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Bailey used to be a few weeks away from the Solomani

Confederation. They are now a mere parsec away. With the main
focus of Imperial-Solomani hostilities centered on Terra, the threat
of impending invasion has subsided, there is still commerce
raiding going on. It is difficult to tell which side an armed cargo
vessel is on, as many Imperial ships in this region are of Solomani
design, and there are raiders loyal to the Confederation who use
Imperial-designed starships.

Bailey itself is a medium sized airless rocked owned by Ling
Standard Products. The primary starport is still run by the Imperial
Star Port Authority, although its capabilities have been greatly
reduced. The Bailey Shipyards were destroyed during a raid when
the Robert Rogers, a Guderian-class Heavy Raid Cruiser crashed
into them last year. They have not been able to bring them back
on line with the war going on.

Fenian Station
High Port Population 6000; 60 pads; nice hotel; mid-range hotel;
low-rent hotel; ship maintenance bay; nice entertainment and
food; limited shopping
Low Port Population 2000; 20 pads; landing strip; fuel refinery;
low-rent hotel; mid-range hotel; space ship construction facility;
nice food; seedy entertainment; limited shopping
Star Town Population 2000; low-rent hotel; hostel; seedier
entertainment and food

Spectacle 1:
As the players approach the main market concourse of either the
High Port or the Low Port, they notice a crowd has gathered.
About a dozen soldiers in black Battle Dress marked with the
Hammers of Sarun are in the process of turning over a local
brothel. The girls (and more than a few customers) are on their
knees in front of the faade under guard while the rest of the
soldiers trash the location and gather evidence of treason. SPA
security is reluctantly providing crowd control.

After a minute or two, the Lieutenant in charge of the Patrol
emerges, declaring that the owners and operators of this brothel
support The assassin and usurper Dulinor, denying the true
Emperor of the Third Imperium, Varian and that this level of
disloyalty will not be tolerated in a time of war against the
Solomani. They tell all assembled that this is the fate of those who
support the false claimants to the throne. At that point, the guards
gun down the employees and customers, as they are helpless on
the ground.

They leave the brothel trashed and the bodies on the walkway in
front of it as they leave. SPA Security disperses the shocked
crowd. If anyone has any dissenting opinions, they keep them
very quiet.

If the PCs take any public stand against the event, the Battle
Dress clad soldiers will not hesitate to gun them down.

Hammer of Sarun
STR 9 (+1) DEX 12 (+2) END 10 (+1) INT 8 EDU 7 SOC 9

Athletics 1, Battle Dress 1, Drive 1, Explosives 1, Gun Combat
(Slug Rifle) 2, Heavy Weapons 1, Medic 1, Melee (Blade) 2,
Melee (Unarmed) 1, Recon 1, Stealth 1, Tactics (military) 0.

Equipment
Lieutenant: Officer Battle Dress
Shock Troopers: Shock Trooper Battle Dress
Soldiers: Light Trooper Battle Dress

Hammer of Sarun Light Trooper Battle Dress
Ultralight Chassis
+3 Str +6 Dex
Armor 10
Speed (Walk/Run 50/250)
Duration 48hrs
Cost MCr1.5
Insidious Environment Protection
Advanced Medikit
Basic Navigation System
Basic Tightbeam Communications System
Basic Sensor System
Computer/3 (Expert (Recon)/3 and Expert (Sensors)/3)
Grav Pack
Carried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8,
Ammo 500)

Hammer of Sarun Officer Battle Dress (TL15)
Ultralight Chassis
+3 Str +6 Dex
Armor 16
Speed (Walk/Run 50/250)
Duration 48hrs
Cost MCr1.3
Computer/3 (Expert (Recon)/3 and Expert (Sensors)/3)
Basic Navigation System (+1 Navigation DM)
Standard Tightbeam Communication
Standard Sensor Package
Grav Pack
Advanced Medikit
Carried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8,
Ammo 500)

Hammer of Sarun Shock Trooper Battle Dress (TL15)
Medium Chassis
+5 Str, +6 Dex
2d6 base HtH damage
Armor 24
Speed (Walk/Run) 24/120
Duration 24h
Cost MCr3.7
Insidious Environment Protection
Hand Flamer (In Arm Slot) (Range Pistol, 3d6+6 Damage, Ammo
6)
Mass Driver Cannon (On Back Slot) (Range V. Dist, 16d6 Super-
AP, Auto 2, Ammo 20)
Advanced MediKit (Can repair 6 points of damage instantly (for
1d6 hours); Medic-3 for treatment/diagnostic purposes)
Computer/3 (With Expert (Recon)/3 and Expert (Sensors)/3)
Standard Navigation System (+2 Navigation DM)
Standard Tightbeam Communication
Standard Sensors
Grav Pack
Carried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8,
Ammo 500)

Xero, Smuggler (760P #297)
Navy, Rogue
Required Skills: Deception, Stealth
Required Equipment: Room for a cubic meter of storage

Players Information
Xero is a semi-infamous smuggler that comes through the
starport frequently enough to know who to trust and who to avoid
and he has decided to trust the characters. He is not known as a
big-time operator, more as a low-level dealer who works with very
odd jobsalien artifacts are a particular love of his. He does
traditional smuggling jobs when needed to pay his bills. Xero is
believed to be relatively trustworthy (as criminals can be) and has
never been known to work with the authorities.

Currently, he has local law enforcement tailing him and needs
someone to sit on a crate of alcohol for a few days while he
convinces them he is not smuggling. He will give each character
a bottle of liquor (worth approximately Cr100 each; upwards of
$500 if sold to a Baileykin)

Referees Information
The characters will need to pass a single Stealth skill check at
Effect 2 in order to sneak the cargo container to a safe place, but
it will be at least two Deception skill checks at Effect 3 or higher in
order to dissuade starport personnel from looking into it.

Should the players be successful they will gain Xero as a Contact.
He will be particularly curious about Chrome, given his xenophilia.

If the players fail, exactly what they fail at will depend on the
circumstances. If they simply lose the cargo, if they dont make
recompense to Xero, they will gain him as a Rival. If they burn
him to the authorities, they will gain him as an Enemy.

Holter Xero Zerovich, Smuggler
Homeworld: Koz (Denobola 0230/Alpha Crucis), Age 30
Str 8 (+0) Dex 8 (+0) End 8 (+0) Int 12 (+2) Edu 7 (+0) Soc 4 (-1)

Animals-0, Broker-1, Carouse-0, Comms-2, Deception-0, Drive-0,
Gun Combat (Laser Pistol)-1, Mechanic-0, Pilot (Small Craft)-1,
Sensors-0, Streetwise-2, Vacc Suit-0

1: Entered Smuggler (Bootlegger) career: Hired to transport an
archaeological relic; still has it; Promoted
2: Ran into all manner of odd characters while wandering the
fringes
3: More archeological work; possible star chart?

Contact (2) (Chrome may know of him-not contact, though; Doc
does not)

Laser Pistol (Cartridge): Range Pistol Dmg 4d6 Capacity 14 shots
Protec Suit (Armor 4)
Reflec Suit (under Protec) (Armor 0/10 v. Lasers)
Neural Communnication Module (TL14-Computer/1) Aide, Level
1 ICE
General Information Chip Eye Augmentation
Mirrorshades Eye Augmentation

Customs Sergeant Milo Essa
Homeworld: Bailey, Age 26
Str 6 (+0) Dex 8 (+0) End 7 (+0) Int 11 (+1) Edu 9 (+1) Soc 6 (+0)

Admin-0, Advocate-1, Computers-0, Diplomat-1, Investigate-0,
Life Science-0, Sensors-1, Social Science-0, Streetwise-1,
Tactics (Military)-1, Vacc Suit-1, Zero-G-0

1: Served on an SBD and did undercover work
2: Offered a hand in smuggling but turned it down

Rival (Smugglers)

Customs Agents
Tania Llotman, Exotic Dancer (760P #79)
Entertainer
Required Skills: Carouse, Persuade
Required Equipment: None

Players Information
One of the well-loved exotic dancers at the Sinners Feast, Tania
has gained quite a following in her years of frolicking half-nude for
her fans. Unfortunately for her, however, she has also picked up a
particularly obsessed stalker who needs a gentle reminder that
she has friends that can take care of her.

For Cr500 and all the drinks they want at the Feast, Tania will hire
the characters to simply party with her on a night where she
knows her stalker will be watchingto discourage him, of course!

Referees Information
The obsessed fan is named Christoph Ghuran and the characters
will need to pass a Carouse skill check to party hard with Tania
without getting too drunk. Christoph is a member of LSP
Corporate Security and has no issue getting in a fight over Tanias
affections.

Tania Llotman, Exotic Dancer
Homeworld: Bailey, Age 26
Str 6 (+0) Dex 12 (+2) End 8 (+0) Int 7 (+0) Edu 6 (+0) Soc 4 (-1)

Art-0, Carouse-1, Computers-0, Deception-1, Melee (Unarmed)-1,
Persuade-0, Steward-2, Streetwise-1, Survival-1, Vacc Suit-0

1: Turned in a psionic client early on
2: Abandoned in the wilderness by a client

Enemy (Psionic)
Contact (Befriended in wilderness)

Christoph Ghuran, LSP Corporate Security
Homeworld: Bailey, Age 26
Str 10 (+1) Dex 8 (+0) End 9 (+1) Int 5 (-1) Edu 6 (+0) Soc 6 (+0)

1: Invited to wake of respected board member
2: Linked to embarrassing situation at previous job

Broker-0, Carouse-1, Comms-1, Computers-0, Deception-0, Gun
Combat (Energy Pistol)-1, Melee (Unarmed)-1, Persuade-0,
Steward-0, Trade-0, Vacc Suit-0

0407 Bailey B611511-D Ht, IC, Ni -- Frontier

Stage 1: No change to Starport; Scout and Naval bases destroyed

Stars: G4 V M1 D
Gas Giants: 2
Asteroid Belts: 0

Orbit 0 Star (G4V)
Orbit 1 .05 AU Star (M1D)
Orbit 2 .22 AU Planet (Molten Core-3 Satellites)
Orbit 3 .59 AU Planet (Rocky Core)
Orbit 4 .96 AU Planet (Icy Core-9 Satellites)
Orbit 5 1.4 AU MAINWORLD
Orbit 6 1.7 AU Planet (Molten Core-5 Satellites)
Orbit 7 3.2 AU Planet (Rocky Core-3 Satellites)
Orbit 8 12.1AU Gas Giant
Orbit 9 23.9AU Gas Giant

Mainworld: Bailey
5800m Diameter Molten Core Density .86 Mass .36 Gravity .72
Orbital Radius 1.71y Rotation Period 29h Axial Tilt 25deg
Seismic Stress 0 Eccentricity 0
Atmosphere Trace (.05atm) Surface Temperature Frozen
Has native life
15% Hydrographic coverage; 3 major tectonic plates; 1 minor ocean; 9 small seas; 10 scattered lakes

Terraforming: None
Weather Control: None

Natural Resources: Ores, Radioactives
Processed Resources: Agroproducts, Metals, Non-Metals
Manufactured Goods: Parts, Durables
Information: NONE

Population 300k
42 settlements of PR3 (2x Starport B, 1x Starport D, The rest have Spaceport F) (2 Orbital)
90 settlements of PR2 (All Have Spaceport F)
675 settlements of PR1
1350 settlements of PR0

Social Outlook: Progressive & Advancing; Expansionistic & Neutral; Harmonious & Xenophilic
Customs: Shaved Heads (entertainment figures); Daytime rest period required (certain occupations); Marriage only at certain times (high
social class); Omnivorous (everyone); Drinking/drugs prohibited (everyone)

Government: Elite Corporate Council (no division of authority)
Law is Territorially Uniform

High Common Tech Level: D
Low Common Tech Level: D
Energy: F Comp/Rob: E Comm: E Medical: F Enviro: E
Transport: Land: F Water: F Air: E Space: F
Military: Personal: F Heavy: F
Novelty: E

Bailey is owned by the Ling-Standard Products megacorporation, which uses the system as a mining and manufacturing concern. The
300,000 inhabitants of the planet are scattered among a little over 2000 settlements, the vast majority of which are less than one hundred
people strong. As such, the larger settlements take on a very vibrant and transient entertainment culture, as they cater to both workers from
the smaller settlements and off-world visitors as well.

One of the things off-world visitors note is that the sale of drugs and alcohol is prohibited outside of the Imperial starport (one of the very few
things prohibited on Bailey). This comes from safety regulations and the Baileykin (as the natives refer to themselves) often tell visitors they
dont need substances to have a good time, and if you need them, youre doing it wrong.

The rough and tumble appearance of Bailey masks a very positive culture. While Baileykin aggressively seek out fortune, it is generally a
cooperative expansionism. Teamwork has been a watchword for Bailey, and its inhabitants generally want little to do with people who arent
working towards something better.

There are three starports on the planet, one run by the Imperium, the other two being LSP-owned and operated. One is a Class B, the other
Class D. There are approximately 10 Class F Spaceports in other settlements.

Within the limited ice collections of Bailey exist Hydrogen-based life forms. While it is a very simple ecosystem, it is native to the planet. LSP
studies the life form but is very strict about its export by non-LSP parties.

Cupe Nandy, Corporate Investigator (760P #161)
Agent, Corporate
Required Skills: Streetwise
Required Equipment: None

Players Information
Cupe Nandy is the lead investigator in an ongoing search for a corporate saboteur who has been reported to have fled to the area. She has a
massive budget for freelance help and will not hesitate to tap into these funds in order to catch her target. Cupe will offer the characters
Cr1500 to help her scour their general area for the location of a red-haired tattoo covered man named Lobos. If they also help her bring the
man to justice, she will triple this payment.

Referees Information
It will take an Effect 5 successful Streetwise skill check to track down Lobos. If they wish to aid in his capture/execution, he will not be an easy
battleas he is heavily augmented and well equipped. He is holed up in a subterranean storage compartment with lots of food, water and only
one entrance to the room.

Grant Holcrumb, Gun Runner (760P #3)
Mercenary, Merchant
Required Skills: Streetwise
Required Equipment: None

Players Information
Grant Holcrumb is a freelance arms trader and smuggler of nearly legal weaponry to a number of clients across the star system, doing so
knowing his wares would be going off to the people who need them mostor at least who can pay enough to get their hands on them. He
normally doesnt care too much if he sells to criminals or mercenaries, but even he has a line he never crosses.

Unfortunately, his last buyer has since been rumored to be re-selling the guns to local terrorists and now Grant wants verification of this fact
before he sends in the bounty hunters to deal with his former buyers. He will offer the characters Cr1000 each to get the street level research
on Terj Raffi, the infamous buyer, which he will double if they discover him to be actually re-selling the guns to terroristsand confront him
directly on his behalf.

Referees Information
Terj Raffi frequents a nightclub local to where the characters are known to spend their time called The Hole. It is a nice place with ample
security, tons of attractive people dancing and moderately priced drinks. They will want to pass a few Streetwise and Carouse checks to know
whether or not Terj is actually arming terrorists, or anyone else for that matter. Terj is actually a terrorist himself, charged with arming the
militant wing of an anarcho-syndalist organization (Utopian Baileykin Industry).

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