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Let's begin with this simple scene. I used a box (editable poly), then used extrude command to create the
window. The scene also had some furniture. just to mae it not too simple.
The materials were added to the floor, white color wall. !or the chairs, I used leather material which you can
find it in "ray shaders pac
#note $ %ll materials must be "ray material. It not only mae render faster, but also easier to control color
bleeding.
Lighting:
I used "ray light for diffuse lights. &ince the windows in this scene are wide open, I used ' "ray lights at the
windows. (lacing them as you can see in these images below.
#note $ placing "raylight inside the room, lea)e a small space between "ray lights and the wall. Trying not to
place them intersect the walls because that will mae noises for the render
Test Render:
!irst, you need to assign "ray render for *ax. &ince this is a test render, it is good to eep the image's si+e
small.
,oing to Render tab, then go to Global Switches , right here you can change some render elements such
as reflection-refraction , glossy effects,...etc.
Turn off the Deault Lights. Then clic render, you will get this result.
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Let's begin using Global !llumination. Turn "# the Indirect Illumination (,I) , choose !rradiance map as
primary bounces , and $uasi%&onte 'arlo as second bounces. &ee the images below.
&ine this is just a test for lightning , go to Irradiance map, choose Low for current preset and change the
sample looup to 0)erlapping.
!or the 1uasi2*onte 3arlo , lea)e the defaut settings.
3lic 4ender . . . .
The room loos really bright, but do not worry, we will fix it in next step.
(!RST $ decreasing the multiplier of "ray lights down to )*.
S+'"#D $ go to G,uer/'olor mapping tab, choose +-ponential t.pe.
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Looing better , but in my opinion it is still too bright. This step is up to you, I will decrease the "ray light
mutiplier a little bit more (down to 5) . 3lic render.
6nough for me. Let's begin maing more warm feeling by adding the sunlight. I used Target Direct light.
3lic 4ender.
Last step is to put some furniture in and set up a high render for final image. ,o to !rradiance map, choose /igh for
current preset and change /Sph. Subdivs to 01 (you can put this )alue higher to get higher 7uality , but '82/8 is good
enough ).
!or further impro)ement, sa)ing this final render image as .TG2 file. I used (hotoshop for the bacground
and color balance...9ere is final image.
%nd that is all about this tutorial. Than you for taing time reading this tutorial. if you ha)e any 7uestions,
contact me at ehaola:gmail.com.

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