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Mass Effect 3.Deluxe Edition.v 1.5.5427.124 + 14 DLC (RUS \ ENG) (4xDVD5) (2012)
Mass Effect 3.Deluxe Edition.v 1.5.5427.124 + 14 DLC
: 06 2012
: 06 2012
: Action (Shooter) / RPG / 3D / 3rd Person
: (4) online
: BioWare
: Electronic Arts
: Electronic Arts
: Electronic Arts
: Repack ()
: PC
: (RELOADED.v 1.5.5427.124 + DLC Unlocker)
: http://masseffect.com/language/ru_RU
: XP SP3, Vista SP2, 7 SP1
: Core 2 Duo - 1,8 \ Core 2 Duo - 2,4
: 1024 \ 4096
: 21562
: GeForce 7900 Radeon X1800, (256 ), (Shader Model 3.0), (DirectX 9) \ GeForc
850, (512 ), (Shader Model 3.0), (DirectX 9)
. , , ,
Mass Effect 3 - .
--v 1.1.5427.4-* Fixed issue with disconnection during purchase flow.
* Fixed issue with 64Kbps connection.
* Fixed issue with multiplayer consumables.
* Fixed issue with multiple "Connection failed" messages sent to users.
* Fixed hang when returning to Mission Computer from Squad in Pause Menu when bo
th the system language and in-game text language are set to Japanese.
* Fixed several minor DLC related issues.
* Fixed crash on Windows XP on minimum spec PC.
* Fixed lighting and shading on minimum spec PCs.
* Fixed potential crash when loading with quick resume.
------------------------------------------------------------------------------------------------------------------v 1.2.5427.16--

* Fixed issues when in some cases Shepard's customized facial features from ME1/
ME2 may not be properly imported to ME3.
* Fixed an issue when quickly and repeatedly selecting to Resume a Save could re
sult in Player Level reset and a potential locking of powers.
* Fixed an issue when selecting Multiplayer in the Main Menu while under a poor
network connection could result in an unresponsive state.
* Fixed a potential crash while accessing an in-game terminal from Eden Prime le
* Fixed an issue when attempting to login while Server is down. It would display
a Server Down message and accepting the Server Shutdown message would shut down
the game.
* Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
* Fixed an issue when restarting missions and acquiring an above max amount of w
eapon mods results in displayed debug text on-screen.
* Fixed an issue when an unresponsive game state could occur during transition a
fter the Conduit level.
* Fixed an issue when DLC game saves can be accessed from an account without DLC
if another account on the same computer has access to the related DLC.
* Fixed an issue when saves from different accounts on the same computer may bec
ome locked if one account has access to DLC which the other account does not.
------------------------------------------------------------------------------------------------------------------v 1.3.5427.46-* Fixed an issue where sometimes facial movement would not match the voice over
if a hitch occurred.
* Fixed an issue where taking cover in a certain area of Cure the Genophage miss
ion would cause players to become blocked from progress.
* Fixed Action mode so it will now respect difficulty if set in the main menu.
* Fixed an issue where the player would always be walking forward instead of tow
ards objective in The Return mission.
* Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly a
ffects weapon recharge.
* Fixed a rare case where the reinforcement pack purchases could fail and take c
urrency without giving cards.
* Fixed the issue where users logged off/disconnected during multiplayer gamepla
y would not log back in properly until their game is rebooted.
* Fixed the issue that multiplayer Geth sentry turret flamethrower would endless
ly repeat audio SFX.
* Fixed various multiplay maps where a player could fall through the map during
multiplayer gameplay.
* Fixed the issue that using an ops survival pack consumable immediately before
death could have no effect. It now works as intended.
* Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire b
* Fixed the issue where enemies who were detonated with a biotic power while in
stasis would become invulnerable.
* Fixed the issue where Banshees who got hit with a rocket launcher would not pl
ay the correct death animation.
* Fixed the issue where joining a match in progress while a Geth prime turret is
active leaves the turret there for the remainder of the game. It now disappears
* Fixed the issue when joining a match in progress while the host is performing
a combat roll would play firing animation on the client for the host character,
for the duration of the match.
* Fixed an issue so Vanguards who are charging as they die are no longer being r
outed to the ground.
* Fixed Host migration that would sometimes cause players to start on an incorre
ct wave.
* Fixed the issue when a client quitting a match during deep bleedout causes mut

ed/ducked audio to persist into next match.

* Fixed the issue that when being revived at the same time as being executed wou
ld leave players in an T-Pose state.
* Fixed the issue that when a Banshee takes enough damage to stop her charge sta
te, her normal state is not immediately returned.
* Fixed the issue where a player could enter a state when completing cover inter
actions near a ladder which could lead them to becoming invulnerable and unable
to deal damage.
* Fixed game hitching of 1-2 seconds at start of waves.
* Fixed clients occasionally seeing nonstop firing visual effects.
* Fixed evaded projectiles having an erratic course.
* Fixed an issue where selecting resume after death could occasionally cause hen
chmen to not spawn properly.
* Fixed weapon recoil that could become reversed with a Turian when stability mo
d and passive power present.
* Fixed the cover slot in Meet the Diplomats mission would cause a player to bec
ome stuck.
* Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn t
* Fixed shooting the atlas in the cockpit with a penetration weapon doing double
* Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enem
ies that should not be possible, such as the Brute, Banshee and Ravager.
* Fixed and issue where clients in cover cannot do any damage to targets at wide
angles relative to the cover.
* Fixed an issue where player can glitch their melee combo to only perform cover
lean melee animations.
* Fixed an issue where while dying in multiplayer, if the player pressed the pro
long life button too quickly they could erroneously die.
* Fixed an issue so Drell Adept Reave audio plays at full volume for all players
* Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus en
gineer from building a turret.
* Fixed a crash in conversations after Investigate Sanctuary mission.
* Fixed an issue where gear items from the Rebellion DLC would unequip at the en
d of each match.
* Fixed an issue so ammo consumables, such as cyro ammo, would not replicated fr
om host to clients.
* Fixed the Memory Leak going in and out of Multiplayer Menus.
* Added feature to remove AFK players after a set amount of inactivity.
* Added a cooldown to Ops Survial consumable.
* Made ammo consumables insta-reload and damage bonus.
* Fixed an issue where the Online Pass Activation screen would appear for users
despite PC not having a need for an online pass.
* Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyef
* Fixed an issue where users could not scan on galaxy map when right-click is re
* Fixed an issue where having the PC hud (heads up display) (left shift) up when
a player dies in multiplayer and revived would cause player unable to move and
the hud to remain active.
------------------------------------------------------------------------------------------------------------------v 1.4.5427.111--Issues Fixed* Fixed an issue where public games were set to private after a host migration d
uring gameplay.
* Fixed tutorial tip that didn't properly display an unbound command.
* Fixed an issue in multiplayer where if a character has DLC weapons equipped, a
nd the DLC associated to the weapons is deleted, the weapon loadout screen displ

ayed no weapons.
* Sabotage power evolution 6 increased tech damage bonus no longer stacks.
* Fixed a rare crash in the final mission level involving the firing of the Cain
at the Hades Cannon.
* Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon
* Fixed weapons with natural piercing from having their damage reduced with pier
cing mods equipped.
* Incinerate power evolution 5 now gives a damage bonus to frozen and chilled en
* Krogan Vanguard Rage bonuses now work properly.
* Fixed Shepard's shadow from not appearing after entering and exiting an Atlas.
* Fixed quitting/disconnecting while holding Retrieve Object that could cause th
e Retrieve Object to disappear.
* Fixed users logging off or disconnecting during gameplay from not being able t
o return online until rebooting the game.
* Players can no longer grab Geth Pyros over cover.
* Fixed issue in which enemies surviving a detonated Stasis blast became invulne
* Attempting to equip similar weapon mods will now present a 'Slot Occupied' mes
* Asari Justicar passive power evolution 3 power damage and force bonus now work
s properly.
* Disruptor Rounds consumable (all ranks) damage multiplier against shields and
barriers increased from 100% to 400%.
* Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons.
* Fixed an issue when using Biotic Charge before death that caused the match to
be unplayable afterwards.
* Fixed pathing for Banshees so they don't get stuck in a teleport routine.
* Fixed Asari Justicar from not being able to activate Biotic Sphere within rang
e of large enemies.
* Fixed dropping Retrieve Objects that could potentially fall under the level.
* All Batarian and Krogan kits will now stagger less than other kits.
* Ops Survival Packs now grant a one second damage immunity when consumed.
-Singularity power re-designed* Singularity no longer has a maximum number of charges and will only be destroy
ed when the time runs out.
* Performing a biotic combo on someone floating in the singularity no longer end
s the singularity.
* Base cooldown changed to 8 seconds.
* Base duration of the singularity changed to 8 seconds.
* Base power now does 100 points of damage per second to all targets that are in
range, even if not floating in the singularity.
* Base power sets up biotic combos on everyone that comes into range (only 1 com
bo added per enemy per cast of singularity).
* Rank 3 changed to a damage over time bonus (used to be a radius and duration b
* Evolve 1 changed to singularity duration bonus (used to be a hold duration bon
us and number of charges increase).
* Evolve 5 changed to damage over time bonus (used to be a radius increase mecha
* Evolve 6 now detonates biotic combos when the singularity explodes.
* Fixed an issue with the Banshee being able to sync-kill players farther than s
he should be able to.
* Fixed an issue with Firebase Jade giving partial extractions when all players
are already inside the extraction zone.
* Fixed SMG Ultralight Materials Mod not having impact on power recharge speed.
* Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon.
* Fixed player death camera beginning before a sync kill is complete.

* Fixed an issue with talent points remaining after a character promotion.

* Melee creatures will now completely ignore pets (drones, decoys, etc) rather t
han just having a chance to ignore them.
* Fixed an issue with Private Lobbies not staying private after the match has be
* Krysae no longer ignores enemy shield gates.
* Fixed various weapon sound-replications for clients.
-Concussive Shot changes* Evolution 3 damage and force bonus now applies to frozen and chilled targets.
* Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to t
ake on the properties of your ammo power, but this did not work).
* Evolution 6 damage bonus to organics increased from 100% to 200% over 10 secon
* Fixed issue where enemies in Stasis surviving a biotic detonation would become
un-synchronized for clients.
* Fixed Leviathan DLC Weapon Mods not carrying over to New Game +.
* Marksman will instantly reload weapon ammunition when activated.
* N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike dam
* Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shi
* Fixed automatic revive at a specific spot in Firebase White.
* Fixed an issue with ammo boxes causing players to be unable to fire weapons af
ter attempting to refill grenades.
* Fixed an issue with the Krysae Sniper rifle not functioning properly on squad
members (Firefight pack).
* Fixed the health bar position of Tactical Scan on Swarmers.
* Fixed an issue with enemies approaching a downed player to execute, but showin
g mercy and leaving.
* Fixed seeking projectile powers occasionally failing to impact targets even th
ough it appeared to impact.
* Successfully extracting from a match gives 10% bonus credits. This reward does
not depend on your squad members you must extra personally to get the reward.
* Fixed an issue that caused the Retrieve Objective wave to not recognize the re
covery of the object when it enters the retrieve zone.
* Fixed bleedout effect that was disappearing when another player used an Ops Su
rvival Pack.
* Fixed Decoy that was blocking the use of ladders to NPCs and squadmates.
* Fixed Flamer power of Vorcha from being activated simultaneously with the Reeg
ar Carbine.
* Fixed icons of powers disappearing from the Character Screen.
* Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering
in Normandy engineering.
* Fixed an issue in which purchasing multiplayer card pack purchases would not c
-Exploits Fixed* Fixed an exploit that allowed players to be invincible and invisible to enemie
* Fixed an exploit where players were able to use rockets from other weapons.
-PC Only* Fixed the hint popup to update mouse left click and right click bindings.
* Fixed an issue that made Origin users display their game as joinable when thei
r game is full.
* Fixed a crash on Firebase Rio caused by heavy melee.
------------------------------------------------------------------------------------------------------------------v 1.5.5427.124--

* Fixed a multiplayer issue where users could have all of their weapons use rock
et ammunition.
* Fixed an issue with high memory usage when initializing DLCs.
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------------------------------------------------------------------------------------------------------------------Extended Cut-Mass Effect 3: Extended Cut - ,
------------------------------------------------------------------------------------------------------------------Leviathan \ - , .
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------------------------------------------------------------------------------------------------------------------Omega \ - "" -
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------------------------------------------------------------------------------------------------------------------Reckoning \ - ! Mass Effect 3:
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* 100%
* 100%

* Soft'a (DirectX, Visual C++, PhysX)

* 512
* 20 (,)
* v 1.1.5427.4
* v 1.2.5427.16
* v 1.3.5427.46
* v 1.4.5427.111
* v 1.5.5427.124
* Bonus Content
* Firefight Pack \
* Groundside Resistance \
* Alternate Appearance Pack \ 1
* From Ashes \
* Extended Cut
* Leviathan \
* Omega \
* Citade \
* Resurgence \
* Rebellion \
* Earth \
* Retaliation \
* Reckoning \
* Deluxe Edition
* N7 Edition
* 4xDVD5
* - -
* Fenixx
* 1xDVD5 - Info (), autorun.inf, setup.exe, setup-1.bin, game-1.bin, game-2.bin, vide
o-1.bin, soft.bin.
----------------------------------------------------------------------------------------------------------------* 2xDVD5 - game-3.bin.
----------------------------------------------------------------------------------------------------------------* 3xDVD5 - game-4.bin.
----------------------------------------------------------------------------------------------------------------* 4xDVD5 - game-5.bin, video-2.bin, video-3.bin
--08.04.2012-* 1.1.5427.4.

------------------------------------------------------------------------------------------------------------------11.04.2012-* 1.2.5427.16.
* 1 DLC (Bonus Content).
* 50%.
------------------------------------------------------------------------------------------------------------------31.05.2012-* 1.3.5427.46.
------------------------------------------------------------------------------------------------------------------27.06.2012-* 1 DLC (Extended Cut).
------------------------------------------------------------------------------------------------------------------30.08.2012-* 2 DLC (Firefight Pack \ , Leviathan \ ).
------------------------------------------------------------------------------------------------------------------30.11.2012-* 1.4.5427.111.
* 7 DLC (Groundside Resistance \ , Alternate Appearance Pack
------------------------------------------------------------------------------------------------------------------10.03.2013-* 1.5.5427.124.
* 2 DLC (Citade \ , Reckoning \ ).