Академический Документы
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Table of Contents
Introduction ..................................................................................................................................... 4 Standard 1: Design: ......................................................................................................................... 4 1.1 Instructional Systems Design ................................................................................................ 4 Artifact: 503 Instructional Design Project .............................................................................. 4 1.2 Message Design .................................................................................................................... 5 Artifact: EDTech 506 Steps of a Look Test Image ............................................................. 5 1.3 Instructional Strategies.......................................................................................................... 5 Artifact: EdTech 502 WebQuest ............................................................................................. 5 1.4 Learner Characteristics ......................................................................................................... 6 Artifact: 522 Andragogy Module 1......................................................................................... 6 STANDARD 2 DEVELOPMENT ................................................................................................. 7 2.1 Print Technologies ................................................................................................................ 7 Artifacts: 502 WebQuest Instructor Resources; 506 Unit of Instruction; 597 Comic Strip ... 7 2.2 Audiovisual Technologies .................................................................................................... 7 Artifacts: 503 VoiceThread Case Study Analysis, 503 Lesson Material Screencast, 522 Blackboard Blogs? VoiceThread ............................................................................................ 8 2.3 Computer-Based Technologies ............................................................................................. 8 Artifact: EdTech 597 Edutainment Scratch MLA/APA Game............................................... 8 2.4 Integrated Technologies ........................................................................................................ 9 Artifact: EdTech 502 M-Learning website ............................................................................. 9 STANDARD 3 UTILIZATION ..................................................................................................... 9 3.1 Media Utilization .................................................................................................................. 9 Artifacts: 532 Image, 504 Annotated Bibliography; 502 Virtual Field Trip .......................... 9 3.2 Diffusion of Innovations ..................................................................................................... 10 Artifact: 532 Game Proposal ................................................................................................ 10 3.3 Implementation and Institutionalization ............................................................................. 11 Artifact: TechTrends Lesson Plan ........................................................................................ 11 3.4 Policies and Regulations ..................................................................................................... 11 Artifact: 502 Netiquette page, Plagiarism Page .................................................................... 11 STANDARD 4 MANAGEMENT ................................................................................................ 12
4.1 Project Management ........................................................................................................... 12 Artifact: 503 ID Project ........................................................................................................ 12 4.2 Resource Management ........................................................................................................ 12 Artifact: 505 Evaluation Proposal to Far West Laboratory (FWL) ...................................... 13 4.3 Delivery System Management ............................................................................................ 13 Artifact: Moodle Lesson ....................................................................................................... 13 4.4 Information Management.................................................................................................... 13 Artifact: 504 Using Zotero for the 504 Annotated Bibliography and 504 Synthesis Paper . 14 STANDARD 5 EVALUATION ................................................................................................... 14 5.1 Problem Analysis ................................................................................................................ 14 Artifact: 505 Evaluation Project (Needs Assessment) .......................................................... 14 5.2 Criterion-Referenced Measurement .................................................................................... 15 Artifact: EdTech 502 WebQuest Evaluation page ................................................................ 15 5.3 Formative and Summative Evaluation ................................................................................ 15 Artifacts: Formative Evaluation 503 ID Project; Summative Evaluation: 505 Evaluation Project ................................................................................................................................... 15 5.4 Long-Range Planning ......................................................................................................... 16 Artifact: 501 School Evaluation Summary ........................................................................... 16 Conclusion .................................................................................................................................... 16 References ..................................................................................................................................... 17
Introduction
In 2011, I had nearly ten years of teaching experience under my belt, four of those years teaching online only. Yet, I was at a crossroad, burnt out and looking for a spark or even a slight career change. Instead of turning one way or the other, I decided to forge a new direction, a path to a Masters in Educational Technology degree at Boise State University (BSU). The following is an account of my journey; within, you find examples of my work and how they align with the standards set by the Association for Educational Communication and Technology (AECT). I hope you see that my words and my work demonstrate my competency and qualify me as a master in educational technology.
substandard 1.1 and will be a valuable reference in my future as an instructor and instructional designer.
WebQuest model is to chunk and sequence information and activities that set students on a logic path to their own journey of discovery. Before EdTech 502, I had never heard of a WebQuest, but now I can see how their step-by-step methodology can engage students to actively process complex information. In the WebQuest I created, I guided students through one of the highest-level thinking tasks on Blooms Taxonomy: evaluation. Evidence of this activitys alignment with AECT standard 1.3 is on the first page of the WebQuest where I provide students a forecast of the five steps of their journey. This sets up a schema in their minds. I not only set up the expectation of whats to follow, I fulfill it with the subsequent pages of the quest. Though I have not used this WebQuest in my classyetI can see that with some revision of graphics and trimming, it could replace some of my current instruction on evaluation. Or, with a career move into instructional design, I would recommend the WebQuest as a learning strategy.
relevancy of the course material to their own lives, both professionally and personally. But I dont want to be a yammering headinstead, I want to design meaningful assignments and activities that will result in adult learners self-directing and forging their own pathways of learning. I want to have fewer tests and build more reflection and more collaboration into my online course designs. In these ways, I can facilitate their meaning making, personalize the courses relevancy and add to internal motivation, enjoyment and deep learning. The artifact for this standard is my first posting for Ed Tech 522 when I was introduced Knowles principles of adult learnersand when I started thinking about my learners in a new way.
STANDARD 2 DEVELOPMENT
Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials and experiences using print, audiovisual, computer-based, and integrated technologies (AECT, 2001).
Artifacts: 503 VoiceThread Case Study Analysis, 503 Lesson Material Screencast, 522 Blackboard Blogs? VoiceThread In EdTech 502, most of our assignments were procedural and delivered by screencasts. As we developed our web page project for the week, it was helpful to see a screenshot and to hear the narration of the steps needed to complete the project. At the same time, we were learning new skills in Dreamweaver and those skills were relayed in Lynda tutorial screencasts. In these instances, multimedia screencasts were very effective. As noted by Clark, Nguyen & Sweller, (2006), when learning from instructional materials that teach a new computer application like Excel, you must coordinate several actions on the keyboard and mouse with the screen formats (p. 48). Rather than writing the instructions in text or with text and static graphics, using audiovisual technologies can reduce cognitive load and result in more efficient learning. My artifacts for AECTs audiovisual standard highlight my use of two different online technologies that tap into both the visual and auditory channels. First, in EdTech 503, I used ScreenR to record several screencasts of a procedure. The example given is just one of those screencasts. Additionally, in 503, I was introduced to VoiceThread. VoiceThread takes the basic Powerpoint lecture and boosts it with auditory and collaborative components. I used VoiceThread for a presentation on a case study in 503; I also later used VoiceThread for a presentation on Blackboards blogging feature in my Andragogy class. In all, I found that the development of audiovisual technologiesfrom Screencast, to VoiceThread to Camtasia most practical. In considering my own online classes, they are quiet. My voice is not present and I think its not only important for students to hear it, but also important for me to use the auditory channel for learning. As I revise my own online courses, I will look for lecture material that can be replaced with a screencast. I might even assign a VoiceThread presentation to my students to show them that they, too, can produce these materials. And, if I enter into the field of instructional design, I will recommend these multimedia tools.
STANDARD 3 UTILIZATION
Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources for learning by applying principles and theories of media utilization, diffusion, implementation, and policy-making (AECT, 2001).
the missions (other than exploring SecondLife)and, more importantly, I was unable to master the technology, so in this sense, SecondLife became stressful. I spent many missions simply lost and trying to find my classmates. Thus, when it comes to media utilization, it depends on the learning objectiveand it doesnt have to be fancy, just effective. In EdTech 504, for example, we were assigned to learn more about a learning theory of our choice. I chose cognitive load theory; the assignment of an annotated bibliography with online research was one of the better ways for me to compile many voices and viewpoints on this theory. On the other hand, if the purpose is to teach the learner more about a person and place, then both static and dynamic graphics should be involved. This was clearly the case in my 502 Virtual Field Trip where I combined text, images and videos to take learners on a tour of famous women writers.
me as an instructor and also as a budding instructional designer. Youll see more about this in my Reflection video.
STANDARD 4 MANAGEMENT
Candidates demonstrate knowledge, skills, and dispositions to plan, organize, coordinate, and supervise instructional technology by applying principles of project, resource, delivery system, and information management (AECT, 2001).
Artifact: 505 Evaluation Proposal to Far West Laboratory (FWL) I selected the proposal to evaluate the marketability of FWLs DIP training program as evidence of the resource management substandard. Here, I gained experience in a different side of evaluationthe commercial side. I was challenged to analyze a companys situation with their already-developed, untested training program. And, the outset of this analysis I made a difficult recommendationthat before spending the money on marketing, they need to spend their resources on front-end analysis. Once I made this recommendation, I had to write a proposal on how I would plan, monitor, and control this front-end analysis. This not only included planning a timeline, but also a bill. Creating the bill for my services looped me back through the process of resource management as I needed to determine who I would hire, how much it would cost my companyand how much I would charge FWL. This project opened my eyes to the work that goes into product development, but also that I could work as an evaluator or instructional designer in the public sector.
Artifact: 504 Using Zotero for the 504 Annotated Bibliography and 504 Synthesis Paper There is so much information on the web that in order to facilitate its use, it must be managed. The Information Management substandard highlights the importance of this ability to control and appropriate the flow of incoming information. Fortunately, there are many online tools to help! For example, in EdTech 501 we were introduced to both Diigo and Zotero, two online sites where users could not only store but could also share resourcesa citation generator was also included! Since learning about Zotero in 501, I created folders for subsequent courses and collected and filed resources both provided and inspired by each class. Most specifically, I used Zotero to manage the articles for my 504 annotated bibliography and research project. Zotero made it easy for me to save files, even tag them to identify resources that would be helpful for different focal points of my paper. The effective management of information allowed me to save time and made my own learning more efficient. The best part is that now that I am at the end of my time at Boise State, I have an entire library of articles at my disposal! In addition to using Zotero as a student, I have also considered teaching my students how to use this tool. In fact, this was the focus of my 503 ID project.
STANDARD 5 EVALUATION
Candidates demonstrate knowledge, skills, and dispositions to evaluate the adequacy of instruction and learning by applying principles of problem analysis, criterion-referenced measurement, formative and summative evaluation, and long-range planning (AECT, 2001).
sense that the actual learners headline the process that determines whether or not there is a problem that needs addressedand whether or not instruction is the solution. I shared my Evaluation project with the colleges instructional librarian and she found the information from my Needs Assessment to be one of the most tellingand most valuableaspects of the evaluation.
evaluation project might not only benefit my college, but other Ed Tech students as well because Dr. Thompson asked to use my report as a sample for his future classesan honor!
Conclusion
Assembling this portfolio and reflecting on nearly two years of rigorous learning has allowed me to make connections between my Ed Tech classes and their practical application to the courses I teach and design. This process enabled me to realize the breadth of my learning, to extract common themes and to put on paper (and on screen!) how much I have grown. It seems that we often jump through learning hoopsand I am grateful for the opportunity to stop, think, listen and learn from myselfthe new person that I have become through the course of my studies. Thank you for this opportunity to reflect and thank you for your consideration of my candidacy.
References
AECT. (2001). What are the initial standards? Retrieved from http://www.aect.org/standards /initstand.html Clark, R. & Mayer, R. E. (2011). E-Learning and the Science of Instruction. San Francisco, CA: Pfeiffer. Clark, R., Nguyen, F., & Sweller, J. (2006). Efficiency in learning: Evidence-based guidelines to manage cognitive load. San Francisco, CA: Pfeiffer. Johnson, L., Adams, S., & Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium. Lohr, L. L. (2008). Creating graphics for learning and performance (2nd ed.). Upper Saddle River, NJ: Pearson. Neelson, C. (2013, 29 September). Exploring copyright and fair use via YouTube. [weblog]. Retrieved from http://tubeteaching.blogspot.com/2013/09/exploring-copyright-and-fairuse-via.html Smith, P. L. & Ragan, T. J. (2008). Instructional design (3rd ed.). Hoboken, NJ: John Wiley & Sons, Inc. Willingham, D. (2008, August 21). Learning styles dont exist. http://www.youtube.com/watch?v=sIv9rz2NTUk