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When and Where are Instructional Materials Included within the Learning Plan?
You can incorporate instructional materials throughout these lesson activities outlined in your plan, from
the motivation component through the evaluation activities. Note that each set of instructional materials may be
presented via a number of different media and integrated within a variety of instructional methods:
1. Motivation Lesson Activity. Gain attention for the topic with instructional materials that illustrate
behavior of light given different environmental situations.
2. Orientation Lesson Activity. Materials may be incorporated to focus on identifying and explaining the
learning goals for lesson.
3. Information Lesson Activity. Instructional materials may provide key points on how light can be
reflected, or refracted, as well as give students experience in achieving different results working with
various types of light sources.
4. Application Lesson Activity. Materials provide guidance and instruction on how to manipulate and use
various forms of lenses, mirrors, prisms, and lasers to solve a variety of problems involving light.
5. Evaluation Lesson Activity. Materials may help students question their abilities, ask self-reflective
questions, and look for ways to improve how they approach problems and attempt solutions.
If the content of the instructional materials you find doesn’t match the objectives of your instructional
plan, you have two alternatives:
1. modify the materials so they do meet your objectives, or
2. create new instructional materials.
Formative Evaluation
- is evaluation done during the planning or production of instructional materials to determine what, if any,
revisions should be made to make them more useful
- can help identify aspects of the materials that are unclear, confusing, inconsistent, obsolete, or
otherwise not helpful to students
Projected Visuals
- include overhead transparencies and computer presentation software such as Microsoft’s PowerPoint
o Overhead Transparencies – widely used in classrooms because of their many advantages.
Basically, it is a box with a large “stage” on the top using light from a powerful lamp inside. It
may be created from clear plastic, photographic film, or any of a number of other transparent
materials.
o PowerPoint – an example of presentation software used on a computer connected to a data
projector. Using templates to produce very professional-looking presentations, it allows the user
to include text, draw pictures, produce diagrams, import digital photos, include music, and
create animation.
Printed Visuals
- includes drawings, charts, graphs, posters, and cartoons
- often referred to as graphics
o Drawings – drawing, sketches and diagram employ the graphic arrangement of lines to
represent person. It can also be used in the same manner as to photographic still pictures.
o Charts – are graphic representations of abstract relationships such as chronologies, quantities
and hierarchies.
o Graphs – provide a visual representation of numerical data. It also illustrates relationships
among units and trends of the data.
o Posters – incorporate visuals combinations of images, lines, colors and words and are intended
to catch and hold the viewer’s attention at least long enough to communicate a brief message,
usually a persuasive one.
o Cartoons – line drawings that are rough caricatures (comics/cartoon strips) of real people,
events, and perhaps the most popular and familiar graphic format.
Display Visuals
- surfaces or places where materials or lessons can be displayed and/or be seen by the students, teachers
and parents
DAY 2 Audio
TOPIC 1: Audio
- the broadcasting, reception or reproduction - show skills that are quicker to learn by
of sound observation (e.g. sewing a French seam)
- one useful way of bringing sound (animal - record and analyze student or teacher
sounds, famous speeches, and foreign presentations
languages) aside from the teacher’s voice
into the classroom TOPIC 3: Audio-Visual
Audio-Visual
TOPIC 2: Video - may refer to works with both a sound and a
Video visual component, the production or use of
- is the technology of electronically capturing, such works, or the equipment involved in
recording, processing, storing, transmitting, and presenting such works. Movies and
reconstructing a sequence of still images television shows are examples of audio-
representing scenes in motion visual presentations.