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Table Quarters Loot Annihilation

Victory Condition: Victory Condition: Victory Condition:


Control more table Control more Objective Get more Kill Points than
quarters than your Markers than your your opponent.
opponent at the end of the opponent. To control an
game. To control a table Objective Marker you must
quarter you must have at have a scoring unit within
least one scoring unit and 3” of the marker and have
more total units than your no enemy unit within 3” of
opponent in a table the marker.
quarter.

Recon Take and Hold Fighting Withdrawal


Alternate Objective Mission
Alternate Objective Mission
Victory Condition:
Victory Condition: Withdraw your units from Battle.
Victory Condition:
End the game with more Starting turn 5 you may roll to withdraw units
End the game with more from the battle; the roll is done individually for
scoring units within 12” of each unit.
units (scoring or
the center of the table than
non-scoring) in the Turn 5: 4+
your opponent.
enemy’s deployment zone Turn 6: 3+
Turn 7: 2+
than they have in their
deployment zone. To get If the roll is successful you can Withdraw the
unit by moving it off the table from any part of
your score, subtract the the long edge of the deployment zone. The unit
number of the opponents only needs to touch your long table edge to
Withdraw, through whatever means necessary.
units in their deployment Units that Fall Back off the table edge count as
zone from the number of destroyed and not Withdrawn, even if they
made their roll to Withdraw first. Each unit
your units in that zone. successfully Withdrawn counts as one point.

Forward Observer
Seize Ground Destruction Alternate Objective Mission
Alternate Objective Mission Victory Condition:
Observe the movements of the enemy.
Victory Condition: One of your units must observe an enemy unit
Control the two Objective Victory Condition: for 2 turns; note which unit did the observing

Markers that are further Destroy as much Terrain on and which unit was observed and the turn
number on your Score Sheet. Observation has
apart than two Objective the table as possible. Each unlimited range and only requires line of sight to
Markers controlled by the destroyed piece of Terrain the target. While observing you may not move,
shoot, or assault. If a unit is pinned, in an
enemy. counts as one point. assault from a previous round, or falling back, it
may not observe. Units that are required to
move/shoot/assault may not observe. Each
enemy unit can only be observed once, but once
observed by any unit it counts as one point.
Units may not observe multiple units at once. In
the case of attached independent characters,
you may spend two turns observing the unit,
then two turns observing the independent
character; or vice versa. Transports may be
observed but are not allowed to observe enemy
units. Units embarked in transports may observe
from firing points if available.
Destroy Patrol Guard Duty
Alternate Objective Mission
Objectives
Alternate Objective Mission Victory Condition:
Victory Condition: Protect your Official from
Your army is tasked with
Victory Condition: the enemy. He must be
sweeping the area for enemy
Destroy as many Objective contacts. attached to a friendly Unit
Markers as possible. Each Make contact with Objective at the end of the game.
Objective Marker you Markers on the battlefield. You
must contact the objective, and
destroy counts as one end your movement further than
point for you. 3” from the Objective Marker to
score a point; this simulates
checking the area out and moving
on. If an Objective Marker has
been destroyed you can still
contact that Objective Marker and
move on to score a point.

Assassination Vital Strategic Kill the Head


Attempt Point and the Body
Victory Condition:
Dies
Victory Condition:
Kill the opponent’s Official. One Objective Marker on the
Victory Condition:
If, at any time during the table is vital to your cause.
Secretly select one Objective Destroy all of the opposing
game, the opponent’s
Marker on the table and record HQ units. If the opposing
Official is dead, you are army contains no HQ units
what and where it is on your
successful. (Combat Patrol only) then
Score Sheet. You must end
the game with it in your destroy the model they
control. You cannot win if you nominated as their leader
do not control it or it is for the mission. HQ units
destroyed, you may still that are falling back when
prevent the opponent from the game ends count as
fulfilling his mission though. destroyed.

Hostage Escort Duty Inspection


Alternate Objective Mission
Rescue
Victory Condition:
Escort your Official Victory Condition:
Victory Condition: Escort the Official to each
Rescue a Hostage that the through enemy lines. Your
Objective Marker. The Official
enemy is holding. End the Official must leave the may not inspect the same
game with the enemy’s table from your opponent’s Objective Marker twice. The
Hostage attached to one of long board edge. Objective Marker is inspected if
the Official ends his movement
your units. within 3 inches of the marker.
The Official may inspect the
Objective Marker from inside a
transport, provided there is an
unused firing point. Each
marker inspected counts as one
point at the end of the mission.
Hostages & Alternate Terrain
Officials Objective Destruction
Quick Reference Quick Reference
Hostages and Officials use the following rules:
• Moves like infantry.
Missions All players have the ability to destroy
• Must be attached to a unit to move. Quick Reference
Terrain. Terrain may be shot at or
• Attaches to units like an Independent
assaulted and is treated as a stationary
Character.
• May only move 6”. If attached to a unit with Missions that are noted as an vehicle. Terrain may be rammed using the
movement greater than 6”, that unit moves a Alternate Objective Mission have ramming rules. Units occupying terrain
maximum of 6” while the Hostage/Official is may be stunned or shaken. A unit
attached a different scoring method for occupies the terrain if ½ or more of the
• A squad with the hostage/official attached determining victory. At the end unit is on/in the terrain. Most terrain has
may run during the shooting phase if they
would normally be allowed to do so. of the game, if a player with an no weapons and all terrain is treated as
• May ride in transports provided there is room immobilized; this makes terrain very
in the transport for the hostage/official.
Alternate Objective Mission has susceptible to destruction using the
• May not shoot or attack, cannot be assigned scored more points (according to vehicle damage table.
wounds.
• When the unit it is attached to is destroyed,
his Mission Card) than the • Each ruin has AV11 all around.
the opponent may choose to destroy, capture, number of Objective Markers his • Hills have AV12 all around.
or leave the Hostage/Official. If destroyed,
remove it from the table, if captured it opponent controls, his mission is • Each intact building follows the building
attaches to an enemy unit, if left it will remain successful. rules in the Warhammer 40k rulebook,
stationary until attached to a unit. except that if destroyed it doesn’t leave
• Must start no further than 12” from its player’s behind ruins.
long table edge. • Other terrain pieces have AV10 all
• Does not count as an Objective Marker.
around.

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