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Alien Breed 3D 2: The Killing Grounds (AGA)

1996 Team 17

Manual
Captain Reynolds, the sole survivor of the Osiris hybrid break out, had been floating in space for weeks when the Earth Force Battle Cruiser heard the Escape Shuttles distress signal. With the Osiris complex destroyed and cruiser now making its way back to Earth, Reynolds lay unconscious in a high security medical unit. The Shuttles distress signal , however, had not only reached his saviours.... A huge dark shadow moved silently across the river of emptiness that is space. Progressing slowly toward the battle cruiser, using a cloaking system, making it invisible to sensors and tracking devices. Its vastness dwarfing one of Osiris many moons. In its relentless, silent orbit around the dark side of the planet, advancing mercilessly on its intended prey, having closed in on the cruiser the shadow lunged forward. Reynolds awakes in the unfamiliar surroundings of the battle cruisers, medical unit. His head still spinning he looks around, everything is silent. He moves out into the corridor to find the outside door lock has been shot out, isolating the medical bay. An unholy beast/like shriek echoes from the distance, Reynolds mind flickers with remembrance. The body of a dead soldier draws Reynolds attention. Reynolds face drains of colour with past memories he retrieves a pulse rifle from the corpse and glares into the dim distance... The nightmare starts once more. MACHINE REQUIREMENTS. 2-2 pixel rate, low resolution game Requires an AGA Amiga with 2MB of RAM. 1-1 pixel rate, high resolution game requires an Amiga with 4MB of RAM, preferably 030 processor or above and contains many features not present in the 2MB version. LOADING THE GAME To run AB3DII from the game disks place disk one into you disk drive and power up your Amiga, insert disk two only when prompted and follow all on/screen instructions. INSTALLATION TO HARDDRIVE To install AB3DII to your harddrive place disk 2 into the disk drive and double click on the game icon, follow the on-screen instructions. If your machine has only 2Mb of memory it is advisable to boot with no start-up sequence, this is done by holding down both mouse buttons when powering the Amiga and clicking on the Boot with no start-up sequence option. THE GAME You play as Captain Reynolds. After escaping the onslaught Osiris Complex you find yourself aboard the battle cruiser. of the

You must make your way around to discover what has happened to the crew. How the breed had managed to get aboard, then follow your Instincts to take you to strange new environments. Each level has a specific task or mission to fulfil, with each successfully completed level you gain more knowledge of the Breeds overall objective. MAIN SCREEN Options are as follows Player 1/2 option Play Game Control Options Game Credits Default being one player Starts your game Redefine keyboard operations List of mission personnel

Load/Save, Brings up a menu allowing you to load or save your game status. To create a save disk backup the second disk (the level disk) and save/load from and to this back up disk. This option is only accessible after finishing or before starting a level.

TWO PLAYER MODE. Link two Amigas using a serial lead, one must choose the option Master and the other as Save, any level up to, and including, the level loaded on the Master computer can be selected for the two player game. LOOK OUT FOR COLLECTABLE ITEMS (in the game stupid) Medi/pack Ammo cartridges Weapons N.B. There are many items that you will need to collect as part of level missions or tasks, a description of each item will scroll across the screen when it is collected. AUTO MAP 2Meg version - Press Tab key to activate, this will pause the game and bring Up a map of the level you are playing, but only the areas you have uncovered will be displayed. 4Meg version - Press Tab key to activate, this will overlay the game screen with a map, zoom in and out with the F1 and F2 key. Move the position of the map by use of the Numeric Keypad as detailed in the controls section. ANTI-GRAV PACK In later levels you will find an Anti-Gravity Pack, you must find various fuel terminals to power the pack, beware as it only remains activated for a few seconds so use it when you really need to. To activate the fuelled Anti-Grav Pack press the 0 (jump) key on the numeric keypad. CONTROLS The keyboard options are fully re-definable, the default values are as follows. Arrow keys: Move forward Turn left Move backwards Turn right > " ? / D L } ] @ #

Side-step left Side-step right Duck Look behind Look up Look down Operate door/switch Fire Run Force side-step

Space bar Right alt Right shift Right amiga Tab : ; P F1 F2

Activate Auto-Map Center View Pause Zoom In Auto-Map (4mb only) Zoom Out Auto-Map (4mb only)

F3 F4 F5 F6 ESC

Surround Sound Toggle Lighting Effects On/Off (4mb only) Last Text Message Recall Rendering Quality Toggle (4mb only) Quit

NUMERIC KEYPAD CONTROLS 7 8 9 4 6 Scroll Map View

1 2 3 5 + 0 Centre On Player Enlarge screen Reduce screen Jump Anti/grav Thruster

OPERATING SYSTEM SELECTION J Joystick/Joypad K Keyboard M Mouse U Unix (right ;) ) WEAPONS You start the game with a double barreled shotgun that you find in the in the medical bay when you begin your quest, as you make your way around the game you will be able to collect more powerful weapons. These will be displayed as a number in the weapons panel on the screen border layout. The weapon can be selected by pressing the equivalent number key on your keyboard. Using the flipper on the joypad toggles the available weapons. --Typed by Shock/Crystal For more Amiga documents, visit www.lemonamiga.com

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