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www.reidflamm.com
206-920-4148
reidsomersflamm@gmail.com
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Experienced game designer specializing in systems and proficient in Unity3D and C# scripting
looking to work on strategy, adventure, and puzzle games to create unique gameplay
experiences.
Game Design Experience Technical Skills
Game Systems & Balancing (Skill level)
Rapid Prototyping Unity 3D (Advanced)
Game Scripting C# Scripting (Proficient)
Agile Game Development Source SDK (Proficient)
Design Documentation Adobe Photoshop/Adobe Illustrator (Proficient)
QA Testing ActionScript Programming Language (Proficient)
Microsoft Office (Word, Excel, PowerPoint) (Proficient)
C++ Programming Language (Fundamental)
Logic Music Software (Fundamental)
Autodesk Maya (Fundamental)
Development History
[o], Champlain College, Burlington, Vermont, Spring 2014
Game developed in Senior Capstone, Senior Year, Second Semester
Platform: Unity3D
Role: Game system design: dynamic events, tile puzzle system, AI behavior
Awards: Game of the Year (2014), Excellence in Game Design
Mercury Dispatch, Champlain College, Burlington, Vermont, Fall 2013
Game developed in Senior Capstone, Senior Year, First Semester
Platform: Unity3D
Role: Game systems design & co-producer: movement system, combat system
Aint No Heroes, Champlain College, Burlington, Vermont, Spring 2012
Game developed in Production II, Junior Year, Second Semester
Platform: Unity3D
Role: Level, Systems and Audio Design: Level iterations, creating and balancing
combat abilities, voice recording, sound effect production
Work Experience
Nintendo of America, Redmond, WA, Game Tester
Worked as a video game tester at Nintendo of America,
focusing on bug checking for console games.
Game demonstrator at Nintendo booth, E3
Nintendo Software Technology, Redmond, WA, Assistant
Game Designer
Worked as an associate game designer focusing on assisting
the lead game designer in creating a functional menu system
that could be edited to allow easy changes on the fly.
Nintendo of America, Redmond, WA, Game Tester
Worked as a video game tester at Nintendo of America,
focusing on bug checking for console games.
Casa Rojas, Bainbridge Island, WA, Dishwasher
June 2013 - August 2013
.
June 2013
July 2012 - August 2012
May 2012 - June 2012
May 2011 - August 2011
Education
Game Design, BS, Champlain College 2014