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Planet is a proposed mobile app that would allow university students to easily keep track of upcoming academic and extracurricular events. It would work by allowing students to subscribe to courses and clubs, and then receive information about related upcoming events. This would simplify the currently difficult process of finding event information across different university platforms. The document provides an analysis of the proposed business for Planet, including its vision, the educational technology industry environment, customers and their needs, the product and service offering, suppliers and partners, differentiation strategy, and key business processes around app development and customer setup.
Planet is a proposed mobile app that would allow university students to easily keep track of upcoming academic and extracurricular events. It would work by allowing students to subscribe to courses and clubs, and then receive information about related upcoming events. This would simplify the currently difficult process of finding event information across different university platforms. The document provides an analysis of the proposed business for Planet, including its vision, the educational technology industry environment, customers and their needs, the product and service offering, suppliers and partners, differentiation strategy, and key business processes around app development and customer setup.
Planet is a proposed mobile app that would allow university students to easily keep track of upcoming academic and extracurricular events. It would work by allowing students to subscribe to courses and clubs, and then receive information about related upcoming events. This would simplify the currently difficult process of finding event information across different university platforms. The document provides an analysis of the proposed business for Planet, including its vision, the educational technology industry environment, customers and their needs, the product and service offering, suppliers and partners, differentiation strategy, and key business processes around app development and customer setup.
Name Logan Inwood NetID Linw140 Group Number: 088 Website Link: http://infosys1102014s1group088.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Olivia Tuesday 9am Time Spent on Assignment: 24 hours Word Count: 1639 (excluding references and headers)
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2 PLANET PRODUCT ANALYSIS INTRODUCTION During my first couple of weeks at university, I found it difficult to know what events were on along with when and where they happened. For example, knowing when the next tennis club gathering, or when the next meat club sausage sizzle was on was a difficult process because the universities courses and university clubs all posted information in a range of places and knowing where to look to find that all important date was proving to be a mission. Thats why Ive come up with Planet, a mobile app that lecturers and club representatives can post to. The app works by students subscribing to courses and clubs which relate to them, which will allow them to see information regarding upcoming events which they would have an interest in. So basically Planet will just make it a lot easier for students to plan their academic and social activities when it comes to university. 3. BUSINESS SECTION 3.1 Vision To assist students with their education, in a simple, accessible and efficient way. 3.2 Industry Analysis: Educational Technology Industry Industry: Educational Technology Industry. Businesses offer technology to users in the educational sector to aid learning. Force: High/Low: Justification: Buyer power: Low As this is what I believe to be a new idea which isnt currently available, the only option in the industry is Planet meaning buyer power is low. Universities are forced to use the one option available meaning the market is monopolised.
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3 Supplier power: Low There are a large number of software developers to supply educational technology based businesses their services (iStart, n.d.). Also due to the nature of these developers being computer based, software development can easily be offshored to a developer located in a different country. There is also the option for businesses in the industry to employ developers and remove the need to outsource to another company. Threat of new entrants: High This is high due to the industry only requiring software to be created, and very little capital investment due to not requiring any expensive machinary for example. Therefore a firm would incur relatively low cost in comparison to entering other industries. Threat of substitutes: Low Learning management systems such as Auckland Universities Cecil, or Blackboard could begin to offer club organisers the option of uploading their club related information onto the learning management systems website, although this isnt currently allowed and therefore means there are no substitute products. Although this isnt available on a mobile app, which is a large factor in making the niche in the industry which Planet would target, a unique selling point. Rivalry among existing competitors: Low Planet would be entering an empty market and so there is currently zero rivalry at all. Despite the
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4 industry being very broad, the there are no products available in the niche market of the industry that Planet would target. Overall attractiveness of the industry: Due to there being currently no businesses offering the services Planet would offer, the industry is attractive. There is also low supplier power so a business in the industry would have flexibility when choosing a supplier. Buyer power would also be low due to the absense of competition. 3.3 Customers and Thei r Needs The customers of Planet would be universities, although could potentially be used by other educational organisations such as schools as well. For universities to maximise their aid in giving students the oppourtunity to achieve their maximum grade or sporting and social potential, the students need to be up to date and informed. Away from the educational potential target market, the app could also be suitable for corporate users. Employers need their workers to be as efficient in their job as possible in order to achieve the best results out of their operations, and remain competitive against other businesses. In order to be a smart leader, there is the need to communicate information to workers over various systems, inorder to keep them informed (More Than a Minute,n.d., para. 2). 3.4 The Product and Service Planet meets the needs of the target market by allowing students to have access to important co-curricular and non co-curricular information at their finger tips. This removes the unnecassry time put into navigating multiple online forms of information distribution channels, by having all the information in a single and easily accessible location. For the business side of the potential target market, managers could assign tasks to workers within their span of control through Planet, as an added reminder of jobs to fulfil and other events such as a work functions. This can increase worker output and involvement,
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5 increases the chance of workers remembering to fulfil a task, and therefore meets managers needs with more informed workers, resulting in higher emplyee output. 3.5 Suppliers and Partners Suppliers to Planet would be application development firms such as Smudge Apps and Carnival Labs (iStart, n.d.). Both these businesses offer application creation services suitable for the 3 biggest mobile phone operating systems being iOS, Android and WP7, which collectively capture 98.7% of market share for mobile operating systems (IDC, 2014). Therefore either of these suppliers would suit Planet by allowing the application to be accessible by roughly 78% of university students, based on Americas smartphone ownership for 18-24 year olds of 79% (Marketing Charts, 2013). Partners of Planet could potentially be services such as Cecil, Blackboard, Moodle, mobile app stores or even Facebook (Nabi, 2012). For example, Cecil is learning based online systems which offer information regarding courses associated with university, but not for clubs. Planet could work with systems like these, to allow integration by having information posted onto Cecil or Facebook automatically accesible through Planet. Planet would also need to become available on mobile app stores, meaning partnerships with Apples App Store and Googles Play Store are necessities. 3.6 Strategy: Focused Differenti ation The app carries a first mover title, as it will be new to the industry; there are currently no apps available which I believe offers the same accessability and features as Planet. Therefore it follows a differentiation strategy, due to its competitive advantage. It also initially would target universities, which is a narrow market to follow, although potentially targeting schools and corporate users would push the strategy into the broad scope. The overall strategy is therefore Focused Differentiation. 3.7 Value Chain Activity: Technology Development (and R&D) The most important value chain activity for Planet is Technology Development and R&D.
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6 This is due to the value being created by our app, mainly though the use of technology, to allow students to access their educational information wherever they have a mobile phone. By following the differentiated strategy, Planet requires heavy ongoing research and development to retain its competitive advantage plus marketshare, and keep the app in-line with new technology requirements. Further research and development would also be required if Planet were to diversify into a corporate industry by offering services to businesses. 3.8 Business Processes 3.8.1. APPLI CATI ON DEVELOPMENT PROCESS - This process is the biggest in terms of importance for Planet, and starts with the application requirements being created based on the needs of target market. Then the decision to either outsource the development or employ developers inorder to make the app is made. The project requirements are given to developers who then create Planet and upon inspection of the application, the app will either be suitable for the market place, or require further maintenance. Once the app is as desired, the process ends.
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7 Start Does the application require further maintenance? Employ internally or outsource? Find the most suitable firm Employ application developers Create application requirements based on market research results Assess the created application Create altercation adjustments for developer to make Give application project requirements to developers End Yes No Application is created Application Management System Marketing Department
3.8.2. CUSTOMER SETUP PROCESS When acquiring a new customer, for example the University of Auckland, Planet needs to create an account for the universities students to access. This requires a 4 step process beginning with the busienss receiving customer specific requirements. Once the payment is received from the customer the process goes to the account creation stage. This requires input from the sales department regarding all requirements of the customer, such as special orders to integrate Cecil for the university.
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8 The step sends the information to an account management system which produces an individual account specific to the university. The account is then made available through Planet, for students of the university to access as an example. Start Payment received Account Creation Make available to customers End Planet receives customer specific order Account Management System Sales Department Sales Department
3.9 Functionalities 3.9.1. APPLI CATI ON DEVELOPMENT PROCESS Create a mobile application suitable to target markets needs. Allow integration with partnered softwares. 3.9.2. CUSTOMER SETUP PROCESS Create an account specific to the customers individual requirements. Allows customer to access their individual account.
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9 3.10 Systems
3.10. 1. APPLICATION MANAGEMENT SYSTEM- This system creates and maintains Planets app, by constantly working with changing customer needs, to keep Planets competitive advantage. Applications require constant updating to continually improve their accessability for users and to keep up with and exceed customer expectations. 3.10. 2. PARTNER MANAGEMENT SYSTEM This system is associated with maintaining and increasing relationships and integration with partners, to meet the increasing partner demands of customers. The system highlights what partners customers are wanting, allowing management to form new relatiosnhips. 3.10. 3. ACCOUNT MANAGEMENT SYSTEM This system is associated with creating and maintaining the customers Planet account, and is required to be updated with new customer information continually. Each customer is stored individualy so the app can meet the needs of each customer , in a personalised and simple way, as well as making the accounts available at all times.
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10 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Technology and Development 1. Application Development Process 1. Create a mobile application suitable to target markets needs.
2. Allow integration with partnered softwares. Application management system
Partner management system DSS, CRM
SCM 2. CUSTOMER SETUP PROCESS 3. Create an account specific to the customers individual requirements.
4. Allows customer to access their individual account. Account management system
Account management system CRM
CRM
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11 CONCLUSION In conclusion Planet aims to provide mainly universities with a simple and efficient mobile services for its students, but theres also potential to be offered to school students and corporate users. The app should fill a niche in the Educational technolog industry, and capture the market with its focused differentiation strategy. Sources show there is a very high smartphone usage rate amongst young adults, meaning the app will be very accessible and convenient for students (Marketing Charts, 2013), and with the systems in place by Planet, customers can have their needs met as they change. REFERENCES
1. IDC. (2014, February 12). Android and iOS Continue to Dominate the Worldwide Smartphone Market with Android Shipments Just Shy of 800 Million in 2013, According to IDC. [Press Release]. Retrieved from http://www.idc.com
2. iStart. Mobile App Developers Guide. (n.d.). Retrieved May 25, 2014, from http://www.istart.co.nz/index/HM20/AL211749/AR214658
3. Marketing Charts. (2013, June 7). Smartphone Penetration Higher Among Younger, Wealthier Groups. [Brochure]. Retrieved from http://www.marketingcharts.com/ 4. More Than a Minute. How to Keep Employees Informed. (n.d.). Retrieved May 25, 2014, from http://morethanaminute.com/how-to-keep-employees-informed-a-step- by-step-guide 5. Nabi, S. (2012, June). 7 Blackboard competitors with online learning solutions. Education Dive. Retrieved from http://www.educationdive.com/news/7-blackboard- competitors-with-online-learning-solutions/35847/
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641