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NECRON FORCES

NAME Necron Lord $estro%ers 'la%ed 1nes Hea3% $estro%ers &mmortals Necron !arriors /ariahs !raiths #onolith 1belis7 0omb S"%der TYPE CH &N' &N' &N' &N' &N' &N' &N' A6 A6 A6 SPEED n/a (5cm 15cm (5cm 15cm 15cm 15cm +.cm 15cm +.cm 15cm ARMOUR n/a )+ )+ )+ )+ )+ )+ )+ )+ 5+ )+ CC n/a *+ ++ *+ )+ 5+ ++ )+ *+ *+ 5+ FF n/a ++ 2 )+ ++ )+ ++ 2 5+ 5+ 5+ WEAPONS Staff of Light or (, -a ss Cannon 2 Hea3% -a ss Cannon -a ss 4lasters -a ss 'la%ers !ar Sc%thes and Cla5s /article !hi" -a ss 'l , Arc /article 'lail Scarab S5arm and or Cla5s +, Scarab S5arm and or Har3esters Solar 'lare or $es"air Cla5s Lightning Arc -a:e of $eath Sc%the /article Accelerator and !arbar; e !E (.cm )+ *+ )+ -a ss 'l , Arc (, /article Cannon (, !ar Cannon (, -a ss Cannon -a ss 'l , Arc 1rbital 4ombardment (, /in2/oint Attac7 RANGE (15cm) (bc) +.cm +.cm 15cm 15cm 15cm (bc) (bc) +.cm (15cm) )5cm +.cm (15cm) (bc) (bc) +.cm (15cm) (bc) (bc) 9.cm 9.cm )5cm (bc) +.cm (bc) (bc) 1(.cm 9.cm (15cm) *.cm +.cm +.cm (15cm) n/a n/a FIREPOWER Small Arms, EA(+1) Assa lt !ea"ons, EA(+1), #! A/)+/A0*+ A0++ A/)+/A0*+ A/5+/A0*+ A/)+/A0*+ Assa lt !ea"ons, EA(+1), #! Assa lt !ea"ons, EA(+1) A/)+/A0)+ Small Arms, EA(+() A/)+/A0)+ A/5+/A05+, &C Small Arms, EA(+1), &C Assa lt !ea"ons, EA(+1), &C Assa lt !ea"ons, #! A/5+/A05+, &C Small Arms, EA(+1), &C Assa lt !ea"ons, EA(+1), &C Assa lt !ea"ons, EA(+(), 08($+) #!++, 08($*) 1(4/ )4/, $ Assa lt !ea"ons, EA(+(), 08 #!)+ EA(+(), #! EA(+(), 08($+) #!)+, 08($+) AA)+, 08 Small Arms, EA(+() A/5+/A0++ A0)+ A/)+/A0*+ Small Arms, EA(+() )4/, #! #!(+, 08($+) NOTES Leader, Invulnerable Save Mounted, Necron, Skimmers Infiltrators, Necron, Scouts, Teleport Mounted, Necron, Skimmers Necron Necron Inspiring First Strike, Invulnerable Save, Jump Packs, Necron Fearless, Living Metal, Portal, Skimmer, Teleport, Thick ear !rmour Fearless, einforced !rmour, Skimmer, Teleport, Thick ear !rmour Fearless, Leader, Skimmer, "alker

Abattoir

!E

(.cm

)+

(+

)+

#$%, Fearless, Infiltrator, Living Metal, Portal, Skimmer, Thick ear !rmour& $ritical 'it (ffect) The unit and all units *ithin +cm of the unit suffer a titan killer hit on a roll of ,-&

Aeonic 1rb

!E

(.cm

)+

++

0he $ecei3er

!E

15cm

)+

)+

)+

0he Nightbringer

!E

15cm

)+

++

5+

#$., Fearless, Living Metal, Skimmer, Thick ear !rmour& $ritical 'it (ffect) $enter the barrage template that is /0cm across on the unit and resolve the effect as if it *ere a 12P macro3*eapon barrage& #$1, Fearless, Inspiring, Living Metal, Skimmer, Supreme $ommander, Teleport, "alker& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a macro3*eapon hit on a roll of ,-& #$1, Fearless, Inspiring, Living Metal, Skimmer, Supreme $ommander, Teleport, "alker& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a macro3*eapon hit on a roll of ,-& #$0, Fearless, Living Metal, Teleport, Thick ear !rmour& $ritical 'it (ffect) The unit is destro4ed& !ll units *ithin +cm suffer a hit on a roll of ,-& #$1, $ommander, Fearless, Living Metal, Portal, Skimmer, Teleport, Thick ear !rmour& $ritical 'it (ffect) The unit looses the Portal abilit4& Subse5uent critical hits destro4 the unit&

/%lon

!E

&mmobile

)+

)+

Sc%the Class Har3ester

SC

n/a

n/a

n/a

n/a

SPECIAL RULE 5.15.1 Necron Technology


Necron: Necron technolog4 allo*s man4 of its units to repair themselves at an accelerated rate& This is reflected as the Necron abilit4 in a unit6s datasheet& 7nits *ith the Necron abilit4 that have been destro4ed can regenerate& Formations can return one previousl4 destro4ed Necron unit in the end phase of each turn either on or off the board& In addition, if a formation regroups on board it can use the dice rolls to either return units *ith the Necron abilit4 to pla4 or to remove blast markers or both 8e&g&, if 4ou rolled a 906 4ou could return 0 units to pla4, remove 0 blast markers, or return / unit and remove / blast marker:& Formations off board are restricted to using their regroup function to remove blast markers onl4& Portals: Necron Portals are the primar4 means b4 *hich the Necron forces are transported across the gala;4& !n4 formation that is in the reserves, either because it has not entered pla4 or has left the board for an4 reason, ma4 enter pla4 via a portal as part of an4 activation that allo*s movement& Measure their movement using the portal as the starting point& !dditionall4, formations ma4 leave the board b4 entering a portal, taking them into the reserves& Note that once in the reserves the4 can either re3enter pla4 immediatel4 via another portal, provided the4 have movement, or remain in the reserves& Necron Portals can onl4 be used b4 !rmoured <ehicles *ith the *alker abilit4, Infantr4, or Light <ehicles& (ach portal can be used onl4 once per turn for either entering or e;iting the battlefield, not for both& Thus a Formation ma4 enter one portal *ith part of their movement, and e;it from a second, unused portal, continuing their movement from that portal& If, at the end of the movement, a unit is out of formation it is destro4ed 8see core rule /&=&,:& (;ample) if 4ou moved a formation of four units through one portal and out another and t*o units *ere unable to make the full movement 8i&e& get through the second portal:, the Necron pla4er *ould have to choose *hich units *ere to be destro4ed, the t*o that moved through the portal or the t*o that didn6t& Living Metal: 7nits made of living metal counts as having einforced !rmor& ! unit *ith Living Metal that is hit b4 a Titan >iller attack gets a special ,- save, even though Titan >iller hits normall4 don?t allo* a save& ! Living Metal "ar (ngine rolls this save against each point of damage taken from a Titan >iller attack that does multiple points of damage&
1

1 5.15.1 Necron Technology <= !hat ha""ens if & ha3e a /halan, off board that fails its acti3ation roll> A= 0he formation is left 5ith limited o"tions thro gh the hold action? Since shooting is not "ossible off board and regro "ing is not allo5ed off2board, the /halan, 5o ld onl% be able to mo3e thro gh an a3ailable "ortal or choose not to acti3ate? <= $oes this mean that m% nits 5ith the Necron abilit% can@t regenerate off board> A= Aes and No? As "er the Necron abilit% r les, formations 5ith Necron nits ma% regenerate one nit at the end of the t rn regardless of their location? Ho5e3er, formations off board are restricted from sing their regro "ing to regenerate additional Necron nits? <= &f m% /halan, formation fails to acti3ate, can & choose to regro " off2board as o""osed to B st mo3ing onto the board> A= No? A formation in reser3es ma% onl% ta7e actions 5hich in3ol3e mo3ing onto the board? &f it is "re3ented from mo3ing onto the board the formation loses its action? A formation that is nable to mo3e onto the board ma% ta7e no actions at all? 'ormations in reser3e resol3e effects that do not in3ol3e acti3ation, s ch as end2of2t rn rallies or critical hit resol tions, as normal? E,am"le= A Necron formation tries to Engage thro gh a "ortal b t fails to acti3ate? 0he enem% formation@s Cone of Control co3ers the gate, "re3enting the formation from entering the board? 0he Necron formation 5o ld ta7e a blast mar7er for the failed acti3ation? Since it ma% not enter the board sing the Hold/#o3e o"tion, it loses the action? 0he formation ma% attem"t to rall% in the end "hase? <= Can a Necron formation marshal on the board, mo3e off the board, and then regenerate nits> A= No, since the formation 5as regenerating nits off the board this 5o ld be restricted nder the Necron r le, e3en tho gh it began its mo3e on the board? <= Can a Necron formation "erform a marshal action off the board, mo3e onto the board, and then regenerate nits> A= Aes, since the regeneration of the nits 5o ld ta7e "lace on the board this 5o ld be allo5ed, e3en tho gh the mo3e began off board? <= $oes a leader f nction allo5 additional nits to regenerate nder the Necron r le> A= Aes, a nit 5ith a leader abilit% co ld add an additional nit 5ith the Necron abilit% to regenerate bac7 into its original formation, or remo3e an additional 4last mar7er as "er the core r les? D st as 5ith reg lar leader nits, this f nction is c m lati3e? <= Can a #onolith that is "art of a bro7en formation still se its "ortal> A= Aes, as long as it has not been sed alread% d ring the c rrent t rn? 0he same r le a""lies to Abattoirs and !arbar; es and their res"ecti3e "ortals?

SPECIAL RULE 5.15. I!"l#c#$le A%&#nce


The Necron are an offensive arm4, al*a4s on the advance, stopping onl4 to eliminate enem4 positions before moving on to harvest others& "hile sub@ect to disruption from losses and enem4 fire, the mechanical nature of the Necron permits them to easil4 reorganiAe to maintain the offensive momentum& Necron formations receive a -/ bonus to Marshal !ctions& #ue to their stead4, deliberate, nature Necron formations cannot take a March action&

SPECIAL RULE 5.15.' Ph#(e O)*


"hen a Necron formation becomes broken, it does not @ust fall back, but also vanishes from the battlefield *ithout leaving an4 proof of its e;istence& In the end phase of the turn, remove the formation from the board into the reserves, but keep it a*a4 from an4 destro4ed units& The formation *ill roll to rall4 in the end phase, handling blast markers as per the core rules 8see /&/,:& It ma4 re3enter b4 teleporting, or through a portal& If there are not enough portals to deal *ith all the off3table formations, then the formation must remain off the table until a portal is available for it to use& If the rall4 roll fails, the formation must remain in the reserves until it rallies& Note that *ith the e;ception of the $6tan, no Necron "ar (ngines ma4 phase out&
(

<= Can a Necron "ortal be bloc7ed> A= As 5ith Eldar "ortals, there are differing 3ie5"oints on ho5 to handle bloc7ed "ortals? 0he c rrent NetEEC r ling is that if a "ortal is co3ered b% an enem%@s Cone2of2Contol, the formation e,iting the "ortal 5o ld be forced to assa lt that enem%, mo3ing into base2to2base contact, and then resol3ing the attac7? 0actical5argames?net has an acti3e E"ic comm nit% 5here r les ; estions are "osed and disc ssed? &t is o r recommendation that %o co3er this s bBect 5ith %o r o""onent d ring the 5arm2 " "hase of %o r game? ( 5.15.' Ph#(e O)* <= #% /%lon tele"orts onto the board li7e a #onolithF can it "hase o t li7e a #onolith as 5ell> A= No, it ma% not? As "er 5?15?+, the /%lon is a 5ar engine and, as s ch, is not allo5ed to "hase o t?

NetEA Necrons /la%test (.1+ G (.1+2.12(5

Necron 'orces

SCARA+ CONFLICT NECRON ARMY LIST'


The Necron are an ancient race *hose origins are a m4ster4 to the scholars of the Imperium& "hat precious little information has been learned from interrogations of (ldar *ho themselves onl4 have stories that have become little more than legends& >no*n to the (ldar as the Bngir, the Necron are the remnants of an ancient race called the Necront4r& Force( 0he Scarab Conflict Necron Arm% List ses the Necron datasheets from section 5?15? U(,ng *he Ar!y L,(* Scarab Conflict Necron formations come in three t%"es, the first t5o are "halan,es and s ""ort formations? Each "halan, %o incl de in the arm% allo5s %o to field an% three s ""ort formations? Altho gh %o can onl% ta7e a s ""ort formation if %o first ta7e a "halan,, the% are treated as se"arate inde"endent formations d ring a battle and do not ha3e to mo3e aro nd together? 0he third t%"e of formation are Har3estors? A ma,im m of " to a third of the "oints a3ailable to the arm% ma% be s"ent on these formations, the C@tan and /%lons? 'inall%, Necron &ndi3id als incl des s"ecial formations and obBecti3e o"tions? Each indi3id al ma% onl% be ta7en once b% the arm%? 0he r les for sing each indi3id al are listed in the HNotes@ col mn? 0he arm% list incl des the follo5ing information= For!#*,on- 0he name of the formation? Un,*(- 0he core nits that ma7e " the formation? E.*r#(- A Necron formation ma% incl de an% of the e,tra nits listed in the HE,tras@ col mn? Ao ma% incl de an% n mber of e,tra nits in a formation nless it is s"ecificall% noted other5ise? All of the core and e,tra nits in a formation co nt as being "art of one formation? 0he different nits ma% not mo3e off on their o5n? Co(*- 0he "oints 3al e of the formation?

S"ec,#l R)le( 0he Implacable !dvance and Phase Cut r les a""l% to all Necron formations (5?15?( and 5?15?+ res"ecti3el%)?

SPECIAL RULE /.15.1 Sc#r#$ Con0l,c* Necron Ar!y E",c To)rn#!en* S"ec,#l R)le(
Necron Reserves !n4 Necron formation ma4 be held back Din reserveE 8*ith the e;ception of the Fonic Crb and !battoir: if 4ou are pla4ing the (pic Tournament scenario& Note that formations that do not have the Teleport abilit4 *ill onl4 be able to enter pla4 through Portals& !n4 Necron formation in the reserves for an4 reason 8either because it has not 4et entered pla4 or it is broken: is considered destro4ed for the purpose of tiebreak, or the 2reak Their Spirit victor4 condition& Garrisons The Necron t4picall4 act in an offensive manner and as such, their formations ma4 not garrison in the (pic Tournament scenario unless fielding a Tomb $omple; Necron Individual& To represent that a Tomb ma4 contain active Necron, the pla4er ma4 choose to garrison up to t*o Phalan; formations at the Tomb $omple;&

+ /.15 Sc#r#$ Con0l,c* Necron Ar!y L,(* <= Ho5 big can m% 0omb Com"le, be> A= 0he ma,im m si:e of an obBecti3e is not clearl% defined in the game of E"ic? /la%ers ma% be tem"ted to model larger terrain2li7e "ieces for the 0omb Com"le,? 1ne s ggestion is that, if %o r obBecti3e is larger than a t%"ical obBecti3e sold b% -!, %o and %o r o""onent sho ld agree to ta7e meas rements from the center "oint of the obBecti3es rather than the edge? As long as this is disc ssed d ring the 5arm2 " it sho ld "ro3ide neither "la%er 5ith an nfair ad3antage? Ao sho ld also remind %o r o""onent that, des"ite the obBecti3e being large or detailed, it does not bloc7 mo3ement or line of sight in a to rnament scenario as "er the core r les?

Necron 'orces

NetEA Necrons /la%test (.1+ G (.1+2.12(5

SCARA+ CONFLICT NECRON ARMY LIST


Scarab Conflict Necron armies ha3e a strateg% rating of (? All formations ha3e an initiati3e rating of 1+? 0he Implacable !dvance and Phase Cut r les a""l% to all Necron formations (5?15?( and 5?15?+ res"ecti3el%)? NECRON INDI1IDUALS 87p to one of each t4pe of individual ma4 be taken per arm4&:
TYPE .21 C@tan NOTES 0he C@tan co nts as its o5n formation of either the $ecei3er or the Nightbringer? &t is the onl% 5ar engine that is affected b% the Phase Cut r le (5?15?+)? I" to a third of the "oints a3ailable ma% be s"ent on the C@tan, Har3ester formations and /%lons? 0he first obBecti3e the Necron "la%er "laces on their o5n table edge f nctions both as a Portal and as an obBecti3e for the r les " r"oses? &t ma% not be destro%ed? 'ormations sing the Portal sho ld meas re from the edge of the board as the formation@s starting "oint? COST +.. "oints

.21 0omb Com"le,

+J5 "oints

NECRON P2ALAN3ES
FORMATION &nfantr% /halan, UNITS Si, Necron !arriors and one Necron Lord character E3TRAS Add " to three &mmortals for +). "oints each Add " to three 0omb S"%ders for +5. "oints each Add " to three !raiths for +5. "oints each Add " to one nit of /ariahs for +*. "oints COST ((5 "oints

NECRON SUPPORT FORMATIONS 8(ach phalan; 4ou include in the arm4 allo*s 4ou to field an4 three support formations&:
FORMATION Armo ed /halan, E; es #ani"le #onolith #ani"le #onolith /halan, 6enator #ani"le UNITS Si, 1belis7s An% si, of the follo5ing nits= $estro%ers, Hea3% $estro%ers 1ne #onolith and t5o 1belis7s 0hree #onoliths Si, 'la%ed 1nes E3TRAS None Add " to one Necron Lord character to an% nit in the formation for +(5 "oints Add " to three !raiths for +5. "oints each Add " to one 1belis7 for +5. "oints Add Add Add Add " to one #onolith for +J5 "oints " to three 1belis7s for +5. "oints each " to one Necron Lord character to an% nit in the formation for +(5 "oints " to three 0omb S"%ders for +5. "oints each COST +.. "oints +5. "oints (.. "oints (J5 "oints (.. "oints

Add " to three !raiths for +5. "oints each Add " to one nit of /ariahs for +*. "oints

NECRON 2AR1ESTERS 87p to a third of the points available ma4 be spent on these formations and the $6tan and P4lons&:
FORMATION .21 Har3ester Engine .21 S"acecraft /%lon .2( !arbar; e UNITS 1ne of the follo5ing nits= Abattoir, Konic 1rb 1ne Sc%the Class Har3ester 1ne /%lon 1ne !arbar; e E3TRAS None None None &f a C@tan is not fielded then one !arbar; e in the arm% ma% be gi3en the Supreme $ommander abilit% for +5. "oints COST *5. "oints +5. "oints (.. "oints +.. "oints

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