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Surround sound, interactive user-input and other factors such as simplicity, functionality and potential for enjoyment.

New technologies are currently under development which claim to bring realistic environmental effects to theplayers environment - effects like wind, seat vibration and ambient lighting

Immersive As in Peace Walker, Ground Zeroes will offer a base-building feature that allows players to develop weapons and items from their virtual motherbase. The player is also given the ability to access the [7] motherbase from their real-life smartphones. Series director Hideo Kojima revealed that the game has a new day and night cycle that runs in real-time, and that "depending on how you travel between one stage [8] to the next, the travel time will affect the time of day when you arrive at your destination". Neither the [9][10] Mother Base feature or the day-night cycle were included in the final game. Kojima has spoken about the restrictive nature of previous Metal Gear titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. This is in order for Kojima to accomplish a [11] "true open world experience" with Ground Zeroes. The "core story mission" of Ground Zeroes could be completed in two hours. The game includes also four additional missions known as "Side Ops" that become available after the main storyline is complete, [13] and a console-exclusive non-canonical "Extra Op" that is unlocked after certain conditions are met.
[12]

Need for Speed: The Run is a racing video game, the eighteenth title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe. The game was directed by action director Michael Bay and was described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. [6] No speed limits. No rules. No allies. All you have are your driving skills and sheer determination". Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain [7] critical acclaim after their last gamereceived universally poor ratings. The Run was in production for [8] three years, though previous Black Box titles had much shorter development periods. The Run was [9] Black Box's last game before its restructuring in 2012.

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