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NAME Necron Lord $estro%ers 'la%ed 1nes Hea3% $estro%ers &mmortals Necron !arriors /ariahs !raiths #onolith 1belis7 0omb S"%der TYPE CH &N' &N' &N' &N' &N' &N' &N' A6 A6 A6 SPEED n/a (5cm 15cm (5cm 15cm 15cm 15cm +.cm 15cm +.cm 15cm ARMOUR n/a )+ )+ )+ )+ )+ )+ )+ )+ 5+ )+ CC n/a *+ ++ *+ )+ 5+ ++ )+ *+ *+ 5+ FF n/a ++ 2 )+ ++ )+ ++ 2 5+ 5+ 5+ WEAPONS Staff of Light or (, -a ss Cannon 2 Hea3% -a ss Cannon -a ss 4lasters -a ss 'la%ers !ar Sc%thes and Cla5s /article !hi" -a ss 'l , Arc /article 'lail Scarab S5arm and or Cla5s +, Scarab S5arm and or Har3esters Solar 'lare or $es"air Cla5s Lightning Arc -a:e of $eath Sc%the /article Accelerator and !arbar; e !E (.cm )+ *+ )+ -a ss 'l , Arc (, /article Cannon (, !ar Cannon (, -a ss Cannon -a ss 'l , Arc 1rbital 4ombardment (, /in2/oint Attac7 RANGE (15cm) (bc) +.cm +.cm 15cm 15cm 15cm (bc) (bc) +.cm (15cm) )5cm +.cm (15cm) (bc) (bc) +.cm (15cm) (bc) (bc) 9.cm 9.cm )5cm (bc) +.cm (bc) (bc) 1(.cm 9.cm (15cm) *.cm +.cm +.cm (15cm) n/a n/a FIREPOWER Small Arms, EA(+1) Assa lt !ea"ons, EA(+1), #! A/)+/A0*+ A0++ A/)+/A0*+ A/5+/A0*+ A/)+/A0*+ Assa lt !ea"ons, EA(+1), #! Assa lt !ea"ons, EA(+1) A/)+/A0)+ Small Arms, EA(+() A/)+/A0)+ A/5+/A05+, &C Small Arms, EA(+1), &C Assa lt !ea"ons, EA(+1), &C Assa lt !ea"ons, #! A/5+/A05+, &C Small Arms, EA(+1), &C Assa lt !ea"ons, EA(+1), &C Assa lt !ea"ons, EA(+(), 08($+) #!++, 08($*) 1(4/ )4/, $ Assa lt !ea"ons, EA(+(), 08 #!)+ EA(+(), #! EA(+(), 08($+) #!)+, 08($+) AA)+, 08 Small Arms, EA(+() A/5+/A0++ A0)+ A/)+/A0*+ Small Arms, EA(+() )4/, #! #!(+, 08($+) NOTES Leader, Invulnerable Save Mounted, Necron, Skimmers Infiltrators, Necron, Scouts, Teleport Mounted, Necron, Skimmers Necron Necron Inspiring First Strike, Invulnerable Save, Jump Packs, Necron Fearless, Living Metal, Portal, Skimmer, Teleport, Thick ear !rmour Fearless, einforced !rmour, Skimmer, Teleport, Thick ear !rmour Fearless, Leader, Skimmer, "alker
Abattoir
!E
(.cm
)+
(+
)+
#$%, Fearless, Infiltrator, Living Metal, Portal, Skimmer, Thick ear !rmour& $ritical 'it (ffect) The unit and all units *ithin +cm of the unit suffer a titan killer hit on a roll of ,-&
Aeonic 1rb
!E
(.cm
)+
++
0he $ecei3er
!E
15cm
)+
)+
)+
0he Nightbringer
!E
15cm
)+
++
5+
#$., Fearless, Living Metal, Skimmer, Thick ear !rmour& $ritical 'it (ffect) $enter the barrage template that is /0cm across on the unit and resolve the effect as if it *ere a 12P macro3*eapon barrage& #$1, Fearless, Inspiring, Living Metal, Skimmer, Supreme $ommander, Teleport, "alker& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a macro3*eapon hit on a roll of ,-& #$1, Fearless, Inspiring, Living Metal, Skimmer, Supreme $ommander, Teleport, "alker& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a macro3*eapon hit on a roll of ,-& #$0, Fearless, Living Metal, Teleport, Thick ear !rmour& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a hit on a roll of ,-& #$1, $ommander, Fearless, Living Metal, Portal, Skimmer, Teleport, Thick ear !rmour& $ritical 'it (ffect) The unit looses the Portal abilit4& Subse5uent critical hits destro4 the unit&
/%lon
!E
&mmobile
)+
)+
SC
n/a
n/a
n/a
n/a
1 5.15.1 Necron Technology <= !hat ha""ens if & ha3e a /halan, off board that fails its acti3ation roll> A= 0he formation is left 5ith limited o"tions thro gh the hold action? Since shooting is not "ossible off board and regro "ing is not allo5ed off2board, the /halan, 5o ld onl% be able to mo3e thro gh an a3ailable "ortal or choose not to acti3ate? <= $oes this mean that m% nits 5ith the Necron abilit% can@t regenerate off board> A= Aes and No? As "er the Necron abilit% r les, formations 5ith Necron nits ma% regenerate one nit at the end of the t rn regardless of their location? Ho5e3er, formations off board are restricted from sing their regro "ing to regenerate additional Necron nits? <= &f m% /halan, formation fails to acti3ate, can & choose to regro " off2board as o""osed to B st mo3ing onto the board> A= No? A formation in reser3es ma% onl% ta7e actions 5hich in3ol3e mo3ing onto the board? &f it is "re3ented from mo3ing onto the board the formation loses its action? A formation that is nable to mo3e onto the board ma% ta7e no actions at all? 'ormations in reser3e resol3e effects that do not in3ol3e acti3ation, s ch as end2of2t rn rallies or critical hit resol tions, as normal? E,am"le= A Necron formation tries to Engage thro gh a "ortal b t fails to acti3ate? 0he enem% formation@s Cone of Control co3ers the gate, "re3enting the formation from entering the board? 0he Necron formation 5o ld ta7e a blast mar7er for the failed acti3ation? Since it ma% not enter the board sing the Hold/#o3e o"tion, it loses the action? 0he formation ma% attem"t to rall% in the end "hase? <= Can a Necron formation marshal on the board, mo3e off the board, and then regenerate nits> A= No, since the formation 5as regenerating nits off the board this 5o ld be restricted nder the Necron r le, e3en tho gh it began its mo3e on the board? <= Can a Necron formation "erform a marshal action off the board, mo3e onto the board, and then regenerate nits> A= Aes, since the regeneration of the nits 5o ld ta7e "lace on the board this 5o ld be allo5ed, e3en tho gh the mo3e began off board? <= $oes a leader f nction allo5 additional nits to regenerate nder the Necron r le> A= Aes, a nit 5ith a leader abilit% co ld add an additional nit 5ith the Necron abilit% to regenerate bac7 into its original formation, or remo3e an additional 4last mar7er as "er the core r les? D st as 5ith reg lar leader nits, this f nction is c m lati3e? <= Can a #onolith that is "art of a bro7en formation still se its "ortal> A= Aes, as long as it has not been sed alread% d ring the c rrent t rn? 0he same r le a""lies to Abattoirs and !arbar; es and their res"ecti3e "ortals?
<= Can a Necron "ortal be bloc7ed> A= As 5ith Eldar "ortals, there are differing 3ie5"oints on ho5 to handle bloc7ed "ortals? 0he c rrent NetEEC r ling is that if a "ortal is co3ered b% an enem%@s Cone2of2Contol, the formation e,iting the "ortal 5o ld be forced to assa lt that enem%, mo3ing into base2to2base contact, and then resol3ing the attac7? 0actical5argames?net has an acti3e E"ic comm nit% 5here r les ; estions are "osed and disc ssed? &t is o r recommendation that %o co3er this s bBect 5ith %o r o""onent d ring the 5arm2 " "hase of %o r game? ( 5.15.' Ph#(e O)* <= #% /%lon tele"orts onto the board li7e a #onolithF can it "hase o t li7e a #onolith as 5ell> A= No, it ma% not? As "er 5?15?+, the /%lon is a 5ar engine and, as s ch, is not allo5ed to "hase o t?
Necron 'orces
S"ec,#l R)le( 0he Implacable !dvance and Phase Cut r les a""l% to all Necron formations (5?15?( and 5?15?+ res"ecti3el%)?
SPECIAL RULE /.15.1 Sc#r#$ Con0l,c* Necron Ar!y E",c To)rn#!en* S"ec,#l R)le(
Necron Reserves !n4 Necron formation ma4 be held back Din reserveE 8*ith the e;ception of the Fonic Crb and !battoir: if 4ou are pla4ing the (pic Tournament scenario& Note that formations that do not have the Teleport abilit4 *ill onl4 be able to enter pla4 through Portals& !n4 Necron formation in the reserves for an4 reason 8either because it has not 4et entered pla4 or it is broken: is considered destro4ed for the purpose of tiebreak, or the 2reak Their Spirit victor4 condition& Garrisons The Necron t4picall4 act in an offensive manner and as such, their formations ma4 not garrison in the (pic Tournament scenario unless fielding a Tomb $omple; Necron Individual& To represent that a Tomb ma4 contain active Necron, the pla4er ma4 choose to garrison up to t*o Phalan; formations at the Tomb $omple;&
+ /.15 Sc#r#$ Con0l,c* Necron Ar!y L,(* <= Ho5 big can m% 0omb Com"le, be> A= 0he ma,im m si:e of an obBecti3e is not clearl% defined in the game of E"ic? /la%ers ma% be tem"ted to model larger terrain2li7e "ieces for the 0omb Com"le,? 1ne s ggestion is that, if %o r obBecti3e is larger than a t%"ical obBecti3e sold b% -!, %o and %o r o""onent sho ld agree to ta7e meas rements from the center "oint of the obBecti3es rather than the edge? As long as this is disc ssed d ring the 5arm2 " it sho ld "ro3ide neither "la%er 5ith an nfair ad3antage? Ao sho ld also remind %o r o""onent that, des"ite the obBecti3e being large or detailed, it does not bloc7 mo3ement or line of sight in a to rnament scenario as "er the core r les?
Necron 'orces
+J5 "oints
NECRON P2ALAN3ES
FORMATION &nfantr% /halan, UNITS Si, Necron !arriors and one Necron Lord character E3TRAS Add " to three &mmortals for +). "oints each Add " to three 0omb S"%ders for +5. "oints each Add " to three !raiths for +5. "oints each Add " to one nit of /ariahs for +*. "oints COST ((5 "oints
NECRON SUPPORT FORMATIONS 8(ach phalan; 4ou include in the arm4 allo*s 4ou to field an4 three support formations&:
FORMATION Armo ed /halan, E; es #ani"le #onolith #ani"le #onolith /halan, 6enator #ani"le UNITS Si, 1belis7s An% si, of the follo5ing nits= $estro%ers, Hea3% $estro%ers 1ne #onolith and t5o 1belis7s 0hree #onoliths Si, 'la%ed 1nes E3TRAS None Add " to one Necron Lord character to an% nit in the formation for +(5 "oints Add " to three !raiths for +5. "oints each Add " to one 1belis7 for +5. "oints Add Add Add Add " to one #onolith for +J5 "oints " to three 1belis7s for +5. "oints each " to one Necron Lord character to an% nit in the formation for +(5 "oints " to three 0omb S"%ders for +5. "oints each COST +.. "oints +5. "oints (.. "oints (J5 "oints (.. "oints
Add " to three !raiths for +5. "oints each Add " to one nit of /ariahs for +*. "oints
NECRON 2AR1ESTERS 87p to a third of the points available ma4 be spent on these formations and the $6tan and P4lons&:
FORMATION .21 Har3ester Engine .21 S"acecraft /%lon .2( !arbar; e UNITS 1ne of the follo5ing nits= Abattoir, Konic 1rb 1ne Sc%the Class Har3ester 1ne /%lon 1ne !arbar; e E3TRAS None None None &f a C@tan is not fielded then one !arbar; e in the arm% ma% be gi3en the Supreme $ommander abilit% for +5. "oints COST *5. "oints +5. "oints (.. "oints +.. "oints