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agile or dead
agile or dead
change accelerating
increasing impact of digital/online
time to react decreasing
change accelerating
predictions
trends
stories
increasing impact of digital/online
changing organizations
experimentation
agile blueprint
the “so what?”
agility means understanding and
capitalizing on change
ibm
apple
cisco
facebook
pixar
hulu
zappos
or your business can simply try to
react to change, to keep up
first, a brief digression
us navy
lockheed martin
arcade games
video games
second life
annenberg school for communication, usc
emi music
entrepreneur, board members, advisor
big, complex orgs
us navy
lockheed martin
arcade games
video games
second life
annenberg school for communication, usc
emi music
entrepreneur, board members, advisor
(I mention these to establish my
non-hippy cred before talking
about communities and
collaboration)
small, agile
us navy
lockheed martin
arcade games
video games
second life
annenberg school for communication, usc
emi music
entrepreneur, board members, advisor
common themes
•mobile
•email
•sms
•social networking
•twitter
do you regularly
•post to a blog
•update your status
•play online games
•spend time in virtual worlds
know anyone who
still prints out email?
tell them the asteroid is coming
change accelerating
predictions
trends
stories
predictions
disclaimer
predictions are hard
(especially about the future)
partially because
we’re poorly wired
for long-term predictions
we predict linearly
starting from a few data points we
can’t help but linearly extrapolate
starting from a few data points we
can’t help but linearly extrapolate
starting from a few data points we
can’t help but linearly extrapolate
reality is exponential
or, more correctly, innovation
drives exponential changes
so what we thought was a linear trend was
actually the early part of an exponential
so what we thought was a linear trend was
actually the early part of an exponential
resulting in less short-term change,
but greater long-term change
(perhaps causing us to ignore the trend)
so we get clobbered later
fairly predictable sequence
fairly predictable sequence
“bob is
telling us
something”
fairly predictable sequence
“nothing there,
fire bob”
fairly predictable sequence
•Moore’s Law
•communication diversity
•radical changes in cost structure
moore’s Law
18-month doubling is
more than you might expect
10 years means 6 doublings
so 64
times
cheaper, faster, longer lasting
1-2 orders of magnitude
64x is hard to imagine
64x is hard to imagine
64x mips,
same size
64x is hard to imagine
64x mips,
same size
64x is hard to imagine
64x smaller,
same perf
64x is hard to imagine
64x cheaper is $3
more broadly, anything with a
computational or connection
cost constraint,
i.e.
•storage
•data transmission
•CPU processing time
is getting
much cheaper,
much faster
than you think
4,000
2,000
1,000
0
1998 2000 2002 2004 2006 2008
changes happening so quickly,
exponentials catch each other
100
75
50
25
0
1999 2001 2003 2005 2007
100
75
50
25
0
1999 2001 2003 2005 2007
storytime
some examples of moore’s
impact already on
music
media
marketing
music
revenues peaked in 2000,
generally declined since
pre 2000
post 2000
direct result of moore’s law
driving decreased costs and
increased connectivity
Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Napster
Recession begins
Revenues decline
iTunes
Guitar Hero
EMI goes DRM free
Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Napster
Recession begins
Revenues decline
iTunes
Guitar Hero
EMI goes DRM free
Revenues peak
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Napster
Recession begins
Revenues decline
iTunes
Guitar Hero
EMI goes DRM free
1851
101 pulitzers
1.5m circulation
$4b advertising
(1999)
versus craig
and some free stuff
1995
0 pulitzers
sf classifieds
incorporated
(1999)
this should be easy
craig’s as threatening as
and seal problems
are easy to solve
so we’d expect
craig nyt
what really happened?
nyt craig
2008
advertising down 63%
2008
2008
#1 classified ad service
advertising down 63%
30 million ads/month
and
“little interest in Despite $500m
maximizing profits” from nyt.com
“customers” only becoming more engaged
second life
what is second life?
a user-generated virtual world
game-like technology,
but not a game
3d, persistent web
blending virtual
and real
built by a multinational,
gender-balanced audience
user generated content
4,000
2,000
1,000
0
1998 2000 2002 2004 2006 2008
100
75
50
25
0
1999 2001 2003 2005 2007
what technologies are they
bringing into the workplace?
second life?
skype?
facebook?
twitter?
gmail?
are you trying to run a
closed desktop ecosystem?
(good luck)
customization and remix culture
second life
music
which demolishes the b2b/b2c distinction
in a remix world, where are the real
boundaries of your business?
maybe they aren’t where you think
edge of
company?
are communities reviewing,
recommending, or reselling?
edge of
company?
are communities remixing?
edge of
company?
where could you put the line?
edge of company?
if customers are acting as partners,
need to recognize it and act on it
partners require different levels of
trust, support, engagement,
information, etc
if they to succeed
benefits if you do collaborate
75
50
25
0
1999 2001 2003 2005 2007
100
75
50
25
0
1999 2001 2003 2005 2007
technologies driving
communication and collaboration
at a distance
twitter
second life
facebook
flickr
(see, e.g. Iranian Elections)
but is there a dichotomy lurking?
globalism versus niche
customers are more
engaged, connected,
and powerful
than ever before
reduced costs, increased capabilities
lead to my favorite non-word
“nichification”
“nichification”
the act of creating multiple $0 billion
markets from few multi-billion dollar
markets
(recall Craig v. NYT?)
starts from “long tail”
this is usually a search
and inventory discussion
especially in hit driven industries
hits
everything else
but, the basic power-law
curve applies elsewhere
long tail communities
sorted by size of community
mass market
niche
or by targeting requirements
untargeted
highly targeted
niche communities
(due to lack of scale and need for targeting)
are rarely well served
so in our moore’s law world,
what’s a niche to do?
they serve themselves
fragmenting/ignoring
the mass market
along the way
so even while technology
connects the global economy
communities within that global ecosystem
can use the accelerating capabilities to
customize based on what they want
this inverts how value is determined,
taking it away from producers and
suppliers and moving it into the
communities themselves
since no one else effectively targets
them, they will target themselves
(which can be a good thing)
(if you can move quickly enough)
time to react decreasing
reduced barriers to entry
innovation
convergence and collaboration
reduced barriers to entry
what stops people from trying?
risk
(monetary, experiential,
reputation, legal, or otherwise)
moore’s law
is radically reducing the capitol
requirements to try
lots of experiments
inexpensive learning between tries
you want long tail innovation
otherwise it’s monkeys and typewriters
instead of exponentials
(more on experiments in a moment)
(again, we can ask the automakers)
us automakers toyota us suppliers toyota suppliers
•buying?
•discovering?
•using?
•talking about?
•complaining?
•finding competitors?
doing
think want
reality
and the impacts can be rapid and far-reaching
are you using this data?
but a word of warning:
both of the following statements are
100%, completely, incontrovertibly true
customers know exactly what they want
changing organizations
experimentation
agile blueprint
changing organizations
more challenging than
anything else I’ve talked about
there is no description of
cultural transformation that
captures how difficult it is
because it is hard to be fearless
particularly to lead fearlessly
leading across discontinuities hard
problems with latency
• experts and stars build their reputation before the
change but need to operate in the next
• sometimes, experts are surfing a larger trend, and aren’t
actually rockstars
• or, the world is different, so expertise no longer applies
was this growth due to
skill or an externalities?
does prior performance
help you now?
are you bold enough to admit
you aren’t the best leader?
facebook friends
youtube views
twitter mentions?
google search count
average customer support wait time
revenues
(imho, social media alone not that interesting,
social media + action very interesting)
facebook friends
youtube views
twitter mentions?
google search count
average customer support wait time
revenues
the good (and bad) thing is that nearly every
online/digital activity leaves some record
are you ready for terabytes a week of data?
building agile organizations
expect engaged customers,
more data about them, more
diversity of communication, and
the need for more agility
eureka moment for me when
i realized that
marketing = product development
to a programmer
product development is all about creating
something customers will love
market understanding
customer needs
analytics
so, bring agility to entire cycle
product
marketing customers
creation
recognizing that your
customers are increasingly
engaged and empowered
product
marketing customers
creation
which means you had better be
able to detect the changes and
respond quicker than competitors
product
marketing customers
creation
first, kill all the silos
product
marketing customers
creation
if product developers need permission to see
customer data or talk to marketing, you are
introducing delays you can’t afford
product
marketing customers
creation
think about how to blend
traditionally separate services
community
marketing
management
customer
support
agile development comes from the
software world, but the ideas are
broadly applicable
agile development means