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THE TOTURL DYNASTY FROM GOLD TO LOTUS mane o reorhinn THE FOUR WINDS ‘Trae Torun DeNasTy PROM GOUD To Lotus RICH WULF SHAWN CARMAN SETH MASON BRIAN YOON, FRED WAN TRAVIS HEERMANN JED CARLETON WRITERS: EDITOR: DJ. TRINDLE KATIE YATES ART DIRECTOR: JIM PINTO NATE BARNES MARIO. RIVAS RODNEY SAENZ GRAPHIC DESIGNERS: COVER ARTIST: INTERIOR ARTISTS: CHRISTOPHER APPEL, STEVE ARGYLE, DREW BAKER, BEET, STORN COOK. THOMAS DENMARK, STEVE ELLIS, JASON ENGLE, CARL FRANK, TED GALADAY, ANTHONY GRABSKI PAUL HERBERT; JOHN HODGSON, LIYN HUNTER, JAIME JONES, MICHAEL KOMARCK, STEPHANIE LAW, APRIL LEE, CRAIG MAHER. THOMAS MANNING, MALCOLM MCCLINTON, LEE MOYER, WILLIAM O'CONNOR, GLEN. OSTERBERGER, BEN PECK, ERIC POLAK, MIKE RABE, FRANZ VOHWINKEL TYLER WALPOLE, BRAD WILLIAMS CHIEF OF OPERATIONS: BRAND MANAGER: DREW BAKER MAUREEN YATES ERIC DEVLIN PRODUCTION MANAGER: MARY VALLES ORIGINAL CONCERT: JOHN ZINSER LEGEND OF THE FIVE RINGS and all elated marks are ™/and © Alderac PLAYTESTERS: ‘Aten Elmi, Alan Olson, Alex Andes J Skrabut, Angela Hares, Arthur Nguyen, Ashe Becky Anderson, Benjamin L. Noble, Brad Moenster, Brett Carlos, Brian Bates, Catherine Prikett, Catlin Mills, Chad Kindell, Charles Ether idge-Nunn, Charles Fos, Chils Burs, Chis Koch, Chelstoplter La Halse, CJ. Lesinksl, Cory Mills, Dan Moenster, Danny Pichette, Daniel Dave Ashley, David Black David Robotham, David Smith, D} Chagnon, Fd Owen-Jones, Eric King, Erin Kogan, Erol Jare, Greg Pllzimmons, Heath Hunt, amie Elizabeth Pinault, Jason Kang, jason Shafer, Jed Carleton, Jeremy Bullins, [im Hari Joe Whit, Joel Fry, John Olson, john O'Nell, Jon Schwartz, Kal yn Bayne, Ki Chang Kim, kim Hosmer, Les Fulbrook, Liza Strout, lynn Ablgren, Mate Quintard, Mark Tumer, Matt Schenck, Matt Strout, Matt Wright, Mike Scot, Mike Webb, Molly Poole, Nathan 1, Pariela A. Pettinall, Patrice Chen, Paul Hartmann, Paul aul Meador, Rob Dake, Roger Liang, Roger Winter Ryan mar, Seat CouteHer, Stephen Jobinstone, Steve DiPess, Steven Mileham, Steven Rioux, Terry Baldwin, Tom Brown, Tom Levis, Gavin Oheam, Francels Martineau The writers would like to offer their most sincete thanks to th playtesters, who went above and beyond to make this the bes edition of LSR yet ADDITIONAL THANKS: SHAWN CARMAN: Dace and all the posters from AEG's LR. Players forum, who kept reminding us of exactly how good this book should be. Thanks forall your hard work, Dace, an | hope everyone enjoys the book! Entertainment Group Inc.All rights reserved, wwwlsr:cor an TABLE OF CONTENTS INTRODUCTION Welcome to the Four Winds Sourcebook .........4 Reteling an Old Story... 00.004 ‘What You'll Find In This Book ....5 What Do I Need to Use This Book? Role-Playing During the Lotus Era 5 Characters Beyond Ranke 5 s Multiple Schools... $ Beginning At Higher Ranks 6 Shugenja and Advanced Schools ..6 Advanced Schools. B18 Crab: Hida Avenger (Bushi) «<7 Crane: The Kenshinzen (Bush) 7 Dragon: Students ofthe Tia (Bush) 8 Dragon: Student ofthe Tao (Shugenjad 8 Lion: The Kensal, or ‘Sworde-Saint” (Bushi) 8 Mantis: The Orochi Riders (Bushi or Shugenjat ° Phoenix: Dragon Channeler (Shugenjad 10 Dragon Spells u Scorplon Shadow-Hunter (Ninja) 2 Unicom White Guard (Bush) B Imperial Master of the Courts, (Couttlen)svrevsrsvere 3 Minor Clan Defender (Bushi or Shugenja) B Master of the Elements (Shugenjad 4 New Paths. 14 Crab 5 Crane 15 Dragon 16 Lion 16 Mantis E 17 Phoenix. es Scorpion 8 Unleorn 0. 19 Imperial 20 20 Minor Clans oe Renin a as GOLD EDITION Daigotsu f ‘the Oracle of the Void. ‘The War of Spirits The Imperial Heirs The Four Winds Sapa (4158-1160). ‘The Great Clans during the Four Winds Saga Role-Playing In The Four Winds Era The Crab» Clan The Crane Clan. the Dragon Clan. The Lion Clan The Mantis Can The Phoenix Clan The Scorpion Clan Pat: A Perfect Cut ‘he Unicorn Cha Year 1158, Month of the Boar (late FallEarty Winter) Year 1158, Month ofthe Rat (Early Winter) Year 1158, Month of the Ox (stia-Wintes) ‘Year 1158, Month of the Tiger (Late Winter) Year 1159, Month of the Hare (Early Spring). Aventure Hook « Important NPCs During A Perfect Cut Part lle An Onis Fury Year 1159, Month of the Dragon (otid-Spring Year 1159, Month of the (Lae Spring) Year 1159, Month ofthe Horse (arly Summes).. “Adventure Hook Important NPCS in An Onis Fury Part I Davk Ali “Year 1159, Month of the Goat spent (Mid-Summer).. ne ‘Year 1158, Month ofthe Monkey «Late Summer). ‘Year 1159, Month ofthe Rooster (Early Fall. “Adventure Hook Linportant NPCS in Dark Allies Year 1159, Month of the Dog (Mid-Fall).-- Part IV; Broken Blades “Year 1159, Month ofthe Bo ‘ate Fall) Adventure Hook - 26 26 26 27 a7 28 28 29 29 30 30 30 31 a1 32 32 33 a4 35 36 46 Important NPCS in Broken Blades Year 1159, Month of the Rat (early Winten art Vi: Fal of Otosan Uichi Year 1159, Month ofthe Ox (atidavinten) Adventure Hook: Iryportant. NPCsin the Fall of Otosan Uchi 29" 1139, Month ofthe Tiger (Uate Winter) Pat Vi: Heaven ard Earth Year 1160, Month of the Hare (arly Spring. Year 1160, Month of the Dragon (sid Spring Adventure Hook Important NPCS in Heaven and Earth Part VII: Wind of Change Year 1160, Month of the Serpent (ate Spring) Year 1160, Month ofthe Horse (Canty Summen) Year 1160, Month ofthe Goat (tit-Summen) Year 1160, Month of the Monkey (Late Sune, Adventure Fook Miscellaneous NPCS During the Four Winds Sag New Mechanics The Tsuno - Tatino Bushi School ‘Tsuno Soultwister School Soultwister Spells... The Onisu 5 The Shadowed Tower... The Four Winds Bra. Organization Centers of Powers... New Advantage & Equipment, New Eatth Spel ‘The Steel Throne The King (Trolls The Purified Stee! Throne The Corrupted Steel Throne Act The Tolls Grave ‘Act 2: The Nature ofthe Beast Act 3: The City of Night, . Epilogue F NPCs 48 “9 49 sé 3 60 ‘oo 6 a 8 90 DIAMOND EDITION srs 93 tenment. 4 Aime of Blood and ANew Emperor: ee 4 Rise of the Gozokes sme OS] The Retum of the Dark Lord... 95 Role-Playing Duriig the Rise of luchiban 95 Status of the Great Clans 36 ‘The Crabs Clan 238 ‘The Crane Clan 97 ‘The Dragon Clan 197 ‘The Lion Clan 98 ‘The Mantis Clan i 58 ‘The Phoenix Clan 98 ‘The Scorpion Clan... The Unicom Clan... 99 Part: Reign of Blood toi ‘Year 1165, Month of the Dragon (Mid Spring) or Year 1165, Month of the Serpent {ate Spring) ; 102 Year 1165, Month of the Horse (Early Summer) 102 ‘Year 1165, Month of the Goat 103 (Mid Summer... ..- Year 1105, Month of the Monkey (Late Summer), 103 Adventure Hook 104 Important NPCs During, the Reign of Blood 104 106 Patt tl: The Hidden City ‘Year 1165, Month of the Rooster (Early Fall)... 106 ‘Year 1165, Month of the Roost (Mid Fall tor ¥ear 1165, Month ofthe Dy (tate Fall) 17 Neat 1165, Month ofthe Boat (Late Fall) 108 Adventure Hook 108 Bponine nics Dung the Hidden City... 0.4... 109 10 Parti: Wrath of the Emperor Year 1165, Month ofthe Rat (Barly Winter) coon ol ear 1165, Month of the Ox (Mid Winter) § Year 1168, Month of the Th (ate Winter) 12 Adventure Hook 12 Important NPCs During Wrath ofthe Emperor us Part IV: Web of Lies 14 eat 1166, Month ofthe Hare (Early Spring. us Year 1166, Month ofthe Dragon (Mid Spring)... ae Year 1166, Month ofthe Serpent (Late Spring) 3 Year 1166, Month ofthe Horse (auly Summes) Aventure Hooke... Important NPCS During Web of Lies Part V: Enemy of My Enemy Year 1166, Month ofthe Go, (4id Summen) Year 1166, Month ofthe Monkey (Late Summ). x Year 1166, Month of the Rooster (Eauly Fal. Year 1166, Month of the Dog (otia-¥ald, Adventure 100k Important NPCs During Enemy of My Enemy Patt Vi: Code of Bushido Year 1166, Month of the Boar (ate Fall Adventure Hook. Important NPCs During Code of Bushido Patt VIIA New Path |. Important NPCs During ANew Path Miscellaneous NPCs During Blood and Enlightenment... Advanced Mako The Kha ‘The Path of Enliginenment The Shadow Dragon Golu Ninja School The Shameswards The Rain of Blood. LOTUS EDITION. Age of the Lotus Age of the Dark Lotus Way of the Crab The Kalu E (Bush) New Crab Kata Way of the Crane Daidoji Yojimbo School (Bush). i Doji Magistrate School (Bushi) New Crane Kata The Fortress of Thun Spirit Portals ? Way ofthe Dragon ...- Mirumoto Swordmaster School (Bushi)....- New Dragon Kata Way of the Lion, hoo! gine 16 116 116 116 7 19 119 119 120 121 146 147 149 1st 152 182 153 14 156 137 -Akedo War College (Bush koma Tactician School (Bush New Lion Kata. ‘The Anvil of Earth. ma. Amel « ‘The Shakuhachi of Ai Way of the Mantis The Yoritomo Shug The Tsunichi Magistrates (Bush) Mantis Sew Kibo. New Magic Items Way of the Phoenix Isawa Tensal School (Shugenjad fy Shiba Yojimbo School (Bush). The Order of Chikat (New Path) The Order of the Bent Knee (Advanced Schoo!) Way of the Scorpion ‘Yogo Shugenja School New Scorpion Kata Way of the Unicom, Shinjo Bushi School... Shinjo Scout Schoo! (Bushi) ‘New Unicom Kata, The Daisho of Water Shuriken of Serpents Way of the Imperials ‘The Yumi of Fire Toturi Bu Way of Eye of the Emperor 160 61 162 162 163 a School. 164 165 i166 u67 167 168 an 172 im 74 1%6 76 179 179 180 181 181 182 182 183 184 184 Gong of the Righteous Emperor 184 The Imperial Standard, New Skill... Ichiro Bushi Schoo! (Badger Clan) Komori Shugen (Bat Clan) Teonbo Shugenja School (Dragonily Clan) School Morito Bushi School (Ox Clan). Suazume Bushi School (Sparrow Clan) Kasuga Bushi Schoo (ortoise Clan), ‘Way ofthe Shadowlands Daigotsu’s Legion (Bushi) ‘Way of the Emperor New Shadowlands Kata The Path of the Lotus Player Vote 184 187 187 187 188 188 139 189 189 190 191 192 192 192 192 — 2.50 = x e i o Zz Z z a INTRODUCTION Welcome to the Four Winds Sourcebook The book you holdin your hard is one of the most ambitious undertakings inthe history ofthe Legend ofthe Five Rings Role. Playing Game. The Four Winds sourcebook s a comprehensive volume covering roughly nine years of Roksgan’s history and continuity, Fans ofthe Le (CCG) wil find these contents familia, This book presents an avervicw of the popular Gold and Diamond Edition story ares anel sets the stage for campaigns In the brand new Lotus Ea tion, Ths book s divided into chapters by these story arcs, The Gold Eaition storyare covers the tragle death of Emperor Totui J. the ensuing struggle for succession aniong his children, and the rise of a new Dark Lord, Daigutsu, The Diamond Ealtion ompasses the escape of the infamous Bloodspeak: dof the Five Rings Collectible Card Game , luchiban, and the rise of the lemental Keepers. Lotus Eaton, the thitd part ofthis sourcebook, isan entirely new beast. Leger of the Five Rings has always prided itsell on its playerdiven storyline, and the fate of Lotus Faltion is perhaps the most dynamic example. At the World Champlon: ships at GenCon 2005, the faction played by the winner will etermine which clan plumb the seerets of enlightenment and hhecomes the Keeper ofthe Five Rings 1a player supposing the Shadowlands should win, the secrets of enlighten ‘ent will be lost, heralding a dark age for the Empire. [At the time this book {8 baing written, the ultimate fate of Lotus Edltlon Is unknown, whieh poses an interesting problem. ‘The Empire stands ata crosstoads. How can we write of what is tocome when we do not knovt whsh path the players wil take? ‘This is, of course, « problem éamiliar (9 GMs, A Game Mat ‘must plan out his eampaign and adventures in advance, never nosing how the players will embrace the challenges he offer, ‘or i they will even encounter them at all. So itis with Lotus dition, Thus the third section of this book Is a suggestion of things to come, and a description of those elements of the sto: yi remain constant whether or nt enlightenment is of the Lotus spline tha forgotten, Possibilities are offered for both the 4 and the Age of the Dark Lotus. The final section of tte book s therefore a glimpse of things to come, offering possibilities for ‘vo different possibilities in the Erapire's (ture Reitelling an Old Story This book follows the pattem of previous books such as Tine of the Vold ard The fidden Emperor. whlch also desedbed major $ in the CCG and translated them into statistics ad hooks (or the RPG. While the idea of playing through he Fall of Otosan Uchi or the Rain of Blood may seem exciting for some, eller might question why they would wish to patlepate in a story when the pre-ordained This i a problem only ifthe GM allows ito be, The players shoul! never fel as ifthey axe simply bit pans Insomeone else's story, orthat their actions wil have tellect on the outcome ofthe stor. Theeventsand Information here are guidlines, but they are by no means the final word. The GM is encouraged to take what ts presented here and manipulate itas much as hee desites. Perhaps in your version of the Gold Eaition story, the players discover the trl about the Shadowed Tower aind expose ts secrets to the Scorpion Clan. In your Diamond Fallon campaign perhaps Ie was a player, not uch! Katamari, who took up the mantle ofthe dhe means by which Doomseeker and discover. Tuchiban would be defeated, Ifthere is ever a dispute between the canon chain of events and a more interesting and engrossing path, never hesitate to diverge fiom canon, Your game is, ard alwaye should be, uit nately your own. The playercharacters are the rue heroes, and while they should certainly have a sense a part of flanger Empire, they should never feel as thelr actions have fo signiscance What You'll Find In This Book Tis book 1§ divided Ivo four mate chapters. This Invodue- tory chapter presents a Wealth of mew mechanical options for character customization, These include rules for highly ad- anced characters (beyond Insigat Ranke 5), Advanced Schools that grant unique Techniques ard abilites to these characters, land New Paths which offer divergent paths of advancement for young and old characzes ale. Many of these rules suere ‘options in previous editions of the game, but they have been polished and updated for Third Eation. You might recognize afew Techniques from Second Fain, but many st ently new. The folowing three chapters each sovera differen period in History, divided by the CCG story ave tiles. These chaps ate futher divided into sections by’ the names of the original CCG Expansions, Each of these sections contain detailed timeline, fiction, adventure hooks, and sinistics for important NICs ac tive during that period. Each of these chapters also concludes With a ection that introduces new mechanial options such as Sctiols, lems, NPC enemies, and other elensents that are si nificant during this time period, What Do | Need to Use This Book? the past, lage canspalgn soureebooks such as this could be aunting die to the sheer numberof previous sourcebooks they iew upon. Special care has been taken to make this book as selé-contained as possible, All NPCs and other mechanics rely solely upon Information tn this book arid in the Thiet Eton rulebook. In cases where schools andl other options from pr vious sourcebooks were particularly appropelate, such options are presented in a sidebse: In this way, players who have ac 285 10 al ofthese older sourecbooks can take advaniag them, but new players are not left feeling that their experience Ts somehow incomplete Role-Playing During the Lotus Era any terclan conflicts continue into the Lotus ea. Relations between the Lion and Crane simmer with the tenstons of aml: Jennium of conflict, and the war benween Phoenix and Mantis Sontinucs: The strugsle between the Shogun and Emperor is Also very Important during this period, though atthe beginning thiseonflct is mainly political. ts the party unified tn is support ‘fone the Shogun or the Emperor, or ft dviled? Just as inthe Four Winds Era, pany loyaties ean present interesting dysan Jes and roleplaying opportunites THe question of enlightenment is also Important cluring this period, and can very greally depending on whether or not en lightenmentis lost. Ina Dark Lotus eampalgn, finding the velu= ‘epers anid retutning Shinsels lost wisdom to the Empite ccan be the focus of a campaign. na Lotus campalgr, pethap ‘one or more ofthe player chatacters have received the new en: lightenment, and see ic. as thelr duty to spread thelr wisdom to the The threat of Ulsku inp Kokulin, offer a more radio Dooms (or simply deal with their repereussions) and Lath kuin’ followers can hecomte a major campalpn focus wing Dooms and theie prophet, villain. Seeking to prevent the A\ note on Non-Player Characters (NPCs) ‘A number of Important NPCS In this book develop “throughout the eourse of the sory, geining sills and ables ust as a player characters a Thi stemmesented in ther statistics, wilh the characters level of sil atthe begining of the Lotus slory are given in brackets. Bor example, a character that begins Gold as a Ranke? Akodo Busi but begins Lotus as a Rank 4 Akodo Bush! woul have his Sctoo! Rank descrited s follows: “Akodo Bushi 2 [4] Characters Beyond Rank 5 Thiel Edo ext res ox plying evar of one Tigi Tusk e bu nol of fe woo eee ater oy 08 rani arent enough fr ever hon campalg, Meanie characters, creating starting characters above the normal maxi- run ag eae con he pelsata el eee eee eee eee nares ite He GN need NPCs of tu npr power and Multiple Schools. ‘With the exception of shugenjs, any characters who proceed be yond Rank 5 and do-not have the Multiple Schools Advantage ‘must ace the fat that their orginal school no longerhas anything to teach them. This places non-shugenja ata disadvantage. ———E——ee NOLL AGOWLNI INTRODUCTION ‘Any non-shugenja character who reaches Insight Rank 6 and has a total of ve Rank Techniques from single school may therefore gain the Multiple Schools Advantage free of charg, This Advantage may only be applled to another of his dan’ schools (or a ronin school ifthe character isa nonin). 1 the character wishes to advance in a school not aered by hs clan, hhe must purchase Multiple Schools normally. Alterately, a character who meets the requirements may Instead choose to enter an Advanced School, a character option described inthis chapter Beginning At Higher Ranks Beginning at Ranks above § isnot recommended fora numisr of reasons, nol the east of whichis that itundereuts the feeling of accomplishment a player enjoys when lpitimately progress- ing to that level, Nevertheless, some GMs and players enjoy staing with highsevel characters, 0 a fe guidelines fll. Third Editon gives options for creating characters above In sight Rank 1, but a character intentionally crated to have the most Insight possible will easly outstip a balanced character of a character that purchases many Advantages, given ecyal amounts of experience. This s intentional, as Insight is not the final arbitrator of character wowth in LAR. However, it ean be less fun to play a character with drastically Lower Insight than one conta, AU higher Ranks, it becomes even more dificult to assigna setamount of Experience Points that would produce ientcal Insight Ranks across the board. Ii the GM does intend for characters to stat at very igh Ranks, a general rule of thu sto stat fromthe minim I ight required for a particular Rank and work backward. Rings should account fer toughly twothieds of « chatacters Insight, with the remaining third coming rom Skills, This estimate does ‘ot take into account sight Bonuses gained fiom Mastery Lev ls, which vary wildly from one character to another. Beyond Rings and Stils, a character being constructed i this manner should reelve approximately 10 experience polnts per Insight Rank tobe spent on Advantages or neous benchs (such as Kata or Kho). For example, if you wanted characters to begin at Rank 6, you might begin with 255 Insight @50being the minimum for Rank 6). Such characters would have roughly 160 Insight fom the sum of their Rings and 85 Tosi fom ranks in Sills Such characters would also receive Exper Points to be spent on purchasing Advantages and other benefits, These Experience Points should not be used to im prove any other statistics, and would be lost Wf not used during sharacter creation ‘This system is open to abuse, as characters can obtain high Rings and Skils more easly than they could through normal evelopment, The GM must approve all characters and make certain there Is nothing parila unbalanced ther miscell Advanced Schools Advanced Schools allow a character to progress past the normal five-rank schools, and add depth, power, and va rienced characters. Each Advanced School feature method of training practiced by a Great Clan that goes beyond the normal tining of a bushi or shuenfa school, Advance ‘Schools feature powerful Techniques, and attendance is by In vitation only. a character meets the requltements ofan Advanced Scheot, and is invited to attend that school, he can immediately begin training as soon as he gains enough Insight to learn a new tech nique ox im the case of a shugenja, nerease in Rank Instead of ‘galnlng a new Technique ot spells from his onglnal School, the acter Instead gains the fist Rank Technique from his new school. All previous Rank Technigjues are: permanently frozen id School Technique refers to a student's “Schoo Rank only the School Ranks in the Advanced School count. Example: Hida Teubaru attended the Flide Bush Schoo! tough Rank 4 and pesformed admirably. The sensels of the Fda Avenger School invite him to siudy st their school, and Hida Tyubaru accepts. When he reaches 225 Insight, he may Jearn the Hida Avenger Rank 1 Technique after montls of prnc= tice. His Hida Busi School Rank is permanently 4, and can never be raised again, though his Insight Rank is now's, The GM should Keep in mind that Advanced Schools ate very selective about those with whom they share theit secrets. A character who meets the steep requirements of an Advanced School may not be considered for Gaining unless he has sul ficlently impressive reputation. The GM always has the fal word regarding whether a character will be allowed Advanced faining, but it Is recommended that no character with an tn= 1 Rank of2 or ess enter any Advanced Schools, This possible for a character t0 be invited to a school ofa other elan. These schools showease talent ad ability more than political leverage, though most ofthe alumni tend to be from the ‘appropriate clan. Simply put, a student of an Advanced School Is expected to be loyal to his school and sensel jst as he Is loyal to his clan. This ean produce a conliet of interests that 2 samural would rather avoid. For this reason, some samurai ‘deny invitations to Advanced Schools oulside of thelr avn clan to avold potentially sky questions of uty Shugenja and Advanced Schools Fntering an Advanced School that is yearel for shugenja does hot impede a shugenjas understanding ofthe kam A shugen- Ja’ effetive School Rank continiss to instease in repels (0 casting spells as hls rank inthe Advanced School yrows, i the Advanced Schoo! is a shtigenja school. Unless specifically stat ed by the Advanced Schoo, you pain no Afily or Deficlency for entering an Advanced Schoo), but retain any nity or De- ficiency formerly asquted. Crab: Hida Avenger (Bushi) he Avengetsave the Crab’ elite heavy infantry, wanrors skilled freeambating the beasts ofthe Shadowlands, The Avengers ein bey he character alts most appreclated by the fas tough and Ineleiatigable as the rab samira ‘These legendary aearfors Carpenter Wal jtsell The Avengers continue fighting against Impossible adds, taking blow upon blow without alering ‘The Avenger hasan intimate knowledge of the Shador land knows the quickest way to dele ures, Though he is primasily skilled in fending off the Shad: fwlands, In times of war the Hida Avengers are aaiong the Fist (Ga forces to smash Inia the opposing army. “The Avenge: School shares the mindset of the Hida Bushi Schoo), and a great majority ofthe Avengers are H fajoiy of the Crab Clan Champions have been gia the Hida Avenger School. However, the Hica Aver accept those who meet its standards, even if they clan, The ew Kun Which Hunters that have joined the Avenger School have had their exploits masked down, few ronin wi proved their valor on the Wall have been deemed ‘worthy to join their ranks, though they are always fist offered fealty tothe Crab. many Shadosslan ds crea sense ‘are out of REQUIREMENTS Rings/Tralts: Earth 4, Water ‘Skills: Defense 5, Lore: Shadowlands 5, any nyo Weapon Skills at 5 Advantages: Strength of the rab Hands ‘Other: You must emer the Shadowlands alone ancl return Whe Read ofan opr, on, or other Shadeland beast no Smaller than a man, Sou may walve the requltement of the Strength of the F Advantage by increasing all SEI requltements by one. TECHNIQUES RANKL: WRATHORTHECRAB th The Avenger can slip the blows of Shadowlands ercatures ancl administer terrible strikes in return. Any

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