!ntil %( t# 2!ne %&'( Designers in c#arge of project: .ar3 Add/ 4 ,elina De La .otte THIS PROJECT IS AVAILABLE IN LARGER FONT SIZES, ON COLOURED PAPER AND VIA THE COURSE TUMBLR SITE. Miskin Arts 5nits: 5nit: '% Comp!ters in Art and Design 5nit: '6 Colla$orative 7or3ing in Art and Design Relevant Departmental 8otes: Assessment throughout this course is essentially formative; designers can re-visit criteria to arrive at their final assessment grades. Your personal blog is regarded as part of your work and will be marked accordingly, alongside your sketchbook. Evidence: This will be in the form of sketchbook work, research, photographs, sketches, sketch-up! Tumblr, team participation and final e"hibition. 9rading criteria: #ass $ %erit $ &istinction are attainable. Englis# and .at#s: This pro'ect will include functional skills in (nglish and %aths. #lease bear in mind your industry re)uires elo)uent use of (nglish and accurate use of figures, to which end, the continuing development of these skills are firmly embedded inside all your work. 8ote on cop/rig#t and plagiarism: This process will re)uire independent research. *opying from the internet and additional sources is not appropriate and violates copyright and will be classed as plagiarism unless fully annotated and credited. You must make your work your own. +e need to see that you have an understanding of the areas that you have researched. *opying work directly from A,Y source will not be tolerated. -f you )uote A,Y e"isting material you must put it in )uotation marks and in brackets, attribute the source $ author. .or e"ample: :Cop/ing is c#eating; (Ro$$ie .c9ovan+ %&'3+ .is3in T#eatre) .or a more in depth analysis of what is re)uired refer to the E"#i$ition Design %&'( Tas3 9rids on the following pages. Brief .or this pro'ect both year groups are re)uired to work toget#er in order to e"hibit the final ma'or pro'ect work of the final year students. As there are only three working weeks for this pro'ect all research, design ideas and development needs to be completed in the first week. The second and third week is devoted entirely to e"hibition build and individual team revisions on the graphics, website, e"hibition design and promotion of the e"hibition. <verall -n many creative industries, designers are re)uired to e"hibit their work to other specialists and creative practitioners in order to raise the profile of their work. +orking as a team, you will need to assign team leaders assigned for particular roles covered within this unit. i.e. e"hibition build, graphics, website design and promotion!. (ach team leader will then report to the course leader lecturer! at the end of each day. You will need to research how creative practitioners e"hibit their own work and apply these principles to aid the second year/s final e"hibition= >ndivid!als )ill $e mar3ed on t#eir team )or3 and individ!al folders= .ar3s )ill $e lost $/ individ!als not seen to $e contri$!ting f!ll/ to t#e team effort or presenting a jo!rnal of )or3= Professional Practice: #lease be aware that you will be putting professional practice into action within %iskin Arts, which is a professional environment in which you are effectively being given the opportunity to publicly test your skills and gain creditable industrial e"perience. 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts 9lossar/ of terms: To aid in the development of your 6design/ vocabulary a full glossary of terms will be handed out at the beginning of this assignment. 7#at /o! need to do: (in no partic!lar order) 8<TE: referring to /o!r 3D co!rse #and$oo3+ follo) t#e design c/cle+ consistentl/ appl/ing notation in /o!r jo!rnals+ to address t#e follo)ing: ': Know abou !" nau#" o$ %o&&abo#a'(" wo#)'n*, b+ %#''%a&&+ ,"ba'n* !" nau#" o$ %o&&abo#a'(" wo#)'n*, w'! ,"a'&", "-a./&"0 o$ '00u"0 0u##oun,'n* 0u%! /#o1"%0. You will be placed evenly in specialist skill groups by your second years. Then, read and analyse the brief highlighting and annotating the key areas, developing a clear time-management plan for each specialist group. (vidence your use of shared ideas generating purposeful research techni)ues to identify a final 6themed/ concept for development. You will need to describe, e"plain and critically debate the nature of collaborative working, with detailed e"amples of issues surrounding the pro'ect. 7ecord 'oint decision making, concepts, finances, resources, materials, time management, leadership and roles etc. ,ote these findings in your folder, record, film or file. 2Un'3 45346P4, M4 7 D48 93 B" ab&" o /&an an, .ana*" a %o&&abo#a'(" b#'"$, b+ %o./#"!"n0'("&+ /&ann'n* an, .ana*'n* a #"0/on0" o a %o&&abo#a'(" b#'"$. 8aving defined your theme and title for the final show, you will now need to work )uickly within your set teams, deciding on leadership and agreed processes. (ach team is e"pected to comprehensively plan and manage a response to the brief. -n your group file, evidence how you plan to use and manage your remaining time in order to reach a successful outcome by the given deadline. Your focus should be the design and build of the e"hibition to a set theme, cost and timescale, whilst working collectively to bring the final concept together in the final week. 2Un' 45396P9, M9 7 D98 :3 B" ab&" o /a#'%'/a" 'n a %o&&abo#a'(" b#'"$, b+ '.a*'na'("&+ $u&$'&&'n* a %o&&abo#a'(" b#'"$, ,"("&o/'n* !" /o"n'a& o$ o!"# %o&&abo#ao#0. You will need to show that you have participated and effectively fulfilled the brief, imaginatively, developing the potential of others in your team. *ommunicate your ideas within your teams on a daily basis, by keeping records of meeting minutes and 'oint decision making etc. (ach team will need to show visual and written evidence of group participation. Throughout the process and at appropriate stages!, test your ideas against the opinions of others. 9eep a record of all the opinions and comments gathered in your group folder. 2Un' 453:6P:, M: 7 D:8 ;3 Un,"#0an, %o&&abo#a'(" wo#)'n* ."!o,0, b+ %#''%a&&+ "(a&ua'n* !" "$$"%'("n"00 o$ own %o&&abo#a'(" wo#)'n* ."!o,0 w'! 'n$o#.", %o.."n on #"&"(an "-a./&"0 $#o. "-/"#'"n%". 7eview and purposefully$critically evaluate the effectiveness of your own collaborative working methods. 7eference relevant e"amples, with informed comment from your e"perience. 7efer to your own records, response of your team, other peers, tutor feedback and visitors to the show. &iscuss the strengths and weakness of the pro'ect, with how issues were solved= 2Un' 453;6P;, M; 7 D;8 <3 Un,"#0an, !" /o"n'a& o$ ,'*'a& .",'a 'n %on"./o#a#+ a# an, ,"0'*n /#a%'%", b+ ana&+0'n* ,'*'a& .",'a 'n %on"./o#a#+ a# an, ,"0'*n /#a%'%". -n terms of research, you will be e"pected to undertake a comple" analysis of the potential of digital media and use the findings to inform your ideas into digital outcomes. .or this, you will need to analyse other e"hibitions, e"hibition designers and digital artists, applying your understanding into your own design ideas and final 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts e"hibition concept. Your analysis will show a greater sense of understanding and confidence in reaching in- depth conclusions. 2Un' 493;6P4, M4 7 D48. =3 B" ab&" o 0"&"% .a"#'a&0 $o# ,'*'a& "-/"#'."na'on, b+ %a##+'n* ou '.a*'na'(" "-/"#'."na'on u0'n* .u&'6.",'a "%!n'>u"0 an, /#o%"00"0 'n,"/"n,"n&+. 2Un' 493;6P9, M9 7 D98. .rom your research on e"hibition design and designers, you will then be re)uired to develop ideas, demonstrating in depth understanding and application of sketch up , %aya or Auto*A&. &evelopment will be consistent and innovative reflecting on creative decision making. You will need to demonstrate that you have a clear understanding of the benefits of using both traditional thumbnail sketches! and digital techni)ues in combination. ?3 B" ab&" o /#o,u%" wo#) u0'n* ,'*'a& a# an, ,"0'*n "%!n'>u"0, b+ /#"0"n'n* 0o/!'0'%a", an, '.a*'na'(" ('0ua& ou%o."0, 0!ow'n* 0o/!'0'%a", u0" o$ ,'*'a& a# an, ,"0'*n "%!n'>u"0. .or this task you will be re)uired to produce and present outcomes that demonstrate an ability to work confidently and independently with :& modelling packages and digital media. You will need to e"plain your stages of digital design, annotating your techni)ues applied. You will need to show an informed understanding of traditional and digital techni)ues, referring to the positive and negatives of both. ;utcomes presented will demonstrate creativity and an imaginative approach to communicating ideas through digital work. 2Un' 493;6 P:, M: 7 D:8. #resentation for overall final assessment: .onda/ 1 2!ne %&'( at midda/=
7#en /o! s!ccessf!ll/ complete t#is project /o! )ill: 5nit '%: Comp!ters in Art and Design < =nderstand the potential of digital media in contemporary art and design practice > 0e able to select materials for digital e"perimentation : 0e able to produce work using digital art and design techni)ues 5nit '6: Colla$orative 7or3ing in Art and Design < 9now about the nature of collaborative working > 0e able to plan and manage a collaborative brief : 0e able to participate in a collaborative brief ? =nderstand collaborative working methods. ?e/ ,3ills: 5iteracy, numeracy and -*T. Essential reading: ("hibition &esign @8ardcoverA &avid &ernie Author! ("hibition &esign #ortfolio! @#aperbackA #hilip 8ughes Author! 0asics -nterior &esign: ("hibition &esign @#aperbackA #am 5ocker Author! 7e$sites: http:$$www.enviB.co.uk$ http:$$www.e"hibitionnews.co.uk http:$$www.e"poabc.com 2o!rnals: (vent &esign, 5ighting magaBine, 0lueprint magaBine, -con magaBine, &esign %agaBine, (co &esigns Note: Please take advantage of the library within your main teaching area as many of the learning resources are specific to your assignment. 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte E"#i$ition Design %&'( Tas3 9rids 5nit '% : Comp!ters in Art and Design Miskin Arts >.P<RTA8T: T#e follo)ing are TA,?, (2rading and assessment criteria in $old, tasks in plain te"t) TA,?, To gain a Pass: TA,?, To gain a .erit: TA,?, To gain a Distinction: P'= Revie) t#e potential for digital media in contemporar/ art and design practice Describe how digital media is used in contemporary art and design practice. Research and highlight specific examples using appropriate terminology. The range of ideas and examples will be basic. .'= E"plain t#e potential for digital media in contemporar/ art and design practice Understand the purpose of visual research for which will be effective, consistent and relevant, referring to digital techniques. Analysis will influence the preparation of materials for digital outcomes with consideration and understanding. xplain the use and context of digital media in art and design contemporary practice with more precision and understanding. Demonstrate the ability to articulate explanations about the use of digital media in contemporary practice that are not purely descriptive. D'= Anal/se digital media in contemporar/ art and design practice Underta!e a complex analysis of the potential of digital media and use the findings to inform imaginative preparation of ideas and wor! for digital outcomes. "or! will demonstrate an ability to analyse the purpose, effect and context of contemporary art and design practice in more detail and depth. Analysis will show a greater sense of understanding and confidence in reaching in# depth conclusions. P%= ,elect art and design materials for e"perimentation !sing digital tec#ni@!es and processes $elect a basic range of materials for digital experimentation. %deas will be explored and materials selected .%= Carr/ o!t effective e"perimentation !sing m!ltiAmedia tec#ni@!es and processes p!rposef!ll/ Demonstrate well#organised exploration and development of multi#media &digital and D%= Carr/ o!t imaginative e"perimentation !sing m!ltiAmedia tec#ni@!es and processes independentl/ 'e able to find a wide range of sources from which to develop creative ideas that demonstrate an in#depth understanding of hardware and 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts in an obvious way. traditional( techniques and processes. $howing a deeper understanding of the effectiveness of hardware and software and traditional techniques, and an ability to refine ideas. software. Development will be consistent and innovative reflecting on creative decision ma!ing. Demonstrate that you have a clear understanding of the benefits of using certain traditional and digital techniques in combination. P3= Prod!ce o!tcomes !sing digital art and design tec#ni@!es= )roduce and present art and design outcomes using a basic range of digital art and design techniques. $olutions will match the brief and equipment will be used safely. %deas will be seen through to a conclusion. .3= Present p!rposef!l vis!al o!tcomes s#o)ing effective !se of digital art and design tec#ni@!es= )resent purposeful visual outcomes that are effective in meeting the brief. %deas will be carried through to a conclusion with a greater sense of purpose. *ore consideration of alternative ideas and ways of wor!ing with digital media. +ardware and software will be handled with more purpose. D3= Present sop#isticated and imaginative vis!al o!tcomes s#o)ing sop#isticated !se of digital art and design tec#ni@!es= )roduce and present outcomes that demonstrate an ability to wor! confidently with hardware and software. Digital outcomes will be produced with greater independence. 'e able to relate your outcomes to the specific techniques and equipment you have used and applied. $how an informed understanding of the potential of using computers in your own art and design wor!, as well as recognising of the limitations of digital and traditional techniques. ,utcomes presented will demonstrate creativity and an imaginative approach to communicating ideas through digital wor!. 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts 5nit '6: Colla$orative 7or3ing in Art and Design >.P<RTA8T: T#e follo)ing are TA,?, (2rading and assessment criteria in $old, tasks in plain te"t) TA,?, To gain a Pass: TA,?, To gain a .erit: TA,?, To gain a Distinction: P'= descri$e t#e nat!re of colla$orative )or3ing &emonstrate that you can describe the )ualities and skills needed for working collaboratively. +ork may not contain much detail or elaboration on e"amples of how this might be applied. &escriptive rather than analytical language, with no e"amples or further e"planation. .'= e"plain t#e nat!re of colla$orative )or3ing+ )it# reference to relevant e"amples of iss!es s!rro!nding s!c# projects -ive clear examples of how and why collaboration occurs as well as the issues that surround such pro.ects. Demonstrate an awareness of the problems surrounding collaborative wor! and show an understanding of how this affects the end product as well as progress on a pro.ect. D'= criticall/ de$ate t#e nat!re of colla$orative )or3ing+ )it# detailed e"amples of iss!es s!rro!nding s!c# projects $how that you are not only aware of the nature of collaborative wor! &and the potential issues that this brings with it(, but also that you can give clear, detailed examples of how these issues impact on the wor! of a practitioner. /ou must bring in an element of critical debate, demonstrating that you are aware of both the advantages and disadvantages of a particular issue. 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts P%= plan and manage a response to a colla$orative $rief $how basic awareness of the need to plan and manage progress effectively, but may produce documentation that is quite brief. Documents may not be very detailed or effectively completed. .% effectivel/ plan and manage a response to a colla$orative $rief 0omplete documentation in some detail with reference to how changes to original plans have been actioned throughout the production process. %t should be clear that the documentation and planning put in place has effectively informed the wor! then produced and the progress of the collaborative process. D%= compre#ensivel/ plan and manage a response to a colla$orative $rief 0omplete detailed and thoughtful planning documentation. $howing that thorough, considered monitoring and management of progress has ta!en place. %t should be clear in the wor! produced, that planning and management of the process has played a part in your success in meeting the required brief. P3= participate in a colla$orative $rief A lac! of full engagement with collaborative wor!ing. )ass level learners may struggle to maintain their wor! within the group and not always manage their progress very efficiently. The finished exhibition should demonstrate that the demands of the brief have been met and that collaborative wor!, &even if troubled(, has been conducted in line with the understanding gained from earlier investigations. .3= effectivel/ f!lfil a colla$orative $rief $how you have fulfilled the demands of the collaborative brief effectively and show an ability to wor! with collaborative partners effectively. "here issues have arisen, it should be evident within your wor! that an understanding of the need to collaborate with others and communicate effectively has informed decision ma!ing and practical activity. D3= imaginativel/ f!lfil a colla$orative $rief+ developing t#e potential of ot#er Colla$orators *eet the demands of the given brief well and produce a product &exhibition( that demonstrates the combined strengths of all members within their collaborative group. %t should be evident within wor! that the understanding gained about effective collaborative techniques has been applied consistently and that continual management of progress has been implemented to produce a product that has allowed all collaborative partners to wor! to their 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts full potential in an effective manner. P(= revie) t#e effectiveness of o)n colla$orative )or3ing= Review your abilities to wor! effectively in a collaborative situation in a way that fairly reflects your own involvement. /ou may not go into great depth about the contributions or feedbac! from others, but must refer to it within your wor!. valuations may reflect more on the resolved concept rather than the collaborative process. $uch responses should deal with your role within the team and your contribution to both the group dynamic and the production process. .(= p!rposef!ll/ eval!ate t#e effectiveness of o)n colla$orative )or3ing met#ods+ )it# reference to relevant e"amples and e"periences= /ou must evaluate your wor! on the pro.ect as well as your contribution to the team in an effective manner. Detailing with some care the way in which their understanding of collaborative method has informed your own progress and that of your team. /ou should illustrate points with well# chosen and thoughtful examples from your experiences and lin! the challenges faced to that of other practitioners. 0omment on the feedbac! of others should strengthen your response and inform your conclusions. D(= criticall/ eval!ate t#e effectiveness of o)n colla$orative )or3ing met#ods )it# informed comment on relevant e"amples from e"perience= Respond in a thoughtful and in#depth way to collaboration and give numerous relevant examples from your own practice. 0ritically analyse the challenges faced and identify the strengths and wea!nesses that wor!ing collaboratively has brought to the tas!. Relate your own experiences to that of the others, demonstrating an understanding of the vocational context of your own practice. 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Miskin Arts E"#i$ition Design %&'( Assessment 9rids 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte Qualification: Level 3 Diploma in Art and Design (3D) Name: Project: Team Exhibition Design Project 2014 Unit Title: 12: Computers in Art and Design im an! Pur"ose: The aim of this unit is to enable learners to develop skills and understanding of the use of omputers in art and design! The" #ill researh e$isting appliations of omputer use% and develop reative responses through their o#n stud" and prodution of omputer&based art and design #ork! stud" and prodution of omputer&based art and design #ork! give learners kno#ledge% skills and understanding of the e$hibition design proess% from development of initial ideas% through to realisation of the final onept! This unit #ill enable learners to develop skills and understanding of the use of omputers in art and design! The" #ill researh e$isting appliations of omputer use% and develop reative responses through their o#n stud" and prodution of omputer&based art and design #ork! #riteria: 1$2$% &nitials: &': (inal )ra!e: Date: Miskin Arts 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte im an! Pur"ose: The aim of this unit is to enable learners to develop skills and understanding of the use of omputers in art and design! The" #ill researh e$isting appliations of omputer use% and develop reative responses through their o#n stud" and prodution of omputer&based art and design #ork! stud" and prodution of omputer&based art and design #ork! give learners kno#ledge% skills and understanding of the e$hibition design proess% from development of initial ideas% through to realisation of the final onept! This unit #ill enable learners to develop skills and understanding of the use of omputers in art and design! The" #ill researh e$isting appliations of omputer use% and develop reative responses through their o#n stud" and prodution of omputer&based art and design #ork! To ahieve a 'ass% the evidene must sho# that the Designer is able to: To ahieve a (erit% the evidene must sho# that the Designer is able to: To ahieve a Distintion% the evidene must sho# that the Designer is able to: )videne (in some ases% "ou need to speif" #here '% ( and D riteria is separatel") (id 'oint Assessme nt P1 revie# the potential for digital media in ontemporar" art and design pratie *1 e$plain the potential for digital media in ontemporar" art and design pratie D1 anal"se digital media in ontemporar" art and design pratie P2 selet art and design materials for e$perimentation using digital tehni*ues and proesses *2 arr" out effetive e$perimentation using multi&media tehni*ues and proesses purposefull" D2 arr" out imaginative e$perimentation using multi&media tehni*ues and proesses independentl" P% produe outomes using digital art and design tehni*ues! *% present purposeful visual outomes sho#ing effetiveuse of digital art and design tehni*ues D% present sophistiated and imaginative visual outomes sho#ing sophistiated use of digital art and design tehni*ues!
Miskin Arts 0rief -1/d by %arie %c2ovan %ark Addy 3 4elina &e 5a %otte