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Converted Generic Classes

For Use with the Pathfinder RPG Rules System

The Classes The Expert Base Saving Throws: Two (2) good saves, one (1) poor save. Base Attack Progression: Medium Hit Die: D8 Class Skills: Any twelve (12), plus Craft and Profession. Skill Points: 6 plus Int modifier. Weapon and Armor Proficiencies: All simple Weapons, one martial weapon of players Choice, and light armor.

The Expert Level BAB 1 2 3 4 5 6 7 8 9 +0 +1 +2 +3 +3 +4 +5 +6 +6 Saves(g/p) 2/0 3/0 3/1 4/1 4/1 5/2 5/2 6/2 6/3 Features Bonus Feat Bonus Feat, Talent Skill Bonus (1st) +1 Bonus Feat, Talent Skill Bonus (2nd) +1 Talent Skill Bonus (1st) +3, Skill Bonus (3rd) +1 Bonus Feat, Talent Skill Bonus (2nd) +3, Skill Bonus (4th) +1

10 11 12 13 14 15 16 17 18 19 20

+7 +8 +9 +9 +10 +11 +12 +12 +13 +14 +15

7/3 7/3 8/4 8/4 9/4 9/5 10/5 10/5 11/6 11/6 12/6

Advanced Talent Skill Bonus (3rd) +3, Skill Bonus (5th) +1 Bonus Feat, Advanced Talent, Skill Mastery Skill Bonus (4th) +3, Skill Bonus (6th) +1 Advanced Talent Skill Bonus (5th) +3 Bonus Feat, Advanced Talent Skill Bonus (6th) +3 Advanced Talent Bonus Feat Peerless Mastery, Advanced Talent

Peerless Mastery: Select a Skill that you have selected for the Skill Bonus class feature and have Skill Mastery for. You may now choose to take 20 on that skill even if stress and distractions would otherwise prevent it. Furthermore, you may treat rolls lower than 10 for this skill as 10 instead.

The Spellcaster Base Saving Throws: One (1) good Save, two (2) Poor Saves Base Attack Progression: Slow Hit Die: D6 Class Skills: Any four (4) skills, plus Craft, Knowledge (All), and Profession Skill Points: 2 plus Int modifier Weapon and Armor Proficiencies: One Simple weapon, no armor.

Level

Spells Known 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 4 2 2nd 5 2 3rd 5 3 4th 6 3 1 5th 6 4 2 6th 7 4 2 1 7th 7 5 3 2 8th 8 5 3 2 1 9th 8 5 4 3 2 10th 9 5 4 3 2 1 11th 9 5 5 4 3 2 12th 9 5 5 4 3 2 1 13th 9 5 5 4 4 3 2 14th 9 5 5 4 4 3 2 1 15th 9 5 5 4 4 4 3 2 16th 9 5 5 4 4 4 3 2 1 17th 9 5 5 4 4 4 3 3 2 18th 9 5 5 4 4 4 3 3 2 1 19th 9 5 5 4 4 4 3 3 3 2 20th 9 5 5 4 4 4 3 3 3 3

Table: The Spellcaster Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6/+1 Good Poor Special Save Saves +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 Spells per Day 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Bonus feat 4 2 Bonus feat 5 3 5 4 Secret 6 5 2 Bonus feat 6 5 3 Spontaneous Metacasting 1 6 6 4 2 6 6 5 3 Secret 6 6 5 4 2 6 6 6 5 3 Bonus feat 6 6 6 5 4 2 6 6 6 6 5 3 Secret, Spontaneous Metacasting 6 6 6 6 5 4 2

13th 14th 15th 16th 17th 18th 19th 20th

+6/+1 +7/+2 +7/+2 +8/+3 +8/+3 +9/+4 +9/+4 +10/+5

+8 +9 +9 +10 +10 +11 +11 +12

+4 +4 +5 +5 +5 +6 +6 +6

2 Bonus feat Secret Spontaneous Metacasting 3 Bonus feat, Peerless Casting

6 6 6 6 6 6 6 6

6 6 6 6 6 6 6 6

6 6 6 6 6 6 6 6

6 6 6 6 6 6 6 6

6 6 6 6 6 6 6 6

5 5 6 6 6 6 6 6

3 4 2 5 3 5 4 2 6 5 3 6 5 4 2 6 6 5 3 6 6 6 5

Spellcasting A spellcaster learns and casts spells as a sorcerer. She may select her spells known from the cleric, druid, and sorcerer/wizard spell lists. A spellcaster must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell's saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell's saving throws.

Secret: Select one Metamagic or Item Creation Feat, and add it to your feats. Spontaneous Metacasting: You may cast a spell modified by metamagic feats X times per day without increasing its casting time. It still takes up a higher level spell slot. Peerless Casting: You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.

The Warrior Base Saving Throws: One (1) good save, Two (2) poor saves.

Base Attack Progression: Fast Hit Die: D10 Class Skills: Any Six (6), plus Craft Skill Points: 2 plus Int modifier. Weapon and Armor Proficiencies: All simple Weapons, all martial weapons,Light Armor, Medium Armor, and Shields (except tower Shileds).

Level Base Attack Bonus Fort Save Ref Save Will Save 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th +1 +2 +3 +4 +5 +6/+1 +7/+2 +8/+3 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5 +16/+11/+6/+1 +17/+12/+7/+2 +18/+13/+8/+3 +19/+14/+9/+4 +20/+15/+10/+5 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 Bonus Feat

Special

Bonus Feat, Bravery Armor training Bonus feat Weapon training Bonus feat Armor training Bonus feat Weapon training Bonus feat Armor training Bonus feat Weapon training Bonus feat Armor training Bonus feat Weapon training Bonus feat Armor mastery Bonus feat, Weapon mastery

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