********** Command & Conquer Generals: Rise of the Reds Beta Rel
ease 1.8 *********
*********************************** *****Introduction and Features***** *********************************** ***Introduction*** Hello and thank you for downloading Rise of the Reds 1.8 This is our fifth release of Rise of the Reds. We have brought you a lot of new visual goodies aswell as new units, upgrades, gameplay improvements and last but certainly not least the new European Continen tal Alliance faction (or ECA for short). ***************************************** *****List of Content in this Package***** ***************************************** ROTRBeta_18.exe - Installation file Readme.txt - The file you're reading right now Changelog.txt - Contains all changes since the previous version ****************************************************** *****Installing, Uninstalling and playing the Mod***** ****************************************************** ***Installing*** Below is a step by step instruction on how to install ROTR properly onto your Ze ro Hour installation. -Double click on the ROTRBeta_18.exe file in this archive. An installation proce dure should begin -Follow the instructions in the installation carefully and make sure you have pa tched your ZH installation to the latest version (1.04) (Note: In case you are using the "First Decade" version of Zero Hour you do not need to patch the game as this was included within that version already) ***Uninstalling*** Below is a step by step instruction on how to uninstall ROTR properly. -Go to your start menu -Look for a folder called Rise of the Reds Beta 1.8 in the Programs area -Click on the Uninstall Rise of the Reds icon and the de-installation procedure will begin uninstalling the mod ************** ***Features*** ************** For those of you who are new to ROTR here is a nice list of its main features an d gameplay changes compared to the original Zero Hour game. New Faction: Russian Federation. Fight or join the Russian Federation, a nation whose history has been beset by b etrayal, upheaval and economic strife. In Rise of the Reds the Russians will have some of the most expensive and powerful vehicles in the g ame. Infantry are cheaply trained and are most effective in numbers and their versatility with their own specializations w ill help you and your forces to march onward to a great victory! Upgrades are plentiful and will substantially reduce costs and in crease firepower for your units and aircraft. Close helicopter support and aircraft are also available. While hard to master, they are invaluable in your effort to control the field. New Faction: European Continental Alliance. Fight or join the ECA, a powerful military alliance born out of the ashes of the European Union in the aftermath of the GLA attack. In Rise Of the Reds, the Europeans rely heavily on defenses and impenetrable fortificati ons, allowing them to cling to their ground more effectively than any other faction. Even though their aircraft technologies are limited, the European VTOLs and helicopters excel at providing close air support and their units can hold their ground against overwhelming odds. Deploy cutting edge experimental weapons, including the Manticore super-heavy tank and the devastating Pandora artillery platform and use advanced micro-management to get the best out of some of the most versatile units in the game. Updated Factions: USA, China and GLA. These three factions have been given new units, upgrades and gameplay tweaks to better prepare them for a new age of warfare. New units like the Chinese Hopper Tank, American Bradley IFVs and GLA Demo Track will substantially enhance the gameplay elements for these factions. There are more units and upgrades to explore, learn them and use them against yo ur foes! New Tier Based Tech tree. We have added a new Tech tree structure for all factions in which you have a pri mary and secondary "Tech" structure such as the Weapons Bunker (Russia) and Detention Camp (USA) as primary tech str uctures which unlock the more standard vehicles like tanks and better infantry and secondary Tech structures such as the Breeder Reactor (C hina) and Industrial Plant (Russia) which unlock the highest and most advanced tech. New Scout System. We have made many gameplay tweaks but this is one of the more memorable and impo rtant changes. We've reduced the sight range for a lot of ground units to encourage the use of Scout units. These units will be available from your Command Center for minimal cost and each of them have their own unique features that will aid your advancements in the field. Use these Scouts to spot for your artillery and venture into unknown territory without risking more costly forces. New Anti-Aircraft Tier System. We gave also changed a big deal on how aircraft should work in Rise of the Reds 1.8 . In this mod, jet aircraft will have better survivability due to this change. Allow us to explain: Tier 1: AA Infantry, Low Tier AA vehicles (Tunguska, Gattling Tank, Gepard Tank, Quad Ca nnon & Avenger). These units will be more effective against helicopters. They are able to hit jets but are not as effective as higher Tier anti-air. Tier 2: Heavy Anti-Air Vehicles. We've included new Anti Air units which are able to tak e down aircraft quicker than Tier 1 units can. Units of this caliber are the Grumble, Chaparral,Twin-Fang, Wotan Array and Ural Trucks. These units are meant to take down Fighters and Bombers with ease, can take down helicopters but are not as effective due to the ammunition limits these units carry. Each of these units have a limited amount of salvos. After ea ch salvo is shot, the unit must spend time reloading. With this, a smart player would spam helicopters and send them towards your unit where it would not be able to take them out effectively. They can however annihilate Fighters and Jets with one or two shots and have incredible splash damage. Finally, Tier 3: Self explanatory, Fighter Jets that can engage other aircraft are your best coun ter against these units. This sums up the new Anti-Aircraft Tier system. This will allow for more interes ting gameplay from what you knew from Zero Hour, making aircraft deadlier and helicopters a vital role in strategy. New Maps: We have added a plentiful amount of maps to ROTR themed around the sto ryline. We will add more maps as patches will become available shortly after the release. Stay tuned for more information. AI: We've included new AI for every faction in Rise of the Reds, the Russians includ ed, so you can fight it out against the computer with a new challenging level of difficulty. The new Hard Mode has been overhauled and will be a new thr eat to you with the new units and strategies added to the game. Players expecting a quick fight against the hard AI are in for a nasty surprise! This sums up this version of ROTR 1.9. We hope you will enjoy it as we have and stay tuned for more information on the next version as we continue to develop it! And special thanks to all the other people that supported and helped this mod! That will be all drop a line at our forums (http://forums.swr-productions.com/in dex.php?showforum=22) and enjoy the mod. Thanks again and stay safe! ~SWR / ROTR Production Team