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Soul Binding: 1 at lvl. 1, 2 at lvl. 8, 3 at lvl. 14, 4 at lvl. 20.

Soul Binding Formula: Number of Vestiges Bindable 1!", #$ere " %%Binder &evel'(2')*'
rounded do#n
+mon
,B& &evel Binding -. Vestige
1 1st 20 +mon
S/e0ial 1e2uirement: +mon /arti0ularl3 des/ises four ot$er vestiges: .$u/o0lo/s, ,ur3nome,
4arsus, and &era5e. 6f 3ou $ave $osted one of t$ese s/irits #it$in t$e last 24 $ours, +mon
refuses to ans#er 3our 0all. Similarl3, t$ese s/irits #ill not ans#er 3our 0all if 3ou are
alread3 bound to +mon. 7$e reason for +mon8s dis/leasure #it$ t$ese vestiges is un0lear, but
t$e enmit3 is as old as an3one 0an remember. Binder s0$olars t$eori9e t$at it mig$t stem
from t$e time #$en +mon #as a god and t$e ot$er four #ere normal mortal or immortal
beings.
Sign: :ou gro# a ram8s 0urling $orns.
6nfluen0e: +mon8s 6nfluen0e ma;es 3ou surl3 and irritable. 6n addition, sin0e +mon des/ises
living deities of fre, sun, and la#, $e for0es 3ou to resist even benef0ial s/ells 0ast b3 t$ose
devoted to su0$ /o#ers. :ou must ma;e a saving t$ro# to resist su0$ a s/ell if one is
allo#ed< failure allo#s 3ou to gain t$e beneft.
-ar;vision: :ou gain dar;vision out to *0 feet.
Fire Breat$: :ou 0an vomit fort$ a line of fire as a standard a0tion. 7$e line e"tends 10 feet /er
effe0tive binder level %ma"imum =0 feet' and deals 1d* /oints of fire damage /er binder level
to ever3 0reature in its area. + su00essful 1ee" save $alves t$is damage. >n0e 3ou $ave used
t$is abilit3, 3ou 0annot do so again for = rounds.
1am +tta0;: :ou 0an use t$e ram8s $orns t$at 3ou gain from +mon8s sign as a natural #ea/on
t$at deals 1d* /oints of damage %/lus 1(1)2 times 3our Strengt$ bonus'. ?$en 3ou 0$arge a
foe #it$ 3our ram atta0;, 3ou deal an e"tra 1d8 /oints of damage on a su00essful $it. :ou
0annot use t$is abilit3 if 3ou do not s$o# +mon8s sign.
+3m
,B& &evel Binding -. Vestige
1 1st 1= +3m
6nfluen0e: @nder +3m8s 6nfluen0e, 3ou be0ome sting3 and greed3, begrudging ever3 0oin or item
of value t$at 3ou or 3our grou/ must give to anot$er. +t t$e same time, s$e re2uires t$at 3ou
give a 0oin %0o//er, silver, gold, or /latinum, as 3ou 0$oose' to ever3 d#arf 3ou meet #it$in
10 rounds of learning $is name.
Aranted +bilities: +3m grants 3ou /o#ers t$at refl e0t $er d#arven $eritage and t$e ruin s$e
broug$t to $er ;ingdom.
Dwarven Step: :ou 0an move at normal s/eed %#it$out t$e usual redu0tion' #$ile #earing
medium or $eav3 armor.
Halo of fire: At will, you can shroud yourself in a wreath of flame. Any opponent that
strikes you in melee takes 1d6 points of fire damage, unless it is using a weapon with
exceptional reach. You can also deal 1d6 points of fire damage with each melee touch
attack you make. Your own flame does not harm you, nor does it harm objects unless
you will it to do so.
Improved Sunder: :ou gain t$e benefit of t$e 6m/roved Sunder feat.
Medium Armor Proficiency: :ou are /rofi0ient #it$ medium armor.
Resistance to fire: :ou $ave resistan0e to fire 10.
Ruinous Attack: :our melee atta0;s deal double damage to ob5e0ts. f your effecti!e binder
le!el is at least 1"th, your melee attacks are treated as adamantine for the purpose of
o!ercoming damage reduction.
&era5e
,B& &evel Binding -. Vestige
1 1st 1= &era5e
S/e0ial 1e2uirement: 7o summon &era5e, 3ou must brea; an arro# 0rafted b3 an elf #$ile
0alling out &era5e8s name and title. 6n addition, &era5e $ates +mon for some un;no#n reason
and #ill not ans#er 3our 0all if 3ou are alread3 bound to $im.
Sign: :ou loo; si0;l3 and diseased, and 3our s;in be0omes sallo# and /o0;mar;ed.
6nfluen0e: ?$ile 6nfluen0ed b3 &era5e, 3ou be0ome 2uiet and unassuming. &era5e still feels
0onsiderable guilt about t$e a0tions t$at led $er to be0ome a vestige, so s$e re2uires t$at 3ou
not atta0; an3 elf or 0reature of elven blood, in0luding $alf(elves and members of t$e various
elf subra0es, su0$ as dro#.
Hide Bonus: :ou gain a !4 0om/eten0e bonus on Bide 0$e0;s.
Low-Li!t "ision: :ou gain lo#(lig$t vision. 6f 3ou alread3 $ave it naturall3, 3ou gain
su/erior lo#(lig$t vision and 0an see t$ree times as far as 3our lig$t sour0e #ould normall3
illuminate. 7$us, a tor0$ t$at illuminates a 20(foot radius #ould allo# 3ou to see 0learl3 u/
to *0 feet and /rovide 3ou #it$ s$ado#3 illumination to a distan0e of 120 feet.
Precise S!ot: :ou gain t$e benefit of t$e Cre0ise S$ot feat.
Ricoc!et: +s a standard a0tion, 3ou 0an ma;e a single ranged atta0; against t#o ad5a0ent
targets. Da;e a single atta0; roll and a//l3 t$at result to t$e +rmor .lass of bot$ targets. +n3
$it 3ou s0ore deals damage to t$e target normall3. ,"tra damage from abilities su0$ as snea;
atta0; or sudden stri;e a//l3 to onl3 one target, #$i0$ 3ou must designate /rior to ma;ing
t$e atta0; roll.
#eapon Proficiency: ?$ile bound to &era5e, 3ou are /rofi0ient #it$ t$e 0om/osite longbo#,
0om/osite s$ortbo#, longbo#, and s$ortbo#. 6f 3ou #ere alread3 /rofi0ient #it$ an3 of t$ese
#ea/ons, 3ou instead gain a !1 0om/eten0e bonus on atta0; rolls #it$ t$em.
Naberius
,B& &evel Binding -. Vestige
1 1st 1= Naberius
S/e0ial 1e2uirement: Naberius values ;no#ledge, industr3, and t$e #illingness to de0eive. Be
manifests onl3 for a summoner #it$ at least 4 ran;s in Bluff or in an3 4no#ledge or
Crofession s;ill. Sign: :our voi0e dee/ens and a02uires a gravell3, gro#ling tone.
6nfluen0e: ?$ile 3ou are 6nfluen0ed b3 Naberius, 3ou love t$e sound of 3our o#n voi0e and are
0onstantl3 /leased b3 3our 0leverness. ?$enever 3ou are /resented #it$ a /ul/it, a stage, a
tal;ing sti0;, or an3 ot$er /la0e or ob5e0t designed to give a s/ea;er t$e floor, Naberius
re2uires t$at 3ou immediatel3 sei9e t$e o//ortunit3 to s/ea;. +n3 to/i0 #ill do, but sin0e
Naberius resents ot$ers ta;ing 0ontrol of t$e dis0ourse, $e re2uires t$at 3ou eit$er s$out t$em
do#n or mo0; t$em. :our s/ee0$ must last a number of rounds e2ual to 3our effe0tive binder
level to satisf3 Naberius.
Disguise Self: You can alter the appearance of your form as a standard action. #his effect
works like the disguise self spell.
Faster Ability Healing: You heal 1 point in each damaged ability score e!ery round, and 1
point in all drained ability scores e!ery hour.
$a%erius&s Ski''s: +t t$e time 3ou ma;e 3our /a0t, 3ou 0an 0$oose a number of s;ills e2ual to
3our .onstitution bonus %if an3'. :our 0$oi0es must be s;ills t$at 0an8t be used untrained and
in #$i0$ 3ou $ave no ran;s. For t$e duration of t$e binding, 3ou 0an ma;e s;ill 0$e0;s #it$
3our 0$osen s;ills even t$oug$ 3ou are untrained. 6f 3our .onstitution modifier de0reases
after 3ou ma;e t$e /a0t, 3ou lose t$e abilit3 to ma;e untrained 0$e0;s #it$ an e2ual number
of t$e 0$osen s;ills. &ost s;ills are 0$osen randoml3, and t$e3 remain ina00essible to 3ou
until 3ou ma;e anot$er /a0t #it$ Naberius.
Persuasive Words: You can direct a !erbal command at a single li!ing target within $" feet
as if using the command spell. A successful %ill sa!e negates the effect. %hen your
effecti!e binder le!el reaches 1&th, your words become e!en more persuasi!e and this
ability functions like the suggestion spell. 'nce you ha!e used this ability, you cannot do
so again for ( rounds.
Silver Tongue: You can take 1" on )iplomacy and *luff checks e!en if distracted or
threatened. n addition, you can make a rushed )iplomacy check as a standard action
and take no penalty. +,ormally, a rushed )iplomacy check re-uires a full.round action
and imposes a /1" penalty on the check.0
-isguise Self
6llusion %Alamer'
&evel: Brd 1, Sor)?i9 1, 7ri0;er3 1
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Cersonal
7arget: :ou
-uration: 10 min.)level %-'
:ou ma;e 3ourselfEin0luding 0lot$ing, armor, #ea/ons, and e2ui/mentEloo; different. :ou
0an seem 1 foot s$orter or taller, t$in, fat, or in bet#een. :ou 0annot 0$ange 3our bod3 t3/e.
>t$er#ise, t$e e"tent of t$e a//arent 0$ange is u/ to 3ou. :ou 0ould add or obs0ure a minor
feature or loo; li;e an entirel3 different /erson.
7$e s/ell does not /rovide t$e abilities or mannerisms of t$e 0$osen form, nor does it alter t$e
/er0eived ta0tile %tou0$' or audible %sound' /ro/erties of 3ou or 3our e2ui/ment.
6f 3ou use t$is s/ell to 0reate a disguise, 3ou get a !10 bonus on t$e -isguise 0$e0;.
+ 0reature t$at intera0ts #it$ t$e glamer gets a ?ill save to re0ogni9e it as an illusion.
.ommand
,n0$antment %.om/ulsion' F&anguage(-e/endent, Dind(+ffe0tingG
&evel: .lr 1
.om/onents: V
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne living 0reature
-uration: 1 round
Saving 7$ro#: ?ill negates
S/ell 1esistan0e: :es
:ou give t$e sub5e0t a single 0ommand, #$i0$ it obe3s to t$e best of its abilit3 at its earliest
o//ortunit3. :ou ma3 sele0t from t$e follo#ing o/tions.
Approac!
>n its turn, t$e sub5e0t moves to#ard 3ou as 2ui0;l3 and dire0tl3 as /ossible for 1 round. 7$e
0reature ma3 do not$ing but move during its turn, and it /rovo;es atta0;s of o//ortunit3 for
t$is movement as normal.
Drop
>n its turn, t$e sub5e0t dro/s #$atever it is $olding. 6t 0an8t /i0; u/ an3 dro//ed item until its
ne"t turn.
(a''
>n its turn, t$e sub5e0t falls to t$e ground and remains /rone for 1 round. 6t ma3 a0t normall3
#$ile /rone but ta;es an3 a//ro/riate /enalties.
('ee
>n its turn, t$e sub5e0t moves a#a3 from 3ou as 2ui0;l3 as /ossible for 1 round. 6t ma3 do
not$ing but move during its turn, and it /rovo;es atta0;s of o//ortunit3 for t$is movement as
normal.
Ha't
7$e sub5e0t stands in /la0e for 1 round. 6t ma3 not ta;e an3 a0tions but is not 0onsidered
$el/less.
6f t$e sub5e0t 0an8t 0arr3 out 3our 0ommand on its ne"t turn, t$e s/ell automati0all3 fails.
Suggestion
,n0$antment %.om/ulsion' F&anguage(-e/endent, Dind(+ffe0tingG
&evel: Brd 2, Sor)?i9 3
.om/onents: V, D
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne living 0reature
-uration: 1 $our)level or until 0om/leted
Saving 7$ro#: ?ill negates
S/ell 1esistan0e: :es
:ou influen0e t$e a0tions of t$e target 0reature b3 suggesting a 0ourse of a0tivit3 %limited to a
senten0e or t#o'. 7$e suggestion must be #orded in su0$ a manner as to ma;e t$e a0tivit3
sound reasonable. +s;ing t$e 0reature to do some obviousl3 $armful a0t automati0all3
negates t$e effe0t of t$e s/ell.
7$e suggested 0ourse of a0tivit3 0an 0ontinue for t$e entire duration. 6f t$e suggested a0tivit3 0an
be 0om/leted in a s$orter time, t$e s/ell ends #$en t$e sub5e0t finis$es #$at it #as as;ed to
do. :ou 0an instead s/e0if3 0onditions t$at #ill trigger a s/e0ial a0tivit3 during t$e duration.
6f t$e 0ondition is not met before t$e s/ell duration e"/ires, t$e a0tivit3 is not /erformed.
+ ver3 reasonable suggestion 0auses t$e save to be made #it$ a /enalt3 %su0$ as (1 or (2'.
Daterial .om/onent
+ sna;e8s tongue and eit$er a bit of $one30omb or a dro/ of s#eet oil.
1onove
,B& &evel Binding -. Vestige
1 1st 1= 1onove
S/e0ial 1e2uirement: 1onove8s seal must be dra#n in t$e soil under t$e s;3.
Sign: 7$e fles$ of 3our fa0e settles into a fro#n or a smile %a fro#n if 3ou su00eeded on 3our
binding 0$e0;, or a smile if 3ou did not' and retains t$at general e"/ression regardless of
3our a0tual feelings. 7$is alteration to 3our visage does not affe0t 3our .$arisma, .$arisma(
based s;ill 0$e0;s, or ot$ers8 abilit3 to ma;e Sense Dotive 0$e0;s against 3ou.
6nfluen0e: 1onove8s 6nfluen0e ma;es 3ou t$in; t$at ot$ers doubt 3our abilities and 0om/eten0e.
-es/ite #$at an3one sa3s, 3ou feel t$e 0onstant need to /rove 3our #ort$. 6n addition,
1onove re2uires t$at 3ou 0onsume neit$er food nor beverages %in0luding /otions' for t$e
entire time 3ou remain bound to $er.
Cold Iron and Magic Attacs: Your melee attacks count as magic for the purpose of
o!ercoming damage reduction. %hen you attain an effecti!e binder le!el of 1th, your
melee attacks also count as cold iron for the purpose of o!ercoming damage reduction.
Far Hand: As a swift action, you can lift and mo!e an unattended object to which you ha!e
line of effect, as long as it is within 1" feet per effecti!e binder le!el of your position. #he
force manipulating the object is considered 2edium in si3e, and it has a 4trength score
e-ual to your effecti!e binder le!el. )uring the swift action, you can mo!e the object up
to ( feet per effecti!e binder le!el. f the object weighs enough to constitute a medium or
hea!y load for an indi!idual of the force5s 4trength, you can mo!e it only half the
normal distance. f the object to be mo!ed would constitute a medium or hea!y load for
you, acti!ating this ability is a mo!e action. f the item could only be pushed or dragged
by such a person +that is, it weighs up to fi!e times the maximum load0, you can mo!e it
just ( feet per mo!e action. #he force cannot lift the object more than ( feet off the
ground.
n any round during which you do not use a swift action to manipulate the object, you lose
control of it. You can ne!er mo!e an object outside the range of this ability, and you lose
control of the object if you mo!e too far away from it or if a creature touches it. You can
mo!e only one object at a time in this fashion. Alternati!ely, you can use the telekinetic
force to push a creature as a standard action. #he force deals 1d6 points of damage to
the target and initiates a bull rush, using the force5s 4trength modifier and adding a 67
bonus. f the bull rush is successful, the target mo!es in the direction you indicate. 'nce
you ha!e used your far hand in this way, it dissipates, and you cannot use it again for (
rounds.
Feat!er Fall: You automatically fall as though under the nfluence of a feat!er fall spell.
You can suppress or acti!ate this ability as a standard action.
"onove#s fists: You gain the benefit of the mpro!ed 8narmed 4trike feat. Your unarmed
strikes deal damage as those of a monk of a le!el e-ual to your effecti!e binder le!el.
#his ability does not grant you any other abilities of a monk, such as flurry of blows.
S$rint: You gain a 61".foot enhancement bonus to your base land speed.
-a$lver(Nar
,B& &evel Binding -. Vestige
3 2nd 1H -a$lver(Nar
Sign: Several teet$ gro# from 3our s0al/. 7$oug$ t$e3 are small enoug$ to be $idden b3 a large
2uantit3 of $air or a $at, a tou0$ reveals t$em immediatel3.
6nfluen0e: :ou s$ift 2ui0;l3 from distra0tion to e"treme fo0us and ba0; again. Sometimes 3ou
stare blan;l3 off into s/a0e, and at ot$er times 3ou ga9e intentl3 at t$e /erson or tas; at $and.
Sin0e -a$lver(Nar disli;es an3 tas; t$at re2uires more t$an 1 round of 0on0entration %su0$ as
some s/ell0asting, 0on0entration on an effe0t, or an3 a0tion t$at re2uires a .on0entration
0$e0;', $e re2uires t$at 3ou underta;e no su0$ a0tivities #$ile under $is 6nfluen0e.
Mad Sou': Binding to -a$lver(Nar grants 3ou immunit3 to ?isdom damage, ?isdom drain,
madness, insanit3, and 0onfusion effe0ts.
Maddening Moan: You can emit a frightful moan as a standard action. 9!ery creature
within a $".foot spread must succeed on a %ill sa!e or be da3ed for 1 round. 'nce you
ha!e used this ability, you cannot do so again for ( rounds. 2addening moan is a mind.
affecting sonic ability.
%atural Armor: You gain an enhancement bonus to your natural armor e-ual to one.half
your :onstitution bonus +if any0.
S!ield Self: At will as a standard action, you can designate one creature within 1" feet per
effecti!e binder le!el to share the damage you take. As long as the subject creature
remains within range, you take only half damage from all effects that deal hit point
damage, and it takes the rest. #he effect ends immediately if you designate another
creature or if either you or the subject dies. Any damage dealt to you after the effect
ends is no longer split between you and the subject, but damage already split is not
reassigned to you. You can affect one creature at a time with this ability. An unwilling
target of this ability can attempt a %ill sa!e to negate the effect.
$tt/:))/ai9o.0om)t$reads)r9s2$32$I7$e(Areen(&ad3J4
7$e Areen &ad3
,B& &evel Binding -. Vestige
3 2nd 1H 7$e Areen &ad3
7$e Areen &ad3 is a relativel3 obs0ure vestige. S$e gives $er summoners t$e abilit3 to turn or
rebu;e undead, an en$an0ement to t$eir .$arisma, grants t$e use of man3 ar0ane magi0
items, allo#s 3ou to utili9e a first(level ar0ane s/ell of 3our 0$oi0e as a s/ell(li;e abilit3, and
t$e abilit3 to re0ogni9e magi0 items for #$at t$e3 are.
&egend: >n0e a $ig$ /riestess of ?ee Kas, s$e #as instrumental in 0arr3ing t$e fait$ of t$e ?it0$
Aoddess from t$e old Suel 6m/erium into t$e ne# #orld after t$e 1ain of .olorless Fire. S$e
died in t$e .airn Bills, and a small 0ult dedi0ated to $er memor3 remains t$ere toda3.
S/e0ial 1e2uirement: :ou must eit$er dra# t$e Areen &ad38s #it$in sig$t of a grave3ard or of
an3 site sa0red to ?ee Kas. %>ne #ould e"/e0t t$at an3 set of buried or 0overed 0or/ses of
an3 non(Fine s/e0ies #ould satisf3 t$e Lgrave3ardM re2uirement.'
Danifestation: 7$e Areen &ad3 first a//ears as a beautiful Suel #oman dressed in res/lendent
robes of t$e fait$ of ?ee Kas.
Sign: :our e3es turn emerald green and glo# faintl3, and faint s$immers of green energ3
/eriodi0all3 ri//le over 3our bod3.
6nfluen0e: ?$ile under t$e Areen &ad38s influen0e, 3ou be0ome $aug$t3 and elitist, and e"/e0t
3our allies to defer to 3our o/inions and #is$es. 7$e Areen &ad3 re2uires t$at 3ou ma;e at
least one attem/t to turn or rebu;e an3 undead 3ou en0ounter before 3ou 0an atta0; it
/$3si0all3 or #it$ magi0 %unless 3ou $ave alread3 used all 3our attem/ts for t$e da3'. Filt$
and de0a3 disgust 3ou, and given a 0$oi0e 3ou must al#a3s avoid /la0ing 3ourself in a
situation t$at #ould soil 3our 0lot$ing or 3our s;in.
Aranted +bilities: 7$e Areen &ad3 infuses 3ou #it$ master3 over magi0 and deat$, and en$an0es
3our natural abilit3 to influen0e and 0ontrol 3our sub5e0ts.
Turn&"ebue 'ndead: You can turn or rebuke undead as a cleric your effecti!e binder le!el.
As with a cleric, you turn if you are good and rebuke if you are e!il. f you are neutral,
you choose whether to turn or rebuke upon binding with the ;reen <ady and cannot
later change your mind. f you ha!e the ability to turn or rebuke undead from other
classes, your le!els in those classes stack with your effecti!e binder le!el for the purpose
of determining your turning ability. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
(reen )ady#s *eauty: You gain a 67 bonus to :harisma.
Arcane +nac: You can use spell trigger items, such as wands and sta!es, as if you were a
wi3ard of your effecti!e binder le!el.
(ift of Magic: #he ;reen <ady grants you the use of one 1st le!el wi3ard spell as a spell.
like ability. You may use this spell.like ability at will, but once you ha!e used it, you
cannot do so again for ( rounds. You must pick your spell.like ability when you bind the
;reen <ady, after which you cannot later change your mind. Your caster le!el with this
spell.like ability is e-ual to your e-ui!alent binder le!el.
Lore of Maic: :ou 0an use S/ell0raft to identif3 magi0 items. :ou must e"amine t$e item to
be identified for one minute, after #$i0$ 3ou ma;e a S/ell0raft 0$e0; %-. 20 ! t$e magi0
item8s .aster &evel'. 6f 3ou e"0eed t$e target -. b3 10 or more, 3ou also note an3 0urses t$e
magi0 item ma3 bear. :ou 0annot retr3 an attem/t to identif3 a magi0 item.
Baagenti
,B& &evel Binding -. Vestige
3 2nd 1H Baagenti
S/e0ial 1e2uirement: 7o summon Baagenti, 3ou must be eit$er &arge or able to speak ;iant.
Sign: :ou /ossess t$e same features as 3ou al#a3s did, but t$e3 some$o# ma;e 3ou more ugl3
t$an before. >t$ers easil3 re0ogni9e 3ou, but small differen0es ma;e 3ou less a//ealing to
loo; u/on. 6n addition, 3our bul; e"/ands until 3ou #eig$ $alf again as mu0$ as 3ou did
before.
6nfluen0e: :ou feel as$amed and o00asionall3 bas$ful in t$e /resen0e of beautiful 0reatures. 6n
addition, Baagenti re2uires t$at 3ou give deferen0e to an3 0reature 3ou /er0eive as more
attra0tive or 0$arismati0 t$an 3ourself. 7$is deferen0e mig$t ta;e t$e form of a bo#, a salute,
o/ening a door for t$e 0reature in 2uestion, not s/ea;ing until s/o;en to, or an3 ot$er gesture
t$at a0;no#ledges t$e 0reature as su/erior to 3ou. 6n an3 0ase, 3ou must 0onstantl3 treat an3
su0$ 0reature #it$ res/e0t or suffer t$e /enalt3 for def3ing Baagenti8s 6nfluen0e.
Confusing Touc!: You can confuse by touch. #he target of your touch attack must succeed
on a %ill sa!e or become confused for 1 round per three effecti!e binder le!els you
possess. %hen you attain an effecti!e binder le!el of 1=th, this ability functions as a
ma,e spell. 'nce you ha!e used this ability, you cannot do so again for ( rounds.
Immunity to )ransformation: No mortal magi0 0an /ermanentl3 affe0t 3our form #$ile
3ou are bound to Baagenti. ,ffe0ts su0$ as po'ymorp! or /etrifi0ation mig$t for0e 3ou into
a ne# s$a/e, but at t$e start of 3our ne"t turn, 3ou 0an immediatel3 resume 3our normal form
as a free a0tion. :ou remain affe0ted b3 su0$ effe0ts onl3 #$en 3ou 0$oose to do so.
S!ie'd Proficiency: :ou are /rofi0ient #it$ s$ields, in0luding to#er s$ields.
#eapon Proficiency: :ou are /rofi0ient #it$ t$e battlea"e, greata"e, $anda"e, and t$ro#ing
a"e.
Dal/$as
,B& &evel Binding -. Vestige
3 2nd 1= Dal/$as
Sign: :our teet$ and tongue turn bla0;.
6nfluen0e: ?$ile 6nfluen0ed b3 Dal/$as, 3ou fall in love too easil3. + ;ind #ord or a friendl3
gesture 0an 0ause 3ou to devote 3ourself entirel3 to anot$er /erson. S$ould t$at /erson re5e0t
3our affe0tion, 3our bro;en $eart mends t$e moment anot$er attra0tive /erson s$o#s 3ou
some ;indness. 6n addition, if 3ou $ave a00ess to /oison, Dal/$as re2uires t$at 3ou em/lo3 it
against 3our foes at ever3 o//ortunit3.
*ird#s -ye .ie/ing: At will, you can summon a do!e or a ra!en to aid your powers of
obser!ation. +8se the statistics for a ra!en regardless of the creature5s form.0 #he bird
appears perched on your shoulder. You ha!e complete control o!er its actions, and you
can see what it sees and hear what it hears. 8se the bird5s skill checks to determine the
results of its actions and obser!ations +for example, *luff, 4earch, 4pot, <isten0, but use
your skill bonuses to deri!e information from its obser!ations +for example, >nowledge,
4ense 2oti!e, or 4pellcraft to identify a spell0. f you ha!e the trapfinding ability, you
can use the bird to find traps so long as doing so doesn5t re-uire it to manipulate an
object. #he bird cannot talk. You can ha!e only one bird summoned at a time. t
remains until you summon another do!e or ra!en, mentally dismiss it +a standard
action0, or stop binding with 2alphas.
Invisibility: As a full.round action, you can make yourself in!isible +as with the invisibility
spell0. 2aking an attack ends the in!isibility +as normal0, but otherwise, the effect lasts
a number of rounds e-ual to your effecti!e binder le!el. You can in!oke this ability as a
standard action at (th le!el, as a mo!e action at 1"th le!el, and as a swift action at 1(th
le!el. 'nce you return to !isibility, you cannot use this ability again for ( rounds.
Poison *se: :ou are not at ris; of /oisoning 3ourself #$en $andling /oison or a//l3ing it to a
#ea/on.
Sudden Strie: %ith your melee attack, you deal an extra 1d6 points of damage plus 1d6
points per four effecti!e binder le!els anytime your target would be denied its )exterity
bonus to Armor :lass. #his extra damage applies to ranged attacks only if the opponent
is within $" feet. #he extra damage from sudden strike stacks with that from sneak
attack whene!er both would apply to the same target.
Raven
Size/Type: Tiny Animal
Hit Dice: d8 (1 hp)
Initiative: +2
Speed:
10 ft. (2 squares), fly 40 ft.
(averae)
Armor Class:
14 (+2 si!e, +2 "e#), t$u%h
14, flat&f$$ted 12
Base Attack/Grapple: +0'&1(
Attack: )la*s +4 melee (1d2&+)
Fll Attack: )la*s +4 melee (1d2&+)
Space/Reac!: 2, ft.'0 ft.
Special Attacks: -
Special "alities: .$*&liht visi$n
Saves: /$rt +2, 0ef +4, 1ill +2
A#ilities:
2tr 1, "e# 1+, )$n 10, 3nt
2, 1is 14, )ha 4
Skills: .isten ++, 2p$t +5
Feats: Alertness, 1eap$n /inesse
6

$nvironment: Temperate f$rests
%r&anization: 2$litary
C!allen&e Ratin&: 1'4
Ali&nment: Al*ays neutral
Advancement: -
'evel Ad(stment: -
These l$ssy 7la%8 7irds are a7$ut 2 feet l$n and have *inspans $f a7$ut 4 feet. They %$m7ine
7$th %la*s int$ a sinle atta%8. The statisti%s presented here %an des%ri7e m$st n$npredat$ry
7irds $f similar si!e.
6nvisibilit3
6llusion %Alamer'
&evel: Brd 2, Sor)?i9 2, 7ri0;er3 2
.om/onents: V, S, D)-F
.asting 7ime: 1 standard a0tion
1ange: Cersonal or tou0$
7arget: :ou or a 0reature or ob5e0t #eig$ing no more t$an 100 lb.)level
-uration: 1 min.)level %-'
Saving 7$ro#: ?ill negates %$armless' or ?ill negates %$armless, ob5e0t'
S/ell 1esistan0e: :es %$armless' or :es %$armless, ob5e0t'
7$e 0reature or ob5e0t tou0$ed be0omes invisible, vanis$ing from sig$t, even from dar;vision. 6f
t$e re0i/ient is a 0reature 0arr3ing gear, t$at vanis$es, too. 6f 3ou 0ast t$e s/ell on someone else,
neit$er 3ou nor 3our allies 0an see t$e sub5e0t, unless 3ou 0an normall3 see invisible t$ings or
3ou em/lo3 magi0 to do so.
6tems dro//ed or /ut do#n b3 an invisible 0reature be0ome visible< items /i0;ed u/ disa//ear if
tu0;ed into t$e 0lot$ing or /ou0$es #orn b3 t$e 0reature. &ig$t, $o#ever, never be0omes
invisible, alt$oug$ a sour0e of lig$t 0an be0ome so %t$us, t$e effe0t is t$at of a lig$t #it$ no
visible sour0e'. +n3 /art of an item t$at t$e sub5e0t 0arries but t$at e"tends more t$an 10 feet
from it be0omes visible.
>f 0ourse, t$e sub5e0t is not magi0all3 silen0ed, and 0ertain ot$er 0onditions 0an render t$e
re0i/ient dete0table %su0$ as ste//ing in a /uddle'. 7$e s/ell ends if t$e sub5e0t atta0;s an3
0reature. For /ur/oses of t$is s/ell, an atta0; in0ludes an3 s/ell targeting a foe or #$ose area or
effe0t in0ludes a foe. %,"a0tl3 #$o is a foe de/ends on t$e invisible 0$ara0ter8s /er0e/tions.'
+0tions dire0ted at unattended ob5e0ts do not brea; t$e s/ell. .ausing $arm indire0tl3 is not an
atta0;. 7$us, an invisible being 0an o/en doors, tal;, eat, 0limb stairs, summon monsters and
$ave t$em atta0;, 0ut t$e ro/es $olding a ro/e bridge #$ile enemies are on t$e bridge, remotel3
trigger tra/s, o/en a /ort0ullis to release atta0; dogs, and so fort$. 6f t$e sub5e0t atta0;s dire0tl3,
$o#ever, it immediatel3 be0omes visible along #it$ all its gear. S/ells su0$ as bless t$at
s/e0ifi0all3 affe0t allies but not foes are not atta0;s for t$is /ur/ose, even #$en t$e3 in0lude foes
in t$eir area.
6nvisibilit3 0an be made /ermanent %on ob5e0ts onl3' #it$ a /ermanen03 s/ell.
+r0ane Daterial .om/onent: +n e3elas$ en0ased in a bit of gum arabi0.
Savno;
,B& &evel Binding -. Vestige
3 2nd 20 Savno;
Sign: + /ie0e of an arro# a//ears under 3our s;in some#$ere on 3our bod3. 6t loo;s as t$oug$
3our s;in $as $ealed over a bro;en(off arro# t$at $ad /reviousl3 #ounded 3ou. 7$e arro#
deals no damage, but at times it 0auses 3ou some dis0omfort. 6f removed, it disintegrates
immediatel3, and anot$er a//ears some#$ere else on 3our bod3.
6nfluen0e: Savno;8s 6nfluen0e ma;es 3ou $eadstrong and re0al0itrant. >n0e 3ou ma;e u/ 3our
mind about a /arti0ular issue, ver3 little 0an 0$ange 3our t$oug$ts on t$e matter. 6n addition,
#$enever 3ou don armor, em/lo3 a s$ield, or #ear an3 ot$er item t$at im/roves 3our +.,
Savno; re2uires t$at 3ou not remove t$at /rote0tion for an3 reason.
+a'' Armor: +t #ill as a full(round a0tion, 3ou 0an summon a suit of full /late armor, #$i0$
a//ears about 3our bod3. +s 3ou attain $ig$er effe0tive binder levels, t$e armor8s 2ualit3
im/roves, as given on t$e follo#ing table.
9ffecti!e *inder <e!el Armor 4ummoned
2ndN4t$ Daster#or; full /late
=t$N8t$ ,- fu'' p'ate
Ot$ N12t$ ,. 'i!t fortification fu'' p'ate
13t$N1*t$ ,. moderate fortification fu'' p'ate
1Ht$N1Ot$ ,/ moderate fortification fu'' p'ate
20t$ ,/ !eavy fortification fu'' p'ate
:ou 0an dismiss t$e armor #it$ anot$er full(round a0tion.
Heavy Armor Proficiency: :ou are /rofi0ient #it$ $eav3 armor.
Move Ally: You can instantly swap positions with any !isible willing ally within ( feet per
two effecti!e binder le!els of your position. 'bjects carried by you or your ally +up to
the maximum load for each0 go along, but creatures do not. #he mo!ement is
instantaneous and does not pro!oke attacks of opportunity. 8sing this ability is a
standard action at first, though at 1th le!el you can use it as a mo!e action, and at 1$th
le!el you can use it as a swift action. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
Savno#s Armor: %hile wearing your called armor, you can ignore some of the damage
from attacks by nonpiercing weapons. %hen you first gain the ability to summon
4a!nok, this ability gi!es you damage reduction 1?piercing, and the !alue impro!es by
61 for e!ery four effecti!e binder le!els you possess. #hus, you ha!e damage reduction
7?piercing as a &th.le!el binder, damage reduction $?piercing as an @thle!el binder, and
so forth. %hen your effecti!e binder le!el reaches 1$th, your damage reduction can be
o!ercome only by attacks that are both magic and piercing.
+$a9u
See T!e Ties T!at *ind for t!e writeup0
1Previous source of information: in Duneon 2-/3 -- w!ic! we cou'dn&t find
on'ine -- mention on p0 -. or so of t!e conso'idated %inder !and%ook:
!ttp:44%ri''iantameo'oists0com4%oards4inde50p!p6topic7-890:;
,B& &evel Binding -. Vestige
= 3rd 20 +$a9u (( Duneon 2-/3
S/e0ial 1e2uirement: :ou must dra# +$a9u8s seal on t$e surfa0e of one of t$e Cools of
-ar;ness, found at t$e bottom of t$e ?ells of -ar;ness on t$e sevent3(t$ird la3er of t$e
+b3ss.
Sign: :our s;in be0omes 0old to t$e tou0$ and t$e inside of 3our mout$ is 0loa;ed in absolute
dar;ness and /eriodi0all3 e"/els 0louds of bla0; smo;e.
6nfluen0e: +$a9u8s avari0e infe0ts 3ou, 0ausing 3ou to steal small, /re0ious ob5e0ts #$enever t$e
o//ortunit3 /resents itself, if 3ou feel 3ou 0an do so #it$out getting 0aug$t. 7$e
0ovetousness e"tends to t$e lives of 3our enemies as #ell. 6f /ossible, 3ou must tr3 to
im/rison 3our enemies alive in a dar; $ell$ole, rat$er t$an ;ill t$em or let t$em es0a/e. 6f
3ou allo# an enem3 to es0a/e, 3ou be0ome #ra0;ed #it$ anger and suffer a (4 /enalt3 to all
.$arisma(based 0$e0;s as long as 3ou remain under +$a9u8s influen0e.
Aha3u5s Abduction: You can speak Aha3u5s name to shunt a creature within $" feet of you
into the !oid between the planes. #he target creature may resist the abduction by
making a %ill sa!e +): 1" 6 A your effecti!e binder le!el 6 your charisma modifier0. f
the creature resists this abduction, you may not target him again with this power for 7&
hours. 'nce a creature is abducted, it remains trapped in the !oid for 1 round,
effecti!ely losing it5s action on that round of combat. You can use this ability at will.
+$a9u8s 7ou0$: :ou 0an /rodu0e an effe0t identi0al to un!o'y %'i!t %0aster level e2uals 3our
effe0tive binder level' on a 0reature 3ou tou0$. 7$e target is 0loa;ed in a 0old, 0lo3ing
miasma of greas3 dar;ness and ta;es damage as a//ro/riate for $is alignment. >n0e 3ou use
t$is abilit3, 3ou 0annot do so again for = rounds.
Blindsig$t: :ou $ave t$e blindsig$t e"traordinar3 abilit3 to a range e2ual to = feet /er effe0tive
binder level %Da"imum 100 feet'
Boid 2ind: As a standard action, you can withdraw your mind and soul into the !oid
beyond the boundaries of the planes, rendering you immune to spells, spell.like effects,
and supernatural effects with that mindaffecting descriptor or that affect souls +such as
magic 0ar, soul bind, and tra$ t!e soul0 as long as the !estige remains bound to you. f
you die while employing this granted power, you cannot be brought back to life with a
raise dead or resurrection spell.
Some 0reatures $ave blindsig$t, t$e e"traordinar3 abilit3 to use a nonvisual sense %or a
0ombination of su0$ senses' to o/erate effe0tivel3 #it$out vision. Su0$ sense ma3 in0lude
sensitivit3 to vibrations, a0ute s0ent, ;een $earing, or e0$olo0ation. 7$is abilit3 ma;es
invisibilit3 and 0on0ealment %even magi0al dar;ness' irrelevant to t$e 0reature %t$oug$ it still
0an8t see et$ereal 0reatures and must $ave line of effe0t to a 0reature or ob5e0t to dis0ern t$at
0reature or ob5e0t'. 7$is abilit3 o/erates out to a range s/e0ified in t$e 0reature des0ri/tion.
7$e 0reature usuall3 does not need to ma;e S/ot or &isten 0$e0;s to noti0e 0reatures #it$in
range of its blindsig$t abilit3. @nless noted ot$er#ise, blindsig$t is 0ontinuous, and t$e 0reature
need do not$ing to use it. Some forms of blindsig$t, $o#ever, must be triggered as a free a0tion.
6f so, t$is is noted in t$e 0reature8s des0ri/tion. 6f a 0reature must trigger its blindsig$t abilit3, t$e
0reature gains t$e benefits of blindsig$t onl3 during its turn.
P Blindsig$t never allo#s a 0reature to distinguis$ 0olor or visual 0ontrast. +
0reature 0annot read #it$ blindsig$t.
P Blindsig$t does not sub5e0t a 0reature to ga9e atta0;s %even t$oug$ dar;vision
does'.
P Blinding atta0;s do not /enali9e 0reatures using blindsig$t.
P -eafening atta0;s t$#art blindsig$t if it relies on $earing.
P Blindsig$t #or;s under#ater but not in a va0uum.
P Blindsig$t negates dis/la0ement and blur effe0ts.
@n$ol3 Blig$t
,vo0ation F,vilG
&evel: ,vil 4
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.)level'
+rea: 20(ft.(radius s/read
-uration: 6nstantaneous %1d4 rounds'< see te"t
Saving 7$ro#: ?ill /artial
S/ell 1esistan0e: :es
:ou 0all u/ un$ol3 /o#er to smite 3our enemies. 7$e /o#er ta;es t$e form of a 0old, 0lo3ing
miasma of greas3 dar;ness.
>nl3 good and neutral %not evil' 0reatures are $armed b3 t$e s/ell.
7$e s/ell deals 1d8 /oints of damage /er t#o 0aster levels %ma"imum =d8' to a good 0reature %or
1d* /er 0aster level, ma"imum 10d*, to a good outsider' and 0auses it to be si0;ened for 1d4
rounds. + su00essful ?ill save redu0es damage to $alf and negates t$e si0;ened effe0t. 7$e
effe0ts 0annot be negated b3 remove disease or $eal, but remove 0urse is effe0tive.
7$e s/ell deals onl3 $alf damage to 0reatures #$o are neit$er evil nor good, and t$e3 are not
si0;ened. Su0$ a 0reature 0an redu0e t$e damage in $alf again %do#n to one(2uarter' #it$ a
su00essful ?ill save.
+ndromalius
,B& &evel Binding -. Vestige
= 3rd 20 +ndromalius
S/e0ial 1e2uirement: :ou must obtain t#o different nonmagi0al items similar to t$ose t$at
+ndromalius $olds in $is $ands #$en $e manifests and /la0e t$em #it$in t$e 0onfnes of $is
seal #$en 3ou summon $im. 7$ese items vanis$ as soon as +ndromalius a//ears.
Sign: :ou gain an e"tra digit on ea0$ limb. 7$is a//endage /revents 3ou from #earing normal
gloves or gauntlets, but magi0 gloves and gauntlets res$a/e to ft 3ou.
6nfluen0e: ?$en 6nfluen0ed b3 +ndromalius, 3ou be0ome a devious mis0$ief(ma;er #$o
delig$ts in 0ausing small 0alamitiesE es/e0iall3 misunderstandings bet#een friends and
in0idents of mista;en identit3. Bo#ever, +ndromalius 0annot no# abide a0ts of t$eft, so $e
forbids 3ou to steal from a 0reature, ta;e an item from a dead bod3, or remove someone
else8s /ossession from a lo0ation #it$out /ermission so long as 3ou are under t$e 5urisdi0tion
of an aut$orit3 #$ose la#s e"/ressl3 forbid su0$ a0tivities. B3 t$e same logi0, 3ou 0annot
ta;e /ossession of an3 ob5e0t t$at 3ou ;no# to be stolen.
Cester5s 2irth: As a standard action, you can cause an opponent to break into
uncontrollable laughter. #his ability functions like a #asha5s hideous laughter spell
+caster le!el e-uals your effecti!e binder le!el0, except that an affected creature can
make an additional sa!ing throw at the end of each of its turns to end the effect. 'nce
you ha!e used this ability, you cannot do so again for ( rounds.
&o0ate 6tem: +t #ill, 3ou 0an sense t$e dire0tion of an3 #ell(;no#n or 0learl3 visuali9ed ob5e0t
t$at lies #it$in 100 feet /er effe0tive binder level of 3our lo0ation. 6f 3ou #is$ to fnd a
s/e0ifi0 ob5e0t, t$is abilit3 #or;s onl3 if 3ou $ave seen t$e ob5e0t frst$and and 0an a00uratel3
visuali9e its /e0uliarities. >t$er#ise, t$e dire0tion of t$e nearest ob5e0t of t$e same t3/e is
revealed. :ou 0an sense t$e dire0tion of onl3 one item ea0$ round. 7$is abilit3 does not
reveal t$e dire0tion to a disguised ob5e0t su0$ as a se0ret door unless 3ou 0an 0learl3
visuali9e its disguised form, nor does it tell 3ou t$e distan0e to t$e ob5e0t.
4ee the 8nseen: At will, you can use see in!isibility as the spell +caster le!el e-uals your
effecti!e binder le!el0.
Sense 7ri0;er3: :ou gain a !4 bonus on Sense Dotive 0$e0;s, on +//raise 0$e0;s, and on S/ot
0$e0;s made to o//ose -isguise 0$e0;s. 6n addition, 3ou automati0all3 noti0e #$en a
0reature uses Sleig$t of Band to ta;e somet$ing from 3ou. 7$is abilit3 is al#a3s a0tive #$ile
3ou are bound to +ndromalius.
4neak Attack: You deal an extra 7d6 points of damage when flanking an opponent or at
any time when the target would be denied its )exterity bonus. #his extra damage
applies to ranged attacks only if the opponent is within $" feet. Dor e!ery f!e effecti!e
binder le!els you possess beyond (th, your sneak attack damage increases by an
additional 1d6 points. Dor example, a 1(th.le!el binder deals an extra &d6 points of
damage with his sneak attack. 4ee the rogue class feature on page (" of the Elayer5s
Fandbook. f you get a sneak attack bonus from another source, the bonuses to damage
stack.
Bideous &aug$ter
,n0$antment %.om/ulsion' FDind(+ffe0tingG
&evel: Brd 1, Sor)?i9 2
.om/onents: V, S, D
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne 0reature< see te"t
-uration: 1 round)level
Saving 7$ro#: ?ill negates
S/ell 1esistan0e: :es
7$is s/ell affli0ts t$e sub5e0t #it$ un0ontrollable laug$ter. 6t 0olla/ses into gales of mani0
laug$ter, falling /rone. 7$e sub5e0t 0an ta;e no a0tions #$ile laug$ing, but is not 0onsidered
$el/less. +fter t$e s/ell ends, it 0an a0t normall3.
+ 0reature #it$ an 6ntelligen0e s0ore of 2 or lo#er is not affe0ted. + 0reature #$ose t3/e is
different from t$e 0aster8s re0eives a !4 bonus on its saving t$ro#, be0ause $umor doesn8t
LtranslateM #ell.
Daterial .om/onent
7in3 tarts t$at are t$ro#n at t$e target and a feat$er t$at is #aved in t$e air.
Fo0alor
,B& &evel Binding -. Vestige
= 3rd 20 Fo0alor
S/e0ial 1e2uirement: Fo0alor8s seal must be dra#n #it$ a li2uid medium.
Sign: ?$ile 3ou serve as $ost to Fo0alor, 3our e3es 0onstantl3 #ee/, regardless of 3our mood or
t$oug$ts.
6nfluen0e: ?$ile 6nfluen0ed b3 Fo0alor, 3ou feel some of $is inestimable grief and a0t morose,
rarel3 smiling or finding 0ause to laug$. ?$enever 3ou ;ill a 0reature, Fo0alor demands t$at
as soon as 3ou $ave a /ea0eful moment, 3ou ta;e a round to sa3 a fe# #ords of sorro# and
regret for t$e life 0ut s$ort b3 3our a0tions.
Aura of Sadness: You emit an aura of depression and anguish that o!ertakes e!en the
strongest.willed creatures. 9!ery adjacent creature is o!ercome with grief, which
manifests as a /7 penalty on attack rolls, sa!ing throws, and skill checks, for as long as
it remains adjacent to you. You can suppress or acti!ate this ability as a standard
action. Aura of sadness is a mind.affecting ability.
(oca'or&s Breat!: +s a standard a0tion, 3ou 0an e"$ale to#ard a single living target #it$in 30
feet. 7$at target is blinded for 1 round unless it su00eeds on a Fortitude save. >n0e 3ou $ave
used t$is abilit3, 3ou 0annot do so again for = rounds.
Li!tnin Strike: >n0e /er round as a standard a0tion, 3ou 0an 0all do#n a bolt of lig$tning
t$at stri;es an3 target 3ou designate, as long as it is #it$in 10 feet /er effe0tive binder level
of 3our /osition. 7$e lig$tning bolt deals 3d* /oints of ele0tri0it3 damage, /lus an additional
1d* /oints of ele0tri0it3 damage for ever3 t$ree effe0tive binder levels 3ou /ossess above
=t$. + su00essful 1ee" save $alves t$is damage. 7$is abilit3 fun0tions outdoors, indoors,
underground, and even under#ater.
#ater Breat!in: :ou 0an breat$e bot$ #ater and air easil3.
4arsus
,B& &evel Binding -. Vestige
= 3rd 2= 4arsus
S/e0ial 1e2uirement: 4arsus refuses to ans#er t$e 0all of a binder #$o attem/ts to summon $im
#it$in t$e area of an a0tive s/ell. 6n addition, $e a//ears onl3 to a summoner #$o $as at least
= ran;s in eit$er 4no#ledge %ar0ana' or S/ell0raft. Be also $ates +mon for some un;no#n
reason and #ill not ans#er 3our 0all if 3ou are alread3 bound to t$at vestige.
Sign: :ou bleed more t$an normal from #ounds. ,ven a small s0rat0$ releases a sanguine flood.
7$is effe0t does not deal e"tra damage.
6nfluen0e: :ou ta;e on some of t$e arrogan0e for #$i0$ 4arsus #as famous in $is mortal life. Be
re2uires t$at 3ou ma;e Bluff or 6ntimidate 0$e0;s rat$er t$an -i/loma03 0$e0;s to 6nfluen0e
ot$ers.
Heavy Maic: 7$e save -. for ea0$ effe0t of ever3 magi0 item 3ou use in0reases b3 2.
<arsus&s Senses: :ou 0an sense magi0 auras as easil3 as ot$ers 0an dete0t odors, and
0on0entrating on t$em reveals t$em to 3our sig$t. ?$en 3ou 0on0entrate %a standard a0tion',
3ou automati0all3 dete0t t$e number of different magi0al auras #it$in 30 feet, and t$e /o#er
of t$e most /otent aura #it$in 30 feet, as t$oug$ 3ou $ad 0ast detect maic on t$e area and
0on0entrated for 2 rounds. :ou do not need to 0on0entrate to maintain t$is effe0t, but
0on0entrating for 1 additional round reveals t$e lo0ation and strengt$ of t$e auras in t$e area.
+ t$ird round of 0on0entration allo#s 3ou to determine t$e s0$ool of a /arti0ular aura
automati0all3 +dditional rounds of 0on0entration reveal t$e s0$ools of ot$er auras. :ou
0annot use t$is abilit3 if 3ou are blinded, but ot$er#ise it fun0tions as detect maic for t$e
/ur/oses of 0on0ealment and t$e materials /ier0ed. 6f 3ou en0ounter an aura of
over#$elming strengt$, $o#ever, 3ou are da99led so long as it remains #it$in range of
4arsus8s senses.
+arsus#s Touc!: You can produce a dis$el magic effect with a touch. #o do so, you must
make a successful melee touch attack against a creature or an object as a standard
action that does not pro!oke attacks of opportunity. You can then make a dispel check
+1d7" 6 your effecti!e binder le!el, maximum 67"0 against each ongoing spell currently
in effect on the object or creature. #he ): for this check is 11 6 the spell5s caster le!el.
f you succeed on a particular check, that spell is dispelledG if you fail, it remains in
effect. f you target an object or creature that is the effect of an ongoing spell +such as a
summoned monster or a conjured object0, you must touch the target and make a dispel
check to end the spell that brought it into being. #argeting a spell effect that is not an
object or creature +such as the flames of a /all of fire0 has no effect. f the touched
object is a magic item, you must make a dispel check +the ): is the item5s caster le!el0.
f you succeed, all the item5s magical properties are suppressed for 1d& rounds, after
which the item reco!ers on its own. An interdimensional interface +such as a bag of
!olding0 is temporarily closed by this effect. A suppressed item becomes nonmagical for
the duration, but its physical properties are unchanged, so a suppressed magic sword is
still a masterwork sword. You can use >arsus5s touch a number of times per day e-ual
to your effecti!e binder le!el. 'nce you ha!e used this ability, you cannot do so again
for ( rounds.
+a.k.a., )ispelling #ouch0
+arsus#s Will: You can use spell trigger items, such as wands and sta!es, as if you were a
wi3ard of your effecti!e binder le!el.
Caimon
,B& &evel Binding -. Vestige
= 3rd 20 Caimon
Sign: >ne side of 3our mout$ be0omes #ider t$an t$e ot$er, as t$oug$ it #ere being stret0$ed or
/ulled. 7$at side of 3our mout$ $as a tenden03 to remain slig$tl3 o/en, 0ausing 3ou to drool.
6nfluen0e: Caimon8s 6nfluen0e ma;es 3ou las0ivious and bold. 6n addition, Caimon re2uires t$at
3ou dan0e %moving at $alf s/eed' #$enever 3ou $ear musi0.
Dance of Deat!: %hen you use this ability, you can mo!e up to your speed and make a
single attack against any creature you mo!e past, pro!oking attacks of opportunity
normally. %hen you use your dance of death, you forfeit any bonus or extra attacks
granted by other feats or abilities +such as the :lea!e feat or the !aste spell0, and you
cannot attack any single creature more than once. 'nce you ha!e used this ability, you
cannot do so again for ( rounds.
Paimon&s B'ades: :ou gain /rofi0ien03 #it$ t$e ra/ier and s$ort s#ord, and t$e benefit of t$e
?ea/on finesse feat #$en 3ou #ield su0$ #ea/ons.
Paimon#s De1terity: You gain a 6& bonus to )exterity.
Paimon#s Sills: You can use the #umble skill untrained. You gain a 6& bonus on #umble
checks and Eerform +dance0 checks.
'ncanny Dodge: You retain your )exterity bonus to A: +if any0 e!en if caught flat.footed
or struck by an in!isible attacker. f you ha!e uncanny dodge from another source, you
gain impro!ed uncanny dodge instead. 4ee the rogue class features on page (" of the
Player#s Handboo2
W!irl/ind Attac: You gain the benefit of the %hirlwind Attack feat.
Crimus, t$e >ne and t$e Crime
%-1341 /H1'
,B& &evel Binding -. Vestige
= 3rd 24 Crimus %-1341 /H1'
6nfluen0e: Crimus re2uires t$at 3ou be e"tremel3 /ra0ti0al in 3our a//roa0$ to ever3t$ing, and
3ou are not allo#ed to ;no#ingl3 brea; a la# or disobe3 dire0t orders from la#ful figures.
S/e0ial 1e2uirements: .annot be 0urrentl3 bound to 7enebrous. 6f 3ou $ave ever been bound to
7enebrous, 3ou must bind #it$ Crimus in Brig$t &ig$t.
Aranted +bilities:
. )i!ine 4tructure: on any round that you take the same actions as the pre!ious round +e.g.,
mo!e followed by a standard attack0, you recei!e a 61 :ompetence bonus on all attacks,
sa!es H skill checks for the round
. <awful Attacks: you 2elee H Ianged attacks are considered <awful for purposes of
o!ercoming )amage Ieduction. You deal 61d6 damage to creature with a :haotic
alignment component on a successful 2elee or Ianged hit.
. ErimusJ 'rder: Command on a creature within 1""J. )oes ,'# re-uire a common
language to be effecti!e. n addition, if the creature fails its sa!e, it cannot see or hear
you until you attack, up to 1d& rounds. #his ability affects creatures that are immune to
2ind.Affecting effects. 8sable once e!ery ( rounds.
.ommand
,n0$antment %.om/ulsion' F&anguage(-e/endent, Dind(+ffe0tingG
&evel: .lr 1
.om/onents: V
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne living 0reature
-uration: 1 round
Saving 7$ro#: ?ill negates
S/ell 1esistan0e: :es
:ou give t$e sub5e0t a single 0ommand, #$i0$ it obe3s to t$e best of its abilit3 at its earliest
o//ortunit3. :ou ma3 sele0t from t$e follo#ing o/tions.
Approac!
>n its turn, t$e sub5e0t moves to#ard 3ou as 2ui0;l3 and dire0tl3 as /ossible for 1 round. 7$e
0reature ma3 do not$ing but move during its turn, and it /rovo;es atta0;s of o//ortunit3 for
t$is movement as normal.
Drop
>n its turn, t$e sub5e0t dro/s #$atever it is $olding. 6t 0an8t /i0; u/ an3 dro//ed item until its
ne"t turn.
(a''
>n its turn, t$e sub5e0t falls to t$e ground and remains /rone for 1 round. 6t ma3 a0t normall3
#$ile /rone but ta;es an3 a//ro/riate /enalties.
('ee
>n its turn, t$e sub5e0t moves a#a3 from 3ou as 2ui0;l3 as /ossible for 1 round. 6t ma3 do
not$ing but move during its turn, and it /rovo;es atta0;s of o//ortunit3 for t$is movement as
normal.
Ha't
7$e sub5e0t stands in /la0e for 1 round. 6t ma3 not ta;e an3 a0tions but is not 0onsidered
$el/less.
6f t$e sub5e0t 0an8t 0arr3 out 3our 0ommand on its ne"t turn, t$e s/ell automati0all3 fails.
+ndras
,B& &evel Binding -. Vestige
H 4t$ 22 +ndras
Sign: :ou s/rout t#o useless, gra3(feat$ered #ings from 3our ba0;. 7$e #ings are small enoug$
to be $idden beneat$ a s$irt or 0loa;, but doing so ma;es 3ou a//ear $un0$ba0;ed.
6nfluen0e: +ndras8s 6nfluen0e 0auses 3ou to be0ome listless and emotionall3 remote. Be0ause
+ndras #earies of 0ombat 2ui0;l3, 3ou must dro/ an3 items in $and and #it$dra# from
melee after onl3 10 rounds of battle. :ou ma3 not ta;e an3 offensive a0tion for 1d4 rounds
t$ereafter.
?ea/on Crofi0ien03: :ou are /rofi0ient #it$ t$e greats#ord, lan0e, longs#ord, and ra/ier.
2ount: As a full.round action, you can summon a hea!y warhorse, complete with saddle
and hea!y lance. #his creature ser!es you as a trained mount for up to 1 hour per
effecti!e binder le!el, or until it is killed, you dismiss it, or your pact with Andras ends.
You can use this ability once per day.
Saddle Sure: :ou gain a !8 bonus on 1ide 0$e0;s.
Smite Aood or ,vil: :ou 0an attem/t to smite an evil or good 0reature #it$ a single melee atta0;.
:ou add 3our .$arisma bonus %if an3' to t$e atta0; roll and deal 1 e"tra /oint of damage /er
effe0tive binder level. 6f 3ou a00identall3 smite a 0reature t$at is neit$er good nor evil, t$e
attem/t $as no effe0t. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do so again for = rounds.
Smite evil and smite good attem/ts /er da3 obtained from multi/le sour0es sta0;.
4ow )iscord: Andras grants you the ability to sow discord among your enemies. As a
standard action, you can force an enemy to attack a randomly determined ally within
reach on his next action, and he must do so as his first attack. #he target must be within
( feet per two binder le!els you possess, and a successful %ill sa!e negates the effect.
#he affected foe must strike for lethal damage with a primary attack and use whate!er
melee weapon is in hand +or an unarmed strike or natural attack if no weapon is at the
ready0. f no ally is within the foe5s reach, this ability has no effect. 4ow discord is a
mind.affecting compulsion ability. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
4ure *lows: You gain the benefit of the mpro!ed :ritical feat with any weapon you wield.
f you already ha!e the mpro!ed :ritical feat with a weapon, you gain a 6& bonus on
the roll to confirm a threat made with that weapon. #his bonus stacks with that
pro!ided by the Eower :ritical feat +see :omplete )i!ine, page 1"$0.
+gares
,B& &evel Binding -. Vestige
H 4t$ 22 +gares
S/e0ial 1e2uirement: :ou must dra# +gares8s seal u/on eit$er t$e eart$ or an e"/anse of
un#or;ed stone.
Sign: :ou gain a #ra0;ing 0oug$ t$at s/e#s dust and small stones from 3our mout$. 7$is
0oug$ing /revents 3ou from 0asting an3 s/ells t$at $ave verbal 0om/onents. ?$ile bound to
+gares, 3ou 0an resist t$e urge to 0oug$ for a number of rounds e2ual 3our .onstitution
s0ore. 7$ereafter, 3ou 0oug$ for a round and t$en 0an tr3 to resist t$e urge again.
6nfluen0e: +gares8s lo3alt3 in life and $is anger at t$e betra3al /er/etrated b3 $is lieutenants $as
be0ome a $atred of false$ood. ?$en 6nfluen0ed b3 +gares, 3ou s/ea; fort$rig$tl3 and #it$
0onfden0e. :ou 0annot use t$e Bluff s;ill, and #$en as;ed a dire0t 2uestion, 3ou must ans#er
trut$full3 and dire0tl3.
9arth and Air 2astery: You gain a 61 bonus on attack rolls and weapon damage rolls if
both you and your foe are touching the ground. Any airborne foe takes a /1 penalty on
attack rolls and weapon damage rolls against you.
,art$s$a;ing Ste/: +s a standard a0tion, 3ou 0an stom/ on t$e ground, 0ausing ever3 0reature
#it$in 10 feet of 3ou t$at is eit$er standing or 0limbing on a surfa0e 0onne0ted #it$ t$e
ground to ma;e a 1ee" save or fall /rone. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do so
again for = rounds. :ou and 3our summoned eart$ elemental %see belo#' are never ;no0;ed
/rone b3 t$e use of t$is abilit3.
9lemental :ompanion: You can summon an earth elemental to accompany you and fight
for you. #his creature obeys your commands to the best of its ability. f the elemental is
more than $" feet away from you at the end of your turn, it dissol!es. f you lose your
elemental to dissolution or destruction, you cannot summon it again for 1 hour. #he si3e
of the earth elemental you can summon depends on your effecti!e binder le!el, as gi!en
on the following table.
,ffe0tive Binder &evel ,lemental Si9e
1stN10t$ Small
11t$N14t$ Dedium
1=t$N18t$ &arge
1Ot$ or $ig$er Buge
Fear 6mmunit3: :ou $ave immunit3 to fear from bot$ magi0al and mundane sour0es.
#rue 4peech: You can speak, understand, read, and write all languages spoken by creatures
within $" feet of you. #o use an unfamiliar language, you must hear it spoken and see
the speaker. 'nce you ha!e used it, you can continue to do so for as long as your pact
with Agares lasts. %hen speaking or writing in a language with which you are not
familiar, you cannot lie.
+rete, t$e First ,lan
,B& &evel Binding -. Vestige
H 4t$ 21 +rete
+rete, a /o#erful /sion #$o soug$t immortalit3, 0reated a ne# ra0e but doomed $imself to
never(ending rebirt$s. Bis granted abilities /rovide binders #it$ a00ess to several 2ualities
t$at toug$en t$e bod3 and mind.
&egend: +fter a memorable battle #it$ a /o#erful li0$, +rete, a /o#erful /sion, too; t$e time to
e"/lore t$e /at$ of li0$dom. Be /ondered t$at if immortalit3 0an be a0$ieved t$roug$
Qundeat$,Q 0ould it not also be a0$ieved t$roug$ QunlifeQ tooI +fter de0ades of resear0$, $e
$ad $is ans#er, but un;no#n to $im, $e $ad made a small oversig$t. &ife begins #it$ birt$
and unlife #ould re2uire rebirt$.
Be a#o;e from $is ritual immortal and re5uvenated, but soon dis0overed $e $ad lost a lifetime of
;no#ledge and /o#er. Bis o#n 5ournals told $im #$at $e $ad on0e /ossessed and it be0ame
$is obsession to regain t$at /o#er. @nfortunatel3, ever3 time $e did t$e ritual again to get
ba0; #$at $e $ad lost, $e #as reborn ane#.
No one ;no#s $o# man3 times $e #as reborn, but some#$ere along t$e #a3, $e be0ame a
vestige and some believe t$at ever3 time $is vestige is summoned, $e is reborn 3et again.
S/e0ial 1e2uirement: +rete does not li;e to be reminded t$at t$e elan are 0onsidered
abominations b3 some, and $e does not ans#er 3our summons if 3ou are alread3 bound to
.$u/o0lo/s or ,ur3nome.
Danifestation: + mirror rises from $is seal, refle0ting t$e binder #$o ma;es t$e summons. 7$e
summonerRs refle0tion fades to be re/la0ed b3 t$at of a 3oung, male ,lan #it$ $air too red,
e3es too blue, and s;in too bron9e. ?$ile $e s/ea;s, $is /$3si0al moves mirror t$e
summonerRs ever3 a0tion.
Sign: :our bod3Rs 0olors alter to be0ome slig$tl3 off. Blonde $air be0omes too golden, green
e3es be0ome too emerald green, and 3our s;in be0omes faultless and $as no /ores.
6nfluen0e: :ou do not get $ungr3 or tired #$ile bound to +rete, but 3ou do suffer negative effe0ts
if 3ou do not eat or slee/ for t$e duration t$at t$e vestige is bound. 6f fa0ed #it$ a need to do
resear0$, +rete insists t$at 3ou see; out lore regarding $im and $is resear0$ into immortalit3
as #ell, #$i0$ 0an often double or even tri/le t$e time 3ou s/end see;ing information %-DRs
dis0retion< finding out #$ere t$e lo0al ro#dies ran off to after a tavern fig$t mig$t not give
+rete grounds to re2uire resear0$ into $is o#n /ast, for e"am/le'.
Aranted +bilities: ?$ile bound to +rete, 3ou gain /o#ers t$at +rete $ad at some /oint in $is
sear0$ for immortalit3.
Psionic *oon: You gain 1$ power points when you bind to Arete. #hese are added to your
pool of power if you already possess psionic power, or they create a pool and you
become a psionic creature for the duration of this binding.
"esistance: Your gain a 6& resistance bonus on a sa!ing throw of your choice. You may
change this to another sa!ing throw as a mo!e action.
Damage "eduction: Your body becomes unnaturally tough as you gain damage reduction
(?...
Rep'etion: :ou gain a00ess to t$e /sioni0 /o#ers bod3 ad5ustment, bod3 /urifi0ation, and
sustenan0e for t$e duration of t$e binding. :ou ma3 manifest ea0$ /o#er as a /sion #ould
and as if it is a /o#er ;no#n b3 3ou. :ou ma3 augment ea0$ /o#er as a /sion normall3
0ould, substituting 3our effe0tive binder level in /la0e of manifester level.
Bod3 +d5ustment
Cs30$ometabolism %Bealing'
&evel: Csion)#ilder 3, /s30$i0 #arrior 2
-is/la3: +uditor3 and material
Danifesting 7ime: 1 round
1ange: Cersonal
7arget: :ou
-uration: 6nstantaneous
Co#er Coints: Csion)#ilder =, /s30$i0 #arrior 3
:ou ta;e 0ontrol of 3our bod38s $ealing /ro0ess, 0uring 3ourself of 1d12 /oints of damage. +s
usual, #$en regular damage is $ealed, an e2ual amount of nonlet$al damage is also $ealed.
+ugment
For ever3 2 additional /o#er /oints 3ou s/end, t$is /o#er $eals an additional 1d12 /oints of
damage.
Bod3 Curifi0ation
Cs30$ometabolism %Bealing'
&evel: Csion)#ilder 3, /s30$i0 #arrior 2
-is/la3: +uditor3 and material
Danifesting 7ime: 1 round
1ange: Cersonal
7arget: :ou
-uration: 6nstantaneous
Co#er Coints: Csion)#ilder =, /s30$i0 #arrior 3
:ou restore u/ to 2 /oints of damage to a single abilit3 s0ore. :ou 0annot use bod3 /urifi0ation
to $eal abilit3 drain.
+ugment
For ever3 additional /o#er /oint 3ou s/end, t$is /o#er $eals 1 additional /oint of damage to t$e
same abilit3 s0ore.
Sustenan0e
Cs30$ometabolism
&evel: Csion)#ilder 2, /s30$i0 #arrior 2
-is/la3: Daterial
Danifesting 7ime: 1 standard a0tion
1ange: Cersonal
7arget: :ou
-uration: 6nstantaneous
Co#er Coints: 3
:ou 0an go #it$out food and #ater for one da3. ,a0$ time 3ou manifest t$is /o#er, 3our bod3
manufa0tures suffi0ient solid and li2uid nouris$ment to satisf3 3our needs for t$at time.
+starot$, @n5ustl3 Fallen
,B& &evel Binding -. Vestige
H 4t$ 22 +starot$ (( ?eb
&egend: S0$olars ;no# little of +starot$ before $is fall, save t$at $e favored 0onstant
interferen0e and assistan0e #$en it 0ame to mortals, rat$er t$an leaving t$em to develo/ on
t$eir o#n. Some tales 0laim t$at $e #as res/onsible for tea0$ing $umanoids su0$ te0$ni2ues
as metal#or;ing and even al0$em3.
+00ording to an0ient #ritings, +starot$ $imself maintains t$at t$is #as #$3 $e fell, 0ast from
Beaven for t$e Q0rimeQ of aiding t$e mortal ra0es in t$eir develo/ment of 0ivili9ation. Dost
t$eologians, $o#ever, remain 0onvin0ed t$at t$e angel #as e"iled for greater 0rimes.
&egends range from an attem/t to usur/ t$e /osition of some $eavenl3 god, to an effort to
raise an entire mortal ra0e to 0elestial status, to an attem/t to turn all mortals a#a3 from
#ors$i/ of t$e gods so t$at $e mig$t be free to influen0e t$em as $e sa# fit. +starot$
admitted to no su0$ defian0e, $o#ever, and s#ore to t$e da3 of $is disa//earan0e t$at $is fall
#as un5ust.
For 0enturies +starot$ roamed man3 #orlds, mortal and s/iritual ali;e. 7o t$e 0elestials, $e #as
an out0ast (( anot$er /rideful fallen angel #$o 0ould not even admit to $is errors, let alone
atone for t$em. :et be0ause $e refused to embra0e damnation, $e found no allies among t$e
fiends eit$er. ,ventuall3 $e settled among mortals. Be #at0$ed over t$em as a guardian and
mentor to start, but slo#l3 $is obsession #it$ Q/rote0tingQ t$e mortals gre# un0ontrollable.
+starot$ be0ame a di0tator, restri0ting even t$e da3(to(da3 be$avior of $is sub5e0ts to ;ee/
t$em Qsafe.Q 7$e fallen angel #as finall3 slain b3 an u/rising #it$in t$e /o/ula0e, but none
of t$e >uter Clanes #ould grant $is soul an3 res/ite. ,ventuall3, #it$ no afterlife to 0all $is
o#n, stri//ed even of $is /$3si0al e"isten0e, +starot$ sim/l3 #ent (( else#$ere.
Danifestation: +00om/anied b3 t$e sound of fla//ing #ings and 0a#ing 0ro#s, +starot$
manifests as a $ideousl3 ugl3 angel. Bis lim/ #ings are filt$3 gra3, $is features dra#n and
gaunt, and $is e3es 3ello#ed. Be 0arries a vi/er in $is rig$t $and and #ears a tarnis$ed
0ro#n u/on $is bro#. + $orrifi0 sten0$ a00om/anies $im, almost but not 2uite enoug$ to
si0;en ever3one nearb3.
Sign: :our s;in 3ello#s, and 3ou emit a foul, un#as$ed odor. ?$ile t$is odor is not strong
enoug$ to im/ede or distra0t an o//onent, it does attra0t attention.
6nfluen0e: +starot$Rs influen0e renders 3ou in0a/able of ta;ing res/onsibilit3 for 3our o#n
a0tions. :ou 0annot admit an3 fault, a0;no#ledge an3 mista;e, or ma;e re/arations or
a/ologies for an3 #rong, no matter t$e 0onse2uen0es or t$e eviden0e against 3ou.
Aranted +bilities: +starot$ guided mortals, and $e still grants abilities based in ;no#ledge and
edu0ation. +s a fallen angel, and t$en a vestige, $is magi0s $ave gro#n ever grimmer and
more distasteful< $e also grants /o#ers based on dire0tl3 0ontrolling and offending ot$ers.
Angelic <ore: Astaroth constantly whispers the secrets of reality in the back of your mind,
allowing you to draw on his own nigh.infinite knowledge. #his functions as the bardic
knowledge ability +EF 7@0, based on your effecti!e binder le!el.
+starot$Rs Breat$: >n0e ever3 = rounds, 3ou 0an e"$ale a *0(foot 0one of foul(smelling gas.
.reatures #it$in t$e 0one must ma;e a Fortitude save or be nauseated for 1 round and
si0;ened for an additional 1d4 rounds. 7$ose #$o ma;e t$e save are merel3 si0;ened for 1
round. .reatures immune to /oison or disease are immune to t$is effe0t.
Foneyed #ongue: You gain a 6& competence bonus on *luff, )iplomacy, and ntimidate
checks.
2aster :raftsman: %hile bound to Astaroth, you gain a 6& competence bonus on all :raft
checks. n addition, each time you bind with Astaroth, you may select one item creation
feat as a temporary bonus feat. 4o long as you continue to bind with Astaroth, you may
use that feat as though you possessed it normallyG you must still spend all standard gold
and KE for any item you create, and you must still pro!ide all necessary spells for a
gi!en item.
f your effecti!e binder le!el is not at least as high as the necessary caster le!el to take a
specific item creation feat, you cannot choose that feat. Dor instance, a &th.le!el binder
could not choose any item creation feat with a prere-uisite of caster le!el (th or higher.
%ord of Astaroth: You may make a suggestion, as the spell, with a caster le!el e-ual to your
effecti!e binder le!el. You must wait ( rounds before attempting another suggestion,
and at any gi!en time, you may only ha!e a total number of people under the effects of
this ability e-ual to your :harisma bonus.
$tt/:))###.#i9ards.0om)default.as/I"dnd)#e)200H030Ha
*ardic >nowledge
+ bard ma3 ma;e a s/e0ial bardi0 ;no#ledge 0$e0; #it$ a bonus e2ual to $is bard level ! $is
6ntelligen0e modifier to see #$et$er $e ;no#s some relevant information about lo0al notable
/eo/le, legendar3 items, or note#ort$3 /la0es. %6f t$e bard $as = or more ran;s in 4no#ledge
%$istor3', $e gains a !2 bonus on t$is 0$e0;.'
+ su00essful bardi0 ;no#ledge 0$e0; #ill not reveal t$e /o#ers of a magi0 item but ma3 give a
$int as to its general fun0tion. + bard ma3 not ta;e 10 or ta;e 20 on t$is 0$e0;< t$is sort of
;no#ledge is essentiall3 random.
-. 73/e of 4no#ledge
10 .ommon, ;no#n b3 at least a substantial minorit3 of t$e lo0al /o/ulation.
20 @n0ommon but available, ;no#n b3 onl3 a fe# /eo/le legends.
2= >bs0ure, ;no#n b3 fe#, $ard to 0ome b3.
30 ,"tremel3 obs0ure, ;no#n b3 ver3 fe#, /ossibl3 forgotten b3 most #$o on0e ;ne# it,
/ossibl3 ;no#n onl3 b3 t$ose #$o don8t understand t$e signifi0an0e of t$e ;no#ledge.
*ardic >nowledge: Eathfinder Bersion
+ bard adds $alf $is 0lass level %minimum 1' to all 4no#ledge s;ill 0$e0;s and ma3 ma;e all
4no#ledge s;ill 0$e0;s untrained.
+starot$(-iaboli0us
)!is is a different entity t!an Astarot!= *n>ust'y (a''en0
,B& &evel Binding -. Vestige
H 4t$ 20 +starot$(-iaboli0us (( -ragon Daga9ine J3=H, a0tual /age =4
S/e0ial 1e2uirement: Seal must be dra#n on stone t$at is burned t$en doused #it$ 0old #ater.
Danifestation: Steam rising from t$e seal 0ondenses into t$e form of a $andsome $uman #it$
dra0oni0 and feat$ered #ings and a fli0;ing ser/entine tongue, and is 0onsumed b3 $ellfire.
Sign: Sten0$ of brimstone and a 0loud3 film over t$e e3es.
6nfluen0e: Vague but 0ontinuous sense of im/ending doom< 3ou are morose and fatalisti0. &ust
for revenge against devils: atta0; devils in /referen0e to all ot$ers and initiate 0ombat #it$
all met devils.
*lacflame: 4pells, spell.like abilities, and magic item abilities with the fire descriptor deal
half.fire and half.!ile damage. :ast fireball, as the spell, $ times per day +caster le!el is
9*<0.
Divination: As the spell.
Ser$entine Tongue: *onus to *luff and )isguise e-ual to 9*<. 6& to both when dealing with
e!il outsiders.
Si'vered )ouc!: Natural and metal #ea/on atta0;s are treated as silver #ea/ons, but 3ou don8t
ta;e a (1 /enalt3 to damage rolls.
-ivination
-ivination
&evel: .lr 4, 4no#ledge 4
.om/onents: V, S, D
.asting 7ime: 10 minutes
1ange: Cersonal
7arget: :ou
-uration: 6nstantaneous
Similar to augur3 but more /o#erful, a divination s/ell 0an /rovide 3ou #it$ a useful /ie0e of
advi0e in re/l3 to a 2uestion 0on0erning a s/e0ifi0 goal, event, or a0tivit3 t$at is to o00ur
#it$in one #ee;. 7$e advi0e 0an be as sim/le as a s$ort /$rase, or it mig$t ta;e t$e form of a
0r3/ti0 r$3me or omen. 6f 3our /art3 doesn8t a0t on t$e information, t$e 0onditions ma3
0$ange so t$at t$e information is no longer useful. 7$e base 0$an0e for a 0orre0t divination is
H0S ! 1S /er 0aster level, to a ma"imum of O0S. 6f t$e di0e roll fails, 3ou ;no# t$e s/ell
failed, unless s/e0ifi0 magi0 3ielding false information is at #or;.
+s #it$ augur3, multi/le divinations about t$e same to/i0 b3 t$e same 0aster use t$e same di0e
result as t$e first divination s/ell and 3ield t$e same ans#er ea0$ time.
Daterial .om/onent
6n0ense and a sa0rifi0ial offering a//ro/riate to 3our religion, toget$er #ort$ at least 2= g/.
Fireball
,vo0ation FFireG
&evel: Sor)?i9 3
.om/onents: V, S, D
.asting 7ime: 1 standard a0tion
1ange: &ong %400 ft. ! 40 ft.)level'
+rea: 20(ft.(radius s/read
-uration: 6nstantaneous
Saving 7$ro#: 1efle" $alf
S/ell 1esistan0e: :es
+ fireball s/ell is an e"/losion of flame t$at detonates #it$ a lo# roar and deals 1d* /oints of
fire damage /er 0aster level %ma"imum 10d*' to ever3 0reature #it$in t$e area. @nattended
ob5e0ts also ta;e t$is damage. 7$e e"/losion 0reates almost no /ressure.
:ou /oint 3our finger and determine t$e range %distan0e and $eig$t' at #$i0$ t$e fireball is to
burst. + glo#ing, /ea(si9ed bead strea;s from t$e /ointing digit and, unless it im/a0ts u/on a
material bod3 or solid barrier /rior to attaining t$e /res0ribed range, blossoms into t$e
fireball at t$at /oint. %+n earl3 im/a0t results in an earl3 detonation.' 6f 3ou attem/t to send
t$e bead t$roug$ a narro# /assage, su0$ as t$roug$ an arro# slit, 3ou must L$itM t$e o/ening
#it$ a ranged tou0$ atta0;, or else t$e bead stri;es t$e barrier and detonates /rematurel3.
7$e fireball sets fire to 0ombustibles and damages ob5e0ts in t$e area. 6t 0an melt metals #it$ lo#
melting /oints, su0$ as lead, gold, 0o//er, silver, and bron9e. 6f t$e damage 0aused to an
inter/osing barrier s$atters or brea;s t$roug$ it, t$e fireball ma3 0ontinue be3ond t$e barrier
if t$e area /ermits< ot$er#ise it sto/s at t$e barrier 5ust as an3 ot$er s/ell effe0t does.
Daterial .om/onent
+ tin3 ball of bat guano and sulfur.
Buer
,B& &evel Binding -. Vestige
H 4t$ 20 Buer
S/e0ial 1e2uirement: Buer re2uires t$at $er seal be dra#n outdoors.
Sign: :our feet turn into sat3r8s $ooves, giving 3ou a 0urious ti/(toeing gait. 7$ese $ooves
/revent 3ou from #earing normal boots or s$oes, but magi0 foot#ear res$a/es to fit 3ou.
6nfluen0e: @nder Buer8s 6nfluen0e, 3ou are /lagued b3 momentar3 memor3 la/ses. For an
instant, 3ou mig$t forget even a /ie0e of information as familiar as t$e name of a friend or
famil3 member. Furt$ermore, sin0e Buer ab$ors t$e needless deat$ of living 0reatures ot$er
t$an animals and vermin, t$e frst melee atta0; 3ou ma;e against su0$ a foe must be for
nonlet$al damage. 6n addition, Buer re2uires t$at 3ou not ma;e an3 0ou/ de gra0e atta0;s.
Buer&s <now'ede: :ou gain a !4 bonus on Beal, 4no#ledge %nature', and Survival 0$e0;s,
and 3ou 0an ma;e 4no#ledge %nature' 0$e0;s as if 3ou #ere trained, even if 3ou $ave no
ran;s in t$at s;ill.
Buer&s Purity: :ou $ave immunit3 to disease and /oison, and ma;ing a /a0t #it$ Buer
removes an3 e"isting disease and neutrali9es an3 /oison t$at affli0ts 3ou.
De'ay Diseases and Poisons: ,a0$ all3 #it$in 30 feet of 3ou gains tem/orar3 immunit3 to
/oison and disease. +llies #it$in t$e area ma;e saving t$ro#s against disease and /oison
effe0ts normall3, but t$e3 do not in0ur t$e effe0ts of failure as long as t$e3 sta3 #it$in 30 feet
of 3ou. +n all3 t$at leaves t$e area immediatel3 suffers all t$e effe0ts for an3 missed saves.
Fast Healing: You gain the fast healing 1, and the rate of healing increases with your
effecti!e binder le!el. You gain fast healing 7 at 1"th le!el, fast healing $ at 1$th le!el,
fast healing & at 16th le!el, and fast healing ( at 1=th le!el.
Hea'in ?ift: +s a standard a0tion, 3ou 0an 0ure 1 /oint of damage to 3ourself or anot$er
0reature. +s a fullround a0tion, 3ou 0an 0ure 1d8 /oints of damage !1 /oint /er effe0tive
binder level %ma"imum 1d8!10 /oints'. ,it$er version re2uires t$at 3ou tou0$ t$e 0reature to
be 0ured. 6f 3ou use t$e fullround 0ure abilit3, 3ou 0annot use 3our $ealing gift again for =
rounds. 7$e ot$er version is usable at #ill. Bot$ uses of t$e abilit3 0$annel /ositive energ3
and deal a 0orres/onding amount of damage to undead.
)rack: :ou 0an tra0; foes as t$oug$ 3ou /ossessed t$e 7ra0; feat.
.abiri t$e ?at0$ing Daster
,B& &evel Binding -. Vestige
H 4t$ 18 .abiri (( -ragon Daga9ine J3=H, a0tual /age =4
S/e0ial 1e2uirement: Seal must be dra#n #it$ blood, outside at nig$t or during a solar e0li/se.
Danifestation: >ne or more lig$ts or areas of dar;ness in t$e s;3 above suddenl3 o/en, revealing
a #at0$ing e3e be$ind t$e lid of lig$t, ga9ing balefull3 on t$e seal #$i0$ dissolves into a
/uddle of blood. 7$e /uddle blin;s suddenl3 and transforms into a ring of tin3 e3es
surrounding a mout$ t$at s/ea;s sonorousl3, li;e t$e voi0e of lost and distant souls.
Sign: +n additional e3e, e2uidistant bet#een t$e originals, on t$e fore$ead.
6nfluen0e: See ever3t$ing no matter $o# $orrif3ing or entran0ing< !4 insig$t to ?ill saves vs.
figments< (4 to ?ill saves vs. /atterns< 0annot avert)0lose e3es vs. ga9es.
Arcane @ye: +s t$e s/ell< one at a time< dismiss)rene# as a standard a0tion< use ever3 =
rounds.
(ar-Seein ?aAe: S/ells and s/ell(li;es of t$e s0r3ing subs0$ool get -.s !10.
Seer in Darkness: -ar;vision *0ft and lo#(lig$t vision< !*0ft dar;vision if alread3 $ad.
.isions of Terror: 4hare !isions with others, amounting to the phantasmal killer spell, $
times per day.
+r0ane ,3e
-ivination %S0r3ing'
&evel: Sor)?i9 4
.om/onents: V, S, D
.asting 7ime: 10 minutes
1ange: @nlimited
,ffe0t: Dagi0al sensor
-uration: 1 min.)level %-'
Saving 7$ro#: None
S/ell 1esistan0e: No
:ou 0reate an invisible magi0al sensor t$at sends 3ou visual information. :ou 0an 0reate t$e
ar0ane e3e at an3 /oint 3ou 0an see, but it 0an t$en travel outside 3our line of sig$t #it$out
$indran0e. +n ar0ane e3e travels at 30 feet /er round %300 feet /er minute' if vie#ing an area
a$ead as a $uman #ould %/rimaril3 loo;ing at t$e floor' or 10 feet /er round %100 feet /er
minute' if e"amining t$e 0eiling and #alls as #ell as t$e floor a$ead. 6t sees e"a0tl3 as 3ou
#ould see if 3ou #ere t$ere.
7$e e3e 0an travel in an3 dire0tion as long as t$e s/ell lasts. Solid barriers blo0; its /assage, but
it 0an /ass t$roug$ a $ole or s/a0e as small as 1 in0$ in diameter. 7$e e3e 0an8t enter anot$er
/lane of e"isten0e, even t$roug$ a gate or similar magi0al /ortal.
:ou must 0on0entrate to use an ar0ane e3e. 6f 3ou do not 0on0entrate, t$e e3e is inert until 3ou
again 0on0entrate.
Daterial .om/onent: + bit of bat fur.
C$antasmal 4iller
6llusion %C$antasm' FFear, Dind(+ffe0tingG
&evel: Sor)?i9 4
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.)level'
7arget: >ne living 0reature
-uration: 6nstantaneous
Saving 7$ro#: ?ill disbelief %if intera0ted #it$', t$en Fortitude /artial< see te"t
S/ell 1esistan0e: :es
:ou 0reate a /$antasmal image of t$e most fearsome 0reature imaginable to t$e sub5e0t sim/l3
b3 forming t$e fears of t$e sub5e0t8s sub0ons0ious mind into somet$ing t$at its 0ons0ious
mind 0an visuali9e: t$is most $orrible beast. >nl3 t$e s/ell8s sub5e0t 0an see t$e /$antasmal
;iller. :ou see onl3 a vague s$a/e. 7$e target first gets a ?ill save to re0ogni9e t$e image as
unreal. 6f t$at save fails, t$e /$antasm tou0$es t$e sub5e0t, and t$e sub5e0t must su00eed on a
Fortitude save or die from fear. ,ven if t$e Fortitude save is su00essful, t$e sub5e0t ta;es 3d*
/oints of damage.T
6f t$e sub5e0t of a /$antasmal ;iller atta0; su00eeds in disbelieving and is #earing a $elm of
tele/at$3, t$e beast 0an be turned u/on 3ou. :ou must t$en disbelieve it or be0ome sub5e0t to
its deadl3 fear atta0;.
,ur3nome
,B& &evel Binding -. Vestige
H 4t$ 21 ,ur3nome
P ,ur3nome 0annot be bound if 3ou $ave also bound +rete.
Sign: :our s;in be0omes 0lamm3, and 3ou leave moist /rints on an3 ob5e0t 3our bod3 tou0$es,
even if 0lot$ing blo0;s dire0t 0onta0t. 7$ese mar;s eva/orate after about 1 minute.
6nfluen0e: ,ur3nome8s 6nfluen0e ma;es 3ou /aranoid and ungrateful< 3ou see se0ret motives and
/ossible betra3als be$ind ever3 a0tion. ,ur3nome re2uires t$at 3ou not atta0; a foe unless an
all3 $as alread3 done so. 6f no allies are /resent, s$e ma;es no su0$ re2uirement.
Anima' (riend: +ll animals automati0all3 $ave an initial attitude of friendl3 to#ard 3ou.
Damae Reduction: :ou gain damage redu0tion 2)la#ful.
@urynome&s Mau': +s a s#ift a0tion, 3ou 0an summon a &arge magi0 #ar$ammer %2d*
damage, "3 0rit'. :ou are /rofi0ient #it$ t$is #ea/on and 0an #ield it in one $and #it$out
/enalt3. :our #ar$ammer8s e"a0t bonus and abilities de/end on 3our effe0tive binder level,
a00ording to t$e follo#ing table.
9ffecti!e *inder <e!el %arhammer 4ummoned
10t$ or lo#er ,- war!ammer
11t$N14t$ ,- anarc!ic war!ammer
1=t$N18t$ ,- anarc!ic adamantine war!ammer
1Ot$ or $ig$er ,8 anarc!ic adamantine war!ammer
7$e #ar$ammer disa//ears %until 3ou summon it again' if it leaves 3our gras/ for more t$an 1
round.
Poison B'ood: ?$ile 3ou are bound to ,ur3nome, 3our blood be0omes /oisonous. +n3
0reature t$at ingests it %b3 eit$er ma;ing a bite atta0; against 3ou or s#allo#ing 3ou #$ole'
must immediatel3 ma;e a su00essful Fortitude save or ta;e 1d* /oints of damage. +fter 1
minute, t$e 0reature must ma;e anot$er Fortitude save at t$e same -. or ta;e anot$er 1d*
/oints of damage /er t$ree effe0tive binder levels 3ou /ossess %ma"imum =d*'. ,a0$ bite
atta0; %or ea0$ round t$at 3ou remain in t$e 0reature8s gullet' /oisons t$e 0reature ane#,
for0ing a ne# round of saving t$ro#s. :our /oison blood be0omes inert 1 minute after
leaving 3our bod3.
#ater Dancin: +t #ill, 3ou 0an move on li2uid as if it #ere firm ground. 7$is abilit3
fun0tions li;e t$e water wa'k s/ell, e"0e/t t$at it affe0ts onl3 3ou.
4as
,B& &evel Binding -. Vestige
H 4t$ 2= 4as
See T!e Ties T!at *ind for t!e writeup0
Sign: ?$en a binder ma;es a /a0t #it$ 4as, an angr3 0atli;e e3e o/ens in t$e /alm of ea0$ of $is
$ands. 7$ese e3es don8t /rovide t$e binder #it$ an3 e"traordinar3 sig$t, nor do t$e3 in$ibit
t$e use of t$e binder8s $ands. ?$en t$e binder uses an3 /o#er granted b3 4as, t$e e3es #ee/
small amounts of blood for 10 rounds.
6nfluen0e: 4as8s influen0e ma;es a binder a0t #arm and affe0tionate to#ard t$ose #it$ #$om
s$e s/ea;s. 4as furt$er re2uires $as $ost to ;ill an3 follo#er of Ve0na or undead 0reature
en0ountered. 6n addition, 4as re2uires t$at t$e binder betra3 some friend or all3 in some
manner during t$e first $our after being summoned and bound. 7$is betra3al mig$t be as
small as brea;ing a /romise to meet at a s/e0ifi0 time or as great as murder, but it must be
une"/e0ted, and t$e all3 or friend must reali9e t$at a deliberate betra3al o00urred.
Blinding Stri;e: ?$en 3ou s0ore a 0riti0al $it, t$e 0reature stru0; must ma;e a ?ill save %-. 10
! Balf 3our binder level ! .$arisma bonus' or be /ermanentl3 blinded. 6n addition, #$en
3ou atta0; undead 0reatures, 3ou 0an affe0t t$em #it$ 0riti0al $its and t$e blinding effe0t of
t$is abilit3.
Bluff Bonus: :ou gain !4 0om/eten0e bonus on Bluff 0$e0;s.
4as8s Crote0tion: ?$ile bound to 4as, t$ere is a 2=S 0$an0e t$at an3 0riti0al $it or snea; atta0;
s0ored against 3ou is negated and damage is rolled normall3. Snea; atta0;s and 0riti0al $its
s0ored on 3ou b3 undead are al#a3s negated.
@ndead 1ea/er: ?$en 3ou $it an undead 0reature #it$ a melee or ranged atta0;, 3ou ignore an3
damage redu0tion it mig$t $ave.
?ea/on Crofi0ien03: :ou are /rofi0ient #it$ t$e bastard s#ord, longs#ord, and s$ort s#ord.
7enebrous
,B& &evel Binding -. Vestige
H 4t$ 21 7enebrous
S/e0ial 1e2uirement : :ou must dra# 7enebrous8s seal at nig$t or in an area of dee/ s$ado#
#it$ little or no da3lig$t e"/osure.
Sign: :ou seem to be standing in s$ado# even on t$e brig$test da3. Furt$ermore, 3our o#n
s$ado# never e"tends more t$an a fe# feet from 3our bod3, even if t$e ambient lig$t
suggests t$at it s$ould be mu0$ longer. 7$is effe0t does not grant 3ou 0on0ealment.
6nfluen0e: ?$ile 6nfluen0ed b3 7enebrous, 3ou are filled #it$ a sense of deta0$ment and an
a0$ing feeling of loss and abandonment. 7enebrous re2uires t$at 3ou never be t$e frst to a0t
in 0ombat. 6f 3our initiative 0$e0; result is t$e $ig$est, 3ou must dela3 until someone else
ta;es a turn.
Dee$er Darness: You can cloak an area in shadows as though using the dee$er darness
spell +caster le!el e-uals your effecti!e binder le!el0, with the following exceptions. #he
effect is always centered on you, it has an unlimited duration, and you can shift the
range of the emanation +within the normal range0 up or down 1" feet as a mo!e action.
You can suppress or acti!ate this ability as a standard action.
See in Darness: You can see perfectly through darkness of any kind, e!en that created by a
dee$er darness spell +or your deeper darkness ability0.
Touc! of t!e .oid: As a swift action, you can charge a melee attack or melee touch attack
with cold energy. Your next melee attack deals an extra 1d@ points of cold damage, plus
1d@ points of cold damage for e!ery four effecti!e binder le!els beyond 1th that you
possess. %hen you attain an effecti!e binder le!el of 11th, you can charge your weapon
for an entire round. 'nce you ha!e used this ability, you cannot do so again for (
rounds.
Turn&"ebue 'ndead: You can turn or rebuke undead as a cleric of your effecti!e binder
le!el. As with a cleric, you turn if you are good and rebuke if you are e!il. f you are
neutral, you choose whether to turn or rebuke upon binding with #enebrous and cannot
later change your mind. f you ha!e the ability to turn or rebuke undead from other
classes, your le!els in those classes stack with your effecti!e binder le!el for the purpose
of determining your turning ability. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
"esse' of @mptiness: :ou 0an use t$e f'icker s$ado# magi0 m3ster3 %see /age 14*' as a
su/ernatural abilit3 on0e /er da3. +t 13t$ level, 3ou 0an use t$is abilit3 t#o times /er da3,
and at 1Ot$ level, 3ou 0an use it t$ree times /er da3.
-ar;ness
,vo0ation F-ar;nessG
&evel: Brd 2, .lr 2, Sor)?i9 2
.om/onents: V, D)-F
.asting 7ime: 1 standard a0tion
1ange: 7ou0$
7arget: >b5e0t tou0$ed
-uration: 10 min.)level %-'
Saving 7$ro#: None
S/ell 1esistan0e: No
7$is s/ell 0auses an ob5e0t to radiate s$ado#3 illumination out to a 20(foot radius. +ll 0reatures
in t$e area gain 0on0ealment %20S miss 0$an0e'. ,ven 0reatures t$at 0an normall3 see in
su0$ 0onditions %su0$ as #it$ dar;vision or lo#(lig$t vision' $ave t$e miss 0$an0e in an area
s$rouded in magi0al dar;ness.
Normal lig$ts %tor0$es, 0andles, lanterns, and so fort$' are in0a/able of brig$tening t$e area, as
are lig$t s/ells of lo#er level. Big$er level lig$t s/ells are not affe0ted b3 dar;ness.
6f dar;ness is 0ast on a small ob5e0t t$at is t$en /la0ed inside or under a lig$t/roof 0overing, t$e
s/ell8s effe0t is blo0;ed until t$e 0overing is removed.
-ar;ness 0ounters or dis/els an3 lig$t s/ell of e2ual or lo#er s/ell level.
+r0ane Daterial .om/onent
+ bit of bat fur and eit$er a dro/ of /it0$ or a /ie0e of 0oal.
-ee/er -ar;ness
,vo0ation F-ar;nessG
&evel: .lr 3
-uration: >ne da3)level %-'
7$is s/ell fun0tions li;e dar;ness, e"0e/t t$at t$e ob5e0t radiates s$ado#3 illumination in a *0(
foot radius and t$e dar;ness lasts longer.
-a3lig$t broug$t into an area of dee/er dar;ness %or vi0e versa' is tem/oraril3 negated, so t$at
t$e ot$er#ise /revailing lig$t 0onditions e"ist in t$e overla//ing areas of effe0t.
-ee/er dar;ness 0ounters and dis/els an3 lig$t s/ell of e2ual or lo#er level, in0luding da3lig$t
and lig$t.
Fli0;er
+//renti0e, ,bon ?$is/ers
&evel)S0$ool: 3rd).on5uration %7ele/ortation'
1ange: Cersonal
7arget: :ou
-uration: 1 round)level %-'
Saving 7$ro#: ?ill negates %$armless'
S/ell 1esistan0e: :es %$armless'
:ou flas$ t$roug$ t$e 0onduits and /at$#a3s of t$e Clane of S$ado#, manifesting in multi/le
lo0ations in t$e real #orld. >n0e /er round, as an immediate a0tion, 3ou 0an instantl3 transfer
3ourself from 3our 0urrent lo0ation to an3 ot$er s/ot #it$in a distan0e of = feet /er t#o 0aster
levels. :ou al#a3s arrive at e"a0tl3 t$e s/ot desiredE5ust as #it$ t$e s/ell dimension door. 6f
3ou 0ast fli0;er in res/onse to an atta0; against 3ou, t$e stri;e $as a =0S miss 0$an0e.
+0erera;
,B& &evel Binding -. Vestige
10 =t$ 2= +0erera;
S/e0ial 1e2uirement: :ou must /la0e a gem about t$e si9e of a $uman toot$ or e3e in t$e 0enter
of +0erera;8s seal. 7$is gem is not used u/ in t$e summoning /ro0ess, nor does it move from
#$ere 3ou /la0ed it, des/ite t$e manner in #$i0$ +0erera; manifests %see Danifestation,
belo#'.
Sign: + gem re/la0es one of 3our teet$. 6f removed, t$e gem reverts to a normal toot$, and a ne#
gem a//ears in its /la0e.
6nfluen0e: +s a vestige, +0erera; /ossesses t$e immortalit3 $e desired but none of t$e /o#er t$at
s$ould a00om/an3 it. 6f 3ou fall under $is 6nfluen0e, 3ou evin0e a strong $unger for influen0e
and /rima03. 6f 3ou are /resented #it$ an o//ortunit3 to fill a void in /o#er over a grou/ of
0reatures, +0erera; re2uires t$at 3ou attem/t to sei9e t$at /o#er. :ou mig$t im/ersonate a
missing 0it3 offi0ial, ta;e 0ommand of a leaderless unit of soldiers, or even grab t$e reins of
runa#a3 $orses to establis$ 3our su/rema03.
-ete0t @ndead: :ou 0an use dete0t undead as t$e s/ell at #ill %0aster level e2uals 3our effe0tive
binder level'.
Bide from @ndead: +t #ill as a standard a0tion, 3ou 0an be0ome undete0table to undead. 7$is
abilit3 fun0tions li;e t$e $ide from undead s/ell, e"0e/t t$at t$e -. for intelligent undead to
ignore t$e effe0t and noti0e 3ou is 10 ! 1)2 3our effe0tive binder level ! 3our .$a modifier.
&i0$8s ,nerg3 6mmunities: :ou gain immunit3 to 0old and ele0tri0it3 damage.
Earaly3ing #ouch: As a standard action, you can make a touch attack to paraly3e a li!ing
foe. #he touched creature must succeed on a Dortitude sa!e or be paraly3ed for a
number of rounds e-ual to one.half your effecti!e binder le!el. 9ach round on its turn,
the paraly3ed creature can attempt a new sa!ing throw as a full.round action, with
success ending the effect immediately. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
S/ea; #it$ -ead: :ou 0an 2uestion t$e dead at #ill as t$oug$ using t$e s/ea; #it$ dead s/ell
%0aster level e2uals 3our effe0tive binder level< save -. 10 ! 1)2 3our effe0tive binder level
! 3our .$a modifier'.
@ndead Bealing: Negative energ3 %su0$ as t$at of an ini0t s/ell' $eals 3ou rat$er t$an damaging
3ou. 6f 3ou are a living 0reature, /ositive energ3 %su0$ as a 0ure s/ell' still $eals 3ou as #ell.
Balam
,B& &evel Binding -. Vestige
10 =t$ 2= Balam
S/e0ial 1e2uirement: Balam re2uires a sa0rifi0e of $er summoner. 6n t$e /ro0ess of 0alling $er,
3ou must deal 1 /oint of slas$ing damage to 3ourself or anot$er sentient 0reature %one #it$
6nt 3 or $ig$er' and /la0e a dro/ of blood from t$e #ound #it$in Balam8s 0om/leted seal.
Sign: :our voi0e gains a /e0uliar 2ualit3, be0oming bot$ $ollo# and guttural.
6nfluen0e: Balam8s 6nfluen0e 0auses 3ou to distrust 0leri0s, /aladins, and ot$er devotees of
deities. ?$enever 3ou enter a tem/le or some ot$er $ol3 or un$ol3 site, Balam re2uires t$at
3ou s/it on t$e floor and utter an inve0tive about t$e /la0e.
*alam#s Cunning: You can reroll one attack, sa!ing throw, or skill check you ha!e just
made. You must accept the result of the reroll, e!en if it is worse than the original. 'nce
you ha!e used this ability, you cannot do so again for ( rounds.
Icy (lare: You gain a ga3e attack that deals 7d6 points of cold damage to the target. A
successful %ill sa!e negates this damage.
Prescience: You get a glimpse of the future a moment before it happens. #his knowledge
manifests as an insight bonus e-ual to 61 per four effecti!e binder le!els on initiati!e
checks, Ieflex sa!es, and A:.
Wea$on finesse: You gain the benefit of the %eapon finesse feat.
-antalion
,B& &evel Binding -. Vestige
10 =t$ 2= -antalion
Sign: >ne of -antalion8s fa0es a//ears on 3our torso, as t$oug$ it #ere a vestigial 0on5oined
t#in. 6t seems lifeless most of t$e time, but #$en 3ou a0tivate an abilit3 granted b3
-antalion, it o/ens its e3es and mout$, revealing a starr3 void #it$in.
6nfluen0e: -antalion8s influen0e 0auses 3ou to be aloof and use statel3 gestures. -antalion 0an8t
$el/ but be 0urious about t$e leaders of t$e da3, so an3time 3ou are #it$in 100 feet of
someone #$o 0learl3 is %or /rofesses to be' a leader of ot$ers, -antalion re2uires t$at 3ou tr3
to read t$at /erson8s t$oug$ts. >n0e 3ou $ave made t$e attem/t, regardless of su00ess or
failure, 3ou need not tr3 to read t$at /erson8s t$oug$ts again.
A/e of Dantalion: %hen you in!oke this ability +a mo!e action0, any creature that sees you
is unable to attack you or target you with a hostile spell for 1 round. f you attempt any
hostile action, such as making an attack roll or casting an offensi!e spell against the
affected creature or its allies, the effect ends. 'nce you ha!e used this ability, you
cannot do so again for ( rounds.
Danta'ion <nows: ?$ile bound to -antalion, 3ou $ave a !8 bonus on 4no#ledge 0$e0;s.
7$is abilit3 does not allo# 3ou to ma;e 4no#ledge 0$e0;s untrained.
"ead T!oug!ts: At will as a full.round action, you can attempt to read the surface thoughts
of any creature you can see, as long as it is within ( feet per effecti!e binder le!el you
possess. f the target makes a successful %ill sa!e, you cannot read its thoughts for 1
minute. :reatures of animal intelligence +nt 1 or 70 ha!e simple, instinctual thoughts
that you can pick up. f you attempt to read the thoughts of a creature with an
ntelligence score 1" points higher than your own, you automatically fail and are
stunned for 1 round. You can read a creature5s thoughts for as long as you concentrate.
)!ou!t )rave': +s a standard a0tion, 3ou 0an instantl3 trans/ort 3ourself and an3 ob5e0ts
3ou 0arr3 %u/ to a $eav3 load' to an3 lo0ation 3ou 0an see t$at is #it$in = feet /er effe0tive
binder level 3ou /ossess. 7$e desired lo0ation 0annot be #it$in an ob5e0t or be3ond a barrier
unless 3ou $ave some means of seeing t$e e"a0t s/a0e 3ou desire to o00u/3. 6f 3ou 0annot
o00u/3 t$e designated s/a0e be0ause it 0ontains a solid bod3 inside #$i0$ 3ou 0annot e"ist
%for e"am/le, if an invisible 0reature is in t$e s2uare, or some magi0 in t$at lo0ation /revents
dimensional travel, or t$e li;e', t$e attem/t to travel fails and 3ou are stunned for 1 round.
>t$er#ise, 3ou al#a3s arrive at t$e e"a0t lo0ation desired. :ou 0annot use t$is abilit3 #$ile
blinded. 7$oug$t travel is a tele/ortation effe0t and is usable a number of times /er da3 e2ual
to 3our effe0tive binder level. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do so again for =
rounds.
Aer3on
,B& &evel Binding -. Vestige
10 =t$ 2= Aer3on
S/e0ial 1e2uirement: Aer3on ans#ers t$e 0alls of onl3 t$ose summoners #$o s$o# an
understanding of t$e relations$i/ bet#een souls and t$e /lanes. 7$us, 3ou must $ave at least
( ranks in eit$er >nowledge +religion0 or >nowledge +the planes0 to summon $im.
Sign: 7#o e"tra /airs of devilis$ e3es #it$ green lids and 3ello#, 0atli;e irises o/en on 3our
$ead. &o0ated at t$e level of 3our o#n e3es and e2uidistant from t$em, t$ese bloods$ot orbs
grant 3ou t$e abilit3 to see all around 3ourself. :our o#n e3es ta;e on t$e same a//earan0e
as t$e ne# ones.
6nfluen0e: ?$ile 6nfluen0ed b3 Aer3on, 3ou be0ome overl3 trusting of and lo3al to t$ose 3ou see
as allies, even in t$e fa0e of outrig$t trea0$er3. Be0ause $e values trust, if 3ou ma;e a Sense
Dotive 0$e0; or use an3 abilit3 to read t$oug$ts or dete0t lies, 3ou rebel against Aer3on8s
6nfluen0e and in0ur t$e normal /enalties.
Acidic (a,e: #he ga3e of your de!ilish eyes can cause foes to erupt with acid. %hen you use
this ability, each opponent within $" feet of you must succeed on a %ill sa!e or take 7d6
points of acid damage. 'pponents can a!ert or close their eyes to protect themsel!es, as
normal for a ga3e attack. You can still take a standard action to focus your ga3e on a
target creature, as normal for a ga3e attack. You can choose not to affect specific
creatures within range of the ga3e attack, such as your allies, if desired. You cannot use
this ability if you do not show ;eryon5s sign.
A''-Around "ision: :our e"tra e3es allo# 3ou to loo; in an3 dire0tion, granting 3ou a !4
bonus on S/ot and Sear0$ 0$e0;s. >//onents gain no benefits #$en flan;ing 3ou. ?$en
0onfronted b3 a 0reature #it$ a ga9e atta0;, $o#ever, 3ou 0annot avert 3our e3es, t$oug$ 3ou
0an still 0lose t$em. :ou 0annot use t$is abilit3 if 3ou do not s$o# Aer3on8s sign.
See in Darkness: :ou 0an see /erfe0tl3 in dar;ness of an3 ;ind, even t$at 0reated b3 a
deeper darkness s/ell. :ou 0annot use t$is abilit3 if 3ou do not s$o# Aer3on8s sign.
Swift ('i!t: :ou 0an fl3 for 1 round at a s/eed of *0 feet #it$ /erfe0t maneuverabilit3.
+0tivating t$is abilit3 is a s#ift a0tion. >n0e 3ou $ave used s#ift flig$t, 3ou 0annot do so
again for = rounds.
>tia"
,B& &evel Binding -. Vestige
10 =t$ 2= >tia"
Sign: ?$ile bound to >tia", 3ou are surrounded b3 t$in #is/s of lig$t blue fog even in t$e
strongest #ind.
6nfluen0e: >tia"8s motives remain a m3ster3, but its influen0e is 0lear. ?$en 0onfronted #it$
uno/ened doors or gates, 3ou be0ome agitated and nervous. 7$is emotional state lasts until
t$e door or gate is o/ened, or until 3ou 0an no longer see it. Furt$ermore, >tia" 0annot abide
a lo0; remaining se0ured. 7$us, #$enever 3ou see a ;e3, >tia" re2uires t$at 3ou use it to
o/en t$e 0orres/onding lo0;.
Air *last: You can focus the air around you into a concentrated blast that batters
opponents. You can use your air blast as a melee touch attack against an adjacent
opponent or one that is up to 1" feet away +as though you were using a reach weapon0.
#his attack deals 7d6 points of bludgeoning damage, but you do not add your 4trength
bonus to the damage roll. f your base attack bonus is high enough, you might be
entitled to additional air blast attacks each round when you make a full attack. You can
also make attacks of opportunity with your air blast. You cannot use this ability if you
do not show 'tiax5s sign.
Combat "ee1es: You gain the benefit of the :ombat Ieexes feat. You cannot use this ability
if you do not show 'tiax5s sign.
Concealing Mist: You can whip the mist that constantly surrounds you into a concealing
screen that grants you concealment +foes5 melee and ranged attacks ha!e a 7"L miss
chance0. You cannot use this concealment to hide. You can suppress or acti!ate this
ability as a full.round action. A se!ere wind +either natural or magical, such as a gust of
/ind s$ell3 suppresses your concealing mist. You cannot use this ability if you do not
show 'tiax5s sign.
Bpen Porta': +t #ill as a s#ift a0tion, 3ou 0an o/en %but not 0lose' a door, 0$est, bo",
#indo#, bag, /ou0$, bottle, barrel, or ot$er 0ontainer as t$oug$ using t$e open4c'ose s/ell.
7$is abilit3 $as a range of 10 feet /er effe0tive binder level 3ou /ossess.
*n'ock: +s a full(round a0tion, 3ou 0an unlo0; a single lo0; t$at 3ou 0an tou0$, /rovided t$at
its >/en &o0; -. is less t$an or e2ual to t#i0e 3our effe0tive binder level. For e"am/le, a
10t$(level binder 0an use t$is abilit3 to o/en an3 lo0; #it$ a -. of 20 or lo#er, and a 1=t$(
level binder 0ould o/en a lo0; #it$ a -. of 30 or lo#er. 7$is abilit3 grants 3ou no /rote0tion
from an3 tra/s t$at mig$t be asso0iated #it$ t$e lo0;. >n0e 3ou $ave used t$is abilit3, 3ou
0annot do so again for = rounds.
>/en).lose
7ransmutation
&evel: Brd 0, Sor)?i9 0
.om/onents: V, S, F
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >b5e0t #eig$ing u/ to 30 lb. or /ortal t$at 0an be o/ened or 0losed
-uration: 6nstantaneous
Saving 7$ro#: ?ill negates %ob5e0t'
S/ell 1esistan0e: :es %ob5e0t'
:ou 0an o/en or 0lose %3our 0$oi0e' a door, 0$est, bo", #indo#, bag, /ou0$, bottle, barrel, or
ot$er 0ontainer. 6f an3t$ing resists t$is a0tivit3 %su0$ as a bar on a door or a lo0; on a 0$est',
t$e s/ell fails. 6n addition, t$e s/ell 0an onl3 o/en and 0lose t$ings #eig$ing 30 /ounds or
less. 7$us, doors, 0$ests, and similar ob5e0ts si9ed for enormous 0reatures ma3 be be3ond
t$is s/ell8s abilit3 to affe0t.
Fo0us
+ brass ;e3.
.$u/o0lo/s
,B& &evel Binding -. Vestige
12 *t$ 2= .$u/o0lo/s
S/e0ial 1e2uirement: :ou must dra# .$u/o0lo/s8s seal #it$ a $andful of soil from a grave or
tomb. +lternativel3, 3ou 0an /la0e t$e dead bod3 of a sentient 0reature %one #it$ 6nt 3 or
$ig$er' over its seal before t$e summoning begins. 6n addition, .$u/o0lo/s $ates +mon for
some un;no#n reason and #ill not ans#er 3our 0all if 3ou are alread3 bound to $im.
P .$u/o0lo/s 0annot be bound if 3ou $ave also bound +rete.
Sign: :our lo#er 5a# in0reases in si9e, and t#o long, s$ar/l3 /ointed tus;s gro# u/#ard from it.
6nfluen0e: ?$ile under t$e 6nfluen0e of .$u/o0lo/s, 3ou 0an8t $el/ but be /essimisti0. +t best,
3ou are 2uietl3 resigned to 3our o#n failure, and at #orst, 3ou s/read 3our doubts to ot$ers,
tr3ing to 0onvin0e t$em of t$e $o/elessness of t$eir goals. 6n addition, .$u/o0lo/s re2uires
t$at 3ou voluntaril3 fail all saving t$ro#s against fear effe0ts or an3 effe0t t$at im/oses a
morale /enalt3.
Aura of Des$air: 9!ery creature within 1" feet of you takes a /7 penalty on attack rolls,
checks, sa!es, and weapon damage rolls. You can suppress or acti!ate this ability as a
standard action. Aura of despair is a mind.affecting fear ability.
-t!ereal Watc!er: At will as a mo!e action, you can become ethereal +as if using the
et!ereal 0aunt spellG caster le!el e-uals your effecti!e binder le!el0. You can remain on
the 9thereal Elane indefinitely if you take no actions, but you return to the 2aterial
Elane immediately after taking a mo!e action, a standard action, or a full.round action.
'nce you ha!e returned to the 2aterial Elane, you cannot use this ability again for (
rounds.
(!ost Touc!: Your melee attacks can strike incorporeal creatures, and their normal ("L
chance to a!oid damage does not apply to your melee attacks.
Poison Bite: :ou gain a natural bite atta0; t$at deals damage a00ording to 3our si9e, as given
on t$e table belo#.
4i3e *ite )amage
-iminutive or fine 1
7in3 1d2
Small 1d3
Dedium 1d4
&arge 1d*
Buge 1d8
Aargantuan 2d*
.olossal 2d8
:ou add 3our Strengt$ modifier to 3our damage roll. :ou 0annot use t$is abilit3 if 3ou do not
s$o# .$u/o0lo/s8s sign.
Pounce: f you charge a foe, you can make a full attack, including a bite attack, at the end
of the charge.
Sou'sense: :ou noti0e and lo0ate living 0reatures #it$in 10 feet as if 3ou /ossessed t$e
blindsense abilit3. :ou also sense t$e strengt$ and t3/e of t$eir life for0es automati0all3, as if
3ou $ad 0ast deat!watc!0 7$is abilit3 is 0ontinuousl3 a0tive #$ile 3ou are bound to
.$u/o0lo/s.
,t$ereal Kaunt
7ransmutation
&evel: .lr H, Sor)?i9 H
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Cersonal
7arget: :ou
-uration: 1 round)level %-'
:ou be0ome et$ereal, along #it$ 3our e2ui/ment. For t$e duration of t$e s/ell, 3ou are in a /la0e
0alled t$e ,t$ereal Clane, #$i0$ overla/s t$e normal, /$3si0al, Daterial Clane. ?$en t$e
s/ell e"/ires, 3ou return to material e"isten0e.
+n et$ereal 0reature is invisible, insubstantial, and 0a/able of moving in an3 dire0tion, even u/
or do#n, albeit at $alf normal s/eed. +s an insubstantial 0reature, 3ou 0an move t$roug$
solid ob5e0ts, in0luding living 0reatures. +n et$ereal 0reature 0an see and $ear on t$e Daterial
Clane, but ever3t$ing loo;s gra3 and e/$emeral. Sig$t and $earing onto t$e Daterial Clane
are limited to *0 feet.
For0e effe0ts and ab5urations affe0t an et$ereal 0reature normall3. 7$eir effe0ts e"tend onto t$e
,t$ereal Clane from t$e Daterial Clane, but not vi0e versa. +n et$ereal 0reature 0an8t atta0;
material 0reatures, and s/ells 3ou 0ast #$ile et$ereal affe0t onl3 ot$er et$ereal t$ings. .ertain
material 0reatures or ob5e0ts $ave atta0;s or effe0ts t$at #or; on t$e ,t$ereal Clane.
7reat ot$er et$ereal 0reatures and et$ereal ob5e0ts as if t$e3 #ere material.
6f 3ou end t$e s/ell and be0ome material #$ile inside a material ob5e0t %su0$ as a solid #all',
3ou are s$unted off to t$e nearest o/en s/a0e and ta;e 1d* /oints of damage /er = feet t$at
3ou so travel.
-eat$#at0$
Ne0roman03 F,vilG
&evel: .lr 1
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: 30 ft.
+rea: .one(s$a/ed emanation
-uration: 10 min.)level
Saving 7$ro#: None
S/ell 1esistan0e: No
@sing t$e foul sig$t granted b3 t$e /o#ers of unlife, 3ou 0an determine t$e 0ondition of
0reatures near deat$ #it$in t$e s/ell8s range. :ou instantl3 ;no# #$et$er ea0$ 0reature #it$in
t$e area is dead, fragile %alive and #ounded, #it$ 3 or fe#er $it /oints left', fig$ting off deat$
%alive #it$ 4 or more $it /oints', undead, or neit$er alive nor dead %su0$ as a 0onstru0t'.
-eat$#at0$ sees t$roug$ an3 s/ell or abilit3 t$at allo#s 0reatures to feign deat$.
Blindsense
>t$er 0reatures $ave blindsense, a lesser abilit3 t$at lets t$e 0reature noti0e t$ings it 0annot see,
but #it$out t$e /re0ision of blindsig$t. 7$e 0reature #it$ blindsense usuall3 does not need to
ma;e S/ot or &isten 0$e0;s to noti0e and lo0ate 0reatures #it$in range of its blindsense abilit3,
/rovided t$at it $as line of effe0t to t$at 0reature. +n3 o//onent t$e 0reature 0annot see $as total
0on0ealment %=0S miss 0$an0e' against t$e 0reature #it$ blindsense, and t$e blindsensing
0reature still $as t$e normal miss 0$an0e #$en atta0;ing foes t$at $ave 0on0ealment. Visibilit3
still affe0ts t$e movement of a 0reature #it$ blindsense. + 0reature #it$ blindsense is still denied
its -e"terit3 bonus to +rmor .lass against atta0;s from 0reatures it 0annot see.
-es$aris
,B& &evel Binding -. Vestige
12 *t$ 2H -es$aris (( ?eb
&egend: +00ording to an0ient m3t$s, t$e earliest true 0ommunit3 #as a $uman village 0alled
-es$, or Qs$elterQ in t$e old tongue. Bere t$e /eo/le d#elt toget$er for /rote0tion against
/redators, and t$e3 first 0onstru0ted stru0tures rat$er t$an use e"isting s$elters for /rote0tion
against t$e elements. %For more on t$e legend of -es$, see 1a0es of -estin3.'
7$is legend itself is neit$er un0ommon nor un;no#n toda3. ?$at fe# reali9e, $o#ever, is $o#
s#iftl3 t$e natural and magi0al #orlds ada/t to 0$anges #it$in. -es$ #as not merel3 t$e first
0ommunit3, but it also birt$ed t$e first urban fe3, a distant an0estor of #$at #ould be0ome
t$e mig$t3 9eitgeist.
-es$aris ;ne# not$ing of $is o#n origins. Be ;ne# onl3 t$at of $is t#o 0onfli0ting urges (( one
to /rote0t t$e san0tit3 of t$e natural #orld, t$e ot$er to defend -es$ and t$e /eo/le t$erein ((
t$e latter #as b3 far t$e stronger. 6nvisibl3, $e #or;ed to stave off atta0;s from /redators< to
;ee/ t$e village free of /lague< and to aid its in$abitants #$en ot$er $umanoids attem/ted to
raid -es$ for its su//lies. ?$ile t$e /eo/le of -es$ t$an;ed t$e gods and s/irits for t$eir
fortune, $o#ever, t$e3 never ;ne# of -es$aris $imself. 7$e ot$er fe3 of t$e #orld, $orrified
at t$e notion of a s/reading so0iet3 t$at mig$t su//lant t$e natural order, 0ounted -es$aris a
traitor. 7$e3 #or;ed to t$#art $is efforts and even destro3 $im. 7$oug$ $e #as, in effe0t, t$e
ver3 embodiment of 0ommunit3, -es$aris #as ever alone.
-es$aris gre# bitter at t$e disdain of t$e ot$er fe3, and some suggest t$at $e ins/ired t$e s/read
of 0ivili9ation as vengean0e against t$em. ?$atever t$e 0ase, -es$aris s/read as t$e notion
of 0ommunit3 did, gro#ing ever more diffuse, ever larger. 7$oug$ $e gained in si9e and
influen0e, $e gained not$ing in t$e #a3 of /o#er< smaller villages added not$ing to $is
abilities, and larger 0ommunities fre2uentl3 birt$ed t$eir o#n urban fe3. ,ventuall3, t$e s/irit
of 0ommunit3 #as too diffuse and s/read out to e"ist as a being at all (( and 3et, as t$e
embodiment of 0ivili9ation, no# a /ermanent /art of t$e #orld, $e 0ould not entirel3 fade
a#a3.
S/e0ial 1e2uirement: 6f 3ou $ave gone more t$an a da3 #it$out binding -es$aris, 3ou ma3 onl3
dra# $is seal in a village or larger 0it3. +ttem/ts to do so else#$ere fail outrig$t. :ou 0an,
$o#ever, Q0arr3Q -es$aris into t$e #ild< t$is is #$3 3ou ma3 0ontinue to summon $im, even
outside t$e urban environment, if 3ou $ave not allo#ed more t$an a da3 to la/se sin0e 3ou
last did so.
Danifestation: -es$aris a//ears #it$ t$e sound of a $undred distant voi0es tal;ing and s$outing,
t$oug$ s/e0ifi0 #ords remain 0om/letel3 unintelligible. + veritable mob of individuals
a//ears as from a great distan0e, as t$oug$ t$e air above $is seal $ad be0ome a #indo# to
some ot$er /la0e. +s t$e mob a//roa0$es, t$ese bare sil$ouettes meld toget$er even as t$e3
ta;e on greater details, eventuall3 0ombining to form a single $umanoid s$a/e standing 10
feet in $eig$t. 7$oug$ t$e sil$ouettes loo; $uman, -es$aris $imself a//ears made of e2ual
amounts of stone, #ood, metal, and glass.
Sign: ?$ile $osting -es$aris, 3our e3es turn to glass. +n3one meeting 3our ga9e sees t$e
movement of multi/le sil$ouettes be$ind t$em, as t$oug$ loo;ing t$roug$ a #indo# at a
bus3 street.
6nfluen0e: @nder -es$arisRs influen0e, 3ou 0annot stand to be alone, and t$e more /eo/le 3ou
$ave around 3ou, t$e better. :ou never voluntaril3 a00e/t an3 tas; t$at re2uires 3ou to be
alone, and 3ou argue vigorousl3 against o/tions t$at #ould s/lit t$e /art3. 6f 3ou $ave t$e
o//ortunit3 to so0iali9e #it$ large grou/s of /eo/le %su0$ as entering a boisterous tavern',
3ou must ta;e it unless doing so is overtl3 $armful, or 3ou $ave reason to sus/e0t t$e
individuals are $ostile to 3ou.
Aranted +bilities: -es$aris grants abilities t$at refle0t $is desire to /rote0t t$e 0ivili9ed /eo/les
of t$e #orld, /lus /rovides a fe# t$at s$o# $is anger at t$e fe3 and ot$er 0reatures of nature.
+ity-Dwe''er: ?$ile $osting -es$aris, 3ou move at 3our normal rate #$en moving t$roug$ a
0ro#d, rat$er t$an re2uiring t#o s2uares of movement for ever3 s2uare as is normal. 6n
addition, 3ou gain a !* 0om/eten0e bonus on Aat$er 6nformation and 4no#ledge %lo0al'
0$e0;s %and ma3 use t$e latter even if 3ou $ave 0 ran;s in it'.
Infinite Doors: 'nce per day, you can pass through an exterior doorway +one that leads
from inside a building to outside0, and appear through another exterior doorway within
$,""" yards. #he two doors must both be set in buildings made of similar materialsG for
instance, you could pass from a wooden building to another wooden building, or a stone
building to another stone building. You can either select a specific door with which you
are familiar as the destination, or simply declare that you are appearing through the
closest appropriate door to a gi!en distance. +f no appropriate portal exists within
range or in the direction you wish to tra!el, the effect does not function.0 #his is a
teleportation effect.
Lanuae of t!e +ity: :ou 0an s/ea; #it$ an3 $umanoid, as /er t$e tongues s/ell.
Smite $atura' Sou': :ou ma3 attem/t to smite an animal, elemental, fe3, or /lant #it$ a
single melee atta0;. :ou add 3our .$arisma bonus %if an3' to t$e atta0; roll and deal 1 e"tra
/oint of damage /er effe0tive binder level. 6f 3ou a00identall3 smite a 0reature t$at is not one
of t$e above t3/es, t$e attem/t $as no effe0t. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do
so again for = rounds.
S$irits of t!e City: You can animate objects, as the spell, as a caster of your binder le!el.
'nce you ha!e used this ability, you must wait ( rounds after the effect has expired, or
all the objects ha!e been destroyed, before you may do so again.
+nimate >b5e0ts
7ransmutation
&evel: Brd *, .$aos *, .lr *
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.)level'
7argets: >ne Small ob5e0t /er 0aster level< see te"t
-uration: 1 round)level
Saving 7$ro#: None
S/ell 1esistan0e: No
:ou imbue inanimate ob5e0ts #it$ mobilit3 and a semblan0e of life. ,a0$ su0$ animated ob5e0t
t$en immediatel3 atta0;s #$omever or #$atever 3ou initiall3 designate.
+n animated ob5e0t 0an be of an3 nonmagi0al material. :ou ma3 animate one Small or smaller
ob5e0t or an e2uivalent number of larger ob5e0ts /er 0aster level. + Dedium ob5e0t 0ounts as
t#o Small or smaller ob5e0ts, a &arge ob5e0t as four, a Buge ob5e0t as eig$t, a Aargantuan
ob5e0t as si"teen, and a .olossal ob5e0t as t$irt3(t#o. :ou 0an 0$ange t$e designated target or
targets as a move a0tion, as if dire0ting an a0tive s/ell.
7$is s/ell 0annot animate ob5e0ts 0arried or #orn b3 a 0reature.
+nimate ob5e0ts 0an be made /ermanent #it$ a /ermanen03 s/ell.
7ongues
-ivination
&evel: Brd 2, .lr 4, Sor)?i9 3
.om/onents: V, D)-F
.asting 7ime: 1 standard a0tion
1ange: 7ou0$
7arget: .reature tou0$ed
-uration: 10 min.)level
Saving 7$ro#: ?ill negates %$armless'
S/ell 1esistan0e: No
7$is s/ell grants t$e 0reature tou0$ed t$e abilit3 to s/ea; and understand t$e language of an3
intelligent 0reature, #$et$er it is a ra0ial tongue or a regional diale0t. 7$e sub5e0t 0an s/ea; onl3
one language at a time, alt$oug$ it ma3 be able to understand several languages. 7ongues does
not enable t$e sub5e0t to s/ea; #it$ 0reatures #$o don8t s/ea;. 7$e sub5e0t 0an ma;e itself
understood as far as its voi0e 0arries. 7$is s/ell does not /redis/ose an3 0reature addressed
to#ard t$e sub5e0t in an3 #a3.
7ongues 0an be made /ermanent #it$ a /ermanen03 s/ell.
+r0ane Daterial .om/onent: + small 0la3 model of a 9iggurat, #$i0$ s$atters #$en t$e verbal
0om/onent is /ronoun0ed.
Baures
,B& &evel Binding -. Vestige
12 *t$ 2= Baures
Sign: ?$ile 3ou are bound to Baures, 3our /alms are #$ere t$e ba0;s of 3our $ands s$ould be,
5ust as t$e3 are on a ra;s$asa. 6f 3ou fli/ over 3our $ands so t$at t$e ba0;s are u/, 3our
t$umbs end u/ on t$e #rong sides of 3our $ands. 7$is rearrangement $as no effe0t on 3our
-e"terit3, s/ell0asting, abilit3 to #ield ob5e0ts, or use of s;ills.
6nfluen0e: ?$en 6nfluen0ed b3 Baures, 3ou be0ome an e00entri0, often s/ea;ing to 3ourself and
to imaginar3 friends. 6n addition, Baures re2uires t$at if 3ou en0ounter and disbelieve an
illusion not of 3our o#n ma;ing, 3ou must not voluntaril3 enter its area.
Inaccessible Mind: You are protected from any effort to detect, nfluence, or read your
emotions or thoughts, and you ha!e immunity to any mind.affecting spells and abilities,
as if you were protected by a mind blan spell. You can suppress or acti!ate this ability
as a standard action.
Incor$oreal Movement: %hen mo!ing, you become nearly incorporeal and can ignore the
effects of difficult terrain. You can e!en mo!e through an enemy5s space, but not
through walls or other solid barriers. Durthermore, any attacks of opportunity directed
at you while you mo!e ha!e a ("L miss chance. You can suppress or acti!ate this ability
as a standard action.
Ma0or Image: You can create an illusion at will, as though you had cast ma0or image +caster
le!el e-uals your effecti!e binder le!el0. A creature can attempt a %ill sa!e to reali3e the
illusion is false. You can ne!er create more than one major image at a time, and you can
dismiss or renew the effect as a standard action. 'nce you ha!e used this ability, you
cannot do so again for ( rounds.
P!antasmal +iller: #his ability functions like the $!antasmal iller spell except for the
range and sa!e ):s +the ability still re-uires a %ill sa!e, and possibly a Dortitude sa!e0
to resist. You can target any single creature within 1" feet per binder le!el you possess.
'nce you ha!e used this ability, you cannot do so again for ( rounds.
Dind Blan;
+b5uration
&evel: Crote0tion 8, Sor)?i9 8
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne 0reature
-uration: 24 $ours
Saving 7$ro#: ?ill negates %$armless'
S/ell 1esistan0e: :es %$armless'
7$e sub5e0t is /rote0ted from all devi0es and s/ells t$at dete0t, influen0e, or read emotions or
t$oug$ts. 7$is s/ell /rote0ts against all mind(affe0ting s/ells and effe0ts as #ell as
information gat$ering b3 divination s/ells or effe0ts. Dind blan; even foils limited #is$,
mira0le, and #is$ s/ells #$en t$e3 are used in su0$ a #a3 as to affe0t t$e sub5e0t8s mind or
to gain information about it. 6n t$e 0ase of s0r3ing t$at s0ans an area t$e 0reature is in, su0$
as ar0ane e3e, t$e s/ell #or;s but t$e 0reature sim/l3 isn8t dete0ted. S0r3ing attem/ts t$at are
targeted s/e0ifi0all3 at t$e sub5e0t do not #or; at all.
Da5or 6mage
6llusion %Figment'
&evel: Brd 3, Sor)?i9 3
-uration: .on0entration ! 3 rounds
7$is s/ell fun0tions li;e silent image, e"0e/t t$at sound, smell, and t$ermal illusions are in0luded
in t$e s/ell effe0t. ?$ile 0on0entrating, 3ou 0an move t$e image #it$in t$e range.
7$e image disa//ears #$en stru0; b3 an o//onent unless 3ou 0ause t$e illusion to rea0t
a//ro/riatel3.
Silent 6mage
6llusion %Figment'
&evel: Brd 1, Sor)?i9 1
.om/onents: V, S, F
.asting 7ime: 1 standard a0tion
1ange: &ong %400 ft. ! 40 ft.)level'
,ffe0t: Visual figment t$at 0annot e"tend be3ond four 10(ft. 0ubes ! one 10(ft. 0ube)level %S'
-uration: .on0entration
Saving 7$ro#: ?ill disbelief %if intera0ted #it$'
S/ell 1esistan0e: No
7$is s/ell 0reates t$e visual illusion of an ob5e0t, 0reature, or for0e, as visuali9ed b3 3ou. 7$e
illusion does not 0reate sound, smell, te"ture, or tem/erature. :ou 0an move t$e image #it$in
t$e limits of t$e si9e of t$e effe0t.
Fo0us: + bit of flee0e.
C$antasmal 4iller
6llusion %C$antasm' FFear, Dind(+ffe0tingG
&evel: Sor)?i9 4
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.)level'
7arget: >ne living 0reature
-uration: 6nstantaneous
Saving 7$ro#: ?ill disbelief %if intera0ted #it$', t$en Fortitude /artial< see te"t
S/ell 1esistan0e: :es
:ou 0reate a /$antasmal image of t$e most fearsome 0reature imaginable to t$e sub5e0t sim/l3
b3 forming t$e fears of t$e sub5e0t8s sub0ons0ious mind into somet$ing t$at its 0ons0ious
mind 0an visuali9e: t$is most $orrible beast. >nl3 t$e s/ell8s sub5e0t 0an see t$e /$antasmal
;iller. :ou see onl3 a vague s$a/e. 7$e target first gets a ?ill save to re0ogni9e t$e image as
unreal. 6f t$at save fails, t$e /$antasm tou0$es t$e sub5e0t, and t$e sub5e0t must su00eed on a
Fortitude save or die from fear. ,ven if t$e Fortitude save is su00essful, t$e sub5e0t ta;es 3d*
/oints of damage.T
6f t$e sub5e0t of a /$antasmal ;iller atta0; su00eeds in disbelieving and is #earing a $elm of
tele/at$3, t$e beast 0an be turned u/on 3ou. :ou must t$en disbelieve it or be0ome sub5e0t to
its deadl3 fear atta0;.
6/os, t$e Crin0e of Fools
,B& &evel Binding -. Vestige
12 *t$ 2* 6/os
S/e0ial 1e2uirement: 6/os refuses to ans#er t$e 0all of an3 summoner #$o, in $is 5udgment, $as
not ta;en a serious enoug$ interest in o00ult studies. +n3one #is$ing to bind 6/os must $ave
at least = ran;s in 4no#ledge %ar0ana' and = ran;s in eit$er 4no#ledge %religion' or
4no#ledge %t$e /lanes'.
Sign: :ou gro# long, bla0;, 0la#li;e nails.
6nfluen0e: :ou t$in; $ig$l3 of 3our intelle0t and s$o# 0ontem/t to#ard t$ose #$o 2uestion 3our
assum/tions or 0on0lusions. 6f 3ou en0ounter a 0reature t$at s$o#s interest in a to/i0 about
#$i0$ 3ou $ave ;no#ledge, 6/os re2uires t$at 3ou trut$full3 edif3 t$at individual.
Cold Iron Cla/s: Your fingernails harden into cold iron, granting you one claw attack per
hand. You can strike with each hand at your full attack bonus and add your full
4trength bonus to the damage you deal. 7$e base damage for ea0$ 0la# atta0; is as given
on t$e follo#ing table.
4i3e *ase )amage
-iminutive 1
fine 1d2
7in3 1d3
Small 1d4
Dedium 1d*
&arge 1d8
Buge 2d*
Aargantuan 2d8
.olossal 4d*
6f 3ou alread3 $ad 0la# atta0;s #it$ 3our $ands, use t$e 0la# damage on t$e table onl3 if it8s
better t$an 3our normal base damage. :our 0la# atta0;s are 0onsidered 0old iron #ea/ons for
t$e /ur/ose of over0oming damage redu0tion. :ou 0annot use t$is abilit3 if 3ou do not s$o#
6/os8s sign.
Flas! of Insig!t: As a swift action, you gain a true seeing effect +as the spell0 for a duration
of 1 round. 'nce you ha!e used this ability, you cannot do so again for ( rounds.
I$os#s Influence: Your affiliation with pos allows you to draw more power from the
!estiges to which you are bound. #he sa!ing throw ): +if any0 of each special ability
granted by your !estiges increases by 1. #reat your effecti!e binder le!el as one higher
than normal for the purpose of determining the effects of !estige special abilities.
P'anar Attenuation: :ou gain /rote0tion from t$e natural effe0ts of a s/e0ifi0 /lane. 7$ese
effe0ts in0lude e"tremes in tem/erature, la0; of air, /oisonous fumes, emanations of /ositive
or negative energ3, or ot$er attributes of t$e /lane itself. :ou 0an 0$ange t$e /lane to #$i0$
3ou are attuned as a standard a0tion.
"end: %hen you hit one foe with all your claw attacks, you automatically deal double the
damage of a normal claw attack +including your 4trength modifier0 in addition to your
normal damage.
S$a"
,B& &evel Binding -. Vestige
12 *t$ 2* S$a"
Sign: + s0ar a//ears around t$e 0ir0umferen0e of 3our ne0;, as t$oug$ 3our $ead $ad been
lo//ed off and t$en returned to 3our bod3 to $eal.
6nfluen0e: ?$ile under S$a"8s 6nfluen0e, 3ou be0ome /ossessive and sting3, /arti0ularl3 about
territor3Ebe it a0tual land or sim/l3 a room in an inn. 6n addition, $er 6nfluen0e re2uires 3ou
to demand 0om/ensation for an3 servi0e rendered and to ta" an3 use of 3our territor3.
Bo#ever, 3ou 0an a00e/t nearl3 an3 item of valueEbe it material goods or a servi0eEas
/a3ment.
Freedom of Movement: As a swift action, you can gi!e yourself the ability to ignore
restraints. #his effect functions like the freedom of movement spell, except that it lasts
only 1 round. 'nce you ha!e used this ability, you cannot do so again for ( rounds.
Immunity to -lectricity: You gain immunity to electricity damage.
Storm Strie: As a swift action, you can charge a melee attack or melee touch attack with
electricity and sonic power. Your next melee attack deals an extra 1d6 points of
electricity damage and 1d6 points of sonic damage. f the attack misses, that use of
storm strike is wasted.
S/im S$eed: You gain a swim speed e-ual to your land speed. You can mo!e through water
at your swim speed without making 4wim checks, and you gain a 6@ racial bonus on
any 4wim check made to perform some special action or a!oid a ha3ard. You can
always choose to take 1" on a 4wim check, e!en if distracted or endangered. You can
also use the run action while swimming, pro!ided you swim in a straight line.
7$e 7riad
,B& &evel Binding -. Vestige
12 *t$ 2* 7$e 7riad (( ?eb
7$e 7riad is a gestalt of t$ree forgotten gods of a lost 0ivili9ation of m3sti0s. 7$e3 give binders
a00ess to bot$ martial abilities and lore(see;ing traits. 6ns/ired b3 QBe3ond t$e Alittering
VeilQ b3 Steven 4urt9in -ungeon J31.
&egend: >n0e long ago, a 0ivili9ation of /sioni0 m3sti0s ma3 $ave been t$e genesis of mu0$ of
t$e ;no#n /sioni0 ;no#ledge. 7$eir lega03 s/anned multi/le #orlds and /lanes due to t$eir
Qglittering /ortalsQ t$at allo#ed instantaneous travel from 0it3 to 0it3 and /lane to /lane.
@nfortunatel3, t$e ver3 gates t$at allo#ed t$em to rise to greatness also doomed t$em to
dar;ness. 7$e gates fun0tioned b3 /assing t$roug$ t$e Clane of S$ado# and, over time, t$e
s$ado#s lea;ed into t$e gate and t$en into t$e travelers. ,ventuall3, dar;ness 0onsumed t$e
m3sti0sR 0ities one b3 one, and man3 of t$e m3sti0s t$emselves be0ame s$ades. ,ven t$e
gods of t$e m3sti0s started to be 0onsumed b3 s$ado#.
Aorn, t$e god of ;no#ledge< 1u5s$a, t$e goddess of 5usti0e< and Dintar, t$e god of battle, #ere
t$e last t$ree gods of t$e m3sti0s, and t$e3 found t$emselves losing all t$eir #ors$i/ers to
s$ado#s. ?$en t$e s$ado#s started /ulling at t$em, t$e3 de0ided t$e3 $ad onl3 one #a3 to
save t$emselves. 7$e3 0ombined t$eir essen0e into one being, and #$ile it saved t$em from
t$e s$ado#s, it 0ondemned t$em to e"isten0e as a vestige.
S/e0ial 1e2uirement: 7$e 7riad #ill not bind #it$ someone #it$ an3 0onne0tion to t$e Clane of
S$ado#, #$et$er t$atRs b3 feat, 0lass abilities, or an3 ot$er asso0iation.
Danifestation: + glo#ing /ur/le 5ade statue rises from t$e seal. +s it rotates, it 0$anges form
from a 3oung man #it$ s/e0ta0les reading a boo; %Aorn', to a mot$erl3 #oman #it$ $er e3es
0overed b3 bandages %1u5s$a', to a man in armor $olding $is s#ord in a salute %Dintar'.
7$e3 0ontinue ea0$ ot$erRs senten0es, but t$e st3le of t$eir s/ee0$ does 0$ange #it$ #$o is
s/ea;ing %see 6nfluen0e'.
Sign: :our fa0ial features alter slig$tl3 ea0$ $our 3ou are bound to t$e 7riad< t$e3 s$ift from a
3oung manRs in2uisitive fa0e to a #omanRs 0on0erned features to a bearded mas0uline fa0e
and ba0; again.
6nfluen0e: :our mental as/e0t s$ifts to mat0$ t$e fa0e t$at is 0urrentl3 3our sign. +s Aorn, 3ou
are in2uisitive and use man3 #ords (( some #ould sa3 too man3. +s 1u5s$a, 3ou are 0aring
and mot$erl3, s/ea;ing to ot$ers as if t$e3 #ere 0$ildren. +s Dintar, 3ou are $onor(bound
and slig$tl3 0ombative in manner. ?$en 3our /at$ 0rosses t$at of one influen0ed b3 s$ado#,
t$e gestalt insists t$at 3ou eit$er fa0e t$at being first #$en in 0ombat or avoid t$at being %and
an3 effe0ts or assistan0e t$e being ma3 #is$ to /rovide' outside of 0ombat.
Aranted +bilities: ?$ile bound to t$e 7riad, 3ou gain a range of abilities t$at re/resents t$e
essen0e of t$eir former se/arate beings.
Csioni0 Boon: :ou gain 1= /o#er /oints #$en 3ou bind to t$e 7riad. 7$ese are added to 3our
/ool of /o#er if 3ou alread3 /ossess /sioni0 /o#er, or t$e3 0reate a /ool and 3ou be0ome a
/sioni0 0reature for t$e duration of t$is binding.
?ornCs <now'ede
+a'' to Mind: :ou gain a00ess to t$e /sioni0 /o#er 0all to mind for t$e duration of t$e binding.
:ou ma3 manifest t$e /o#er as a /sion #ould and as if it is a /o#er ;no#n b3 3ou. :ou ma3
augment it as a /sion normall3 0ould, substituting 3our effe0tive binder level in /la0e of
manifester level.
Csi0raft Bonus: :ou gain a != bonus on Csi0raft 0$e0;s, and 3ou 0an ma;e Csi0raft 0$e0;s as if
3ou #ere trained, even if 3ou $ave no ran;s in t$at s;ill.
*ardic >nowledge: You can use bardic knowledge as if you were a bard, but to determine
your bonus, use your effecti!e binder le!el instead of your bard le!el. Any le!el.based
bonuses for bardic knowleged that are gained from other sources stack with the bonus
gained from effecti!e binder le!el.
1u5s$aRs Kusti0e
-m$at!y: You gain access to the psionic power empathy for the duration of the binding.
You may manifest the power as a psion would and as if it is a power known by you. You
may augment it as a psion normally could, substituting your effecti!e binder le!el in
place of manifester le!el.
Di$lomacy *onus: You gain a 6( bonus on )iplomacy checks.
Smite @vi': 7$ree times /er da3, 3ou 0an attem/t to smite an evil 0reature #it$ a single melee
atta0;. :ou add 3our .$arisma bonus %if an3' to t$e atta0; roll and deal 1 e"tra /oint of
damage /er effe0tive binder level. 6f 3ou a00identall3 smite a 0reature t$at is not evil, t$e
attem/t $as no effe0t. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do so again for = rounds.
DintarRs Bonor
Detect Hostile Intent: You gain access to the psionic power detect hostile intent for the
duration of the binding. You may manifest the power as a psion would and as if it is a
power known by you. You may augment it as a psion normally could, substituting your
effecti!e binder le!el in place of manifester le!el.
4ense 2oti!e *onus: You gain a 6( bonus on 4ense 2oti!e checks.
%eapon Eroficiency: You gain proficiency in all simple, martial, and exotic weapons.
.all to Dind
7ele/at$3 FDind(+ffe0tingG
&evel: Csion)#ilder 1
-is/la3: Dental
Danifesting 7ime: 1 minute
1ange: Cersonal
7arget: :ou
-uration: 6nstantaneous
Co#er Coints: 1
B3 meditating on a sub5e0t, 3ou 0an re0all natural memories and ;no#ledge ot$er#ise
ina00essible to 3ou.
>n a failed 4no#ledge 0$e0;, 3ou 0an manifest t$is /o#er to gain a ne# 0$e0; #it$ a !4
0om/eten0e bonus. 6f su00essful, 3ou instantl3 re0all #$at #as /reviousl3 buried in 3our
sub0ons0ious.
,m/at$3
7ele/at$3 FDind(+ffe0tingG
&evel: Csion)#ilder 1
-is/la3: Dental
Danifesting 7ime: 1 standard a0tion
1ange: 30 ft.
+rea: 30(ft.(radius s/read 0entered on 3ou
-uration: .on0entration, u/ to 1 min.)level %-'
Saving 7$ro#: None
Co#er 1esistan0e: No
Co#er Coints: 1
:ou dete0t t$e surfa0e emotions of an3 0reature 3ou 0an see t$at is in t$e /o#er8s area. :ou 0an
sense basi0 needs, drives, and emotions. 7$irst, $unger, fear, fatigue, /ain, rage, $atred,
un0ertaint3, 0uriosit3, friendliness, and man3 ot$er ;inds of sensations and moods 0an all be
/er0eived.
:ou gain a !2 insig$t bonus on an3 Bluff, -i/loma03, 6ntimidate, or Sense Dotive 0$e0;s t$at
3ou ma;e in t$e round #$en 3ou 0ease 0on0entrating on t$is /o#er.
+ugment
:ou 0an augment t$is /o#er in one or bot$ of t$e follo#ing #a3s.
1. For ever3 additional /o#er /oint 3ou s/end, t$is /o#er8s range and t$e radius of its area
in0reases b3 = feet.
2. 6f 3ou s/end 2 additional /o#er /oints, t$is /o#er8s ma"imum duration in0reases to 1
$our)level.
-ete0t Bostile 6ntent
7ele/at$3 FDind(+ffe0tingG
&evel: Csion)#ilder 2, /s30$i0 #arrior 2
-is/la3: >lfa0tor3
Danifesting 7ime: 1 standard a0tion
1ange: 30 ft.
+rea: 30(ft.(radius emanation 0entered on 3ou
-uration: 10 min.)level %-'
Saving 7$ro#: None
Co#er 1esistan0e: No
Co#er Coints: 3
?$ile t$e duration of t$is /o#er lasts, 3ou be0ome a#are of t$e /resen0e of an3 0reatures #it$
$ostile intent #it$in 30 feet of 3ou, and t$eir dire0tion from 3ou %but not t$eir s/e0ifi0
lo0ation'. 7$e /o#er dete0ts a0tive aggression, as o//osed to vigilan0e. 6n addition, #$ile
t$is /o#er is a0tive 3ou 0annot be sur/rised or 0aug$t flat(footed b3 0reatures t$at are
sus0e/tible to mind(affe0ting /o#ers.
?$ile under t$e effe0t of t$is /o#er, 3ou 0an ma;e Sense Dotive 0$e0;s as a free a0tion against
an3one #it$in 30 feet of 3ou.
7$e /o#er 0an /enetrate barriers, but 3 feet of stone, 3 in0$es of 0ommon metal, 1 in0$ of lead,
or * feet of #ood or dirt blo0;s it.
Uagan
,B& &evel Binding -. Vestige
12 *t$ 2= Uagan
Sign: :ou gain a lis/ and 0an8t $el/ but s/ea; in a sibilant manner.
6nfluen0e: ?$ile 6nfluen0ed b3 Uagan, 3ou be0ome domineering and aggressive. Uagan re2uires
t$at 3ou sla3 an3 sna;e or sna;eli;e being 3ou meet, and defa0e an3 re/resentations of
sna;es or sna;eli;e beings ot$er t$an Uagan t$at 3ou fnd.
Aversion: +s a standard a0tion, 3ou 0an 0reate a 0om/ulsion effe0t targeting an3 0reature
#it$in 30 feet. 7$e target must su00eed on a ?ill save or gain an aversion to 3ou, sna;es, and
3uan(ti for = rounds. +n affe0ted 0reature must sta3 at least 20 feet a#a3 from 3ou or an3
sna;e or 3uan(ti, alive or dead< if alread3 #it$in 20 feet, t$e target moves a#a3. +n3 sub5e0t
unable to move a#a3 or atta0;ed b3 3ou, a sna;e, or a 3uan(ti is over0ome #it$ revulsion.
7$is revulsion redu0es t$e 0reature8s -e"terit3 s0ore b3 4 /oints until t$e effe0t #ears off or
t$e sub5e0t is no longer #it$in 20 feet of 3ou. 7$is abilit3 is ot$er#ise similar to t$e
antipat!y s/ell %PH 200', #it$ a 0aster level e2ual to 3our effe0tive binder level. +version
is a mind(affe0ting 0om/ulsion abilit3. ?$en 3ou use t$is /o#er, a g$ostl3 image of Uagan
manifests around 3our bod3 and s/ea;s 3our 0ommand #it$ 3ou before vanis$ing. +fter
using t$is abilit3, 3ou must #ait = rounds before using it again.
Im$roved (ra$$le: You gain the benefit of the mpro!ed ;rapple feat +PH =(0. n addition,
you are considered to be of <arge si3e for the purpose of making grapple checks, and
damage you deal with a successful grapple check to a grappled foe is lethal damage.
Scent: :ou gain t$e s0ent s/e0ial 2ualit3 %MM 314'0
Constrict: You gain a giant constrictor5s ability to crush the life from its prey. You deal
damage e-ual to 1d@ 6 1.1?7 x your 4tr modifier with a successful grapple check, in
addition to your normal unarmed damage +typically 1d$ 6 4tr modifier for a 2edium
humanoid and 1d7 6 4tr modifier for a 4mall humanoid0.
Snake Bane: Uagan8s $atred for sna;es, 3uan(ti, and all sna;eli;e 0reatures gives 3ou
im/roved 0ombat /ro#ess against t$eir ;ind. :ou gain a !2 bonus on melee atta0;s against
sna;es, sna;eli;e 0reatures %su0$ as nagas or 3uan(ti', or 0reatures #it$ a natural /oison
atta0;, and 3ou deal an e"tra 2d* /oints of damage against su0$ foes #$en ma;ing melee
atta0;s. 7$is damage also a//lies #$en 3ou ma;e a gra//le 0$e0; to deal damage against a
sna;e or sna;eli;e enem3, in addition to dealing 3our normal unarmed damage and 3our
0onstri0t damage.
+nti/at$3
,n0$antment %.om/ulsion' FDind(+ffe0tingG
&evel: -rd O, Sor)?i9 8
.om/onents: V, S, D)-F
.asting 7ime: 1 $our
1ange: .lose %2= ft. ! = ft.)2 levels'
7arget: >ne lo0ation %u/ to a 10(ft. 0ube)level' or one ob5e0t
-uration: 2 $ours)level %-'
Saving 7$ro#: ?ill /artial
S/ell 1esistan0e: :es
:ou 0ause an ob5e0t or lo0ation to emanate magi0al vibrations t$at re/el eit$er a s/e0ifi0 ;ind of
intelligent 0reature or 0reatures of a /arti0ular alignment, as defined b3 3ou. 7$e ;ind of
0reature to be affe0ted must be named s/e0ifi0all3. + 0reature subt3/e is not s/e0ifi0 enoug$.
&i;e#ise, t$e s/e0ifi0 alignment to be re/elled must be named.
.reatures of t$e designated ;ind or alignment feel an over/o#ering urge to leave t$e area or to
avoid t$e affe0ted item.
+ 0om/ulsion for0es t$em to abandon t$e area or item, s$unning it and never #illingl3 returning
to it #$ile t$e s/ell is in effe0t. + 0reature t$at ma;es a su00essful saving t$ro# 0an sta3 in
t$e area or tou0$ t$e item but feels un0omfortable doing so. 7$is distra0ting dis0omfort
redu0es t$e 0reature8s -e"terit3 s0ore b3 4 /oints.
+nti/at$3 0ounters and dis/els s3m/at$3.
+r0ane Daterial .om/onent
+ lum/ of alum soa;ed in vinegar.
Vanus, 7$e 1eviled >ne
?eb
file:)))@sers)Kerel)-es;to/)d20S20dVdS20-o#nloads)>nlineS20d20S201esour0es)Vestige
S20((S20VanusS20((S20-esigningS20:ourS20>#nS20Vestige,S20CartS202.$tml
,B& &evel Binding -. Vestige
12 *t$ 2O Vanus
S/e0ial 1e2uirement: Vanus #ill not a//ear before a binder if $is seal is dra#n #it$in sig$t of a
door#a3 or #indo# of an3 ;ind. 6f su0$ a/ertures 0an be $idden from vie#, Vanus submits to
being summoned, but t$e moment Vanus sees a door or #indo#, $e s$rie;s and vanis$es in a
gout of blue flame. S$ould t$e binding attem/t be aborted in t$is manner, Vanus #ill not
a//ear before t$e binder for t$ree da3s.
Sign: ?$en a binder ma;es a /a0t #it$ t$e 1eviled >ne, a boil a//ears on $is bod3. ?it$in t$e
rudd3 fluid in t$is boil s#ims a maggot. S$ould t$e boil be bro;en, t$e maggot slides s#iftl3
a0ross t$e binder8s bod3, eluding an3 attem/t to 0at0$ it, and digs again beneat$ t$e s;in.
Before t$e original boil 0an s0ab over, anot$er gro#s and t$e maggot a//ears #it$in. >nl3 b3
ending t$e /a0t #it$ Vanus 0an t$e binder be rid of t$e foul inse0t and t$e disgusting $omes it
ma;es for itself.
6nfluen0e: @nder t$e influen0e of Vanus, 3ou ta;e ever3 o//ortunit3 to revel. ,ven small
vi0tories seem li;e 0ause for grand 0elebrations, and if 3ou8re $a//3, 3ou #ant ever3one
around to s$are 3our 5o3. 6f 3ou see ot$ers in t$e a0t of 0elebration, 3ou must 5oin in. 6f 3ou
a0$ieve vi0tor3 in 0ombat, 3ou must immediatel3 s/end a full(round a0tion 0ro#ing about
3our trium/$.
Fear Aura: 9nemies that you are aware of who come within 1" feet must succeed at a %ill
sa!e +): 1" 6 1?7 effecti!e binder le!el 6 :ha modifier0. #hose who fail are either
shaken or frightenedG you decide which for each. Does remain shaken or frightened for
a number of rounds e-ual to half your binder le!el. :reatures that fail the sa!e must
roll again if they again come within 1" feet after the duration expires, but not before. A
creature that makes its sa!e against this ability need not make another sa!e for 7&
hours. #his is a mind.affecting fear effect.
Free Ally: You may designate any ally within ( feet per binder le!el to gain the benefits of
the freedom of mo!ement spell or the gaseous form spell. #he ally may also take an
immediate mo!e action that it can only use to mo!e +and not to draw a weapon, etc.0.
#he benefits the ally gains apply only during your turn. #hus, at the end of your turn,
the ally re!erts to its natural form.
You can instead use this ability to free a creature from an imprisonment spell or Falphax5s
imprison ability if you witnessed its imprisonment.
You cannot use this ability on yourself. 'nce you ha!e used this ability you cannot do so
again for ( rounds.
Noble -isdain: ?$en atta0;ing a foe of fe#er Bit -i0e t$an 3ourself #it$ a ranged or melee
#ea/on, 3ou deal !1d* /oints of damage.
Vanus8s ,ars: Being bound to Vanus grants 3ou a != bonus on &isten 0$e0;s. 7$is bonus
in0reases to !10 if t$e 0reature ma;ing t$e noise is evil.
U0er3ll, Q7$e Star S/a#nQ
?eb
,B& &evel Binding -. Vestige
12 *t$ 2= U0er3ll
Sign: :our e3es a//ear as 0ir0ular mirrors. 6n 3our /eri/$eral vision, all ot$er living 0reatures
a//ear t#isted, 0overed in tenta0les, e"tra e3es, and vestigial organs.
6nfluen0e: Never admit t$at 3ou need $el/ or t$at 3ou are #ea;er t$an an3one else. 7reat t$ose
t$at are #ea;er t$an 3ou #it$ s0orn and 0ontem/t, es/e0iall3 3oung #omen and s/ontaneous
s/ell0asters.
Alien form: %hile bound to Mceryll, you gain the pseudonatural template +page 161 of
:omplete Arcane0.
A'ien Mind: :our mind is alien and does not #or; li;e t$at of a normal mortal. :ou are
immune to 0onfusion, insanit3, and #eird s/ells. 6n addition, 3ou re0eive a !1 bonus /er four
binder levels on saving t$ro#s against mind(affe0ting effe0ts.
*olts of Madness: You can fire a ray that da3es an opponent for 1d$ rounds. You must
succeed on a ranged touch attack with a range of 1"" ft. 6 1" ft.?binder le!el. A
successful %ill sa!e negates the effect. 'nce you ha!e used this ability, you cannot do so
again for ( rounds.
Summon Alien: You can summon any creature from the summon monster list that a
sorcerer of your le!el could summon. Any creature you summon with this ability gains
the pseudonatural template. #hus, at 1"th le!el you could summon any creature from
the summon monster .B list. %hen you reach 1&th le!el, you can summon any creature
from the summon monster .B list. You can only summon creatures that can be
affected by the pseudonatural template. 'nce you ha!e used this ability, you cannot do
so again for ( rounds.
Tele$at!y: You gain the telepathy ability with a range of 1"" feet +as described on page $16
of the 2onster 2anual0 and the 2indsight feat +as described on page 176 of <ords of
2adness0.
,B& Summon Donster &evel
1: 1
4: 2
*: 3
8: 4
10: =
12: *
14: H
1*: 8
18: O
Summon Donster 6
.on5uration %Summoning' Fsee te"tG
&evel: Brd 1, .lr 1, Sor)?i9 1
.om/onents: V, S, F)-F
.asting 7ime: 1 round
1ange: .lose %2= ft. ! = ft.)2 levels'
,ffe0t: >ne summoned 0reature
-uration: 1 round)level %-'
Saving 7$ro#: None
S/ell 1esistan0e: No
7$is s/ell summons an e"tra/lanar 0reature %t3/i0all3 an outsider, elemental, or magi0al beast
native to anot$er /lane'. 6t a//ears #$ere 3ou designate and a0ts immediatel3, on 3our turn. 6t
atta0;s 3our o//onents to t$e best of its abilit3. 6f 3ou 0an 0ommuni0ate #it$ t$e 0reature, 3ou
0an dire0t it not to atta0;, to atta0; /arti0ular enemies, or to /erform ot$er a0tions.
7$e s/ell 0on5ures one of t$e 0reatures from t$e 1st(level list on t$e a00om/an3ing Summon
Donster table. :ou 0$oose #$i0$ ;ind of 0reature to summon, and 3ou 0an 0$ange t$at 0$oi0e
ea0$ time 3ou 0ast t$e s/ell.
+ summoned monster 0annot summon or ot$er#ise 0on5ure anot$er 0reature, nor 0an it use an3
tele/ortation or /lanar travel abilities. .reatures 0annot be summoned into an environment t$at
0annot su//ort t$em.
?$en 3ou use a summoning s/ell to summon an air, 0$aoti0, eart$, evil, fire, good, la#ful, or
#ater 0reature, it is a s/ell of t$at t3/e.
+r0ane Fo0us: + tin3 bag and a small %not ne0essaril3 lit' 0andle.
LCseudonaturalM is an a02uired tem/late t$at 0an be added to an3 0or/oreal 0reature %referred to
$ereafter as t$e base 0reature'.
+ /seudonatural 0reature uses all t$e base 0reature8s statisti0s and abilities e"0e/t as noted $ere.
,ven t$oug$ t$e 0reature8s t3/e 0$anges, do not re0al0ulate Bit -i0e, base atta0; bonus, or
s;ill /oints.
Si9e and 73/e: 7$e 0reature8s t3/e 0$anges to outsider. Si9e is un0$anged.
S/e0ial +tta0;s: + /seudonatural 0reature retains all t$e s/e0ial atta0;s of t$e base 0reature and
also gains t$e follo#ing atta0;.
N #rue 4trike +4u0: 'nce per day, a pseudonatural creature can gain a 67" insight bonus on
a single attack roll. n addition, the creature suffers no miss chance against a target that
has concealment or total concealment when making this attack.
S/e0ial Wualities: + /seudonatural 0reature retains all t$e s/e0ial 2ualities of t$e base 0reature
and also gains t$e follo#ing s/e0ial 2ualities.
"esistance 4-13: A pseudonatural creature has resistance to acid and electricity based on
the base creature5s Fit )ice +see the table below0.
Damage "eduction 4-13: A pseudonatural creature gains damage reduction based on the
base creature5s Fit )ice +see the table below0.
S$ell "esistance 4-13: A pseudonatural creature gains spell resistance e-ual to 1" 6 the base
creature5s F) +maximum 7(0.
Bit -i0e +0id, ,le0tri0it3 1esistan0e -amage 1edu0tion
1N3 = E
4NH = =)magi0
8N11 10 =)magi0
12 or more 1= 10)magi0
Alternate Form 4Su3: As a standard action, a pseudonatural creature can take the form of a
grotes-ue, tentacled mass +or another appropriately gruesome form, as determined by
the )20. )espite the alien appearance, its abilities remain unchanged. 'ther creatures
recei!e a /1 morale penalty on their attack rolls against a pseudonatural creature when
it is in this alternate form.
+bilities: Same as t$e base 0reature, but 6ntelligen0e is at least 3.
,nvironment: +n3 land and underground.
.$allenge 1ating: @/ to 3 B-, as base 0reature< 4 B- to 11 B-, as base 0reature !1< 12 or more
B-, as base 0reature !2.
#elepathy +4u0: + 0reature #it$ t$is abilit3 0an 0ommuni0ate tele/at$i0all3 #it$ an3 ot$er
0reature #it$in a 0ertain range %s/e0ified in t$e 0reature8s entr3, usuall3 100 feet' t$at $as a
language. 6t is /ossible to address multi/le 0reatures at on0e tele/at$i0all3, alt$oug$
maintaining a tele/at$i0 0onversation #it$ more t$an one 0reature at a time is 5ust as diffi0ult
as simultaneousl3 s/ea;ing and listening to multi/le /eo/le at t$e same time.
Some 0reatures %su0$ as t$e /seudodragon' $ave a limited form of tele/at$3, #$ile ot$ers %su0$
as t$e formian 2ueen' $ave a more /o#erful form of t$e abilit3.
Dindsig$t
+ 0reature t$at $as t$is feat /ossesses innate tele/at$i0 abilit3 t$at allo#s it to /re0isel3 /in/oint
ot$er t$in;ing beings #it$in range of its tele/at$3. 7$e 0reature /er0eives #$ere t$e ot$ers
are and $o# /o#erful t$eir intelle0ts are.
Crere2uisite: 7ele/at$3 s/e0ial 2ualit3.
Benefit: + 0reature t$at $as t$is feat 0an dete0t and /in/oint beings t$at are not mindless
%an3t$ing #it$ an 6ntelligen0e s0ore of 1 or $ig$er' #it$in range of its tele/at$3. 7$is #or;s
mu0$ li;e blindsenseEt$e 0reature ;no#s #$at s2uare ea0$ t$in;ing being is in, but it does
not see t$e being, and t$e being still $as total 0on0ealment unless t$e 0reature 0an see it b3
some ot$er means. 7$e 0reature also /er0eives several observable 0$ara0teristi0s about ea0$
being dete0ted #it$ mindsig$t, in0luding t$e being8s t3/e and 6ntelligen0e s0ore. 7$e 0reature
need not ta;e an3 additional or s/e0ial a0tions to gain t$is information< it is as obvious to
mindsig$t as t$e being8s ra0e and 0lot$ing #ould be to e3esig$t.
Normal: 7ele/at$3 offers no s/e0ial abilit3 to sense ot$er minds. 7$e 0reature $as to ;no# t$at a
being is t$ere to 0ommuni0ate #it$ it tele/at$i0all3.
Blindsense
>t$er 0reatures $ave blindsense, a lesser abilit3 t$at lets t$e 0reature noti0e t$ings it 0annot see,
but #it$out t$e /re0ision of blindsig$t. 7$e 0reature #it$ blindsense usuall3 does not need to
ma;e S/ot or &isten 0$e0;s to noti0e and lo0ate 0reatures #it$in range of its blindsense abilit3,
/rovided t$at it $as line of effe0t to t$at 0reature. +n3 o//onent t$e 0reature 0annot see $as total
0on0ealment %=0S miss 0$an0e' against t$e 0reature #it$ blindsense, and t$e blindsensing
0reature still $as t$e normal miss 0$an0e #$en atta0;ing foes t$at $ave 0on0ealment. Visibilit3
still affe0ts t$e movement of a 0reature #it$ blindsense. + 0reature #it$ blindsense is still denied
its -e"terit3 bonus to +rmor .lass against atta0;s from 0reatures it 0annot see.
+nsitif t$e Befouler
,B& &evel Binding -. Vestige
1= Ht$ 30 +nsitif (( -ragon Daga9ine J3=H, a0tual /age =4
S/e0ial 1e2uirement: Seal must be dra#n #it$ t$e bro;en remnant8s of a true deit38s $ol3
s3mbol.
Danifestation: S3mbol eru/ts into flames< s#arm of s/ar;s lea/ out to s0or0$ all signs of
#ors$i/ in t$e immediate vi0init3< t$e flames graduall3 0oales0e around an altar and /rodu0e
dar;, 0lo3ing smo;e. 6n t$e 0enter of t$e smo;e, fl3ing s/ar;s form a disembodied mout$
t$at s/ea;s.
Sign: Bair and s;in be0ome bla0;ened and s0or0$ed, as if briefl3 tou0$ed b3 fire.
6nfluen0e: ,nraged at t$e /resen0e of reli0s dedi0ated to true gods: 3ou must destro3 or steal an3
3ou dis0over.
B'asp!emy: +s t$e s/ell, 3 times /er da3< 0aster level is ,B&.
Divine Resistance: S1 12!,B& against divine s/ells and s/ell(li;e abilities.
(ire Immunity: 6mmunit3 to fire.
)!ra'' to Demon: Aain t$e feat of a similar name: !1 lu0; bonus to one roll, on0e /er da3.
.leri0s re/la0e t$eir domains #it$ domains granted from t$e 0$osen demon lord during t$e
/a0t. 7$e demon lord must be 0$osen at t$e start of t$e /a0t and t$e 0$oi0e 0annot be
0$anged during it. Aood or la#ful deities #ill re2uire atonement after t$is vestige is bound.
Blas/$em3
,vo0ation F,vil, Soni0G
&evel: .lr H, ,vil H
.om/onents: V
.asting 7ime: 1 standard a0tion
1ange: 40 ft.
+rea: Nonevil 0reatures in a 40(ft.(radius s/read 0entered on 3ou
-uration: 6nstantaneous
Saving 7$ro#: None or ?ill negates< see te"t
S/ell 1esistan0e: :es
+n3 nonevil 0reature #it$in t$e area of a blas/$em3 s/ell suffers t$e follo#ing ill effe0ts.
B- ,ffe0t
,2ual to 0aster level -a9ed
@/ to 0aster level (1 ?ea;ened, da9ed
@/ to 0aster level (= Caral39ed, #ea;ened, da9ed
@/ to 0aster level (10 4illed, /aral39ed, #ea;ened, da9ed
7$e effe0ts are 0umulative and 0on0urrent.
No saving t$ro# is allo#ed against t$ese effe0ts.
-a9ed
7$e 0reature 0an ta;e no a0tions for 1 round, t$oug$ it defends itself normall3.
?ea;ened
7$e 0reature8s Strengt$ s0ore de0reases b3 2d* /oints for 2d4 rounds.
Caral39ed
7$e 0reature is /aral39ed and $el/less for 1d10 minutes.
4illed
&iving 0reatures die. @ndead 0reatures are destro3ed.
Furt$ermore, if 3ou are on 3our $ome /lane #$en 3ou 0ast t$is s/ell, nonevil e"tra/lanar
0reatures #it$in t$e area are instantl3 banis$ed ba0; to t$eir $ome /lanes. .reatures so
banis$ed 0annot return for at least 24 $ours. 7$is effe0t ta;es /la0e regardless of #$et$er t$e
0reatures $ear t$e blas/$em3. 7$e banis$ment effe0t allo#s a ?ill save %at a (4 /enalt3' to
negate.
.reatures #$ose Bit -i0e e"0eed 3our 0aster level are unaffe0ted b3 blas/$em3.
,ligor
,B& &evel Binding -. Vestige
1= Ht$ 30 ,ligor
Sign: >ne of 3our $ands be0omes t$i0;l3 s0aled. 7$e 0olor of t$e s0ales mat0$es t$e 0olor of
,ligor8s mount at t$e time of $is summoning.
6nfluen0e: :ou feel /it3 for all out0asts, /arti0ularl3 $alfelves and $alf(or0s, and 3ou ma;e ever3
effort to befriend an3 su0$ beings 3ou meet. Be0ause ,ligor desires revenge on t$e deities
#$o abandoned $im, $e re2uires t$at 3ou atta0; a $uman, elf, or dragon foe in /referen0e to
all ot$ers #$enever 3ou enter 0ombat.
C!romatic Strie: As a free action, you can charge a melee attack +or melee touch attack0
with acid, cold, electricity, or fire. Your next melee attack deals an extra 1d6 points of
damage of the chosen energy type. You can charge a single melee attack only once.
@'ior&s Ski'' in t!e Sadd'e: :ou gain t$e benefits of t$e 1ide(B3 +tta0; and S/irited
.$arge feats.
-ligor#s Strengt!: You gain a 6& bonus to 4trength.
-ligor#s "esilience: You gain a 6$ enhancement bonus to natural armor. #his bonus
impro!es to 6& at 16th le!el and to 6( at 7"th le!el.
Heavy Armor Proficiency: :ou are /rofi0ient #it$ $eav3 armor.
Dar0$osias
,B& &evel Binding -. Vestige
1= Ht$ 30 Dar0$osias
S/e0ial 1e2uirement: 7o summon Dar0$osias, 3ou must at some /oint in 3our life $ave
0ommitted an evil a0t for #$i0$ 3ou $ave not a/ologi9ed, atoned, or made re/arations. &3ing
or brea;ing a 0onfiden0e doesn8t 0ount, but ot$er small a0ts of evilEsu0$ as t$eft, infidelit3,
or vandalismE do fulfill t$e re2uirement.
Sign: ?$ile 3ou are bound to Dar0$osias, t$e /u/ils of 3our e3es glo# #it$ a red(orange lig$t.
+n3one loo;ing at 3our fa0e 0an ma;e a -. 12 S/ot 0$e0; ea0$ round to noti0e t$is effe0t.
7$is lig$t is not strong enoug$ to illuminate t$e area, and it does not ma;e 3ou an3 easier to
see in t$e dar;, but it 0an be disturbing to loo; u/on.
6nfluen0e: Dar0$osias8s 6nfluen0e ma;es 3ou debonair and sl3, as t$oug$ 3ou $ave some tri0; u/
3our sleeve and t$e ;no#ledge of it ma;es 3ou 0onfdent. 6n addition, Dar0$osias re2uires
t$at 3ou use t$e deat$ atta0; $e grants 3ou against an3 foe 3ou 0at0$ una#ares.
Deat! Attac: f you study a target for $ rounds and then make a sneak attack with a melee
weapon that successfully deals damage, the attack either paraly3es or kills the target
+your choice0 in addition to dealing normal sneak attack damage. %hile studying the
!ictim, you can undertake other actions so long as your attention stays focused on the
target and the target neither detects you nor recogni3es you as an enemy. f the !ictim
of such an attack fails a Dortitude sa!e against the kill effect, she dies. f she fails
against the paralysis effect, she is rendered helpless and unable to act for 1d6 rounds 6
1 round per effecti!e binder le!el. f the !ictim5s sa!ing throw succeeds, the attack is
just a normal sneak attack. 'nce you ha!e completed the $ rounds of study, you must
make the death attack within the next $ rounds. f you attempt a death attack and fail
+the !ictim makes her sa!e0, or if you do not launch the attack within $ rounds of
completing the study, $ new rounds of study are re-uired before you can attempt
another death attack.
Fiery "etribution: You deal an extra $d6 points of fire damage when you strike an opponent
who can deal extra damage through a sneak attack, sudden strike, or skirmish attack.
#his extra damage applies to ranged attacks only if the opponent is within $" feet.
Smoe Form: You can assume the form of a smoke cloud at will. #his ability functions like
the gaseous form spell, except that you can remain gaseous for as long as you wish.
Although you lose your supernatural abilities while gaseous, you do not lose the ability
to remain in gaseous form. Bestiges you ha!e bound remain so for the normal duration.
4ince you lose your supernatural death attack ability, howe!er, you cannot study an
opponent for the purpose of making your death attack while in smoke form. You can
suppress or acti!ate this ability as a standard action. 'nce you ha!e returned to your
normal form from smoke form, you cannot do so again for ( rounds.
Silent and Sure: You gain a 616 competence bonus on Fide and 2o!e 4ilently checks.
+b3sm, t$e S0$ismed
,B& &evel Binding -. Vestige
1H 8t$ 34 +b3sm (( ?eb
+b3sm, t$e S0$ismed, is a living vestige of a /sioni0 m3t$al. +s a vestige, +b3sm gives its $ost
a00ess to several /sioni0 effe0ts.
&egend: &ittle is ;no#n about t$e origin of t$e vestige t$at is +b3sm, but some $ave learned t$at
a strange grou/ of /sioni0 users on0e visited t$e great 0it3 of D3t$ -rannor on FaerXn. 7$ese
visitors #is$ed to learn more about m3t$als and s/ent mu0$ time in resear0$ #$ile in t$e
great elven 0it3. S0$olars t$eori9e t$at t$e3 t$en 0reated a /sioni0 m3t$al around a se0ret 0it3
of /s30$i0s and 0alled it +b3sm.
6magine a 0it3 of /sions, all inter0onne0ted b3 t$eir /si0r3stals and a great m3t$al of /sioni0
energ3. No# imagine all of t$em d3ing overnig$t. No one ;no#s #$at disaster visited t$e
0it3, but it ;illed ever3 living t$ing. Some believe t$at due to t$e in$abitantsR dire0t
0onne0tion to t$e m3t$al b3 #a3 of t$eir /si0r3stals, t$eir souls did not de/art as t$e3 s$ould
$ave. 6nstead t$e3 got 0aug$t in t$e #eave of /sioni0 energies, and t$e resulting 0ombination
of energies #as sim/l3 too mu0$ for t$e 0r3stals to $old (( all /si0r3stals s$attered at on0e
and gave birt$ to t$e vestige t$at is +b3sm.
Some resear0$ers and lore(see;ers sa3 t$at +b3sm $as onl3 re0entl3 be0ame sane enoug$ to
maintain a safe binding for more t$an a fe# se0onds. Dan3 old tales relate $o# binders
found t$emselves being nearl3 driven insane 5ust b3 0onta0ting it, but no# it does res/ond
and ans#er t$e 0all of t$ose #$o see; it.
Danifestation: .r3stals gro# from t$e seal into a /rismati0 tree t$at suddenl3 0ra0;s and s$atters
into dust. 7$e dust s#irls into a s$immering, rainbo#(laden 030lone t$at forms an indistin0t
fa0e. + dis0ordant voi0e s/ea;s to t$e binder, sa3ing, Q?e, +b3sm.Q
Sign: :our fingernails and toenails be0ome 0r3stal, and 3ou Qs#eatQ gem dust li;e a maenad
does.
6nfluen0e: :our s/ee0$ /attern be0omes dis0onne0ted, as if man3 voi0es are tr3ing to s/ea;
t$roug$ 3ou. :our mannerisms also 0$ange from moment to moment: mas0uline to feminine,
regal to s$3, and 0onfident to /assive. Abysm re-uires that the binder not use a psicrystal
for the duration of the binding.
Aranted +bilities: ?$ile bound to +b3sm, 3ou gain /o#ers t$at various 0it3 in$abitants $ad at
some /oint in t$eir lifetimes.
Psionic *oon: You gain 71 power points when you bind to Abysm. #hese are added to your
pool of power if you already possess psionic power, or they create a pool and you
become a psionic creature for the duration of this binding.
5ver$o/er: You gain access to the psionic powers read thoughts, animal affinity, energy
missile, psionic le!itate, clair!oyant sense, and astral construct for the duration of the
binding. You may manifest each power as a psion would and as if it is a power known
by you. You may augment each as a psion normally could, substituting your effecti!e
binder le!el in place of manifester le!el.
+nimal +ffinit3
Cs30$ometabolism
&evel: ,goist 2, /s30$i0 #arrior 2
-is/la3: Daterial
Danifesting 7ime: 1 standard a0tion
1ange: Cersonal
7arget: :ou
-uration: 1 min.)level
Co#er Coints: 3
:ou forge a /s30$ometaboli0 affinit3 #it$ an ideali9ed animal form, t$ereb3 boosting one of
3our abilit3 s0ores %0$oose eit$er Strengt$, -e"terit3, .onstitution, 6ntelligen0e, ?isdom, or
.$arisma'. 7$e /o#er grants a !4 en$an0ement bonus to t$e abilit3 s0ore 3ou 0$oose, adding
t$e usual benefits /rovided b3 a $ig$ abilit3 bonus. Be0ause 3ou are emulating t$e ideali9ed
form of an animal, 3ou also ta;e on minor as/e0ts of t$e animal 3ou 0$oose. 6f 3ou 0$oose to
in0rease t$e abilit3 3ou use to manifest /o#ers, 3ou do not gain t$e benefit of an in0reased
abilit3 s0ore long enoug$ to gain an3 bonus /o#er /oints for a $ig$ abilit3 s0ore, but t$e save
-.s of 3our /o#ers in0rease for t$e duration of t$is /o#er.
+ugment
For ever3 = additional /o#er /oints 3ou s/end, t$is /o#er grants a !4 en$an0ement bonus to
anot$er abilit3.
+stral .onstru0t
Deta0reativit3 %.reation'
&evel: S$a/er 1
-is/la3: Visual< see te"t
Danifesting 7ime: 1 round
1ange: .lose %2= ft. ! = ft.)2 levels'
,ffe0t: >ne 0reated astral 0onstru0t
-uration: 1 round)level %-'
Saving 7$ro#: None
Co#er 1esistan0e: No
Co#er Coints: 1
7$is /o#er 0reates one 1st(level astral 0onstru0t of solidified e0to/lasm t$at atta0;s 3our
enemies. 6t a//ears #$ere 3ou designate and a0ts immediatel3, on 3our turn. 6t atta0;s 3our
o//onents to t$e best of its abilit3. +s a free a0tion, 3ou 0an mentall3 dire0t it not to atta0;, to
atta0; /arti0ular enemies, or to /erform ot$er a0tions. 7$e astral 0onstru0t a0ts normall3 on
t$e last round of t$e /o#er8s duration and dissi/ates at t$e end of its turn.
+stral 0onstru0ts are not summoned< t$e3 are 0reated on t$e /lane 3ou in$abit %using e0to/lasm
dra#n from t$e +stral Clane'. 7$us, t$e3 are not sub5e0t to effe0ts t$at $edge out or ot$er#ise
affe0t outsiders< t$e3 are 0onstru0ts, not outsiders.
+ugment
For ever3 2 additional /o#er /oints 3ou s/end, t$e level of t$e astral 0onstru0t in0reases b3 one.
.lairvo3ant Sense
.lairsentien0e %S0r3ing'
&evel: Seer 2
-is/la3: +uditor3 and visual
Danifesting 7ime: 1 standard a0tion
1ange: See te"t
,ffe0t: Csioni0 sensor
-uration: 1 min.)level %-'
Saving 7$ro#: None
Co#er 1esistan0e: No
Co#er Coints: 3
:ou 0an see and $ear a distant lo0ation almost as if 3ou #ere t$ere. :ou don8t need line of sig$t
or line of effe0t, but t$e lo0ale must be ;no#nEa /la0e familiar to 3ou or an obvious one,
su0$ as be$ind a door, around a 0orner, or in a grove of trees. >n0e 3ou $ave sele0ted t$e
lo0ale, t$e fo0us of 3our 0lairvo3ant sense doesn8t move, but 3ou 0an rotate it in all dire0tions
to vie# t$e area as desired. @nli;e ot$er s0r3ing /o#ers, t$is /o#er does not allo#
/sioni0all3 or su/ernaturall3 en$an0ed senses to #or; t$roug$ it.
6f t$e 0$osen lo0ale is magi0all3 or /sioni0all3 dar;, 3ou see not$ing. 6f it is naturall3 /it0$
bla0;, 3ou 0an see in a 10(foot radius around t$e 0enter of t$e /o#er8s effe0t or out to t$e
e"tent of 3our natural dar;vision. 7$e /o#er does not #or; a0ross /lanes.
,nerg3 Dissile
Cs30$o;inesis Fsee te"tG
&evel: 4ineti0ist 2
-is/la3: +uditor3
Danifesting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.) level'
7arget: @/ to five 0reatures or ob5e0ts< no t#o targets 0an be more t$an 1= ft. a/art.
-uration: 6nstantaneous
Saving 7$ro#: 1efle" $alf or Fortitude $alf< see te"t
Co#er 1esistan0e: :es
Co#er Coints: 3
@/on manifesting t$is /o#er, 3ou 0$oose 0old, ele0tri0it3, fire, or soni0. :ou release a /o#erful
missile of energ3 of t$e 0$osen t3/e at 3our foe. 7$e missile deals 3d* /oints of damage to
ea0$ 0reature or ob5e0t 3ou target, to t$e ma"imum of five targets. :ou 0annot $it t$e same
target multi/le times #it$ t$e same manifestation of t$is /o#er.
.old
+ missile of t$is energ3 t3/e deals !1 /oint of damage /er die. 7$e saving t$ro# to redu0e
damage from a 0old missile is a Fortitude save instead of a 1efle" save.
,le0tri0it3
Danifesting a missile of t$is energ3 t3/e /rovides a !2 bonus to t$e save -. and a !2 bonus on
manifester level 0$e0;s for t$e /ur/ose of over0oming /o#er resistan0e.
Fire
+ missile of t$is energ3 t3/e deals !1 /oint of damage /er die.
Soni0
+ missile of t$is energ3 t3/e deals (1 /oint of damage /er die and ignores an ob5e0t8s $ardness.
7$is /o#er8s subt3/e is t$e same as t$e t3/e of energ3 3ou manifest.
+ugment
For ever3 additional /o#er /oint 3ou s/end, t$is /o#er8s damage in0reases b3 one die %d*' and
its save -. in0reases b3 1.
&evitate, Csioni0
Cs30$o/ortation
&evel: Nomad 2, /sion)#ilder 2, /s30$i0 #arrior 2
-is/la3: >lfa0tor3
Danifesting 7ime: 1 standard a0tion
1ange: Cersonal or 0lose %2= ft. ! = ft.)2 levels'
7arget: :ou or one #illing 0reature or one ob5e0t %total #eig$t u/ to 100 lb.)level'
-uration: 10 min.)level %-'
Saving 7$ro#: None
Co#er 1esistan0e: :es %$armless, ob5e0t'
Co#er Coints: 3
+s t$e levitate s/ell, e"0e/t as noted $ere.
S/e0ial
?$en a /sion, #ilder, or a /s30$i0 #arrior manifests t$is /o#er, t$e target is t$e manifester %not
a #illing 0reature or an ob5e0t'.
&evitate
7ransmutation
&evel: Sor)?i9 2
.om/onents: V, S, F
.asting 7ime: 1 standard a0tion
1ange: Cersonal or 0lose %2= ft. ! = ft.)2 levels'
7arget: :ou or one #illing 0reature or one ob5e0t %total #eig$t u/ to 100 lb.)level'
-uration: 1 min.)level %-'
Saving 7$ro#: None
S/ell 1esistan0e: No
&evitate allo#s 3ou to move 3ourself, anot$er 0reature, or an ob5e0t u/ and do#n as 3ou #is$. +
0reature must be #illing to be levitated, and an ob5e0t must be unattended or /ossessed b3 a
#illing 0reature. :ou 0an mentall3 dire0t t$e re0i/ient to move u/ or do#n as mu0$ as 20 feet
ea0$ round< doing so is a move a0tion. :ou 0annot move t$e re0i/ient $ori9ontall3, but t$e
re0i/ient 0ould 0lamber along t$e fa0e of a 0liff, for e"am/le, or /us$ against a 0eiling to
move laterall3 %generall3 at $alf its base land s/eed'.
+ levitating 0reature t$at atta0;s #it$ a melee or ranged #ea/on finds itself in0reasingl3
unstable< t$e first atta0; $as a (1 /enalt3 on atta0; rolls, t$e se0ond (2, and so on, to a
ma"imum /enalt3 of (=. + full round s/ent stabili9ing allo#s t$e 0reature to begin again at
(1.
Fo0us
,it$er a small leat$er loo/ or a /ie0e of golden #ire bent into a 0u/ s$a/e #it$ a long s$an; on
one end.
1ead 7$oug$ts
7ele/at$3 FDind(+ffe0tingG
&evel: 7ele/at$ 2
-is/la3: Dental
Danifesting 7ime: 1 standard a0tion
1ange: *0 ft.
+rea: .one(s$a/ed emanation 0entered on 3ou
-uration: .on0entration, u/ to 1 min.)level %-'
Saving 7$ro#: ?ill negates< see te"t
Co#er 1esistan0e: No
Co#er Coints: 3
:ou ;no# t$e surfa0e t$oug$ts of t$e mind of an3 0reature in t$e area t$at fails a ?ill save. +
target t$at su00eeds on its save is not affe0ted b3 t$is manifestation of t$e /o#er, even if it leaves
t$e area and t$en reenters t$e area before t$e duration e"/ires.
.reatures of animal intelligen0e $ave sim/le, instin0tual t$oug$ts t$at 3ou 0an /i0; u/. 6f 3ou
read t$e t$oug$ts of a 0reature #it$ an 6ntelligen0e of 2* or $ig$er %and at least 10 /oints $ig$er
t$an 3our o#n 6ntelligen0e s0ore', 3ou are stunned for 1 round and t$e /o#er ends. 7$is /o#er
does not let 3ou /in/oint t$e lo0ation of an affe0ted mind if 3ou don8t $ave line of sig$t to t$e
sub5e0t.
,a0$ round, 3ou 0an turn to use t$is /o#er in a ne# area. 7$e /o#er 0an /enetrate barriers, but 1
foot of stone, 1 in0$ of 0ommon metal, a t$in s$eet of lead, or 3 feet of #ood or dirt blo0;s it.
+s$ardalon, C3re of t$e @nborn
,B& &evel Binding -. Vestige
1H 8t$ 3= +s$ardalon
Sign: + /at0$ of s;in over 3our $eart is mar;ed b3 a dee/($ued 0rimson sigil of a 0urled red
dragon.
6nfluen0e: :ou greatl3 $unger for vengean0e against t$ose #$o $arm or slig$t 3ou. +s$ardalon
re2uires 3ou to a00e/t an3 o//ortunit3 to stri;e a foe #$o damages or insults 3ou in
/referen0e over an3 ot$er target.
Aranted +bilities: +s$ardalon grants 3ou some of t$e vast /o#er $e 0olle0ted during $is life as a
dragon and a fiendis$ 0reature.
+s$ardalonRs Areed: :ou gain a bonus on +//raise 0$e0;s and Sear0$ 0$e0;s e2ual to 3our
binder level. :ou 0an also lo0ate ob5e0ts near 3ou, as t$e s/ell lo0ate ob5e0t %CB 24O'. )ypo
!ad t!is as DAs!arda'onCs +reed0D
+s$ardalonRs Cresen0e: :ou 0an stri;e fear into t$e $earts of 3our foes. 7$is a0ts as t$e fear s/ell
%CB 22O', e"0e/t 0reatures immune to a dragonRs fearful /resen0e are immune to t$is effe0t as
#ell. >n0e 3ou $ave used t$is abilit3, 3ou 0annot use it again for = rounds. ?$en 3ou use t$is
abilit3, t$e as/e0tRs sign s$o#s t$roug$ an3 armor or 0lot$ing 3ou #ear for 1 round, burning
li;e a fier3 brand %t$oug$ it doesnRt a0tuall3 deal damage or start a fire'.
AshardalonJs Bigor: Ashardalon grants you some of the !ast resilience he enjoyed in life.
%hen you bind this !estige, you gain temporary hit points e-ual to twice your binder
le!el. #hese temporary hit points last for up to 7& hours.
DiendJs Feart: You share some of the defensi!e benefits of the balor once bound to
AshardalonJs body. #his effect grants you damage reduction 1"?cold iron and resistance
to fire $".
Bal/$a"
,B& &evel Binding -. Vestige
1H 8t$ 32 Bal/$a"
S/e0ial 1e2uirement: Bal/$a"8s sign must be dra#n inside a building, in a 0orner of t$e
stru0ture.
Sign: :our bod3 ta;es on t$e a//earan0e of 0ra0;ed stone.
6nfluen0e: 6n $is time as a vestige, Bal/$a" seems to $ave lost all memor3 of $is life as #ell as
an3 feeling of guilt or s$ame for $is a0tions. 7$us, #$en 3ou are under $is 6nfluen0e, 3ou
lose an3 normal sense of s$ame or embarrassment. Bo#ever, if someone t$reatens a $ostage
3ou 0are aboutEbe it a 0reature or an itemEBal/$a" re2uires t$at 3ou a00ede to t$e $ostage
ta;er8s demands.
Damage "eduction: You gain damage reduction 1"?adamantine. You cannot use this ability
if you do not show Falphax5s sign.
Ha'p!a5&s <now'ede: :ou 0an use t$e Crofession %siege engineer' and 4no#ledge
%ar0$ite0ture and engineering' s;ills untrained. 6n addition, 3ou gain a !1* 0om/eten0e bonus
on Crofession %siege engineer' and 4no#ledge %ar0$ite0ture and engineering' 0$e0;s.
Im$rison: You can imprison a foe deep in the earth with only a touch. As a standard action,
you can make a melee touch attack to imprison your target. f you hit, the target must
make a Dortitude sa!ing throw or be imprisoned. #his ability functions like the
im$risonment spell, except that the imprisonment lasts for a number of rounds e-ual to
your effecti!e binder le!el. f you miss with the touch attack, you can use this ability on
the following round, but if a target makes its sa!e, you must wait 1d& rounds before
using it again. You cannot imprison a creature while you already ha!e another
imprisoned from the use of this ability.
Iron #a'': +s a standard a0tion, 3ou 0an 0ause a flat, verti0al iron #all to s/ring into being. 6t
fun0tions as a wa'' of iron s/ell, e"0e/t t$at it disa//ears after 1 minute. >n0e 3ou $ave
used t$is abilit3, 3ou 0annot do so again for = rounds.
Secure S!elter: At will as a standard action, you can bring a sturdy stone building into
being at any point on the ground within 6" feet of you, as long as the space can
accommodate its dimensions. #his ability summons a tower like that produced by the
)eomund#s secure s!elter spell. You cannot summon this tower if you already ha!e one
standing. You can dismiss the structure as a standard action, but you cannot summon it
again for ( rounds after dismissing it.
?all of 6ron
.on5uration %.reation'
&evel: Sor)?i9 *
.om/onents: V, S, D
.asting 7ime: 1 standard a0tion
1ange: Dedium %100 ft. ! 10 ft.)level'
,ffe0t: 6ron #all #$ose area is u/ to one =(ft. s2uare)level< see te"t
-uration: 6nstantaneous
Saving 7$ro#: See te"t
S/ell 1esistan0e: No
:ou 0ause a flat, verti0al iron #all to s/ring into being. 7$e #all inserts itself into an3
surrounding nonliving material if its area is suffi0ient to do so. 7$e #all 0annot be 0on5ured
so t$at it o00u/ies t$e same s/a0e as a 0reature or anot$er ob5e0t. 6t must al#a3s be a flat
/lane, t$oug$ 3ou 0an s$a/e its edges to fit t$e available s/a0e.
+ #all of iron is 1 in0$ t$i0; /er four 0aster levels. :ou 0an double t$e #all8s area b3 $alving its
t$i0;ness. ,a0$ =(foot s2uare of t$e #all $as 30 $it /oints /er in0$ of t$i0;ness and $ardness
10. + se0tion of #all #$ose $it /oints dro/ to 0 is brea0$ed. 6f a 0reature tries to brea;
t$roug$ t$e #all #it$ a single atta0;, t$e -. for t$e Strengt$ 0$e0; is 2= ! 2 /er in0$ of
t$i0;ness.
6f 3ou desire, t$e #all 0an be 0reated verti0all3 resting on a flat surfa0e but not atta0$ed to t$e
surfa0e, so t$at it 0an be ti//ed over to fall on and 0rus$ 0reatures beneat$ it. 7$e #all is =0S
li;el3 to ti/ in eit$er dire0tion if left un/us$ed. .reatures 0an /us$ t$e #all in one dire0tion
rat$er t$an letting it fall randoml3. + 0reature must ma;e a -. 40 Strengt$ 0$e0; to /us$ t$e
#all over. .reatures #it$ room to flee t$e falling #all ma3 do so b3 ma;ing su00essful
1efle" saves. +n3 &arge or smaller 0reature t$at fails ta;es 10d* /oints of damage. 7$e #all
0annot 0rus$ Buge and larger 0reatures.
&i;e an3 iron #all, t$is #all is sub5e0t to rust, /erforation, and ot$er natural /$enomena.
Daterial .om/onent
+ small /ie0e of s$eet iron /lus gold dust #ort$ =0 g/ %1 /ound of gold dust'.
Cla3er8s Bandboo;, /age 24H
&eomund8s Se0ure S$elter
.on5uration %.reation'
&evel: Brd 4, Sor)?i9 4
.om/onents: V, S, D, F< see te"t
.asting 7ime: 10 minutes
1ange: .lose %2= ft. ! = ft.)2 levels'
,ffe0t: 20(ft.(s2uare stru0ture
-uration: 2 $ours)level %-'
Saving 7$ro#: None
S/ell 1esistan0e: No
:ou 0on5ure a sturd3 0ottage or lodge made of material t$at is 0ommon in t$e area #$ere t$e
s/ell is 0astEstone, timber, or %at #orst' sod. 7$e floor is level, 0lean, and dr3. 6n all res/e0ts t$e
lodging resembles a normal 0ottage, #it$ a sturd3 door, t#o s$uttered #indo#s, and a small
fire/la0e. 7$e s$elter $as no $eating or 0ooling sour0e %ot$er t$an natural insulation 2ualities'.
7$erefore, it must be $eated as a normal d#elling, and e"treme $eat adversel3 affe0ts it and its
o00u/ants. 7$e d#elling does, $o#ever, /rovide 0onsiderable se0urit3 ot$er#iseEit is as strong
as a normal stone building, regardless of its material 0om/osition. 7$e d#elling resists flames
and fire as if it #ere stone. 6t is im/ervious to normal missiles %but not t$e sort 0ast b3 siege
engines or giants'. 7$e door, s$utters, and even 0$imne3 are se0ure against intrusion, t$e former
t#o being ar0ane lo0;ed and t$e latter se0ured b3 an iron grate at t$e to/ and a narro# flue. 6n
addition, t$ese t$ree areas are /rote0ted b3 an alarm s/ell. Finall3, an unseen servant is 0on5ured
to /rovide servi0e to 3ou for t$e duration of t$e s$elter. 7$e se0ure s$elter 0ontains rude
furnis$ingsE eig$t bun;s, a trestle table, eig$t stools, and a #riting des;.
Daterial .om/onent: + s2uare 0$i/ of stone, 0rus$ed lime, a fe# grains of sand, a s/rin;ling of
#ater, and several s/linters of #ood. 7$ese must be augmented b3 t$e 0om/onents of t$e unseen
servant s/ell %string and a bit of #ood' if t$is benefit is to be in0luded.
Fo0us: 7$e fo0us of t$e alarm s/ell %silver #ire and a tin3 bell' if t$is benefit is to be in0luded.
>rt$os
,B& &evel Binding -. Vestige
1H 8t$ 3= >rt$os
S/e0ial 1e2uirement: :ou must summon >rt$os #it$in an area of brig$t illumination.
Sign: :ou al#a3s seem to be buffeted b3 a bree9e t$at no one else 0an feel, even #$en 3ou8re
indoors. 7$e eerie #ind ma;es no noise, but it tousles 3our $air and belongings, fre2uentl3
0$anging dire0tion.
6nfluen0e: ?$ile 6nfluen0ed b3 >rt$os, 3ou are averse to dar;ened areas and loud noises.
+lt$oug$ 3ou 0an endure su0$ 0onditions, t$e3 give 3ou a sense of /ani0 and ma;e 3ou s$ort
of breat$. >rt$os re2uires t$at 3ou al#a3s 0arr3 an a0tive lig$t sour0e #it$ a brig$tness at
least e2ual to t$at of a 0andle, and t$at 3ou not 0over it or allo# it to be dar;ened for more
t$an 1 round. +dditionall3, >rt$os re2uires t$at 3ou s/ea; onl3 in a #$is/er.
*lindsig!t: You gain blindsight out to $" feet.
Dis$lacement: At will, you can surround yourself with a light.bending glamer that makes it
difficult for others to surmise your true location. Any melee or ranged attack directed at
you has a ("L miss chance unless the attacker can locate you by some means other
than sight. A true seeing effect allows the user to determine your position, but see
invisibility has no effect. You can suppress or acti!ate this ability as a standard action.
#!ir'wind Breat!: +s a standard a0tion, 3ou 0an e"$ale a s0ouring blast of #ind in a *0(foot
0one. :our #$irl#ind breat$ deals 1d* /oints of damage /er binder level 3ou /ossess. ,ver3
0reature in t$e area 0an attem/t a 1ee" save to $alve t$e damage, and must also su00eed on a
Fortitude save or be ;no0;ed /rone and moved 1d4 " 10 feet a#a3 from 3ou %or 5ust outside
t$e 0one, #$i0$ever is a s$orter distan0e'. >n0e 3ou $ave used t$is abilit3, 3ou 0annot do so
again for = rounds.
W!is$ering Wind: At will as a standard action, you can send a message on the wind as
though using the /!is$ering /ind spell +caster le!el e-uals your effecti!e binder le!el0.
Some 0reatures $ave blindsig$t, t$e e"traordinar3 abilit3 to use a nonvisual sense %or a
0ombination of su0$ senses' to o/erate effe0tivel3 #it$out vision. Su0$ sense ma3 in0lude
sensitivit3 to vibrations, a0ute s0ent, ;een $earing, or e0$olo0ation. 7$is abilit3 ma;es
invisibilit3 and 0on0ealment %even magi0al dar;ness' irrelevant to t$e 0reature %t$oug$ it still
0an8t see et$ereal 0reatures and must $ave line of effe0t to a 0reature or ob5e0t to dis0ern t$at
0reature or ob5e0t'. 7$is abilit3 o/erates out to a range s/e0ified in t$e 0reature des0ri/tion.
7$e 0reature usuall3 does not need to ma;e S/ot or &isten 0$e0;s to noti0e 0reatures #it$in
range of its blindsig$t abilit3. @nless noted ot$er#ise, blindsig$t is 0ontinuous, and t$e 0reature
need do not$ing to use it. Some forms of blindsig$t, $o#ever, must be triggered as a free a0tion.
6f so, t$is is noted in t$e 0reature8s des0ri/tion. 6f a 0reature must trigger its blindsig$t abilit3, t$e
0reature gains t$e benefits of blindsig$t onl3 during its turn.
P Blindsig$t never allo#s a 0reature to distinguis$ 0olor or visual 0ontrast. +
0reature 0annot read #it$ blindsig$t.
P Blindsig$t does not sub5e0t a 0reature to ga9e atta0;s %even t$oug$ dar;vision
does'.
P Blinding atta0;s do not /enali9e 0reatures using blindsig$t.
P -eafening atta0;s t$#art blindsig$t if it relies on $earing.
P Blindsig$t #or;s under#ater but not in a va0uum.
P Blindsig$t negates dis/la0ement and blur effe0ts.
?$is/ering ?ind
7ransmutation F+irG
&evel: Brd 2, Sor)?i9 2
.om/onents: V, S
.asting 7ime: 1 standard a0tion
1ange: 1 mile)level
+rea: 10(ft.(radius s/read
-uration: No more t$an 1 $our)level or until dis0$arged %destination is rea0$ed'
Saving 7$ro#: None
S/ell 1esistan0e: No
:ou send a message or sound on t$e #ind to a designated s/ot. 7$e #$is/ering #ind travels to a
s/e0ifi0 lo0ation #it$in range t$at is familiar to 3ou, /rovided t$at it 0an find a #a3 to t$e
lo0ation. + #$is/ering #ind is as gentle and unnoti0ed as a 9e/$3r until it rea0$es t$e
lo0ation. 6t t$en delivers its #$is/er(2uiet message or ot$er sound. Note t$at t$e message is
delivered regardless of #$et$er an3one is /resent to $ear it. 7$e #ind t$en dissi/ates.
:ou 0an /re/are t$e s/ell to bear a message of no more t$an t#ent3(five #ords, 0ause t$e s/ell to
deliver ot$er sounds for 1 round, or merel3 $ave t$e #$is/ering #ind seem to be a faint
stirring of t$e air. :ou 0an li;e#ise 0ause t$e #$is/ering #ind to move as slo#l3 as 1 mile
/er $our or as 2ui0;l3 as 1 mile /er 10 minutes.
?$en t$e s/ell rea0$es its ob5e0tive, it s#irls and remains in /la0e until t$e message is delivered.
+s #it$ magi0 mout$, #$is/ering #ind 0annot s/ea; verbal 0om/onents, use 0ommand
#ords, or a0tivate magi0al effe0ts.
9pic *inder
@ac! @pic "estie reEuires a feat0
Bind +mun($er 4$e/es$ef Q-ese0rated S0ionQ F,/i0 VestigeG
-.: 4H 1D+ was 'eft out of t!e artic'eF itCs descri%ed on
!ttp:44community0wiAards0com4o4t!read4view49G33.4-H39-38:4+onso'idated
IBinderIHand%ook6p78G;
Crere2uisites: +bilit3 to bind 8t$(level vestiges< >nowledge +history0 or >nowledge +nobility
and royalty0 7= ranks.
S/e0ial 1e2uirement: :ou 0annot bind +mun($er 4$e/es$ef if 3ou are 0urrentl3 suffering from
an3 level drain, negative levels, abilit3 drain, or abilit3 damage dealt b3 undead or b3 s/ells
and s/ell(li;e abilities from t$e ne0roman03 s0$ool. >nl3 living 0reatures 0an bind +mun($er
4$e/es$ef.
Danifestation: ?$en +mun($er 4$e/es$ef manifests, a $andsome tanned male #arrior a//ears
in a sar0o/$agus, $is bod3 res/lendent in gold and gems and surrounded b3 ritual
a00outrements. 7$e lid of t$e stone sar0o/$agus lies bro;en on t$e floor several feet a#a3.
Suddenl3, t$e #arrior bolts u/rig$t in t$e sar0o/$agus. Be #ails a s0ream of /ain t$at sounds
li;e t$e 0olle0tive voi0es of men and bo3s. Bis bod3 e"/lodes into overla//ing images of
t$ousands of men and male 0$ildren of all different ages, t$eir fa0es 5aundi0ed, t$eir 0$ee;s
sun;en, and t$eir s;in ree;ing of rotting deat$. 7$e3 #ail in unison for but a moment, and
t$en t$e forms merge ba0; toget$er into t$at of t$e #arrior. 7$e #arrior lies ba0; do#n into
$is sar0o/$agus, still and dead.
Sign: :ou ta;e on t$e loo; of t$e dead: 5aundi0ed s;in, sun;en 0$ee;s, bags under t$e e3es, and
stiff movements. :ou e"ude a faint odor of de0a3 and /reservative 0$emi0als.
6nfluen0e: :ou 0annot abide t$e /resen0e of undead, ne0roman0ers, and deat$ s/ells and effe0ts.
:ou see; an3 o//ortunit3 to sla3 undead, and 3ou refuse to #or; #it$ an3one #$o 3ou feel
uses ne0roman03 and deat$ effe0ts. :ou are easil3 /rovo;ed b3 su0$ individuals, seeing
reasons to fig$t t$em t$at man3 miss.
*urst of <ife: As a standard action, you can release a $".foot burst of positi!e energy
centered on yourself. All allies in the area +including you0 recei!e the effects of a heal
+healing 7(" points of damage as well as recei!ing the other benefits of the spell0 and
greater restoration spell +without an KE cost0. 8ndead +and other creatures harmed by
positi!e energy0 take damage from the heal effect. 'nce you ha!e used this ability, you
cannot do so again for ( rounds.
)elay )eath: Dor a total time per day of 1 round per effecti!e binder le!el you possess, you
do not die when you ha!e taken enough damage to put you below .= hit points, as if
under the effects of a delay death+4p:0 effect. #his effect occurs automatically as soon
as it applies, lasts until it runs out or is no longer needed, and can operate multiple
times per day +up to the daily limit of rounds0. n addition, while affected by this power,
you can continue to act normally, without suffering any of the limitations normally
faced by a character at .1 hit points or lower. f the duration of this power has elapsed
and you are between .1 to .= hit points, you stabili3e at your current hit point total. f it
has elapsed and you ha!e less than .= hp, you instantly die.
Dirstborn ;uardian: You are immune to fatigue, exhaustion, ability damage and drain,
energy drain, death spells, magical death effects, and negati!e energy effects +such as
from inflict spells or chill touch0. You are also immune to special attacks and abilities of
undead that cause fear, disease, paralysis, or poison. All weapons you wield +as well as
natural attacks0 are considered to ha!e the ghost touch weapon -uality. You gain a 6&
sacred bonus to A: against the attacks of undead. #his is constant and does not re-uire
an action to acti!ate. As a swift action, you can extend the same protections to one ally
per ( effecti!e binder le!els you possess. #his protection lasts for 1 round?le!el. %hen it
runs out, you must wait ( rounds before acti!ating it again.
S0ion of ?ar: :ou /ro5e0t a *0(foot aura t$at en$an0es t$e battle /ro#ess of 3our allies
%in0luding 3ourself'. +ll allies #it$in *0 feet re0eive double 3our .$arisma modifier as a
bonus on all bull rus$, disarm, gra//le, overrun, sunder, and tri/ 0$e0;s.
Diniatures Bandboo;, /age 3=< 1a0es of -estin3, /age 1*=.
-,&+: -,+7B
Ne0roman03
&evel: .leri0 3, -estin3 3
.om/onents: V, S, -F
.asting 7ime: 1 standard a0tion
1ange: 7ou0$
7arget: &iving 0reature tou0$ed
-uration: 1 round)level
Saving 7$ro#: ?ill negates %$armless'
S/ell 1esistan0e: :es %$armless'
7$e sub5e0t of t$is /o#erful s/ell is unable to die from $it /oint damage. ?$ile under t$e
/rote0tion of t$is s/ell, t$e normal limit of NO $it /oints before a 0$ara0ter dies is e"tended
#it$out limit. + 0ondition or s/ell t$at destro3s enoug$ of t$e sub5e0t8s bod3 to /ro$ibit raise
dead %su0$ as a disintegrate effe0t' still ;ills t$e 0reature, as does deat$ broug$t about b3
abilit3 s0ore damage or drain, level drain, or a deat$ effe0t.
7$e s/ell does not /revent t$e sub5e0t from entering t$e d3ing state b3 dro//ing to N1 $it /oints.
6t merel3 /revents deat$ as a result of $it /oint loss.
6f t$e sub5e0t $as fe#er t$an NO $it /oints #$en t$e s/ell8s duration e"/ires, $e or s$e dies
instantl3.
Bind Aaia, QSoul of t$e &andQ F,/i0 VestigeG
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IBinderIHand%ook6p78G;
Crere2uisites: +bilit3 to bind 8t$(level vestiges< )ecipher 4cript, >nowledge +geography0,
>nowledge +nature0, or >nowledge +the planes0 7( ranks< s/e0ial.
S/e0ial: 7o learn to bind Aaia, an e/i0 binder must find and de0i/$er t$e 7ome of .ontinental
&ore, an an0ient git$ te"t of geologi0al s0ien0e and $istor3. @nderstanding t$e te"t re2uires at
least 2= ran;s in one of t$e s;ills listed above.
S/e0ial 1e2uirement: :ou must summon Aaia outdoors. S$e does not ans#er 3our 0all if 3ou
0annot see t$e s;3.
Danifestation: ?$en Aaia manifests, a large green s/$ere a//ears #$ere t$e sun %or moon'
s$ould be. 7$e surfa0e of t$e /lanet slo#l3 be0omes more illuminated, its land masses and
o0eans more distin0t. 7$e lig$t intensifies until it is as brig$t as t$e sun. 7$e /lanet e"/lodes
in a ball of fire and /lasma, sending flaming meteorites in all dire0tions. 6n t$e afterimage of
t$e e"/losion, t$e sil$ouette of a beautiful green(s;inned #oman a//ears briefl3, and t$en
#in;s out. &eft in t$e imageRs /la0e is t$e et$ereal sil$ouette of a vaguel3 female figure.
Sign: 7$e $air on 3our fa0e, $ead, and bod3 ta;es on a greenis$ $ue, as do t$e e3es and s;in.
6nfluen0e: Never allo# 0ruelt3 to#ard living 0reatures to o00ur in 3our /resen0e. See; out ever3
o//ortunit3 to destro3 aberrations, 0onstru0ts, oo9es, and undead.
,art$Rs Fur3: :our atta0;s and /o#ers are more /otent against aberrations, 0onstru0ts, oo9es, and
undead. +ll s/ells, /o#ers, and abilities 3ou /ossess $ave a !4 bonus to t$eir -.s #$en used
against 0reatures of t$ese t3/es. :ou 0an freel3 use snea; atta0;s, 0riti0al $its, and /re0ision
damage against 0reatures of t$ese t3/es and automati0all3 0onfirm 0riti0al t$reats against
t$em. Finall3, 3ou re0eive a !4 bonus to 3our +. and saving t$ro#s against atta0;s made b3
0reatures of t$ese t3/es.
,art$sense: :ou gain /otent senses derived from 3our 0onne0tion to t$e land. :ou gain
dar;vision #it$ an unlimited range, allo#ing 3ou to see t$roug$ bot$ natural and magi0al
dar;ness to t$e limit of 3our normal vision. :ou gain s0ent and 0an tra0; o//onents b3 s0ent
as if 3ou $ad t$e 7ra0; feat. :ou re0eive blindsig$t out to 120 feet and tremorsense out to *0
feet.
9arthJs Boice: You gain the Eolyglot epic feat. You can also speak with plants +as speak with
plants0 and animals +as speak with animals0. #hese abilities are constant and re-uire no
acti!ation. Any li!ing creature that can hear your !oice must make a %ill sa!e or be
considered to ha!e an attitude of friendly toward you until you do something to change
this.
9lemental Dortitude: %hen you bind ;aia, choose one element from among the following:
acid, cold, fire, or electricity. You are immune to that element for as long as you are
bound to ;aia. 'nce e!ery ( rounds, you can spend a full round action to change your
immunity to a different element.
Elanetary Fealing: You gain regeneration e-ual to 1 per & caster le!els you possess. #hus, a
7@th.le!el binder has regeneration 1. You take normal damage from fire and acid. *y
touching an ally, you can grant her any or all of your regeneration as a standard action.
You can split your regeneration up among multiple allies, though each additional ally
re-uires an additional standard action. At any time, you can recall any or all points of
regeneration you ha!e granted to your allies as an immediate action. ;ranting and
recalling your regeneration does not pro!oke attacks of opportunity.
Dor example, <eila is a 7@th.le!el binder who has bound ;aia. #his grants her regeneration
1. As a standard action, she touches her companion )inah, granting her regeneration $.
#hree rounds later, she grants the remaining & points of regeneration to her ally Iainer,
keeping none for herself. %hen a great wyrm blue dragon enters the fight, <eila decides
that she needs all of the regeneration. 4he spends an immediate action, recalling all of
the points of regeneration for her own protection.
Some 0reatures $ave blindsig$t, t$e e"traordinar3 abilit3 to use a nonvisual sense %or a
0ombination of su0$ senses' to o/erate effe0tivel3 #it$out vision. Su0$ sense ma3 in0lude
sensitivit3 to vibrations, a0ute s0ent, ;een $earing, or e0$olo0ation. 7$is abilit3 ma;es
invisibilit3 and 0on0ealment %even magi0al dar;ness' irrelevant to t$e 0reature %t$oug$ it still
0an8t see et$ereal 0reatures and must $ave line of effe0t to a 0reature or ob5e0t to dis0ern t$at
0reature or ob5e0t'. 7$is abilit3 o/erates out to a range s/e0ified in t$e 0reature des0ri/tion.
7$e 0reature usuall3 does not need to ma;e S/ot or &isten 0$e0;s to noti0e 0reatures #it$in
range of its blindsig$t abilit3. @nless noted ot$er#ise, blindsig$t is 0ontinuous, and t$e 0reature
need do not$ing to use it. Some forms of blindsig$t, $o#ever, must be triggered as a free a0tion.
6f so, t$is is noted in t$e 0reature8s des0ri/tion. 6f a 0reature must trigger its blindsig$t abilit3, t$e
0reature gains t$e benefits of blindsig$t onl3 during its turn.
P Blindsig$t never allo#s a 0reature to distinguis$ 0olor or visual 0ontrast. +
0reature 0annot read #it$ blindsig$t.
P Blindsig$t does not sub5e0t a 0reature to ga9e atta0;s %even t$oug$ dar;vision
does'.
P Blinding atta0;s do not /enali9e 0reatures using blindsig$t.
P -eafening atta0;s t$#art blindsig$t if it relies on $earing.
P Blindsig$t #or;s under#ater but not in a va0uum.
P Blindsig$t negates dis/la0ement and blur effe0ts.
7remorsense
+ 0reature #it$ tremorsense automati0all3 senses t$e lo0ation of an3t$ing t$at is in 0onta0t #it$
t$e ground and #it$in range. +2uati0 0reatures #it$ tremorsense 0an also sense t$e lo0ation
of 0reatures moving t$roug$ #ater.
6f no straig$t /at$ e"ists t$roug$ t$e ground from t$e 0reature to t$ose t$at it8s sensing, t$en t$e
range defines t$e ma"imum distan0e of t$e s$ortest indire0t /at$. 6t must itself be in 0onta0t
#it$ t$e ground, and t$e 0reatures must be moving.
+s long as t$e ot$er 0reatures are ta;ing /$3si0al a0tions, in0luding 0asting s/ells #it$ somati0
0om/onents, t$e38re 0onsidered moving< t$e3 don8t $ave to move from /la0e to /la0e for a
0reature #it$ tremorsense to dete0t t$em.
Bind 7;$aluul5in Qt$e .e/$alo/o0al3/seQ F,/i0 VestigeG
-.: 4O 1D+ was 'eft out of t!e artic'eF itCs descri%ed on
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IBinderIHand%ook6p78G;
Crere2uisites: +bilit3 to bind 8t$(level vestiges< >nowledge +history0, >nowledge +nature0, or
>nowledge +the planes0 $" ranks.
Danifestation: ?$en 7;$aluul5in manifests, a bla0; rift o/ens in t$e air, absorbing all lig$t in t$e
area. +ll t$e matter in t$e area (( trees, ro0;s, /lants, animals, and even /eo/le (( a//ears to
get su0;ed into t$e /ortal. + strange slur/ing sound begins, follo#ed b3 a flas$ of dar;
magenta lig$t. ?$en t$e lig$t dissi/ates, t$e tenta0le(ma#ed $ead of an enormous s2uidli;e
0reature emerges, follo#ed b3 a bulbous translu0ent bod3. +s t$e rear $alf of t$e 0reature
emerges from t$e rift, dar; magenta lig$t flas$es again. ?$en t$e lig$t dissi/ates, 3ou see t$e
rift $urtling to#ard 3ou, imbuing 3ou #it$ t$e essen0e of destru0tion.
Sign: :our veins a//ear s/ider3 and more /ronoun0ed, emitting a /ulsing magenta lig$t.
6nfluen0e: :ou 0an never /ass u/ t$e o//ortunit3 to eat. 7$is does not re2uire 3ou to eat food
t$at 3ou #ould normall3 0onsider inedible, but 3ou must 0onsume = times t$e amount of
food 3ou #ould normall3 eat #$en not bound to 7;$aluul5in.
Aura of 2adness: As a standard action, you can project a 1".foot aura that dri!es others
mad. All li!ing creatures who pass within the aura must make a %ill sa!e or become
confused for 1 round per ( caster le!els you possess. A creature that makes its sa!ing
throw cannot be affected by this power for 7& hours +though that creature can still be
affected by another binderJs use of this power or by other forms of confusion0. #his is a
mind.affecting effect. You can suppress this ability as a standard action. f you suppress
this ability, you must wait ( rounds before you reacti!ate it.
Dlight of the Alien: You can fly extremely fast and with perfect accuracy, gaining a fly speed
of 1(" feet with perfect maneu!erability. You also gain the Dlyby Attack, Fo!er, and
%ingo!er bonus feats +22 $"$.$"&0. Your flight is graceful, but alien since it consists of
a series of bi3arre angles and undulating arcs.
2ind *last: You can release a 17".foot.cone mind blast effect. Anyone caught in the cone
must succeed on a %ill sa!e or be stunned for 17 rounds. You must wait ( rounds
between uses of this ability.
4phere of Annihilation: You can summon a sphere of annihilation +)2; 71=0 as a full.
round action. You can use it for a total number of rounds per day e-ual to your effecti!e
binder le!el, though these need not be consecuti!e. You can use your :harisma modifier
on your control check in place of your ntelligence modifier if you wish. You can use a
talisman of the sphere to augment your abilities as normal +and the sphere doubles your
:harisma modifier instead of your ntelligence modifier should you choose to use
:harisma for control checks0. You must still make control checks to control the sphere
as normal though you are immune to the effects of a sphere you summon. #his does not
protect you from spheres summoned by others. f you summon the sphere, you cannot
summon it again for ( rounds +regardless of the number of rounds you used it0.
Bind Uuriel Qt$e Bron9e AodQ F,/i0 VestigeG
-.: 43 1D+ was 'eft out of t!e artic'eF itCs descri%ed on
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IBinderIHand%ook6p78G;
Crere2uisites: +bilit3 to bind 8t$(level vestiges< >nowledge +history0 71 ranks.
S/e0ial 1e2uirement: :ou 0annot bind Uuriel if 3ou are evil(aligned.
Danifestation: ?$en Uuriel manifests, a 10(foot(tall, bron9e(s;inned, male figure #it$ a /erfe0t,
at$leti0 bod3 stands before 3ou. Be #ears an e"/ression of /roud dignit3, as if $e is read3 for
some momentous o00asion. Suddenl3, $e loo;s u/, seeing images of git$3an;i riding 3rt$a;s,
and s0reams. 7$e bron9e 0overing $is bod3 s$atters, revealing an at$leti0 mortal, $is $eart
/ier0ed b3 a git$3an;i arro#. Be leans for#ard and #$is/ers in 3our ear, Q-o not let t$e 0it3
fall,Q t$en to//les over dead.
Sign: :our s;in ta;es on a bron9e s$een, 3our mus0les e"/and and tig$ten, 3ou a//ear more
at$leti0 overall, and 3our /osture 0$anges as 3ou $old 3our 0arriage /roud and u/rig$t.
6nfluen0e: :ou must al#a3s inter0ede on t$e be$alf of inno0ents #$en t$eir lives are t$reatened.
:ou also must sla3 git$3an;i on sig$t and $unt t$em do#n #$enever t$e o//ortunit3
/resents itself. :ou never retreat from a fig$t if 3ou feel t$at leaving it #ould endanger
inno0ents.
*ron3e *ody: You can employ a Tenser6s transformation effect for a number of rounds per
day e-ual to your effecti!e binder le!el. Acti!ating this ability re-uires a swift action
that can be spent only at the beginning of your turn before you do anything else. You
can split the duration into multiple uses, howe!er you desire. You can end the effect as a
swift action that must be spent at the beginning of your turn before you do anything
else. f you end this effect, you must wait ( rounds before beginning it again.
Dorceful 4peed of #hought: You can create se!eral powerful force effects with the speed of
thought. You can use a -uickened empowered maximi3ed magic missile, -uickened wall
of force, or -uickened force cage as the spells of the same names. f you use this ability,
you must wait ( rounds before using it again. You can only ha!e one of these effects in
place at a time. Dor example, if you ha!e employed a wall of force, you canJt use the
other two abilities until the spellJs duration elapses or you ha!e dismissed its effect. You
cannot use this ability while under the effects of the bron3e body ability.
Eact Dortification: Muriel intensifies the bonds youJ!e forged when making pacts. All
benefits you recei!e from pact augmentation abilities are doubled. #hus, if you ha!e
selected 6( hit points three times, you recei!e 6$" extra hit points. f you ha!e taken )I
(?.. +by selecting )I 1?.. fi!e times0, you recei!e )I 1"?...
8ltimate 4acrifice: You can absorb the wounds suffered by an ally. As an immediate action,
you can take all damage suffered by a single willing creature from one attack, spell,
power, or ability. You suffer all the damage and your ally is unharmed. You must be
able to see the ally, but gain no special information about the nature of the attack or
how much damage it has caused. You can employ this power e!en if the attack would
kill you.
Cla3er8s Bandboo;, /age 2O4
7enser8s 7ransformation
7ransmutation
&evel: Sor)?i9 *
.om/onents: V, S, D
.asting 7ime: 1 standard a0tion
1ange: Cersonal
7arget: :ou
-uration: 1 round)level
:ou be0ome a virtual fig$ting ma0$ineE stronger, toug$er, faster, and more s;illed in 0ombat.
:our mind(set 0$anges so t$at 3ou relis$ 0ombat and 3ou 0an8t 0ast s/ells, even from magi0
items.
:ou gain a !4 en$an0ement bonus to Strengt$, -e"terit3, and .onstitution, a !4 natural armor
bonus to +., a != 0om/eten0e bonus on Fortitude saves, and /rofi0ien03 #it$ all sim/le and
martial #ea/ons. :our base atta0; bonus e2uals 3our 0$ara0ter level %#$i0$ ma3 give 3ou
multi/le atta0;s'.
:ou lose 3our s/ell0asting abilit3, in0luding 3our abilit3 to use s/ell a0tivation or s/ell
0om/letion magi0 items, 5ust as if t$e s/ells #ere no longer on 3our 0lass list.
Daterial .om/onent: + /otion of bull8s strengt$, #$i0$ 3ou drin; %and #$ose effe0ts are
subsumed b3 t$e s/ell effe0ts'.
)a&ic )issile
$vocation *Force+
'evel: 2$r'1i! 1
Components: 9, 2
Castin& Time: 1 standard a%ti$n
Ran&e: :edium (100 ft. + 10 ft.'level)
Tar&ets:
;p t$ five %reatures, n$ t*$ $f *hi%h %an 7e m$re
than 1+ ft. apart
Dration: 3nstantane$us
Savin& T!ro,: <$ne
Spell Resistance: =es
A missile $f mai%al enery darts f$rth fr$m y$ur finertip and stri8es its taret, dealin 1d4+1
p$ints $f f$r%e damae.
The missile stri8es unerrinly, even if the taret is in melee %$m7at $r has less than t$tal %$ver $r
t$tal %$n%ealment. 2pe%ifi% parts $f a %reature %an>t 7e sinled $ut. 3nanimate $7?e%ts are n$t
damaed 7y the spell.
/$r every t*$ %aster levels 7ey$nd 1st, y$u ain an additi$nal missile-t*$ at (rd level, three at
+th, f$ur at 5th, and the ma#imum $f five missiles at @th level $r hiher. 3f y$u sh$$t multiple
missiles, y$u %an have them stri8e a sinle %reature $r several %reatures. A sinle missile %an
stri8e $nly $ne %reature. =$u must desinate tarets 7ef$re y$u %he%8 f$r spell resistan%e $r r$ll
damae.
-all o. Force
$vocation *Force+
'evel: 2$r'1i! +
Components: 9, 2, :
Castin& Time: 1 standard a%ti$n
Ran&e: )l$se (2+ ft. + + ft.'2 levels)
$..ect:
1all *h$se area is up t$ $ne 10&ft.
square'level
Dration: 1 r$und 'level (")
Savin& T!ro,: <$ne
Spell Resistance: <$
A *all $f f$r%e spell %reates an invisi7le *all $f f$r%e. The *all %ann$t m$ve, it is immune t$
damae $f all 8inds, and it is unaffe%ted 7y m$st spells, in%ludin dispel mai%. A$*ever,
disinterate immediately destr$ys it, as d$es a r$d $f %an%ellati$n, a sphere $f annihilati$n, $r a
mae>s dis?un%ti$n spell. 6reath *eap$ns and spells %ann$t pass thr$uh the *all in either
dire%ti$n, alth$uh dimensi$n d$$r, telep$rt, and similar effe%ts %an 7ypass the 7arrier. 3t 7l$%8s
ethereal %reatures as *ell as material $nes (th$uh ethereal %reatures %an usually et ar$und the
*all 7y fl$atin under $r $ver it thr$uh material fl$$rs and %eilins). Ba!e atta%8s %an $perate
thr$uh a *all $f f$r%e.
The %aster %an f$rm the *all int$ a flat, verti%al plane *h$se area is up t$ $ne 10&f$$t square per
level. The *all must 7e %$ntinu$us and un7r$8en *hen f$rmed. 3f its surfa%e is 7r$8en 7y any
$7?e%t $r %reature, the spell fails.
1all $f f$r%e %an 7e made permanent *ith a permanen%y spell.
)aterial Component
A pin%h $f p$*der made fr$m a %lear em.
Forceca&e
$vocation *Force+
'evel: 2$r'1i! 5
Components: 9, 2, :
Castin& Time: 1 standard a%ti$n
Ran&e: )l$se (2+ ft. + + ft.'2 levels)
Area:
6arred %ae (20&ft. %u7e) $r *ind$*less %ell (10&
ft. %u7e)
Dration: 2 h$urs'level (")
Savin& T!ro,: <$ne
Spell Resistance: <$
This p$*erful spell 7rins int$ 7ein an imm$7ile, invisi7le %u7i%al pris$n %$mp$sed $f either
7ars $f f$r%e $r s$lid *alls $f f$r%e (y$ur %h$i%e).
)reatures *ithin the area are %auht and %$ntained unless they are t$$ 7i t$ fit inside, in *hi%h
%ase the spell aut$mati%ally fails. Telep$rtati$n and $ther f$rms $f astral travel pr$vide a means
$f es%ape, 7ut the f$r%e *alls $r 7ars e#tend int$ the Cthereal Dlane, 7l$%8in ethereal travel.
.i8e a *all $f f$r%e spell, a f$r%e%ae resists dispel mai%, 7ut it is vulnera7le t$ a disinterate
spell, and it %an 7e destr$yed 7y a sphere $f annihilati$n $r a r$d $f %an%ellati$n.
Barred Ca&e
This versi$n $f the spell pr$du%es a 20&f$$t %u7e made $f 7ands $f f$r%e (similar t$ a *all $f
f$r%e spell) f$r 7ars. The 7ands are a half&in%h *ide, *ith half&in%h aps 7et*een them. Any
%reature %apa7le $f passin thr$uh su%h a small spa%e %an es%apeE $thers are %$nfined. =$u %an>t
atta%8 a %reature in a 7arred %ae *ith a *eap$n unless the *eap$n %an fit 7et*een the aps.
Cven aainst su%h *eap$ns (in%ludin arr$*s and similar raned atta%8s), a %reature in the
7arred %ae has %$ver. All spells and 7reath *eap$ns %an pass thr$uh the aps in the 7ars.
-indo,less Cell
This versi$n $f the spell pr$du%es a 10&f$$t %u7e *ith n$ *ay in and n$ *ay $ut. 2$lid *alls $f
f$r%e f$rm its si# sides.
)aterial Component
0u7y dust *$rth 1,+00 p, *hi%h is t$ssed int$ the air and disappears *hen y$u %ast the spell.
"icken Spell
*)etama&ic+
=$u %an %ast a spell *ith a m$mentFs th$uht.
/rere0isite: n$ne
Re0ired .or: Aut$mati% Gui%8en 2pell, 3nnate 2pell, :astery $f the 2ilver 9$id, 2udden
Gui%8en, 2udden Gui%8en
Bene.it: )astin a qui%8ened spell is a free a%ti$n. =$u %an perf$rm an$ther a%ti$n, even %astin
an$ther spell, in the same r$und as y$u %ast a qui%8ened spell. =$u may %ast $nly $ne qui%8ened
spell per r$und. A spell *h$se %astin time is m$re than 1 full&r$und a%ti$n %ann$t 7e qui%8ened.
A qui%8ened spell uses up a spell sl$t f$ur levels hiher than the spellFs a%tual level. )astin a
qui%8ened spell d$esnFt pr$v$8e an atta%8 $f $pp$rtunity.
Special: This feat %anFt 7e applied t$ any spell %ast sp$ntane$usly (in%ludin s$r%erer spells, 7ard
spells, and %leri% $r druid spells %ast sp$ntane$usly), sin%e applyin a metamai% feat t$ a
sp$ntane$usly %ast spell aut$mati%ally in%reases the %astin time t$ a full&r$und a%ti$n.
Rle#ook: Dlayers Aand7$$8 (p. @8)
$dition: )$re ((.+)
Hei&!ten Spell
*)etama&ic+
=$u %an %ast a spell as if it *ere a hiher&level spell than it a%tually is.
/rere0isite: n$ne
Re0ired .or: Carth 2pell
Bene.it: A heihtened spell has a hiher spell level than n$rmal (up t$ a ma#imum $f @th level).
;nli8e $ther metamai% feats, Aeihten 2pell a%tually in%reases the effe%tive level $f the spell
that it m$difies. All effe%ts dependent $n spell level (su%h as savin thr$* ")s and a7ility t$
penetrate a lesser l$7e $f invulnera7ility) are %al%ulated a%%$rdin t$ the heihtened level. The
heihtened spell is as diffi%ult t$ prepare and %ast as a spell $f its effe%tive level. /$r e#ample, a
%leri% %$uld prepare h$ld pers$n as a 4th&level spell (instead $f a 2nd&level spell), and it *$uld in
all *ays 7e treated as a 4th&level spell.
Rle#ook: Dlayers Aand7$$8 (p. @+)
$dition: )$re ((.+)
$mpo,er Spell
*)etama&ic+
=$u %an %ast spells t$ reater effe%t.
/rere0isite: n$ne
Re0ired .or: 3ntensify 2pell
Bene.it: All varia7le, numeri% effe%ts $f an emp$*ered spell are in%reased 7y $ne&half. An
emp$*ered spell deals half aain as mu%h damae as n$rmal, %ures half aain as many hit
p$ints, affe%ts half aain as many tarets, et%., as appr$priate. /$r e#ample, an emp$*ered mai%
missile deals $ne and $ne&half times n$rmal damae (r$ll 1d4+1 and multiply the result 7y 1.+
f$r ea%h missile). 2avin thr$*s and $pp$sed r$lls (su%h as the $ne y$u ma8e *hen y$u %ast
dispel mai%) are n$t affe%ted. 2pells *ith$ut rand$m varia7les are n$t affe%ted. An emp$*ered
spell uses up a spell sl$t t*$ levels hiher than the spellFs a%tual level.
Rle#ook: Dlayers Aand7$$8 (.0 (p. 82)
$dition: )$re ((.0)
)a1imize Spell
*)etama&ic+
=$u %an %ast spells t$ ma#imum effe%t.
/rere0isite: n$ne
Re0ired .or: Cnhan%e 2pell, 3ntensify 2pell
Bene.it: All varia7le, numeri% effe%ts $f a ma#imi!ed spell are ma#imi!ed. A ma#imi!ed spell
deals ma#imum damae, %ures the ma#imum num7er $f hit p$ints, affe%ts the ma#imum num7er
$f tarets, et%., as appr$priate. /$r e#ample, a ma#imi!ed fire7all deals 4 p$ints $f damae per
%aster level (up t$ 40 p$ints $f damae). 2avin thr$*s and $pp$sed r$lls (su%h as the $ne y$u
ma8e *hen y$u %ast dispel mai%) are n$t affe%ted. 2pells *ith$ut rand$m varia7les are n$t
affe%ted. A ma#imi!ed spell uses up a spell sl$t three levels hiher than the spellFs a%tual level.
An emp$*ered, ma#imi!ed spell ains the separate 7enefits $f ea%h featH the ma#imum result
plus $ne&half the n$rmally r$lled result.
Rle#ook: Dlayers Aand7$$8 (.0 (p. 8()
$dition: )$re ((.0)
Erestige :lass
$tt/:))/ai9o.0om)t$reads)r9s2$e33IStats(for(73ralandi(S0rimmJO
+/ostle of t$e Areen &ad3
7$is /restige 0lass is a slig$tl3 modified version of t$e 7enebrous +/ostate from 7ome of Dagi0,
a /restige 0lass t$at melds t$e /o#ers of a 0leri0 to t$e /o#ers of a binder. Sin0e ?ee Kas is a
goddess of magi0, t$is /restige 0lass $as five levels of s/ell0asting rat$er t$an four. 6n trade,
it onl3 gains one good save %?ill' rat$er t$an t#o good saves, and uses a #orse Base +tta0;
/rogression.
1e2uirements
7o 2ualif3 to be0ome an a/ostle of t$e Areen &ad3, a 0$ara0ter must fulfill all of t$e follo#ing
0riteria:
+lignment: +n3 la#ful
S;ills: 4no#ledge %ar0ana' 8 ran;s, 4no#ledge %religion' = ran;s
S/e0ial: +bilit3 to bind t$e Areen &ad3
S/e0ial: +bilit3 to turn or rebu;e undead
S/e0ial: Dust #ors$i/ ?ee Kas
4kills +6 6 nt per le!el0: Bluff, .on0entration, .raft, -i/loma03, Aat$er 6nformation,
6ntimidate, 4no#ledge %ar0ana', 4no#ledge %$istor3', 4no#ledge %nobilit3 and ro3alt3',
4no#ledge %religion', Crofession, S/ell0raft
Bit -ie: -8
.lass Features
7$e follo#ing are 0lass features of t$e t$rall of Dal0ant$et /restige 0lass.
S/ells /er -a3: +t ever3 level, an a/ostle of t$e Areen &ad3 gains ne# s/ells /er da3 as if s$e
$ad also gained a level in a s/ell0asting 0lass $e belonged to before adding t$e /restige 0lass.
S$e does not gain an3 ot$er benefits a 0$ara0ter of t$at 0lass #ould $ave gained, e"0e/t for
an in0reased effe0tive level of s/ell0asting. 6f s$e $ad more t$an one s/ell0asting 0lass before
be0oming an a/ostle of t$e Areen &ad3, s$e must de0ide to #$i0$ 0lass $e adds t$e ne# level
for /ur/oses of determining s/ells /er da3.
,ternal Bondage %,"': :ou no longer need to summon t$e Areen &ad3 ever3 da3< 3ou are bound
to $er 0onstantl3. :ou 0annot 0$oose a different vestige in $er /la0e. :ou 0an still attem/t a
binding 0$e0; ea0$ da3 to negate $er influen0e.
Areen &ad38s 1ebu;e %Su': ?$en 3ou use t$e turn or rebu;e undead abilit3 granted b3 t$e Areen
&ad3, 3ou 0$annel t$e energ3 in a uni2ue #a3 t$at blasts t$e undead #it$ t$e dis/leasure of
?ee Kas. :ou 0an use a turn attem/t to deal 1d* /oints of damage /er effe0tive turning level
3ou /ossess to ever3 undead 0reature #it$in 30 feet. ,a0$ affe0ted undead 0an attem/t a ?ill
save %-. 10 ! 3our effe0tive turning level ! 3our .$a modifier' for $alf damage.
6f 3ou use a rebu;e attem/t, ea0$ undead #it$in 30 feet is instead 0ured of 1d* /oints of damage
/er effe0tive turning level. 7$is effe0t o00urs instead of t$e normal result of a turn or rebu;e
attem/t. :ou 0an still use t$ese turn attem/ts in 0on5un0tion #it$ divine feats, as normal.
Soul Binding: +t ea0$ a/ostle level be3ond 1st, 3our soul binding abilit3 im/roves as if 3ou $ad
also gained a level in t$e binder 0lass. :our a/ostle levels and binder levels sta0; for t$e
/ur/ose of determining 3our bonus on binding 0$e0;s, t$e effe0tiveness of 3our vestige(
granted abilities, 3our abilit3 to bind $ig$er(level vestiges, and t$e number of vestiges 3ou
0an bind. :ou do not, $o#ever, gain an3 ot$er benefit a binder #ould $ave gained.
Visage of t$e &ad3 %Su': ?$en 3ou attain 2nd level, 3our bod3 begins to resemble t$at of an
im/erious and beautiful %or $andsome' /erson. :our s;in gro#s /ale and 3our 0lot$ing
al#a3s seems in /erfe0t re/air and #ell fitting, and 3ou move #it$ an un0ommon gra0e.
Be0ause of t$ese 0$anges, 3ou gain a !1 dodge bonus to +rmor .lass and a !1 0ir0umstan0e
bonus on -i/loma03 and 6ntimidate 0$e0;s. Dindless undead 0an sense t$e /o#er of t$e
goddess of deat$ in 3ou, and do not atta0; 3ou e"0e/t in self(defense, or #$en ordered to do
so b3 t$eir 0ontroller.
-estro3),m/o#er @ndead: +t 3rd level, 3ou gain additional /o#er over mindless undead. :ou
0an use t#o turn or rebu;e attem/ts as a single standard a0tion, ea0$ dealing %or $ealing'
damage as /er t$e Areen &ad38s rebu;e abilit3 %see above', e"0e/t t$at t$e damage a//lies
onl3 to mindless undead.
A$ostl3 Bod3 %Su': Beginning at 4t$ level, 3ou 0an transform 3ourself into a g$ostl3 form on0e
/er da3. 7$is abilit3 ma;es 3ou in0or/oreal for a number of rounds e2ual to t#i0e 3our
a/ostle of t$e Areen &ad3 level or until 3ou return to /$3si0al form as a s#ift a0tion.
+0$eron8s Alor3 %Su': ?$en 3ou attain =t$ level, 3ou 0an use a turn or rebu;e attem/t to deal
1d8 /oints of damage /er effe0tive turning level to ever3 living 0reature #it$in a 30 foot
0one. 7$is abilit3 is usable on0e /er da3.
!ttp:44community0wiAards0com4o4t!read4view49G33.4-H39-38:4+onso'idatedIBinderIHand%ook6p7.:
*nofficia' stuff= %ut wort! a s!are:
James Jaco%s (ormer @ditor-in-+!ief of t!e 'on 'ost Draon and Duneon maaAines= created a
new"estie 1)!e ?reen Lady; w!ic! !e c'aims is suppose to appear in t!e Ae of #orms compendium
w!enever4I(-ever t!at pro>ect is finis!ed0
In t!e mean time it e5ists in 'im%o on t!e PaAio %oards0
Improved Bindin&
( T$me $f :ai%, p. 54)
IBeneralJ
=$u are s$ adept at 7indin vesties that y$u %an %$nta%t p$*erful $nes m$re easily than $ther
s$ul 7inders %an.
/rere0isite
3ntimidate 4 ran8s, 2$ul 7indin,
Bene.it
=$ur effe%tive 7inder level is 2 hiher than n$rmal f$r the purp$se $f determinin the level $f
vestie y$u %an 7ind. This 7enefit d$es n$t in%rease y$ur 7inder level in any $ther %ir%umstan%e.

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