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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.

Thank you for purchasing Condemned 2: Bloodshot. Please note that this software is designed for use with the PLAYStAtION3 computer entertainment system. Be sure to read this software manual thoroughly before you start playing.

Contents
Getting Started.......................................................................................2 Introduction............................................................................................4 Controls..................................................................................................5 Main Menu..............................................................................................7 Options Menu.........................................................................................7 Pause Menu............................................................................................8 Game Screen..........................................................................................9 Combat.................................................................................................10 Weapons...............................................................................................12 Forensics..............................................................................................15 Single Player. ........................................................................................17 Multiplayer. ...........................................................................................18 Bloodshot Fight Club............................................................................20 Credits..................................................................................................21 Limited Warranty..................................................................................25

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Use and handling of video games to reduce the likelihood of a seizure Use in a well-lit area and keep as far away as possible from the television screen. Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PLAYSTATION3 system. Take a 15-minute break during each hour of play. Avoid playing when you are tired or need sleep.

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Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the SIXAXIS wireless controller motion sensor function. When using the SIXAXIS wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3 system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3 system while using the controller. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PLAYSTATION3 system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PLAYSTATION3 FORMAT DISC: Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional rest break during extended play. Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.

PLAYSTATION is a registered trademark and PS3 is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. 2008 Sony Computer Entertainment Inc.

PLAYSTATION3 system front

Getting Started
Slot cover CF*1 slot Eject button SD*2 Memory Card slot Memory Stick slot

Using the SIXAXIS wireless controller (for PLAYSTATION3)


Port indicators L2 button L1 button USB connector R2 button R1 button button button button button Right stick/ R3 button* START button PS button

Getting Started

CF

SD/miniSD

Directional buttons
Insert the disc with the label side facing up.

*1 CompactFlash *2 Secure Digital

Disc slot Power button Vent Eject button WLAN access indicator HDD access indicator USB connectors

Left stick/ L3 button* SELECT button * The L3 and R3 buttons function when the sticks are pressed.

Note: To use the controller, you must first register or pair the controller with the

Note: Some models of the PLAYSTATION3

system do not include media slots. For specific features included, refer to the instructions for use of your model of the PLAYSTATION3 system.

PLAYSTATION3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.

Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION3
computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information. Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the (title name) disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION3 systems home menu, and then press the button. Refer to this manual for information on using the software.

Saved data for PLAYSTATION3 format software

Saved data for PLAYSTATION3 format software is saved on the systems hard disk. The data is displayed under Saved Game Utility in the Game menu.

Quitting a game: During gameplay, press and hold down the PS button on the wireless
Hint To remove a disc, touch the eject button after quitting the game.

controller for at least 2 seconds. Then select Quit Game from the screen that is displayed.

The life of a street drunk is hell but thats just the start of your problems. Serial killer SKX is back and has been leaving a bloody trail. That, and the fact that half of the city population has gone insane are enough to sober even a mean drunk like you. You are Ethan Thomas, ex-special investigator of violent crimes for the Serial Crimes Unit. As your past begins to catch up with you, you have no choice but to ght your way back toward sanity, and help your old unit solve a mystery that threatens to destroy the city. Youre no hero with most of your old colleagues, but youre all theyve got, and things are quickly moving from bad to worse. With the help of a few friends still inside the agency, you must use whatever you can nd to battle a path through the madness that is gripping the city, and help piece together clues to stop it from spreading beyond anyones control.

Introduction

Controls
S button A button F button D button left stick right stick Q button E button E (double-pull) Q (double-pull) E+Q W button R button directional button up directional button down N button right stick (swivel) B button SELECT button (hold) START button Pick up weapon, open door and perform other actions, usually prompted by an on-screen indicator Turn ashlight ON / OFF Press and hold to display Forensic Tools and use left stick to select / tap to use most recently selected Forensic Tool Check Health, Ammo and Stun Gun charge Move Look / Turn Left light attack / rearm aiming view / incapacitate enemy Right light attack / shoot rearm / snap neck Activate Attack Chain Activate Attack Chain Block / Grab opponent during defeated and dazed state to initiate devastating nishing move Sprint Throw weapon Fire Stun Gun (unlockable) Access rearm holster (unlockable) Kick Adjust antennas, knobs, etc. Medium attack modier Display Objectives Field Kit / Pause Menu

EVIDENCE MODE Q button S button E button Directional buttons (left / right) Left stick (left / right) Q+E Directional buttons (up / down) Left stick (up / down) Cycle through evidence choices GPS TOOL Q button (hold) E button Left stick R button Q button S button R button Interact mode Zoom in and out Pan left, right, up and down Cycle up through oor levels Cycle down through oor levels Place waypoints Lower tool Cycle through evidence tabs Zoom in and out Select/swap evidence choices Exit evidence mode

Main Menu

Single Player Start a new single-player game, resume a game in progress or replay a mission. Multiplayer Host or join a Multiplayer Game via Internet or LAN.

Instant Action Jump right into an online multiplayer game. Bloodshot Fight Club Kill or be killed in one of six beatdown modes (see Bloodshot Fight Club on page 20). Options Adjust game options (see Options Menu below). Extras View the status of multiplayer achievements for the current Game Prole.

Options Menu

Select Options from the Main Menu, Multiplayer Menu or Pause Menu to adjust the following game settings:

Audio Options Set the volume for sound effects, music and speech. Use the directional buttons to select a sound option and move the sliders. Press the A button to restore default settings. Press the D button to return to the previous screen.

Video Options Follow the on-screen directions to set the video image gamma level. Press the A button to restore default settings. Press the D button to return to the previous screen. Controls Adjust the following control settings: Invert Look Toggle ON / OFF to change the way the camera moves when you press the right stick up and down. Targeting Crosshairs Toggle targeting reticule ON / OFF. Subtitles Toggle subtitles ON / OFF. Vibration Toggle vibration ON / OFF. Look Speed Move the slider to adjust the speed at which the camera turns when you press the right stick left and right. 1 2

Game Screen
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Pause Menu
GAME

Press Start while playing to open the Pause Menu. Press the directional buttons left or right to select the Game, Combos or Advanced tabs, which contain the following options: Options Adjust game options.

1. Health Meter Your Health decreases as you suffer damage. If your Health Meter reaches zero, you die. The Health Bar is divided into sections. A single section will rell after a brief rest. To ll another empty section, you must nd a Health Pack, which sometimes appears in an obvious place (a bathroom cabinet, for instance). 2. Combo Meter To pull off a successful Combo you need to attack your opponent with a series of blows and avoid taking any damage in the process. You will have a small window of opportunity to throw a nal blow that will result in a Combo. The Combo Meter dynamically represents this window of time and will pop up on screen when the next punch or kick will result in a Combo. 3. Chain Attack Meter The Chain Attack Meter contains three segments, signifying the level you have unlocked (see Chain Attacks on page 11). You ll your Chain Attack meter by ghting. Combos, advanced ghting techniques, specialty kills and environmental nishes will ll the Chain Attack Meter much more quickly. The icons in the middle of the screen indicate the buttons you need to press in order to pull off the attack chain. 4. Radio This indicator pops up whenever you receive an incoming radio transmissions from friends / allies. 5. Broken Weapon If you see this icon, your weapon is broken and must be replaced. Start looking around for a new one.

Restart Mission Return to the beginning of your current mission. Quit to Main Menu Abandon current mission and return to Main Menu. Restart from Last Save Point Restarts from the current missions last Auto Save Point.

COMBOS

View a list of combo attacks.

ADVANCED

View gameplay tips and descriptions of advanced ghting techniques and nishing moves.

6. Spectrometer This icon pops up whenever there is a gaseous anomaly or audible source present. Take out your Spectrometer and investigate. 7. Weapon Values This indicates the values of a found weapon relative to the one you are holding (see Weapon Values on page 12). 8. Action Icon When you approach an object you can interact with, such as a weapon or a closed door, the HUD displays an Action icon and a description of the potential action. Press the S button to perform the action. 9. Firearm Ammo Indicates the amount of ammo in your currently equipped rearm. 10. Stun Gun Battery Meter Shows the current battery charge in your Stun Gun (see Stun Gun on page 13).

the L1 button or the R1 button to throw basic punches or swing a weapon. Click the right stick to kick your opponent. Press the L1 button or the R1 button simultaneously to block with your hand or to utilize your current weapon. Combos, where you string together several attacks, multiply the damage from your attacks. You will receive an on-screen indicator with the combo name and extra damage when you successfully pull one off. To see a list of combos, press the Start button to open the Pause Menu and select the Combos tab. Timing is crucial when ghting. Look for pauses in your enemys attacks to launch a counterattack, and learn how to block attacks to avoid damage, followed with your own devastating attack combo. Aim for vital parts of your enemys body (head, torso, arms and legs) to increase damage. And dont be shy about hitting him while he is down.

Be prepared to encounter an enormous amount of resistance and hostility as you make your way through the mean streets. Virtually everyone you encounter will have it out for you, and your only chance is to beat them down before they try to do the same to you. Fortunately, many enemies youll encounter are simple street thugs without a lot of talent. Dispatching these miscreants isnt too tough, especially if youre packing a decent weapon, like a lead pipe or baseball bat, and you use combo attacks and blocks. Unfortunately, these punks rarely travel alone, and will work together to try and bring you down. Groups of enemies will take out lights, attack you simultaneously, and run away to set up an ambush. Enemies can use any weapon you can, so keep in mind if you throw a weapon or leave one lying around, you may nd it connecting upside your head. In later missions, the enemies you face will be much more deadly and cunning, and must be approached with caution and fought with extreme skill. A soldier with an assault rie, for example, can kill you with only a few shots.

Combat

CHAIN ATTACKS

The ability to perform Chain Attacks must be earned, with three levels of Chain Attacks ultimately available. To advance to the next level of Chain Attacks and unlock a new segment on the Chain Attack Meter, you will need to perform a certain number of Chain Attacks (see the Mission Score screen for details and requirements). To execute a Chain Attack, double tap either the L1 button or the R1 button when the Chain Attack Meter contains at least one lled segment.

FINISHING MOVES

MELEE COMBAT

Most of the ghting you do will be hand-to-hand, using any number of found weapons or just your bare sts. To do this, face your enemy and pull either

Whenever an enemy is dazed, grab him by pressing the L1 button and the R1 button simultaneously. Skull Target icons appear in the environment that show where you can perform a nishing move. Move to the Skull Target icon to automatically execute the nishing move.

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You can carry only one weapon at a time, so you may need to make some tough decisions when choosing between different weapons. Ammunition is restricted to the amount that is found in the weapon, so make every shot count!

Weapons

ACQUIRING A WEAPON

There is usually no lack of weapons lying around. You will know an object can be used as a weapon when an on-screen indicator appears when you are standing near it. To pick up the indicated weapon, press the S button. If you are already carrying a weapon, you will drop your current weapon. You can also acquire a new weapon during a ght by attacking your opponent with the stun gun and taking his weapon away. To take a weapon away from a stunned enemy, approach them and press the S button while looking at their weapon.

Guns are rare, and ammo is scarce, but nothing can take down an enemy quicker or inict as much damage from a distance than a well-aimed gunshot. Likewise, it only takes a few gunshots to bring you down, so avoid running toward gun-toting enemies whenever possible. To re a gun, press the R1 button. Press the L2 button to use the guns scope, if available. Note that Ethan has the D.T. shakes, and may need a little pick-me-up to steel his aim. You only have as much ammo as the gun can carry, so make your shots count. To check how much ammo is in your gun, press the A button. Once a gun is out of ammo you can use it as a melee weapon, although guns tend to break quickly when used this way. You can use a rearm as a melee weapon when it is out of ammo so even an empty gun can do some damage although it will break eventually when used this way. If you come across a gun that uses the same ammo as the one you are carrying, an on-screen indicator will show that you can acquire the ammo from it. Press the S button to take the ammo and automatically load it into your equipped gun.

FIREARMS

WEAPON VALUES

When you have a new weapon in view, stats in the lower-right corner indicate how it compares to the weapon you are currently using. Every melee weapon has four attributes: Damage how much hurt it deals Speed how fast you can swing it Reach the distance at which it deals damage Condition how long it will last before it breaks The plus, minus and equals signs indicate how the weapon compares to the one you are holding, i.e. plus indicates a better weapon. Each weapon has its advantages and disadvantages against different enemies and in different situations. Selecting the right weapon for the right enemy can spell the difference between survival and defeat.

STUN GUN

Zap friend or foe and watch him vibrate then take his weapon and beat him silly with it. Although slow to charge and non-lethal, your stun gun can be very effective when used with other melee attacks. To use the stun gun, aim at a nearby enemy and press the directional button up. The stun gun does not recharge automatically, so you must nd batteries. The number of shots from a battery is dependent on the upgrade level of the stun gun. Bronze level, two shots; Silver level, three shots; and Gold level, ve shots per battery.

THROWING WEAPONS

Sometimes it is useful to throw a weapon at an opponent. For example, a well-placed toss can trip an incoming enemy, deal ranged damage, or even light him on re if the object is ammable, like a Molotov cocktail. To throw a weapon, aim using the right stick and press the R2 button.





WEAPON TYPES
LIGHT MELEE
These one-handed weapons are quick and plentiful, but they dont pack much of a punch. Light melee weapons include 2x4s, conduit pieces, braces, batons and other assorted junk.

PISTOLS

HEAVY MELEE

Handguns can denitely swing a battle in your favor by dealing damage from a distance. Pistols you will nd include the powerful scopeequipped .44; the no-frills 9mm, the snubnosed .38, and the .22 with silencer.

Forensics

As you make your way through the game, you will encounter clues that will help you unravel the mystery surrounding your current situation. It is your job to examine this forensic evidence, collect it and send it back to the lab for further analysis.

Although slower to swing, these two-handed weapons deal signicant damage when they connect. Heavy weapons include the sledgehammer, shovel and baseball bat.

SHOTGUNS

EXOTIC MELEE

You will only nd these one- and two-handed specialty weapons in certain missions, but they are absolutely devastating when used properly. Examples include a prosthetic arm, deer antler and gumball machine.

Shotguns provide serious stopping power, but only at close range. They dont hold much ammo, so make your shots count. Shotguns include the police-issue riot shotgun with laser scope, devastating double-barrel, and the simple but savage pump shotgun.

Rosa, your friend and expert lab technician, handles most of the evidence analysis, and will talk you through collecting the samples you nd. You will use your Field Kit to communicate with Rosa and submit evidence samples. Once she receives the data, Rosa will provide you with preliminary information regarding the evidence. Additional results and conclusions will be relayed to you following further testing. Your detective instincts will tell you when you enter an area that contains relevant evidence. When you see an on-screen indicator telling you that clues are nearby, press the S button to enter Study Evidence mode. This brings up a target in the middle of your screen. Look around the area for clues, and when you see an indicator on screen, press the L1 button to zoom in and examine the area in detail. Rosa will ask you to identify certain details about the evidence you are examining. For example, she might ask you to identify the age, sex and occupation of a victim by sending answers to four different questions about the crime scene. Use the directional buttons to select an answer from a list of possible descriptions and press the S button to add that answer to your evidence list. Once you have gathered all of the evidence, press the D button to submit it to Rosa. An on-screen indicator will let you know how accurate your observations were. If you stray too far from the evidence area, you will automatically leave Study Evidence mode. You can also leave Study Evidence mode by pressing the R1 button. It is important to note that you can be attacked at any time even when looking for evidence so never let your guard down!

RIFLES

Distance, damage, rate of re and accuracy make ries the most versatile and deadliest weapons. Models include the large-caliber lever rie, the 20-round submachine gun, and the ultra-deadly military assault rie with scope and 30-round clip.

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FORENSIC TOOLS
You have a number of useful forensic tools available to help collect and analyze evidence, and send samples and analysis back to the lab. Press and hold the F button to display the forensic tools and move the left stick toward a tool to select it. Press the F button to use the last tool you selected.

Single Player

Maintain your bearings as you navigate through streets, buildings and the countryside. Pull the L1 button to zoom into GPS map. Use the left stick to move map view. Press the right stick up and down to reduce and magnify the map, and press the L2 button and the R2 button to switch oor levels up and down. Pull the L1 button again to zoom out and press the F button to exit.

FIELD KIT GPS

Select Single Player from the Main Menu to play the Condemned 2: Bloodshot story. As Ethan Thomas, ex-special investigator for the SCU (Special Crimes Unit), you must ght your way through frightening and deadly environments to discover the truth behind a new series of grisly murders. Each mission contains several checkpoints where your progress is saved automatically. If you die or quit a mission, you can restart from your last saved checkpoint.

FIELD KIT SPECTROMETER

Use to track down suspicious gaseous and audible sources.

FIELD KIT UV LIGHT

MISSION COMPLETE SCREEN


At the successful completion of a mission, you are presented with your score for that mission, along with any badges and upgrades you earned. You can review this and other information about your game in the Extras menu.

Perfect for illuminating blood hidden to the naked eye.

Digitally photograph important evidence in the eld and transmit it back to the lab. Capture images by aiming the camera at your subject using the right stick, focus using the left stick and press the S button to take the shot.

FIELD KIT CAMERA

FLASHLIGHT

Feebly illuminate the dangers the city has to offer with this shoulder-mounted ashlight. Press the A button to toggle your ashlight ON / OFF.

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Select Multiplayer from the Main Menu to host or join a multiplayer game. Chose either Internet or LAN and then select Join Match or Create Match.

Multiplayer

GAME OPTIONS
After highlighting the game type, press the D button and use the directional buttons to set the following game options: Maps the map where the action will take place Max Players the maximum number of players who can join the match ranges between two and eight Time Limit the time, in minutes (1 to 60), that each round will last Rounds the number of rounds (1 to 20) that the match will last Score Limit (Deathmatch modes only) the score required to win the match (set this option to zero if you want the match to be based on time rather than on maximum score)

GAME TYPE
As host of a match, rst select the game type by pressing the directional buttons up or down. Game types include:

CRIME SCENE

Pits the SCU against the Inuenced in a race to nd valuable evidence of SKXs crimes. The SCU must use their forensic tools to track and scan the evidence, while the Inuenced do everything in their power to keep the evidence hidden and protected.

GAME LOBBY
Once the host has set the game options, a game lobby will open where players can enter the match. Game options are displayed in the lower right corner. A list displays each players team name, their rank, ping (connection speed), name and more, as follows: Pre-game Lobby: Ping, Model, Loadout, Voice (V), Status, Ready In-game Lobby: Ping, Stats, Score Post-game Lobby: Ping, Stats, Score Each player can use the directional buttons to select a team, set options and choose a model. Once you are satised with your choices, highlight Not Ready and press the S button to indicate that you are ready. When all players are ready, the game host can highlight Launch and press the S button to start the match.

BUM RUSH

This is a race against time for the SCU. With three minutes before they can be safely evacuated, they must hold off an onslaught of Inuenced attackers. Armed with powerful but limited rearms, they must kill everything that comes at them to stand a chance of survival.

DEATHMATCH

Here is the classic free-for-all mode that everyone loves. Use every weapon you can nd to dispatch your enemies as quickly as possible in this melee battle royale. In this battle to the death with seven other players, the player with the highest score at the end of the time limit wins.

TEAM DEATHMATCH

This is the team-based version of the classic free-for-all Deathmatch mode. With four players each, the SCU and Inuenced teams face-off using every weapon available. The team with the highest score after the time limit wins.

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Bloodshot Fight Club

Battle it out in a no-holds-barred contest against a variety of vicious opponents. Press the directional buttons left or right to choose one of the following game modes and then press the S button to start.

MONOLITH PRODUCTIONS, INC


The Condemned 2: Bloodshot Team ART
Matthew Allen, Primary Art Lead Eric Kohler, Art Director ANIMATION Daryl Afeck, Senior Artist/ Animator Jeremy Ernst, Artist/ Animator Sean Fitzsimmons, Artist/Animator Nick Kondo, Artist/ Animator Richard Lico, Art Lead, Animation Rocky Newton, Artist/ Animator Josh Paraventi, Artist/ Animator Patrick Watje, Senior Artist/ Animator CHARACTER Chris Alderson, Artist, Characters Matt Radunz, Artist, Characters Scott Shepherd, Art Lead, Characters Mark Wood, Artist, FX Brandon Yanez, Senior Artist, Characters WORLD ART Casey Burpee, Senior Artist, World Courtney Evans, Art Lead, World Geoff Kaimmer, Senior Artist, World Anthony Lampa, Senior Artist, World Sasha Runnels, Senior Artist, World Dan Thibadeau, Senior Artist, World

Nathan Weikert, Artist, World

Credits

AUDIO

James Ackley, Director of Audio/ Sound Designer Nathan Grigg, Composer Brian Pamintuan, Senior Sound Designer (Project Lead) Kristen Quebe, Sound Designer

DESIGN

GAME MODES
PRACTICE ARENA
Practice your ghting skills against custom opponents. Once you start the match, you can choose the opponent type, weapon type, number of opponents and any special items, such as Molotov cocktails.

LOCKDOWN

Kill as many Thugs as possible in a ve minute period.

RIOT CONTROL

Help the Cops defeat the Speedballers as quickly as possible by picking them off with thrown items and well-placed gunshots.

Derek Chatwood, Senior Level Designer Cory Davis, Level Designer (Multiplayer) Michael Drummond, Lead Level Designer Cayle George, Senior Level Designer (Multiplayer) Nathan Hall, Level Designer Alexander Pfeiffer, Senior Level Designer Frank Rooke, Lead Game Designer Jonathan Stein, Senior Level Designer

Jeff Hughes - Software Engineer, BVT/QA Tools Aaron Giddings - Production Coordinator Eric Gross - CTT Manager Terry Jones - Software Engineer, Audio Jack Kern - Software Engineer Doug McDiarmid - Senior Software Engineer, Multiplayer Piotr Mintus - Lead Software Engineer, Tools Architect John ORorke - Principal Software Engineer, Engine Architect Gregory Seegert - Senior Software Engineer, Graphics David Silverman - Technical Art Director Marcin Wieczorek - Software Engineer, Engine MANAGEMENT Rick Ellis, Director of Engineering Dave Hasle, Senior Producer Tarl Raney, Associate Producer (Multiplayer Producer) William Westwater, Vice President, Monolith QUALITY ASSURANCE Collin Moore, Quality Assurance Lead ADDITIONAL MONOLITH SUPPORT: Scott Albaugh (Art Assistance) Woody Atterberry, System/Network Technician Amy Bendotti, Senior Recruiter Wayne Burns, Chief Financial Ofcer & Treasurer Won Choi, Artist Adrian Du Pre, Manager of Information Technology

ENGINEERING

STREETS OF RAGE

You and your museum guard buddies need to stand fast against waves of marauding thieves and vandals. If a museum guard is killed, another joins you. Try to kill as many enemies as you can and keep the guards alive if all ve die, you lose.

SMOKE EM

Kill three Masked Rioters as quickly as possible. The faster you dispatch them, the higher your score.

GAME ENGINEERING Mike Baldwin, Software Engineer Brian Legge, Lead Software Engineer Aaron Leiby, Senior Software Engineer Nathan Martinez, Senior Software Engineer Matthew Rice, Software Engineer, AI CJ Clark, Software Engineer TOOLS & TECHNOLOGY Chris Bruodt - Senior Software Engineer Jeff Cotton - Software Engineer, Tools Doug Heimer - Software Engineer, Tools

DEADLY DAYCARE

The creep factor is high in this standoff against waves of exploding mutated dolls. Kill 100 dolls as quickly as possible.

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Jim Geldmacher (Engineering Assistance) Megan Jirovec, Administrative Assistant Theresa (TJ) Jones, Production Coordinator Josh Lebow, System Administrator David Longo, Art Director Spencer Maiers, Senior System Administrator Jonathan Morin, Senior Software Engineer Patti Pudinski, Director of Human Resources & Operations Larry Paolicelli, Primary Art Lead Brad Pendleton (Engineering Assistance) Bob Roberts, Quality Assurance Analyst Ryan Snyder, Associate Producer Lacy Tanneberg, Executive Assistant Ken Taya, Artist, World Ted Warnock (Animation Assistance) Sandra Watanabe, Finance Manager James Welch, Artist Ming Xia, Usability Manager THANKS TO THE FOLLOWING INDIVIDUALS: Josh Gaebel (UI) Tom Keen (UI) Chris Gaffney, Quality Assurance Analyst (SEGA) John Holdeman, Quality Assurance Analyst (SEGA) Justin Charles Phillips, Quality Assurance Analyst (SEGA) Joel Tippett, Quality Assurance Analyst (SEGA) Musicians Dylan Rieck Cello Bill Horist Prepared Guitar

bishnutz (Jesse Bishop) Junk Percussion and Samples Voice Acting Newscaster & Bum - Tony Doupe Motion Capture Actors Ron Hippe Alesia Glidewell

Dennis Shimomura, United States Postal Service Mindy Milton Rich Wallace Ofcer Carolee Collins, Seattle Police Department The Dancing Hot Dog Guy

WARNER BROS. INTERACTIVE ENTERTAINMENT

Sega of America
CEO Naoya Tsurumi President & COO Simon Jeffery Executive VP of Corporate Planning Hitoshi Okuno VP of Product Development Dave Cobb VP of Sales Sue Hughes-Taigen Director of Artists & Repertoire Noah P. Musler Technical Director Jez Sherlock Creative Director John Whitmore Senior Producer Constantine Hantzopoulos Associate Producer Martin Hunter Caplan Assistant Producer Joshua Morton Director of Marketing Rick Naylor Product Marketing Manager Sarah Elliott Director of Public Relations Charles Scibetta Public Relations Manager Jay Boor Senior Creative Services Manager Jen Groeling

Samantha Ryan, Senior Vice President, Production & Development Jennifer Stump, Director, Business & Legal Affairs

WB GAMES INC

Kevin Stephens, Vice President, Development Lowell Vaughn, Director, Strategic Market Development Teresa Todd, Production Coordinator HD FILMS Original Concept by: Jason Hall Nathan Hendrickson A SPECIAL THANKS TO Lindsey Cox Dave Drummond, Location Manager Jamie Lopez, The Actors Group Kevin Schumacher, TopoSwope Talent Stan Ratcliff Grays Harbor Public Development Authority City of Seattle Glazers Camera Chuck Russell-Coons, The Seattle Underground Tour

Creative Services Production Specialist Heather Lucchetti Development Operations Director Luke Letizia QA Manager Josh Morton QA Senior Lead Nestor Protacio Demetrius Grifn Shawn Dobbins QA Lead Teressa Guest QA Assistant Lead Chris Rose Justin Honegger QA Tester(s) Dominick Modica Marylena LeBlanc Norman West Brandon Harris Morgan Condict John Remigio Nik AhPo Sam Carion Ryan Lopez Colleen Murphy Brandon Sheerer Reggie Evans John Dalton Harold Butchart Eric Ballelos Wesley Xiao Dean Marquez Rodney Ford Ian French SEGA Compliancy Supervisor Stephen Akana Compliancy Leads Joe Floyd Compliancy Specialists Junior Sison John Belcher Lawrence Mann

Chris Valleser Dan Buchman Dmitri Khlynin David Casallas Austin Storm Eduardo Camacho Bernard De La Torre Mastering Lab Supervisor Rhianna Kellom Mastering Lab Technicians Rey Buzon Chris Rilles Keith Alorro Special Thanks Katharine Daugherty Jon Sell Ethan Einhorn Steven Frost Duncan Channon One PR Scott Hawkins Ben Szeto Mary Disbrow Teri Higgins Bridget Oates VO Production & Voice Design Black Powder Media / blackpowdermedia.com VO Director Art Currim Casting Director Art Currim Voice Design Brian Frederickson Dialog Editor Jim Kwan Production Coordinator Rebecca Johnson Script Supervisor Lindsey Higgins Special Thanks Michelle Tomlinson

VO Credits/Recording List Andre Sogliuzzo Ethan Thomas/Masked Man Angel Parker Rosa Dave Mitchell Dorland, Male Reporter, Guard Paul Eiding VanHorn, Farrell Phil LaMarr LeRue, Urban Bum Henry Dittman SKX, Pilot Michael Bell Magicman, Snow Bum, President Fred Tatasciore Street Bum Phil Hayes Pennington Keith Szarabajka Patron/Inferi, Speedballer Richard Green Inferi, Policeman, Speedballer, Bum Jeannie Elias Mayor, Doll, Secretary Marsha Clark Doll, Reporter Bob Neil Interviewee, Thieves/Vagrants Kirk Bailey Thieves/Vagrants/Rioters Marcelo Tubert Thieves/Vagrants/Rioters Don Fullilove Thieves/Vagrants/Rioters Stephen Apostolina Thieves/Vagrants/Rioters Kate Carlin Miscellaneous Voices

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SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modication, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support. Obtaining technical support/service To receive additional support, including troubleshooting assistance, please contact SEGA at: Website: www.sega.com/support Telephone: 1-800-USA-SEGA

Limited Warranty

LIMITATIONSONWARRANTY

ANYAPPLICABLEIMPLIEDWARRANTIES, INCLUDINGWARRANTIESOF MERCHANTABILITYANDFITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE. To register this product, please go to www.sega.com SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103 CONDEMNED 2: BLOODSHOT software 2008 Monolith Productions, Inc. Audio visual 2008 Hall Digital Films. Published by Sega of America, Inc. under license from Monolith Productions, Inc. SEGA is registered in the U.S. Patent and Trademark Ofce. SEGA and the SEGA logo are registered trademarks of SEGA Corporation. MONOLITH and MONOLITH LOGO: TM & Warner Bros. Entertainment Inc. (s08) This product contains software technology licensed from GameSpy Industries, Inc. 1999-2008 GameSpy Industries, Inc. GameSpy and the Powered By GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. PLAYSTATION is a registered trademark and PS3 is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. 2008 Sony Computer Entertainment Inc.

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