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Cavaliere Jedi

Level Base Attack Bonus Fort Save Ref Save Will Save AC Bonus Fast Mov.
*, **0 *0 *) *) *4 *4 *3 *3 *8 *8 *9 *9 *5 *5 *,. *,. *,, *,, *,**0 *0 *) *) *4 *4 *3 *3 *8 *8 *9 *9 *5 *5 *,. *,. *,, *,, *,**0 *0 *) *) *4 *4 *3 *3 *8 *8 *9 *9 *5 *5 *,. *,. *,, *,, *,*. *. *. *, *, *, *, *****0 *0 *0 *0 *) *) *) *) *4 *. mt *0 mt *0 mt *0 mt *3 mt *3 mt *3 mt *5 mt *5 mt *5 mt *,- mt *,- mt *,- mt *,4 mt *,4 mt *,4 mt *,9 mt *,9 mt *,9 mt *-, mt

Special
/on+s feat, light saber Thro" light saber, e'asion Still mind, high 1+m! 2orce !ool, slo" fall 3 mt $+rit# of bod#, ma1or image /on+s feat, slo" fall 5 mt %holeness of bod# 6aste, slo" fall ,- mt Im!ro'ed e'asion /on+s feat, slo" fall ,4 mt Telekinesis Diamond bod# Diamond so+l /on+s feat, slo" fall -, mt S+ggestion, mass or :ightning /olt /on+s feat, slo" fall -) mt Timeless bod#, tong+e of the s+n and moon /on+s feat, slo" fall -8 mt $erfect self ;ne "ith the 2orce

! " # $ % & ' ( ) ! " # $ % & ' ( !)

*, ***0 *0 *) *4 *37*, *87**97*0 *57*) *,.7*4 *,,7*37*, *,-7*87**,07*97*0 *,)7*57*) *,47*,.7*4 *,47*,.7*4 *,37,,7*37*,

Class skills: The Jedi Knights class skills are Acrobatics (Dex), Climb (Str), Craft (Int), sca!e Artist (Dex), Intimidate (Cha), Kno"ledge (histor#) (Int), Kno"ledge (religion) (Int), $erce!tion (%is), $rofession (%is), Sense &oti'e (%is), Stealth (Dex), and S"im (Str)( Skill Ranks per Level: ) * Int modifier( Weapon and armor proficiency: Jedi Knight are !roficient "ith all sim!le, martial "ea!ons and light saber, "ith all t#!es of armor (hea'#, medi+m, and light)(

Li*+t Sa,er: As a mo'e action, a Jedi Knight can create a semisolid blade com!osed of !s#chic energ# distilled from his o"n mind( The blade is identical in all "a#s (exce!t 'is+all#) to a long s"ord of a si<e a!!ro!riate for its "ielder( 2or instance, a medi+m Jedi Knight materiali<es a medi+m light saber that he can "ield as a light "ea!on, and the blade deals ,d9 !oints of damage (crit ,5=-.7>-)( Jedi Knight "ho are smaller or larger than medi+m create light saber identical to long s"ords a!!ro!riate for their si<e, "ith a corres!onding change to the blades damage( The "ielder of a mind blade gains the +s+al benefits to his attack roll and damage roll from a high Strength bon+s( The blade can be broken (it has hardness ,. and ,. hit !oints)? ho"e'er, a Jedi Knight can sim!l# create another on his next mo'e action( The moment he relin@+ishes his gri! on his blade, it dissi!ates (+nless he intends to thro" it? see belo")( A light saber is considered a magic "ea!on for the !+r!ose of o'ercoming damage red+ction( A Jedi Knight can +se feats s+ch as $o"er Attack or Combat x!ertise in con1+nction "ith the mind blade 1+st as if it "ere a normal "ea!on( 6e can also choose light saber for feats re@+iring a s!ecific "ea!on choice, s+ch as %ea!on S!eciali<ation( $o"ers or s!ells that +!grade "ea!ons can be +sed on a light saber( A Jedi Knights light saber im!ro'es as the character gains higher le'els( At )th le'el and e'er# fo+r le'els thereafter, the light saber gains a c+m+lati'e *, enhancement bon+s on attack rolls and damage rolls (*- at 9th le'el, *0 at ,-th le'el, *) at ,3th le'el, and *4 at -.th le'el)( -+ro. li*+t sa,er: A Jedi Knight of -nd le'el or higher can thro" his light saber as a ranged "ea!on "ith a range increment of 0. feet( %hether or not the attack hits, a thro"n light saber then dissi!ates( /vasion: At -nd le'el or higher, a monkJedi Knight can a'oid damage from man# areaAeffect attacks( If a Jedi Knight makes a s+ccessf+l Beflex sa'ing thro" against an attack that normall# deals half damage on a s+ccessf+l sa'e, he instead takes no damage( A hel!less Jedi Knight does not gain the benefit of e'asion( Still mind: A Jedi Knight of 0rd le'el or higher gains a *- bon+s on sa'ing thro"s against enchantment s!ells and effects( 0i*+ 1ump: At 0rd le'el, a Jedi Knight adds his le'el to all Acrobatics checks made to 1+m!, both for 'ertical 1+m!s and hori<ontal 1+m!s( In addition, he al"a#s co+nts as ha'ing a r+nning start "hen making 1+m! checks +sing Acrobatics( /# s!ending , !oint from his 2orce !ool as a s"ift action, a Jedi Knight gains a *-. bon+s on Acrobatics checks made to 1+m! for , ro+nd( Force 2ool: At )th le'el, a Jedi Knight gains a !ool of 2orce !oints, s+!ernat+ral energ# he can +se to accom!lish ama<ing feats( The n+mber of !oints in a Jedi Knights 2orce !ool is e@+al to his Jedi Knight le'el * his %isdom modifier( /# s!ending , !oint from his 2orce !ool, a Jedi Knight to increase his s!eed b# -. feet for , ro+nd, or s!end , !oint from his 2orce !ool to gi'e himself a *) dodge bon+s to AC for , ro+nd( ach of these !o"ers is acti'ated as a s"ift action( A Jedi Knight gains additional !o"ers that cons+me !oints from his 2orce !ool as he gains le'els( The 2orce !ool is re!lenished each morning after 9 ho+rs of rest or meditation? these ho+rs do not need to be consec+ti'e( Slo. fall: At )th le'el or higher, a Jedi Knight "ithin arms reach of a "all can +se it to slo" his descent( %hen first gaining this abilit#, he takes damage as if the fall "ere 3 mt shorter than it act+all# is( The Jedi Knights abilit# to slo" his fall (that is, to red+ce the effecti'e distance of the fall "hen next to a "all) im!ro'es "ith his Jedi Knight le'el( 2urity of ,ody: At 4th le'el, a Jedi Knight gains imm+nit# to all diseases, incl+ding s+!ernat+ral and magical diseases(

Ma1or ima*e: At 4th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell major image. Csing this abilit# is a mo'e action that cons+mes - !oints from his 2orce !ool( 6is caster le'el for this effect is e@+al to his Jedi Knight le'el( W+oleness of ,ody: At 8th le'el or higher, a Jedi Knight can heal his o"n "o+nds as a standard action( 6e can heal a n+mber of hit !oints of damage e@+al to his Jedi Knight le'el b# +sing !oints from his 2orce !ool( 0aste: At 9th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell haste. Csing this abilit# is a mo'e action that cons+mes 0 !oints from his 2orce !ool( 6is caster le'el for this effect is e@+al to his monk le'el( 3mproved evasion: At 5th le'el, a Jedi Knights e'asion abilit# im!ro'es( 6e still takes no damage on a s+ccessf+l Beflex sa'ing thro" against attacks, b+t henceforth he takes onl# half damage on a failed sa'e( A hel!less Jedi Knight does not gain the benefit of im!ro'ed e'asion( -elekinesis: At ,,th le'el or higher, a Jedi Knight can +se this trick, as if +sing the s!ell telekinesis. Csing this abilit# is a mo'e action that cons+mes 0 !oints from his 2orce !ool( 6is caster le'el for this effect is e@+al to his monk le'el( 4iamond ,ody: At ,-th le'el, a Jedi Knight gains imm+nit# to !oisons of all kinds( 4iamond soul: At ,0th le'el, a Jedi Knight gains s!ell resistance e@+al to his c+rrent Jedi Knight le'el * ,.( In order to affect the Jedi Knight "ith a s!ell, a s!ellcaster m+st get a res+lt on a caster le'el check (,d-. * caster le'el) that e@+als or exceeds the Jedi Knights s!ell resistance( Su**estion: At ,4th le'el or higher, a GOOD Jedi Knight can +se this trick, as if +sing the s!ell suggestion, mass. Csing this abilit# is a mo'e action that cons+mes 4 !oints from his 2orce !ool( 6is caster le'el for this effect is e@+al to his monk le'el( Li*+tnin* ,olt: At ,4th le'el or higher, a EVIL Jedi Knight can +se this trick, as if +sing the s!ell lightning bolt. Csing this abilit# is a mo'e action that cons+mes 4 !oints from his 2orce !ool( 6is caster le'el for this effect is e@+al to his monk le'el( -imeless ,ody: At ,8th le'el, a Jedi Knight no longer takes !enalties to his abilit# scores for aging and cannot be magicall# aged( An# s+ch !enalties that he has alread# taken, ho"e'er, remain in !lace( Age bon+ses still accr+e, and the Jedi Knight still dies of old age "hen his time is +!( -on*ue of t+e sun and moon: A Jedi Knight of ,8th le'el or higher can s!eak "ith an# li'ing creat+re( 2erfect self: At ,5th le'el, a Jedi Knight becomes a magical creat+re( 6e is fore'ermore treated as an o+tsider rather than as a h+manoid (or "hate'er the Jedi Knights creat+re t#!e "as) for the !+r!ose of s!ells and magical effects( Additionall#, the Jedi Knight gains damage red+ction ,.7 chaotic, "hich allo"s him to ignore the first ,. !oints of damage from an# attack made b# a nonchaotic "ea!on or b# an# nat+ral attack made b# a creat+re that doesnt ha'e similar damage red+ction( Cnlike other o+tsiders, the Jedi Knight can still be bro+ght back from the dead as if he "ere a member of his !re'io+s creat+re t#!e( 5ne .it+ t+e Force: At -.th le'el, a Jedi Knight gains the abilit# to ass+me an ethereal state as tho+gh +sing the s!ell etherealness, b+t is !ermanent. This abilit# onl# affects the monk and cannot be +sed to make other creat+res ethereal.

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