Академический Документы
Профессиональный Документы
Культура Документы
strate!y vi"eo !ame #arcraft III$ Rei!n of Chaos an" its e%&ansion' #arcraft III$ The (ro)en Throne' *ase" on the +Aeon of ,trife+ ma& for ,tarCraft- The o*.ective of the scenario is for each team to "estroy the o&&onents/ Ancients' heavily !uar"e" structures at o&&osin! corners of the ma&- 0layers use &owerful units known as heroes' an" are assiste" *y allie" heroes an" AI controlle" fi!hters calle" +cree&s+- As in role &layin! !ames' &layerslevel u& their heroes an" use !ol" to *uy e1ui&ment "urin! the mission (www-wiki&e"ia-com-&h) Defense of the Ancients &its two teams of &layers a!ainst each other$ the ,entinel an" the ,cour!e- 0layers on the ,entinel team are *ase" at the southwest corner of the ma&' an" those on the ,cour!e team are *ase" at the northeast corner- 2ach *ase is "efen"e" *y towers an" waves of units which !uar" the main &aths lea"in! to their *ase- In the center of each *ase is the +Ancient+' a *uil"in! that must *e "estroye" to win the !ame- (www-fanaticnetworks-com) 2ach human &layer controls one 3ero' a &owerful unit with uni1ue a*ilities- In Allstars' &layers on each si"e choose one of ninety seven heroes' each with "ifferent a*ilities an" tactical a"vanta!es over other heroes- The scenario is hi!hly team oriente"4 it is "ifficult for one &layer to carry the team to victory alone- Nevertheless' some heroes' !iven enou!h time' can chan!e the outcome sin!le han"e"ly' while counterin! the o&&osin! team/s heroes- Defense of the Ancients allows u& to ten &layers in a five versus five format an" an a""itional two slots for-
0layin! !ames is a natural &art of !rowin!- It5s one way that ki"s learn to sociali)e' com&ete' to fulfill their cravin! e!o' to entertain' to have fun an" sometimes to esca&e from "e&ressionCom&uter an" online !ames' in most instances' are no more "an!erous than other !ames that ki"s &lay out"oors- But sometimes' com&uter an" online !ames with the touch of mo"ern technolo!y' it *ecome more than .ust &lay- They *ecome an a""iction- An" when they *ecame an a""iction' it will *e har" for the &arents an" to them to en" what has *een starte"Defense of the Ancients (DOTA) is a custom scenario for #arcraft III' *ase" on the +Aeon of ,trife+ ma& for ,tarCraft- It is a team strate!y !ame- The o*.ective of the scenario is to "estroy the o&&onents +Ancient+- The two teams/ ancients are heavily !uar"e" structures at o&&osin! corners of the ma&- 0layers use &owerful units known as heroes' an" are assiste" *y allie" heroes an" AI controlle" fi!hters calle" +cree&s+- As in role &layin! !ames' &layers level u& their hero an" use !ol" to *uy e1ui&ment "urin! the mission- DOTA was ori!inally "evelo&e" *y a ma& maker name" 2ul- There were "ifferent DOTA variations that time- The most &o&ular one is 6Dota All ,tars7 which was "evelo&e" *y 8uinsoo- #hen 8uinsoo retire"' Ice(ro! took over as the main &ro!rammer for the ma&- DOTA is more on strate!y than in"ivi"ual &lay- 2ven thou!h &layers have their own heroes' it is their teamwork that is very im&ortant to win the !ame- Althou!h factors like in"ivi"ual skills also matter' a very !oo" &layer with team mates that "oesn5t care a lot a*out the team can5t .ust win *y himself a!ainst all his o&&onents (unless of course he5s far too !oo" an" his o&&onents are new to the !ame)-