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How to Write an Effective Design Document
Posted by Scott Hackett under Programming
[81] Comments
Day by day, programmers are able to get more done in less time. With todays high level languages, development
environments, tools and the rapid application development mindset, both programmers and managers have become
accustomed to extremely fast development cycles. Programmers are now more inclined to jump directly into development,
fearing that every hour they are not writing code will result in an hour of overtime the weekend before the deadline.
The process of designing before coding is becoming outdated. Documenting designs is becoming even rarer. Many
developers have never written a design document and cringe at the idea of doing so. Many who are required to, typically
generate a lot of interaction diagrams and class diagrams, which dont often express the developers thought process during
the design phase. This article will discuss how to do write an effective design document concisely with no special tools, and
without needing to know UML. It will also discuss why a well written design document is one of the most valuable tools a
developer can have when entering a new project.
Why write a design document?
A design document is a way for you to communicate to others what your design decisions are and why your decisions are
good decisions. Dont worry if your design is not UML compliant and dont worry if you didnt use a special modeling tool
to create it. The biggest factor that determines if your design document is good is whether or not it clearly explains your
intentions.
This presents a problem, however. In order to convey design decisions, you have to consider the audience that you are
writing for. A peer developer will understand why a well-crafted class abstraction is a good design, however your manager
will probably not. Because your peer developers and your manager have different concepts of what makes a design good,
there is a need for two design documents; one for peer developers and one for managers. Each document serves a different
and equally valuable purpose as you begin your project development.
If this seems like too much work, its not. This article will show you how to do this through documentation reuse.
What makes a good design?
A design will typically be considered good if it fulfills the requirements in a meaningful way. If any aspect of the design
cannot be justified, then it is probably worth reevaluating. Many programmers try to incorporate design patterns into their
work, and they often add unnecessary complexity. You should be able to list at least one compelling reason, related to the
requirements, for why a design decision was made. That reason must then be documented. If you cant come up with a
clear reason for a design decision, then it is probably not adding value.
Diagrams are a great tool for visualizing your design, but they cannot convey the motivation behind your design decisions.
That is why it is so important to let diagrams supplement your design document, not be your design document.
In addition, it is also extremely important to document any benefits that result from a design decision. By doing so, others
who read your document will understand what value they can gain. Likewise, any associated risks must also be
documented. More often than not, other programmers have faced the same risks and may have helpful pointers or solutions
that you may not have thought about. By listing these items, you also get others to think about what the potential risks could
be as well. Teammates will often be able to see potential pitfalls that you didnt see when you created your design. It is
much easier to rearrange some boxes in a diagram than it is to rewrite hundreds of lines of code when an assumption fails or
when you hit an unforeseen snare during coding. A good design document minimizes unexpected complications by
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
2/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
addressing them before the code is written.
Finally, a document will provide you, your manager and your team with a common vocabulary for talking about the project.
A design document can be a powerful tool for a manager because it gives them a view into the project that they dont
normally have the technical expertise to see. By listing the benefits you give your manager tangible items that describe why
your design is sound. By documenting the risks of your design before development, you pass the responsibility of that risk to
your manager, which is where it belongs.
Lastly, the design document is a written contract between you, your manager and your team. When you document your
assumptions, decisions, risks, etc, you give others a chance to say, Yes, this is exactly what I expect. Once your
document passes that stage, it becomes a baseline for limiting changes in project scope. Obviously, requirements are going
to change sometimes, but with a baseline document you have the power to say that no change in scope is due to a
misunderstanding of the requirements.
Writing for a Peer Developer
The goal of a peer developer design document is to make sure that your ideas are valid and that your approach works with
what others are doing. When developers dont communicate their plans, disaster is sure to strike when modules or classes
begin to interact. The following items describe a general guideline for writing this type of document:
Section 1 State the purpose of your project/sub-system: In this section, write a few paragraphs that describe what
the project or sub-system does. What is the problem it is trying to solve? Why does it need to exist? Who will use it? By
answering these questions, you establish the scope of your design. If you find it hard to write a few paragraphs in this
section, then you probably dont understand the domain as much as you should. If you cant fit your description within a few
paragraphs, then perhaps the scope is too large. Use this section as a tool to verify that the scope of your design is
reasonable.
Section 2 Define the high level entities in your design: High level entities are objects, or groups of objects, that
constitute major constructs of your design. Good examples of entities are a data access layer, a controller object, a set of
business objects, etc Figure 1 shows an example of a .
Figure 1 (click to see full size)
In this section, explain in a few sentences what each entity does. The descriptions dont have to be verbose, just enough to
explain what each blocks purpose is. Be sure to describe your reasoning for defining the entities in your diagram and what
their roles are.
Section 3 For each entity, define the low level design: This section is where your objects and object relationships are
defined. For each object (or set of objects) define the following:
Usage
Describe in a paragraph how the object is used and what function it serves. If an object will interface with an external object
or system, it is a good idea to show the interface for the object. Most importantly, you must again describe your thought
process for defining the object as you did. List the benefits and risks. If an object provides an encapsulation, describe in a
sentence why the encapsulation adds value. Use your descriptions to give meaning to the diagrams. They dont have to be
verbose, just enough to get the point across.
Configuration
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
3/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
If your object needs any special configuration or initialization, this is a good place to describe it. If not, this section can be
left out.
Model
Figure 2 shows an example of a to supplement the System Security entity from figure 1. It is not perfect UML, but has some
aspects of UML. Most importantly, it describes the design.
Figure 2 (click to see full size)
Dont worry about perfection in your models, but be sure to describe exactly what is going on in the diagram. Here, two
concrete security objects derive from a base security object, and a security factory will create one or the other for a client
depending on the security model of the system.
Interaction
This is also a good section for interaction diagrams. An interaction diagram shows how a set of objects or entities
communicate with each other to perform a complex task. Figure 3 shows an example of an to show how a user might log in.
It uses objects from the various entities shown in figure 1.
Figure 3 (click to see full size)
Again, this diagram is not perfect UML, but it explains the communication sequence to accomplish a complex task.
Interaction diagrams are most useful when you want to diagram how an object in your system will communicate with an
object in another subsystem. This type of diagram will let the other developer verify that the interaction is correct.
Section 4 Benefits, assumptions, risks/issues: In this section, make a list of 5-6 top benefits of the design, a list of
ALL known risks/issues and a list of ALL assumptions. Some of this may simply be rehashing what you wrote in a previous
section of the document. Whats important is getting all of these items into one section so that the reader doesnt have to
read the whole document to understand what the benefits, risks and assumptions are.
Never remove anything from this section! As risks become non-risks, document that they are now non-risks and why they
became non-risks. Never erase them from the document. The same holds true for assumptions. You should be able to look
at this section and know instantly what the current risks are to your design.
Writing for a Manager
The goal of a design document for your manager is to make sure that your manager understands what the main entities of
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
4/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
the system are, what the benefits are and, most importantly, what the risks are. The document is your chance to show that
you understand the requirements and that you have come up with a plan to meet those requirements.
If you have written the peer developer document well, then writing the managers document is simple, because it is just
made up of sections 1, 2 and 4. By dividing the peer developer document up as described previously, the parts which are
typically not meaningful to a manager have been contained in a single section of the document which may be removed.
Conclusion
The hardest part of writing a design document has nothing to do with the writing. The difficult part is working through a
logical design before you get to coding. Once you have a vision of how the objects and entities are arranged, writing the
details is easy. In addition, it should not require anything more than a word processor and a simple shape painting program.
The positive difference that spending a week on this task can make is unbelievably rewarding in the end. As the adage goes,
If you fail to plan, then you plan to fail.

What is a Power Programmer? | Thank you TI-99/4A

81 Responses to How to Write an Effective Design Document
Comments:
1. Ben says:
May 10th, 2007 at 5:42 pm
Thanks for the very interessting article. Your blog has become a everyday-must-read to me.
What about a nifty diggit/reddit Button?
Regards Ben
2. Scott H says:
May 11th, 2007 at 7:50 am
Thanks Ben! I really enjoy design work and always try to focus my design docs around expressing the decisions I
made and why I made them. Thats an area that a lot of popular design methodologies tend to forget about. Glad you
liked my post, Im really enjoying having the blog here.
3. Jason says:
May 14th, 2007 at 10:03 am
Hi Ben,
Glad you are enjoying the blog. As requested, we now have a nifty diggit/reddit Button.
Thanks for the suggestion,
Jason
4. Kevin Lynx says:
May 25th, 2007 at 12:40 pm
good articles for a beginner .
maybe GRAPPLCE development method is good for everybody here .:)
5. shijeeshlal says:
May 28th, 2007 at 9:21 pm
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
5/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
This is a very good article
6. Scott H says:
May 29th, 2007 at 8:19 am
Thanks for the nice comments.
You could say this is a design article for beginners, but I also see it as a heads up for more advanced designers and
architects. Ive seen several projects get architected to a level that left a big disconnect between the architects intent
and the programmers interpretation. The thing I was trying to focus on most was not getting caught up in the
formalities of any methodology, but instead focusing on documenting the thoughts that went into the final design
through words. Interaction diagrams and class models cant relate WHY a design decision was made, which is
something thats lacking in todays formal methods. However, I think that type of information is just as important to
document.
Its also important that developers take ownership of their own design and explain it for others to understand and
possibly learn from. Many developers dont do this because they arent familiar with formal UML and dont feel the
need to take the time to learn it. Documenting your design doesnt require formal UML, it just requires clear
explanation of your decisions and intent in a way your peers can understand. The benefits of that type of
documentation for a software project and team are huge, especially in the long run.
7. Nithy says:
June 7th, 2007 at 9:43 am
well i am a new software programmer this article was very usefull to me.. i thank the u Scott
8. Justin says:
June 13th, 2007 at 2:02 pm
Excellent article, and a very nice breakdown of how to organize things.
One thing to add is this document can be developed in stages. The high-level portion should come first, and before
you begin coding (Sections 1 & 2). The detailed descriptions, though, can be filled in as development progresses. If
you really understand the domain, that section should be able to get filled in fairly early in development. If you are
unable to fill it in, thats a sign the solution isnt very well defined.
Also, when writing for a manager, the document should focus on the end-user or business benefits of a decision. A
nicely segmented and loosely-coupled object model doesnt mean anything to most managers. A robust system that
isolates change, allows parallel development, and reduces interaction problems means much more.
Thanks again for the article! Youve now been added to my reader. Oh, and I found you through reddit good
decision on the nifty buttons
9. Lucio says:
June 14th, 2007 at 10:45 am
Try XP
10. Matt says:
June 14th, 2007 at 1:47 pm
Great article. Now if we could just get more managers to request design documents before coding begins
11. jingsong says:
July 6th, 2007 at 12:13 pm
logical desigh is the hardest,
and the document should make a direct such as uml for software to make a useful one
12. Prakriti says:
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
6/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
August 6th, 2007 at 12:04 pm
This is a very very interesting and helpful Article.
Thanks!!
13. Dave says:
August 28th, 2007 at 11:27 am
Nice article. I like the way you emphasize focusing on the intent of diagrams instead of having diagrams for the sake
of having diagrams. Getting into that mindset keeps you focused on communication, which is what design documents
are all about.
The Benefits, assumptions, risks/issues section is also very valuable since it gets people to critique their design and
(hopefully honestly) communicates the benefits as well as the limitations.
One addition you may want to consider is something about deployment. I find that, especially with new products,
deployment related concerns are considered too late in the project and can lead to problems ranging from minorly
inconvenient to project-stoppingly disastrous.
14. samrat says:
October 11th, 2007 at 5:38 am
This document Is really very helpful for Software documentation
15. Umar Khan says:
October 30th, 2007 at 4:16 am
Great article. This article helped alot. Thanks for this article. This is good for starter like me.
16. Emerging Designer says:
November 7th, 2007 at 1:49 pm
Thanks, this was really helpfulsome of it doesnt apply to what Im doing, but the overall read was a good one.
Im an interior design student and have to write my first programming document and was wondering if you had an
example or an excerpt that I could use as a resource, in addition to what has already been posted.
17. Scott Hackett says:
November 7th, 2007 at 3:43 pm
It really depends on what type of software document youre writing. If youre writing a design document, then the
best approach is to write down as much as you can at once, very stream-of-consciousness style. Draw some
diagrams to support your text, then glue and tape it all together.
Now, re-read it as though you had very little background on the design. This is a difficult step, but has to be done. As
you read, youll realize that you made several assumptions along the way based on your own domain knowledge.
Make notes along the way, then go back and revise the document based on them. After your modifications, the re-
reading process starts again.
Youll know you are finished when there is nothing in your document that exists without a clear purpose. Remember,
UML doesnt make a great design document; clear, well defined thoughts do.
Good luck!
18. Emerging Designer says:
November 7th, 2007 at 6:31 pm
Thanks for the quick response, Scott. This is good info.
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
7/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
19. Pal says:
November 10th, 2007 at 5:53 am
Thanks, this article was I look for..
20. Stephen says:
December 11th, 2007 at 12:39 pm
Please I will like some one to give me stuff on programming for beginners to expert stage.
Softwares, websites, tools and lot of information.
21. Rajasekar Mohan says:
March 27th, 2008 at 5:50 pm
This is very useful document , which details about the documenting the design.
Regards
Raj
22. Nitin says:
April 4th, 2008 at 4:05 am
This is really a good way of USing UML. cheers and good blog
23. GreatX says:
May 8th, 2008 at 2:57 pm
nice work
btw im looking for a pro programer in order to help me develope some online private game server
so if you think you can help email me:
yogev98@gmail.com
24. Infinity says:
August 7th, 2008 at 1:48 am
Helped a lot, thanks
25. Harinath says:
September 17th, 2008 at 2:54 pm
Found the content very useful and very clear for a deisgner who intends to develop a good and useful design
document.
A Handy and great document to have. .
Thanks for this
-Hari
26. Andy says:
October 12th, 2008 at 6:16 pm
Hi, great article. Would be good if you had a real example of the design methods used. I am a student studying
software development and I would find it really useful.
THanks
27. Dennis says:
November 26th, 2008 at 12:58 pm
This is a good article, but you might want to proof read it. A few sentences are just not finished: last sentence of
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
8/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
Section 2 -> Figure 1 shows an example of a . of a what?. If you want people to take you serious and serious
about writing, you cant make these rookie mistakes.
28. S says:
November 27th, 2008 at 7:20 pm
Hi,
This article is really useful. Thanks a lot.
S
29. Christopher Greene says:
December 13th, 2008 at 11:26 am
Im working on a major project with a medical health company. Im desiging new features for a application and this
artical of information just broke down to me what i need to do.
Should you have any info on writing a design doc. for a medical applications doc. for enhancements to features inside
of the software.
Thank you.
30. Anonymous says:
December 28th, 2008 at 9:13 am
Very useful and impressive at the least though I would like to know more on what to add to the high level design
document other than the high level diagram of the various components involved.
The low level section has some brief but good explanation on how to go about things but I usually see these two as
two different documents like you said for manager(high level) and for peers (low level or code level).
It would be great if you can provide some direction on this by coming up with a sequel to this article.
Overall, a very good must read for both beginners and seasoned coders as well.
Thanks,
Shaggy
31. Shantan kumar says:
January 5th, 2009 at 2:42 am
its really useful article and would be better for fresh engineers if you had a real example of the design methods used.
thank u
32. Bobbie-gail Gayle says:
February 8th, 2009 at 8:17 am
Thank you for this article i found it very useful as I am a final year student at univ and design is a part of my final
report.
33. Dawn says:
February 23rd, 2009 at 8:57 am
Excellent Article
This has really helped me as I am currently producing a design document for my final year project.
Thanks
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
9/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
34. Suresh Arul says:
April 14th, 2009 at 11:14 pm
Hi, Im currently on a team implementing Microsofts EPM in a Medical & Research Centre. Do you have samples of
design document for an EPM implementation as it would be very useful.
Thanks
35. chirimambowa says:
April 18th, 2009 at 2:56 am
Well digested perspective on the whole idea. refreshingly succinct.
36. khurram says:
May 14th, 2009 at 1:47 am
its an interesting article which proved to very fruitful in constructing design document. if u could explain it with little
example it will be even more beneficial
37. Anonymous says:
May 21st, 2009 at 3:54 am
GDFGD
38. sreenivas says:
July 25th, 2009 at 4:53 am
Excellent design document who are planning to design intaillsy.
39. murali vikrala says:
November 25th, 2009 at 2:06 am
Appreciate the effort you have taken to explain about the design document and its importance.But I think as a add on
to this article, if you could expalin the same thing taking some thing as a case study would be more beneficial to
all.Looking forward for your article.Great Job.
40. Pixelschlchter says:
December 6th, 2009 at 6:06 pm
Nice article! Actually includes quite a few important things others Ive read so far fail to mention, especially the part
on justifying every design idea. Thank you much!
41. kyle says:
January 4th, 2010 at 7:34 pm
Freelancers dont need this
42. Subi says:
January 14th, 2010 at 3:13 pm
Nice article its really help me a lot.
Thx Keep posting up.
43. Bum says:
February 11th, 2010 at 6:31 am
We all need to fuck some ASS =]
44. bobby says:
February 20th, 2010 at 5:27 am
Nice artical it helped us a lot we are students of a university and have a DBT project which we have to handle on our
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
10/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
own.we were in search of some sample and went through your artical which helped us a lot
Thank you once again
45. Anonymous says:
March 13th, 2010 at 2:06 am
i am trying to design something to disable a phone during driving but enabling a phone if your in a crash or if your car
is being jacked
46. Anonymous says:
May 11th, 2010 at 3:25 am
thankes this full information iam yordanos
47. srividhya says:
June 2nd, 2010 at 9:29 am
hi ,
The article is very informative. I am a new software programmer.I have to prepare a Design document in short time.
this article gave enough information about design process.
Thanks and Regards,
srividhya.
48. Anonymous says:
July 14th, 2010 at 2:15 am
This artical is really nice. Thanks
Rag,
Brahma
49. bizmedical says:
September 2nd, 2010 at 10:00 pm
Quality medical web design plays a critical role in modern medical communications. An effective logo is the
foundation of marketing any medical practice.
50. realhossam says:
September 13th, 2010 at 10:20 am
you are good, I am now really a senior programmer
51. Munna(i's) says:
November 13th, 2010 at 8:35 am
Very nice. I think its better to declare more and more examples for different sections. Good work
52. Ofer says:
February 18th, 2011 at 5:12 am
Great resource, learned from it. Keep on the good job.
We are writing a new documentation to our services and i found your short article very helpful
53. klohare says:
March 21st, 2011 at 2:20 am
nice one gives what to include detailsthanks.
7/15/12 How to Write an Effective Design Document "Hello World" The SlickEdit Developer Blog
11/15 blog.slickedit.com/2007/05/how-to-write-an-effective-design-document/
54. sujeesh says:
June 1st, 2011 at 3:53 am
Very good article . It would be even better, if there is a sample downloadable document for a particular requirement.
55. arjun says:
July 16th, 2011 at 1:46 am
This is really helpful
56. Anonymous says:
October 2nd, 2011 at 2:07 am
good article helpfull. Any once can give a sample document
57. Shahid says:
October 13th, 2011 at 2:52 am
Nice article but need a simple real example to complete.
58. Katie says:
May 21st, 2012 at 5:58 am
This is a great article ! I will try this.
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