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VRAY

LIGHTMAP

TUTORIAL

1. Open start scene - you can download it from evermotion server: CLICK HERE

2. Notice that all materials used in this scene are ray !haders with collor set to: R"#$% &"#$% '"#$(

3. )his is setup direct Li*ht +,irect-#.( It was created to simulate sun li*ht% so multiplier is set to "(-( Li*ht Cone is /uite hu*e% co0 it has to 1e 1i**er than window% what it is fallin* throu*ht( !hadows are turned on too +and set to ray!hadow.(

4. Here you can see rayLi*ht sets( 2e choose 3lane type( Invisi1le is turn on% co0 ,irect-# li*ht needs to *o throu*ht rayLi*ht(

4a. Remem1er% that visi1le li*ht ma4es 1arrier for other li*hts - so it *ives shadows( 5ultiplier of rayLi*ht is set to $(-(

5. Enviiroment Color is set as white(

6. Now renderer parameters( Indirect Ilumination is turn on( In 3rimary and !econdary 'ounce we need to set values of Li*htmap( 2e do this% co0 we 6ust want to chec4 level of 1ri*htnees of our li*ht( In Calculation parameters% !u1divs parameter should 1e set to 7--( !tore direct li*ht and !how calc( phase are turn on - to see pro*ress of our renderin* process(

8. Here you can see a screen of pro*ress of our renderin* process(

9 :nd another(

9. :nd here you can see rendered ima*e(

2. 10. )o increase /uality of our Li*htmap we have to increase !u1divs parameter to #---(

## Here you can see rendered ima*e( :s you can notice /uality is only a little 1etter than in previous ima*e and renderin* time is much lon*er(

#" Now increasin* /uality of our scene( Choose Irradiance map in 3rimary 1ounce( )a4e a loo4 at irradiance map;s sets( 2e used concret sets of delone tran*ulation - and we increase :daptive amount in <5C !ampler( )han4s to this our render will have much 1etter /uality 1ut renderin* time will 1e lon*er(

#7 Here you can see final scene( It can 1e download form evermotion server: CLICK HER E

#= . :ddin* olume Li*ht( In this case we have to switch render to scanline and scene shader to standard ma> material( In shadows we choose !hadow 5ap( In render common paremeters we choose ?orce "-!ided( Ne>t we put olume Li*ht in :tmosphere( :nd we set olume li*ht for ,irect-# li*ht( )o download scene with olume sets form evermotion server: CLICK HER E

15. Here you can see rendered scene(

16. Now we open &I ann olume renders in 3hotoshop(

17.

Ne>t we put olume render as a layer # on &I render(

18. Now we ma4e correction of Olume layer - we delete all 1u*s 1y hand(

19. Now we add mas4 layer to olume layer and we use Clouds filter in mas4( Ne>t we chan*e this whole layer to screen( Now we ma4e correction of Olume layer - we delete all 1u*s 1y hand(

20. )o ma4e 1etter effect% on 1ac4*round layer% we choose select@@@color ran*e and usin* pi4er we choose white color( 2e create new layer and we choose !elect and ?eather with value set to #p>( Ne>t we add white color to the mas4 and controle it 1y opacity( :t the end I add 7 layers with ellipses that simulate some li*ht effects in camera lens( :nd that is all( CLICK HERE to dowload file with postproduction form evermotion server(

B. Regard !"er#$%&$' Tea#

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