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1 - Spring 2007
simZine
A NEWSLETTER ABOUT GAMES AND SIMULATIONS FOR EDUCATORS
The Fund for the Improvement of Post Secondary way people think about teaching and mentoring new
Education (FIPSE) of the U.S. Department of Educa- teachers? Will simMentored teachers tend to stay in
tion awarded a major grant to SimSchool and the the teaching profession longer?
University of North Texas (UNT) to develop “sim-
Mentoring.” The core idea is to utilize simSchool as a Rhonda Christensen and Gerald Knezek of UNT
practice arena for new teachers and to test whether are leading the FIPSE project activities and study of
SimSchool can help speed up the process of becom- findings, along with SimSchool creator and project
ing an expert teacher, both with and without additional leader David Gibson. Results from the study should
human mentoring. begin to appear about one year from now.
What if you’ve never played “simSchool?” You have no idea what to expect. What is the best way to find out? Play a
free game! Go to www.simschool.org and register for free and then follow these basic instructions to take it for a
“test drive.” Meet Everly Kassam, a simStudent (one of over 15,000) who is waiting to learn from you.
Everly Kassam is an “on grade level” student. In relationships, he shows self-confidence and likes
stimulation. He manages to get along with others most of the time. He is diligent about assignments,
follows instructions and stays on task. He is a steady, friendly, warm person with good self-esteem.
He’s interested in a lot of things, enjoys new ideas, and likes a challenge.
When approaching tasks, he talks a lot, likes variety and interaction. He learns best by “doing” and
likes to work with others. He is generally positive and enthusiastic. Everly likes to plan and have structure. He needs
closure, and thus completes every task. He wants everything “to count” toward the grade. He is creative, makes up
hypotheses, improvises answers, and takes risks.
At the completion of this step, you have defined a “game” or “scenario” with a well-known student who is expected to
perform at grade level in any subject you teach.
The game starts when you [click] on the white triangle in the lower right corner. The game is now “paused,” indicated
by the gray parallel bars in the middle. To the far right is the white square “stop” button. Don’t start or stop the game
just yet.
[click] on the laptop computer screen on the desk. This takes you to your class list, with student records. You
can read about Everly and see past grades.
[click] on Everly
The meter tells you that there is no academic potential thus far. The task you’ve assigned (none) has no ability to
teach him anything. The thermometer tells you that he has completed a “low level” on this task.
The meter indicates the available academic potential at each moment of time. A task that is very hard for a student
(far above their current level of expected academic performance) will have a needle reading far to the right. As the
student gains experience with the task and masters it, the task has less and less potential and the needle will drop
back to the left. In this case, the task has no potential even at the start of the task, indicating that this task is not going
to help Everly.
The thermometer fills up over time as Everly reaches the expected performance goals of each task. Everly’s ther-
mometer on this task will never move, since there is no learning opportunity in the task.
[click] on the “Task Menu” in the lower left of the teacher’s console
[click] on “Level 1” and [mouseover] on the tasks until you find “go over last week’s lessons” and then [click]
that one.
If you [mouseover] the white update screens, they will expand for detailed viewing.
[watch] the “Simulation time” in the lower right hand section of the console. About every 10 seconds,
1 minute of class time goes by. The readout tells you how many minutes of simulated class time have
elapsed.
When you are finished trying out various tasks, click the “stop” button – the white square in the lower right of the
console.
You’ll notice a number of steps after the date and time of your game.
[click] on the words “View data” next to “Everly Kassam (at grade level)”
There are many ways to analyze your results, so we’ll only point out one of the most obvious ways. You should see
a timeline like the following:
The scroll bar at the bottom allows you to see the entire timeline. The dark blue line is tracking Everly’s academic
performance during this class. In figure 3 we can see that after 1.5 minutes (3 vertical lines) of doing “nothing,” his
academic performance begins to drop when the task is changed to “go over last week’s lessons.” (I guess we should
have given Everly a better task!)
UNT faculty will introduce simSchool, with its updated features, to preservice students Spring 2007.
Leslie Patterson, Carol Wickstrom, David Gibson and Rhonda Christensen.
by Melanie Zibit
Timothy E. Wirth Professor in Both of these descriptions are accurate and legitimate
Learning Technologies the Harvard ways of presenting our work, but their overlap is very
small. A lot of the effective presentation is starting with
Graduate School of Education the audience’s concerns and interests, then showing
how our innovative learning environments relate to
simSchool: Thinking these.
about how to help people
understand the value of
these new environments We have a new type of learning ex-
for learning, how did you perience that will get most of these
get people in schools to
try your MUVE River City?
kids to come to school. When they use
River City, it builds on the engaging
Chris: Convincing educa- activities they do outside of school
tors to try a novel approach and on learning strengths that you
involving a multi-user
simulation is not easy. The don’t know these students have.
way that I describe our design as a researcher is not
the way I depict our work when speaking to educators.
Walking into a school and saying “Situated learning
is a powerful kind of educational experience – like an One of the artifacts I use in talks is the cover of the
internship -- that occurs often in life, but seldom in book “Gödel, Escher, Bach: An Eternal Golden Braid”
classroom. There isn’t a curriculum as such. There by Douglas Hofstadter. The cover has a block of wood
isn’t a teacher as such. There isn’t necessarily a men- carved so that when a light is shown through from one
tor, but students learn a lot” is a quick way to be shown direction, the letter “E” appears; from another direction,
the exit. the letter G; and from a third direction, a B. The visual
exemplifies how the same themes were expressed in
Instead, I start with the needs and worldview of educa- the work of a mathematician, and artist, and a musi-
tors. What I say when I start with a school is, “I know cian. Similarly, emerging educational artifacts are
that you have a big challenge with No Child Left Be- sophisticated and complex; each perspective reveals
hind -- every sub-population in the school is required another dimension. How we formulate nuanced termi-
to make a certain level of Annual Yearly Progress, or nology to describe this “elephant” is not an easy task.
your school will be declared non-performing. We know
that for some of these subpopulations using traditional
educational techniques more intensively is not going to
result in that progress. In fact ,with many kids you are
not going to get anywhere even with good pedagogy
because they are showing up at school only about
half the time. We have a new type of learning experi-
ence that will get most of these kids to come to school.
When they use River City, it builds on the engaging
activities they do outside of school and on learning
strengths that you don’t know these students have.”
Chris: In higher education, the dissemination mecha- Multi-User Virtual Environment Experiential Simu-
nism is still similar to what we discussed earlier related lator (MUVEES project) http://muve.gse.harvard.
to getting River City used in schools. Start with the edu/muvees2003/
problems that the audience cares about and find a way
to relate to those challenges. For example, with getting The Future of Learning Technologies: An Interview
universities to use simSchool in educational leadership with Chris Dede by James Morrison and Chris
courses, you might say, “We know the dynamics at the Dede October/November 2004 Volume 1, Issue 1:
school level affect what educators can do. However, http://innovateonline.info/index.php?view=article&id=1
schools are so complex that no one sees the big pic- &action=article
ture; this leads to a lot of difficulties.” Then you could
talk about how simSchool addresses understanding A New Century Demands New Ways of Learning
the whole context and the impact of leadership deci- - An Excerpt from The Digital Classroom By Chris
sions. The strategy is to pick a crucial issue for your Dede, Harvard Graduate School of Education,
target population of adopters. December 1, 2000: http://gseweb.harvard.edu/news/
features/dc_dede12012000.html
simSchool: Think about a current situation of
two-page, text-based cases now widely used. They
are more like the context or trailer that precedes a
video game rather than the actual dynamics. Chris Dede’s fundamental interest is the expanded
human capabilities for knowledge creation, sharing,
Chris: I envision the total experience for a new case and mastery that emerging technologies enable. His
method as being a multimedia grouping of artifacts, an teaching models the use of information technology to
arena that prompts and establishes the context and distribute and orchestrate learning across space, time,
setting. The case would thus get the learner into the and multiple interactive media. His research spans
actual situated space that you have created for them. emerging technologies for learning, infusing technolo-
Of course, this takes much more time and a more gy into large-scale educational improvement initiatives,
sophisticated design than a text-based case. policy formulation and analysis, and leadership in edu-
cational innovation. He is currently conducting funded
simSchool: Since using games and simulations studies to develop and assess learning environments
in higher education is an emergent field, what do based on modeling and visualization, online teacher
people in schools of education need to know? professional development, high-bandwidth telementor-
ing, wireless mobile devices for ubiquitous computing,
Chris: I think it is very difficult to change schools of and multiuser virtual environments. Dede also is active
education. Often, the drivers for change come ex- in policy initiatives, including creating a widely used
ternally. For example, faculty at Harvard’s Graduate State Policy Framework for Assessing Educational
School of Education are intelligent and knowledge- Technology Implementation and studying the potential
able, but often do not understand the potential educa- of developing a scalability index for educational inno-
tional value of learning technologies. Until the school vations. From 2001 to 2004, he served as chair of the
was pressured by its’ external Visiting Committee to Learning & Teaching area at HGSE. ❧
change, little happened.
The simSchool
Homepage is where is
all begins!!
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to play simSchool
simSchool...
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• Improves your understanding of student simSchool click on
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skills that will make you a better teacher!! newsletters, information on
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ronment. released!!
Email: info@simschool.org
• Boosts your confidence in teaching.