of her Blades.
Refractionand
Psi
Pros: +Burst physical +Good ganker +Hard to kill +Fast farmer and good pusher +Traps give vision
Cons: -Her counters are common to see at higher levels of play -Short ranged until a few levels of Psi Blades are gotten -Farm and level dependent Top
Skills
Refraction: This move makes you hard to kill because of its damage block. It isn't a Stout Shield type of damage block, it blocks the whole instance of damage just like up and lion Backtrack. So if you have this
Finger of Deaths you, you will take no damage. The icing on the cake for this move is the 20/40/60/80
Meld: This move makes you go invisible where ever you are standing. When you attack
out of the invis you reduce the person armor and deal an additional 50/100/150/200 damage. This move is what makes you know for burst physical damage. You use damage and reduce their armor. Refraction, Meld and then hit a person for an extra 280
Psi Blades: This move gives you some additional range witch is 100% nessecary on TA because her starting range is worse than that of a melee hero's (140/150). This move also gives you the gift of killing people from really far away by using creeps. When you hit a unit this move searches (like Shackleshot)for a unit
that is eligible to be hit(mechanical units can't be hit by it) within a certain range, then does a kind of long range cleave to them. This makes Psi blades very good for laning because you set up the lane to deny your creep, last hit the creep in from of yours, and hit the enemy hero.
Psionic Trap: This is what makes you good at ganking, a long cast range, with a huge slow. You can also use this on the rune spots so you have rune vision when your wards go down. This move comes with a second part to blow up the trap, DO NOT USE THAT ONE! Use the skill that the trap itself has, because the one on your hero has an animation so bad you may lose the kill. Top
Early game
Early game is the point of the game where if you don't do well, you will probably lose the game. This is because you are a mid lane hero, and the mid lane is responsible for the other lanes in a way. You have togank the other lanes, and if you are losing mid, you will most likely not be able to gank before the other mid does, effectivly losing you the game. BUT HAVE NO FEAR! Templar Assassin is a very powerful hero, with the ability to deny, last hit and harass Refraction!
You are a ganking mid, so keep that in mind as you play. You will want farm, and by the time your are level 6, you will want bottle, brown boots, wand, and if you doing really well, phase boots. By level 6, push out the wave with Blades and then gank. You can even gank before 6 if you get the right rune, witch is a great transition into.. Psi
Runes:
Haste: This is your best friend early game, the dives you can make max moves speed and Rfraction are almost unstoppable.
Invis: This rune is good, but isn't ideal for ganking early. You can gank with this rune at around level 6, or in a lane that is pushed heavily to your tower.
Regen: This rune is also very good, you can do stupidly stupid dives, come out at low HP and Mana, then use this and gank some more. Tip; This rune will break if you get hit, so even if you have refraction on, you can still lose the regen rune's effect.
Double Damage: This rune is very good for you through out the game. Late game you can dish out a ton of damage with it, early game, just use Psi Blades and win the lane, mid game, gank with it.
Illusion rune: This rune is good for some mid game ganks, and late game DPS. Other than that, I feel that other heros can use this better, but late game i would say go for it, and early game get it only to refill your bottle. Top
Mid Game
This is the stage of the game where you either win, or fall behind with TA. She is so snowball oriented that if you use 2 minutes in a gank that fails, you are really far behind. This is mind, you should really be failing ganks, especially if you have friends to help you.
Desolator. This item will seal the game for you, just find a low armor Phase Boots, drums of endurance and Yasha. Meld
next to them, hit them and pop refraction, watch as the disintegrate from your -12 armor.
You should also be setting up traps, not only on top of the runes (great if your team doesn't by wards) but also to the entrances of jungles, or on the high ground mid, places where people will be. If a team fight breaks out near your traps, don't hesitate to use it, a 50% slow is game changing if they have to re-position. Top
Late game
This is where you ***es your situation, use this cheaklist:
Are you dying a lot? If no, why is the game not over? If yes, why?
Are you getting busted down? If so get a heart of the tar***que. If you just need a little bit of surviveability, get a Butterfly. This is arguably the better choice, but it is all situational.
Use your
Manta Style to help you push down towers, because your deso debuff makes your illusions do a fair bit of
damage. Just aim to win the game, ganking probably isn't an option at this point. Top
Ganking
Ganking is so important to Templar Assassin I thought it deserved it's own section just to go over how to gank Psionic Trap. It is best if with her. Her gankning power comes from her large damage out put, and her slow from
you can gank a lane that is pushed close to your tower because you can place a trap where the enemies will run, have your prople go on them, you poop your trap, and hit them with a meld hit with a bunch of damagee and get a kill.
It is also possible to gank a lane that is pushed towards the other teams tower but it is riskier. You will want to be waiting in between the T1 adn T2 towers, just out of vision. Your team will go on them (you already have a trap set) and then as they run to their tower, you come out with Refraction on so you don't die, blow up your trap on them,
and dive. Get the kill get out. The riskiest part of this is the creep wave. you come out into a creep wave, the gank is over and you might die.
All in all, ganking is what makes you so good of a hero, and with your moves, you can stay in a fight for far longer than you should be. http://dotabuff.com/matches/523546371 Reason we won this game was because; 1. we had ravage, 2. both me and LS could stay in the fight, our team would get blown up, I would eat a large amount of damage too, but after that first wave of damage, I was too hard to kill. Just use Top Meld to dodge projectiles, and Refraction to dodge damage.
Build 1: semi-carry
This build is farm and gank oriented. With you core items hovering at about 10k gold, you need quite a bit of farm to get powerful, but once that farm is achieved, you will be very hard to stop. Thankfully, after that initial gold pile, every item from then on is luxury.
The main part of this build that I would like you guys to keep in mind, is that you are not a farming carry, if you have the chance to farm for ten minutes or gank, GANK! in a more competitive look, you would be filling the 2 or 3 spot on the team.
Most of your items for TA are all bout fighting, so you thrive in a team that really wants to force fights, not a team that plays rat doto.
combo, the better. After you blink combo the hero, place a trap where he has to run, when they get there, use the trap and clean up.
This is build is very greedy because if you get your items delayed just a littler, or fail a gank, you don't snowball like you would want to. However, if everything goes as planed, you can easily steamroll a team.
This build focuses on damage items mostly, so you are basically a glass cannon. But, that shouldn't matter too much. Top
Items
This chapter is too come, im just to lazy to put it in right now. Top
Conclusion
I feel that TA is a good hero in general and has a lot of strength and synergies, however isn't very flexible.
Thank you for reading my guide, I really appreciate you reading it and all the love i got on my Maiden guide that you can read here.
Crystal
I would like all and any CONSTRUCTIVE?HELPFUL critique you guys have. I am still ew to writing guides, so if you could tell me if there is something you think could use more emphasis or more explanation, i would love to here it and will try to add it in.
Very good guide.I wud just put BKB into situational if u play vs heroes with stuns/slows keeping u from gettin kills
stoned
Posts: 3
stoned wrote:
Very good guide.I wud just put BKB into situational if u play vs heroes with stuns/slows keeping u from gettin kills
Ya, sorry i forgot about that, thanks for reminding me. mastadoom
Posts: 13
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