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* Chapter 1: Introduction to Blender and Architectural Visualization

o Architectural Visualization
o How about Blender 3D?
+ Download Blender
o Hardware and Software Requirements for Blender
o Other Tools for Visualization
o CAD and 3D-Architectural Modeling
+ 3D Models from the Internet
+ Visualization with Blender
o Summary

* Chapter 2: Blender 3D: Quick Start


o Interface
o Windows and Menus
+ Multiple Windows
+ Merge Windows
+ Header
# Add and Remove a Header
+ Active Window
o Keyboard Shortcuts
o 3D Visualization
o Selecting Objects
+ Selecting by Name
+ Renaming Objects
o 3D Cursor
+ Cursor Snap
o Modes
o Creating Objects
+ Duplicating Objects
o Transforming Objects
o Cameras
o Render Basics
+ Render Preview
o Summary

* Chapter 3: Modeling
o Types of Objects
o Mesh Primitives
o Mesh Editing
+ Transformations
+ Transforming with Precision
+ Loop Subdivide
+ Knife Tool
+ Selecting Loops
+ New Edges and Faces
+ Merge
+ Removing Double Vertices
o Extrude
+ Extrude with Vertex
+ Extrude with Edges
+ Extrude with Faces
+ Constraining the Extrude
+ Modeling Example
o Modifiers
+ Subsurf Modifier
# Smoothing Faces
+ Array Modifier
+ Array Example
+ Boolean Modifier
+ Mirror Modifier
o Groups
+ How to Create a Group
o Proportional Editing
o Summary
* Chapter 4: Modeling for Architecture
o Architectural Modeling
+ Modeling by Proportions
o Planning Is the Key to Success
o Precision Modeling
+ Edge Length
+ Transforming with Precision
o Layers
o Modeling in Practice
+ Walls
+ Rounded Corners
+ Symmetry
+ Openings
+ Floors and Lining
# Modeling Using the Walls
# Modeling with Separated Objects
o Starting From a CAD Drawing
+ Preparing the DXF Files
+ Importing DXF files
o Summary

* Chapter 5: Modeling Details


o Level of Detail
o Windows
o Doors
o Summary

* Chapter 6: Modeling Furniture


o Create Models or Use a Library?
o How to Get Started?
+ Appending Models
+ Importing Models
o Modeling a Chair
o Modeling a Sofa
o Summary

* Chapter 7: Materials
o Creating and Organizing Materials
o Material Color
+ Gradient Colors
o Shaders
+ Diffuse
+ Specular
o Ray Tracing
+ Creating Glass
# Simple Glass
+ Mirrors and Reflections
+ Ray-traced Shadows
o Wireframe Materials
o Self-illumination
o Summary

* Chapter 8: Textures
o Procedural Textures vs. Bitmap Textures
o Texture Library
o Applying Textures
o Mapping
o Normal Map
o UV Mapping
+ Unwrapping Scripts
o Summary

* Chapter 9: UV Mapping
o What is UV Mapping?
+ Why UV Mapping?
+ What Makes a Good Seam?
o Unfold the Model
+ Editing the Unfolded Model
+ Export the Unfolded Mesh
o Unwrapping Scripts
o Summary

* Chapter 10: Light Basics


o Lamps
+ Energy
+ Distance
+ Color
+ Controlling Light
+ Hemi
+ Sun
+ Lamp
+ Area
+ Spot
# Volumetric Shadows
o Soft Shadows
o Lighting Exercise
o Summary

* Chapter 11: Radiosity and Ambient Occlusion


o Global Illumination
o Radiosity
+ Vertex Paint
o Ambient Occlusion
+ Outdoor Scene
+ Indoor Scene
o Summary

* Chapter 12: Global Illumination with YafRay


o Installing YafRay
o Blender and YafRay
o YafRay Setup
o YafRay GI Setup
+ SkyDome
# Lighting with SkyDome
+ Full
# Interior Light with the Full Method
o YafRay Materials
o YafRay Lights
o Summary

* Chapter 13: Animation for Architectural Visualization


o Animation
+ Planning the Animation
# Animatic
o Animation and Frames
o Keyframes
+ Creating Keyframes
o Timeline
o Managing Keyframes
o IPO Curves
+ Editing the Curves
o Using Curves
o Animating a Camera
+ Adding a Target
o Rendering Animation
o Video Sequence Editor
+ Editing Video Files
+ Preview the Video
+ Effects
+ Meta Strip
+ Exporting the Video from the Sequencer
o Interactive Animation
+ Logic Bricks
# Sensors
# Controllers
# Actuators
o Walkthrough
+ Export Walkthrough
o Summary

* Chapter 14: Post-Production with GIMP


o GIMP Interface
o Selection Tools
+ Selecting Regular Shapes
+ Selecting by Color
o Color Adjustment
+ Color Balance
+ Hue and Saturation
+ Color Level
o Layers
+ Create a New Layer
+ Create a New Layer from a Selection
+ Adding a Background Image
o Fixing Errors
o Watermark
o Summary

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