Enter the "Cabbages and Kings" Setting HTML Inde The checkered !ie"ds #! "Cabbages and Kings" #!!er cha""enges !#r the b#th $aded and the $ing#istic% This campaign uses the "&&& 3%'" s(stem under the )%'a *+L% It can easi"( be m#di!ied !#r a d,' m#dern-past campaign #r 3%. &&&%
H#/ d#th the "itt"e cr#c#di"e Impr#0e his shining tai"1 2nd p#ur the /aters #! the 3i"e *n e0er( g#"den sca"e4 H#/ cheer!u""( he seems t# grin1 H#/ neat"( spread his c"a/s1 2nd /e"c#mes "itt"e !ishes in 5ith gent"( smi"ing $a/s4 3uts and 6#"ts #! the 5#nder"and Campaign Intr#ducti#n I3TR*&7CTI*3 T* C2662+ES 23& KI3+S Cabbages and Kings is s(nthesis #! the /#rks #! Le/is Carr#""1 the steam8punk genre1 and the &unge#ns and &rag#ns campaign% This campaign has a uni9ue perspecti0e #n each c#re c"ass and rede!ines their r#"e in an emerging industria" ci0i"i:ati#n% The strict Eng"ish cu"ture #! the ;ict#rian era that <2"ice in 5#nder"and= is based up#n a!!ects race1 "ab#r1 arcane science1 re"igi#us1 and !ami"( interacti#ns% The $utap#siti#n #! magic and industria"i:ati#n in ec#n#mics1 phi"#s#ph(1 and g#0ernment is the basis #! the campaign% 3e/ !#rms #! transp#rtati#n "ike the steam "#c#m#ti0e1 padd"e/hee"1 and the :eppe"in are re0#"uti#ni:ing trade and tra0e"% 3e/ ideas and in0enti#ns sur!ace1 mutate1 and spread /#r"d/ide b( te"egraph "ines and printing presses% 5#ndr#us inn#0ati#ns dra/ man( t# cit( "uuries and cit( $#bs% The emp"#(ment #! cra!tsmen and da( "ab#rers is cha""enged b( meta" c#nstructs that can per!#rm the /#rk !aster and cheaper than an( m#rta" creature%% In this ne/ age an(thing seems p#ssib"e% The phase <*n"( in 5#nder"and= bec#mes a ubi9uit#us s"#gan and catchphrase% Man( "##k at the gr#/th #! kn#/"edge and ra/ p#/er #! the industria"i:ati#n emerging and regard this as a g#"den age !#r mankind% *thers "##k at the "ab#r ep"#itati#n1 the p#""uti#n #! c#a" dri0en !act#ries1 and the rapid"( !#rming ec#n#mic m#n#p#"ies and see the end #! inn#cence% Statecra!t n#/ turns t# the m#ti0ati#n #! the cit( /#rkers% Ec#n#mics the in0estment #! capita" in !uture inn#0ati#ns% >atri#tism bec#mes the bui"ding #! an in!rastructure t# supp#rt the birth #! an industria"i:ed nati#n% 5ar is !#re0er changed b( the intr#ducti#n #! the cann#n and musket than can tear d#/n the greatest cast"es and ki"" the n#b"est knight% Science n#/ c#ntests /ith magic in the pr#ducti#n #! mirac"es and man( ep"#re the b"ending #! b#th% In <Cabbages and Kings=1 The /#r"d #! 5#nder"and shaped "ike a c#in% The t#pside #! 5#nder"and is c#mp#sed #! a mu"titude #! c#ntinents and is"ands a!"#at in a brin( sea% The !#ur "argest c#ntinents are Card#nia1 6ri""ig1 Margra0e1 and Chesse% T#psiders "i0e in the air1 in the sea1 #n "and1 and e0en undergr#und% The underside #! 5#nder"and is dank and drear(% In e0er(/a( it is the #pp#site #! the t#pside% Instead #! seas it has end"ess b#gs% Instead #! sunn( da(s and star"it nights it is a"/a(s shr#uded in eterna" !#gs% T#pside m#untains are 7nder"and can(#ns1 grass"ands are desserts1 and !#rests are c#mp#sed #! petri!ied /##d% 2dditi#na""(1 7nder"and is p"agued b( the undead% Spartan sur0i0a" is a"" that can be achie0ed b( "i0ing creatures in 7nder"and% The p#pu"#us #! 5#nder"and c#mes !r#m !#ur +reat C"ans1 each named a!ter a suit #! p"a(ing cards% The Hearts are E"0es and Ha"! E"0es% The Spades are the &/ar0en races% The &iam#nds are the bri""iant +n#mes and n#madic Ha"!"ing races% ?ina""(1 the C"ubs inc"ude a"" +#b"in#ids1 *rcs1 and Ha"! *rcs% S#me be"ie0e humans are the !#re!athers #! the +reat Suites /hi"e #thers be"ie0e the( are the resu"t #! <m#ngre"i:ati#n= bet/een the Suites% Each C"an is sp"it apart b( the p#"itics #! the C#"#r >arties% The 5hite >art( is the cr#/n "#(a"ists that supp#rt the rights #! the arist#crac(% The Red >art( /ants a !ree hand t# capita"i:e #n the ne/ industries and ec#n#mic #pp#rtunities #! this ne/ age #! industr(% The "eaders #! the Red >art( 0a"ue /ea"th and s#cia" status% The 6"ack >art( is sick and tired #! being the stepping st#nes #! n#bi"it( and pr#m#tes radica" p#"itica" change% Their g#a" is t# ab#"ish the arist#crac(1 and create a <Merit#crac(=% 6"ack >art( supp#rters are #!ten the un/ashed "ab#rers in cit( !act#ries and s/eatsh#ps as /e"" as imp#0erished tenant !armers% Their "eaders are se"ected b( their might #r c"e0erness rather than /ea"th #r birth% Each part( strugg"es !#r m#re p#/er in the H#use #! L#rds1 the H#use #! C#mm#ns1 and in the @udicia" C#urt% 6eneath the c#ntempt #! a"" three parties are the 5i"ds that re$ect m#derni:ati#n1 caste s#ciet(1 and the state re"igi#n #! the Church #! the >atr#n% >art( c#"#r di0ides e0er( C"an int# !#ur branchesA 5hite1 Red1 6"ack1 and +reen B5i"dsC% Each branch has de0e"#ped its #/n uni9ue ski""s and abi"ities that di!!erentiate it !r#m each #ther% Chi"dren /ith a mied heritage can de0e"#p "esser abi"ities kn#/n as <Heritage ?eats= that rep"icate a min#r abi"it( c#mm#n t# their !atherDs c"an% Eamp"es /#u"d inc"ude a br#ad sh#u"dered Heart /ith a st#ne cunning BE"!-&/ar!C1 a green skinned &iam#nd /ith unusua""( 9uiet !##t!a""s B+n#me-+#b"inC1 #r a beard"ess ha"! si:ed Spade B&/ar!-Ha"!"ingC% 3e/ !#rms #! magic are a"s# emerging in this ne/ /#r"d% 2rcane Specia"ists are creating ne/ sch##"s #! magic% Mesmirr#rism is based #n the d(namics #! re!"ecti0e g"ass% Chr#n#metr#manc( is based #n c"#ck/#rk mechanics and the manipu"ati#n #! time% The ne/ /#ndr#us de0ices ca""ed steam engines ha0e re0#"uti#ni:ed secu"ar and re"igi#us th#ught% 2"chem( has e0#"0ed int# an industria" pr#cess in0#"0ing the mass pr#ducti#n #! hundreds #! ga""#ns #! a"chemica" !"uids dai"(% 2 /a( has been !#und t# tap int# the e"ementa" p#/er #! the st#rm t# create e"ectrica" de0ices "ike the Lightning 5ire Bte"egraphC1 the St#rm 6"ade Ban e"ectri!ied s/#rdC1 and the &(nam# Ba steam dri0en magnetic !ie"dC% The 6"ack Hearts ha0e !#und /a(s t# tap int# the p#/er #! e"ementa" shad#/ /hich has made them a !#rce b#th respected and !eared% 5#nder"and is a /#r"d #! c#ntrariness% It is darkness and "ight1 s#rcer( and science1 p#0ert( and /ea"th1 p#"itics and idea"ism1 en"ightenment and superstiti#n1 and chi"dh##d !antas( paired /ith grim rea"ities% >#"itics in 5#nder"and "R#und and r#und and r#und the( run%" The >#"itica" Caste S(stem #! Card#nia The g#0ernment #! Card#nia is c#mp#sed #! three ri0a" p#"itica" !acti#ns; the 5hite B/h# are m#st"( "a/!u"C1 the Red B/h# are m#st"( neutra"C and the 6"ack B/h# are m#st"( cha#ticC% Each gr#up has a !euda" caste structure% 2 Eueen and King "ead each c#"#r part(; but the( are n#t necessari"( married t# each #ther Bthe r#(a" sp#use is ca""ed the C#ns#rtC% 6ish#ps represent the #!!icia" c"erg( #! the part( /ith a membership numbering in the hundreds% 6ish#ps ha0e their #/n interna" ranking s(stem1 but t# #utsiders the( are identi!ied b( regi#n Bi%e% 6ish#p #! +reens/ardC% Knights are the mi"itar( #!!icers #! the part(% R##ks are the bureaucrats #! the part( and h#"d g#0ernment p#siti#ns !r#m ma(#r t# d#g catcher% >a/ns are the "and#/ners in the part(% 2n( #ne be"#/ pa/n Bhas n# "and #r #!!iceC has n# #!!icia" ranking in the part( and has n# #!!icia" 0#ting rights% King1 Eueen1 6ish#p1 Knight1 R##k1 and >a/n are tit"es inherited !r#m parent t# chi"d !#r the m#st part% Rare"( is a pa/n ab"e t# ad0ance up in caste% The 5hite >art( is m#st"( e"0es and ha"!8e"0es and current"( d#minates the g#0ernment #! 5#nder"and% The( are c#nser0ati0e !isca""( and p#"itica""(% The 5hites /ant t# c#ntinue the !euda" g#0ernment #! 5#nder"and1 and the "esser races sh#u"d c#ntinue t# "ab#r !#r the n#bi"it(% Ha"! e"0es ne0er bec#me "kings" #r "9ueens"1 but are 0er( c#mm#n since pure b"##d e"0es are kn#/n !#r their "#/ birth rates% 5hites c#mm#n"( dress in E"i:abethan c"#thes and st("i:ed R#man arm#r% The Red >art( is the /ea"th( merchant princes #! the rea"m% M#st #! them are d/ar0es and gn#mes1 but s#me #! the m#re mercenar( e"0es and humans are a"s# part #! this part(% Man( pe#p"e regard the Red /ith distaste since the( are kn#/n t# pander their supp#rt t# either the 5hite #r the 6"ack based #n /hich is m#re t# their ad0antage% Reds !a0#r #! ;ict#rian peri#d c"#thes #! tai"#red unc#m!#rtab"e suits and hea0( a"" c#ncea"ing dresses% *rienta" r#bes are a"s# !ashi#nab"e and man( reds ha0e ad#pted this st("e% The 6"ack >art( is the assemb"( #! the angr(1 the disp"aced1 and the dissatis!ied% Their "eaders #!ten pr#mise dem#crac( and e9ua"it( !#r a""1 but rare"( act #n these princip"es% The part(Fs cha#tic nature is that /hi"e the( ha0e ad#pted chess rankings1 the part( tit"es ha0e n# 0a"idit(% 2t an( #ne time their can be a d#:en Kings #r Eueens1 6ish#ps are rare"( re"igi#us !igures1 and man( c"aim the tit"e #! &uke1 +rand ;i:ier1 and e0en >hara#h% The 6"ack >art( !a0#rs !u"" b#d( c#stumes that resemb"e anima"s such as birds1 mamma"s1 !ish1 #r e0en crustaceans% The 6"ack >art( is 0er( !#nd #! masked ba""s since it is #!!icia" p#"ic( that true e9ua"it( eists /hen n# #ne can rec#gni:e an(#ne e"se% 5i"d Cards 2 character that is epe""ed !r#m a c#"#r part( /i"" be kn#/n as 5i"d1 and is "ike"( the be greeted /ith h#sti"it( and suspici#n b( e0er(#ne1 e0en #ther 5i"ds1 !#r their c#ntrariness% &ress am#ng 5i"ds 0aries dramatica""(% S#me dress t# !it in% *thers1 such as <?"#/er Chi"dren=1 dress t# resemb"e p"ant "i!e% Luddites /ear gre(1 h#mespun /##" and unb"eached c#tt#n% Le0e"ers tend t# dress in shades #! green t# mark themse"0es as danger#us radica"s% M#st 5i"d human#id tribes /ear 0er( "itt"e c"#thing at a""1 the( pre!er mud #r b#d( paint instead% The ?#ur C"ans #! Card#nia In additi#n t# p#"itica" caste1 pe#p"e are di0ided b( race and !ami"(% The !#ur c"ans are the Hearts1 the C"ubs1 the Spades1 and the &iam#nds% The head #! an( c"an is ca""ed the King #r Eueen #! their c#"#r suite% The @ack B#r @i"" i! !ema"eC is the chi"d #! a King #r Eueen1 and is genera""( the heir apparent% 2!ter the @acks c#me the re"ati#ns based #n b"##d ties t# the r#(a" !ami"(% The direct descendants #! Kings and Eueens are <Tens= and are c#nsidered n#b"e b"##d% The chi"d #! a Ten and a "esser number is a <3ine=; and s# #n1 unti" (#u end up /ith 2ces% 2ces are the b#tt#m rung% T# sum up1 a pers#n is identi!ied either b( their p#"itica" caste Bchess pieceC #r their b"##d rank BnumberC and racia" c"an BsuiteC depending #n the situati#n% Rather than sa( e"! #r #rc1 a pers#n is described as a Heart #r C"ub and their race is underst##d% ?#r eamp"e1 the 9uarter8e"! grand niece #! the 5hite Eueen /#u"d be b#rn an Eight #! Hearts% I! she gains !a0#r in the /hite c#urt #r !inancia" success she can ad0ance !r#m a pa/n t# knight1 bish#p1 #r r##k1 as see ac9uires pr#pert( and p#"itica" p#/er1 but she /i"" a"/a(s be an Eight #! Hearts% 2 5i"d Card "#ses a"" !ami"( c#nnecti#ns and p#"itica" tit"es% The King is dead1 "#ng "i0e the Eueen444 >anthe#ns #! 5#nder"and H#"d !aith!u"ness and sincerit( as (#ur shie"d and s/#rd% Card#nia >anthe#n
The Church #! the >atr#n Card#nia d#es n#t ha0e the panthe#n t(pica" #! m#st &&& campaigns% Instead a"" three p#"itica" parties /#rship the same g#d1 kn#/n as the >atr#n1 but each /#rships in their #/n /a(% Each !#rm #! /#rship pr#0ides access t# di!!erent d#mains% 2n#ther ma$#r di!!erence is the image used t# represent the part(Ds !aith% The 5hite uses a prancing unic#rn1 the 6"ack use a r#aring "i#n1 and the Red use an emb"em #! red r#ses cr#ssed #0er a checkerb#ard shie"d% 5hite 6ish#p &#mains 3#bi"it( B<6##k #! the &i0ine=C &eath La/ >r#tecti#n Strength Red 6ish#p &#mains Kn#/"edge #r 2rti!ice B<6*T&=C Luck Magic Tra0e" Tricker( 6"ack 6ish#p &#mains Steam B<S#rcer( & Steam=C 2nima" Cha#s &estructi#n 5ar The Sanctit( #! 3ature Instead #! direct"( /#rshipping the >atr#n1 s#me rura" practiti#ners /#rship nature as a m#re direct !#rce in their "i0es and the "i0es #! their !"#ck% The( d# n#t re$ect the guidance #! the Church1 but their c#ngregati#ns are "arge"( !armers1 !ishermen1 and trappers that ha0e m#re interest in the /eather than art1 science1 #r p#"itics% 3ature &#mains 2ir1 Earth1 ?ire1 >"ant1 Sun1 5ater1 and 5eather B6*T&C &iscip"e #! the @#ker The @#ker is the antithesis #! the >atr#n1 and is /#rshipped b( c"erics that re$ect a"" that the Church #! the >atr#n represents regarding c"an de0#ti#n1 s#cia" pr#priet(1 dut( t# (#ur c#"#r part(1 and respect !#r re"igi#us d#gma% The @#ker is seen as the s#urce #! a"" #! s#ciet(Ds i""s b( upright 6ish#ps1 and the rum#r that he is the s#n #! the >atr#n is utter b"asphem(% 2"" "5i"d" c"erics /#rship the @#ker% 2 /ide spectrum /#rships the @#ker !#r !reed#m1 "#0e1 magica" p#/er1 #r 0engeance% S#me e0i" c"erics ha0e a taste !#r sadism1 darkness1 m#nsters1 g"utt#n(1 madness1 and gris"( hum#r% @#ker &#mains B6##k #! the &i0ineC Charm1 Creati#n1 &arkness1 +"#r(1 Liberati#n1 Madness1 Rune1 and Sca"(kind Sp#rts and +ames "The urge t# gamb"e is s# uni0ersa" and its practice is s# p"easurab"e1 that I must assume it is e0i"% " +ames and Sp#rts Card +amb"ing Ski"" R#""A M#st card gamb"ing resu"ts can be 9uick"( #btained b( a >r#!essi#n B+amb"erC ski"" check r#""% Card#nians ha0e a passi#n !#r gamb"ing and card games% Cheating #n an( /ager1 i! pr#0en1 is a death sentence in 5#nder"and% 2n( t(pe #! card game (#u can imagine is p"a(ed in 5#nder"and% &ecks #! I""usi#n are #!ten used in games "ike stud p#ker1 b"ack$ack1 and gin rumm(% 2"s# in game simi"ar t# <!ar#=1 this deck is used !#r i""usi#nar( c#mbat bet/een each card dra/n !r#m a p"a(erDs deck% The /inner is the #ne /h# /ins the m#st r#unds #! p"a(% ?ar# is #!ten p"a(ed as a t#urnament /ith the /inner #! each due" ad0ancing up a due"ing p(ramid% 2 0er( high stakes game is p"a(ed b( the n#bi"it( /ith a &eck #! Man( Things% 6eing cha""enged t# such a game is the same as being cha""enged t# a due" and p"a( c#ntinues unti" #ne side can n# "#nger dra/% Chess Ski"" R#""A The game #! chess can either be p"a(ed b( the p"a(er and &M #r the ski"" check Kn#/"edge BChessC can be used% C"#ck/#rk ChessA The pieces #! this chessb#ard are c#ntr#""ed b( a mechanica" inte""igence% +enera""( #ne side #! the b#ard is #ccupied b( a mechanica" c#nstruct s#"e"( de0#ted t# chess p"a(% Tri8c#rner ChessA The m#st p#pu"ar !#rm #! chess in 5#nder"and e0#"0es a three sides b#ard that a""#/s three pe#p"e t# p"a( at #nce% The usua" c#"#rs #! the pieces are red1 b"ack1 and /hite% T/#1 ?#ur1 and ?i0e p"a(er chess are "ess c#mm#n% 6att"e ChessA M#st t#/ns ha0e a batt"e chess team that p"a(s #ther teams in a 6att"e Chess League% The m#st c#mm#n match ups are t/# #pp#sing teams1 but three team and !#ur team match ups are c#mm#n% Each chess piece is an actua" pers#n that must !ight #ther pieces t# /in a s9uare% Subduing #r !#rcing (#ur #pp#nent #ut #! a s9uare is /i"" /in the batt"e and rem#0e him !r#m p"a(% The p"a(ing !ie"d is genera""( a checkerb#ard /ith each s9uare measuring )'!t)'!t% S#metimes b#th teams are a""#/ed t# set up an e9ua" number #! magica" traps in an( un#ccupied s9uare at the beginning #! the chess match% 2n(#ne can p"a( an( piece but the traditi#na" m#0ements #! each piece are strict"( en!#rced% +enera""( the sp#ns#r #r c#ach #! each team is the king and knights are m#unted #n a !"(ing #r "eaping m#unt% &eath Chess #r 5ar ChessA This game is p"a(ed the same as 6att"e Chess but a"m#st a"/a(s bet/een t/# teams% 7n"ike batt"e chess this game is p"a(ed t# the death% +enera""( this game is used as a substitute !#r actua" /ar and t# sett"e "ega" !euds% 2s a ru"e1 the pieces are "imited t# certain c#re c"asses% The Kings are the chie! disputants #r c"an heads% The Eueens are the #n"( arcane magic users a""#/ed in p"a(% The bish#ps are the #n"( di0ine magic users a""#/ed% The knights are the #n"( m#unted tr##ps a""#/ed and are usua""( pa"adins1 rangers1 #r !ighters% R##ks can be arm#red !ighter1 r#gues1 #r m#nks% The pa/ns are c#mm#n /arri#rs deigned the use #! arm#r% Each team p"a(s its pieces the same as n#rma" chess% 5ar chess is strict"( m#nit#red b( a third part( Busua""( the cr#/n #r deput( #! the cr#/nC and cheating /i"" resu"t in a !#r!eit and "ike"( a death sentence !#r the #!!ender% E9uipment !#r each piece can be an(thing that d#esnFt 0i#"ate an( #! the ab#0e restricti#ns% The b#ard can be an( shape but checkerb#ards /ith each s9uare measuring .!t.!t are m#st c#mm#n% 7n"ike 6att"e Chess1 the Eueen can cast a spe"" #n an( sing"e piece instead #! m#0ing !#r that turn; n# area e!!ect spe""s such as !ireba"" are a""#/ed% 6"##d Sp#rts 5#nder"and has a 0ariet( #! b"##d sp#rts that are /atched and p"a(ed b#th "ega""( and i""ega""( b( a"" races% >#"#A 6#th 5ater >#"# and M#unted >#"# are p"a(ed b( c#mm#ners and r#(a"t(% In$uries and !ata"ities are c#mm#n in this game since n# ru"es are app"ied t# this game ecept !#r th#se agreed t# b( the c#mpetit#rs% 7nusua" >#"# m#unts inc"ude p#nies1 e"ephants1 #striches1 dire beasts1 din#saurs1 undead1 giant sea h#rses1 and c#nstruct m#unts% Inte""igent m#unts such as giants and unic#rns are unc#mm#n and genera""( #n"( per!#rm in grand me"ees /here the !irst team t# sc#re /ins /ith the cash pri:e sp"it bet/een riders and the ridden% 6"##d( CricketA This is an utter"( bi:arre game /ith tru"( be/i"dering ru"es% 3# race #r part( admits t# creating it since #n"( the tru"( suicida" /i"" p"a( it% The dead"iness #! this game makes it a cr#/d p"easer e0en am#ng the $aded 5#nder"and p#pu"#us% 2 cricket p"a(ing !ie"d is an e""ipse% The !#ci #! the e""ipse are t/# p#ints ca""ed /ickets that are H'!t apart% In this game a enchanted spher#id ba"" is thr#/n b( a <b#/"er= t# tr( t# hit his #pp#nentDs </icket=% 2 batter de!ends his /icket and tries t# hit the ba"" /ith a padd"e shaped bat% I! the ba"" hits a /icket it det#nates the spe"" st#red inside the /icket% The m#st c#mm#n /icket spe"" is a !ireba"" but an( area e!!ect spe"" can be used% In m#st 0ersi#ns each team assigns a batter t# de!end its /icket and an( team p"a(er that catches a !"( ba"" can thr#/ it at the #pp#nentDs /icket !r#m n# c"#ser than H'!t% I! the p"a(er cr#sses the b#/"er crease the ba"" /i"" det#nate re"easing a sh#cking grasp #r an( #ther t#uch spe""% I! the ba"" hits the gr#und be!#re the b#/"erDs team catches it1 then the batter can attack his #pp#nentDs batter% 5hi"e #utside the b#/"ers crease the batter is 0u"nerab"e t# a hit !r#m the ba"" /hich /i"" in!"ict its t#uch spe"" #n him% M#st cricket teams c#nsist #! )) p"a(ers and game can "ast !#r da(s unti" #ne team is c#mp"ete"( e"iminated% S#me mundane 0ariants #! cricket emp"#( a"chem(1 use c"#ck/#rk de0ices1 #r /ie"d cast ir#n kits% Cr#9uetA Man( t(pes #! cr#9uet are p"a(ed inc"uding 0ariants that use "i0ing creatures as the ba"" and ma""ets% +#b"in Cr#9uet uses a se0ered head as the ba"" and a /ar hammer as the ma""et% The gates are #!ten h#sti"e c#nstructs #r undead "ashed int# #0ersi:ed arches% In this batt"e 0ersi#n1 a"" the p"a(ers p"a( at #nce and are !ree t# strike at #ne an#ther during p"a(% The !irst p"a(er t# push his se0ered g#b"in head thr#ugh a"" the gates is the /inner% Caucus RaceA The Caucus Race is a run #n an #0a" track% Each runner must c#mp"ete a certain number #! circuits1 "ap a"" his #pp#nents t/ice1 #r be the #n"( runner sti"" m#bi"e t# /in the race% This game #!ten matches up the 9uick and agi"e and the s"#/ and p#/er!u" as c#mpetit#rs% 2"" p"a(ers must c#ntinue !#r/ard and canFt /ait in p"ace !#r runners t# c#me b( them% *!ten the track it e9uipped /ith traps t# keep the runners m#0ing #r t# de"a( them instead% 2 m#0ing /a"" #! !ire is c#mm#n"( used t# m#ti0ate runners /hi"e a series #! p##"s1 #!ten c#ntaining crabs #r cr#c#di"es1 is a c#mm#n #bstac"e% Chari#t RacingA This sp#rt has the same basic ru"es as a Caucus Race ecept that e0er( #ne dri0es a t/# h#rse chari#t% The race track 0aries in "ength but m#st are /ide en#ugh t# a""#/ t/# t# three chari#ts t# tra0e" abreast% C#mm#n #bstac"es p"aced #n the track are /ater ha:ards1 !ences1 st#ne c#"umns1 arch/a(s1 and narr#/ bridges% The chari#t racing team has t/# !#rms% *ne c#nsists #! #ne pers#n /h# takes a pena"t( t# !ight /ith his /hip #r #ther range /eap#n and dri0e at the same time #r a t/# pers#n team in /hich #ne dri0es and the #ther !ights /ith a p#"e arm #r b#/% H#rses are the m#st c#mm#n dra!t anima"s used1 but an( /i""ing creature can be emp"#(ed% Hipp#gri!!s are trained !#r aeria" races /here a team must !"( thr#ugh "e0itating h##ps t# /in the race% +iant Sharks are used !#r submarine races that pit enc"#sed bubb"e cars against each #ther% Chari#t Racing ski""s and !eats are c#0ered in depth in the <S/#rd & ?ist= supp"ement b##k% @#usting Ski"" R#""A Ride is the essentia" ski"" in a"" $#usting attempts% The $#ust is res#"0ed the same as a n#rma" trip attack ecept that the de!ender ma( use his Ride ski"" in p"ace #! his &eterit( #r Strength check% I! (#u !ai" (#ur #pp#nent can make a Strength #r ride check against (#u t# kn#ck (#u !r#m (#ur sadd"e% 2dditi#na""( the 0e"#cit( and si:e #! (#ur m#unt adds a b#nus t# (#ur trip attack% &i0ide the m#unts speed b( )' Br#und d#/nC and add this t# (#ur trip check% I! (#ur m#unt is #! a di!!erent si:e "e0e" than (#ur #pp#nentDs m#unt add #r subtract I t# the trip check e0er( si:e "e0e" in di!!erence B"arger #r sma""erC% T#urne(sA @#usting in 5#nder"and has the same !#rm as in Medie0a" Eur#pe% Knights tra0e" !#rm t#urne( t# t#urne( and participate in $#usting1 grand me"ees1 and archer( c#ntests% The main di!!erence is the t(pe #! m#unt used b( the Knight% The spectac"e #! #dd m#unts is n#t "#st #n the cr#/d and man( Knights are m#re !am#us !#r their ch#ice #! m#unts than their success #n the !ie"d% 2eria" m#unts and an increased "e0e" #! danger t# a $#ust1 but m#st knight /ear rings #! !eather !a""ing t# pre0ent !a""ing t# their deaths% 29uatic m#unts are #n"( attracti0e t# /ater breathers and are rare"( /ide"( !#""#/ed% 6esides the traditi#na" t#urne( $#ust t/# 0ariants are a"s# practiced% Carpe C#rtinaA 2"" the m#unted c#mpetit#rs are p#siti#ned at the b#tt#m #! a "arge hi"" #r at the edge #! a 0a""e(% The !irst t# capture the brass ring in the center #! the !ie"d is the /inner #! the race% The cha""enge is that the ring is 0er( sma"" and must be taken #n the end #! the riderDs "ance% The arm#r c"ass #! the target ring is at "east ).1 and the ring is s#metimes augmented b( magic t# be e0en m#re di!!icu"t t# hit% I! a rider is unh#rsed be!#re he captures the ring he is e"iminated !r#m the c#ntest% CrunchA The ru"es t# crunch are 0er( simp"e% I! (#u #r (#ur m#unt "ea0e the batt"e ring #r i! (#u "#se (#ur seat !#r an( reas#n1 (#u "#se the match% The Crunch ring can be an( si:e and h#"d an( number #! m#unted c#ntestants% M#unts can be anima"1 0egetab"e1 #r minera"% E#tic m#unts inc"ude c"#ck/#rk c#nstructs1 steam dri0en 0ehic"es1 and big m#uth m#nsters% The ge"atin#us cube can be a Crunch m#unt but it re9uires specia" magic c#ntr#" reins1 a neck"ace #! adaptati#n1 and a ring #! acid resistance s# the rider is n#t digested b( his m#unt% 2""#/ab"e >C Races Humans S# "#ng as /e "i0e am#ng men1 "et us cherish humanit(% 3# #ne rea""( kn#/s the #rigins #! the human race% Man( sa( that humans are the resu"t #! breeding bet/een the ?#ur ?ami"ies% *thers sa( that humans are the base st#ck !r#m /hich the ?#ur C"ans e0#"0ed% 3# #ne rea""( kn#/s and #n"( the phi"#s#phers care% Humans can be part #! an( #! the ?#ur ?ami"ies and the( are the c#mm#n racia" thread that runs thr#ugh a"" three p#"itica" parties% Card#nia Humans d# n#t p#ssess their #/n racia" c"an% Instead the( are scattered am#ng a"" !#ur c"ans% It is the nature #! the human race that the( can be b#rn int# an( #ther human#id race and can a"s# gi0e birth t# an( #ther human#id%
In the Heart C"an1 a human birth is c#nsidered a burden% 2 pure b"##d e"! #r e0en ha"!8e"! is much pre!ered% The sh#rt "i0ed human has a hard time b#nding /ith e"0en sib"ings /hich de0e"#p m#re s"#/"(1 but #rdinari"( "i0e hundreds #! (ears "#nger% Humans are #!ten sc#rned #r pitied and !#rced int# humb"e #ccupati#ns% The #ne ecepti#n t# this is the armed !#rces in /hich a human b#rn t# a heart !ami"( can a9uire great g"#r( and status in his #r her c"an%
In the &iam#nd C"an1 the #0ersi:ed human chi"d has tr#ub"e !itting int# ha"!"ing and gn#me c#mmunities% He #r she is pri:ed !#r their greater strength and speed1 but ha0e tr#ub"e in the c"assic tumb"ing and spe"" casting games #! their !e""#/s% Human chi"dren #!ten bec#me bu""ies and beasts #! burden in &iam#nd s#ciet(1 but the( #!ten "ea0e their !ami"ies t# $#in the "arger /#r"d%
In the C"ub C"an1 a human is /eaker but m#re inte""igent than his sib"ings% Humans are #!ten pick #n in a s#ciet( that pri:es neither inte""ectua"s #r /eak"ings% Human b#rn t# the C"ub C"an #!ten bec#me the m#st $ing#istic in an e!!#rt t# pr#0e their /#rth1 #r bec#me sneaks and schemers that a0#id direct c#n!"ict%
In the Spade C"an1 a human strugg"es t# thri0e in the d#ur d/ar! c#mmunit(% 2 human chi"d #!ten rebe"s against his d/ar0en parents repressi0e d#minati#n b( acting #ut% Man( humans #! the Spade C"an are dra/n t# music1 art1 and dance t# epress his !ee"ings% Rare"( /i"" a !u"" si:ed adu"t human !ind c#m!#rt and acceptance /ithin d/ar0en c#mmunities%
The is#"ati#n and dissapr#0a" man( humans !ee" in Card#nia "eads man( int# rebe"i#n% 6( !ar humans are the m#st c#mm#n race in the "5i"d" p#"itica" part(% Human Heritage ?eats 3#t a"" mied heritage characters ha0e a dramatic epressi#n #! their ancestr( Bsuch as the Ha"!8E"! and Ha"!8*rcC% Racia" Heritage ?eats are #n"( a0ai"ab"e as the <initia"= !eats B) #r ,C #! the character at creati#n% Each pr#0ides a min#r abi"it( #! an ancest#r #r a uni9ue impr#0ement thr#ugh genetic b"ending% 2dditi#na""(1 an( pers#n /ith #ne #! these !eats is "ike"( t# ha0e ph(sica" traits that c#rresp#nd /ith it% >#inted ears1 sharpened canines1 #dd"( c#"#red e(es1 hea0( !acia" hair1 #r #dd skin c#"#r /#u"d a"" be indicati#ns #! a mied heritage% 2 character /ith #ne #! these !eats is sti"" c#nsidered t# be "human" in regards t# race and magic e!!ects%
?ear"ess Re9uirementsA )st "e0e" #! ep% 6ene!itsA J, t# sa0e 0ersus an( !ear e!!ect ?e(86"##d Re9uirementsA )st "e0e" #! ep%1 5ISA ),J 6ene!itsA Ch##se an( three cantrips% Each is cast #nce per da( as a S#rcerer B)st Le0e"C% Large Stature Re9uirementsA )st "e0e" #! ep% 6ene!itsA Si:e "e0e" increase b( #ne categ#r( Ba"" si:e based bene!its and pena"ties app"(C 3ight Runner Re9uirementsA )st "e0e" #! ep% 6ene!itsA +ains "#/ "ight 0isi#n #r his racia" night 0isi#n is trip"e instead #! d#ub"e range% >itch 6"ack Re9uirementsA )st "e0e" #! ep% 6ene!itsA +ains &ark ;isi#n BH'!tC #r adds sit( !eet t# his n#rma" range% Sharp EarsA Re9uirementsA )st "e0e" #! ep% 6ene!itA J, t# a"" Listening Checks and can hear high pitch s#unds "ike a d#g /hist"e% Sharp E(esA Re9uirementA )st "e0e" #! ep% 6ene!itA J, t# Search Checks and can n#tice secret passages i! he passes /ithin .!t% Sharp 3#seA Re9uirementsA )st "e0e" #! ep% 6ene!itA J, t# 2"chem( Checks and can purchase the Scent ?eat i! is 5IS is )3J% Si"ent ?eetA Re9uirementsA )st "e0e" #! ep% 6ene!itA J, racia" b#nus t# M#0e Si"ent"(% Sma"" StatureA Re9uirementsA )st "e0e" #! ep% 6ene!itsA Reduce si:e "e0e" b( #ne step B2"" si:e based b#nuses and pena"ties app"(C% Stee" S#u" Re9uirementsA )st "e0e" #! ep% 6ene!itsA J, t# sa0e 0ersus an( Enchantment spe"" St#ne Heart Re9uirementsA )st "e0e" #! ep% 6ene!itsA Character gains the st#ne8cunning abi"it( #r increases the b#nuses he p#ssesses t# J3% Madness ?eatsA Insanit( is etreme"( c#mm#n in 5#nder"and% The cause is unkn#/n1 but man( !ind strength and re!uge in madness in a /#r"d the( ha0e "itt"e in!"uence #0er #r pr#tecti#n !r#m% Insanit( pr#0ides a re"ease !r#m unbearab"e /#unds #! the spirit and b#d(% *! c#urse1 s#me i""nesses are se"!8in!"icted !r#m gui"t #r narc#tic additi#ns% &ementia It is said that the >atr#n /atches #0er mad men and !##"s% Re9uirementsA 3#ne 6ene!itsA The character gains a J) "uck b#nus t# a"" her sa0ing thr#/s% >ena"tiesA Su!!ers !r#m an etreme ph#bia% E0er( time the character c#n!r#nts her !ear she must attempt 5i"" sa0e 0ersus a &C #! )' p"us the CR #! the creatureBsC #r be panicked !#r )dI r#unds% R#"" )d,' t# determine her ph#bia t(pe% )% &(sm#rph#ph#biaA ?ear #! 2berrati#ns ,% K##ph#biaA ?ear #! 2nima"s 3% 2ut#mat#n#ph#biaA ?ear #! C#nstructs I% &rac#ph#biaA ?ear #! &rag#ns .% E"ement#ph#biaA ?ear #! E"ementa"s H% Ca"ig(neph#biaA ?ear #! ?e( L% Mega"#ph#biaA ?ear #! +iants M% 2ndr#ph#biaA ?ear #! ma"e humans N% +(n#ph#biaA ?ear #! !ema"e humans )'% Micr#ph#biaA ?ear #! <sma""= Human#ids BHa"!"ings1 +n#mes1 etc%C ))% +er#n#t#ph#biaA ?ear #! #"d Human#ids BE"0es1 &/ar0es1 etc%C ),% 6#g(ph#biaA ?ear #! 6#ge(men B+#b"in#ids1 *rcs1 +n#""s1 etc%C )3% M(th#ph#biaA ?ear #! Magica" 6easts )I% Cac#ph#biaA ?ear #! M#nstr#us Human#ids and ug"( Human#ids ).% 6"enn#ph#biaA ?ear #! *#:es )H% Oen#ph#biaA ?ear #! *utsiders )L% 6#tan#ph#biaA ?ear #! >"ants )M% M#rph#ph#biaA ?ear #! Shapechangers and changing shape% )N% 3ecr#ph#biaA ?ear #! the 7ndead ,'% 2rachn#ph#biaA ?ear #! ;ermin Bspeci!ica""( spidersC H(peracti0eA The character is a"/a(s !idgeting and impatient% She has greater agi"it( at the epense #! patience% The !eat is in c#nstant e!!ect Re9uirementsA &ementia ?eat1 Tumb"eA H1 6a"anceA H% 6ene!itA JI t# a"" Tumb"e and 6a"ance Checks% >ena"t(A 8, t# a"" Listen and Search checks% H(sterica"A The character is capab"e #! great !eats #! strength and agi"it( at the c#st #! /isd#m !#r a "imited time b( indu"ging in utter panic and desperati#n% Re9uirementsA &ementia ?eat E!!ectA *nce per da(1 the character can add J, t# STR and J, t# &EO at the epense #! 8I t# 5IS !#r her C*3 m#di!ier p"us #ne r#und Bminimum #! #ne r#undC% 2!ter this the character is !atigued !#r )dH r#unds% 5hi"e !atigued the 5IS pena"t( remains but n# b#nus is gi0en t# STR and &EO% Manic ?#cusA The character b"#cks e0er(thing e"se #ut #! her mind1 t# increase the chance #! success!u""( c#mp"eting a spe"" #r ski""% Re9uirementsA &ementia ?eat1 C#mbat Casting 6ene!itA The caster can ign#re the e!!ects #! death !r#m massi0e damage and ha0ing "ess the :er# hit p#ints unti" her spe"" is c#mp"eted% This e!!ect #n"( app"ies t# attacks used t# disrupt a spe"" casting and d#es n#t pre0ent death !r#m ha0ing 8)' hit p#ints #r m#re% I! the caster is struck b( massi0e damage /hi"e casting her spe""1 a!ter the spe"" is cast she sti"" must make a ?#rtitude sa0e #r die as n#rma"% ?"a/ed S#u"A The character has "#st t#uch /ith rea"it(1 but her magica" p#/er has gr#/n ep#nentia""(% Re9uirementsA &ementia ?eat1 cast spe""s E!!ectA The character takes a 8, pena"t( #n a"" 5i"" sa0es1 but casts a"" her spe""s as i! she her eperience "e0e" /as t/# "e0e"s higher% &/ar0es 5hat is an epigramP 2 d/ar!ish /h#"e1 its b#d( bre0it(1 and /it its s#u"% The Spade C"an The Spade C"an inc"udes a"" d/ar0es and human re"ati#ns% This c"an is /e"" kn#/n !#r its meta" /#rkers1 min#rs1 and traditi#n #! mi"itar( ser0ice% It is a"s# in!am#us !#r their !eud /ith the C"ub C"an B+#b"in#ids & *rcsC% 2 racia" b#nus 0ersus these enemies re!"ects the traditi#na" c#mbat training gi0en t# Spade C"an members% The members #! the Spade C"an c#mp#se the ma$#rit( #! the c#"#r part( armies% Th#se n#t #n the !r#nt"ine /#rk t# supp#rt their brethren b( pr#0iding the /eap#ns and arm#r re9uired !#r /ar% Spades are kn#/n !#r their "#(a"t( and industr(% 5hite Spades QA This !ami"( has p"edged their "#(a"t( t# the 5hite >art(% The( !#rm the backb#ne #! the 5hite #!!icer c#re% In batt"e 5hite Spades /ear the hea0iest arm#rs and emp"#( s9uare t#/er shie"ds marked /ith their birth rank Bi%e% RSD #! SpadesC% 5hite armies are hea0i"( regimented and !ight in a checkerb#ard pattern #! .'!t8b(8 .'!t terci#s B<batt"e s9uares=C #! a hundred men each% 5hite Spades genera""( are s"ight"( ta""er than #ther d/ar0es1 ha0e b"#nde #r b"ue hair1 and c"ear b"ue e(es% 5eap#n ?ami"iarit(A Instead #! the urgr#sh1 the <racia"= d#ub"e /eap#n #! 5hite Spades is the tscheh#uta% This d#ub"e p#inted spear is made /ith hea0( /##d and has a hea0( /eight at each end1 $ust beneath each "arge spade shaped spear p#int% TSHEH*7T2A Si:eA Med% #r Large1 5A 3 #r L"bs%1 )dH-)dH #r )dM-)dM1 ,1 S"ashing%1 C#stA N'gp% Red Spades QA Red Spades are interested in amassing /ea"th and p#/er !#r their !ami"ies% Man( are mine /#rkers and cra!tsmen1 but the ma$#rit( /#rk as mercenaries !#r their #/n c#"#r part( #r an( #ther /ea"th( patr#n% The 9ua"it( #! each mercenar( tr##p /ide"( 0aries1 but the( are c#nsidered superi#r t# an( #ther racia" gr#up% 2dditi#na""( Spade mercenaries ha0e a reputati#n !#r h#"ding up their end #! an( c#ntract% Red Spades are !am#us !#r their braided hair and the herebra% S#me e0en attach b"ades t# braided hair #r beards as a /eap#n% 2 herebra is a hea0( tear shaped d#ub"e edged s/#rd that has a"" the same traits as a bastard s/#rd% Red Spades a"/a(s ha0e red hair and s/arth( skin% 5eap#n ?ami"iarit(A Instead #! the d/ar0en /ar ae1 Red Spades pre!er the herebra B6astard S/#rdC% 2dditi#na""(1 the Red Spades ha0e an additi#na" <racia"= pr#!icienc( /ith 6raid 6"ades% The /ie"der /i"" sp"it her #r his hair #r beard in t/# "arge braids and attach a tin( tear shaped b"ade% 2s the /ie"der spins he #r she can make #ne additi#na" attack each r#und /ith #ne b"ade at their highest base attack b#nus% 7n!#rtunate"( a"" attacks su!!er a 8, pena"t( t# hit /hen a braid b"ade is used% 6R2I& 6L2&ESA Tin(1 '%."bs1 )d31 ,1 S"ashing1 C#stA )gp per b"ade% 6"ack Spades QA The rest #! the Spade C"an !ee"s that 6"ack Spades ha0e n# p#"itica" "#(a"t( #r nati#na" pride% 2 6"ack Spade /i"" sa( that (#ur !ami"( sh#u"d be !irst in (#ur heart and mind% 6"ack Spades h#"d the /e"!are #! their !ami"ies greater an( #ther pri#rit(% *!ten the( are c#nsidered unre"iab"e and pr#ne t# nep#tism1 but /ise emp"#(ers ne0er !#rce them t# ch##se bet/een business and !ami"(% 6"ack Spades genera""( /#rk #n"( !#r re"ati0es and pre!er keep a"" business dea"ings /ithin !ami"( than t# depend #n #utsiders% ?ami"( secrets are !ierce"( kept and !ami"( !euds are passed !r#m #ne generati#n t# the net% The armies #! the 6"ack part( tend t# be br#ken int# C"ub Tribes and Spade ?ami"( units% C##perati#n bet/een 6"ack arm( units is rare and brie!% 5eap#n ?ami"iarit(A 6"ack Spades ha0e a <racia"= pr#!icienc( /ith the ir#n targe instead #! the d/ar0en urgr#sh% This targe is a r#und meta" shie"d /ith a br#n:e rim and dec#rated ename" center% 2"th#ugh it is hea0(1 it has been ba"anced per!ect"( !#r thr#/ing% E"0es The reas#nab"e man adapts himse"! t# the /#r"d; the unreas#nab"e #ne persists in tr(ing t# adapt the /#r"d t# himse"!% There!#re a"" pr#gress depends #n the unreas#nab"e man% The Hearts C"an The Hearts C"an inc"udes a"" e"0es1 ha"! e"0es1 and human re"ati#ns in the 5hite1 Red1 6"ack1 #r 5i"d >arties% 5hite Hearts TA 5hite Hearts ha0e been the n#b"es #! 5#nder"and since the creati#n #! the 5hite >art(% The Eueen #! Hearts herse"! is the "eader #! the 5hite >art( and a"" #ther p#siti#ns #! rank are !i""ed b( her re"ati0es% 5hite Hearts are kn#/n !#r their sn#bber(1 arr#gance1 and c#nser0atism% 5i:ardr( is a c#mm#n pr#!essi#n and supp#rted b( the C#urt as a /a( t# c#mbat the si:e #! the #ther c#"#r parties /ith indi0idua" arcane ski""% The 5hite Hearts are 0er( sensiti0e #0er their in!erti"it(% E0en th#ugh man( take human mistresses and 9uiet"( ad#pt ha"! e"0es int# their !ami"ies1 true b"##ds ne0er "et them !#rget their in!eri#rit(% The 5hite branch #! the c"an is c#mm#n"( a"bin# !r#m !re9uent inbreeding% 7ni9ue Ski""sA The 5hite Hearts kn#/ the secret #! creating ?aerie ?##ds% ?aerie !##ds are p#ti#ns made int# a cakes1 c##kies1 #r cand(% 7n"ike !"uid p#ti#ns1 !aerie !##ds can n#t spi""; instead the( /i"" sp#i" a!ter a /eek un"ess magica""( preser0ed% 5hen a 5hite Heart takes 6re/ >#ti#n the( are a"s# ski""ed in c##king !aerie !##ds% Red HeartsTA Red Hearts are the merchants1 cra!tsmen1 bankers1 and r#bber bar#ns #! the Hearts C"an% 5ith their "#ng "i!espan1 the( can amass massi0e !#rtunes% The( are the <ne/ m#ne(= !ami"ies and are pr#ne t# !"aunting their /ea"th and "i0ing be(#nd their means% This branch #! the c"an #!ten marries #utside their race1 and s#; the( ha0e n# speci!ic ph(sica" !eatures be(#nd p#inted ears% 7ni9ue Ski""sA Red Hearts train their chi"dren ear"( t# a"/a(s be punctua"% 5here0er a Red Heart is1 he #r she can a"/a(s determine /hat time it is /ith a success!u" I3T #r 5IS check B&CA ). 8. i! the sun is in sightC% 6"ack HeartsTA 6"ack Hearts are the <b"ack sheep= #! the c"an% The( are the mis!its and idea"ists that re$ect the c#n!ines #! traditi#na" Heart s#ciet(% The( are kn#/n !#r pr#duce a0ant8garde artists1 musicians1 $e/e"ers1 and radica" acti0ists% *!ten the( are the !irst t# pr#test the 0i#"ati#n a gr#upDs !reed#m1 but rare"( stick /ith a p#"itica" cause !#r "#ng% The #ne ecepti#n is the e"0en successi#n #! King Le#pard I;% 6"ack Hearts c"aim that their !ami"( is the true inherit#rs #! the Heart Thr#ne% This is the reas#n the( $#ined the 6"ack >art( t/# th#usand (ears ag# during the e!!#rt t# ca"" a C#nstituti#na" C#n0enti#n t# shi!t the cr#/n #ut #! 5hite >art( hands% The m#st c#mm#n #ccupati#ns #! 6"ack Hearts are $e/e"er1 bard1 sch#"ar1 and /i:ard% M#st #! their /i:ards bec#me #bsessed /ith shad#/s and s# man( specia"i:e in shad#/ based i""usi#ns% 6"ack Hearts #!ten /ear !ace paint1 tatt##s1 and mu"tip"e ear studs% Man( a"s# ha0e their skin and e(es magica""( changed t# their !a0#rite c#"#rs% Since man( ha0e "i0ed undergr#und !#r generati#ns1 the( ha0e de0e"#ped dark 0isi#n instead #! "#/ "ight 0isi#n% 7ni9ue Ski""sA 6"ack Hearts breed 0ermin "ike the sur!ace /#r"d breeds d#mestic anima"s% *0er the (ears1 the( ha0e achie0ed remarkab"e resu"ts in cra!ting 0ermin as art/#rks1 t##"s1 and ser0ants% Cra!t B0erminC mimics a"chem( in pr#ducing bugs that ha0e /#ndr#us pr#perties B&CA ). t# ,'C% The( a"s# pr#duce 0ermin c"#thes and $e/e"r( but this is #n"( 0a"uab"e t# #ther 6"ack Hearts% Eamp"esA 6eet"e 3utsA Eating #ne is e9ui0a"ent t# a trai" rati#n% 5A '% C#stA )gp Cand"e M#thA This burning m#th circ"es the user and "asts as "#ng as an n#rma" cand"eA 5A '% C#stA )gp Carpentr( 2ntsA *ne p#und #! these ants /i"" che/ a/a( . hit p#ints #! /##d Bign#re hardnessC per r#und !#r H r#unds% The ants can be spread up#n a .!t.!t area t# car0e #r destr#( it% Cra!t Bcarpentr(C is sti"" re9uired t# make a /##den #b$ect but it is car0ed in a !racti#n #! the time Breduce b( M'UC% C#stA .'gp Crane ?"(A 2 crane !"( is a stick( /ad #! gum /ith /ings% Each !"( /i"" "i!t )'"bs up t# .!t high !#r )' r#unds% Mu"tip"e !"ies can /#rk t#gether% C#stA 3'gp ?idd"e CricketA 2 !idd"e cricket /i"" p"a( an( sing"e tune it has heard% 2!ter #ne s#ng it dies B7sua""( )dI minutesC% 6ards gain a J. >er!#rm 6#nus !#r an( #ne s#ng b( using #ne% C#stA )''gp% Li0ing CarpetA 2 "i0ing carpet "##ks "ike a rea" carpet but is c#mp#sed #! hundreds #! tin( 0ermin% 6( unr#""ing the carpet and p"acing a /eight #n it (#u acti0ate it% *nce acti0ated the .!t.!t carpet /i"" carr( up t# 3''"bs !#r )' r#unds at a speed #! )'!t per r#und B,'!t-r#und d#/nhi""C% Mu"tip"e carpets can #n"( be used #n 0er( "arge #b$ects% C#stA 3''gp Si"k 5#rm 2rm#rA Si"k /#rm arm#r is "ighter and m#re !"eib"e than n#rma" padded arm#r BLight1 J) b#nus1 J)' &EO1 J' check1 3U arcane !ai"ure1 3"bsC C#stA .'gp 5ar ;erminA 2 Large #r Huge ;ermin is bred t# accept a 6"ack Heart rider% Since the insect must be c#ntr#""ed b( brute !#rce1 the an( Ride ski"" is reduced b( ha"!1 r#unding d#/n an( !racti#ns% The m#st c#mm#n m#unts are Centipedes1 6eet"es1 +rassh#ppers1 M#ths1 and Snai"s%
5i"d HeartsA M#st 5i"d Hearts are Hermits Bi%e% &ruidsC that pre!er t# "i0e s#"itar( "i0es% *thers are crimina"s s# 0i"e #r in!am#us that n# c#"#r part( can t#"erate them% +n#mes and Ha"!"ings "There is a natura" arist#crac( am#ng men% The gr#unds #! this are grace and ta"ent%" The &iam#nd C"an The &iam#nd C"an inc"udes a"" +n#mes1 Ha"!"ings1 and human re"ati#ns% The( ha0e a reputati#n !#r imaginati#n1 c"e0erness1 greed1 and garishness% 2"" diam#nds pre!er t# dress in their !inest c"#thes s# that #thers think the( are m#re success!u" than the( tru"( are% M#st &iam#nds are s#cia" butter!"ies and ha0e a true "#0e #! parties and games% Man( are c#mpu"si0e gamb"ers1 c#n artists1 and darede0i"s% M#st bards and r#gues c"aim t# be &iam#nds #r re"ated t# &iam#nds since the( are c#nsidered the entertainment e"ite% 5hite &iam#nds VA 5hite &iam#nds are the dec#rat#rs1 per!#rmers1 and cra!tsmen #! the 5hite part(% The !#""#/ a"" t(pes #! artistic 0#cati#n and m#st"( cater t# the /ea"th( E"0en n#bi"it( #! the 5hite part(% The( ha0e bec#me indispensab"e t# the Cr#/n b( pr#0iding the 5hite part( /ith its g"am#ur and creati0e inn#0ati#ns% 5hite diam#nds #!ten paint their !aces and d(e their hair t# match their c"#thes% The( a"/a(s dress in patch/#rk c#"#rs; si"0er & g#"d1 c#pper & stee"1 (e""#/ & b"ue1 #range & purp"e1 etc% W 7ni9ue TraitA 5hite &iam#nds are natura" per!#rmers1 and can a"/a(s take the >er!#rm ski"" as a c"ass ski""% Red &iam#nds VA Red &iam#nds are entrepreneurs and arcane industria"ists% The( cha!e at the restricti#ns and tari!!s imp#sed b( the 5hite Heart Cr#/n and seek t# c#n0ert the nati#n t# a true capita"ist ec#n#m(% Man( ha0e been !#rces #! g##d b( pr#0iding emp"#(ment !#r the imp#0erished1 /hi"e #thers ha0e taken ad0antage #! the p##r b( p#is#ning their "and and b#dies b( their unrestrained !act#r( /astes% Red &iam#nds a"s# engage in espi#nage thr#ugh magic #r ski"" and se"" their in!#rmati#n t# the highest bidder1 e0en th#ugh m#st mechanica" inn#0ati#ns are the designs #! Red &iam#nd in0ent#rs% Red &iam#nds ha0e a !etish !#r dressing in red% Man( c#"#r their nai"s1 hair1 and teeth red as /e""% W 7ni9ue Ski""sA Red &iam#nds ha0e an intuiti0e !ee" !#r magica" de0ices% 2"" #! them ha0e 7se Magic &e0ice as a c"ass ski"" regard"ess #! their c#re c"ass% 6"ack &iam#nds VA 6"ack &iam#nds are the ad0entures and sch#"ars #! their part(% The( are a"/a(s seeking ne/ kn#/"edge #r hidden treasures% Man( are #pp#rtunists seeking p#/er1 !ame1 #r /ea"th thr#ugh disc#0er(% *thers be"ie0e that the #n"( /a( t# thr#/ #!! the repressi0e g#0ernment #! the 5hite >art( is b( radica" ne/ ideas1 in0enti#ns1 and p#"itica" phi"#s#phies% Like m#st 6"acks1 the( be"ie0e in their #/n righte#usness and re$ect an( c#mpr#mise #r c#rrecti#n% Man( 6"ack &iam#nds su!!er !r#m paran#ia and c#mm#n"( encr(pt their n#tes and spe"" b##ks t# pre0ent the!t and sp(ing% 6"ack &iam#nds "ike a"" 6"ack >art( members !a0#r anthr#p#m#rphic c#stumes "ike rabbit ear hats1 rat tai" c#ats1 and c"#0en h##! sh#es% Theatrica" make8up and i""usi#n enhancements are a"s# c#nsidered etreme"( !ashi#nab"e% 2n(#ne n#t /earing part( c#stume is "ike"( t# c#nsidered unc#mmitted t# 6"ack >art( idea"s% W 7ni9ue Ski""sA &isguise is a c"ass ski"" and !ashi#n necessit( !#r 6"ack &iam#nds% 5i"d &iam#nds VA 5i"d &iam#nds are c#mm#n"( terr#rists1 cu"tists1 and demag#gs that use their natura" charisma t# manipu"ate #thers !#r pers#na" gain #r en$#(ment% +#b"in#ids and *rcs "The past is dead; the !uture is unb#rn% I "i0e n#/4" The C"ub C"an The C"an #! C"ubs inc"udes a"" g#b"in#ids1 #rcs1 ha"!8#rcs1 and their human re"ati0es% The c"an is p#rtra(ed as ma"e0#"ent1 but the( are n# m#re e0i" than an( #ther c"an% The ma$#rit( #! C"ubs are part #! the 6"ack part( and "i0e m#st #! their "i0es undergr#und% Since m#st C"ubs are str#ng1 but arenDt as c"e0er #r s#cia""( adept as the #ther c"ans1 the( pursue careers as s#"diers1 !act#r( /#rkers1 and migrant "ab#rers in 5#nder"and% ?#r the m#st part1 C"ubs are #n the b#tt#m rung #! s#ciet( $ust ab#0e <5i"ds=1 but because #! an instincti0e pack menta"it( the( /i"" !#""#/ a "eader that disp"a(s strength and margina" g##d/i""% Ega"itarianism is !#reign t# a C"ubDs understanding #! s#cia" #rder and his natura" instincts% 5hite C"ubs XA 5hite C"ubs ha0e been the ser0ants and cann#n !#dder #! the 5hite part( !#r generati#ns% M#st ha0e accepted their r#"e as the ser0ants and !##t s#"diers ecept !#r the !e/ /h# seek pr#m#ti#n t# n#nc#mmissi#ned #!!icers Bi%e% sergeantsC and "ab#r #0erseers% The !e/ n#nc#n!#rmists are enc#uraged t# change part( a""egiance as s##n as the( reach maturit( be!#re the( ha0e gi0en their a""egiance #ath% This is seen as an ece""ent /a( t# a0#id tr#ub"e in the !uture% The 5hite >art( "eaders are a/are that t## much #ppressi#n /i"" a"ienate their C"ubs s# the( emp"#( a <carr#t and stick= regime% L#(a" C"ubs /i"" gain /ea"th and p#/er #0er their !e""#/s /hi"e mutineers are eecuted% 5hite C"ubs a"/a(s /ear a tabard dec#rated /ith the c#at #! arms #! their master #r c#mmanding #!!icer% 7ni9ue TacticsA 5hite part( mi"itar( d#ctrine emphasi:es gr#up tactics% 2s a part #! basic training1 a"" 5hite C"ubs can "ink shie"ds and increase their shie"d b#nus b( J) 2C1 but their speed is reduced b( ha"!% This tactic is ca""ed the <turt"e= and re9uires a"" its members t# read( a hea0( shie"d #r t#/er shie"d in se"! de!ense% 2 gr#up #! !#ur is the sma""est number #! 5hite C"ubs that can emp"#( this tactic% Red C"ubs XA M#st Red C"ubs c#me !#r the ne/ $#bs a0ai"ab"e !r#m industria" gr#/th% The( /#rk in the !act#ries and the s/eat sh#ps !#r sma"" /ages1 but !#r m#st this is an impr#0ement #0er the p#0ert( the( !"ed% Man( Red C"ubs a"s# $#in mercenar( #ut!its% These #ut!its are c#nsidered sec#nd tier t# Spade mercenaries s# the( must take meager #r "etha" c#ntracts% The m#st desperate #r ma"e0#"ent $#in #rgani:ed crime rings as b##kies1 "eg breakers1 thie0es1 and smugg"ers% 2 ne/ rising c"ass #! Red C"ubs is the 7ni#n *rgani:er Ba%k%a% the 7ni#nistC% 2 7ni#nist tries t# #rgani:e "ab#rers t# stand up !#r better /#rking c#nditi#ns and better pa(% ?re9uent"(1 these disputes /ith management diss#"0e int# street ri#ts s# a 7ni#nist must be as ski""ed in c#mbat as pr#paganda% Red C"ubs dress acc#rding t# their /ea"th1 but m#st !a0#r pin strip suits and dresses% 7ni9ue TacticsA Red C"ubs can 9uick"( impr#0ise /eap#ns #ut #! the #b$ects ar#und him #r her1 and #n"( take a 8, attack r#"" pena"t( /hen !ighting /ith #ne% Impr#0ised /eap#n damage depends #n the #b$ectDs si:e1 and the thr#/ing range increment is "imited t# )'!t% &iminuti0e B0ia"1 ink/e""1 pebb"e1 nai"CA ) p#int% Tin( Bmug1 dunge#n ke(1 s#up "ad"e1 !ist si:ed r#ckCA )d, Sma"" Bb#tt"e1 0ase1 cand"estick1 enc(c"#pediaCA )d3 Medium Bst##"1 brick1 knapsack1 manac"es1 c#a" bucketCA )dI Large Bdust bin1 mand#"in1 chair1 !ire ir#n1 ba"" and chainCA )dH Huge B)'!t "adder1 mai"b#1 #i" barre"1 bench1 sa/h#rseCA )dM +argantuan Bdesk1 cabinet1 "arge s#!a1 h#rse bugg(1 #!!ice sa!eCA ,dH C#"#ssa" B#ne t#n b#u"der1 te"egraph p#"e1 street"ampCA ,dM 6"ack C"ubsXA In the 6"ack >art(1 C"ubs ha0e a true #pp#rtunit( t# rise in rank1 since the 0ast ma$#rit( #! a"" 6"ack >art( members are 6"ack C"ubs% 7n!#rtunate"(1 the( "ack an( #! the unit( #! the #ther c#"#r parties% Each 6"ack C"ub tribe acts !#r their #/n ad0antage1 and an( ca"" t# arms b( the part( /i"" summ#n "ess than a third #! the t#ta" 6"ack C"ub mi"itia% In spite #! this1 se0era" #! the 6"ack Kings ha0e been C"ubs inc"uding the current part( ru"er% I! the 6"ack King c#u"d e0er m#bi"i:e a"" #! his sub$ects1 he /#u"d ha0e n# tr#ub"e take the 5#nder"and thr#ne b( either e"ecti#n b( the H#use #! L#rds #r mi"itar( c#up% 7n!#rtunate"(1 6"ack C"ubs are pr#ne t# in!ighting and pett( $ea"#usies% Like a"" #ther C"ubs1 6"ack C"ubs c#me in a 0ariet( #! si:es and shapes and are c#nsidered the #riginat#rs #! anima" c#stume !ashi#n% 7ni9ue Ski""sA >r#!icienc( /ith a <C"ub= is a status s(mb#" am#ng 6"ack C"ubs% *!ten n#n8"etha" c#mbat /ith a c"ub is c#nsidered an art !#rm and a sp#rt% 2n( 6"ack C"ub /ie"ding a c"ub can in!"ict either "etha" #r subdua" damage /ith#ut an( attack pena"t(% 5i"d C"ubsXA 5i"d C"ubs are the m#st numer#us t(pe #! <5i"d= in 5#nder"and% 5i"d C"ubs are a"m#st a"/a(s barbarian tribes that ha0e n#t (et been integrated int# 5#nder"and s#cia" #rder% 7n"ike m#st 5i"ds1 these gr#ups arenDt sc#rned s# much as pitied b( s#ciet( !#r their ign#rance% The( are #!ten the targets #! missi#naries #! the Church #! the >atr#n and man( are success!u""( c#n0erted t# the !aith% C"ubs are hard"( e0er re$ected b( the 6"ack part( as a /h#"e because the 6"ack part( is s# !acti#na"i:ed% ?##"ish c#nsistanc( is the h#bg#b"in #! sma"" minds ?"#ra Sapiens ?"#ra Sapiens
>"ants are "i0ing #rganisms1 "acking 0#"untar( m#ti#n1 usua""( r##ted t# the s#i"% ?"#ra sapiens are the ecepti#n t# this ru"e% The( are sentient human#id p"ants /ith inte""ect and bipeda" "#c#m#ti#n% S#me be"ie0e that the( are a natura" e0#"uti#n #! p"ant "i!e% *thers think the( /ere created b( arcane eperimentati#n% ?"#ra sapiens are m#st c#mm#n"( !#und in areas #! natura" /i"derness1 but s#me "i0e /ithin suburban greenh#uses and cit( parks% ?"#ra sapiens eist e0er(/here that p"ant "i!e can !"#urish% >h(sica" &escripti#n ?"#ra sapiens are r#ugh"( human#id and resemb"e the p"ants !r#m /hich the( e0#"0ed% The( are n#t as ta"" as !u"" gr#/n treants and m#st stand at 3!t t# N!t ta""% Their eact appearance is determined b( the species #! #rigin% M#st !"#ra sapiens ha0e t/# e(es1 !i0e !ingered hands1 at "east #ne pair #! arms1 and a sing"e pair #! "egs% Instead #! hair the creature has "ea0es #r need"es #! green1 red1 #range1 #r (e""#/% Instead #! !ingers #r t#es the creature has r##ts and !r#nds% The skin can 0er( !r#m a /a( green t# a crust( br#/n% I! the creature spr#uts !"#/ers the( /i"" be scattered ab#ut its b#d(% Its e(es are usua""( (e""#/ but can be an( shade #! the rainb#/% S#cia" Re"ati#ns ?"#ra sapiens 0ar( in temperament and m#ra"it( as much as an( human#id race% M#st p"ant pe#p"e high"( 0a"ue natura" purit( #! /ater and air% Man( are part #! druidic circ"es and triba" s#cieties% E0i" druids resent the in!"uence #! mankind and /ish t# h#ard natura" res#urces !#r themse"0es% +##d druids seek t# pr#tect /hat eists and educate mankind t# respect nature% ?"#ra sapiens #!ten estab"ish a !ied territ#r( that the( de!end !r#m a"" c#mers% ?"#ra Sapient Creati#n Creature T(pe The creature t(pe #! !"#ra sapiens is ?e( B?"#ra SapientC and has the !#""#/ing 9ua"ities%
?e( B?"#ra SapientC TraitsA 2s a !e( creature1 it is in0u"nerab"e t# e!!ects that speci!ica""( target human#ids such as da:e1 charm pers#n1 en"arge pers#n1 reduce pers#n1 #r h#"d pers#n% 2 !"#ra sapient is immune t# s"eep e!!ects and has "#/ "ight 0isi#n% It a"s# p#ssesses a J, racia" sa0ing thr#/ b#nus against p#is#n1 p#"(m#rph1 para"(sis1 and stunning attacks% ?"#ra sapiens are a"s# 0u"nerab"e t# an( damaging e!!ect that speci!ica""( targets p"ants such as b"ight as /e"" as <!e(= speci!ic e!!ects% 7n"ike #ther p"ants the c#mp"e ner0#us s(stem #! a !"#ra sapient renders it 0u"nerab"e t# critica" hits1 stunning1 and para"(sis%
>h#t#s(nthesisA Like a"" p"ants this creature re"ies #n ph#t#s(nthesis rather than !##d !#r sustenance% It sti"" re9uires a n#rma" rati#n #! /ater e0er( da( and /i"" begin t# star0e i! denied direct da("ight%
R##tedA The p"ant creature must sta( inacti0e and r##ted in s#i" !#r I h#urs per da( t# gain the nutrients it re9uires t# sur0i0e% This rep"aces the need !#r s"eep%
>"ant L#gicA ?"#ra sapiens su!!er a 8, pena"t( t# &ip"#mac(1 +ather In!#rmati#n1 Hand"e 2nima"1 and Sense M#ti0e checks /hen dea"ing /ith anima"s rather than p"ants%
C"imate 2cc"imatedA The !"#ra sapien per!#rms best in #ne speci!ic temperature range% E0er( step a/a( !r#m its nati0e c"imate the creature su!!ers a 8) pena"t( t# a"" sa0ing thr#/ checks% H#t C"imateA 6"a:ing Temperatures B))'Y ?ahrenheit #r higherC 5arm C"imateA Summer Temperatures BM'Y t# ))'Y ?ahrenheitC Temperate C"imateA 2"ternating 5arm and C##" seas#ns% C##" C"imateA 5inter Temperatures BH'Y t# 3'Y ?ahrenheitC C#"d C"imateA ?ree:ing Temperatures B3'Y ?ahrenheit and be"#/C
3ati0e Cam#u!"ageA This species has a skin c#"#ring /hich is s# suited t# a particu"ar terrain that the( gain substantia" Hide b#nus /hen the( are #n their h#me tur!% 5hen /ithin the c#n!ines #! a set t(pe #! terrain1 a race /ith 3ati0e Cam#u!"age gains a JM Hide 6#nus%
2rm#r &e!#"iati#nA ?"#ra sapiens are natura""( unc#m!#rtab"e in arm#r% 5hen (#u /ear an( t(pe #! arm#r1 decrease the arm#rDs maimum &eterit( b#nus b( , and increase its arm#r pena"t( b( I% The p"ant !e( can #n"( /ear b#d( arm#r !#r a maimum #! C*3 m#di!ier h#urs be!#re it must make a ?#rtitude Sa0e B&C Z )' J number #! h#urs the arm#r is /#rnC each h#ur #r the creature su!!ers 8) C*3 damage% Hit &ice The hit dice #! the p"ant creature is determined b( the characterDs c"ass% 2"" !"#ra sapiens are c#nsidered J' ECL creatures% Ch##se [#ur 2ttribute M#di!iers ?"#ra sapiens disp"a( a /ide range #! ph(sica" and menta" attribute sc#res% 5hen designing (#ur speci!ic race1 (#u can ch##se a sing"e J, b#nus !#r #ne #! (#ur attributes1 #ther than Strength1 in echange !#r a pena"t( #! 8, t# an#ther attribute% I! (#u ch##se a J, b#nus !#r Strength attribute then (#u must take a 8, pena"t( t# t/# #ther attributes% The ch#ice #! attribute m#di!iers sh#u"d re!"ect the characteristics #! the p"ant% Ch##se Si:e The si:e #! the !"#ra sapiens is re"ated t# the si:e #! the p"ant #! #rigin% >#tted p"ants1 !"#/ers1 and sma"" tu!ts #! 0egetati#n bec#me <Sma""= si:ed characters% 6ushes1 hedges1 and shrubs bec#me <Medium= si:ed characters% Trees1 pa"ms1 and giant !erns bec#me <>#/er!u" 6ui"d= creatures% Sma"" Si:eA The p"ant !e( stands 3!t J,dIin ta"" and /eighs I' J,dI"bs% Its base "and speed is ,'!t% 2s a sma"" creature the !"#ra sapien must either take a 8, STR pena"t( #r sacri!ice its min#r abi"it(% Medium Si:eA This p"ant !e( is the same height and /eight as a standard human% Its base "and speed is 3'!t% >#/er!u" 6ui"dA [#u bec#me as "arge as (#ur si:e categ#r( a""#/s BM !eet ta"" !#r Medium CreaturesC% H#/e0er1 (#u !uncti#n in man( /a(s as i! (#u /ere #ne si:e categ#r( "arger% 5hene0er (#u are sub$ect t# a si:e m#di!ier #r specia" si:e m#di!ier !#r an #pp#sed check Bsuch as during grapp"e checks1 bu"" rush attempts1 and trip attemptsC1 (#u are treated as #ne si:e "arger /hen it is ad0antage#us t# (#u% [#u are a"s# c#nsidered t# be #ne si:e "arger /hen determining /hether specia" attacks based #n si:e Bsuch as impr#0ed grab #r s/a""#/ /h#"eC can a!!ect (#u% [#u can use /eap#ns designed !#r a creature #ne si:e "arger /ith#ut pena"t( B!#r eamp"e1 a Medium8si:e character /ith this mutati#n can /ie"d a Large /eap#n #ne8handedC% This p"ant !e( is pushing the en0e"#pe !#r a medium creature1 but it d#es n#t change in !ace #r reach% It must /ear <"arge= si:ed arm#r and punches as a <"arge= creature% In echange !#r a p#/er!u" bui"d the creature must sacri!ice either , &EO p#ints #r "#se its min#r abi"it( and a"" p#/er!u" bui"d must /ear <"arge= si:ed arm#r% The basic dimensi#ns #! a p#/er!u" bui"d creature is L!t J,d),in ta"" and /eighs ,''"bs p"us 3dH ."bs% Ch##se Ma$#r 2bi"it( The ma$#r abi"it( #! the !"#ra sapien is based #n the species #! #rigin #! the creature% 5hen generating the p"ant race1 pick #ne #! the categ#ries be"#/%
2"g#id 2"g#ids are 29uatic subt(pe creatures !#rmed !r#m sing"e ce"" #rganisms that !eed b( ph#t#s(nthesis% This gr#up inc"udes a"gae1 p"ankt#n1 and diat#ms% 2"g#ids "i0e in either !resh #r sa"t /ater and can be red1 green1 (e""#/1 #r b"ue in c#"#r% 2"g#ids are 2mphibi#us% The( gain a S/im Speed e9ua" t# their "and speed1 but creatures /ith this abi"it( are #n"( ab"e t# sur0i0e #ut #! the /ater !#r ) h#ur per , p#ints #! C#nstituti#n1 a!ter /hich the( su!!er the e!!ects #! dr#/ning%
2utumnan 2utumnans are created !r#m decidu#us trees /hich "##se their "ea0es during the /inter time% 2utumnans ha0e epansi0e can#pies that etend the reach #! the character b( !i0e !eet% 7n!#rtunate"(1 2utumnans are s"#/er than #rdinar( !"#ra sapiens and su!!er a 8)'!t pena"t( t# a"" speed sc#res%
Cact#ids Cactus p"ants are the #rigin #! Cact#ids% 6#d( spikes c#0er the creature and in!"ict )dI piercing damage #n an( creature that attempts t# grapp"e #r bu"" rush the cact#id%
?erancients ?erancients c#me !r#m !erns% ?earns are mid/a( bet/een !ungi and p"ants% The( repr#duce b( sp#res1 but per!#rm ph#t#s(nthesis% These ancient p"ants are the s#urce #! crude #i"% The anti9uit( and beaut( #! !erns grants them a J, Leadership b#nus i! the( ac9uire the Leadership !eat%
?ung#id ?ung#ids are birthed !r#m mushr##ms1 m#"ds1 and !ungi% These are n#t p"ants and d# n#t per!#rm ph#t#s(nthesis% Instead the( digest #rganic matter% 7n"ike #ther !"#ra sapiens the( d#nDt need sun"ight and gain dark0isi#n t# H'!t1 but ha0e Light Sensiti0it( B8) 26 in da("ight c#nditi#nsC%
+arideans +arideans are the e0#"0ed !#rm #! grasses% +rass gr#/s 0er( 9uick"( t# rec#0er !r#m gra:ing and !ires% 6amb##1 !"#/ers1 grains1 and /eeds are genetic 0ariati#ns #! grass% +arideans ha0e the <Stamina= ta"ent and hea" , hit p#ints !#r each e0ening #! rest1 , p#ints #! temp#rar( abi"it( damage per e0ening #! rest1 and a/aken in ha"! the n#rma" time a!ter being kn#cked unc#nsci#us% In echange !#r this rapid hea"ing1 the creature has a 0#raci#us appetite and re9uires t/ice as much !##d and /ater as an( #ther human#id%
>a"m(st 2 pa"m(st is an e0#"0ed pa"m% The shape #! the pa"m trunk and "ea0es a""#/ it t# sur0i0e tr#pica" /inds and sand st#rms% 2 pa"m tends t# bend rather than break% 2n( pa"m(st can use its Escape 2rtist ski"" instead #! 6a"ance #r C#ncentrati#n ski"" checks1 but the maimum /eight the( can carr( is reduced b( ,.U%
7tuberan 7tuberans gr#/ "arge bu"bs #r tubers% This gr#up inc"udes tu"ips1 p#tat#es1 peanuts1 carr#ts1 and turnips t# name a !e/% The deep etensi0e r##ts #! this p"ant increase its stabi"it(% 2n utuberan can take r##t t# resist tripping attacks and bu"" rushing BJ)' b#nusC% Taking r##t is a s/i!t acti#n1 but /hi"e r##ted the character canDt m#0e and "#ses an( &#dge b#nus t# its 2C sc#re% It takes the creature )dI r#unds t# upr##t itse"!%
;enusian ;enusians are man8eating h(brids bred !r#m carni0#r#us p"ants% >"ant species #! #rigin inc"ude ;enus !"( traps1 pitcher p"ants1 and sun de/s% ;enusians gain the <C#nstrict= specia" abi"it(% 2 medium si:ed c#nstrict#r aut#matica""( in!"icts )dHJSTR b#nus b"udge#ning damage t# an( target it success!u""( grapp"es% ;enusians must ha0e #ne p#und #! !resh1 unc##ked1 human#id !"esh e0er( t/# da(s #r su!!er 8)dI p#ints #! ph(sica" attribute damage that /i"" n#t hea" unti" the creature is !ed%
;in(ane ;in(ane are a mass #! 0ines1 m#ss1 #r "ichens% ;ines c"ing t# b#u"ders1 brick /a""s1 and #ther p"ants% 2n( !"#ra sapiens deri0ed !r#m 0ines gains a c"imb speed e9ua" t# #ne ha"! its "and speed%
Min#r 2bi"ities >ick #ne min#r abi"it( !#r the character that best represents the species #! #rigin !#r (#ur !"#ra sapien%
C"inging ;inesA The h(brid gains a J) racia" b#nus /hen resisting disarming attacks% &esert >"antA This p"ant h(brid has n# need #! drinking /ater% It gains a"" the /ater it needs /hi"e r##ted in the s#i"% ?"#/eringA J) &C b#nus #n an( <Charm= spe""s (#u cast% Lea! 6"adeA J, racia" b#nus #n <C#mbat ?eint= ski"" r#""s% Hard/##dA Increase (#ur maimum carr(ing capacit( b( ,.U Herba"A J, racia" sa0e b#nus 0ersus 3ecr#manc( spe""s cast #n (#u% >arasiticA J) &C b#nus #n an( <&eath= spe""s (#u cast% >erennia"A J, #n a"" ?#rtitude Sa0es !r#m Massi0e damage% >#is#n#usA +ains the <7se >#is#n= c"ass abi"it( Bsee 2ssassinC% Shamr#ckA J) racia" b#nus #n 6"u!! ski""% R##t MassA J, stabi"it( b#nus t# resist bu"" rush and tripping attacks Sa"t T#"erantA The p"ant creature can drink b#th sa"t and !resh /ater /ith#ut pena"t(% S#!t/##dA J) racia" b#nus #n Tumb"ing checks Thick 6arkA 2 race /ith the Thick 6ark trait has a dense bark #r hea0( /a( c#ating /hich pr#tects them !r#m H#t and C#"d seas#na" temperatures% The thick skin pre0ents a race !r#m being e!!ected b( materia" p"ane en0ir#nments #! etreme heat #r c#"d1 negating an( c#nstituti#n damage /hich /#u"d be incurred !r#m h#sti"e temperature c#nditi#ns% Strange p"anar en0ir#nments1 such as the p"ane #! !ire #r ice1 are n#t resisted in an( /a( b( a hea0( c#ating #! this creature% The hea0( c#ating inter!eres /ith the creatureDs abi"it( t# react 9uick"( and in!"icts a 8, pena"t( t# initiati0e and Re!"e sa0es% Th#rn(A The th#rns are a natura" /eap#n that in!"icts )d3 s"ashing damage !#r medium creatures B)d, !#r sma"" creatures and )dI !#r p#/er!u" bui"d creaturesC% 5indb"#/nA J) racia" b#nus #n Tumb"e ski"" checks
Ch##se a ?a0#red C"ass ?"#ra Sapiens must ch##se a !a0#red c"ass /hich best emb#dies the 9ua"ities #! the species #! #rigin% &ruid is a c#mm#n ch#ice as /e"" as r#gue1 s#rcerer1 barbarian1 and ranger; but an( c#re c"ass is a0ai"ab"e%
6eastmen 6east Men BCust#mi:ab"e RaceC 2berrant arcane energies ha0e created man( uni9ue creatures and en0ir#nments% M#st sch#"ars be"ie0e that 6east Men are the resu"t #! acce"erated e0#"uti#n triggered b( temp#ra" disrupti#ns% M#st "a/!u" s#cieties rein!#rce this be"ie! /ith re"igi#us and p#"itica" d#gma and ha0e dec"ared a"" 6east Men as an aspect #! cha#s% 6east Men are #!ten ridicu"ed and sc#rned and rare"( attain p#siti#ns #! /ea"th #r in!"uence% Man( 6east Men pursue the "i!e #! an ad0enturer t# escape p#0ert( and big#tr(% 2"" t(pes #! anima"s can bec#me 6east Men% >h(sica" &escripti#n 2"" 6east Men are m#nstr#us human#ids ranging is si:e !r#m three !eet t# nine !eet ta""% Their appearance is determined b( their species #! #rigin /hich can be an(thing !r#m an insect t# an e"ephant% The head #! the anima" remains unchanged% The "imbs #! the anima" are reduced t# !#ur in number and end in hands /ith three t# !i0e !ingers and anima" "ike !eet1 c"a/s1 #r h##0es% 2"" natura" /eap#ns are "#st during the trans!#rmati#n% Their "i!espan a"s# changes t# the human racia" n#rm% S#cia" Re"ati#ns 6east Men 0ar( in temperament and a"ignment as an( human race% It is m#st"( the in!"uence #! the church as /e"" as their a"ien appearance that makes 6east Men the s#cia" #utcasts% Man( 6east Men accept "i0es as ser0ants and henchmen !#r #thers1 but m#st are resent!u" #! s#cia" pre$udice% Man( embrace the /#rship #! the cha#tic #r e0i" deities in anger and desperati#n% 6east Man Lands In m#st s#cieties1 6east Men can n#t #/n pr#pert(1 h#"d pub"ic #!!ice1 #r 0#te% Sti"" sma"" n#madic tribes and shant( t#/ns eist in is#"ated areas% It is the dream #! man( 6east Men t# create their #/n nati#n% In this e!!#rt1 man( pra( t# their g#ds t# de"i0er them !r#m the re"ig#us and ci0i" persecuti#n% ?e/ 6east Men en$#( ci0i"ian "i!e and m#st pre!er t# "i0e c"#se t# nature% 6east Man 3ames Since 6east Men are n#t part #! an( human#id race1 the( are n#t named acc#rding t# n#rma" c#n0enti#ns% Instead m#st are named a!ter herbs1 spices1 0egetab"es1 #r meta"s that best suit their pers#na"it( #r appearance% C#mm#n names are 2c#rn1 2sh1 6ar"e(1 6asi"1 6irch1 6#ne1 6rass1 6r#n:e1 Cara/a(1 Chi0es1 C"#0er1 C#pper1 &i""1 ?"a1 +inger1 +#"denr#d1 Ha/th#rn1 Ir#n1 @uniper1 Kab#b1 3ightshade1 3utmeg1 *ak1 >each1 >umpkin1 Radish1 Rhubarb1 Sa!!r#n1 Stee"1 Tamarin1 Turnip1 ;e"um1 5#rms/art1 O("em1 [e/1 and Kinc% 2s "ast names the( #!ten take the name #! a b#d( part #! their #rigina" species1 such as C"a/1 ?ang1 Sn#ut1 Tai"1 Tusk1 5hiskers1 >a/s1 etc% R2CI2L CH2R2TERISTICS Creature T(pe 2"" 6east Men are M#nstr#us Human#ids% The( usua""( ha0e !#ur "imbs and a"" can /a"k and run upright% The ha0e a head1 !ingered hands1 and a pair #! "egs "ike a"" human#ids% 2"" 6east Men p#ssess L#/8Light ;isi#n and must eat1 s"eep1 and breathe "ike a"" "i0ing creatures% The( "#se an( natura" /eap#ns the( p#ssessed as #rdinar( anima"s% Hit &ice The Hit &ice #! the beast man is determined b( their c"ass "e0e"% 2"" beast men ha0e a J' Le0e" 2d$ustment% Racia" 2ttribute Sc#re M#di!iers 6east Men disp"a( a /ide range #! ph(sica" and menta" attributes determined b( their base species% Rather that make a massi0e "ist #! racia" m#di!iers1 the p"a(er can ch##se /hich pena"ties and b#nuses best represent the creature the( are m#de"ing% The p"a(er can ch##se t# ha0e n# attribute b#nus "ike humans% *ther/ise1 the( can ch##se t# gain a J, b#nus t# an( attribute #ther than STRE3+TH in echange !#r a 8, pena"t( t# an( attribute% 2 J, b#nus t# STRE3+TH c#st a 8, pena"t( t# t/# attributes% >ick Si:e >"a(ers can pick the si:e #! their character t# best m#de" the #rigina" anima" species% ?ine t# Tin( anima"s /i"" bec#me Sma"" human#ids% Sma"" t# Large anima"s /i"" be Medium human#ids% Huge #r bigger anima"s /i"" be >#/er!u" 6ui"d human#ids% Sma"" Si:eA The creature is 3!t J,dIin ta"" and /eighs I'"bs J,dI"bs% Its base "and speed is ,'!t per r#und% This creature must either take a 8, STR pena"t( #r "#se its sec#ndar( racia" attribute t# bec#me a Sma"" si:ed human#id% Medium Si:eA The creature is the same si:e as a #rdinar( human% Its base "and speed is a standard 3'!t per r#und% 7se the Human entr( !#r height and /eight% >#/er!u" 6ui"dA The creature is a <medium= human#id1 but p#ssesses the si:e based bu"" rush b#nus BJI per si:e "argerC1 grapp"ing b#nus BJIC1 and /eap#n si:e #! a "arge creature% Its "and speed is 3' !t per r#und1 and its !ace and reach are b#th .!t% 2 >#/er!u" 6ui"d 6east Man has a base height #! H!t J,d), inches height m#di!ier% The /eight #! the creature is ,''"bs p"us the height m#di!ier times )d),% 2 >#/er!u" 6ui"d beast man must either take a 8, &EO pena"t( #r "#se its sec#ndar( racia" abi"it( because #! its si:e% Species #! *rigin 2"" species #! c#mm#n"( a0ai"ab"e 6east Men are gr#uped int# br#ad categ#ries% It is the resp#nsibi"it( #! the p"a(er and the &M t# ch##se si:e "e0e"1 attribute m#di!iers1 and primar( and sec#ndar( abi"ities that best represent their species #! 6east Man% Each species has "#ne" !a0#red character c"ass% ?#r eamp"eA TREE ?R*+ Sma"" amphibian B8, STRC 2dditi#na" Racia" M#di!iersA J, t# &eterit( b#nus1 and a 8, pena"t( t# C#nstituti#n% >rimar( abi"it(A S/im Speed B,'!tC1 8, ?#rt% 0s% c#ntact p#is#ns Sec#ndar( abi"it(A 2rb#rea" B#r 3atura" T#ins !#r a p#is#n arr#/ "ea! !r#gC ?a0#red C"assA M#nk 2mphibianA 2mphibian 6east Men inc"ude !r#gs1 ne/ts1 t#ads1 and sa"amanders% 2"" amphibians ha0e n# hair1 and !#ur !ingered /ebbed hands and !eet% >rimar( 2bi"it(A S/im Speed e9ua" t# "and speed and the creature can breathe under/ater% 2 JM b#nus t# s/im checks and the creature can a"/a(s take <)'= #n an( S/im check r#""% 7n!#rtunate"( the amphibianDs sensiti0e skin makes the creature m#re 0u"nerab"e t# c#ntact p#is#nsA 8, ?#rtitude Sa0e 0ersus c#ntact p#is#ns% Sec#ndar( 2bi"it(A B>ick *neC )% 3atura" T#ins BECA 2n( creature that bites the amphibian is ep#sed t# an ingested p#is#n secreted b( its skin% The ingested p#is#n /i"" make the biter <nauseated= !#r )dI r#unds% 3auseated creatures are unab"e t# attack1 cast spe""s1 c#ncentrate #n spe""s1 #r d# an(thing e"se re9uiring attenti#n% The #n"( acti#n the 0ictim can take is a sing"e m#0e acti#n per turn p"us an( !ree acti#ns #ther than casting 9uickened spe""s% The sa0ing thr#/ #! the natura" t#in is &CA )' J '%. H& J C*3 M#di!ier% ,% Stick( T#ngue BECA The creature can make a grabbing #r disarming attack at a range #! up t# )' !eet a/a(% 3%2rb#rea" BECA It has a J, racia" b#nus #n C"imb and 6a"ance% I% @umping Legs BECA These !r#gs and t#ads ha0e a natura" JI b#nus !#r @ump checks% 2rm#red anima"sA 2rm#red anima"s are a"" creatures that are encased in b#n( p"ates1 c"ad in hea0( hides1 #r "i0e inside she""s% This categ#r( c#0ers armadi""#s1 crabs1 "#bsters1 sea urchins1 turt"es1 t#rt#ises1 hedgeh#gs1 p#rcupines1 and rhin#s% 2ppearance is a human#id 0ersi#n #! the #rigina" creature% >rimar( 2bi"itiesA B>ick *neC )% E#ske"et#n BECA The b#n( p"ates c#0ering the character pr#0ide damage resistance B&RZ )-8C% 6ut the /eight and rigidit( #! the p"ates creates a 8, arm#r check that can n#t be negated% This damage b#nus stacks /ith the barbarian &R c"ass abi"it(% ,% Thick Skinned BECA The sturd( skin #! this creature grants her Light ?#rti!icati#n !#r a ,.U chance t# negate critica" hits and natura" arm#r b#nus #! J) 2C% 3% She""back BECA The creature is b#rn inside a suit #! Ha"! >"ate arm#r% This arm#r can n#t be rem#0ed1 but can be enchanted $ust "ike a suit #! master/#rk arm#r% 3# #ther suit #! arm#r can be /#rn b( the character% I% Spin( BECA The creature is b#rn inside a suit #! spiked "eather arm#r% 6#th the arm#r spikes and "eather arm#r can be enchanted as i! b#th arm#r spikes and "eather arm#r /ere master/#rk% This arm#r can n#t be rem#0ed and n# #ther suit #! arm#r can be /#rn% Sec#ndar( 2bi"it(A B>ick *neC )% +uard >incher BECA This #0ersi:ed crab c"a/ rep"aces the #!!8hand #! the crustacean% Like the !idd"er crab1 this pincher is much "arger than her #ther hand% The #0ersi:ed crab c"a/ can be used as a buck"er shie"d BJ) 2C shie"d b#nus1 8) arm#r check1 'U arcane spe"" !ai"ureC and ne0er has t# be readied t# be e!!ecti0e and can n#t be rem#0ed #r sundered% The shie"d c"a/ can be enchanted $ust "ike an( master/#rk buck"er shie"d% She can use b#/ #r cr#ssb#/ /ith#ut pena"t( /ith her +uard >incher% [#u can a"s# use (#ur pincher t# /ie"d a /eap#n1 but (#u take a \) pena"t( #n attack r#""s /hi"e d#ing s#% This pena"t( stacks /ith th#se that ma( app"( !#r !ighting /ith (#ur #!! hand1 a t/#8 handed me"ee /eap#n1 and !#r !ighting /ith t/# /eap#ns% In an( case1 i! (#u use a /eap#n in (#ur #!! hand1 (#u d#nDt get the pincherFs 2C b#nus !#r the rest #! the r#und% [#u canDt shie"d bash s#me#ne /ith a +uard >incher ,% &e!ensi0e 6a"" BECA 2s a standard acti#n1 the arm#red anima" can cur" int# a ba""% 5hi"e in a ba"" the creature has a J, b#nus t# 2C and ?#rtitude sa0es1 but can take n# #ther acti#n% 7ncur"ing !r#m a ba"" is a !ree acti#n% I! the beast man a"s# has the <spin(= abi"it(% She in!"icts her arm#r spike damage t# an( creature that attacks her /ith an unarmed #r natura" /eap#n me"ee attack% 3% E(e Sta"ks BECA This creature can see a"" ar#und it and in t/# directi#ns at #nce% Creatures gain n# b#nus /hen !"anking the beast man% I% Hard Headed BECA 2dd a J) damage b#nus t# an( unarmed charge made b( this creature% 20ianA The a0ian categ#r( represents a"" birds% C#mm#n Eur#pean birds are the 2"batr#ss1 Chicken1 C##t1 Cr#/1 �e1 &uck1 Eag"e1 ?a"c#n1 +##se1 +u""1 Her#n1 @a(1 Kite1 Magpie1 Mer"in1 */"1 >artridge1 >eac#ck1 >e"ican1 >et 6ird1 >heasant1 >ige#n1 >u!!in1 Ra0en1 R##k1 Snipe1 S#ng 6irds1 Sparr#/1 S/a""#/1 S/an1 Tit1 5ren1 and 5##dpecker% Character si:e /i"" re!"ect the si:e #! the #rigina" species% 6ig birds bec#me husk( 6east Men1 /hi"e tin( birds bec#me Sma"" human#ids% 2"" bird men ha0e sca"( "egs /ith three t#es1 and a sma"" beak% The( are c#0ered /ith !eathers #! the appr#priate c#"#r and their /ings n#/ end in a pair #! "#ng !ingered hands% >rimar( 2bi"itiesA B>ick *neC )% >redat#r( BECA JM Sp#t check b#nus in da("ight B#r t/i"ight !#r #/"sC% ,% Sca0enger BECA Ha"0e the pena"t( !#r using /eap#n and arm#r in /hich she "acks pr#!icienc( and J, t# a"" 2ppraise and Search checks% 3% C#asta" BECA Insu"ating !eathers are /ater and c#"d resistant B C#"d ResistanceZ C*3 M#di!ierC I% Tr#ph( BECA The singing 0#ice #! the creature is c#nsidered as a master/#rk musica" instrument and the beauti!u" p"umage #! the creature grants a JI b#nus t# a"" 6"u!! and &ip"#mac( checks% Sec#ndar( 2bi"itiesA B>ick *neC )% +"ide BECA I'!t Ba0g%C% The g"ider dr#ps .!t in a"titude e0er( ,'!t tra0e"ed and canDt /ear medium #r hea0( arm#r /hi"e g"iding #r carr( m#re than a "ight "#ad% 2n( carried #b$ects are he"d b( (#ur !##t ta"#ns #r beak% ,% S/im BECA The creature can tra0e" at #ne ha"! her "and speed acr#ss /ater% She has a JM b#nus and can a"/a(s take <)'= #n s/im checks% She can n#t breathe under/ater% 3% &ri"" BECA The creature can use its beak #r ta"#ns t# pierce /##d and #ther s#!t materia"s% 5hen making an unarmed attack t# sunder an #b$ect1 the creature can ign#re a hardness sc#re #! . #r "ess #n an( n#nmeta""ic #b$ect% 5ith her unarmed attacks1 the a0ian can in!"ict n#n8"etha" b"udge#ning damage #r "etha" piercing damage% I% C"i!! &i0er BECA The creature can ign#re )'!t her C*3 m#di!ier #! !a""ing damage s# "#ng as a p##" #! /ater at "east ).!t deep "ies be"#/ her% CanineA The canine gr#up c#0ers a"" breeds #! d#mestic d#gs1 c#(#tes1 !#es1 $acka"s1 and /#"0es% 2"" canine 6east Men ha0e an acute sense #! sme""% 2"" are ha0e b#d( !ur1 d#g sn#uts1 !i0e !ingered hands1 and d#g hind "egs% >rimar( 2bi"it(A Scent BECA 2"" canines p#ssess the Scent abi"it( described in the MM% Sec#ndar( 2bi"it(A B>ick *neC )% >ack Menta"it( BECA Increase the <!"anking= attack b#nus t# J3 !#r (#ur character% ,% Hunting Territ#r( BECA >ick #ne t(pe #! terrainA deserts1 hi""s1 p"ains1 !#rests1 marsh1 m#untains1 tundra1 #r undergr#und% 5hi"e in this terrain1 the canine has a J) d#dge b#nus t# her 2C% 3% Trap Cunning BECA J, t# Sp#t traps1 J, t# disab"e traps1 J, t# cra!t traps% C"#0enA C"#0en anima"s are herd anima"s that /a"k #n m#re than #ne t#e "ike h#rses% Catt"e1 came"s1 deer1 e"ephants1 gira!!es1 g#ats1 ""amas1 pigs1 and sheep are a"" p"aced in this gr#up e0en th#ugh the( are n#t a"" c"#se"( re"ated% >rimar( 2bi"it(A Massed Charge BECA Ign#ring her initiati0e sc#re1 a c"#0en character can make a charge attack against the same target charged b( an ad$acent a""( s# "#ng as the c"#0en character has n#t (et acted in the r#und and ends her charge /ithin reach #! the target #! the dua" charge% I! her charge /i"" n#t end /ithin reach #! the target #r the character has a"read( pre!#rmed her acti#n !#r that r#und1 she can n#t use this abi"it(% Sec#ndar( 2bi"it(A B>ick *neC )% +ra:ing BECA The character can digest grasses and "ea0es /hen n# #ther !##d is a0ai"ab"e% ,% L#ng H#rn BECA The character can charge #r bu""8rush t/# ad$acent targets i! she is /ie"ding t/# /eap#ns #r a d#ub"e /eap#n% T/# attack r#""s are made !#r the charge at !u"" attack b#nus minus ,1 #ne 0ictim is targeted b( the primar( /eap#n /hi"e the #ther b( the #!!8handed /eap#n% 3% ?#u" Spitt"e BECA *nce per da(1 the character can make a ranged t#uch attack against an enem( /ithin ,'!t% I! this attack strikes1 the 0ictim must make a Re!"e Sa0e B&CA )' J2n( C*3 M#di!ierJ '%. Ep% Le0e" #! the spitterC t# a0#id b"indness !#r )dI r#unds% ?e"ineA The !e"ine categ#r( inc"udes are d#mestic and /i"d !e"ines% H#use cats1 /i"d cats1 cheetahs1 "e#pards1 "i#ns1 panthers1 and tigers are a"" inc"uded in this gr#up% 2"" cat men ha0e the head #! a cat1 b#d( !ur in a 0ariet( #! c#"#rs1 and de"icate retractab"e c"a/s in their !#ur !ingered hands% >rimar( 2bi"it(A ?e"ine Traits BECA The character can either in!"ict n#n8 "etha" b"udge#ning damage #r "etha" s"ashing damage /ith her unarmed attacks% In additi#n1 the character has a JI b#nus t# 6a"ance and M#0e Si"ent"( ski"" checks and &ark0isi#n BH'!tC rather than "#/8"ight 0isi#n% Sec#ndar( 2bi"it(A B>ick *neC )% 3ine Li0es BECA J) "uck b#nus t# a"" sa0ing thr#/s ,% Cam#u!"age BECA JM b#nus t# hide in #ne t(pe #! c"imate and terrainA /arm desert Bsand dunesC1 /arm !#rest B$ung"eC1 temperate marsh Bs/ampC1 temperate p"ains Bdr( grassC1 c#"d desert Bsn#/C1 and s# #n% 2"" #ther areas ha0e a 8I pena"t( t# Hide checks% 3% 6"ind8!ight BhearingCA Same e!!ect as the !eat% H##!edA H##!ed anima"s are a"" anima"s that /a"k #n #ne t#e "ike a h#rse% This gr#up inc"udes a"" breeds #! h#rse1 mu"es1 d#nke(s1 and p#nies% 2 h##!ed man has a h#rseDs head and tai"1 h##!ed !eet1 and three !ingered hands% >rimar( 2bi"it(A J)'!t t# "and speed Sec#ndar( 2bi"it(A B>ick *neC )% Racing BECA Increase (#ur running mu"tip"ier b( #ne &ra!t BECA Increase (#ur maimum "#ad b( ,'U BLight and Medium "#ads are una!!ectedC% ,% T/in Kick BECA 2s a !u"" r#und acti#n1 the character can make a sing"e me"ee attack against an( #pp#nent in reach /ith b#th #! her !eet at #nce% This attack in!"icts d#ub"e the characterDs n#rma" unarmed damage1 but the character !a""s pr#ne i! the kick misses the target% Repti"eA 2"" repti"es are c#"d b"##ded sca"( anima"s that "a( eggs% 2 repti"e man can be a cr#c#di"e1 "i:ard1 snake1 sea turt"e1 t#rt#ise1 iguana1 #r s"#/ /#rm% 2"" repti"e men are c#0ered /ith !ine sca"es1 ha0e !#ur !ingered hands1 and "#ng tai"s% >rimar( 2bi"it(A C#"d 6"##ded BECA >#ssesses ?ire ResistanceZ C*3 M#di!ier% Sec#ndar( 2bi"it(A B>ick *neC )% ;en#m +"and BECA *nce per da(1 the repti"e can c#at #ne #! her me"ee /eap#ns #r arr#/s /ith 0en#m% The 0en#m "asts unti" the /eap#n is used #r ,I h#urs ha0e passed% ;en#mA Initia"A 8)dH STR- Sec#ndar(A 3# damage1 Sa0ing Thr#/A )' J ha"! her hit dice t#ta" J her C*3 m#di!ier% I! the character misapp"ies the 0en#m she risks p#is#ning herse"!% ,% Tack"e BECA Make a !ree grapp"e attempt #n a success!u" bu"" rush% 3% Sca"( Hide BECA J) 3atura" 2rm#r and J) at eperience "e0e"s .1 )'1 ).1 and ,'% I% Chame"e#n BECA 2 chame"e#n can change his skin c#"#r t# match her surr#undings% 5ith a success!u" C#ncentrati#n check BM#n#chr#matic En0ir#nmentA &CA ).1 Mu"ti8C#"#r En0ir#nmentA &CA ,'1 2rti!icia" C#"#r >atternsA &CA 3'JC1 the repti"e can add her C*3 m#di!ier t# her Hide ski"" check% The c#ncentrati#n check is a !ree acti#n but can #n"( be attempted #nce per r#und% .% 5hip Tai" BECA This repti"e has a "#ng tai" that can be used !#r trip attacks% 5hen using her tai" t# trip #thers1 the repti"e can add a J, b#nus an( trip attempt% R#dentA There is a huge 0ariet( #! r#dents ar#und the /#r"d% 2"" r#dents are mamma"s /ith #0ersi:ed incis#rs and a high birth rate% Instead #! creating a huge tab"e #! r#dent characteristics1 the r#dent manDs abi"ities are determined b( its nati0e en0ir#nment and sur0i0a" traits% Eamp"es #! r#dents are the bea0er1 c#(pu1 d#rm#use1 hamster1 hare1 kangar## m#use1 guinea8pig1 "emming1 m#"e1 rabbit1 rat1 s9uirre"1 and /ater 0#"e% >rimar( 2bi"itiesA B>ick *neC &esert BECA Can g# #ne /eek /ith#ut /ater ?#rest BECA J, t# appraise /##d1 J, #n Cra!t Ban( /##den itemC% Marsh BECA S/im Speed e9ua"s #ne ha"! "and speed BJM s/im1 take <)'=C M#untain BECA C"imb Speed e9ua"s "and speed BJM b#nus1 a"/a(s take <)'=C >"ains BECA Seas#na" Cam#u!"ageA JI t# hide in /inter B/hite !urC1 JI t# hide in summer Bbr#/n !urC% 7ndergr#und BECA 6urr#/ SpeedA )'!t 1 but canDt /ear arm#r /hi"e burr#/ing% 7rban BECA J) 2ttack 6#nus /hen (#ur back is against a /a"" B#r an( man8made barrierC% Sec#ndar( 2bi"itiesA B>ick *neC )% 3#cturna" BECA J) racia" b#nus t# a"" sa0es at night ,% S/arm Tactics BECA J) racia" damage b#nus t# a"" attacks /hen (#ur part( #utnumbers (#ur #pp#nents t/#8t#8#ne% 3% Sharp Eared BECA J, racia" b#nus t# Listen and +ather In!#rmati#n checks% I% 6#rn Thie! BECA J, racia" b#nus t# >ick L#cks and S"eight #! Hand checks% .% +"ider BECA I'!t Ba0g%C% The g"ider dr#ps .!t in a"titude e0er( ,'!t tra0e"ed and canDt /ear medium #r hea0( arm#r /hi"e g"iding #r carr( m#re than a "ight "#ad% 2n( carried #b$ects are he"d b( (#ur m#uth% Sea Mamma"A The sea mamma" categ#r( c#0ers a"" a9uatic mamma"s% This inc"udes d#"phins1 hipp#s1 manatees1 #tters1 sea"s1 /a"ruses1 and /ha"es% The( are a"" air breathing human#ids /ith "arge /ebbed hands and !eet% >rimar( 2bi"it(A S/im Speed e9ua"s "and speed% The( ha0e a JM b#nus and can a"/a(s take <)'= #n a"" s/im checks% The( can n#t breathe under/ater% Sec#ndar( 2bi"itiesA B>ick *neC )% H#"d 6reath BECA The beast man can h#"d her breath !#r M her C*3 m#di!ier minutes% ,% S#nar BECA H'!t% This abi"it( is the same as 6"ind Sight but #n"( !uncti#ns in /ater% 3% 6"ubber BECA The sea mamma" takes ha"! damage !r#m n#n8"etha" attacks% SimianA Simians inc"ude a"" m#nke(s and apes as /e"" as tree anteaters1 bab##ns1 k#"a bears1 "emurs1 kinka$#us1 s"#ths1 and /a""abies% 2"" primates are human#id /ith !eet $ust as agi"e as their hands% 2"" m#nke(s ha0e tai"s but #n"( S#uth 2merican m#nke(s ha0e prehensi"e tai"s% >rimar( 2bi"it(A >rehensi"e ?eet BECA >rimates ha0e a C"imb speed e9ua" t# their "and speed% The( ha0e a JM b#nus and can a"/a(s take <)'= #n c"imb checks% Their !eet are e9ua""( as str#ng as their hands% Sec#ndar( 2bi"itiesA B>ick *neC )% >rima" Scream BSpCA *nce per da( the primate can cast <cause !ear= as a s#rcerer /ith a casting "e0e" e9ua" t# #ne ha"! the primateDs eperience "e0e" Br#und d#/nC% ,% >rehensi"e Tai" BECA The str#ng p#/er!u" tai" #! this m#nke( can supp#rt her entire b#d( /eight b( itse"!% I! the tai" is h#"ding a /eap#n1 the character can make an etra attack against an( target standing behind her as part #! a !u"" r#und acti#n% The etra attack is made at her highest attack b#nus1 but a"" her attacks su!!er a 8, pena"t( !#r that r#und in additi#n t# an( #ther pena"ties% 2 tai" /eap#n is a"/a(s c#nsidered an #!!8handed attack B)-, STR M#di!ier damage b#nusC% 3% Knuck"e &ragger BECA This creature has "#ng arms that increase his reach b( .!t1 but (#ur "#ng arms make (#u c"ums( and (#u take a 8, #n a"" Re!"e sa0es% I% M#nke( King BECA [#u are a natura" anima" trainer% 2"" anima"s (#u train "earn t/# etra tricks than n#rma"% 2"s# Hand"e 2nima"s is a"/a(s a c"ass ski"" !#r (#u% *cean &/e""ersA The *cean &/e""er gr#up inc"udes a"" !ish and man( #ther #cean d/e""ers% Eamp"es #! such creatures are sharks1 ee"s1 star!ish1 sea sp#nges1 s9uids1 and #ct#pi% 2"" #ceanic 6east Men can breathe b#th air and /ater1 and sur0i0e #utside /ater !#r etended peri#ds% Their appearance 0aries /i"d"( acc#rding t# their #rigin species% >rimar( 2bi"it(A S/im Speed e9ua"s "and speed% The( ha0e a JM b#nus and can a"/a(s take <)'= #n a"" s/im checks% The( can breathe under/ater% 7n!#rtunate"(1 a"" #cean d/e""ers ha0e a p##r t#"erance !#r heat% 2"" characters su!!er a sa0e pena"t( against heat-!ire based attacks #! 8, !#r b#th ?#rtitude and Re!"e sa0es% Sec#ndar( 2bi"itiesA B>ick *neC )% Sucti#n Cups BECA JI t# resist disarm attempts% ,% Scent 6"##d BECA Same as Scent abi"it( but #n"( sme""s spi"t b"##d% 3% E"ectric Sh#ck BECA *nce per da(1 the !ish man can make a t#uch attack that in!"icts )dM BJ) per , eperience "e0e"sC #! e"ectrica" damage as a standard acti#n% I% ?ast Hea"er BECA She rec#0ers , Hit >#ints per eperience "e0e" /ith a !u"" nightDs rest BM h#ursC% 2dditi#na""(1 (#ur !ish man can s"#/"( regenerate "#st b#d( #rgans #0er the c#urse #! a Id)' da(s% Tunne" Raider The tunne" raider gr#up inc"udes /ease"s1 badgers1 and /#"0erines1 as /e"" as shre/s1 !errets1 martins1 minks1 m#ng##ses1 and #p#ssums% >rimar( 2bi"it(A Increased Metab#"ic Rate BECA J, Initiati0e1 J, ?#rtitude Sa0es1 and J, Re!"e Sa0es% In echange1 the character must eat and drink three times as much !##d as n#rma" #r begin t# star0e% Sec#ndar( 2bi"itiesA B>ick *neC )% ?"eib"e 6#nes BECA JI b#nus t# Escape 2rtist checks Might( Mite BECA J) 2C d#dge b#nus against creatures #ne si:e "e0e" "arger than the character% ,% >"a( &ead BECA 5hen used1 the character /i"" !a"" d#/n sti!!"(1 the m#uth /i"" gape #pen1 and a green !#u" sme""ing dr##" /i"" drip !r#m her "ips% Heart rate and respirati#n /i"" be a"m#st imp#ssib"e t# detect BSp#t &CA 3.C% This c#nditi#n can be maintained !#r t/# h#urs% The character /i"" remain c#nsci#us !#r the entire durati#n and can break the trance as a !ree acti#n% 3% Superi#r Endurance BECA 2dd the characterFs eperience "e0e" BECLC t# the maimum durati#n she can ph(sica""( eert herse"! Bsprinting1 "i!ting1 etc%C%
Insect#id 2n insect#id beast man c#0ers a"" t(pes #! insects and arachnids% 6ugs are insects that bite #r sting% M#st insects "ack c#"#r0isi#n1 but ha0e a"ternate senses% ?"(ing insects !a"" under the "20ian" categ#r( e0en th#ugh the( are n#t birds% 6eet"es !a"" under the "2rm#red 2nima"" categ#r( due t# their hea0( e#ske"et#ns% 2"" insects ha0e "M#nster#us Human#ids" and ha0e the abi"ities c#mm#n t# that creature t(pe% YCreature T(peA M#nster#us Human#id B;erminC Y&ark0isi#n #ut t# H' !eet% YInsect#ids are pr#!icient /ith the arm#r and /eap#ns indicated b( their ch##sen character c"ass YInsect#ids must eat1 s"eep1 and breathe% YInsect#ids are n#t 0u"nerab"e t# spe""s #r abi"ities that speci!ica""( target human#ids such as "H#"d >ers#n" #r "Charm >ers#n" spe""8"ike e!!ects1 but are e!!ected b( an( spe"" #r abi"it( that a!!ects ;ERMI3% >rimar( 2bi"it(A EuadrapedA The insect#id has t/# pair #! "egs% This grains the character a JI b#nus t# resist trip attacks% 2dditi#na""(1 Euadrupeds can carr( hea0ier "#ads than #ther characters can% Instead #! the n#rma" "Carr(ing Capacit(" mu"tip"iers1 mu"tip"( the 0a"ue c#rresp#nding t# the creatureDs Strength sc#re !r#m Tab"eA Carr(ing Capacit( b( the appr#priate m#di!ier1 as !#""#/sA ?ine ]^1 &iminuti0e ]_1 Tin( ]`1 Sma"" ])1 Medium ])_1 Large ]31 Huge ]H1 +argantuan ]),1 C#"#ssa" ],I% Sec#ndar( 2bi"t(A C#mp#und E(esA +rants the insect#id a J3 b#nus t# Sp#t checks% 2ntennaeA +rants the insect#id a J3 b#nus t# an( Sur0i0a" check% Si"k SpinnerA The insect#id can create a si"k r#pe that is .!t "#ng per hit die #! the insect#id #nce per da( that "ast !#r a number #! h#urs e9ua" t# the C*3 m#di!ier #! the insect#id% 5a"" Cra/"erA The insect#id gains a c"imb speed e9ua" t# #ne8ha"! the /a"king speed #! the insect#id% 5ater SkimmerA The insect can m#0e acr#ss the t#p #! a sm##th b#d( #! /ater at his n#rma" /a"king speed% Hea0( /a0es Bas #n an #cean #r 0er( "arge "akeC #r hea0( rain negate this abi"it(% 6"##d8SuckerA *nce per da(1 #n a success!u" "sneak attack" /ith its m#uth the insect#id can attempt t# b"eed its target #! )d3 C*3 p#ints instead #! in!"icting n#rma" H> damage B?#rtitude &CA )' J 2n( STR m#di!ier J .'U #! the insect#idFs H& t#ta"C% 2n( b"##d taken this /a( can be used t# !eed the insect#id% 5##d EaterA This insect#id can digest /##d% The st#mach en:(mes and bacteria in this insect#ids gut a""#/ it t# eat #ne p#und #! /##d #r "ea! matter instead #! a n#rma" rati#n% In additi#n1 this insect#id gains a J) racia" b#nus t# a"" ?#rtitude checks% Stink 6ugA This insect#id emits a !"uid that has a !#u" #d#r and taste /hen bitten% 2n( creature that success!u""( "bites" this insect#id must make a Re!"e sa0e B&CA )' J 2n( &EO m#di!ier J .'U #! the insect#idFs H& t#ta"C #r be spra(ed b( the !"uid% 2n( creature hit b( this !#u" !"uid is "nausated" !#r #ne r#und i! the creature has a sense #! sme"" #r taste Bn# e!!ect #n c#nstructs1 e"ementa"s1 ##:es1 p"ants1 #r undeadC% 3ight +"#/A The insect#id can emit a natura" "uminecence% This g"#/ has the same e!!ect as a /a cand"e1 but can be maintained inde!inate"(% StingerA *nce per da(1 #n a success!u" natura" /eap#n me"ee attack1 the insect#id can use its stinger as a natura" /eap#n% The stinger in$ects p#is#n int# the target% Stinger >#is#n BIn$ur(1 Initia"A )d, &e1 Sec#ndar(A )d, &e1 ?#rtitude Sa0e &CA )' J C*3 m#di!ier #! the insect#id J .'U #! the insect#idFs H& t#ta"C ;en#m +"andsA The insect has 0en#m g"ands that /i"" in$ect 0en#m int# a target /ith a success!u" "natura" /eap#n" me"ee attack% This 0en#m attack d#es n#t in!"ict hit p#int damage1 but ma( in!"ict STRE3+TH abi"it( damage% The 0en#m g"ands are dep"eted b( a success!u" strike #n the target and re9uire ,I h#urs t# re"#ad% M#st 0en#m g"ands are part #! the m#uth1 but in s# insects the( are part #! in #ther #rgans such as a tai"1 head1 #r abd#men% Insect#id ;en#m BIn$ur(1 Initia"A )d, Str1 Sec#ndar(A )d, Str1 ?#rtitude Sa0eA )' J C*3 m#di!ier #! the insect#id J .'U #! the insect#idFs H& t#ta"C Chr(sa"is 2 chr(sa"is is a stage in the "i!e #! s#me insects1 especia""( #! a m#th1 beet"e1 #r butter!"(1 in /hich a pupa enc"#ses itse"! in a !irm case #r c#c##n and trans!#rms int# its repr#ducti0e !#rm% This insect#id is capab"e #! gaining additi#na" "beast man" traints "atter in "i!e% This insect starts as a standard insect#id% 2!ter it gains its .th "e0e" #! eperience1 the pupa can !#rm a c#c##n and gestate !#r a !e/ /eeks as it trans!#rms% This creature can add an( sing"e primar( trait !r#m an( #! the beast man categ#ries B"20ian" and "2rm#red 2nima"" are m#st c#mm#nC t# the primar( abi"it( #! an insect BEuadrapedC depending /hether this creature is a caterpi""ar Bbutter!"(-m#th pupaC1 /ea0e" Bbeet"e pupaC1 #r s#me #ther t(pe #! insect pupa% 6east Man ?a0#red C"ass 6east Men !a0#r #ne speci!ic c"ass1 but the uni9ue !eatures #! their species #! #rigin such as their si:e and ph(sica" abi"ities /i"" make them m#re success!u" at certain c"asses than #thers% 5hen the race is !irst created the p"a(er must ch##se either r#gue1 barbarian1 #r druid as the creatureFs !a0#red c"ass% 6east Man 6estia" 3ature B>ena"t(C The anima" instincts #! a 6east Man ne0er g# a/a(% *!ten these instincts are c#unter t# ci0i"i:ed beha0i#r and s#cia"i:ati#n% In additi#n1 the !acia" epressi#ns and speaking 0#ice #! 6east Men is sti!!1 r#ugh1 and crude c#mpared t# m#st human#id races% 6ecause #! this1 a"" 6east Men su!!er a 8, pena"t( t# the ski"" checks !#r 6"u!!1 +ather In!#rmati#n1 &ip"#mac(1 and Sense M#ti0e% 2"s# a"" 3>CDs are initia""( m#re h#sti"e t# the 6east Man and an(#ne /h# acc#mpanies her% &r#p the attitude #! a"" 3>C enc#unters b( #ne step !#r the 6east Man% 2""#/ab"e >C C"asses 6arbarian "2n(#ne can be a barbarian; it re9uires a terrib"e e!!#rt t# remain a ci0i"i:ed man%" M#st #! 5#nder"and is di0ided int# parce"s #! pri0ate "and that are !ierce"( pr#tected b( the "#ca" n#bi"it(% The n#madic s#ciet( #! the c"assic barbarian has been eradicated in Card#nia% Instead1 a character is dra/n t# this c"ass thr#ugh t/# r#utes1 menta" i""ness #r the re$ecti#n #! ci0i"i:ati#n% 2n( >C /h# pursues the 6arbarian c"ass is gi0en the tit"e Mad% The tit"e Mad bec#mes part #! their name such as Mad Mar0in #r &uke Ric# the Mad% 6arbarian !ind a niche !#r themse"0es in rura" mi"itias1 b"##d sp#rts1 urban gangs1 #r e0en ruth"ess desp#ts i! high"( b#rn #r p#"itica""( ambi#us% Man( barbarians are the 0i#"ent"( cra:(% 6arbarians ranks are !i""ed /ith the disp#ssessed and disi""usi#ned1 escaped menta" patients1 she"" sh#cked s#"diers1 #r h#micida" maniacs% Their minds are unab"e t# grasp the m#ra"it( and c#des #! Card#nia s#ciet( and !#cus instead #n sur0i0a" and c#mbat% *ther 5#nder"and 6arbarians are the resu"t #! phi"#s#phica" and p#"itica" m#0ements% The idea #! the R3#b"e Sa0ageD has a great appea" t# idea"ists1 phi"#s#phers1 and man( nai0e "ibera"s% S#me radica" "eaders enc#urage their !#""#/ers t# discard materia" g##ds and "i0e as c"#se t# nature as p#ssib"e% The m#st c#mm#n #! these gr#ups are the Luddites1 the Le0e"ers1 and the ?"#/er Chi"dren% LudditesA 6e"ie0e #n"( musc"e dri0en t##"s are b"essed b( the >atr#n% Le0e"ersA 6e"ie0e the entire c#"#r part( and birth caste s(stem must be destr#(ed a"#ng /ith a"" #! the current n#bi"it(% ?"#/er Chi"drenA 5ish t# "i0e in is#"ated c#mmunities1 ca""ed ?"#/er +ardens1 and 0ie/ a"" #thers as undesirab"e <5eeds=% 6ards "*ne #! the greatest pr#b"ems #! #ur time is that man( are sch##"ed but !e/ are educated%" 6ards are etreme"( c#mm#n in a"" the c#"#r parties% *!ten the( act as en0#(s1 dip"#mats1 interr#gat#rs1 and spies% The m#st success!u" 6ards bec#me members #! the r#(a" c#urt and act as the pers#na" representati0es #! the thr#ne #r part(% 6ards and R#gues are the m#st c#mm#n c"ass am#ng ambiti#us n#b"es1 artisans1 pr#!essi#na" musicians1 and s#cia" c"imbers% 6ish#ps BC"ericsC "I die the kingFs !aith!u" ser0ant1 but the >atr#nFs !irst%" C"erics are ca""ed 6ish#ps in the c#"#r parties1 but 5i"ds can pick their #/n tit"e and spe"" d#mains% In the c#"#r parties1 6ish#ps h#"d tremend#us in!"uence and p#/er% The( "egitimi:e the cr#/n and pr#0ide m#st #! the magica" hard/are #! the Knight armies% 5i"d C"erics are #!ten sc#rned b( the pe#p"e and persecuted b( the Church #! the >atr#n% ?ighter and +renadier "I gamb"e #n the batt"e !ie"d1 dea" in stee"1 and bet /ith b"##d%" ?ighters in 5#nder"and !u"!i"" three di!!erent r#""s in s#ciet(; Knights1 Mercenaries1 and 6ra/"ers% Knights are !ighters that are a"/a(s m#unted and act as the mi"itar( #!!icers #! the c#"#r parties% The( regu"ar"( attend regi#na" $#usting c#ntests and are charged /ith "a/ en!#rcement in their district% Mercenaries are the backb#ne #! the c#"#r part(Fs !ie"d arm(% The( are a"s# emp"#(ed as guards b( merchants and t#/nship ma(#rs% 6ra/"ers per!#rm in the b"##d sp#rts #! 5#nder"and% M#st ta0erns and gamb"ing ha""s ha0e regu"ar e0ents !#r the 0eterans #! the 6#ing1 5rest"ing1 Kni!e &ue"ing1 and e0en m#re e#tic b"##d sp#rts +renadiersA 2"" grenadiers are m#di!ied <!ighters= /h# p#ssess a"" b"ack p#/der e#tic /eap#n pr#!iciencies Bpist#"1 musket1 r#cket1 and cann#nC% The( are ha0e n# pr#!icienc( /ith an( t(pe #! martia" /eap#n1 hea0( arm#r1 #r an( pr#!icienc( /ith an( t(pe #! shie"d% Cra!t Ba"chem(C and >r#!essi#n Bsiege engineerC are a"s# part #! their c"ass ski""s% The m#st imp#rtant attribute !#r grenadiers is deterit( rather than strength% 2dditi#na""( a high inte""igence aids in the manu!acture and repair #! !irearms% 2 high /isd#m attribute increases their ski"" /hen !iring cann#ns #r r#ckets indirect"( Bi%e% >r#!essi#n asiege engineerbC% Hermits B&ruidsC "The mind is n#t a hermitFs ce""1 but a p"ace #! h#spita"it( and interc#urse%" &ruids are kn#/n as Hermits in Card#nia% Hermits ha0e n# c#mm#n re"igi#us ritua"s #r secret "anguage uni9ue t# their c"ass1 and pre!er t# "i0e in is#"ati#n and s#"itude a/a( !r#m the regimented c#untr(side #! Card#nia% S#me !e/ Hermits maintain ties t# their c#"#r part( #r !ami"(1 but m#st are 5i"d% >a"adins "I! h#n#r /ere pr#!itab"e1 e0er(b#d( /#u"d be h#n#rab"e%" >a"adins are her#es #! the underc"ass1 but are 0ie/ed /ith a"arm b( the n#bi"it( in genera"% The( #!!end the 5hite >art( b( p#inting #ut in$ustice1 pre$udice1 and g#0ernment ma"!easance% The( #!!end the Red >art( b( supp#rting "ab#r re!#rm and /age increases% 2nd the( #!!end the 6"ack >art( b( c#nsistent"( standing up !#r the /eak% M#nks "6egin at the beginning and g# #n ti"" (#u c#me t# the end; then st#p%" In 5#nder"and1 M#nks are members #! secret s#cieties that use their ski""s and abi"ities t# shape e0ents% S#me gr#ups /ant right /r#ngs BL+C1 s#me /ant a stab"e "and BL3C1 #thers /ant m#re p#/er BLEC% Man( m#nks p#se as tra0e"ing per!#rmers1 merchants1 mercenaries1 #r herba"ists% 2n( m#nk /h# re0ea"s the secrets #! their s#ciet( !aces death% Rangers "&eath is "ike an arr#/ that is a"read( in !"ight1 and (#ur "i!e "asts #n"( unti" it reaches (#u%" Rangers in 5#nder"and !#""#/ #ne #! three pr#!essi#ns; gamekeeper1 p#acher1 #r b#unt( hunter% +amekeepers guard and maintain the r#(a" game preser0es% >#achers stea" !r#m the r#(a" game preser0es% 6#unt( Hunters track d#/n crimina"s and marauding m#nsters% R#gues "2""1 a"" is the!t1 a"" is unceasing and rig#r#us c#mpetiti#n in nature; the desire t# make #!! /ith the substance #! #thers is the !#rem#st 8 the m#st "egitimate 8 passi#n nature has bred int# us and1 /ith#ut d#ubt1 the m#st agreeab"e #ne%" Card#nia r#gues are e9ua""( sp"it bet/een c#mm#ners and c#urtiers1 these adrena"ine $unkies c#me !r#m a"" /a"ks #! "i!e% +##d r#gues #!ten /#rk as acr#bats1 entrepreneurs1 detecti0es1 and spies% La/"ess r#gues are genera"( treasure hunters1 #pp#rtunists1 and hucksters% E0i" r#gues bec#me pr#!essi#na" card sharps1 c#ntract ki""ers1 h#usebreakers1 and h#"d8up artists% S#rcerers "I d#nFt /ant rea"ism% I /ant magic4" S#rcerers are the m#st c#mm#n spe"" casters in 5#nder"and% Man( 3>CDs are mu"ti8c"ass s#rcerers t# gi0e themse"0es a magica" edge in their trade% Man( s#rcerers 0ie/ their spe""s as part #! their heritage1 since the same spe""s tend t# be passed !r#m #ne generati#n t# the net% 5i:ards "5#rds ha0e an inherent p#/er" 5i:ards are #!ten "abe"ed as b##k /#rms and inte""ectua" b##rs1 and are regarded p##r"( b( the ma$#rit( #! s#ciet(% The Church #! the >atr#n supp"ies m#st #! the scr#""s1 p#ti#ns1 and magica" hard/are used b( the c#"#r c#urts% 5i:ards are 0ie/ed b( the Church as upstarts #r e0en heretics /h# d#nDt !#""#/ their g#d gi0en caste and seek magica" p#/ers the( /ere n#t gi0en b( birth% Since an(#ne /ith a discip"ined mind can bec#me a /i:ard1 the c#urt s#rcerers !ee" threatened b( them% E0en c#mm#ners 0ie/ /i:ards /ith distaste and !ear% 5i:ard C#""eges are rare and secreti0e s# m#st /i:ards gain ne/ spe""s b( p"under rather than trade% The #ccasi#na" /i:ardr( due" has "ed t# the death #! man( inn#cent c#mm#ners /h# g#t in the /a( #! a misdirected !ireba""% T/# ne/ !#rms #! specia"ist /i:ards specia"i:e in Chr#n#metr#manc( and Mesmirr#rism% Chr#n#metr#manc( Ba%k%a%A C"#ck MagicC Chr#n#metr#"#g( is used b( specia"ist /i:ards that ha0e bec#me capti0ated b( c"#ck/#rk de0ices and time the#r(% Like mesmirr#rism1 c"#ck magic is c#nsidered a specia" sch##" #! magic% Casting c"#ck spe""s re9uires utter dedicati#n% 2 c"#ck magic /i:ard can n#t cast Enchantments and I""usi#ns% She gains a &C b#nus and a b#nus spe"" per da( /ith a"" C"#ck Magic spe""s% These specia"ists are ca""ed C"#ck 5i:ards1 but are a"s# kn#/ as C"#ck St#ppers1 Timekeepers1 and +ear ?reaks% *!ten the !ami"iar #! a Time 5i:ard is a c"#ck/#rk c#nstruct creati#n% &e!initi#n #! Terms <Temp#ra"=A 2"" c"#ck spe""s ha0e a <temp#ra"= descript#r and are a!!ected b( ab$urati#ns that b"#ck temp#ra" e!!ects% Time"ineA The uni0erse has in!inite p"anes and each p"ane has in!inite time"ines% Since the beginning #! time1 e0er( time a ch#ice is made a ne/ time"ine has !#rmed% @ust "ike a !"#/ chart1 each time"ine is a branch d#/n a di!!erent temp#ra" path% This c#ntinua" di0erging has pr#duced an in!inite 0ariati#n #n eistence !r#m di0ergence #n m#numenta" p#ints #! hist#r(% Like a di!!erent p"ane an( creature n#t nati0e t# a time"ine is c#nsidered an *utsider in regards t# a"" spe"" e!!ects% Time ?ie"dA Surr#unding e0er( #b$ect is a time !ie"d% It is simi"ar t# an aura and is a signature #! #nes age and nati0e time"ine% Transcendenta" MagicA C"#ck Magic and Mirr#r Magic are uni9ue paths #! magic #n"( a0ai"ab"e t# specia"ist c"#ck and mirr#r /i:ards that #0er"ap the c"assic L sch##"s #! magic% S#rcerers can "earn C"#ck #r Mirr#r Magic spe""s i! the( /ish%
List #! c"#ck magic spe""s b( "e0e" B3#teA 2"" the !#""#/ing spe""s ha0e a temp#ra" signatureC Cantrips &isrupt C"#ck/#rks BE0#cCA Temp#ra" ra( that damages c"#ck/#rk de0ices% +ear L##se BC#n$CA 2 c#g is !ired in!"icting )d3 s"ashing damage Sense Time B&i0CA Sense a"" c"#ck magic spe""s and temp#ra" creatures and de0ices St#p the C"#ck BTransCA St#p an( c"#ck #r timepiece !r#m /#rking% ;ie/ Time ?ie"d B&i0CA Simi"ar t# see aura #n"( it app"ies t# age and pr#per time"ine% )stA &etect C"#cks B&i0CA &etect a"" c"#ck/#rk c#nstructs and de0ices /ithin OOO &iscern Time"ine B&i0CA The spe"" caster can determine the #rigina" time"ine #! an #b$ect% Epediti#us Retreat B)st1 TransCA 2"ters time !ie"d t# increase speed% ?eather ?a"" B)st1 TransCA 2"ters time !ie"d t# s"#/ a !a""% +rinding +ears BTransCA Turns a br#ken /atch int# a time b#mb% Interna" Chr#n#meter B&i0CA Kn#/s the eact time #! da( !#r the durati#n #! the spe""% ,nd 2"ter 2ge B3ecr#CA Change age t# an( !r#m (#uth t# e"der"( !#r )hr per "e0e"% 6"ur B3th "e0e"1 TransCA 2"ters pers#na" time !ie"d t# 6"ur image &eath/atch B,nd1 3ecr#C 5eight #! the 2ges BE0#cCA )dH-"0" impact #n a target ,.!t J.!t-,"0"s a/a(% 3rd 6est#/ CurseA &eca( B3ecr#CA 2"" !##d and drink the character t#uches bec#mes sp#i"ed% C#ntinua" ?"ame B3rd1 TransC &eath Kne"" B3nd1 3ecr#C Sands #! Time BE0#cCA 2"" in ,.!t J.!t-,"0"s c#ne are agedA 8)dH-"0" hp damage% S/inging >endu"um BC#n$CA Creates a hanging pendu"um used as a /eap#n #r #bstac"e% Ith &isp"acement BIth1 TransCA 2"ters his time !ie"d t# sh#/ /here he /as% Rusting +rasp BIth1 TransC Temp#ra" 2nch#r B2b$urCA Creature can n#t tra0e" thr#ugh time #r a"ter his Time ?ie"d Time 5ard B2b$urCA JM 0s a"" time e!!ecting spe""s !#r )' min-"e0e"% .th C#ntact *ther >"ane BTemp#ra" >"ane #r the Mechanica" >"aneC B.th1 &i0%C +#"den 2ge B2b$urCA Imper0i#us t# sp#i"age1 e0ap#rating1 c#ngea"ing1 and rusting% Hist#rica" L#re B.th1 &i0CA Same as Legend L#re but #n"( c#0ers past e0ents% Sei:e +ears BTransCA >ara"(:e an( c"#ck/#rk% +rease spe"" negates Hth &isintegrate BHth1 TransC ?"esh t# St#ne BHth1 TransCA ?#ssi"i:ati#n #! target Temp#ra" ?#rbiddance BHth1 2b$urCA 2!!ects a"" time hees and time"ine a"iens% C#g 6arrier BHth1 C#n$CA Same as e!!ect as 6"ade 6arrier% Epensi0e C#mp%A B3''gpC% Lth C#ntr#" C"#ck/#rks BLth1 TransCA C#ntr#" the acti#ns #! c"#ck/#rk c#nstructs & de0ices% Simu"acrum BLth1 C#n$CA &up"icates a c#p( dra/n !r#m an#ther time"ine% Temp#ra" ;anish BLth1 TransCA *b$ect tra0e"s thr#ugh time n#t space% ;isi#n BLth1 &i0C Mth ?ast ?#r/ard BMth1 TransCA Character can $ump ahead in his #/n time"ine !#r Id), h#urs% H#rrid 5i"ting BMth1 3ecr#CA Rapid"( age a"" creature in the area #! e!!ect Time 6urst BMth1 E0#cCA The burst /i"" da:e B)rndC and in!"ict 3dHhp t# e0er(#ne /ithin )'!t radius1 RangeA L#ng1 C"#ck/#rk &amA )dH-"0"1 STA Re!"e partia"% Time L##p BC#n$CA Same as a ma:e spe"" ecept the 0ictim is !#rce t# repeat his acti#ns #! the "ast !e/ minutes unti" he can break !ree b( the !#rce #! his #/n inte""ect% Nth Ride the Time Stream BTransaTe"ep#rtbCA @ump int# the !uture #! a time"ine% Temp#ra" Stasis BNth1 TransC Time +ateA BC#n$C Creates a ph(sica" gate int# #ther time"ines1 but an(#ne in a di!!erent time"ine than their #/n gains the *utsider subt(pe% Time St#p BNth1 TransC
3e/ Spe""sA &isrupt C"#ck/#rks BE0#cati#n aTemp#ra" Energ(bC Le0e" ' C#mp#nentsA ;1 S Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per , "e0e"sC E!!ectA Ra( attack that in!"icts )dHhp #! damage #n a"" c"#ck/#rks &urati#nA Instant Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es [#u direct a sh#ck/a0e #! temp#ra" energ( that disrupts the de"icate instrumentati#n #! c"#ck/#rk machines% This spe"" a!!ects a c#nstruct B#r an( de0iceC /ith c"#ck/#rk parts% +ear L##se BC#n$urati#nC Le0e" ' C#mp#nentsA ;1 S1 M Bmeta" c#gC Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per , "e0e"sC E!!ectA )d3 s"ashing missi"e &urati#nA Instant Sa0ing Thr#/A Re!"e negates Spe"" ResistanceA 3# This spe"" !"ings a sma"" meta" gear at an enem( in!"icting )d3 s"ashing damage% Sense Time B&i0inati#nC Le0e" ' C#mp#nentsA ;1 S Casting TimeA ) acti#n RangeA ),'!t radius E!!ectA &etects a"" acti0e time magic spe""s and de0ices% &urati#nA )min-"0" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" /i"" detect a"" acti0e temp#ra" spe""s and an( temp#ra" spe"" de0ices /ithin a ),'!t radius% This spe"" /i"" identi!( the t(pe #! spe""1 number1 and "#cati#n #! e0er( s#urce in range% St#p the C"#ck BTransmutati#nC Le0e" ' C#mp#nentsA ;1 S1 M Bdr#p #! tree sapC Casting TimeA ) acti#n RangeA T#uch E!!ectA St#p the ticking #! an( c"#ck &urati#nA ) r#und-"e0e"% Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es This spe"" pre0ents mundane c"#cks !r#m running% C"#ck/#rk c#nstructs su!!er 8, t# their &eterit( sc#res% This spe"" is etreme"( use!u" against c"#ck/#rk traps and time b#mbs% ;ie/ Time ?ie"d B&i0inati#nC Le0e" ' C#mp#nentsA ;1 S1 M BCr(sta" M#n#c"eC Casting TimeA ) acti#n RangeA H'!t E!!ectA ;ie/ an #b$ects time !ie"d% &urati#nA ) min-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# Each time !ie"d is uni9ue !#r e0er( #b$ect% It disp"a(s the #b$ects age and its time"ine #! #rigin% This spe"" is use!u" !#r identi!(ing #b$ects and creatures !r#m a"ien time"ines and it can penetrate s#me t(pes #! i""usi#ns b( re0ea"ing the true age #! a creature% &etect C"#cks B&i0inati#nC Le0e" ) C#mp#nentsA ;1 S1 M Bc"#ck handC Casting TimeA ) acti#n RangeA Medium B)''!t J)'!t-"e0e"C E!!ectA &etect a"" c"#ck and c"#ck/#rk c#nstructs &urati#nA )' min-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" /i"" gi0e the appr#imate number B#ne1 !e/ a, t# Ib1 man(C and directi#n #! the c"#ck #r c"#ck/#rk% &iscern Time"ine B&i0inati#nC Le0e" ) C#mp#nentsA ;1 S1 M Bsma"" sundia"C Casting TimeA ) acti#n RangeA T#uch &urati#nA Instant Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" can be used t# identi!( an #b$ect !#rm an a"ien time"ine% In additi#n the spe"" caster kn#/s eact"( /hich time"ine it be"#ngs t# and can use it as a ke( t# tra0e"ing t# that time"ine /ith#ut err#r% +rinding +ears BTransmutati#nC Le0e" ) C#mp#nentsA ;1 S1 M Bbr#ken p#cket /atchA .'gpC RangeA T#uch B,'!t radius burstC E!!ectA )&I piercing damage B.dI maC burst% &urati#nA Specia" Sa0ing Thr#/A Re!"e partia" Bha"! damageC Spe"" ResistanceA 3# This spe"" turns a br#ken p#cket /atch int# a !ragmentati#n b#mb% The /atch b#mb can be thr#/n "ike a grenade8"ike /eap#n B)'!t range inc%C #r it can be set t# ep"#de in ,dH )' r#unds Bde"a( is a"/a(s rand#mC% Interna" Chr#n#meter B&i0inati#nC Le0e" ) C#mp#nentsA ;1 S1 M Btin( pendu"umC Casting TimeA ) acti#n RangeA >ers#na" &urati#nA ,Ihrs per "e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# ?#r the durati#n the spe""1 the caster kn#/s the /hat eact time it is% This spe"" is 0er( use!u" undergr#und and t# spe"" casters /ith tight schedu"es% 2"ter 2ge B3ecr#manc(C Le0e" , C#mp#nentsA ;1 S1 M Btin( !#ssi"C Casting TimeA ) acti#n RangeA T#uch &urati#nA )hr per "e0e" Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es 5ith this spe""1 the mage can a"ter the age #! the target t# [#ung1 Midd"e 2ged1 *"d 2ged1 #r ;enerab"e% 2s the age #! the target increases STR1 &EO1 and C*3 dr#p1 but I3T1 5IS1 and CH2 increase% 5eight #! the 2ges BE0#cati#n aTemp#ra"bC Le0e" , C#mp#nentsA ;1 S1 M Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per t/# "e0e"sC E!!ectA Ra( in!"icts )dH damage per "e0e" &urati#nA Instant Sa0ing Thr#/A Re!"e negates Spe"" ResistanceA [es The 5eight #! 2ges spe"" is a temp#ra" energ( ra( that ages the target and in!"icts )&H damage t# its target% This spe"" is a ranged t#uch attack% 6est#/ CurseA &eca( B3ecr#manticC Le0e" 3 C#mp#nentsA ;1 S1 M Bh#urg"ass !i""ed /ith the ashes #! a 0ampireC Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per , "e0e"sC E!!ectA 2"" !##d and /ater it t#uches bec#me putrid &urati#nA >ermanent Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA 3# 2n( !##d #r /ater t#uched b( the cursed sub$ect bec#mes putrid% It sti"" can be eaten but the 0ictim must make a !#rtitude sa0e B&CA ,.C #r the 0ictim bec#me nause#us% *n"( Rem#0e Curse /i"" "i!t the curse1 but >uri!( ?##d and &rink /i"" pr#tect a sing"e mea"% Sands #! Time BE0#cati#n aTemp#ra"bC Le0e" 3 C#mp#nentsA ;1 S1 M Bbit #! sandC Casting TimeA ) acti#n RangeA C#ne B,.!t J.!t per t/# "e0e"sC E!!ectA In!"icts )dH damage t# a"" in area #! e!!ect% &urati#nA Instant Sa0ing Thr#/A Re!"e Bha"! damageC Spe"" ResistanceA [es The Sands #! Time are an area e!!ect attack #! temp#ra" energ(% S/inging >endu"um BC#n$urati#nC Le0e" 3 C#mp#nentsA ;1 S1 M Bg#"d pendu"umA ).'gpC Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per , "e0e"sC &urati#nA )' min-"e0e" Sa0ing Thr#/A Re!"e negates Spe"" ResistanceA 3# This spe"" creates a giant pendu"um directed b( the mage that has a 3'!t radius #! s/ing% This spe"" in!"icts 3d)' b"udge#ning damage and a bu"" rush at ,' STR% Each attack /ith the pendu"um c#unts as an attack b( the spe"" caster /ith the same attack b#nus as his ranged attacks% 2"ternati0e"( the pendu"um can be set s/inging in !r#nt #! a d##r #r gate and re9uires a re!"e sa0e t# a0#id !#r an(#ne /h# /ishes t# pass thr#ugh% Temp#ra" 2nch#r B2b$urati#nC Le0e" I C#mp#nentsA ;1 S1 M Bsundia"C Casting TimeA ) acti#n RangeA Medium B)''!t J)'!t-"e0e"C E!!ectA Ra( &urati#nA ) min-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" pre0ents the target !r#m tra0e"ing t# #ther time"ines #r casting time spe""s #n herse"!% Time 5ard B2b$urati#nC Le0e" I C#mp#nentsA ;1 S Casting TimeA ) acti#n RangeA T#uch E!!ectA 2dds a JM 0s% a"" C"#ck Magic spe""s and temp#ra" e!!ects% &urati#nA ) h#ur-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# +#"den 2ge B2b$urati#nC Le0e" . C#mp#nentsA ;1 S1 M Bchips #! amberC Casting TimeA ) acti#n RangeA T#uch E!!ectA Imper0i#us t# sp#i"age1 e0ap#rating1 c#ngea"ing1 and rusting% &urati#nA ) h#ur-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" /i"" pre0ent a sing"e #b$ect #r a gr#up #! #b$ects that /eigh )'"bs per "e0e" !r#m sp#i"age1 e0ap#rating1 c#ngea"ing1 and rusting% This inc"udes spe""s and mundane damage% M#st"( used t# pr#tect rati#ns #n "#ng marches% Sei:e +ears BTransmutati#nC Le0e" . C#mp#nentsA ;1 S1 M Brust( gearC Casting TimeA ) acti#n RangeA Medium E!!ectA H#"d c"#ck/#rks &urati#nA )' min-"e0e" Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es% This spe"" /i"" c#mp"ete"( !ree:e mundane c"#ck and cause an( c"#ck/#rk c#nstruct t# ha"t in its tracks% The grease spe"" /i"" negate the e!!ect #! this spe""% Temp#ra" ?#rbiddance B2b$urati#nC Le0e" H C#mp#nentsA ;1 S1 M BLarge 5ater C"#ckA )'''gpC Casting TimeA *ne h#ur ritua" RangeA Medium B)''!t J)'!t per "e0e"C E!!ectA 2!!ects a H'!t cube per "e0e" &urati#nA >ermanent unti" the 5ater C"#ck is destr#(ed Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA [es 5hi"e the /ater c"#ck is /#rking an area is pr#tected the same as a ?#rbiddance spe"" that #n"( e!!ects c"#ck magic and #utsiders !#rm a"ien time"ines% C#ntr#" C"#ck/#rks BTransmutati#nC Le0e" L C#mp#nentsA ;1 S1 M Bbits #! c"#ck/#rkC Casting TimeA ) acti#n RangeA C"#se B,.!t J.!t per , "e0e"sC E!!ectA 7p t# , H& per "e0e" &urati#nA ) min-"e0e" Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA [es [#u can c#ntr#" the acti#ns #! c"#ck/#rk c#nstructs !#r the durati#n #! the spe""% Temp#ra" ;anish BTransmutati#n aTe"ep#rtbC Le0e" L C#mp#nentsA ;1 M B+rand!ather C"#ckA )'''gpC Casting TimeA ) acti#n RangeA T#uch &urati#nA Instant Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# 6( p"acing an #b$ect int# a /##den c"#ck c#ntainer can be sent int# an( p#int int# the !uture% The #b$ect must be n#n8"i0ing and cant /eigh m#re than .'"bs per "e0e"% ?ast ?#r/ard BTransmutati#n aTe"ep#rtbC Le0e" M C#mp#nentsA ;1 S1 M BH#urg"assA ,.gpC Casting TimeA ) acti#n RangeA >ers#na" E!!ectA Tra0e" !#r/ard up ,&), /eeks int# the !uture% &urati#nA Spends ,I h#urs in the !uture Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The spe"" caster can tra0e" int# the !uture #! the time"ine he is in% This d#es n#t pr#0ide him /ith abs#"ute certaint( #! !uture e0ents1 but he interacts a p#ssib"e !uture% The spe"" caster has n# c#ntr#" #0er the eact p#int he /i"" "and in the !uture% It /i"" be s#me p#int ,d), /eeks int# the !uture% He can take a"" his p#ssessi#ns /ith him int# the !uture but an( "e!t behind are "#st% Time 6urst BE0#cati#n aTemp#ra"bC Le0e" M C#mp#nentsA ;1 S1 M Bc#i"ed springC Casting TimeA ) acti#n RangeA L#ng BI''!t JI'!t-"e0e"C E!!ectA 6urst &urati#nA Instant Sa0ing Thr#/A Re!"e Bha"! damageC Spe"" ResistanceA [es Time 6urst generates a burst #! temp#ra" energ( that /i"" da:e B) r#undC and in!"ict 3dH p#ints #! damage #n a"" "i0ing creatures in its radius% C"#ck/#rk c#nstructs su!!er )dH per "e0e" !r#m the burst% 7ndead are imper0i#us t# this spe""% Ride the Time Stream BTransmutati#n aTe"ep#rtbC Le0e" N C#mp#nentsA ;1 S1 M Casting TimeA RangeA >ers#na" E!!ectA @ump int# the !uture #! a time"ine &urati#nA >ermanent Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The mage can $ump a ride #n the time stream and be carried t# an( p#int int# the !uture% This is a #ne /a( $#urne( and the mage can n#t use this spe"" t# tra0e" back% Time +ate BC#n$urati#nC Le0e" N C#mp#nentsA ;1 S1 M? Bc"#ck/#rk archA .'''gpC Casting TimeA ) h#ur RangeA T#uch E!!ectA Create a )'!t b( )'!t p#rta" &urati#nA )' min-"e0e" Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# 7n"ike the t(pica" gate spe""1 a Time +ate is a mechanica" p#rta" that can #pen #nt# an( time"ine kn#/n t# the spe"" caster% This a"ternate time"ine can be s"ight"( #r radica""( di!!erent than the nati0e time"ine #! the spe"" caster depending up#n the /hat ke( e0ent are changed% *!ten this gate is used t# pursue #ther time tra0e"ers int# #ther time"ines b( #btaining an arti!act #! the time"ine the thie! can !r#m #r is tra0e"ing t#% >e#p"e /h# $ump thr#ugh time #r !r#m #ne time"ine t# an#ther t# "##t and p"under are ca""ed Time >irates% The( are hunted b( a C"#ck Magic +ui"d ca""ed the Timekeepers /h# ha0e the supp#rt #! the r#(a" !ami"ies #! 5#nder"and and a"" three #! the c#"#r parties% "Mirr#rs te"" the ug"( truth and ba"d !ace "ies%" Mesmirr#rism Baka Mesmeri:ing Mirr#r MagicC Simi"ar t# C"#ck 5i:ards1 Mirr#r Magic 5i:ards are specia"ist in magic based #n mirr#rs% Mirr#r mages can cast an( mirr#r magic spe"" and an( standard spe"" #ther than E0#cati#n Spe""s% 2b$urati#ns designed t# b"#ck #r negate magic /i"" a!!ect mirr#r magic% These /i:ards are a"s# ca""ed Re!"ecti#nists1 L##king +"ass 2depts1 and ;anit( Mages% S#rcerers can "earn C"#ck #r Mirr#r Magic spe""s i! the( /ish% 3# /i:ard #ther than a mirr#r /i:ard can "earn mesmirr#rism spe""s% The same is true !#r c"#ck mages and c"#ck magic% List #! Spe""s ' LE;EL ?a"se Re!"ecti#n BI""usCA 2 mirr#r /i"" disp"a( an( image the caster ch##ses% Mem#randum BI""usCA 2 ten /#rd sentence /i"" be disp"a(ed b( a mirr#r /hen triggered b( the targetFs re!"ecti#n% Mirr#r Shard BC#n$CA 2 s"i0er #! g"ass dea"s )d3 piercing damage% 3# Re!"ecti#n BTransCA The mage d#es n#t re!"ect in mirr#rs !#r a number #! h#urs% )ST LE;EL &e!"ect >r#bes B2b$urCA The spe"" caster gains a JI sa0e b#nus #n an( di0inati#n spe"" cast #n her #r her p#ssessi#ns% &etect Mirr#rs B&i0CA The spe"" caster can "#cate an( mirr#rs /ithin detecti#n range Manipu"ate Re!"ecti#n BI""usCA The targetFs re!"ecti#n /i"" be an( image ch#sen b( the caster% ;anit( ?air BI""usCA 2n enchanted mirr#r /i"" impr#0e the attitude #! an(#ne t# <he"p!u"=% ,3& LE;EL Chr#me Skin BTransCA Target gains J, natura" arm#r b#nus and a J)' Escape 2rtist b#nus% Mirr#r Image BI""usC Shatter BTransC S#"ar Lenses B2b$urCA >r#tects against b"indness !r#m intense "ight% 3R& LE;EL &ark Re!"ecti#n BI""usCA C#n!usi#n is caused in inte""igent creatures b( re!"ecting their negati0e se"! image% Magic Mirr#r B&i0CA Meticu"#us"( eamine an( #b$ect #r creature p"aced be!#re the mirr#r% Mirr#red +a:e BTransCA The spe"" grants a re8r#"" 0ersus an( ga:e attacks Mirr#r @ump BC#n$CA Step in #ne mirr#r and #ut an#ther simi"ar t# Fdimensi#na" d##rF% ITH LE;EL &ead Likeness B3ecr#CA The 0ictim is drained /hen he sees his #/n re!"ecti#n as a c#rpse% &e!"ect Spe"" B2b$urCA The spe"" caster can use a mirr#r t# de!"ect a spe"" targeted direct"( at her% ?ree:e ?rame BTransCA >ermanent"( c#p( a re!"ected image #n the sur!ace #! the mirr#r% Mirr#r 5a"" BC#n$CA Creates a #ne8/a( mirr#r /a"" #r hemisphere that b"#cks a"" "ight and ga:e based attacks and pr#0ides a !u"" c#ncea"ment screen% .TH LE;EL Magic @ar B3ecr#CA 7ses mirr#r as the !#cus #! the p#ssessi#n spe"" Man in the Mirr#r BTransCA Hide /ithin a mirr#r as i! it /as a dimensi#na" p#cket% Mirr#r &ance B&i0CA +ain insight int# (#ur #pp#nents m#0ements Shard 6urst BC#n$CA )dH piercing damage -"e0e" and )dH b"eeding damage per r#und -"e0e" t# a"" /ithin a ,'!t radius burst HTH LE;EL Madness Mirr#r B3ecr#CA 2n(#ne re!"ected in this mirr#r is a!!"icted b( the e9ui0a"ent #! the "e(ebite" spe""% Shard Ser0ant BC#n$CA 2 temp#rar( c#nstruct is created #ut #! animated shards #! br#ken g"ass% LTH LE;EL Simi"acrum B3ecr#C Spe"" Turning B2b$urC MTH LE;EL 2nimate Mirr#r BTransCA 2 mirr#r is best#/ed /ith inte""igence and the abi"it( t# c#mmunicate b( sh#/ing an( image it has re!"ected in the past% Ma:e BC#n$CA Creates a ma:e #! mirr#rs% NTH LE;EL Mirr#r C#nduit BC#n$CA This spe"" creates a permanent passage !#rm #ne mirr#r t# an#ther% >rism #! *b"i0i#n BC#n$CA The b#d( and s#u" #! the 0ictim are p"aced /ithin this b"ack mirr#r in time"ess capti0it(% S>ELL &ESCRI>TI*3S ?a"se Re!"ecti#n I""usi#n B+"amerC Le0e" ' C#mp#nentsA ;1 M Bscrap #! /##"C Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA Mage C#ncentrati#n E!!ectA Min#r 0isua" g"amer Sa0ing Thr#/A 3#ne SRA 3# This spe"" /i"" create an( image that the caster /ishes #n an( mirr#r that she h#"ds in her hands% The spe"" /i"" "ast as "#ng as the spe"" caster c#ncentrates #n the spe""% Mem#randum I""usi#n B?igmentC Le0e" ' C#mp#nentsA ;1 S1 M B!resh b"##dC Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA >ermanent unti" triggered1 Lasts ) r#und per "e0e" B. maC E!!ectA &isp"a(s a /ritten message #r dra/ing% Sa0ing Thr#/A 3#ne SRA 3# This spe"" re9uires the caster t# dra/ #r scribe a message in !resh b"##d #n a mirr#r% The image bec#mes 0isib"e /hen triggered b( the re!"ecti#n #! the target in the mirr#r% The target #! the spe"" can be a speci!ic pers#n1 race1 #r an(#ne passing in !r#nt #! the mirr#r% Mirr#r Shard C#n$urati#n Le0e" ' C#mp#nentsA ;1 S Casting TimeA *ne standard acti#n RangeA C"#se ,.!t J.!t-"0" &urati#nA Instantane#us E!!ectA )d3 piercing damage ranged t#uch attack Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# 2 s"i0er #! mirr#r is c#n$ured and hur"ed at the 0ictim #! this spe""% 3# Re!"ecti#n 3ecr#manc( B&eathC Le0e" ' C#mp#nentsA ;1 S1 M Bgra0e dustC Casting TimeA *ne standard acti#n RangeA >ers#na" &urati#nA ) r#und per "e0e" E!!ectA Casts n# re!"ecti#n Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# Like a 0ampire1 the spe"" caster casts n# re!"ecti#n in mirr#rs% This spe"" is 0er( use!u" in de!eating man( mirr#r spe"" that re9uire the target t# be re!"ected in a mirr#r% &e!"ect >r#bes 2b$urati#n Le0e" ) C#mp#nentsA ;1 S1 M Bsma"" mirr#r stuck t# !#reheadC Casting TimeA *ne standard acti#n RangeA >ers#na" &urati#nA *ne r#und per "e0e" E!!ectA JI sa0e 0s% di0inati#n spe""s Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The &e!"ect >r#bes spe"" increases the mageDs sa0ing thr#/s 0ersus di0inati#n spe""s b( JI% This spe"" a!!ects b#th the caster and a"" the #b$ects she is carr(ing% &etect Mirr#rs &i0inati#n Le0e" ) C#mp#nentsA ;1 S Casting TimeA *ne standard acti#n RangeA L#ng BI'' JI'!t -"0"C &urati#nA ) min per "e0e" E!!ectA 3umber and "#cati#n #! a"" mirr#rs in range% Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# This spe"" re0e"s the number and "#cati#n #! a"" mirr#rs in range% Manipu"ate Re!"ecti#n I""usi#n B+"amerC Le0e" ) Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA *ne r#und per "e0e" E!!ectA Change 0ictimDs mirr#r re!"ecti#n% Sa0ing Thr#/A 5i"" negates Bharm"essC Spe"" ResistanceA [es Bharm"essC The i""usi#n is tied t# a pers#n and changes the a"" mirr#r re!"ecti#n #! the target t# "##k "ike an(thing the caster desires% This spe"" is used t# embarrass #r !##" #thers and rem#0e curse /i"" negate the spe""% ;anit( ?air I""usi#n B>atternC Le0e" ) C#mp#nentsA ;1 M Bsma"" mirr#rC Casting TimeA *ne standard acti#n RangeA C"#se B,.!t J.!t- , "0"sC &urati#nA ) r#und per "e0e" E!!ectA 2n( human#id that ga:es int# the mirr#r bec#mes <he"p!u"= in attitude% The 0ictim must make a 5i"" sa0e t# intenti#na""( "##k a/a( !r#m the mirr#r% I! the target #r the mirr#r is attacked the spe"" is negated% I! the target is n#t ga:ing int# the mirr#r her attitude returns t# n#rma"% Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA [es The spe"" caster p#ints the enchanted mirr#r at a human#id target% ?#r the durati#n #! the spe""1 the target is he"p!u" t# the spe"" caster; but a!ter the spe"" /ears #!!1 a h#sti"e human#id is "ike"( t# seek re0enge !#r being be8spe""ed% Chr#me Skin Transmutati#n Le0e" , C#mp#nentsA ;1 M Bdr#p #! 9uicksi"0erC Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA )' min per "e0e" E!!ectA The b#d( #! the caster resemb"es chr#med stee" Sa0ing Thr#/A ?#rt 3egates Bharm"essC Spe"" ResistanceA [es Bharm"essC This transmutati#n c#ats the target in a s"ick1 shin(1 meta" skin% Target #! the spe"" gains a J)' b#nus t# escape artist and a J, natura" arm#r b#nus% Mirr#r Image BI""usi#nCA Same as the standard spe"" Shatter BTransmutati#nCA Same as the standard spe"" but n#/ a transmutati#n spe""% S#"ar Lenses 2b$urati#n Le0e" , C#mp#nentsA ;1 M Bp#"ished brass discC Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA ) minute-"e0e" E!!ectA JI 0ersus b"indness !r#m intense "ight Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The <s#"ar "enses= spe"" !i"ters "ight t# reduce the chance #! b"indness !r#m intense g"are b#th magica" and mundane% &ark Re!"ecti#n Enchantment Le0e" 3 C#mp#nentsA ;1 S1 M Ba sprig #! hem"#ckC Casting TimeA *ne standard acti#n RangeA C"#se B,.!t J.!t- , "e0e"sC1 ). !t radius% &urati#nA )dI r#unds E!!ectA 2n( creature /ithin the radius #! e!!ect is c#n!used Sa0ing Thr#/A 5i"" 3egates Spe"" ResistanceA [es The 0ictims #! this enchantment are p"agued b( se"! d#ubt% 2s a resu"t an( creature /h# !ai"s their sa0ing thr#/ is c#n!used% R#"" )d)' !#r each r#und #! the spe""Ds durati#nA )A /ander a/a( !#r ) minute1 , t# HA d# n#thing !#r #ne r#und1 L t# NA attack the creature nearest them !#r ) r#und1 )'A act n#rma""( !#r #ne r#und% Magic Mirr#r &i0inati#n Le0e" 3 C#mp#nentsA ;1 S1 M B+#"d backed mirr#r /#rth ,''gpC Casting TimeA *ne standard acti#n RangeA H' !t &urati#nA )' min per "e0e" E!!ectA >r#0ides in!#rmati#n ab#ut an( #b$ect #r creature in the mirr#rDs range% Sa0ing Thr#/A *pp#sed 5i"" 0ersus spe"" cra!t check t# re0ea" speci!ic in!#rmati#n% Spe"" ResistanceA 3# 5hi"e an #b$ect #r creature is in !r#nt #! the enchanted mirr#r1 the spe"" caster can attempt spe"" cra!t check 0ersus the targets /i"" sa0e Bi! an(C p"us a )d,' r#"" t# ans/er a speci!ic 9uesti#n ab#ut it% I! the caster succeeds then their 9uesti#n is ans/ered truth!u""(% Each spe"" cra!t check re9uires #ne minute #! eaminati#n% Mirr#red +a:e Transmutati#n Le0e" 3 C#mp#nentsA ;1 S1 M Be(e dr#psC Casting TimeA *ne standard acti#n RangeA T#uch &urati#nA ) h#ur per "e0e" E!!ectA Re8r#"" an( sa0ing thr#/ 0ersus ga:e attacks% Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The casterDs e(es resemb"e sma"" mirr#rs and grant a re8r#"" #n an( !ai"ed sa0es 0ersus ga:e attacks !#r the durati#n #! the spe""% Mirr#r @ump C#n$urati#n Le0e" 3 C#mp#nentsA ;1 M BT/# mirr#red sur!acesC Casting TimeA *ne standard acti#n RangeA L#ng BI''!t JI'!t pe"C &urati#nA Instantane#us E!!ectA Tra0e" bet/een t/# mirr#red sur!aces Sa0ing Thr#/A 5i"" negates B#b$ectC Spe"" ResistanceA [es B#b$ectC Simi"ar t# &imensi#na" &##r the mage can tra0e" bet/een an( t# mirr#red sur!aces /ithin range #! each #ther% She brings an( /i""ing c#mpani#ns she t#uches /ith her% &ead Likeness 3ecr#manc( B&eathC Le0e" I C#mp#nentsA ;1 S1 M Btin( g"ass c#!!inC Casting TimeA *ne standard acti#n RangeA Medium B)''!t J)'!t pe"C &urati#nA Instantane#us E!!ectA L#se )dH hp per caster "e0e" B).dH maC Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es The 0ictim !aces a rep"ica #! himse"! as a c#pse and is drained #! )dH hp per caster "e0e" !r#m the eperience% &e!"ect Spe""s 2b$urati#n Le0e" I C#mp#nentsA ;1 S1 M Bsma"" stee" mirr#rC Casting TimeA *ne standard acti#n RangeA >ers#na" &urati#nA ) r#und per "e0e" E!!ectA Turn 3rd "e0e" e0#cati#ns Sa0ing Thr#/A as turned spe"" Spe"" ResistanceA as turned spe"" 6( enchanting a sma"" stee" mirr#r1 the caster can attempt t# strike her #pp#nent /ith his #/n e0#cati#ns% This spe"" #n"( a!!ects 3rd "e0e" e0#cati#ns and re9uires the caster t# make an attack r#"" as i! she cast the e0#cati#n% This spe"" has n# e!!ect #n area e!!ect spe""s% Mirr#r 5a"" E0#cati#n B?#rceC Le0e" I C#mp#nentsA ;1 S1 M Bsi"0er "ea! paperC Casting TimeA *ne standard acti#n RangeA 3'!t radius centered #n the caster &urati#nA )' min per "e0e" E!!ectA Creates a #ne /a( re!"ecti0e screen% Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The caster creates a #ne /a( re!"ecti0e screen that b"#cks a"" "ight and ga:e attacks and pr#0ides !u"" c#ncea"ment against an( #ne #utside the radius #! e!!ect% The mirr#r /a"" has n# ph(sica" substance and the caster can use her #/n spe""s unimpaired%
Magic @ar B3ecr#manc(CA 7ses a mirr#r as the !#cus #! the spe""
Man in the Mirr#r Transmutati#n Le0e" . C#mp#nentsA ;1 S Casting TimeA *ne standard acti#n RangeA Medium B)'' J)'!t- "e0e"C &urati#nA )' min- "e0e" E!!ectA >r#0ides )''U c#0er and undetectab"e t# di0inati#n spe""s Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# 5ith this spe""1 the target can hide inside an( mirr#r and /atch /hat happen in !r#nt #! it% 5hen the character is inside the mirr#r n# #ne can see him and he is undetectab"e t# an( spe""% 7n!#rtunate"(1 i! his mirr#r is shattered then the character "#ses ha"! his current hit p#ints and he is e$ected% 2dditi#na""(1 /hi"e inside a mirr#r the target cant speak #r hear and eists as a t/# dimensi#na" being% Mirr#r &ance &i0inati#n Le0e" . C#mp#nentsA ;1 S1 M Bscrap #! si"kC Casting TimeA *ne standard acti#n RangeA H'!t radius &urati#nA ) min per "e0e" E!!ectA +ain a J) m#ra"e b#nus per , "e0e"s #n a"" r#""s 0ersus an( #ne #pp#nent% Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA [es The caster can target a sing"e #pp#nent /ith this spe""% 2s "#ng as she remains /ith in H' !eet #! the target the caster gains a m#ra"e b#nus e9ua" t# ha"! his caster "e0e" BJ). maC #n a"" r#""s against that #pp#nent% Shard 6urst C#n$urati#n Le0e" . C#mp#nentsA ;1 S1 M Bs"i0er #! g"assC Casting TimeA *ne standard acti#n RangeA Medium B)''!t J)'!t -"e0e"C1 ,'!t radius &urati#nA 6"eeds !#r ) r#und -"e0e" B). r#unds maC E!!ectA )dH piercing -"e0e" B).dH maC and )dH b"eeding per r#und Sa0ing Thr#/A Re!"e negates Spe"" ResistanceA [es 2 shard burst a!!ects a"" targets /ithin a ,'!t radius% Each 0ictim must make a re!"e sa0e #r su!!er )dH piercing damage per caster "e0e" and )dH b"eeding damage e0er( r#und !#r a number #! r#unds e9ua" t# the spe"" casters "e0e"% 6"eeding damage can be ha"ted /ith a cure /#unds spe"" #r a success!u" Hea" ski"" check B&CA Spe"" Le0e" J )'C% 2 success!u" Re!"e sa0e /i"" pre0ent an( damage at a""% Madness Mirr#r 3ecr#manc( BE0i"C Le0e" H C#mp#nentsA ;1 S1 M BI''gp #! diam#nd dustC Casting TimeA *ne !u"" r#und RangeA C"#se B,. !t% J . !t%-, "e0e"sC TargetA *ne "i0ing creature &urati#nA ) r#und per three "e0e"s; see tet Sa0ing Thr#/A ?#rtitude negates Spe"" ResistanceA [es This spe"" turns a mirr#r int# a magica" trap% The !irst "i0ing creature t# be re!"ected in the enchanted mirr#r is a!!"icted /ith e(ebite% H& E!!ect )' #r m#re Sickened .N >anicked1 sickened I #r "ess C#mat#se1 panicked1 sickened
Shard Ser0ant C#n$urati#n Le0e" H C#mp#nentsA ;1 S1 M Bmirr#r shardC Casting TimeA *ne !u"" r#und RangeA C"#se B,.!t J.!t -"e0e"C &urati#nA ) r#und -"e0e" E!!ectA Summ#ns a "arge c#nstruct made #! g"ass shards Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# 2 summ#ned Shard Ser0ant resemb"es a /hir"/ind #! g"ass and is per!ect"( #bedient% Large C#nstruct Hit &iceA Hd)' B33 hpC Initiati0eA J' SpeedA 3'!t 2CA )H 2ttacksA S"am J)' me"ee ?ace-ReachA .!t b( .!t - )'!t Specia" 2ttacksA Impr#0e +rab1 S/a""#/ 5h#"e Bs"ashing damageC Specia" Eua"itiesA &RA )'-J,% Sa0esA ?#rtA J31 Re!A J)1 5i""A 8,% 2bi"itiesA STRA ,,1 &EOA )'1 C*3A 321 I3TA 321 5ISA )1 CH2A )% Simu"acrum B3ecr#manc(CA It is the same as the standard spe""1 but re9uires a !u"" "ength mirr#r and the creatures true re!"ecti#n rather than sn#/ and hair% Spe"" Turning B2b$urati#nCA Same as the standard spe"" 2nimate Mirr#r Transmutati#n Le0e" M C#mp#nentsA ;1 S1 M1 O> Bdr#p #! the spe"" casters b"##dC Casting TimeA *ne !u"" r#und RangeA T#uch &urati#nA )' minutes per "e0e" B&C E!!ectA +rants sentience t# a mundane mirr#r% Sa0ing Thr#/A 3#ne Spe"" ResistanceA 3# The mirr#r is granted the menta" attributes BI3T1 5IS1 CH2C and a"ignment #! the spe"" caster% The mirr#r can n#t c#mmunicate 0erba""(1 but I can disp"a( images it has re!"ected in the past at /i""% O> C#stA ).' #r ).'' !#r permanenc(% Ma:e BC#n$urati#nCA This spe"" created ma:e is made #! mirr#rs% Mirr#r C#nduit C#n$uring BTra0e"C Le0e" N C#mp#nentsA ;1 S1 M1 O> Bre9uires t/# !u"" "ength mirr#rsC Casting TimeA )' minutes RangeA ' !t% E!!ectA Mirr#r te"ep#rts th#se /h# t#uch it &urati#nA >ermanent Sa0ing Thr#/A 3#ne Spe"" ResistanceA [es The Mirr#r C#nduit can be set up as a /a( t# tra0e" !r#m #ne enchanted mirr#r and t# an#ther enchanted mirr#r #r it can be a trap that /i"" transp#rt an( #b$ect that t#uches the mirr#r% O> C#stA I.'' p#ints% >rism #! *b"i0i#n C#n$urati#n Le0e" N C#mp#nentsA ;1 S1 M BCr(sta" mirr#r /#rth at "east )1'''gp per H& trappedC Casting TimeA *ne h#ur RangeA C"#se B,.!t J.!t per -, "e0e"sC &urati#nA >ermanent unti" destr#(ed E!!ectA Trap creatures up t# a certain am#unt #! hit dice% Sa0ing Thr#/A 5i"" negates Spe"" ResistanceA [es The caster uses a dark cr(sta" mirr#r t# capture creatures unti" n# m#re r##m is a0ai"ab"e in the mirr#r% 2 mirr#r c#sts )'''gp !#r each H& it can h#"d% Trapped creatures can #n"( be re"eased b( smashing the cr(sta" mirr#r% The sa0ing thr#/ r#"" #! the 0ictim can be reduced b( t/# b( inscribing the true name #! the creature #n the back #! the mirr#r%
. @*2T B@ack-@i"" #! 2"" TradesC "Success is N'U e!!#rt and )'U "uck%" @ack-@i"" *! 2"" TradesA B@*2TC 2 @*2T is a character that is ta"ented in a /ide 0ariet( #! endea0#rs1 but master #! n#ne% The c"ass ski"" set #! the @*2T de!ines its r#"e in the part(1 but in a pinch the @*2T can !i"" in !#r an( #ther c"ass% C"ass Le0e" 626 >rimar( Sa0e Sec#ndar( Sa0es 6eginnerDs Luck BSki"" Check 6#nusC Specia" Masterpiece ) J' J, J' J' Luck 6#nus @ack #! 2"" Trades ' , J) J3 J' J' Luck 6#nus ;#cati#na" 2d0ancement 3''gp 3 J, J3 J) J' Luck 6#nus H''gp I J3 JI J) J) Luck 6#nus ;#cati#na" 2d0ancement N''gp . J3 JI J) J) Luck 6#nus ),''gp H JI J. J, J) Luck 6#nus ).''gp L J. J. J, J) Luck 6#nus ;#cati#na" 2d0ancement )M''gp M JH-J) JH J, J, Luck 6#nus ,)''gp N JH-J) JH J3 J, Luck 6#nus ,I''gp )' JL-J, JL J3 J, Luck 6#nus ;#cati#na" 2d0ancement ,L''gp )) JM-J3 JL J3 J, Luck 6#nus 3'''gp ), JN-JI JM JI J3 Luck 6#nus 33''gp )3 JN-JI JM JI J3 Luck 6#nus ;#cati#na" 2d0ancement 3.''gp )I J)'-J. JN JI J3 Luck 6#nus 3M''gp ). J))-JH-J) JN J. J3 Luck 6#nus I)''gp )H J),-JL-J, J)' J. JI Luck 6#nus ;#cati#na" 2d0ancement I.''gp )L J),-JL-J, J)' J. JI Luck 6#nus .'''gp )M J)3-JM-J3 J)) JH JI Luck 6#nus H'''gp )N J)I-JN-JI J)) JH JI Luck 6#nus ;#cati#na" 2d0ancement M'''gp ,' J).-J)'-J. J), JH J. Luck 6#nus Ski"" Master( )'1'''gp
Hit Dice: d8 Base Saving Throws: Pick ON !ri"ar# and T$O Secondar# %&ass Ski&&s: %hoose an# twe&ve ski&&s as c&ass ski&&s' !&(s %ra)t *an#+ and Pro)ession *an#+. ,nitia& Ski&& Points: *8-,NT "odi)ier+ . /. 0dditiona& Ski&& Points: 8 - ,NT "odi)ier are gained each additiona& c&ass &eve&. $ea!on and 0r"or Pro)iciencies: 1o( are !ro)icient with a&& si"!&e wea!ons' three "artia& wea!ons o) choice' and one e.otic wea!on !ro)icienc# o) choice. The 2O0T starts with !ro)icienc# with &ight ar"or on&#. Starting $ea&th: 3d/.45g! %&ass 6eat(res: Beginners 7(ck: The 2O0T gains a -4 &(ck 8on(s to a&& his ski&& ro&&s at &eve&s /' 8' 49' and :5 2ack o) 0&& Trades: The 2O0T gains the 2ack o) a&& Trades )eat even i) she does not "eet the !rere;(isites o) the )eat. $ith this )eat' the 2O0T has at &east a ha&) rank !oint *!&(s an# 0ttri8(te <odi)ier+ in a&& ski&&s that e.ist in the ca"!aign. =ocationa& 0dvance"ent: The 2O0T can !ick an# sing&e genera& )eat )or which she ;(a&i)ies or she can choose an# 5 or 4st &eve& s!e&& avai&a8&e in the ga"e which she casts as a s!e&&>&ike a8i&it# once !er da#. This s!e&& is cast at a casting &eve& e;(a& to one ha&) the c&ass &eve& o) the 2O0T. <aster!iece: This is cash that can 8e a!!&ied to the creation o) a "asterwork or "agica& o8?ect. This e.tra "one# is &ost i) not s!ent 8e)ore the character advances to the ne.t c&ass &eve&. $hen creating a "agic ite" the 2O0T has a caster &eve& e;(a& to one ha&) her c&ass &eve&' 8(t (s(a&&# re;(ires reading o)) a s!e&& scro&& to "eet the s!e&& re;(ire"ents o) the ite". Ski&& <aster#: Ski&& <aster# *.+: The 2O0T gains a -45 8on(s to two o) her 2O0T c&ass ski&&s. !ic 7eve&s: The 2O0T can ac;(ire a genera& or e!ic )eat ever# )o(r e!ic &eve&s gained 8e#ond :5th &eve&. Gadgetteer A gadgetteer is a person that specializes in the combination of science and magic. He or she has a keen understanding of arcana and possess a genius for designing unique machines. A gadgetteer loves to combine both science and magic to create powerful magical artifacts. Gadgetteers are not ones to shy away from conflict and they can be found on the frontlines testing their prototype on the field of battle. All Gadgetteer tend toward lawful alignments. The nature of their studies encourages them to view the universe as one large complex machine that operates in a ordered manner. Their arcane magic is based on the fact that there are universal constants that are always true for both science and magic. xact blueprints and scientific formulas are the basis of their trade. A change in the character!s alignment means abandoning the obsessive lifestyle of a gadgetteer. Core Class Hit Dice: d6 Alignment Restrictions: Only lawful alignments Skill Points: 4 er class le!el Class Skills: Alc"emy# Araise# Craft $Any%# Concentration# Deci"er Scrit# Disa&le De!ice# 'nowledge $Arcana%# 'nowledge $Arc"itecture and (ngineering%# Profession $Any%# Sellcraft# Oen )ock# Searc"# *se +agical De!ice# *se Roe Starting Gold: 4d4,-. coins /eaon Proficiencies: All simle weaon# all &lack owder firearms# lus two e,otic 0mec"anical1 weaons of c"oice $i2e2 reeating cross&ow# c"ainsaw# etc2% Armor Proficiencies: All lig"t armors Lvl BAB Fort Ref Will Special ------- Spells/Day-------- 0 1st 2nd 3rd 4th 5th 6th 1st +0 +0 +0 +2 Gun Bunny, 2 - - - - - - Brass Familiar 2nd +1 +0 +0 +3 Arcane Gadget 2 0 - - - - - 3rd +2 +1 +1 +3 Armored Casting 3 1 - - - - - 4th +3 +1 +1 +4 Traps 3 1 0 - - - - 5th +3 +1 +1 +4 3 2 1 - - - - 6th +4 +2 +2 +5 Gun Bunny 3 2 1 - - - - 7th +5 +2 +2 +5 4 3 2 0 - - - 8th +6 +2 +2 +6 Gun Whiz 4 3 2 1 - - - 9th +6 +3 +3 +6 4 3 3 1 - - - 10th +7 +3 +3 +7 Bonus Feat 4 3 3 2 0 - - 11th +8 +3 +3 +7 Gun Bunny 5 4 3 2 1 - - 12th +9 +4 +4 +8 5 4 3 3 1 - - 13th +9 +4 +4 +8 Bonus Feat 5 4 4 3 2 0 - 14th +10 +4 +4 +9 5 4 4 3 2 1 - 15th +11 +5 +5 +9 Gun Bunny 6 5 4 3 3 1 - 16th +12 +5 +5 +10 Bonus Feat 6 5 4 4 3 2 0 17th +12 +5 +5 +10 6 5 5 4 3 2 1 18th +13 +6 +6 +11 Gun Bunny 6 5 5 4 3 3 1 19th +14 +6 +6 +11 Bonus Feat 6 6 5 4 4 3 2 20th +15 +6 +6 +12 Eureka 6 6 5 5 4 3 2 Class A&ilities: Sell Casting: Similar to a wi3ard# a gadgetteer kees "is sell in "is magic 4ournal2 He must study "is 4ournal to reare "is sells for t"e day t"e same as any wi3ard2 5ntelligence it t"e key attri&ute to a gadgetteer6s sell casting and any attri&ute modifier is alied to increase t"e num&er of sells cast er day as well as t"e sa!ing t"row for eac" sell2 7"e gadgetteer can not coy sells from a wi3ard6s grimore or !isa !ersa since eac" follows a slig"tly different "iloso"y of magic2 A gadgetteer starts wit" four cantris2 S"e learns two more sells from any le!el s"e can cast e!ery additional gadgetteer le!el gained2 5n addition# t"e gadgetteer can learn new sells from t"e work of ot"er gadgetteers2 7"e cost to incororate t"ese new gadgetteer sells into "er magic 4ournal is -. 8 $-. , t"e sell6s le!el% in gold ieces2 Gun 9unny $Su%: A suernatural link is forged &etween a weaon and t"e Gadgetteer2 5t ro!ides t"e weaon wit" a 8- magical weaon &onus# &ut only to one secific firearm or e,otic mec"anical weaon $i2e2 reeating cross&ow% wielded &y t"e c"aracter2 Once t"is link is forged# it lasts for :4 "ours2 7"is 8- &onus stacks wit" all weaon feats and increases &y 8- at le!els 6# --# -;# and -<2 5t does not stack wit" any sells or magic weaon &onuses and is lost in anti=magic areas2 9rass >amiliar $Su%: 7"is is a construct t"at acts as a familiar for t"e gadgetteer2 5f t"e &rass familiar is destroyed t"e gadgetteer loses -d4 "it oints ermanently2 5t re?uires a craft $clockworks% roll $DC :;% for t"e gadgetteer to design "is familiar# takes a full week to &uild# and costs -.. g to create2 A gadgetteer can only "a!e one &rass familiar at a time2 9rass >amiliar 7iny Construct Hit Points: (?ual to one "alf t"e caster@s "it oints2 5nitiati!e: 8: Seed: :.ft Armor Class: -4 $8: si3e# 8: D(A% 9A9: Same as t"e gadgetteer creator Attacks: - &ite: 9A9 8: Damage: 9ite: >aceBReac"::2;ft,:2;ftB .ft Secial Attacks: Starts wit" none Secial Cualities: DR: :B&ludgeoning Sa!ing 7"rows: Same as gadgetteer A&ilities: S7R -.# D(A -4# COD ==# 5D7 -.# /5S -:# CHA E2 Skills: Hide: < ClimateB7errain: Any >eats: Starts wit" none Organi3ation: Solitary CR: Half of t"e caster 7reasure: Done Alignment: 7rue Deutral 9rass familiars often resem&le animals# &ut t"ey are una&le to fly or swim2 5t gains secial a&ilities according to t"e class le!el of t"e gadgetteer as indicated &elow2 Secial A&ilities Class )e!el Datural Armor 9onus 5nt Secial -stF:nd 8- 6 Alertness# imro!ed e!asion# s"are sells# emat"ic link GrdF4t" 8: E Deli!er touc" sells ;t"F6t" 8G < Seak wit" master Et"F<t" 84 H S"are skills Ht"F-.t" 8; -. --t"F-:t" 86 -- Sell resistance: +aster@s le!el 8; -Gt"F-4t" 8E -: Scry on familiar -;t"F-6t" 8< -G -Et"F-<t" 8H -4 -Ht"F:.t" 8-. -; S"are Skills: 7"e gadgetteer can s"are "is skills $at "alf "er normal !alue% wit" "er familiar as long as "e maintains line of sig"t on t"e familiar2 Arcane Gadget $Su%: /it" t"is a&ility# t"e gadgetteer can create a single use# sell comletion de!ice2 7"e Gadgetteer can store one of "er known sells wit"in a iece of non=magical aarel &y adding a mec"anical de!ice t"at costs -.g 8:.g , sell le!el , caster le!el and -., , caster le!els , sell le!el2 (ac" arcane gadget fills one clot"ing slot $necklace# "at# ring# &elt# &oots# glo!es# etc2%2 Acti!ating t"e arcane de!ice is a standard action for t"e wearer2 Armored Casting $(,%: 7"e gadgetteer can ignore t"e sell c"eck of any Ilig"tI armor t"at "e or s"e is wearing2 S"ields# medium armor# "ea!y armor# and any tye of sulementary armor will imair "er somatic sells2 7ras $(,%: At le!el four# t"e gadgetteer can disa&le tras wit" e?ual a&ility to t"e rogue# and sot magical and mec"anical tras wit" a Searc" DC of :.82 Gun /"i3 $(,%: 7"e gadgetteer can now urc"ase t"e /eaon Seciali3ation feat for any firearm c"osen as a /eaon >ocus2 At -6t" le!el# t"e gadgetteer can access t"e Greater /eaon Seciali3ation feat2 Only 0access1 is granted &y t"is a&ility2 9onus >eats $(,%: 7"e gadgetteer can c"oose a weaon related feat for any e,otic weaon in w"ic" s"e is roficient at le!els -.# -G# -6# and -H2 (ureka $(,%: 7"e gadgetteer gains a &rilliant insig"t into t"e creation of a grou of magic items2 7"e gadgetteer can ignore t"e sell re?uirement for o&4ect of one secific +agic 5tem Creation feat and instead relaces it wit" a mec"anical gi3mo wort" -. g , )e!el of t"e Sell , Caster )e!el Re?uired2 7"is a&ility is secific to one item creation feat of c"oice and t"is feat must &e ossessed &y t"e gadgetteer2 /it" t"is a&ility t"e gadgetteer can make not only arcane items &ut druidic# di!ine# time magic# or mirror magic items as well2 Gadgetteer Sells Level 0 Acid Splash Arcane Mark Detect Magic Flare Light Mending Open/Close Read Magic Repairs: Minor Surefire Tracer Quick Draw Level 1 Alarm Color Spray Comprehend Languages Detect Secret Doors Expeditious Retreat Feather Fall Floating Disk rease !old Door "denti#y Mage Armor Magic Aura Magic $eapon Eldritch Bullet Repair: Light Shield Shocking rasp Smog %rue Strike Level 2 Acid Arro& 'lindness/Dea#ness 'ull(s Strength Buzz ut Cat(s race Continual Flame Dark)ision !unk Man *nock Locate O+,ect Magic Mouth O+scure O+,ect -yrotechnics Repair: Moderate Shatter Level 3 Arcane Sight Bull"s#e$e Daylight Explosi)e Runes Flame Arro& Fly %riendl$ %ire !aste *een Edge Lightning 'olt Magic $eapon. reater Repair: Serious Shrink "tem Slo& %ongues $ater 'reathing &ater Tight Level 4 'lack %entacles Detect Scrying Dimensional Door Fire %rap 'ron Shell Minor Creation Rain+o& -attern Repair: ritical Reshape Metal Rusting rasp Scrying Shout Stone Shape Stoneskin Level 5 (cid Rain 'light Cloudkill )ill Shot Rust Breath Secret Chest Sym+ol o# -ain Sym+ol o# Sleep %elekinesis Level 6 Acid Fog Analy/e D&eomer Chain Lightning Disintegrate uards and $ards Legend Lore -rogrammed "mage Repair: omplete Steel Shell Tin Soldier $all o# "ron Dew Arcane Sells Cantrips Repair: Minor Transmutation Level: 0 Components: V, S, M (iron shavings) Casting Time: 1 standard action Range: Touch Effect: repair 1 hit point to one object Duration: Instant Saving Tro!: one Spell Resistance: o !rimgrin " 10#10#$00% This spe&& repairs 1 point o' damage to constructs or none &iving objects( This spe&& )i&& not repair objects that are destro*ed( Sure'ire +bjuration Level: 0 Components: V, S, M (cand&e )a,) Range: Touch Effect: -ne bu&&et Duration: .ermanent Saving Tro!: one Spell Resistance: o The Sure#ire spe&& /eeps a b&ac/ po)der charge bone dr* even in the 'iercest do)npours( The barre& must be &oaded be'ore the spe&& is cast upon it, and the e''ect )i&& &ast unti& the '&int&oc/ is 'ired( Tracer 0ivination Level: 0 Components: V, S, M (si&/ thread) Range: Touch( Effect: 1ocate one object Duration: 1 hr#&eve& Saving Tro!" #one Spell Resistance: o + %racer spe&& a&&o)s the caster to &ocate an object as &ong as she remains )ithin 1$0 'eet o' it( This spe&& is o'ten used to 'o&&o) someone inconspicuous&* b* p&acing the enchant object on his person( The mage must ho&d the object enchanted )hi&e casting this spe&&( 2uic/ 0ra) Transmutation Level: 0 Components: V, S, M (meta& spring) Range: Se&' Effect: 2uic/ 0ra) 'eat Duration: $3 hours Saving Tro!" #one Spell Resistance: o 4* p&acing a 2uic/ 0ra) spe&& on an object, the ne,t time the character pu&&s a )eapon he unsheathes it as a 5'ree6 action( Level 1 7&dritch 4u&&et 7vocation (8orce) Level: 1 Components: V, M (pinch o' ash) Range: 9nchanged Effect: :1d3 'orce damage Duration: -ne shot Saving Tro!" #one Spell Resistance: ;es !rimgrin < 10#10#$00% This spe&& adds :1d3 'orce damage to a projecti&e )eapon( These projecti&es can a''ect incorporea& and intangib&e targets( The 'orce damage is in addition to an* )eapon damage in'&icted( Repair: 1ight Transmutation Level: 1 Components: V, S, M (bit o' )ire) Range: Touch Effect: Repairs 1d= :1#&eve& (ma, ") Duration: Instant Saving Tro!" #one Spell Resistance: o This spe&& restores 1d= hp :1hp#&eve& (" ma,) to an* object or construct( This spe&& does not )or/ on objects that are destro*ed( Smog >onjuration Level: 1 Components: V, S, M (pinch o' soot) Range: >&ose ($"'t p&us "'t per $ &eve&s), Effect: ?1 pena&t* on a&& ro&&s Duration: 1 min#&eve& Saving Tro!" $ill %negates& Spell Resistance: ;es This conjuration creates a @0't radius c&oud o' smo/e and dust that irritates the e*es and throat( +&& creatures )ithin the c&oud ta/e a ?1 mora&e pena&t* to a&& ro&&s (attac/s, chec/s, and saves)( Level 2 4uAA >ut >onjuration Level: $ Components: V, S, M (tin* meta& disc) Range: $0't radius centered on the spe&& caster Effect: $d< s&ashing damage Duration: 1 round per &eve& Saving Tro!" Refle' %negates& Spell Resistance: ;es This spe&& creates a '&*ing magica& buAA sa) that the caster can direct to attac/ an*one )ithin a $0't range o' her( The buAA sa) can on&* attac/ one target per round and in'&icts $d< s&ashing damage( The spe&& caster can ta/e no other action )hi&e directing the buAA sa)( Bun/ Man >onjuration Level: $ Components: V, S, 8 (&arge pi&e o' scrap meta&) Range: >&ose ($"'t :"'t per $ e,p( 1eve&s) Effect: >reates a construct o' scrap meta& Duration: 10 min#&eve& Saving Tro!" #one Spell Resistance: o !rimgrin % 10#10#$00% This spe&& creates a scrap meta& servant that )i&& do )hatever the caster te&&s it to do( Chi&e the caster remains in 5c&ose6 range it, she can direct its actions( I' the caster abandons the Bun/ Man it reverts bac/ to a pi&e o' jun/( !unk Man Large onstruct *it +oints. 0d1 23 hp4 'nitiati,e. 56 Speed. 06#t (. 06 278 si/e9 588 natural4 %ace-Reach: :#tx:#t/ 86#t (ttack. Slam 28d15;4. 5: %ull (ttack. 0 Slam 28d15;4. 5: Special (ttacks: Detonate Special Qualities: Construct %raits9 Dark )ision. <6#t (ttri.utes. S%R 8<9 DE= 869 CO> 779 ">% 779 $"S 869 C!A 8? Sa,es. Same as the caster Special Attacks. Detonate 2Su4. $hen the @unk Man is reduced to /ero hit points or less9 it explodes causing all ad,acent targets to make a Re#lexi)e Sa)e 2DC. 80 5 ">% modi#ier o# the caster4 or su##er 8d1 Force damage? Repair: Moderate Transmutation Level: Components: V, S, M (pinch o' g&ue) Range: Effect: Repairs $d= hp :1#&eve& (ma, 10) Duration: Saving Tro!" Spell Resistance: This spe&& restores $d= :1#&eve& hit points to an* construct or non?&iving object( This spe&& does not repair destro*ed objects( Level 3 4u&&Ds?e*e 0ivination Level: @ Components: V, M (drop o' b&ood) Range: Touch Effect: +utomatic >ritica& +ttac/ Duration: -ne +ttac/ Saving Tro!" #one Spell Resistance: o Cith this spe&&, the caster in'&icts a critica& hit )ith her ne,t attac/ automatica&&*( I' the attac/ misses the spe&& is )asted( 8riend&* 8ire 7nchantment Level: @ Components: V, S, M (4&ac/ .opp* S*rup: $00gp) Range: "0't :"'t per &eve& (1"'t radius) !rimgrin = 10#10#$00% Effect: Random&* attac/#'ire on a nearb* creature Duration: -ne round Saving Tro!: Ci&& (negates) Spell Resistance: ;es This spe&& can e''ect a mass o' troops and cause them to shoot at or attac/ the )rong target( This spe&& is most o'ten cast at a sEuad o' archers or ri'&emen on the batt&e'ie&d( This spe&& )i&& a''ect an* creature vu&nerab&e to enchantment )ithin a 1"'t radius o' e''ect( Targets that 'ai& their save ro&&s )i&& random&* attac/ one o' the creatures )ithin sight( Repair: Serious Transmutation Level: @ Components: V, S, M (tin* scre)driver) Range: Touch Effect: repairs @d= :1#&eve& (:1" ma,) Duration: Instant Saving Tro!: one Spell Resistance: o This spe&& restores @d=:1#&eve& to damaged constructs and non?&iving objects( Cater Tight +bjuration Level: @ Components: V, S, M (beeDs )a,) Range: Touch Effect: +''ects one "'t,"'t,"'t area per &eve& Duration: 1 hour#&eve& Saving Tro!: one Spell Resistance: o The $ater %ight spe&& ma/es an* sea&ed room or container )ater proo'( This e''ect &asts 'or the spe&& duration or unti& the container ta/es more than " hit points o' damage( Level 4 Iron She&& ()*uration Level: 3 Components: V, S, M ('&a/e o' iron) Range: .ersona& Effect: 0amage 4u''er: @d10 :1 hp per &eve& (:1" ma,) Duration: 1 round#&eve& Saving Tro!: one Spell Resistance: o "ron Shell creates a coating o' iron that soa/s up the 'irst @d10:1hp#&eve& o' damage the character receives( Repair: >ritica& Transmutation Level: 3 Components: V, S, M (tin* )rench) Range: Touch Effect: repairs 3d= :1 hp#&eve& (:$0 ma,) !rimgrin F 10#10#$00% Duration: Instant Saving Tro!: one Spell Resistance: o This spe&& restores 3d=:1 hp per &eve& to damaged constructs and inanimate objects( This spe&& has no e''ect on the 9ndead( Reshape Meta& Transmutation Level: 3 Components: V, S, M (drop o' mercur*) Range: Touch Effect: Reshape 10&bs o' meta& per &eve& Duration: .ermanent Saving Tro!: Magica& meta& on&* Spell Resistance: ;es i' magica& This spe&& a&&o)s the gadgetteer to Euic/&* reshape meta& )ithout the aid o' a 'orge or meta& )or/ing too&s( This spe&& has no e''ect on armor or )eapons in )orn or in the possession o' others( Reshaping a magica& meta& object )ith this spe&& reEuires a 5spe&& cra't6 chec/ (0>: $0 p&us the reEuired caster &eve& to create)( Level 5 +cid Rain >onjuration Level: " Components: V, S, M (&ump o' coa&) Range: Medium (100't:10't#&eve&), +''ects a 10't radius circ&e @0't high Effect: $d= acid damage per round Duration: 1 round per &eve& (1" rounds ma,) Saving Tro!: Re'&e, (ha&') Spell Resistance: ;es + *e&&o) c&oud drops acid rain on a&& creatures )ithin a c*&inder )ith a 10't radius and @0't high( This rain sho)er in'&icts $d= acid damage per round and rains 'or 1 round per caster &eve&( Gi&& Shot ecromanc* Level: " Components: V, M, 8 (see be&o)) Range: .ersona& Effect: 0eath Duration: Instant Saving Tro!: 8ortitude (negates) Spell Resistance: ;es This spe&& creates an obsidian projecti&e that )i&& s&a* an* target it stri/es i' it hits a &iving creature( -n&* the spe&& caster can 'ire a 5/i&& shot6 projecti&e, and she must stri/e and in'&ict damage on the target )ith the projecti&e( +aterial Component: 4&ac/ .ear& )orth @00gp( Spell ,ocus: +n* sing&e projecti&e )hether magica& or mundane( Rust 4reath Con*uration !rimgrin 10 10#10#$00% Level: " Components: V, S, M (pinch o' rust) Range: >one: $"'t :"'t per $ &eve&s Effect: In'&icts @d< :1 hp#&eve& (:1" Ma,) to a&& 'errous creatures )ithin the cone( Duration: Instant Saving Tro!: Re'&e, (negates) Spell Resistance: ;es This spe&& )i&& destro* an* iron or stee& object and in'&ict @d<:1 hp#&eve& to a&& 'errous creatures )ithin range o' the spe&&( Level 6 Repair: >omp&ete Transmutation Level: < Components: V, S, M (pinch o' iron po)der) Range: Touch Effect: >omp&ete&* repair construct or inanimate object Duration: Instant Saving Tro!: one Spell Resistance: o This spe&& restores an object to mint condition( It has no e''ect on the &iving or the undead( Stee& She&& Level: < Components: V, S, M ('&a/e o' stee&) Range: .ersona& Effect: 0amage 4u''er: "d10 : 1 hp#&eve& (:$0 ma,) Duration: 1 round per &eve& Saving Tro!: one Spell Resistance: o + Steel Shell is even stronger that an "ron Shell and absorbs more damage be'ore it co&&apses( Tin So&dier Level: < Components: V, S, 8 (To* Tin So&dier) Range: >&ose ($"'t p&us "'t per $ &eve&s) Effect: >reate a meta& construct Duration: 10 min#&eve& Saving Tro!: one Spell Resistance: o This spe&& turns a to* tin so&dier into a medium humanoid sentient construct( This construct )i&& obe* comp&e, orders 'or the duration o' the spe&&( The mage must remain 5c&ose6 to the construct or it reverts bac/ to a to* so&dier( Tin Soldier Large onstruct *it +oints. Caster le)el x 8d1 'nitiati,e. 50 Speed. ;6#t (. 00 278 si/e9 50 DE=9 588 natural4 !rimgrin 11 10#10#$00% B(B: aster Le,el / aster"s '0T modifier %ace-Reach: :#tx:#t/ 86#t 2Longspear. 8:#t4 (ttack. Slam 28d1534. 'A' 5 3 to hit or Longspear 28d8658:4. 'A' 586 to hit %ull (ttack. 0 Slam 28d1534 or &eapon. 'A' 53 to hit Special (ttacks. >one Special Qualities: Construct %raits9 Dark )ision. <6#t %eats: &eapon %ocus 1longspear23 &eapon Specialist 1longspear2 (ttri.utes. S%R 019 DE= 8A9 CO> 779 ">% 869 $"S 869 C!A 86? Sa,es. Same as the caster M(stics82t82rms These are s#me prestige c"asses t# add t# a high magic campaign setting M(stics82t82rms B>art )C I recent"( ac9uired a b##k ca""ed Masters8#!82rms b( ///%sec#nd8 /#r"d8simu"ati#ns%c#m 8 In it the( describe 0ari#us /eap#ns specia"ists% The #nes I !#und m#st intriguing /ere the !ighters /h# specia"i:ed in magic items; C"#ak ?ighter1 Imm#0ab"e R#d Master1 6"inking Master Bb"inking ringC1 R#d #! L#rd"( Might Master1 Te"ekinesis Master1 and Testi"e Mercur( Master% This inspired me t# make m( #/n Magic *b$ect Masters% Magic *b$ect Masters The 5eap#n Master >restige C"ass is 0er( g##d !#r (#ur martia" /eap#n specia"ist1 but it d#esnDt c#0er a"" t(pes #! </eap#n= specia"ists% S#me men at arms ha0e stumb"ed acr#ss inn#cu#us magic items that can be used !#r dead"( e!!ect #n the batt"e!ie"d% Man( p"( their specia" ski""s as cat burg"ars1 spies1 and mercenaries% 6e"#/ are a number #! these specia" >restige C"asses%
5and &ue"ist This /eap#n due"ist has specia"i:ed in /ie"ding /ands% 7n!#rtunate"(1 man( due"ists ac9uire the arr#gance and ruth"essness #! guns"ingers and c#mm#n"( engage in p#int"ess due"s and darede0i"r(% Man( mages see this c"ass as a 9uick path t# p#/er1 but it is a"s# c#mm#n t# r#gue magicians and bards /h# use the "7se Magic &e0ice" ski"" t# /iden their /and arsena"% Re9uirementsA ?eatsA Euick &ra/1 Lightning Re!"ees1 Cra!t 5and Ski""sA C#ncentrati#nA M ranks1 Sense M#ti0eAM ranks1 6"u!!A M ranks Hit &iceA )dH C"ass Ski""sA 6"u!! B5ISC1 C#ncentrati#n BC*3C1 Cra!t BI3TC1 Kn#/"edgeA 2n( BI3TC1 >er!#rm BCH2C1 Sense M#ti0e B5ISC1 Sp#t B5ISC1 7se Magic &e0ice BCH2C% C"ass Ski"" >#intsA , p"us I3T m#di!ier per "e0e" CL2SS ?E2T7RESA 626A Same as 6ard Sa0ing Thr#/sA Same as 6ard 5eap#n and 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies% C"ass Le0e"%%%%%Specia" 2bi"ities ) t# )'cc%%%%%%+ain #ne <5and Ranged 5eap#n ?eat= per >restige C"ass "e0e"% Spe""8castingA The character c#ntinues gains spe"" casting "e0e"s at ha"! n#rma" rate% E0er( t/# "e0e"s gained as a 5and &ue"ist c#unt as #ne spe""8casting "e0e" in their main magic caster c"ass1 but gains n# #ther abi"ities #! that c"ass% S>ECI2L 26ILITIESA 5and Ranged 5eap#n ?eatsA 2t each "e0e" #! 5and Master( the character can ch##se #ne ranged /eap#n !eat that #n"( app"ies t# /ands% 6asic Ch#ices Inc"udeA >#int 6"ank Sh#t1 ?ar Sh#t1 >recise Sh#t1 Rapid Sh#t1 Sh#t #n the Run1 M#unted 2rcher(1 5eap#n ?#cus1 Impr#0ed Critica"1 and Ken 2rcher( BS&?C% 2dditi#na" 5and ?eat Ch#ices 2reA 5and ?#cus BSpecia"CA J, &C !#r a"" /and attacks E0ade 5and 6"ast BSpecia"CA Re9uirementsA &#dge1 5and ?#cus% 6ene!itA J, sa0ing thr#/ b#nus #n an( /and attacks !r#m the target #! (#ur &#dge !eat% C#unter Sh#t BSpecia"CA Re9uirmentsA >recise Sh#t1 5and ?#cus1 Lightning Re!"ees1 &EOA ).J% 6ene!itA The character can attempt t# b"#ck an #pp#nents /and b"ast /ith their #/n /and b"ast% This re9uires a re!"e check a&CZ )' p"us #pp#nents e!!ecti0e c"ass "e0e" BECLCb% This can #n"( a!!ect a sing"e attack in an( sing"e r#und and it can n#t be a suprise attack% >iercing 5and 6"ast BSpecia"CA J, t# penetrate spe"" resistance /ith /ard attacks Recharge 5and BSpecia"CA Re9uirementsA Cra!t 5and1 6ene!itA Instead #! remaking a /and the character can simp"( spend the O> t# create a /and and recharge a dep"eted /and% &et#nate 5and BSpecia"CA Re9uirementsA Kn#/"edge B2rcaneCA )'1 6ene!itA The character sets the /and t# #0er"#ad s# that he can use it as a grenade BRange IncrementA )'!tC% The /and in!"icts BS #! Remaining ChargesCdBSpe"" "e0e"C !#rce damage t# a .!t .!t area% >aired 5ands BSpecia"CA Re9uirementsA 2mbideterit(% 6ene!itA ?ire !r#m t/# di!!erent /ands !#r 8, t# 26 !#r each% BSame as T5? /ith t/# "ight /eap#nsC
I#un St#ne Miser The I#un St#ne Miser is 0er( c#nspicu#us /ith his #rbiting ha"# #! I#un St#nes% This !ighter uses them n#t #n"( !#r their granted p#/ers but a"s# as /eap#ns !#r assau"t and de!ense% C#mm#n"(1 these masters represent !ighters /h# 0a"ue inte""igence and /isd#m as high"( as deterit( and strength% Re9uirementsA 626A J. ?eatsA 2"ertness1 Epertise1 Ir#n 5i""1 E#tic 5eap#n >r#!icienc(A I#un St#nes% Specia"A Must ha0e access t# I#un St#nes1 5ISA )3J1 I3TA )3J Hit &iceA )d)' C"ass Ski""sA Cra!t BI3TC1 C#ncentrati#n BC*3C1 Kn#/"edgeA The >"anes BI3TC1 Intimidate BCH2C1 Intuit &irecti#n B5ISC1 >r#!essi#nA S#"dier B5ISC1 Listen B5ISC1 Sp#t B5ISC1 Search B5ISC1 7se Magica" &e0ices BCH2C C"ass Ski"" >#intsA , p"us I3T m#di!ier C"ass ?eaturesA 626A Same as !ighter Sa0esA Same as /i:ard 5eap#n and 2rm#r >r#!icienciesA 3# ne/ arm#r #r /eap#n pr#!iciencies ecept !#r E#tic 5eap#n >r#!icienc(A I#un St#ne E#tic 5eap#nA I#un St#ne Si:eA &iminuti0e &amageA )d3 B2"" t(pesC1 CRITA , T(peA 6"udge#ning St#ne 2CA ,I1 HardnessA .1 Hit >#intsA )'% C#mbat >r#pertiesA The !"ight path #! a i#un st#ne is n#t c#ntr#""ed b( the b#d( but b( the mind% Instead #! STR and &EO1 5IS and I3T m#di!iers are app"ied respecti0e"( t# &amage and 26% ?#r eamp"eA 2 master /ith an I3TA )I and a 5ISA N is 8) t# damage but has J, t# 26% C"ass Le0e"%%%%%%Specia" 2bi"ities ) t# )'%%% %%%%%%%%%+ain #ne I#un St#ne *rbita" ?eat I#un St#ne *rbita" ?eats 2"ter *rbita" >ath BSpecia"CA Re9A I3TA )3J The master can c#ntr#" the #rbita" path #! an #rbita" s# that he can use it t# strike a target and sti"" remain in #rbit ar#und the master% 5hi"e the master has an #rbita" circ"ing him he is c#nsidered armed /ith a me"ee /eap#n1 and an( attacks /ith an #rbita" take the p"ace #! an( hand /eap#n attacks% Emp#/er *rbita"s BSpecia"CA Re9A 5ISA )3J The #rbita"s g(rate ar#und the master !aster and there!#re strike harder% Subtract up t# . !r#m 626 and add it t# the damage b#nus% En"arge *rbita" >ath BSpecia"CA Re9A 2"ter *rbita" >ath% 6ene!itA The master can put the #rbita" in an etreme e""iptica" path /hich /i"" stretch the attack range #! the #rbita" an#ther .!t t# a ma #! )'!t s# that it acts as a reach /eap#n% 5hi"e the #rbita" is acting as a reach /eap#n !#r the r#und it can n#t be used t# attack c"#ser targets% Hur" *rbita"s BSpecia"CA Re9A En"arge *rbita" >ath1 Emp#/er *rbita"s 6ene!itA The #rbita"s spin s# !ast that the( break #rbit and acts as a missi"e /eap#n% The range increment #! the missi"e is .'!t% &u"" gra( st#nes are usua""( used !#r this t# pre0ent the "#ss #! 0a"uab"e st#nes% Increase C#ntr#""ed *rbita"s BSpecia"CA Re9A 2"ter *rbita" >ath% 6ene!itA The number #! #rbita" that can be acti0e"( c#ntr#""ed is e9ua" t# the masters CH2 m#di!ier% 2ttacking /ith mu"tip"e #rbita"s is H 26 /ith the primar( #rbita" and )' /ith each additi#na" #rbita"% Mu"ti8#rbita" 2dr#itness BSpecia"CA Re9%A Increased C#ntr#""ed *rbita"s1 I3TA ).J The master is adept at using a"" its #rbita"s in c#mbat% Ign#re the n#n8 primar( #rbita" pena"t( B8IC !#r a"" additi#na" #rbita" attacks% Mu"ti8#rbita" ?ighting BSpecia"CA Re9A Increased C#ntr#""ed *rbita"s1 Mu"ti8#rbita" 2dr#itness% 6ene!itA Each st#ne that is acti0e"( c#ntr#""ed be(#nd #ne can make an etra attack in the me"ee r#und% 2dditi#na""( the 26 pena"t( !#r these additi#na" attacks is reduced b( t/#% 5ith b#th Mu"ti8#rbita" !eats the pena"t( is I 26 #n primar( and each etra st#ne% ?#r Eamp"eA 2 ISM /ith an 26 #! J)' attacks /ith three #rbita"s as JH-JH-JH-J) instead #! JI-J'-J'-8)% *rbita" Shie"d BSpecia"CA Re9A 2"ter *rbita" >ath 6ene!itA Each st#ne that is acti0e"( c#ntr#""ed b( the master grants a J) 2C arm#r b#nus but risks damage t# the #rbita"BsC% R#"" !#r damage /hen the strike r#"" is greater than )' but "ess that the masters 2C% E0er( ). p#ints #! damage /i"" destr#( #ne #rbita" used in de!ense% 2s /ith hur"ed #rbita"s1 du"" gra( st#nes are genera""( used !#r shie"ding% *rbita" ?ie"d BSpecia"CA Re9%A *rbita" Shie"d 6ene!itA In additi#n t# pr#tecting the master b( b"#cking attacks as per *rbita" Shie"d1 an(#ne /h# attempts an unarmed strike #n the master su!!ers an attack #! #pp#rtunit( !r#m #ne #rbita"% This attack #! #pp#rtunit( is in additi#n t# an( b( the master% *rbita" 5hir"/ind BSpecia"CA *rbita" ?ie"d 6ene!itA @ust "ike a 5hir"/ind 2ttack1 b( sacri!icing his usua" !u"" attack acti#n the master can gi0e #ne attack at !u"" base attack b#nus a"" #pp#nents /ithin . !eet%
+rease 2pt The +rease 2pt is ski""ed in using magic unguents t# enhance grapp"ing attacks and m#0ement abi"ities% M#st make use #! #i" #! s"ipperiness1 but #thers make use #! <grease= spe""s and magica""( <s"ick= arm#r% This c"ass is !a0#red b( agi"e !ighters1 r#gues1 and s#me m#nks% S#rcerer +SM c#mm#n"( cast grease #n themse"0es and a"s# #n the !ighting gr#und t# maimi:e their ski""s% C#mm#n"( this >rC uses n# /eap#ns since the( are hard t# h#"d #n t# /hen #i"ed head t# !##t% ?ighters that use /eap#ns emp"#( "#cked gaunt"ets and spiked g"#0es and b##ts Btreat as spiked gaunt"ets !#r b#thC% ;isua""( the best eamp"e #! this c"ass is in the m#0ie +eta/a(% Re9uirementsA 6ase Re!"e Sa0eA J3 ?eatsA Impr#0ed 7narmed Strike1 >r#ne 2ttack BS&?C B*r rep"ace /ith Impr#0ed TripC Ski""sA Escape 2rtistA M1 6a"anceA M C"ass ?eaturesA Hit &iceA )d)' 6ase Re!"e Sa0eA Same as !ighter Sa0esA Same as r#gue Ski"" >#intsA , J I3T M#di!ier C"ass Ski""sA 6a"ance1 C"imb1 Escape 2rtist1 @ump1 >r#!essi#n1 S/im1 Tumb"e 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies% Le0e" 2d0ancementA )8)'A +ains #ne <grease= !eat per c"ass "e0e" that #n"( /#rks in c#n$uncti#n /ith a <grease= spe"" e!!ect 3#teA 2t !irst "e0e" the master a"s# gains 7ncann( 6a"ance 7ncann( 6a"ance BEOCA The master ne0er has t# make a 6a"ance #r Re!"e check /hi"e m#0ing #n a sur!ace a!!ected b( a <grease= spe"" #r spe""8"ike e!!ect% =+rease= ?eatsA +reased Lightning BSpecia"CA 6ene!itA 2dd )'!t t# !##t speed +reased Charge BSpecia"CA REEA +rease ?eet1 6ene!itA Increase b( ha"! the n#rma" charge distance #! the charter /hen greased B+enera""( !#r humans that /#u"d be N'!tC HitDem L#/ BSpecia"CA REEA +reased Charge1 6ene!itA The character !a""s #n his back $ust be!#re c#""isi#n t# hit the target in the "egs% I! the master makes a success!u" charge #r bu"rush1 he can attempt a trip attack as a !ree acti#n% The master ends this attack "(ing pr#ne% >r#ne ?##t S/eep BSpecia"CA REEA >r#ne 2ttack1 6ene!itA 5hi"e "(ing pr#ne the character can make can spin #n his #r her back and make a trip attempt against e0er(#ne in his #r her threat s9uares% This is a !u"" r#und attack and takes the p"ace #! a"" #ther attacks >#"e S"ide BSpecia"CA 6ene!itA 6( h#"ding #n t# a pipe1 p#st1 pi""ar1 c#"umn1 r#pe1 chain1 #r simi"ar #b$ect1 the master can rapid"( descend !r#m an( height /ith#ut damage Btreat as !eather !a"" spe""C R#"" t# ?eet BSpecia"CA REEA Tumb"eA .1 6ene!itA Stand upright as a !ree acti#n% Re0erse H#"d BSpecia"CA REEA Impr#0ed +rapp"ing1 6ene!itsA *n a success!u" escape artist check !reeing the master !r#m a pin1 the master can attempt a pin #! his #r her #/n as an attack #! #pp#rtunit(% Sciss#rs L#ck BSpecia"CA REEA Re0erse H#"d1 6ene!itA 2 success!u" pin b( the master can be he"d b( his #r her "egs !reeing the arms t# c#ntinue t# attack #r take #ther acti#ns% In this h#"d b#th #! the grapp"ers are pr#ne% S"ide 6( BSpecia"CA REEA +reased Charge1 6ene!itA 5ith a success!u" tumb"ing r#"" B&CA ,'C1 the master can s"ide past his #r her #pp#nentBsC b( s"iding pr#ne past them negating attacks #! #pp#rtunit( b( them #r attacks !r#m the master% This abi"it( is "imited t# the range #! the greased charge and the character is pr#ne at the end #! his acti#n% S"iding +rapp"e BSpecia"CA REEA Hitem L#/1 6ene!itA 5ith a success!u" charge #r bu"rush and a success!u" trip attack1 the master #n his net attack can attempt t# grapp"e his #pp#nent /ith a situati#na" b#nus #! J, in additi#n t# the attack b#nus 0ersus a pr#ne target Busua""( JIC%
C"i!! Hanger The C"i!! Hanger is ski""ed in inc#rp#rating his #r her magica" c"imbing abi"it( in c#mbat techni9ues% This prestige c"ass is m#st c#mm#n in urban settings and undergr#und /here the master can make use #! the /a""s and cei"ing% M#st !ighters re"( #n p#ti#ns #r magic items Bie Spider 6##tsC1 but scr#"" using r#gues and spe"" casters can a"s# bec#me pr#!icient in this st("e% The dr#/ c"aim t# ha0e in0ented the techni9ue1 but n# #ne kn#/s /h# /as the !irst master #! spider c"imbing% 2 g##d tactic in !ighting the master is t# cast "grease" #n him% These characters are dead"( ri0a"s t# the +reased Sur!ace Masters% Re9uirementsA 626A JI ?eatsA Run1 Impr#0ed 6u""rush Ski""sA C"imbAM Specia"A Must ha0e access t# spider c"imb spe""% C"ass ?eaturesA Hit &iceA )d)' 6ase 2ttack 6#nusA Same as !ighter Sa0esA Same as r#gue Ski"" >#intsA , JI3T M#di!ier C"ass Ski""sA 6a"ance1 C"imb1 Cra!t1 @ump1 >r#!essi#n1 Tumb"e1 7se R#pe% Le0e" 2d0ancementA )8)'A Ch##se #ne specia" spider c"imbing !eat per "e0e"% Spider C"imb ?eatsA 6ack t# the 5a"" Bspecia"C1 REEA 5a"" t# 5a"" @ump1 6ene!itA *n a success!u" @ump check and spending a m#0e e9ui0"ant acti#n1 the master can attempt t# "eap #0er his #pp#nent using an ad$acent /a"" !#r "e0erage% I! the character can "eap !ar en#ugh1 he catches his #pp#nent !"at !##ted% The master must at "east be ab"e t# "eap m#re than .!t standing sti""% Cei"ing &r#p Bspecia"C1 REEA Spider Charge1 6ene!itsA *n a success!u" charge1 the master can use gra0it( t# increase the damage #! his charge b( running d#/n a /a"" at his #pp#nent% 2dd the !a""Fs damage t# the damage in!"icted b( the charge% I! the charge !ai"s1 the master su!!ers !u"" damage !r#m the !a"" /ith n# sa0ing thr#/% H#"d Tight Bspecia"C1 6ene!itA The master can use his is spider c"imb abi"it( t# increase his h#"d% 2dd a J, supernatura" b#nus t# resist disarm1 disarm1 and maintain his pins and grapp"es% H#"d [#ur >#siti#n Bspecia"C1 6ene!itA The master can use his "C"imb" ski"" t# resist being kn#cked pr#ne1 m#0ed1 #r "i!ted against his /i""% The &C #! check is e9ua" t# his #pp#nents STR sc#re #r attack r#""Bie 6u"" RushC% Spider Charge Bspecia"CA REEA Run 2n(/here1 6ene!itA [#u can charge in a straigt "ine e0en up a /a"" and acr#ss the cei"ing% Stick( ?a"" Bspecia"C1 REEA Stick( ?ingers1 6ene!itA 6( brushing against the /a"" /ith his hand and-#r !eet1 the master can r#"" a "Re!"e Check" t# negate an( !a""ing damage% The &C #! the r#"" is e9ua" t# the number #! !eet !a""en% Stick( ?ingers Bspecia"C1 6ene!itA JI t# an( check !#r >ick >#ckets ski""% Stuck #n [#u Bspecia"CA REEA H#"d Tight1 6ene!itA [#u c"ing t# an #pp#nent at "east #ne si:e "e0e" "arger than (#u #n a success!u"" grapp"e attack% 5hi"e c"inging (#u gain a JI C#0er b#nus !r#m a"" attacks and #ther #pp#nents risk hitting (#ur 0ictim as /e"" as (#u B.'U chanceC% Run 2n(/here Bspecia"C1 REEA H#"d Tight1 6ene!itA The master can run #n an( !"##r1 /a""1 #r cei"ing% 2 grease spe"" /i"" negate this abi"it( and a"" #ther abi"ities #! the master% 5a"" t# 5a"" @ump Bspecia"CA REEA Run 2n(/here1 6ene!itA *n a success!u" Tumb"ing Check1 the master can attempt #n a success!u" $ump t# "and #n his !eet #n /hen tra0e"ing !r#m #ne h#ri:#nta" sur!ace t# an#ther% This !eat is use!u" /hen the character has his hands !u"" #r /ei"ding a "arge shie"d and s/#rd%
Shi!t Stick 2dept The Shi!t Stick 2dept is trained t# use the pr#perties #! the si:e a"terati#n sta!! in c#mbat% Th#ugh arcane stud(1 the master can manipu"ate the si:e #! a S%2% Sta!! /ith#ut epending sta!! charges% 6( 9uick"( a"tering the si:e #! the sta!! the master can in!"ict surprise attacks and c#mbat c#mbinati#ns% The m#st !am#us user #! this st("e is the M#nke( King #! m(th and "egend% This c"ass is c#mm#n"( taken b( magic users and r#gues /ith the 7se Magic &e0ice ski""% This c"ass is a"s# c#mm#n t# tightr#pe /a"kers and stage magicians !#r its theatrica" aspects% 2dditi#na""(1 the En"arge and Reduce spe""s can be used in a 0ariet( #! /a(s% Cast #n a pers#n the spe""s can increase #r reduce STR up t# !i0e p#ints% I! cast #n a suit #! arm#r the 0ictim is /earing the en"arge spe"" /i"" increase the arm#r check #! the suit b( .'U Br#und upC1 and a reduce spe"" makes arm#r m#re c#n!ining and negates an( arm#r pr#!icienc(% I! these spe""s are cast #n a /eap#n1 the si:e categ#r( as /e"" as the damage die changes b( #ne rank Bi%e% a "#ng s/#rd bec#mes "arge #r sma"" and is )d)' #r )dHC% 2n#ther use #! these spe""s is t# $am #r un$am a d##r b( a"tering its si:e% Re9uirementsA 626A J. ?eatsA 5eap#n >r#!icienc(A C"ub1 Sta!!1 and 5ar C"ub1 Epertise1 T5?% Ski""sA Kn#/"edgeA 2rcaneA M ranks1 7se Magic &e0iceA M ranks Specia"A Must ha0e a sta!! #! si:e a"terati#n and be capab"e #! using it% C"ass ?eaturesA Hit &iceA )dM 626A Same as ?ighter Sa0ing Thr#/sA Same as R#gue Ski"" >#intsA I J I3T m#di!ier per c"ass "e0e" C"ass Ski""sA 6a"ance B&EOC1 6"u!! BCH2C1 C"imb BSTRC1 Cra!t BI3TC1 Escape 2rtist B&EOC1 @ump BSTRC1 Kn#/"edgeA 2rcane BI3TC1 >r#!essi#n B5ISC1 Tumb"ing B&EOC1 7se Magic &e0ice BCH2C% Le0e" 2d0ancementA )st "e0e"A 6#nd 5ith Sta!!1 Rapid Resi:e1 Ch##se #ne specia" !eat ,nd t# )'th "e0e"A [#ur ch#ice #! #ne specia" !eat per c"ass "e0e"% Specia" ?eats-Techni9uesA 6#nd 5ith Sta!! BS7CA 2t !irst "e0e"1 the master de0e"#ps a str#ng spiritua" b#nd /ith the sta!! and n# "#nger needs t# spend a charge t# a"ter the si:e #! the sta!!% 2"tering an( #ther #b$ect sti"" re9uires epending a sta!! charge% Rapid Resi:e BEOCA 2t !irst "e0e"1 (#u can a"ter the sta!! as a !ree acti#n% Casting a spe"" /ith the sta!! sti"" c#unts as a standard acti#n% This e!!ecti0e"( makes the sta!! three di!!erent /eap#nsA a c"ub1 a 9uarter sta!!1 and a /ar c"ub% Specia" ?eatsA Hea0( 6"#/s BSpecia"CA 6ene!itsA The master can increase the si:e and /eight #! his sta!! $ust be!#re impact t# increase the damage #! a b"#/ b( #ne die si:e B)dH t# )dMC% >#"e ;au"t BSpecia"CA 6ene!itsA The master can epand his sta!! during a $ump t# d#ub"e his $umping distance #n a success!u" tumb"e check B&CA ,'C Keep 2/a( BSpecia"CA 6ene!itsA The master can pr#tect his sta!! !r#m sundering #r disarming b"#/s b( shrinking it in si:e% The character must make a Re!"e check 0ersus the attack r#"" #! his #pp#nent t# d# this success!u""(% L#ng 6"#/ BSpecia"CA 6ene!itsA 6( stretching his sta!! "#ng and thin1 the character can use it as a reach /eap#n in!"icting #ne die si:e "ess damage B)dH t# )dIC% 2!ter the b"#/ the sta!! is reduced t# n#rma" t# pre0ent #0er ba"ancing% &eter#us Thrust BSpecia"CA REEA Hea0( 6"#/s1 6ene!itA 6( aiming the si:e increase #! the sta!! #ut/ard1 the sta!! can be used as a missi"e /eap#n and substitute the &EO m#di!ier !#r his STR% This attack in!"icts damage as a hea0( b"#/% Magic ?eint BSpecia"CA REEA 6"u!!A M1 6ene!itA 6( a"tering the sta!! in mid8attack1 the /ie"der can make a m#0e e9ui0a"ent !eint !#""#/ed b( a /eap#n b"#/% The a"tered speed and directi#n #! the attack catches man( #pp#nents una/are% Magic ?eint Epertise BSpecia"CA REEA Magic ?eint1 6ene!itA The master impr#0es up#n his techni9ue and can n#/ !eint /ith the sta!! as a !ree acti#n% Maintain 6a"ance BSpecia"CA REEA 6a"anceA M1 6ene!itA 6( using the sta!! as a ba"ancing pr#p the master can add a J)' circumstance b#nus t# a"" ba"ancing checks% T/# Hits 5ith *ne 6"#/ BSpecia"CA REEA &eter#us Thrust1 6ene!itA 6( p"acing the sta!! in c"ub !#rm bet/een t# ad$acent targets then epanding it% The master can attempt t# strike b#th /ith his sta!! B2 !"at )dH t# eachC% R#"" #ne strike r#"" t# c#mpare against b#th 2C 0a"ues t# determine i! either b"#/ hits% Thr#/ Sta!! BSpecia"CA REEA L#ng 6"#/1 6ene!itA 6( shrinking the sta!! t# c"ub si:e !#r the thr#/ and then epanding it t# /ar c"ub si:e at re"ease1 the master can in!"ict )dM /ith a range increment #! )'!t%
?"(ing Shie"d +(r# The !"(ing shie"d g(r# has mastered the unusua" /eap#n #! a thr#/ing returning magic spiked shie"d% This usua" /eap#n is usua""( merged /ith a magic shie"d de!ensi0e enchantment as /e"" and represents a massi0e in0estment #! time and m#ne( int# this unusua" !ighting !#rm% This is m#st c#mm#n"( a discip"ine #! !"ash( g"adiat#rs and sun /#rshiping c"erics and pa"adins% This idea is r#ugh"( based #n an #"d 0ide# game and the m#0ie ep"#its #! a certain 6ritish secret agent% Re9uirementsA 626A J. Ski""sA C"imbA .1 Cra!t B2rm#r SmithCA .1 @umpA .1 Tumb"ingA .1 7se R#peA . ?eatsA Shie"d >r#!icienc(1 5eap#n ?#cusA Spiked Shie"d1 >#int 6"ank Sh#t1 ?ar Sh#t *therA Must p#ssess an enchanted thr#/ing1 returning1 spiked shie"d% C"ass Ski""s B+ain , p#ints per c"ass "e0e"CA C"imb1 Cra!t1 >r#!essi#n1 Tumb"ing1 7se R#pe% 2d0ancementA Le0e"s )8)' 626A Same as ?ighter Sa0esA Same as ?ighter Hit &iceA )d)'
+ains the use #! "#ne" !"(ing shie"d techni9ue per gain #! c"ass "e0e" in ?S+% ?"(ing Shie"d Techni9uesA 6##merang Shie"dA Shie"d can be used t# strike an #pp#nent #n its return% The thr#/ is minus t/# t# hit but catches the target !"at !##ted% L##pA BRe9A 6##merangC 6( attaching a r#pe #r "ight chain t# the shie"d1 the /ie"der can snare #r c"imb #b$ects% 2gainst enemies a success!u" thr#/ in!"icts n# damage but can be use as a trip #r disarming attack% Shie"d &iscusA BRe9A Tumb"ingA HC Increase thr#/ing range #! the magic shie"d t# ,'!t RI% S/ing ChargeA BRe9A L##p1 Impr#0ed 6u"" RushC 6( snaring an #0erhead pr#$ecti#n the /ie"der can p"ant b#th #! his !eet int# an #pp#nent in a 6u"" Rush% E0er( .!t s/ung increases adds #ne t# the #pp#sed strength check #! the rush% The maimum reach #! the charge is ha"! the height #! the pi0#t #! the s/ing% Ric#chetA BRe9A 6##merangC 5ith #ne thr#/ the /ie"der can attempt t# strike t/# ad$acent targets at the c#st #! a !u"" me"ee acti#n% Subtract t/# !r#m the 26 #! the thr#/ and r#"" #nce !#r each target% I! the !irst strike misses then the sec#nd misses as /e""% BEamp"eA J)' 26 is JM 26 !#r b#th r#""sC Ric#chet Chain BRe9A Ric#chetC M#re p#/er!u" than the ric#chet techni9ue1 this impr#0ed ski"" can strike up t# !#ur ad$acent targets ecept that each #ne greater than t/# in!"icts an additi#na" negati0e t/# t# the attack b#nus% BEA I! , targets at JM 261 then I targets at JI 26C% The !irst miss breaks the chain% Kn#ck &#/n Thr#/ BRe9A Shie"d &iscus1 L##pC This ski"" is thr#/ing (#ur shie"d /ith the intent t# kn#ck d#/n (#ur #pp#nent% Treat the thr#/ as a 6u"" Rush but d#nt app"( an( STR M#di!ier !#r a !a""% This techni9ue re9uires a !u"" me"ee acti#n !#r /ind up and thr#/% 6u:: Sa/ BRe9A K& Thr#/C This is a sing"e p#/er!u" thr#/ /hich has the same e!!ect as a C"ea0e !eat b( cutting thr#ugh #ne #pp#nent and int# the #ne behind% Might( 6u:: Sa/ BRe9A 6u:: Sa/C 2n impr#0ement #0er 6u:: Sa/1 this thr#/ has the same e!!ect as a Might( C"ea0e and /i"" c#ntinue tra0e""ing in a straight "ine up t# the maimum range #! the thr#/% +ui""#tine BRe9A Might( 6u:: Sa/C 6( taking a !u"" me"ee acti#n /ith this thr#/1 the magic shie"d can be treated as "0#rpa""% This techni9ue can be c#mbined /ith an( #ther !"(ing shie"d techni9ue%
?an &ancer The !an dancer is a specia"ist in using magic !ans such as Eua"Fs ?eather T#ken #r a 5ind ?an t# !ight% This prestige character is as much a per!#rmer as c#mbatant1 and tends t# dress c#"#r!u""( and pr#0#cati0e"(% M#st !an dancers are pr#ne t# me"#drama and #!ten t#( /ith their #pp#nents% Man( !an dancers inc#rp#rate a /ar !an int# their magic /ind !ans in #rder t# use the /eap#nFs superi#r statistics and durabi"it(% ?an &ancers /h# use a !eather t#ken !an can use it up t# eight h#urs be!#re it epires% This character !its /e"" in t# an 2sian theme campaign% Re9uirementsA 626A JI Ski""sA >er!#rmB&anceCA I1 6"u!!A I ?eatsA C#mbat Epertise1 &#dge1 Euick &ra/ *therA Re9uires a magic !an /ith the abi"it( t# a!!ect the /ind% Hit &iceA )dM C"ass Ski""s B+ain I p#ints per c"ass "e0e"CA 2ppraise1 6"u!!1 C"imb1 Cra!t1 &isguise1 >er!#rm1 >r#!essi#n1 M#0e Si"ent"(1 Sense M#ti0e1 Read Lips% 2d0ancementA BLe0e"s ) t# )'C +ains 626 as a !ighter1 Sa0es as a r#gue1 and ) ?an &ancer techni9ue per >rC Le0e" ?an &ancer Techni9uesA 5ie"d ?anA 7sing an enchanted !an as a /eap#n is di!!icu"t% 2 !ragi"e paper #r si"k !an in!"icts )d3-, s"ashing damage% 2 "/ar !an" is an e#tic /eap#n that is a paper #r si"k !an rein!#rced /ith sharp stee" spines !#und in the *2 b##k as /e"" as S&? supp"ement b##k% Thr#/ ?an BRe9A 5ie"d ?anCA Tapping int# the /ind magic #! the !an the dancer can treat his !an as p#ssessing b#th thr#/ing and returning magic /eap#n !eatures BMaking it a J, magic /eap#nC% ?an &ance BRe9A 5ie"d ?an1 >er!#rmA MCA 7sing a !an in a intricate dance the !an dancer can cast a H(pn#tic >attern spe"" #nce per da( as a s#rcerer #! e9ua" "e0e" in >rC% 5ind 6"astA The !an dancer can un"eash a b"ast #! air t# kn#ck s#me#ne #!! their !eet% Treat this attack as a 6u"" Rush /ith a range #! )' !eet and a strength #! )' p"us the prestige c"ass "e0e"% +"ide BRe9A 5ind 6"astCA 7sing !ans the dancer can "!eather !a""" #nce per da( the same as the spe""% Stra(ing 2rr#/s BRe9A 5ind 6"astCA 5ith a b"ast #! /ind the dancer can de!"ect arr#/s% Treat as the &e!"ect 2rr#/s !eat but re9uires a magic !an in hand% ?an ?"ames BRe9A 5ind 6"astCA *nce per da( the dancer can cause a"" !"ames /ithin ,'!t #! him #r her t# sh##t up in a $et #! !"ame% This e!!ect can be used as a distracti#n B2dding a JI t# 6"u!!1 S"ight #! Hand1 M#0e Si"ent"(1 Intimidate1 and >er!#rmC #r t# start !ires B3'U chance t# ignite c#mbustib"esC T/# ?an ?ighting BRe9A 5ie"d ?an1 &EOA ).CA 5hen using !ans as /eap#ns the dancer can /ie"d #ne in each hand as i! he #r she p#ssesses t/# /eap#n !ighting and ambideterit(% ?an Shie"d BRe9A T/# ?an ?ightingCA The !an dancer can use #ne !an as a buck"er1 but n#t as a /eap#n /hen it is used pr#tecti0e"(% ?an Language BRe9A 5ie"d ?anCA 2 n#n80erba" message #! )' /#rds #r "ess can be sent t# an( #ne in Line *! Sight #nce per da(% 2dditi#na""( a"" !an dancers can c#mmunicate in c#de t# #ne an#ther thr#ugh !an manipu"ati#n% This techni9ue is a great /a( t# send instructi#ns /ith#ut being #0erheard%
5inged ?ighter This c"ass app"ies t# a"" characters /ith s#me s#rt #! !"ight p#/er either !r#m /inged c"#ak1 magic carpet1 br##m stick1 #r #ther% Re9uirementA 626A J. Ski""sA Tumb"eA I ranks1 6a"anceA I ranks1 >r#!essi#n BRug MerchantCA I ranks ?eatsA 2cr#batic1 2gi"e1 Endurance1 &#dge1 M#bi"it( *therA ?"(ing de0ice C"ass Ski""s B+ain , ski"" p#ints per >rC Le0e" gainedCA 6a"ance B&EOC1 C"imb BSTRC1 Cra!t Ban(C BI3TC1 >r#!essi#n B5ISC1 Tumb"e B&EOC Hit &iceA )d)' 2d0ancement BLe0e"s #ne t# !i0eCA 626 as ?ighter1 Sa0es as R#gue1 +ain #ne 5inged ?ighter techni9ue per prestige "e0e"% Techni9uesA ?"(b( 2ttackA Same as in MM) 5ing#0erA Same as in MM) &i0e 6#mbA 2dd a J) t# strength check per !i0e !##t dr#p in a"titude #n a !"(ing 6u"" Rush &#g Tai"A 2s a m#0e e9ui"a0ent acti#n1 #n a success!u" Tumb"ing ski"" r#"" c#ntest (#u succeed in !"anking (#ur #pp#nent in mid air and can add the !"anking b#nus and an( sneak attacks% I! (#u !ai"1 (#ur #pp#nent !"anks (#u% It is imp#ssib"e t# d#g tai" an #pp#nent /h# is m#re m#bi"e in the air than (#u are% Mid82ir @inkA [#ur unpredictab"e !"ight path makes (#u harder t# hit /ith pr#$ecti"e /eap#ns% 2dd a J, d#dge b#nus 0ersus #ne #! (#ur ch#sen #pp#nents%
*gre ?ist The *gre ?ist is an unarmed !ighter that uses his #r her magic gaunt"ets #! #gre p#/er t# enhance hand attacks and grapp"ing h#"ds% This prestige c"ass is m#st c#mm#n am#ng /rest"ers1 b#d(guards1 and m#nks% Re9uirementsA 626A JI1 Ski""sA IntimidateA 3 ranks1 ?eatsA Impr#0ed 7narmed Strike1 Impr#0ed +rapp"ing1 Stunning ?ists Hit >#intsA )&)' 626 2d0ancementA Same as !ighter Sa0e 2d0ancementA Same as !ighter Ski"" >#intsA , J I3T m#d% >er prestige c"ass >restige C"ass Ski""sA 6"u!!1 C"imb1 Cra!t B2n(C1 Intimidate1 Ride1 S/im Specia" ?eatsA B>ick #ne !eat e0er( gain in *gre ?ist >rC "e0e" #! ) t# )'C *ne8T/# @abA BRe9%A JH 626CA This t/# step attack c#mbinati#n is t/# rapid punches /hich attempt t# catch the target #!! guard% The !irst attack is minus t/# t# hit and the sec#nd attack is J3 t# hit gi0ing b#th attacks the same b#nus t# hit% Rip *!! 2rm#rA BRe9%A Impr#0ed +rapp"ingCA *n a success!u" grapp"e attack1 instead #! h#"ding the target the gaunt"et master makes a STR check B&CZ). J 2C b#nus #! the arm#rC% *n a success!u" check1 the master breaks the arm#rs buck"es and c"asps and strips it !r#m his #pp#nent% The arm#r ma( be repaired at #ne8!#urth the c#st #! the arm#r% This acti#n pr#0#kes an attack #! #pp#rtunit(% Smashing 6"#/sA The master can use the magic #! his #r her gaunt"ets t# #0erc#me an inanimate #b$ectDs hardness% Subtract the masterDs CH2 !r#m an( #b$ectDs hardness 0a"ue #n an( punch% +rab 5eap#n8TipA BRe9%A Impr#0ed +rapp"eCA The master can use his g"#0es t# grasp e0en an edged /eap#n /ith#ut harm% This !eat has the same e!!ect as the Impr#0ed &isarm ?eat% ?ist Shie"dA BRe9%A 6uck"er >r#!icienc(C% The master can use #ne #! his #r her gaunt"ets as buck"er BJ) 2CC% Rend 2sunderA BRe9%A >#/er 2ttackC% This t/# step attack is an attempt t# grab (#ur #pp#nent /ith b#th hands and rip him in t/#% Make t/# grapp"ing attempts #n (#ur target% I! b#th succeed then the master aut#matica""( in!"icts ,&H p"us an( ,8handed damage b#nus t# (#ur target !#r this r#und and e0er( r#und the master can maintain his #r her h#"d% Crushing +raspA BRe9%A Smashing 6"#/sC 2dd the >rCs "e0e" t# an( attempt t# destr#( an #b$ect in the grip #! the masters gaunt"et% Thunder C"apA BRe9%A Crushing +raspC% 2s a !u"" me"ee acti#n the >rC can s"am his t/# hands t#gether and re"ease a /a0e #! !#rce% 2"" /ithin .!t #! the master must make a &EO check B&CZ )' J >rC "e0e"C #r /i"" be tripped b( the b"ast% >unch Hand8H#"dsA BRe9%A Crushing +raspCA The str#ng grasp #! the #gre gaunt"ets adds the >rC "e0e" t# an( C"imb ski"" checks #n an( sur!ace s#!ter than meta"% Hand 5a"kA BRe9%A )'th "e0e" +aunt"et MasterCA The master de0e"#pes a spiritua" "ink /ith his #r her pers#na" gaunt"ets #! #gre p#/er and can cast "animate #b$ect" #n them #nce per da( as a c"eric /ith a casting "e0e" e9ua" t# +*>M "e0e"% 3# #ther #gre gaunt"ets are a!!ected
Tree T#ken Master Ba%k%a% Re8!#resterC The Tree T#ken Master specia"i:es in the use #! Eua"Fs ?eather T#ken #! a Tree !#r use in c#mbat% M#st #! these masters are a"s# ca""ed Re8 !#resters since the( are genera""( dedicated c#nser0ati#nist and /ish t# rest#re !#rests ra0aged b( !ire1 disease1 #r man% Man( Re8!#resters c#me !r#m the ranks #! rangers and druids and are m#st c#m!#rtab"e #utside /here there abi"ities ha0e !u"" use% E0i" Re8!#rester are terr#rists that use there abi"ities /ith #ut regard !#r the c#nse9uences% These 0i""ains destr#( urban areas1 b"#ck r#ads1 and ki"" "umber$acks t# pr#tect there /a( #! "i!e% Tree T#ken C#mbat is epensi0e since a t#ken can #n"( used #nce1 canFt be summ#ned in areas /here there is n# r##m !#r them1 and are n#t easi"( m#0ed% 2n a0erage tree t#ken c#sts )''gp s# man( masters seeks t# !ight #pp#nent in a prepare area% It is up t# the indi0idua" &M /hether tree master abi"ities can be use /ith an( tree #r $ust /ith summ#ned trees% Re9uirementsA Ski"" RanksA Cra!t BtrapsCA H1 C"imbA H1 6a"anceA H; ?eatsA &#dge1 M#bi"it(1 Spring 2ttack1 Se"!8Su!!icient Hit >#intsA )dM per >rC "e0e" Ski"" >#intsA H J I3T M#d% >er >rC "0" C"ass Ski""sA 6a"ance1 C"imb1 Cra!ts B2n(C1 @ump1 Kn#/"edge B3atureC1 >r#!essi#n1 Sur0i0a"1 7se R#pe Specia" ?eatsA Ch##se #ne per gain in Re8!#rester >rC "e0e" ) t# )'% L#g 6ridgeA The master can create a "#g bridge up t# H' !t "#ng /ith a tree !eather t#ken% L#g @amA BRe9%A L#g 6ridgeC 6( manipu"ating the summ#ning #! a tree1 the master can create a "i0ing /a"" #! tang"ed branches that c#0ers a I'!t cube% Eag"es R##stA BRe9%A L#g @amCA The master can summ#n a "i0ing p"at!#rm I' !t in diameter and H' !t ta""% Man( masters bui"d their h#mes and !#rts #n these p"at!#rms% &ead ?a"" BRe9%A Cra!t BtrapsCA MCA 5ith a !eather t#ken the master can create an instant /##den trap in0#"0ing a tree% The CR #! the trap is e9ua" t# the >rC "e0e" #! the master% *ther traps can be made n#rma""( /ith the Cra!t BTrapsC ski"" at an( CR but n#t /ith#ut additi#na" epense and c#nstructi#n time% In S#ng and Si"ence trap c#nstructi#n is described% L#g Riding BRe9%A 6a"anceA MCA 2!ter "#ng practice the master can ride "#gs d#/nhi""1 d#/n ri0er1 and acr#ss "akes /hi"e standing% 2dditi#na""(1 add a >rC "e0e" c#mpetence b#nus t# an( sp#rt in0#"0ing "#gs% R##ted in >"ace BRe9%A L#g @amCA &uring a success!u" grapp"e the master can acti0ate a t#ken t# pin his #pp#nent unti" cut !ree #r the tree is dispe""ed% 7nderst#r( Master BRe9% C"imbA MCA The master can m#0e at !u"" racia" speed and e0en run in an( /##ded area% This represents his #r abi"it( t# duck1 $ump1 and d#dge "#ca" !"#ra% Can#p( Master BRe9%A 7nderst#r( MasterCA 5hi"e c"imbing trees the master can !ight /ith#ut an( pena"t( t# hit% Tree T#p Master BRe9%A Can#p( MasterCA 2 Tree T#p Master has mastered ambushing !r#m trees and gains a >rC "e0e" b#nus t# Hide1 Sp#t1 and @ump ski""s /hi"e in /##ded areas% 2dditi#na""(1 the master can c"imb as !ast as he can m#0e #r run% R#t8Ir#n The R#t8Ir#n man #r maiden is a specia"ist in /ie"ding the spe"" rusting grasp% M#st Rusting +rasp Masters e9uip themse"0es /ith magic items that cast the spe"" "ike the gaunt"et #! rust1 but s#me mi"itant druids a"s# take this c"ass t# better /ie"d their di0ine gi!t% Man( masters sc#rn the use #! an( meta" /eap#ns and arm#r Bi%e% m#nksC /hi"e #thers c#0er themse"0es /ith it% This Rusting +rasp Master is m#st danger#us t# hea0i"( armed and arm#red enemies1 but is much m#re 0u"nerab"e t# /eap#ns #! /##d and st#ne% The m#st !am#us gr#up #! rusting grasp masters is a tribe #! Luddite 6arbarians that "i0e st#ne age "i0es and pre( up#n the g#d"ess meta" users that tra0e" in their /##ds% Re9uirementsA 6ase ?#rt Sa0eA JI; Ski"" RanksA Cra!t B2rm#rsmithCA M1 Cra!t B5eap#nsmithCA M; ?eatsA Stunning ?ists1 Ir#n 5i""; Spe""A Must cast the rusting grasp spe"" b( arti!act B/and1 scr#""1 gaunt"et1 etc%C #r di0ine pra(er% Hit >#intsA )dM 626 2d0ancementA Same as C"eric Sa0e 2d0ancementA Same as C"eric Ski"" >#intsA I JI3T M#d% >er >rC "e0e" C"ass Ski""sA C"imb1 Cra!tB2n(C1 C#ncentrati#n1 @ump1 Kn#/"edge B2rcanaC1 >r#!essi#n1 S/im1 7se Magic &e0ice Specia" ?eatsA >ick #ne per >rC "e0e" ) t# )' &etect Ir#n BRe9%A C#ncentrati#nA HCA The master gains a J)' SE2RCH circumstance b#nus /hene0er he #r she is "##king !#r a ir#n a""#( item% This abi"it( can be used at /i""% Rusting StrikeA This !eat a""#/s the master t# in!"ict the rusting grasp spe"" in c#mbinati#n /ith an( unarmed b"#/% 2dditi#na""(1 an( b#d( part #! the master ma( be used t# de"i0er the spe"" n#t $ust the gaunt"et #r /and #! rust% T/# t#uch spe""s can n#t be de"i0ered /ith the same strike% Rusting ?istsA BRe9%A Rusting StrikeCA Instead #! a stunning !ist b"#/1 the master can echange it !#r a rusting grasp spe"" at >rC casting "e0e"% This sti"" c#sts the master #ne #! her dai"( stunning !ist attacks% 5hen a"" are epended the master must re"( #n a di!!erent s#urce !#r rust spe""s% Stain"ess Stee"A BRe9%A Rusting ?istsCA The master can negate a rusting grasp spe"" b( epend #ne #! his #/n spe""s% This abi"it( /#nt rest#re /eap#n eaten b( a rust m#nster% Rusting SunderA BRe9%A Rusting StrikeCA 7sing the rusting grasp spe"" d#es n#t incur an 2** !r#m (#ur #pp#nent% Rusting Rip#ste BRe9%A Rusting Sunder1 JH 626CA This t/# step attack !irst re9uires a t#uch attack against (#ur 0ictims ir#n /eap#n1 and i! success!u" grants a J. circumstance b#nus t# hit t# the !#""#/ing attack% Rusting Smash BRe9%A Rusting Strike1 JH 626CA This abi"it( a""#/s the master t# take ad0antage #! rust /eakened arm#r t# in!"ict a !ina" de0astating b"#/% 6( dedicating (#ur attacks against #ne #pp#nent each strike reduces his meta" arm#r 2C% I! the arm#r 2C dr#ps t# :er# be!#re the !ina" attack1 the master can add his >rC "e0e" as a damage b#nus t# his !ina" attack b( dri0ing the rust( meta" !ragments int# his 0ictim% Rusting 2ura BRe9%A C#ncentrati#nA MCA 2s a !u"" r#und acti#n1 the rust master can radiate a rusting !ie"d a!!ects a"" unpr#tected ir#n8a""#(s that t#uch him #r her the same as a rusting grasp spe""% This abi"it( e!!ecti0e"( makes the master in0u"nerab"e t# ir#n a""#( /eap#ns and ir#n restraints% This abi"it( c#st #ne #! the masters dai"( rusting grasp attacks% Ir#n Rati#ns BRe9%A Rusting 2uraCA 6( eating #ne p#und #! ir#n the master rec#0ers ) hit p#int% 7p t# !i0e p#unds per >rC "e0e" can be eaten e0er( da(% The master can sur0i0e entire"( #n meta" i! necessar(% Rusting 6reath BRe9%A Rusting 2uraCA The master can breath a ,' !t c#ne #! rusting breath that /i"" a!!ect a"" target as a rusting grasp spe"" un"ess the 0ictim r#""s a re!"e sa0e B&CZ).J>rC "e0e"C% Rusting 6reath can be used #nce per da(%
Sphere Shaper The Sphere Shaper uses beads #! !#rce n#t #n"( as /eap#ns but as t##"s !#r pr#tecti#n !r#m harm% Since beads are #ne use items #n"( the /ea"thiest #! ad0entures #r magic users can make use #! this his #r her >restige C"ass% 6ead #! ?#rce Master B6?MC >restige C"ass Re9uirementsA Ski""sA 6a"anceA M ranks1 Kn#/"edge B2rcaneCA M ranks ?eatsA Euick &ra/1 C#mbat Epertise1 Lightning Re!"ees1 >recisi#n Sh#t C"ass 2d0ancementA Hit &iceA &M 626 ad0ancementA 2s !ighter Sa0esA 2s r#gue C"ass Ski""sA 6a"ance1 6"u!!1 C"imb1 Cra!t1 @ump1 Listen1 >r#!essi#n1 Sense M#ti0e1 Sp#t1 Tumb"e% C"ass Ski"" >#intsA I JI3T M#d% 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies% C"ass 2bi"itiesA >ick #ne !#r e0er( gain in prestige "e0e" YCapture Missi"esA BRe9A Lightning Re!"eesCA Simi"ar t# the &e!"ect 2rr#/s ?eat the master can use the bead t# s/a""#/ missi"es1 inc"uding spe"" missi"es and !ireba""s% 2n( #ne /ithin the )'!t radius bubb"e /hen it c"#ses /i"" be a!!ected b( an( area a!!ect spe""s #r ep"#si#ns% The master must n#tice the attack and can #n"( a!!ect #ne missi"e per r#und% Y6ubb"e 6#(A BRe9A C#mbat EpertiseC This abi"it( uses a bead t# encapsu"ate the master in an imm#bi"e /a"" #! !#rce !#r 3dH min% Y6ubb"e 6#atA BRe9A ;ap#r L#ckCA The master can create a !"#ating bubb"e t# cr#ss "i9uids !#r 3dH min% Y6ubb"e 6#unceA BRe9A 6ubb"e 6#(CA 5hi"e encased in a bubb"e1 the master can add her >rC "e0e" t# an( @ump checks% Y6ubb"e ?a""A BRe9A 6ubb"e 6#(CA *n a success!u" re!"e sa0e B&CA,'C1 the master can sa0e herse"! !r#m !a""ing damage% Y6ubb"e 5a"kA BRe9A 6a"anceA MCA 5ith this abi"it( the master can use a ,'!t ta"" bubb"e "ike a giant ba"ance ba"" t# cr#ss harsh terrain and reach high p"aces% The bubb"e "asts 3dH minutes% YR#""ing >#/erA BRe9A Ten >insCA The master can run t# r#"" her encapsu"ating bubb"e t# per!#rm a <Ten >ins= 6u""rush #n distant targets and add his >rC "e0e" t# his 626% YStun 6ubb"e BRe9A >recise Sh#tCA 2 thr#/n bead can in!"ict n#n"etha" damage /ith n# 626 pena"t(% YTen >insA BRe9A 6ubb"e 6#(C 5hi"e encapsu"ated the master can r#"" a bu""rush against a"" creatures in a )'!t radius #! the master% Res#"0e each bu""rush separate"(% Y;ap#r L#ck BRe9A 6ubb"e 6#(CA The master can use a bead t# b"#ck a"" gases1 "i9uids1 and sur0i0e in an( en0ir#nment !#r 3dH minutes%
S#0ereign +"ue Master Ba%k%a% >aste >#t >#acherC The S#0ereign +"ue Master is a strategic !ighter% He uses s#0ereign g"ue t# prepare himse"!1 "a( traps1 and create /eap#ns t# use #n the batt"e!ie"d% +enera""( an( !ighter that /ishes t# take this prestige c"ass must a"s# ha0e #ne #r t/# "e0e"s #! bard #r r#gue% Man( g"ue masters are b#unt( hunters since their ski""s are tai"#red t# "i0e captures% *thers specia"i:e as securit( guards #r cat burg"ars% Each #! the masters abi"ities c#st at "east #ne d#se #! g"ue per use% Re9uirementsA 626A J.1 Cra!t BTrap8makingCA .1 S"eight #! HandA .% Hit &iceA &M Sa0esA 2s a !ighter 626 ad0ancementA 2s a !ighter Ski"" >#intsA H JI3T M#d% per "e0e" C"ass Ski""sA 6"u!!1 C"imb1 Cra!t1 &isab"e &e0ice1 Escape 2rtist1 Listen1 >r#!essi#n1 Search1 Sp#t1 7se R#pe% 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies% >restige C"ass 2bi"itiesA >ick #ne abi"it( e0er( gain in >rC "e0e"% YC#nser0e +"ue BS"eight #! HandA .CA The master kn#/s h#/ t# preser0e her g"ue% She can uti"i:e s#0ereign g"ue /ith#ut retreating the 0ia" /ith <#i" #! s"ipperiness= a!ter each use% Y?"( >aper BRe9A 5a"" >asteCA 6( app"(ing g"ue t# an #b$ect1 the master can turn the #b$ect int# a g"ue trap that re9uires a &C 3' escape artist #r STR check t# escape% 7ni0ersa" s#"0ent /i"" immediate"( !ree the 0ictim% Y+"ue 6#mb BRe9A Trap8makingA ),CA Simi"ar t# a tang"e8!##t bag1 using her cra!t B&CA ,.C the master can make an arti!act that acts as a </eb= spe"" cast b( a s#rcerer #! >rC "e0e"% YRepair E9uipment BRe9A C#nser0e +"ueCA The master can rest#re an( #b$ect destr#(ed b( the sunder !eat% YSpider 3et BRe9A Stick( R#peCA 2 d#se #! g"ue is used t# c#0er a net used as a /eap#n #r a trap% The treated net gains a J)' &C #n an( escape artist check b( its net 0ictim% YStick( 6uns BRe9A Trap8makingA MCA This trap is created b( app"(ing g"ue t# !##d% 2n(#ne /h# eats the !##d has his m#uth sea"ed shut unti" treated /ith uni0ersa" s#"0ent #r puri!( !##d and drink spe""% YStick( R#pe BRe9A Stick( StringCA 2 treated r#pe add a J)' b#nus t# 7se R#pe and C"imb checks% This treats n# m#re than a .'!t #! r#pe per d#se #! g"ue% YStick( String BRe9A C#nser0e +"ueCA &ra/ing a "ine #! g"ue1 the master creates a spider8"ike thread% This thread can be used t# !ish !#r #b$ects n# hea0ier than !i0e p#unds #r it can be used t# make trip /ires that add a J)' &C t# an( disab"e de0ice check% The thread is n# "#nger than . !eet per d#se% YTack( T#uch BRe9%A C#nser0e +"ueCA 6( app"(ing a thin c#at #! g"ue t# her hands1 the master gains a >rC "e0e" b#nus t# c"imb1 s"eight #! hand1 grapp"ing1 and resist disarm checks% *ne app"icati#n "asts !#r eight h#urs% Y5a"" >aste BRe9%A C#nser0e +"ueCA 6( app"(ing g"ue /hi"e bui"ding a mas#nr( /a""1 the /a"" is impr#0ed% 2 !i0e b( !i0e !##t secti#n #! /a"" g"ued t#gether /ith s#0ereign g"ue is treated as rein!#rced mas#nr(% 2"s# an( secret c#mpartment sea"ed /ith s#0ereign g"ue is at J)' &C !#r search checks%
Ir#n ?"ask Master Ba%k%a% 6#tt"e MageC The Ir#n ?"ask Master B#r 6#tt"e MageC ad0ances his #/n p#/ers thr#ugh siph#ning the p#/ers #! #utsiders trapped in his ir#n !"ask% Man( pe#p"e c#nsider this abh#rrent1 and n# g##d a"igned character /i"" take this prestige c"ass% In additi#n1 #utsiders genera""( attack him #n sight% The abi"ities #! the Ir#n ?"ask Master re"( #n his capti0e and /ith#ut #ne #r his ir#n !"ask he is p#/er"ess% Re9uirementsA ?eatsA Ir#n 5i""1 &eceit!u" C#ncentrati#nA )' ranks1 Kn#/"edge B>"anesCA )' ranks Specia"A Must p#sses an ir#n !"ask /ith an #utsider inside% 2"ignment Restricti#nA 2n( n#n8g##d Hit &iceA &M 626 2d0ancementA 2s c"eric Sa0e 2d0ancementA 2s c"eric Ski"" >#intsA ,JI3T M#d per "e0e" C"ass Ski""sA C#ncentrati#n1 Cra!t B2n(C1 Intimidate1 Kn#/"edge B2n(C1 >r#!essi#n1 Spe"" Cra!t 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies C"ass 2bi"itiesA >ick #ne abi"it( e0er( gain in prestige "e0e"% Y6#nd /ith ?"ask BRe9A C#ncentrati#nA )'CA Simi"ar t# a !ami"iar b#nding cerem#n(1 the master "inks his "i!e t# the essence #! his ir#n !"ask% 2s a resu"t1 the master can a"/a(s track d#/n his !"ask e0en t# di!!erent p"anes1 but i! the !"ask is destr#(ed he is instant"( ki""ed% 5hi"e a !i""ed !"ask is #n his pers#n the master can use an( #! his "earned c"ass abi"ities% Y&i0ine Kn#/"edge BRe9A 6#nd /ith ?"askCA 6( dra/ing #n his capti0eDs mem#ries1 the master can add his >rC "e0e" t# an( kn#/"edge check re"ated t# his #utsider #r its p"ane% Y&rain Strength BRe9A 6#nd /ith ?"askCA *nce per da(1 the master can ac9uires his capti0eDs STR attribute !#r his >rC "e0e" in r#unds% Y&rain &eterit( BRe9A 6#nd /ith ?"askCA *nce per da(1 the master can ac9uire his capti0eDs &EO attribute !#r his >rC "e0e" in r#unds% Y&rain C#nstituti#n BRe9A 6#nd /ith ?"askCA *nce per da(1 the master can ac9uire his capti0eDs C*3 attribute !#r his >rC "e0e" in r#unds% Y&rain Hea"th BRe9A 2"" #ther <&rain= abi"itiesCA *nce per da(1 the master can regenerate hit p#ints b( draining a number #! hit p#ints !r#m his capti0e e9ua" t# his >rC "e0e" p"us the number #! hit dice #! the #utsider% Ki""ing the #utsider this /a( /i"" negate a"" his c"ass abi"ities unti" it is rep"aced% YEnerg( Resistance BRe9A 6#nd /ith ?"askCA 2 trapped e"ementa" /i"" pr#0ide the master /ith an energ( resistance t# its e"ement e9ua" t# t/ice his >rC "e0e"% 2n( #ther #utsider /i"" pr#0ide #ne ha"! >rC "e0e" in resistance t# a"" !#rms #! energ(% YSmite ?#es BRe9A 6#nd /ith ?"ask1 626A JMCA Like a pa"adin1 the master can smite the #pp#site a"ignment #! his capti0e #nce per da(% The damage in!"icted is e9ua" t# the >rC "e0e"% This abi"it( stacks /ith an( pre0i#us smite abi"it(% YSpe"" ?#cus BRe9A 6#nd /ith ?"ask1 Spe""cra!tA ICA 7sing the entit( trapped inside the !"ask1 the master can cast d#main spe""s% These spe""s are cast as a c"eric #! abi"it( e9ua" t# his cumu"ati0e eperience "e0e"% Like n#rma" d#main spe""s each spe"" is #n"( a0ai"ab"e #nce per da(% The sing"e spe"" d#main must be #ne c"#se"( ass#ciated t# the #utsider trapped in the ir#n !"ask% The #n"( a0ai"ab"e ch#ices /i"" be e0i"1 g##d1 "a/1 cha#s1 !ire1 /ater1 earth1 and air% YS(mbi#sis BRe9A )'th "e0e" Master #! the Ir#n ?"askCA 5hi"e the !"ask is !i""ed1 the master has an "e"ementa"" #r <#utsider= subt(pe1 and can tra0e" t# his capti0eDs p"ane at /i""% This is a #ne /a( trip%
6"##d &rinker The 6"##d &rinker is a prestige c"ass that is best#/ed rather than ch#sen% M#st 6"##d &rinkers are created b( the c#rrupting in!"uence #! the Mace #! 6"##d up#n their a"ignment and spirit% 2 Mace #! 6"##d ac9uires its p#/ers !r#m being c#0ered #nce per da( in b"##d% 2 6"##d &rinker a"s# ac9uires his p#/ers b( b"##d s#aking his b#d( and /#rshiping a cha#tic e0i" g#d% Re9uirementsA 2"ignmentA Cha#tic E0i" 626A JH ?eatsA >#/er 2ttack1 5eap#n ?#cus BHea0( MaceC C"ass 2ttributesA Hit &iceA &), 626 2d0ancementA 2s 6arbarian Sa0e 2d0ancementA 2s 6arbarian Ski"" >#intsA I p"us I3T m#di!ier C"ass Ski""sA C"imb1 Cra!t1 Intimidati#n1 @ump1 Kn#/"edge BRe"igi#nC1 >r#!essi#n1 Ride1 Sur0i0a"1 S/im% >restige C"ass Le0e" 2d0ancementA )stA 5eap#n Specia"i:ati#n aMace #! 6"##db1 6"##d"ustA )-da( ,ndA 6"##d Sacrament BSuC 3rdA +#r( 2rm#rA J) IthA 5ar >aint .thA 6"##d"ustA ,-da( HthA +#r( 2rm#rA J, LthA 6"##d Stain MthA 6#i"ing 6"##d NthA +#r( 2rm#rA J3 )'thA 6"##d"ustA 3-da( C"ass 2bi"itiesA 5eap#n Specia"i:ati#n aMace #! 6"##dbA Same e!!ect as the !ighter !eat 6"##d"ustA 6( drinking a pint #! b"##d1 the b"##d drinker can add a J, t# his STR and &EO !#r #ne p"us his C*3 m#di!ier r#unds Bat "east #ne r#undC% This abi"it( re9uires a pint #! !resh b"##d n# m#re than ,I h#urs #"d and can be c#mbined /ith the <rage= abi"it( #! the 6arbarian% This b#nus is a0ai"ab"e #nce per da( at !irst "e0e"1 t/ice at !i!th1 and thrice at tenth% 6"##d SacramentA *n a success!u" Kn#/"edge BRe"igi#nC check B&CA).C1 the 6"##d &rinker can in0#ke the <&i0ine +race= abi"it( #! the >a"adin #n himse"! that "asts ti"" the net da/n% This ritua" is directed at a g#d #! s"aughter #r death% +#r( 2rm#rA 6( s#aking his arm#r /ith the b"##d #! his "ast ki""1 the 6"##d &rinker can add a magica" de!"ecti#n b#nus t# his 2C #! J) e0er( three "e0e"s #! 6"##d &rinker >rC% 5ar >aintA The 6"##d &rinker can paint his !ace /ith pr#!ane1 b"##d( s(mb#"s and pr#0ide a J)' t# a"" Intimidati#n checks !#r the da(% The abi"it( is negated !#r the da( i! the b"##d is /ashed #!! #r <erased=% 6"##d StainA *n a success!u" Kn#/"edge BRe"igi#nC check B&CA,'C1 the 6"##d &rinker can use the b"##d #! "atest 0ictim t# create a sing"e 0ia" #! unh#"( /ater% This ritua" take #ne h#ur t# per!#rm and must take p"ace at high n##n% 6#i"ing 6"##d BSpCA The 6"##d &rinker can heat his #/n b"##d t# gain a resistance t# c#"d damage% This has the same e!!ect as an Endure E"ements spe"" cast as a prestige "e0e" s#rcerer1 and can be used #nce per da(%
Ir#n 6and Manager Ba%k%a% 6i"arr# 2rtistC The Ir#n 6and Manager is a specia"ist in the use #! the ir#n bands #! bi"arr# t# create #b$ects and grapp"e his #pp#nents% M#st masters are r#gues #r r#gue !ighters since this st("e !a0#rs the agi"e and high"( ski""1 but m#nks a"s# take this prestige c"ass% Re9uirementsA ?eatsA C#mbat Epertise1 Impr#0ed 7narmed C#mbat1 Impr#0ed +rapp"e Ski""sA &isab"e &e0ices M ranks1 *pen L#cks M ranks1 Escape 2rtist M ranks Specia"A >#sses an Ir#n 6ands #! 6i"arr# sphere Hit &iceA &M 626 ad0ancementA 2s m#nk Sa0e ad0ancementA 2s m#nk C"ass Ski""sA 6a"ance1 C"imb1 &isab"e &e0ices1 Escape 2rtist1 Hide1 @ump1 M#0e Si"ent"(1 *pen L#ck1 >ick >#ckets-S"eight #! Hand1 Tumb"e1 7se R#pe% Ski"" >#intsA I J I3T m#di!ier per "e0e" 2rm#r and 5eap#n >r#!icienciesA >r#!icient /ith hea0( arm#r and a"" shie"ds1 pr#!icient /ith a"" simp"e /eap#ns% C"ass ?eatsA +ain #ne each "e0e" ad0anced in I6M prestige c"ass Ir#n 6and ChainA BRe9% &isab"e &e0iceA MC [#u can break d#/n (#ur sphere int# "inked bands !#rming a )'!t "#ng chain% This chain has a hardness #! 3'1 3' hit p#ints1 and 3' &C t# burst% I! (#u ha0e the Spiked Chain /eap#n pr#!icienc( (#u can use it as a /eap#n% Ir#n 6and Str#ngb# BRe9% *pen L#ckA MC [#u can pr#tect (#ur 0a"uab"es b( sea"ing them in (#ur sphere% 2n #pen "#ck check #! &C 3' is re9uired !#r an( thie! t# #pen the sphere% Ir#n 6and Shie"d BRe9% Escape 2rtistA MC [#u can turn (#ur sphere int# an( t(pe #! shie"d Ir#n 6and Spring BRe9%A Ir#n 6and ChainCA [#u can create a meta" spring !r#m (#ur sphere /hich can either !#rce #pen #r h#"d c"#se an( d##r% The Str is 3' !#r either use% Ir#n 6and 2rm#r BRe9%A Ir#n 6and Shie"dCA [#u can change (#ur sphere int# a 6anded Mai" suit !#r (#urse"!% Ir#n 6and +rapp"e BRe9%A I6 2rm#rCA 5hi"e /earing I6 arm#r (#u ha0e an e!!ecti0e STR 3' !#r a"" (#ur grapp"ing attacks% I6 Ch#ke H#"d BRe9%A I6+CA 5hi"e /earing I6 arm#r1 i! (#u pin (#ur #pp#nent !#r ) !u"" r#und at the end #! the r#und he must make a ?#rt% Sa0e B&CA )'JHa"! (#ur character "e0e"J (#ur 5IS M#d%C *r be rendered unc#nsci#us !#r )&3 r#unds% I6 Crushing Embrace BRe9%A I6+CA [#ur critica" threat !#r a"" grapp"ing attacks is d#ub"ed /hi"e /earing I6 arm#r% This !eat stacks /ith the Impr#0ed Critica" Hit !eat% I6 &e!ensi0e +rapp"e BRe9%A I6+ and &#dgeCA I! (#ur #pp#nent attempts t# attack (#u and misses /hi"e (#u are using t#ta" de!ense acti#n1 (#u gain a !ree grapp"e attempt #n him% This !eat #n"( /#rks #n a #pp#nent targeted /ith (#ur &#dge !eat% Mu"tip"e +rapp"e BRe9%A )'th "e0e" I6MCA [#u can grapp"e t/# ad$acent #pp#nents at #nce; #ne /ith each hand% 6#th #pp#nents must be /ithin (#ur reach%
2pparatus 2dept The 2pparatus #! K/a"ish is a magica" mechanica" arti!act de0e"#ped b( industria"i:ed magica" c#mmunities% 2n 2pparatus 2dept has specia"i:ed in the #perati#n #! these de0ices in /ar% 6( b#nding /ith her apparatus the adept can uti"i:e their #/n ski""s1 spe""s1 and !eats during c#mbat% 2"" the characterDs ski""s and 626 app"( t# the 2pparatus m#di!ied b( si:e BLargeA 8) 26 & 2CC1 &eterit(A )'1 and StrengthA )H BJ 3 m#di!ierC #! the de0ice% 2ttack damage B,&M per c"a/C and m#0ement speed remain the same% *ther <apparatuses= eist but this is the m#st c#mm#n% M#st 2pparatus 2depts are /i:ards% 6ut s#rcerers1 c"erics1 and bards a"s# bec#me adepts in #rder t# !ight !#r their pe#p"e in "mechani:ed" c#n!"icts% 2pparatus 2dept >restige C"ass B2p2dC Re9uirementsA Ski""sA Kn#/"edge BEngineeringCA )'1 Kn#/"edge B2rcaneCA)' ?eatsA 5eap#n ?#cus B2pparatusC Spe""sA Cast <Identi!(= spe"" Specia"A Must n#t p#sses a !ami"iar Hit &iceA &H 626 2d0ancementA 2s 6ard Sa0ing Thr#/ 2d0ancementA 2s 6ard C"ass Ski"" >#intsA I J Int M#d% >restige C"ass Ski""sA 2"chem(1 C#ncentrati#n1 Cra!t B2n(C1 &ip"#manc(1 &isab"e &e0ice1 Kn#/"edge B2n(C1 Listen1 >r#!essi#n B2n(C1 Search1 Sense M#ti0e1 Spe""cra!t1 Sp#t1 Scr(1 S/im1 7se Magica" &e0ices% C"ass 2bi"itiesA 2rm#r and 5eap#n >r#!icienciesA Light arm#r and simp"e /eap#ns% Spe"" CastingA The adept gains spe""s at the ha"! the rate as a n#rma" magician% E0er( t/# "e0e"s gained as an 2pparatus 2dept pr#0ides a #ne "e0e" increase in her primar( spe"" casting abi"it( but n# abi"ities re"ated t# that c"ass% Specia" ?eatsA +ain #ne e0er( "e0e" !#r e0er( "e0e" #! 2pparatus 2dept >RC Mentus Mekh#sA Simi"ar t# a b#nd /ith a !ami"iar1 the apparatus bec#mes an etensi#n #! the magicianDs /i""% The pi"#t can use a"" #! her ski""s1 !eats1 and 626 /ith the machine as i! she /ere !ighting unarmed% I! the apparatus is destr#(ed the magician "#ses IdH hit p#ints in damage and canDt b#nd /ith an#ther machine !#r #ne (ear% 2"ertness BRe9A Mentus Mekh#sCA 5hi"e inside her apparatus1 the adept p#ssesses the 2"ertness !eat% Share Spe""s BRe9A Mentus Mekh#sCA 5hi"e inside her apparatus1 an( spe""s the adept casts #n her se"! e!!ect the apparatus as /e""% This d#esnDt "a(er etra pr#tecti#n t# the magician1 #n"( #ne spe"" e!!ect app"ies t# b#th% Hea"ing spe""s /i"" n#t /#rk #n meta"% T#uch BRe9A Share Spe""sCA 5hi"e inside the apparatus1 the adept can channe" <t#uch= spe""s thr#ugh the machine% ;ita Mekh#s BRe9A T#uchCA The adept can use his #/n "i!e energ( t# repair her apparatus% The adept can sacri!ice up t# her Charisma M#di!ier times her prestige "e0e" in hit p#ints e0er( da(% 3# m#re than her current t#ta" #! hit p#ints can be sacri!iced% Hands *!!BSpC BRe9A ;ita Mekh#sCA The adept can cast the spe"" R2"armD #nce per da( #n her machine% Spe"" Resistance BRe9A ;ita Mekh#sCA The b#nded apparatus bec#mes resistant t# the spe""s #! #thers% The machine has a spe"" resistance #! . p"us the prestige "e0e" #! the adept% Limited 2ccessBSpC BRe9A Hands *!!CA The adept can cast the spe"" R2rcane L#ckD #nce per da( #n her machine% Sab#tage 2pparatus BRe9A &isab"e &e0iceA ,'CA 6ecause the adept bec#mes s# !ami"iar /ith the nature mechanica" c#nstructs and especia""( her #/n machine1 the character can ign#re the RhardnessD #! an( mechanica" c#nstruct% This d#es n#t inc"ude Ir#n +#"ems since the( are genera""( s#"id ir#n% &eu Es Machina BRe9A Limited 2ccessCA I! the adept is ki""ed /ithin #ne mi"e #! her apparatus1 she bec#mes s#u" b#und t# it% Her s#u" p#ssesses her apparatus unti" it is destr#(ed1 and she canDt be resurrected unti" it is destr#(ed% 2"ternate 2pparati C#"#ssus *! Rh#des This /#ndr#us magica" item resemb"es a giant ir#n statue armed /ith a "arge /ar hammer1 but has a secret catch in its back that grants access t# the interi#r BSearch &CA ,' t# "#cateC% The de0ice has the !#""#/ing characteristicsA Si:eA Large C#nstruct ?ace-ReachA .!t .!t- )'!t% SpeedA ,'!t1 C"imbA )'!t 2CA ,' B8) si:e1 J)) natura"C Hit >#intsA ,'' 2ttacksA , C"a/ #r b( /eap#n1 J), me"ee &amageA C"a/ )dMJ.1 Large 5HA )d)'J.-3 Specia" Eua"itiesA Hardness ). 2ttributesA Str ,'1 &e )' Inside the mechanica" statue is a series #! "e0ers and !##t peda"s% Le0er B)&)'C Le0er ?uncti#n ) Read(-s"ing "arge /ar hammer , 7nc#0er-c#0er !r#nt p#rth#"e 3 7nc#0er-c#0er side p#rth#"es I Etend-retract arms . *pen-c"#se hands H M#0e !#r/ard-back/ard L M#0e "e!t-right M *pen-c"#se <0is#r= /ith c#ntinua" !"ame inside N C"imb up-d#/n )' *pen-c"#se hatch% *perating a "e0er is a !u"" r#und acti#n1 and n# "e0er can be #perated m#r than #nce per r#und% H#/e0er since t/# sma"" si:ed characters can !it inside the de0ice1 the c#"#ssus can m#0e and attack in the same r#und% The de0ice can #perate in /ater up t# 3'' !eet deep and sca"e r#ugh sur!aces% It h#"ds en#ugh air !#r a cre/ #! t/# t# sur0i0e !#r )&IJ) h#urs% 5hen acti0e the de0ice is #b0i#us"( mechanica"% Caster Le0e"A )Nth1 >rere9uisitesA Cra!t 5#ndr#us Items1 animate #b$ects1 M ranks in Kn#/"edge BengineeringC1 Market >riceA )3'1''' gp1 5eightA )'''"bs% +n#mish *rnith#per This magica" 0ehic"e resemb"es a giant drag#n!"( #n /hich #ne "medium" si:ed creature #r t/# "sma""" si:ed creatures can sit% It is ab"e t# !"( and can carr( a maimum #! )'''"bs% The machine pr#0ides )-, c#0er t# its pi"#tBsC1 but d#es n#t pr#tect them against area e!!ects #r p#is#n gasses% This /#nder#us magica" item resemb"es a )'!t stee" bench /hen !u""( retracted% It re9uires a Search check B&CA,'C t# access the c#ntr#"s !#r the apparatus% The de0ice has the !#""#/ing characteristicsA Si:eA Large C#nstruct ?ace-ReachA .!t )'!t- .!t% SpeedA )'!t1 ?"ightA 3'!t Bper!ectC 2CA ,' B8) si:e1 J)) natura"C Hit >#intsA ,'' 2ttacksA 6ite #r Tai" S/atA J), me"ee &amageA 6iteA )dMJ.1 Tai" S/atA )d)'J. Specia" Eua"itiesA Hardness ). 2ttributesA Str ,'1 &e )' Inside the mechanica" statue is a series #! "e0ers and !##t peda"s% Le0er B)&)'C Le0er ?uncti#n ) Etend-?#"d 5ings , M#0e ?#r/ard-6ack/ard 3 M#0e 7p-&#/n I M#0e Right-Le!t . *pen-c"#se mandib"es H Etend-retract "egs L S/ing tai" "e!t-right% M *pen-c"#se c#ntinua" !"ame <e(es= N 2cti0ate-&eacti0ate /ing !"apping% )' *pen-c"#se riding harness BSTRA 3'C *perating a "e0er is a !u"" r#und acti#n1 and n# "e0er can be #perated m#r than #nce per r#und% H#/e0er since t/# sma"" si:ed characters can m#unt the de0ice1 the #rnih#pter can m#0e and attack in the same r#und /hen #perated b( t/# pi"#ts% The de0ice can achie0e a maimum a"titude #! .''!t% 5hen acti0e the de0ice is #b0i#us"( mechanica" C#nstructi#n Caster Le0e"A )Nth1 >rere9uisitesA Cra!t 5#ndr#us Items1 animate #b$ects1 M ranks in Kn#/"edge BengineeringC1 Market >riceA )3'1''' gp1 5eightA )'''"bs% Mechanica" M#"e This item appears t# be a "arge1 sea"ed br#n:e barre"1 but it has a secret catch BSearch &C ,' t# "#cateC that #pens a hatch in #ne end% 2n(#ne /h# cra/"s inside !inds ten Bun"abe"edC "e0ersA The de0ice has the !#""#/ing characteristicsA hp ,''; hardness ).; Speed ,' !t%1 burr#/ ,' !t%; 2C ,' B\) si:e1 J)) natura"C; 2tk J), me"ee B,dM dri""1 ign#res the !irst )' p#ints #! hardnessC% Le0er B)d)'C Le0er ?uncti#n ) Etend-retract "egs and tai" , 7nc#0er-c#0er !#r/ard p#rth#"e 3 7nc#0er-c#0er side p#rth#"es I Etend-retract diam#nd tipped dri"" . 2cti0ate-deacti0ate dri"" H M#0e !#r/ard-back/ard L Turn "e!t-right M *pen bu""s8e(e "amp /ith c#ntinua" !"ame inside-c"#se "amp N &ig-sur!ace !r#m undergr#und )' *pen-c"#se hatch *perating a "e0er is a !u""8r#und acti#n1 and n# "e0er ma( be #perated m#re than #nce per r#und% H#/e0er1 since t/# Medium characters can !it inside1 the apparatus can m#0e and attack in the same r#und% The de0ice can !uncti#n undergr#und and p#ssesses !ire resistance .% It h#"ds en#ugh air !#r a cre/ #! t/# t# sur0i0e )dIJ) h#urs Bt/ice as "#ng !#r a sing"e #ccupantC% 5hen acti0ated1 the apparatus "##ks s#mething "ike a giant "#bster% Str#ng e0#cati#n and transmutati#n; CL )Nth; Cra!t 5#ndr#us Item1 animate #b$ects1 endure e"ements1 c#ntinua" !"ame1 creat#r must ha0e M ranks in the Kn#/"edge Barchitecture and engineeringC ski""; >rice )''1''' gp1 5eight H'' "b%
;a"0eman 2 ;a"0eman uses the &ecanter #! End"ess 5ater as a /eap#n and a t##"% He specia"i:es in the use #! the decanter t# damage1 !"##d1 and scu"pt his en0ir#ment% ;a"0eman B;0MC Re9uirementsA 626A JI ?eatsA +reat ?#rtitude1 Endurance Ski""sA S/imA )' ranks1 Kn#/"edge BnatureCA I ranks Specia"A >#ssess &ecanter #! End"ess 5ater% CL2SS ?E2T7RES Hit &iceA d)' 626 2d0ancementA Same as !ighter Sa0e 2d0ancementA Same as !ighter C"ass Ski"" >#intsA , JI3T M#di!ier per >rC "e0e"% C"ass Ski""sA 6a"ance1 C"imb1 C#ncentrati#n1 Cra!t Ban(C1 Intimidate1 @ump1 Kn#/"edge BnatureC1 >r#!essi#n Ban(C1 S/im1 Tumb"e% 3e/ 5eap#n and 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies% C"ass 2bi"itiesA E0er( gain in "e0e" as a 0a"0eman1 the character gains a specia" !eat% Ch##se an( !eat !#r /hich the character 9ua"i!ies% H#"d 6reath BRe9%A +reat ?#rtitudeCA The master can h#"d his breath t/ice as "#ng as n#rma" !#r his race% 5ater @et BRe9%A S/imA )' ranksCA The master can s/im at 3 his n#rma" s/imming speed b( using the decanter !#r pr#pu"si#n% 5ater Cann#n BRe9%A STRA )3CA Smash targets /ith a !"##d #! /ater% This attack is e0en str#nger that "ge(ser" and in!"icts )dI !#rce damage per prestige "e0e" t# a"" targets /ithin a . !t /ide path !#r 3'!t% 2ttacking /ith a /ater cann#n is a !u"" r#und acti#n% 5ater &ri"" BRe9%A 5ater Cann#nCA The character in!"icts )dH piercing damage per prestige "e0e" t# a sing"e target /ithin range b( !#cusing the /ater b"ast !r#m the decanter int# a tight1 high pressure stream% 2ttacking /ith a /ater dri"" is a standard acti#n% The range increment #! the /ater dri"" is 3' !eet% Ri#t C#ntr#" BRe9%A 5ater Cann#nCA S/ing the decanter !r#m side t# side the character can attempt t# kn#ckd#/n a"" 0ictims /ithin a 3'!t c#ne% 2n(#ne in the area e!!ected must make either a STR check #r Re!"e check B&CZ ). J >rC "e0e"C% 7sing "ri#t c#ntr#"" is a !u"" r#und acti#n% Etinguish ?ire BRe9%A Ri#t C#ntr#"CA The 0a"0eman can attempt /i"" etiguish a )'!t b( )'!t !ire as a !u"" r#und acti#n% 2n( !ire e"ementa" creatures must make a ?#rt Sa0e B&CZ ). J>rC "e0e"C #r be "stunned" !#r the durati#n #! the net !#""#/ing r#und% 5ash#ut BRe9%A Kn#/"edge BnatureCA I ranksCA The 0a"0eman can c"ean a sur!ace #! s"ime1 dirt1 m#"d1 #r chemica" /ith a b"ast !r#m the decanter% 2s a !u"" r#und acti#n1 the ;a"0eman can c"ean a .!t b( .!t sur!ace #! a"" debris inc"uding br#/n m#"d #r green s"ime% Muds"ide BRe9%A 5ash#utCA 6( !"##ding a hi""side1 the 0a"0eman can cause a muds"ide that /i"" engu"! 0ictims standing d#/nhi""% This attack a!!ects a H'!t c#ne d#/nhi"" #! the character and in!"icts ,dH b"udge#ning damage un"ess the( make a Re!"e Sa0e B&CZ ). J >rC "e0e"C% Starting a muds"ide takes a !u"" r#und acti#n% ?"##dgate BRe9%A Muds"ideCA 5hi"e the character is standing /ithin a enc"#sed c#rrid#r B.!t high .!t /ideC1 he can kn#ckback e0er( #ne standing in the c#rrid#r su!!ers ,dH b"udge#ning damage and is pushed back )'!t per r#und un"ess the character makes a STR check B&CA ,' J>rC "e0e"C as a !u"" me"ee r#und acti#n% The 0ictims must make a STR check e0er( r#und t# a0#id damage and again i! the( /ish t# m#0e t#/ards the 0a"0eman% 5ater T#/er BRe9%A 6a"anceA H ranksC *n a success!u" 6a"ance Check B&CA ,'C1 the master can "aunch himse"! ,'!t straight up #r acr#ss% ?#rming a "5ater T#/er" is a !u"" r#und acti#n% 5ater Ram BRe9%A Impr#0ed 6u""rush1 5ater T#/erC The character can augment his charge attacks /ith /ater pressure% 5ith this !eat the character can add ,dH damage t# his charge damage /hi"e h#"ding the decanter /ith b#th hands% This "imits a bipeda" character t# unarmed attacks1 arm#r spike attacks1 g#ring1 and simi"ar attacks% ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ 6"ack Rhin# 6"ack Rhin#s are the champi#ns #! the g#d 6hapsatu% The 6"ack Rhin# is a /arri#r that has me"ded /ith his suit #! Rhin# Hide 2rm#r% He #r She can n# "#nger rem#0e the arm#r /hich has bec#me a sec#nd skin% The b#nding cerem#n( e0#"0es bathing in rhin# b"##d and dedicating their s#u"s t# the /#rship #! the 6hapsatu the 6"ack Rhin#% M#st 6"ack Rhin#s are barbarians1 but c"erics1 !ighters1 and rangers a"s# $#in this s#ciet(% 3e/ &eit( 6hapsatu the 6"ack Rhin# 6hapsatu is a triba" deit( /#rship !#r hunting1 !erti"it(1 and batt"e% The rhin# is his sacred anima" and his s(mb#" is a b"ack rhin# head% There is a st#r( that the great hunter g#d1 +ent#pi1 #nce sp#tted an angr( b"ack rhin#% This rhin# /as !uri#us /ith a m#untain that b"#cked his /a(% Repeated"(1 the rhin# rammed the m#untain unti" it crumb"ed int# dust% Impressed b( this !eat #! strength1 +ent#pi s#ught t# make take this anima" as his di0ine m#unt and the( /rest"ed !#r se0en da(s !#r d#minance% *n the eight da( +ent#pi ga0e up and said t# the rhin# that it /as his e9ua" in strength1 endurance1 and stubb#rnness% ?r#m that da( !#r/ard1 the( tra0e"ed side b( side as br#thers% &i0ine 2"ignmentA Cha#tic 3eutra" >#rt!#"i#A 6att"e1 ?erti"it(1 Hunting1 Rage1 and Rhin#s &#mainsA Strength1 5ar1 >r#tecti#n ?a0#rite 5eap#nA 5ar C"ub Rhin# Hide arm#r Rhin# HideA This J, hide arm#r BJ. 2C t#ta"C is made !r#m rhin#cer#s hide% In additi#n t# granting a J, enhancement b#nus t# 2C1 this medium arm#r has a \) arm#r check pena"t( and dea"s an additi#na" ,dH p#ints #! damage #n an( success!u" charge attack made b( the /earer1 inc"uding a m#unted charge% M#derate transmutati#n; CL Nth; Cra!t Magic 2rms and 2rm#r1 bu""Ds strength; >rice .1)H. gp; C#st ,1HH. gp J ,'' O>% 6"ack Rhin# B6RhC Re9uirements 2"ignment Restricti#nA 2n( cha#tic 6ase ?#rtitude Sa0eA J. ?eatsA &#dge1 M#bi"it(1 >#/er 2ttack1 Impr#0ed 6u"" Rush Specia"A Must be a /#rshiper #! 6hapstu% Must p#ssess a suit #! Rhin# Hide arm#r C"ass ?eatures Hit &iceA d), 626 2d0ancementA Same as the 6arbarian Sa0es 2d0ancementA Same as the 6arbarian 5eap#n >r#!icienciesA >r#!icienc( /ith a"" martia" /eap#ns 2rm#r >r#!icienciesA >r#!icient /ith the use #! Light arm#r% C"ass Ski"" >#intsA I p#ints per "e0e" gained as a 6"ack Rhin# >restige C"ass Ski""sA C"imb BStrC1 Cra!t BIntC1 Hand"e 2nima" BChaC1 Intimidate BChaC1 @ump BStrC1 Kn#/"edge BIntCA 3ature1 Listen B5isC1 Ride B&eC1 Sur0i0a" B5isC1 and S/im BStrC% Sec#nd Skin BSuC BRe9%A M#bi"it(CA The Rhin# Hide arm#r bec#mes as supp"e as the characters natura" skin% The arm#r n# "#nger in!"icts a maimum &EO b#nus #r arm#r check pena"t( but it is sti"" treated as medium arm#r% Thick Skinned BSuC BRe9%A Sec#nd SkinCA The 6"ack Rhin# gains a natura" arm#r e9ua" t# his C*3 m#di!ier #nce per da( !#r a number #! r#unds e9ua" t# his >rC c"ass% Rushing Rhin# BSuC BRe9%A M#bi"it(1 Impr#0ed 6u"" RushCA 2 6"ack Rhin# is treated as #ne si:e "e0e" "arger !#r a"" bu"" rush e!!ects Sacred H#rn BSuC BRe9%A Thick Skinned1 Rushing Rhin#CA 2 6"ack Rhin# adds his >rC "e0e" t# an( charge damage in!"icted% This b#nus is c#nsidered a <sacred= damage b#nus and d#es n#t stack /ith an( h#"( #r unh#"( damage b#nus% &eath Rage BEC BRe9%A Thick SkinnedCA 2 6"ack Rhin# can !"( int# a rage a certain number #! times per da(% This rage has a"" the same pr#perties as the barbarianDs rage% 7n"ike a barbarianDs rage1 this rage is aut#matica""( triggered /hen the 6"ack Rhin# has ten #r !e/er hit p#ints% This rage "asts 3 r#unds p"us the C*3 m#di!ier and is #n"( a0ai"ab"e #nce per da(% Ra""(ing Ca"" BEC BRe9%A IntimidateA . ranksCA 2s a standard acti#n1 the 6"ack Rhin# can make a <ra""(ing ca""= #nce per da( that pr#0ides a J) m#ra"e b#nus t# a"" a""ies /ithin )'!t p"us .!t per >rC "e0e" #! the character% The m#ra"e b#nus app"ies t# a"" attacks1 ski"" checks1 and sa0es and "asts !#r ) r#und J CH2 m#di!ier #! the 6"ack Rhin# Bat "east #n ) r#undC% Thundering Charge BSuC BRe9%A IntimidateA )' ranks1 Sacred H#rnCA The target #! the 6"ack Rhin# charge must make a 5i"" sa0e B&CZ)' J>rC "e0e" JCH2 m#di!ierC #r be c#nsidered !"at8!##ted /hen recei0ing the 6"ack Rhin#Ds charge% Hard 6#i"ed BSuC BRe9%A Thick SkinnedCA The 6"ack Rhin# has a !ire resistance e9ua" t# his #r her C*3 m#di!ier% This damage reducti#n stacks /ith an( n#n8magica" energ( resistance the character ma( p#ssess% ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ C"#0en H##! 6#er C"#0en H##! 6#ers are martia" artists that uti"i:e the magic pr#perties #! a set #! H#rsesh#es #! Speed t# augment their speed and m#bi"it(% M#st members #! this prestige c"ass are b#rn /ith h##0es% Centaurs1 Sat(rs1 and Tie!"ings are the ma$#r racia" gr#ups in the C"#0en H##! 6r#therh##d% *ther races $#in the br#therh##d !#r a 0ariet( #! reas#ns% S#me triba" pe#p"es are m#ti0ated b( "C"#0en +#d" re"igi#ns #r str#ng"( identi!( /ith h#rses% S#me m#nastic gr#ups integrate c"#0en anima" inspired techni9ues int# their teachings% In m#re ci0i"i:ed areas1 c#urier1 p#rter1 and g"adiat#r gui"ds are m#ti0ated b( !inancia" gain create their #/n C"#0en H##! 6#ers% The m#st c#mm#n c"ass t# pursue this >rC are m#nks1 but !ighters and barbarians are a"s# be attrached t# it% C"#0en H##! 6#er BCH6C Re9uirements 6ase ?#rtitude Sa0eA J. ?eatsA Impr#0ed 7narmed Strike1 Stunning ?ist1 Run Specia"A Initiated member the C"#0en H##! 6r#therh##d% C"ass ?eatures Hit >#intsA d)' 5eap#n >r#!icienciesA H#rsesh#e E#tic 5eap#n >r#!icienc( 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies 626 2d0ancementA Same as a ?ighter Sa0es 2d0ancementA Same as a ?ighter Ski"" >#intsA +ains I p#ints per "e0e" C"ass Ski""s; C"imb1 Cra!t Ban(C1 @ump1 Listen1 >er!#rm1 >r#!essi#n Ban(C1 Sp#t1 Sur0i0a"1 S/im1 Tumb"e% Le0e" 2d0ancement 5ith e0er( gain in C"#0en H##! 6#er "e0e"1 the character gains #ne specia" b#er techni9ue% The b#er can ch##se an( techni9ue !#r /hich he 9ua"i!ies% In additi#n1 as a part #! their initiati#n the C"#0en H##! Ritua" is pre!#rmed #n the character% C"#0en H##! Ritua" This is a secret magic ritua" sacred t# the C"#0en H##! 6r#therh##d /hich surgica""( b#nds a pair #! H#rsesh#es #! Speed t# the h##0es #! the character% Human#ids b#rn /ith#ut h##0es ha0e their !eet permanent"( p#"(m#rphed int# a pair #! h##0es as part #! this ritua"% *n the negati0e side1 C"#0en H##! 6#ers can n# "#nger /ear an( t(pe #! !##t/ear% Since bipeds #n"( ha0e t/# h##0es1 the H#rsesh#es #! Speed are #n"( ha"! as e!!ecti0e BJ).!t t# speedC% 2n( p#tentia" initiate must pr#0ide their #/n set #! h#rsesh#es% 2n attack /ith (#ur h##0es is c#nsidered a unarmed strike !#r the purp#ses #! a"" #!!ensi0e1 de!ensi0e1 and magica" e!!ects% Techni9uesA H##! StrikeA BRe9%A Impr#0ed 7narmed StrikeCA Simi"ar t# a m#nk1 the C"#0en H##! 6#er in!"icts "eatha" damage /ith his kicks% In additi#n1 this damage increases as the b#er gr#/s in eperience% I! the character p#ssesses an( m#nk "e0e"s1 the b#er ma( add them t# his prestige c"ass "e0e" t# determine his kick damage% >rC Le0e"%%%%%%%%%Kick &amage )83%%%%%%%%%%%%%%%%%%)dH I8L%%%%%%%%%%%%%%%%%%)dM M8))%%%%%%%%%%%%%%%%)d)' ),8).%%%%%%%%%%%%%%%,dH )H8)N%%%%%%%%%%%%%%%,dM ,'J%%%%%%%%%%%%%%%%%,d)' Ir#n H##!A BRe91A Stunning ?ist1 H##! StrikeCA 6( epending #ne #! the characters dai"( "stunning !ist" attacks1 the b#er can reduce the "hardness" #! an #b$ect b( his STR #r 5IS m#di!ier B/hiche0er is higherC Kick 6ack BRe9%A Stunning ?ist1 H##! StrikeCA 6( epending #ne #! the characters dai"( "stunning !ist" attacks1 the b#er can kn#ck an #pp#nent #! e9ua" si:e #ne !##t back/ard per >rC "e0e" p"us the b#erFs STR #r 5IS m#di!ier B/hiche0er is higherC% Each si:e "e0e" the target is sma""er than the b#er d#ub"es this distance1 and e0er( si:e "e0e" "arger than the b#er ha"0es this distance% ?#r eamp"e1 i! a Mth "e0e" CH6 !ema"e ha"!"ing BSma""C struck a #gre BLargeC /ith a "Kick 6ack" attack she /#u"d dri0e it back t/# !eet% I! this attack dri0es the #pp#nent int# a /a""1 the #pp#nent su!!ers )-, the b#erFs kick damage !r#m the impact as /e""% T#e St#mp BRe9%A Ir#n H##!CA 2s a !u"" r#und acti#n1 the b#er can strike his #pp#nent in the "eg t# impare the 0ictimFs speed% I! this attack is success!u""1 the target su!!ers n#rma" kick damage and the 0ictim /i"" m#0e at ha"! speed !#r a number #! r#unds e9ua" t# the b#erFs STR #r 5IS m#di!ier B/hiche0er is higherC% 6#ne 6reaker BRe9%A T#e St#mpCA 2s a !u"" r#und acti#n1 the b#er can in!"ict )dI8) &EO damage /ith a precisi#n kick #n his #pp#nent unti" the /#und is treated BHea" CheckA &CZ ,' p"us the b#erFs STR #r 5IS m#di!ier a/hiche0er is higherbC% It is the nature #! this p#/er that ,.U #! the time the attack is misp"aced and n# damage is in!"icted% Eight H#rse St#mp BRe9%A 6#ne 6reaker1 Kick 6ackCA 2s a !u"" r#und acti#n1 the b#er can make a ?#rce attack against e0er(#ne ad$acent t# the character% The damage in!"icted is e9ua" t# )dH per prestige "e0e" p"us an( m#nk "e0e"s% 2 Re!"e Sa0e B)'J >rC Le0e" J 2n( M#nk "e0e"s J STR #r 5IS m#di!ierC /i"" ha"0e this damage% The b#er is "imited t# a maimum #! "Eight H#rse St#mps" e9ua" t# the b#erFs 5IS m#di!ier% Lightning Speed BRe9%A RunCA ?#r a "imited time1 the b#er can run at t/ice his n#rma" running speed% This abi"it( "asts as "#ng as his C*3 M#di!ier r#unds #r at "east #ne r#und% This abi"it( can #n"( be used #nce per da( each time this techni9ue is taken b( the C"#0en H##! 6#er% ?#r eamp"e1 i! the n#ma" running mu"tip"ier #! the b#er is I then !#r the durati#n #! this abi"it( the mu"tip"ier is M% Hurd"e BRe9%A RunCA 5hi"e running1 the b#nus #n @ump checks is increased !r#m JI t# JM b( this abi"it(% Ramming Speed BRe9%A M#bi"it(1 H##! StrikeCA 5hi"e charging (#u dea" d#ub"e damage /ith (#ur kick attacks% St#mping ?eet BRe9%A Run1 M#bi"it(1 H##! StrikeCA [#u can #0errun (#ur #pp#nent and (#ur target ma( n#t ch##se t# a0#id (#u% [#u ma( make #ne h##! attack against an( target (#u kn#ck d#/n1 gaining the standard JI b#nus #n attack r#""s against pr#ne targets% Stampede BRe9%A Ramming SpeedCA 5hi"e charging (#u can make #ne attack #n an( target a"#ng the path #! (#ur charge% The "ength #! (#ur charge can n#t eceed (#ur gi0en Speed "imit Busua""( I.!t !#r bipedsC% ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ E#tic 5eap#nA H#rsesh#es Si:eA *ne Handed Light 5eap#n &amageA )d3 BSma""C #r )dI BMediumC Critica"A , Thr#/n Range IncrementA )'!t T(peA 6"udge#ning 5eightA )"b Bsma""C #r ,"bs BmediumC 2 h#rsesh#e is n#t $ust a game imp"ement but a"s# a /eap#n% 2s a /eap#n1 it is a "arger and hea0ier 0ersi#n #! the standard meta" h#rsesh#e% This /eap#n can be used as a me"ee /eap#n #r a thr#/n /eap#n /ith e9ua" ski""% 5ith a 8, pena"t( t# strike1 a h#rsesh#e can be thr#/n t# trip #r disarm an #pp#nent% ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ Ring +ate Master The Ring +ate Master uses a pair #! ring gates and a "hand #! the mage" as /eap#ns and t##"s% He can surprise his #pp#nents /ith a unepected attack b( thrusting a "imb #r /eap#n thr#ugh the entr( gate t# attack an #pp#nent #ut #! the eit gate% Ring gates are a"s# use!u" !#r sp(ing since the master can "ea0e an eit gate s#mep"ace inc#nspicu#us and "ater take a "##k ar#und b( ducking his head int# the entr( gate !#r a 9uick peek% Sma"" R#gues can use the gate t# te"ep#rt int# secured areas1 but the )'' "b% /eight "imit usua""( restricts this t# a sing"e trip per da(% 2 standard set #! ring gates are made #! ir#n and are )I inches in diameter and each ring /eighs #ne p#und% The( must be /ithin )'' mi"es #! each #ther t# !uncti#n% The m#st c#mm#n ring gate masters are !ighter8r#gues since the( gain the m#st !r#m the uni9ue attacks #! this c"ass% S#me magicians embrace this c"ass !#r the bene!its t# their spe"" casting and spe"" de!ense% *ccasi#na""(1 ha"!"ing m#nks bec#me intrigued b( this c"ass and ma( specia"i:e in this !#rm #! !ighting% 3e/ E#tic 5eap#nA Ir#n Ring *ne Handed 5eap#n &amageA Sma""A )d31 MediumA )dI Critica"A , Specia"A Can be used as a thr#/n #r me"ee /eap#n Thr#/ing RIA 3'!t T(peA 6"udge#ning 5eightA Sma""A _ "b%1 MediumA ) "b% Ring +ate Master BR+MC Re9uirements 6ase Re!"e Sa0eA JI Ski""sA Escape 2rtistA )' ranks ?eatsA Epertise1 T/# 5eap#n ?ighting Specia"A Must p#ssess Hand #! the Mage and a set #! Ring +ates CL2SS ?E2T7RES Hit &iceA dM 626 2d0ancementA Same as ?ighter Sa0e 2d0ancementA Same as R#gue 3e/ 5eap#n >r#!icienciesA chakram1 ir#n ring 3e/ 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies Ski"" >#intsA I JI3T m#di!ier per "e0e" C"ass Ski""sA 6a"ance1 6"u!!1 C"imb1 C#ncentrati#n1 Cra!t Ban(C1 Escape 2rtist1 Hide1 Kn#/"edge Ban(C1 M#0e Si"ent"(1 >er!#rm1 >r#!essi#n Ban(C1 S/im1 7se Magica" &e0ices LE;EL 2&;23CEME3T E0er( "e0e" gained as a Ring +ate Master a""#/s the character t# ch##se a specia" techni9ue uni9ue t# this c"ass% The master can ch##se an( techni9ue !#r /hich he 9ua"i!ies% Techni9uesA Ring"eader BRe9%A Mage Hand spe""CA The Ring +ate Master can use the Hand #! the Mage B#r Mage Hand spe"" i! nessisar(C t# p"ace either ring /here0er he /ishes /ithin ).!t #! his pers#n as a "!ree" acti#n% Ring T#ss BRe9%A Ring"eaderCA 2s a ranged t#uch attack1 the master can thr#/ the entr( ring #0er his target% This abi"it( is use!u"" !#r te"ep#rting "Tin(" and sma""er targets% Sma"" and Medium targets /i"" ha0e a p#rti#n #! their b#d( Busua""( their headsC sudden"( separated !r#m them% This b#d( part is 0unerab"e t# attacks unti" the 0ictim rem#0es the ring as a m#0e e9ui0a"ent acti#n% The 0ictimFs appendage is treated as !"at8!##ted unti" the ring is rem#0ed% Ring Trick BRe9%A EpertiseCA 5hi"e !ighting de!ensi0e"(1 the Ring +ate Master can attempt t# de!"ect a me"ee attack1 pr#$ecti"e1 #r a spe"" !ired at him b( making a Re!"e Sa0e e9ua" t# either the aggress#rFs attack r#"" #r spe"" strength #! the missi"e #r ra(% This abi"it( has n# e!!ect #n area attacks1 the magic missi"e spe""1 #r surprise attacks% *n"( #ne attack can be de!"ected per c#mbat r#und% Rim Sh#t BRe9%A Ring Trick1 626A J)'CA 2 spe""1 pr#$ecti"e1 #r me"ee attack de!"ected b( the "Ring Trick" abi"it( can be redirected t# an( ad$acent #pp#nent% The ring /ie"der must be using b#th rings as /eap#ns and !ighting de!ensi0e"(% T# strike s#me#ne /ith this attack1 the master must make an #!!8hand attack r#"" against his target% *n"( success!u""( de!"ected attacks can be redirected% This abi"it( has n# e!!ect #n area attacks1 magic missi"e spe""s1 #r surprise attacks% Ring Strike BRe9%A Ring"eader1 T5?CA 2s a standard acti#n1 the master can make a #ne handed me"ee attack #n an( target ad$acent t# the eit ring% The master must be h#"ding the entr( ring in #ne hand1 a /eap#n in the #ther1 and must be ab"e t# see his target% I! the target is una/are #! the eit ring this attack catches the 0ictim !"at8!##ted1 but #n"( #nce per c#mbat enc#unter% 2 c#mm#n tatic is t# p"ace the ring #n the !"##r #r the cei"ing be!#re a !ight t# catch (#ur #pp#nent b( surprise% *n a R#"" BRe9%A Ring Strike1 626A J)'CA 6( r#""ing the eit ring a/a( !r#m (#u and thrusting an edged /eap#n thr#ugh the entr( ring1 (#ur character can make an attack against e0er(#ne in a ).!t path as a !u"" r#und acti#n% This !eat is simi"ar t# the "5hir"/ind" !eat% Ring Tai" BRe9%A Ring"eader1 Impr#0ed T5?CA I! the eit ring is p"aced behind the masterFs #pp#nent1 the Ring +ate Master can make his etra T5? attack as a "!"anking attack" and gain the !"anking b#nus #n a"" his attack r#""s !#r that r#und% Ring Snatch BRe9%A Ring StrikeCA 2s a standard acti#n1 the master can attempt t# grapp"e an( target ad$acent t# the eit ring that he can see /hi"e h#"ding the entr( ring% Ring8a8&ing BRe9%A Impr#0ed &isarm1 Impr#0ed TripCA The master can make a disarm #r trip attack #n an( target ad$acent t# the eit ring that he can see /hi"e h#"ding the entr( ring% Ring @ump BRe9%A 5eigh "ess than )''"bs1 "Sma""" si:e #r "ess1 Escape 2rtistA ). ranksCA 2s a m#0e e9ui0a"ent acti#n this "itt"e master can $ump thr#ugh his ring gate% *n"( )''"bs per da( can be te"ep#rted b( ring gate s# #nce this "imit is reached n# !urther $umps are p#ssib"e% Ring *ut BRe9%A E0asi#n1 Ring @umpCA 2 "Sma""" character can c#mbined his e0asi#n abi"it( /ith ring te"ep#rtati#n t# take n# damage !r#m "area e!!ect" attacks% The )''"bs per da( "imit #n te"ep#rtati#n is sti"" in e!!ect and ma( pre0ent mu"tip"e use #! Ring *ut% The eit ring must be #utside the "area e!!ect" #! the attack% Ring +rand Master( BRe9%A )'th "e0e" R+MCA *nce the master reaches )'th "e0e"1 he can gain the abi"it( t# re0erse the !"#/ #! his rings as a !ree acti#n and treats his #/n b#d( /eight as :er# !#r te"ep#rtati#n purp#ses%
H##kah 2scetic The H##kah 2scetic is addicted t# the sm#ke that spe/s !r#m an e0ersm#king b#tt"e% The magica" sm#ke !#rm this #b$ect a"ters the characterDs b#d( and mind1 changing the ascetics g#a"s and perspecti0e #! the /#r"d% *!ten this addicti#n /arps the userDs pers#na"it( and a"ienates the character !r#m p#"ite s#ciet(% ?ighters1 r#gues1 and m#nks are the m#st c#mm#n c"asses t# bec#me H##kah 2scetics% H##kah 2scetic BHk2C Re9uirementsA ?eatsA +reat ?#rtitude1 Impr#0ed 7narmed Strike1 T#ughness Ski""sA >r#!essi#n BHerba"istCA )' ranks1 Kn#/"edge B2rcanaCA I ranks Specia"A The user is addicted t# the magica" sm#ke #! a <E0ersm#king 6#tt"e= and must inha"e its !umes #nce per si h#urs% ?ai"ure t# d# this re9uires a ?#rt sa0e #nce per si h#urs #r the character su!!ers )d, temp#rar( C*3 damage% The &C #! the sa0e e9ua"s )' p"us ) per h#ur /ith#ut inha"ing% 2"" temp#rar( C*3 damage is rec#0ered /hen the addict rec#0ers his b#tt"e% Hit &iceA )dM 626 2d0ancementA Same as M#nk Sa0ing Thr#/ 2d0ancementA Same as M#nk Ski"" >#intsA I JI3T M#di!ier per >RC "e0e" gained C"ass Ski""sA 2ppraise BIntC1 6a"ance B&eC1 6"u!! BChaC1 C"imb BStrC1 C#ncentrati#n BC#nC1 Cra!t BIntC1 Escape 2rtist B&eC1 +ather In!#rmati#n BChaC1 Hide B&eC1 @ump BStrC1 Kn#/"edge B2rcanaC BIntC1 Listen B5isC1 M#0e Si"ent"( B&eC1 >r#!essi#n B5isC1 Sense M#ti0e B5isC1 S"eight #! Hand B&eC1 S/im BStrC1 Tumb"e B&eC1 and 7se Magic &e0ice BChaC% 2rm#r and 5eap#n >r#!icienciesA The H##kah 2scetic can use his <E0ersm#king 6#tt"e= as a c"ub and it is treated as a specia" m#nk /eap#n% C"ass 2bi"ities )st "e0e"A +ain a Specia" Techni9ue1 M#nk 2bi"ities ,nd "e0e" t# )'th "e0e"A +ain #ne Specia" Techni9ue M#nk 2bi"itiesA The H##kah 2scetic re$ects the p#/er!u" /eap#ns and e9uipment% Instead the character re"ies #n his b#d( and his supernatura" abi"ities% The H##kah 2scetic in!"icts the same unarmed damage as a m#nk #! e9ui0a"ent "e0e"% I! the character p#ssesses an( m#nk "e0e"s add b#th t#gether t# determine h#/ much damage the ascetic can in!"ict% The ascetic a"s# re$ects the c#n!inement #! arm#r and shie"ds and gains the m#nkDs 2C 6#nus /hich is e9ua" t# the characters 5IS m#di!ier /hene0er the ascetic is /earing neither% Specia" Techni9uesA 2t each "e0e" gained as a H##kah 2scetic1 the character "earns #ne specia" techni9ue uni9ue t# this c"ass% Ch##se #ne !r#m be"#/% 6a"" #! Sm#ke BSpCA The ascetic can breath a sma"" ba"" #! sm#ke int# his pa"m that can be used as a pr#$ecti"e /eap#n% This abi"it( is eact"( the same as a magic missi"e spe"" cast as a s#rcerer /ith a caster "e0e" e9ua" t# the characterDs eperience "e0e"% The spe""8"ike abi"it( is a0ai"ab"e #nce per da( p"us the asceticDs CH2 m#di!ier% 6"ackened Lungs BECA The "ungs #! the ascetic are t#ughened !r#m the sm#ke the character habitua""( breathes% The character gains a JI sa0e 0ersus natura" !umes #r inha"ed p#is#ns1 but su!!ers a 8, pena"t( t# resist an( magica" gas% 6#u(anc( BSuCA ?#r a number #! r#unds e9ua" t# the characterDs C*3 m#di!ier p"us ) Bminimum #! #ne r#undC1 the ascetic can h#0er and /a"k n#rma""( #ne !##t ab#0e the !"##r% The supernatura" abi"it( is a0ai"ab"e #nce per da( p"us #nce per . h##kah acetic c"ass "e0e"s gained% 6urning E(es BECA The e(es #! the ascetic are etreme"( b"##d8sh#t and pr#0#ke a 8, pena"t( t# +ather In!#rmati#n and &ip"#manc( checks% *n the #ther hand1 these b"##d8sh#t pr#0ide &ark0isi#n !#r 3'!t #r d#ub"e n#rma" range1 and a J, b#nus t# a"" Search and Sp#t checks% Inner ?ire BSuCA The st#mach #! the ascetic is !i""ed /ith a magica" !ire that sustains and puri!ies the character% The ascetic n# "#nger needs t# eat #r drink t# sur0i0e and is immune t# ingested p#is#ns1 but can n# "#nger use ingestib"e p#ti#ns #r a"chemica" e"iirs% Sm#g Ha"# BSuCA 2 ha"# #! sm#g h#0ers #0er the ascetics head enhancing the asceticDs /isd#m attribute% This ha"# pr#0ide the ascetic /ith a J, /isd#m b#nus1 but it must be shie"ded !r#m str#ng bree:es B).mphC since an( /ind either natura""( #ccurring #r magica" /i"" disrupt it unti" the dra!t is sti""ed% Sm#ke Rings BSpCA 2 series #! sm#ke rings can be generated b( the ascetic /i"" ph(sica""( impede the pr#gress #! his #pp#nents% This abi"it( is eact"( the same as a /eb spe"" cast as a s#rcerer /ith a caster "e0e" e9ua" t# the characterDs eperience "e0e"% The spe""8"ike abi"it( is a0ai"ab"e #nce per da( p"us the asceticDs CH2 m#di!ier% Sp#ntane#us C#mbusti#n BSuCA *nce per /eek the ascetic can p#"(m#rph int# a c"#ud #! sm#ke as a !u"" r#und acti#n% In this !#rm the character can n#t interact /ith his en0ir#nment and /i"" be carried #!! b( the /ind% The ascetic can remain in sm#ke !#rm !#r a number #! r#unds e9ua" t# his C*3 m#di!ier B#r at "east #ne r#undC% 5hi"e in sm#ke !#rm #n"( <!#rce= energ( can damage the ascetic% [e""#/ 3ai"s BECA The habitua" sm#king #! the character (e""#/s the teeth and !ingernai"s #! the ascetic /hich can be used !#r a specia" 0en#m#us unarmed attack% [#u must dec"are that (#u are using this abi"it( be!#re (#u make (#ur attack r#"" Bthus1 a !ai"ed attack r#"" ruins the attemptC% <[e""#/ 3ai"s= !#rces a !#e damaged b( (#ur unarmed attack t# make a ?#rtitude sa0ing thr#/ B&C )' J )-, (#ur eperience "e0e" J (#ur C*3 m#di!ierC1 in additi#n t# dea"ing damage n#rma""(% 2 de!ender /h# !ai"s this sa0ing thr#/ su!!ers )d, temp#rar( &EO "#ss% [#u ma( attempt a <(e""#/ nai"= attack #nce per da( !#r e0er( !#ur "e0e"s (#u ha0e attained1 and n# m#re than #nce per r#und% ?urtherm#re1 a <(e""#/ nai"= attack can n#t be c#mbined /ith a stunning attack% C#nstructs1 undead1 inc#rp#rea" creatures1 and creatures immune t# in$ected p#is#ns su!!er n# deterit( "#ss%
>ied >iper The pied piper is a musician that specia"i:es in c#ntr#""ing #thers /ith his music% 2 pied pipers start /ith a set #! >ipes #! the Se/ers% These /##den pipes appear #rdinar(1 but i! the p#ssess#r "earns the pr#per tune1 he can attract )d3 rat s/arms i! rats are /ithin I'' !eet% ?#r each .'8!##t distance the rats ha0e t# tra0e"1 there is a )8r#und de"a(% The piper must c#ntinue p"a(ing unti" the rats appear1 and /hen the( d# s#1 the piper must make a &C )' >er!#rm B/ind instrumentsC check% Success means that the( #be( the piperDs te"epathic c#mmands s# "#ng as he c#ntinues t# p"a(% ?ai"ure indicates that the( turn #n the piper% I! !#r an( reas#n the piper ceases p"a(ing1 the rats "ea0e immediate"(% I! the( are ca""ed again /ithin a da(1 the >er!#rm check &C is ).% I! the targeted creatures are under the c#ntr#" #! an#ther1 add the H& #! the c#ntr#""er t# the >er!#rm check &C% *nce c#ntr#" is assumed1 an#ther check is re9uired each r#und t# maintain it i! the !#rmer c#ntr#""er is acti0e"( seeking t# reassert its c#mmand% The pied piper re!ines her music t# c#ntr#" #ther anima"s and e0entua""( human#ids and #ther creature t(pes /ith her magica" me"#dies% M#st pipers must seek #ut a teacher but in "arger cities a sma"" sch##" #r gui"d ma( eist that practices this s#rt #! magica" per!#rmance% M#st pied pipers are bards1 but m#nks1 rangers1 r#gues1 and s#rcerers are a"s# c#mm#n% >a"adins rare"( bec#me pied pipers since m#st 0ie/ magica""( c#ntr#""ing #thers as e0i"% >ied >iper B>i>C Re9uirementsA ?eatsA 2nima" 2!!init(1 &#dge1 Ir#n 5i"" Ski""sA >er!#rm BpipesC )' ranks1 C#ncentrati#n )' ranks% Specia"A The character must !ind a /i""ing tut#r t# teach the me"#dies #! a pied piper% The character must a"s# p#ssess his #/n <>ipes #! the Se/ers=% Hit &iceA )dH 6ase 2ttack 6#nusA Same as a 6ard Sa0ing Thr#/sA Same as a 6ard Ski"" >#intsA I J I3T m#di!ier e0er( prestige "e0e" gained% C"ass Ski""sA 2ppraise BIntC1 6a"ance B&eC1 6"u!! BChaC1 C"imb BStrC1 C#ncentrati#n BC#nC1 Cra!t BIntC1 &ip"#mac( BChaC1 &isguise BChaC1 +ather In!#rmati#n BChaC1 Hand"e 2nima"s BChaC1 Hide B&eC1 @ump BStrC1 Kn#/"edge Ba"" ski""s1 taken indi0idua""(C BIntC1 Listen B5isC1 M#0e Si"ent"( B&eC1 >er!#rm BChaC1 >r#!essi#n B5isC1 Ride B&eC1 Sense M#ti0e B5isC1 Spe""cra!t BIntC1 Sp#t B5isC1 Sur0i0a" B5isC1 S/im BStrC1 Tumb"e B&eC1 and 7se Magic &e0ice BChaC% 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies C"ass 2bi"ities Spe""castingA The character gains the abi"it( #! <6ard Spe""casting= /ith his >ipes #! the Se/ers /ith pr#!icienc( e9ua" t# a bard #! the pied piperDs c"ass "e0e"% 2n( spe"" cast /ith these pipes aut#matica""( gains a <0erba"= c#mp#nent that c#nsists #! a me"#d( p"a(ed up#n the pipes% 5ith#ut his #r her magica" pipes the character is unab"e t# cast spe""s as a pied piper% I! the character a"read( has spe""casting abi"it( as a bard #r s#rcerer these c"ass "e0e"s stack /ith the characterDs pied piper "e0e"s t# determine spe"" e!!ect and spe"" a0ai"abi"it(% 2!!ect 3e/ TargetA The pied piper can use his pipes #! the se/er #n a creature #ther than a rat s/arm each "e0e" gained as a pied piper% Each ne/ target is species speci!ic and #n"( a!!ects )d3 indi0idua"s up t# I''!t a/a(% 2n( creature ma( be ch#sen that is capab"e #! hearing the pied piper p"a(ing% S#me eamp"es #! ne/ targets are a di!!erent t(pe #! s/arm1 humans1 e"0es1 d#gs1 de0i"s1 birds1 #r ange"s% 2nima"s #r 0ermin re9uire a &C )' >er!#rm check t# attract% 2"" #ther creatures re9uire a &C ). >er!#rm check t# attract and the piper must make this check e0er( time the 0ictims are gi0en a te"epathic c#mmand% 2"" creatures #ther than rat s/arms ma( add the H& 0a"ue #! the creature t# the >er!#rm check #! the piper% I! the a!!ected gr#up has di!!erent H& 0a"ues1 the creature /ith the highest H& determines the &C #! the per!#rm check t# c#ntr#" the entire gr#up% The targeted creatures nearest the piper are the !irst t# resp#nd t# the characterDs p"a(ing% Each successi0e time the pipes are used per da( adds a J. &C t# the net per!#rm check% 2!!ect M#re TargetsA *0er time the pied piper ma( c#ntr#" m#re than )d3 creatures% 2t "e0e" . the pied piper can a!!ect )dI indi0idua"s% 2t "e0e" )' the piper can ca"" up#n )dH1 )dM at "e0e" ).1 and )d)' at "e0e" ,'%
6antam 2th"ete The ac9uisiti#n #! a <St#ne #! 5eight= is the !irst step in bec#ming a 6antam 2th"ete% 2 st#ne #! /eight #r "#adst#ne appears t# be a dark1 sm##th"( p#"ished st#ne% It reduces the p#ssess#rDs base "and speed t# #ne8ha"! #! n#rma"% *nce picked up1 the st#ne cann#t be disp#sed #! b( an( n#nmagica" means% I! it is thr#/n a/a( #r smashed1 it reappears s#me/here #n his pers#n% I! a rem#0e curse spe"" is cast up#n a "#adst#ne1 the item ma( be discarded n#rma""( and n# "#nger haunts the indi0idua"% Thr#ugh training and sheer /i"" the bantam ath"ete can a"ter this curse int# a b##n% S#me bantam ath"etes Bca""ed <Hea0( 5eights=C use their increased /eight t# in!"ict m#re damage and impr#0e c#mbat maneu0ers% *ther bantam ath"etes Bca""ed <>hant#m 5eights=C "earn t# trans!er s#me #! their /eight int# the "#adst#ne t# increase their agi"it( and speed% The m#st c#mm#n bantam ath"etes are <hea0( /eight= barbarians and !ighters1 but s#me r#gues bec#me phant#m /eights t# b##st their ski""s% 2 character must ch##se t# be either a hea0( /eight #r phant#m /eight /hen the prestige c"ass is !irst taken% 6antam 2th"ete B6n2thC Re9uirementsA ?eatsA Endurance1 Ir#n 5i""1 T#ughness Ski""sA C#ncentrati#nA M ranks #r 7se Magica" &e0iceA M ranks Specia"A 2 6antam 2th"ete must keep a <"#adst#ne= #n his pers#n t# uti"i:e the c"assDs specia" abi"ities% Hit &iceA )dM 626 2d0ancementA Same as the C"eric Sa0ing Thr#/ 2d0ancementA Same as the C"eric Ski"" >#intsA I JI3T M#di!ier per "e0e" gained C"ass Ski""sA 6a"ance B&EOC1 C"imb BSTRC1 C#ncentrati#n BC*3C1 Cra!t BI3TC1 @ump BSTRC1 M#0e Si"ent"( B&EOC1 >r#!essi#n B5ISC1 Ride B&EOC1 S/im BSTRC1 Tumb"ing B&EOC% 3e/ 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies CL2SS 26ILITIES >ick #ne specia" abi"it( e0er( gain in 6antam 2th"ete c"ass "e0e"% The character must meet the prere9uisites #! abi"it( be!#re the character can gain its bene!its% 2t !irst "e0e" the character must determine /hether he is a Hea0( 5eight #r >hant#m 5eight% Specia" 2bi"itiesA Hea0( 5eight >re9%A Endurance1 Ir#n 5i""1 and T#ughness 6ene!itA The character is much hea0ier than n#rma"% The curse #! the st#ne is in !u"" e!!ect and the characters "and speed is reduced b( ha"!%1 but the character a"s# gains a natura" arm#r e9ua" t# her C*3 m#di!ier% Hea0( Hitter BSuCA >re9%A Hea0( 5eight 6ene!itA The character can put m#re /eight behind his b"#/s and in!"ict increased damage% The character can add his C*3 m#di!ier t# a"" his damage r#""s !#r his me"ee attacks% Hea0( Handed BSuCA >re9%A Hea0( Hitter 6ene!itA The character unarmed attack damage is #ne die si:e "arger than n#rma"% ?#r eamp"e1 the a0erage medium human#id /#u"d in!"ict )dI damage rather than )d3 per b"#/% +rand S"am BSuCA >re9%A Hea0( Handed The character uses his /eight t# his ad0antage /hi"e /rest"ing% The character is treated a #ne si:e "arger !#r a"" his grapp"ing attacks% M#ment#us Charge BSuCA >re9%A Hea0( 5eight 6ene!itA The character can add his C*3 m#di!ier t# the damage he in!"icts /hen charging% *0er/he"m BSuC >re9%A M#ment#us Charge1 Impr#0ed 6u"" Rush 6ene!itA The character can add his C*3 m#di!ier t# his #pp#sed strength check 6#/" *0er BSuC >re9%A *0er/he"m 6ene!itA The character can make mu"tip"e 6u"" Rushes as the character m#0es% The character must tra0e" in a straight "ine1 the pre0i#us 6u"" Rush must ha0e succeeded t# make an#ther1 #n"( #ne bu"" rush attempt can be made #n each 0ictim a"#ng the characters path1 and the character can n#t tra0e" !arther than his m#di!ied "and speed indicates% Lead ?##t BSuCA >re9%A Hea0( 5eight 6ene!itA The character can add his C*3 m#di!ier t# resist trip attacks% Imm#bi"it( BSuCA >re9%A Lead ?##t 6ene!itA The character can add his C*3 m#di!ier t# resist 6u"" Rush attacks% +ra0it( 5e"" BSuCA >re9%A Hea0( 5eight1 C#ncentrati#n ). ranks 6ene!itA The character creates a gra0itati#na" /arp that /i"" cause pr#$ecti"es t# mis!ire% 2"" pr#$ecti"es that tra0e" /ithin a ).!t radius #! the character gain a pena"t( t# strike e9ua" t# the C*3 m#di!ier #! the hea0( /eight% ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ Z ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ Z ZZZZZZ >hant#m 5eightA >re9%A Ir#n 5i""1 7se Magica" &e0iceA M ranks 6ene!itA The character c#mp"ete"( in0erses the e!!ect #! the a <"#adst#ne=% Instead #! in!"icting a speed pena"t(1 the phant#m /eight bec#mes etreme"( "ight% The character gains a 8I pena"t( t# resist trip attacks and bu"" rush attempts1 but gains a J)'!t t# the characterDs speed% ?eather ?a"" BSpCA >re9%A >hant#m 5eight1 7se Magica" &e0iceA )' ranks 6ene!itA The character can cast !eather !a"" as a s#rcerer #! a caster "e0e" e9ua" t# the phant#m /eightDs c"ass "e0e" at /i""% Spring Step BSpC >re9%A >hant#m 5eight 6ene!itA The character can add her prestige c"ass "e0e" t# @ump checks% Head *0er Hee"s >re9%A Spring Step1 @ump )' ranks 6ene!itA The character can 0au"t #0er an #pp#nent n# "arger than the characterDs si:e categ#r( as a m#0e e9ui0a"ent acti#n% The phant#m /eight must make a @ump check /ith a &C e9ua" t# ). p"us the 0ictimDs H& t#ta"% I! the success!u" the character treats his 0ictim as !"at8!##ted !#r his net attack and gains a !"anking b#nus !#r his !irst attack #n the 0ictim% I! the r#"" !ai"s the character pr#0#kes an attack #! #pp#rtunit( !r#m his 0ictim and !a""s pr#ne at the !eet #! his targeted #pp#nent% E!!#rt"ess +race BSuCA >re9%A >hant#m 5eight 6ene!itA The character can add his prestige c"ass "e0e" t# a"" Tumb"e checks% Light ?##t BSuCA >re9%A >hant#m 5eight 6ene!itA The character can add his prestige c"ass "e0e" t# a"" M#0e Si"ent"( checks% >er!ected >#ise BSuCA >re9%A >hant#m 5eight 6ene!itA The character can add his prestige c"ass "e0e" t# a"" 6a"ance checks% >igg( 6ack BSuCA >re9%A >hant#m 5eight1 Impr#0ed +rapp"e 6ene!itA The character can c"ing t# an( #pp#nent #! e9ua" #r greater si:e #n a success!u" grapp"e attack% 5hi"e the character c"ings t# his #pp#nent he gains .'U c#0er !r#m a"" attacks !r#m creatures #ther that his 0ictim% Rice >aper 5a"k BSuCA >re9%A Light ?##t 6ene!itA 2n( trap #r a"chemica" ep"#si0e triggered b( !##t pressure can be cr#ssed b( the character /ith#ut triggering it% Running /i"" destr#( this e!!ect% 6eam 6ra0ad# BSuCA >re9%A >er!ect >#ise1 ?eather ?a"" 6ene!itA The character is etreme"( c#m!#rtab"e /hi"e ba"ancing high ab#0e the gr#und% The character gains a m#ra"e b#nus e9ua" t# her CH2 m#di!ier t# attack r#""s and 2C /hi"e standing #n narr#/ "edges #r pi"ings%
Seidenberg 6erserker 2 Seidenberg berserker specia"i:es in the use #! the cursed berserker s/#rd% This item appears t# ha0e the characteristics #! a J, greats/#rd% H#/e0er1 /hene0er the s/#rd is used in batt"e1 its /ie"der g#es berserk Bgaining a"" the bene!its and dra/backs #! the barbarianDs rage abi"it(C% He attacks the nearest creature and c#ntinues t# !ight unti" unc#nsci#us #r dead #r unti" n# "i0ing thing remains /ithin 3' !eet% 2"th#ugh man( see this s/#rd as a cursed #b$ect1 #thers see it as a b##n% 2 Seidenberg berserker attempts t# gain a measure #! c#ntr#" #0er this item t# better uti"i:e it in c#mbat% Eperienced characters ma( be ab"e t# direct their rage t#/ard their #pp#nents rather than s"ash ab#ut1 and ma( be ab"e st#p their magica""( induced rage premature"(% This !#rm #! !ighting is #n"( taught at the Seidenberg ?ighting 2cadem( and #n"( the m#st dedicated students are in0ited t# $#in it% The m#st c#mm#n c"asses t# pursue this prestige c"ass are !ighters since m#st barbarians sc#rn arti!icia""( induced rages% Seidenberg 6erserker BSd6rC Re9uirementsA 626A JH ?eatsA C#mbat Re!"ees1 Euick &ra/ Ski""sA C#ncentrati#nA H ranks Specia"A The character must p#ssess a <6erserker S/#rd= and $#in the Seidenberg ?ighting 2cadem(% Hit &iceA )d)' 626 2d0ancementA Same as 6arbarian Sa0ing Thr#/ 2d0ancementA Same as 6arbarian Ski"" >#intsA , JI3T M#di!ier per "e0e" gained C"ass Ski""sA C"imb BSTRC1 C#ncentrati#n B5ISC1 Cra!t BI3TC1 Intimidate BCH2C1 @ump BSTRC1 >r#!essi#n B5ISC1 Ride B&EOC1 S/im BSTRC% 3e/ 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies% C"ass 2bi"ities >ick #ne specia" techni9ue !#r /hich she 9ua"i!ies e0er( "e0e" gained as a Seidenberg 6erserker% Specia" Techni9ues BECA Sheath the S/#rdA >re9%A Euick &ra/ 6ene!itA This abi"it( is the in0erse #! the Euick &ra/ !eat and a""#/s the /ie"der t# sheath a /eap#n as a !ree acti#n 3#rma"A 2 n#rma" character can #n"( dr#p a /eap#n as a !ree acti#n% It is a m#0e acti#n t# resheath it% Sheath ?ighterA >re9%A 626 JH 6ene!itA The character can !ight /ith a great s/#rd sheathed at n# pena"t(% 2n( /#und in!"icted /ith a sheathed /eap#n is c#nsidered n#n8"etha" b"udge#ning damage% 5hi"e a berserker s/#rd is sheathed the /ie"der is n#t dri0en berserk /hen using it% 3#rma"A 2 n#rma" character must take a 8, attack pena"t( /hen !ighting /ith a sheathed /eap#n% 2nger ManagementA >re9%A C#ncentrati#nA H ranks 6ene!itA The berserker ma( attempt a C#ncentrati#n check t# a0#id attacking a !riend /hi"e berserk% The &C #! the check e9ua"s ). p"us ) !#r each r#und the /ie"der has !#ught berserk% 2"" uses #! the s/#rd in a sing"e da( stack !#r determining the &C t#ta"% End the MadnessA >re9%A 2nger Management1 Sheath the S/#rd 6ene!itA 2t an( p#int the character can attempt t# resheath her s/#rd as a <s/i!t= acti#n% The C#ncentrati#n check &C is e9ua" t# ). p"us ) !#r each r#und the /ie"der has !#ught berserk in a sing"e da(% Each c#nsecuti0e !ai"ure t# <End the Madness= adds J. t# the net attempt% 3#rma"A 2 character !ighting /ith a berserker s/#rd can #n"( st#p /hen she !a""s unc#nsci#us #r there are n# creatures /ithin 3'!t #! her% Ins#mniacA >re9%A 2nger Management 6ene!itA 5hi"e berserk1 the character is immune t# s"eep e!!ects% Cut 2rr#/sA >re9%A C#mbat Re!"ees1 C#ncentrati#n M ranks 6ene!itA 5hi"e berserk1 the character can b"#ck pr#$ecti"es /ith his great s/#rd% This abi"it( has the same e!!ect as the <&e!"ect 2rr#/s= !eat% 3# Merc(A >re9%A >#/er 2ttack1 C"ea0e% 6ene!itA 5hi"e berserk1 the character gains a J, damage b#nus #n a"" C"ea0e attacks% S"ash Thr#ughA >re9%A 626A JM1 Sunder1 C"ea0e 6ene!itA The berserker can c#mbined a Sunder attack /ith a C"ea0e attack% 5hi"e using a berserker s/#rd1 i! the character success!u""( sunders a /eap#n #r piece #! arm#r1 she can C"ea0e int# the /ei"der #! the /eap#n% 3#rma"A 2 c#mbatant can either C"ea0e #r Sunder /ith a s"ashing attack &eath +ripA >re9%A C#mbat Re!"ees1 C#ncentrati#n )' ranks 6ene!itA The berserker has a J)' b#nus t# resist being disarmed #! her berserker s/#rd% HackmasterA >re9%A 626A J)H1 C#ncentrati#n )H ranks 6ene!itA The berserker can treat her berserker s/#rd as i! it p#ssessed the <0#rpa"= magic /eap#n trait%
Eterna" [#uth 2n eterna" (#uth is a pers#n that seeks t# preser0e their (#uth!u" appearance !#r a"" #! their "i0es% Eterna" [#uths Ba"s# ca""ed Time"ess 6eauties1 Mummi!ied Ma$esties1 and >reser0ed >rincesC must be 0er( /ea"th( t# a!!#rd the ritua" treatments and the c#nstant app"icati#ns #! <7nguent #! Time"essness=% The g#a" #! this prestige c"ass is t# maintain a (#uth!u" appearance !#r a"" #! eternit(% The m#st c#mm#n c"asses t# take this path are n#b"es and /ea"th( ad0entures a!raid #! gr#/ing #"der% The creati#n #! an <eterna" (#uth= is a c"#se"( guarded secret and re9uires a great dea" #! m#ne( and in!"uence t# #btain the supp#rt necessar( t# per!#rm it1 but #n"( the m#st beauti!u" and charming pe#p"e are e0er granted it% Eterna" [#uth BE[thC Re9uirementsA ?eatsA Endurance1 &iehard1 +reat ?#rtitude Ski""sA *ne STR based ski"" /ith )' ranks and #ne CH2 based ski"" /ith )' ranks% Specia"A 2 secret emba"ming cerem#n( is pre!#rmed #n the "i0ing character at the end #! /hich he #r she is ritua""( ki""ed and re0i0ed% The ne/"( undead character must rub a d#se #! <unguent #! time"essness= dai"( t# retain her supernatura" p#/ers and "i!e8"ike appearance% Each da( /ith#ut a d#se means that the character must make a ?#rtitude sa0e B&CZ ,' p"us each da( /ith#ut a d#seC #r permanent"( "#se #ne I3T p#int and #ne CH2 p#int% I! either attribute is reduce t# :er# the character bec#mes a mind"ess :#mbie% Hit &iceA )d), 626 2d0ancementA Same as a 5i:ard Ski"" 2d0ancementA Same as a ?ighter Ski"" >#intsA I J I3T m#di!ier per "e0e" C"ass Ski""sA 6"u!! BCH2C1 Cra!t BI3TC1 C"imb BSTRC1 &ip"#mac( BCH2C1 +ather In!#rmati#n BCH2C1 Intimidati#n BCH2C1 @ump BSTRC1 Kn#/"edge B2rcanaC BI3TC1 Listen B5ISC1 >er!#rm BCH2C1 >r#!essi#n B5ISC1 Sp#t B5ISC1 S/im BSTRC1 7se Magica" &e0ices BCH2C% 2rm#r and 5eap#n >r#!icienciesA 3# ne/ pr#!iciencies% CL2SS LE;ELS )st "e0e"A >ick #ne Specia" 2bi"it(1 Li0ing &ead ,nd "e0e" t# )'th "e0e"A >ick #ne Specia" 2bi"it(% CL2SS S>ECI2L 26ILITIES Li0ing &eadA The character bec#mes undead% He p#ssesses a"" the abi"ities and hit p#int he had be!#re he died1 but "#ses his C*3 attribute and an( C*3 m#di!ier b#nus% He gains a"" undead creature traits and 0u"nerabi"ities% ?r#m n#/ #n1 p#siti0e energ( is damaging and negati0e energ( is hea"ing% Specia" 2bi"itiesA These specia" supernatura" abi"ities are p#ssessed b( the character as "#ng as he #r she maintains the unguent regimen% I! the character misses a dai"( treatment a"" these abi"ities are "#st !#r ,I h#urs% 6#tt#m"ess E(es BSuCA The character can easi"( charm #thers and gains a J, b#nus #n a"" &ip"#mac( and +ather In!#rmati#n checks% This supernatura" abi"it( can be taken m#re than #nce% +ra0e ?ace BSuCA It is 0er( hard t# te"" /hen the character is "(ing% 2n eterna" (#uth /ith this abi"it( gains a J, b#nus t# 6"u!! and Intimidati#n checks% This supernatura" abi"it( can be taken m#re than #nce% Tire"ess 2th"ete BSuCA The b#d( #! the eterna" (#uth is !"a/"ess and untiring% It pr#0ides the character a b#nus #! J, t# a"" C"imb1 @ump1 and S/im checks% This supernatura" abi"it( can be taken m#re than #nce% 6eaut( #! the 2ges B SuCA The character maintains an incredib"e beaut( thr#ugh its eistence% The character gains a J, b#nus #n an( >er!#rm check% This supernatura" abi"it( can be taken m#re than #nce% 7n"#cked @#ints BSuCA 3#rma" restraints are in!ecti0e in h#"ding this character since it can dis"#cate its b#nes at /i""% The character gains a J)' b#nus #n an( <Escape 2rtist= check t# escape ph(sica" restraints #r <Tumb"ing= check t# negate !a""ing damage% &ead Si"ence BSuCA The character can easi"( remain m#ti#n"ess and utter"( 9uiet% The character gains a supernatura" J)' b#nus #n an( <Hide= #r <M#0e Si"ent"(= checks /hen the character remains utter"( sti""% S#cia" Leech BSuCA The eterna" (#uth can stea" an#ther creatureDs "i!e !#rce t# rest#re its #/n% 2s a t#uch attack1 the eterna" (#uth can stea" up t# the characterDs eperience "e0e" in hit p#ints as a standard acti#n t# rest#re its #/n hit p#ints% The 0ictim can negate this attack b( making a ?#rtitude sa0e B&CZ)' J the eterna" (#uthDs c"ass "e0e" p"us an( 5IS m#di!ierC% 6"ue 6"##d BSuCA The b"##d #! the eterna" (#uth is harm!u" t# "i0ing creatures% I! a s"ashing #r piercing /eap#n is c#ated /ith it1 there is a chance that an( creature that c#mes int# c#ntact /ith the b"##d /i"" c#ntract !i"th !e0er B?#rtitude &C ),1 incubati#n peri#d )d3 da(s1 damage )d3 &e and )d3 C#n% The sa0e &C is C#nstituti#n8basedC% >ers#na"it( Cu"t BSuCA The eterna" (#uth gains the Leadership !eat and !#""#/ers attracted t# the characterDs appearance #r !ame% Ske"et#n C"#set BSpCA *nce per da(1 the eterna" (#uth can cast an animate dead spe"" as a s#rcerer /ith a casting "e0e" e9ua" t# the characterDs eperience "e0e" as a standard acti#n%
+#"embane The +#"embane is a character that specia"i:es in the destructi#n #! g#"ems and #ther c#nstructs% S#me are dri0en b( re"igi#us princip"es t# destr#( arti!icia" "i!e% *ther g#"embanes c#me !r#m a mi"itar( backgr#und and seek t# sab#tage enem( armaments #n the batt"e!ie"d% 2 !e/ make their "i0ing b( stea"ing 0a"uab"es pr#tected b( g#"em /atchmen% The primar( t##" !#r a"" #! these ad0enturers is a <+#"embane Scarab= /hich is a s(mb#" #! their dedicati#n% This beet"e8 shaped pin enab"es its /earer t# detect an( g#"em /ithin H' !eet1 a"th#ugh he must c#ncentrate Ba standard acti#nC in #rder !#r the detecti#n t# take p"ace% 2 scarab enab"es its p#ssess#r t# c#mbat g#"ems /ith /eap#ns1 unarmed attacks1 #r natura" /eap#ns as i! th#se g#"ems had n# damage reducti#n% M#st +#"embanes are rangers1 but r#gues and !ighters ma( a"s# pursue this training% 2"" must p#ssess a g#"embane scarab and re9uire tut#rship t# "earn the techni9ues #! a g#"embane% +#"embane B+"m6C Re9uirementsA 626A JI Ski""sA Kn#/"edge B2rcanaCA . ranks1 &isab"e &e0iceA . ranks Specia"A The character must p#ssess a g#"embane scarab and apprentice in a g#"embane gui"d #r sch##"% Hit &iceA )dM 626 2d0ancementA Same as Ranger Sa0ing Thr#/ 2d0ancementA Same as Ranger Ski"" >#intsA The g#"embane gains HJI3T m#di!ier ski"" p#ints per c"ass "e0e"% C"ass Ski""sA C"imb BStrC1 C#ncentrati#n BC#nC1 Cra!t BIntC1 &isab"e &e0ice B&eC1 Escape 2rtist B&eC1 Hea" B5isC1 Hide B&eC1 @ump BStrC1 Kn#/"edge Bdunge#neeringC BIntC1 Kn#/"edge Bge#graph(C BIntC1 Kn#/"edge BarcanaC BIntC1 Listen B5isC1 M#0e Si"ent"( B&eC1 >r#!essi#n B5isC1 Ride B&eC1 Search BIntC1 Sp#t B5isC1 Sur0i0a" B5isC1 S/im BStrC1 and 7se R#pe B&eC 3e/ 5eap#n >r#!icienciesA Ski""ed /ith a"" simp"e and martia" /eap#ns1 Ski""ed /ith the use #! t#/er shie"ds% CL2SS 26ILITIES E0er( prestige c"ass "e0e" gained as a g#"embane a""#/s the character t# ch##se #ne specia" techni9ue% Specia" Techni9uesA Critica" @uncture BSuCA >rere9uisitesA &isab"e &e0iceA . ranks The g#"embane can in!"ict critica" damage #n c#nstructs /hi"e he /ears his magica" scarab% This a"s# enab"es the use #! <sneak attacks= and <!a0#red enem(= damage b#nus #n c#nstructs% Increased Sensiti0it( BSuCA >re9%A Kn#/"edge BarcaneCA . ranks The detecti#n range #! the scarab is increased !r#m H'!t t# ),'!t% 7ni0ersa" 6ias BSuCA >re9%A Increased Sensiti0it( The <g#"embane scarab= /i"" detect an( c#nstruct1 n#t $ust g#"ems% &e!ensi0e Maneu0ers BECAA >re9%A 626A J.1 Critica" @uncture ?r#m h#urs #! stud( and ph(sica" training1 the character gains a J, 2C d#dge b#nus /hen attacking c#nstructs and a J, m#ra"e b#nus #n Hide1 Listen1 M#0e Si"ent"(1 Sp#t1 and Escape 2rtist checks against them% Impr#0ed &e!ensi0e Maneu0ers BECA >re9%A 626A J)'1 &e!ensi0e Maneu0ers The character increases his 2C and ski"" b#nuses t# JI rather than J,% 2d0anced &e!ensi0e Maneu0ers BECA >re9%A 626A J).1 Imp% &e!ensi0e Maneu0ers The character increases his <&e!ensi0e Maneu0ers= b#nuses against c#nstructs t# JH% Rage 2gainst The Machine BECAA >re9%A C#ncentrati#nA M ranks1 Critica" @uncture The character ma( enter a !ren:ied state /hen /ithin 3'!t #! an enem( c#nstruct as a !ree acti#n% The !ren:( grants the character J, t# STR and a J, t# &EO and "asts !#r ) r#und p"us the characterDs C*3 m#di!ier #r at "east #ne r#und% ?#r the rest #! the c#mbat enc#unter the character su!!ers a 8, pena"t( t# his STR and &EO sc#res% *n"( #ne <!ren:(= can be initiated per c#mbat enc#unter% 2 <Rage 2gainst The Machine= !ren:( can n#t be used in c#n$uncti#n /ith an( #ther rage #r !ren:( abi"it(% 5hi"e in a !ren:ied state the character can n#t cast spe""s1 in!"ict a <3eus Strike=1 #r use I3T based ski""s% +reater ?ren:( BECA C#ncentrati#nA ), ranks1 Rage 2gainst the Machine The characterDs !ren:( is t/ice as p#/er!u" BJI STR and &EO b#nusC and "asts t/ice as "#ng% 7n!#rtunate"( the !atigue pena"ties are d#ub"ed as /e"" B8I STR and &EO pena"t(C% M#nke( 5rench BECA >re9%A Critica" @uncture1 &isab"e &e0iceA M ranks 2s a !u"" r#und acti#n1 the character ma( temp#rari"( damage either the c#nstructDs STR #r &EO #n a success!u" t#uch attack% The attribute damage is )d3 i! the character succeeds at a &isab"e &e0ice check e9ua" t# ). p"us the H& #! the c#nstruct% The attribute damage is temp#rar( and #n"( "asts !#r )dH r#unds p"us #ne r#und per prestige c"ass "e0e" as a g#"embane% This acti#n /i"" pr#0#ke an attack #! #pp#rtunit( un"ess the c#nstruct is attacked b( surprise% 3eus Strike BSuCA >re9%A M#nke( 5rench1 &isab"e &e0iceA )' ranks The character can direct"( attack the magic energ( neus that animates the c#nstruct% I! a g#"embane studies a c#nstruct !#r 3 r#unds and then makes an attack /ith a me"ee /eap#n that success!u""( dea"s damage1 the attack has the additi#na" e!!ect #! p#ssib"( either para"(:ing #r ki""ing the target Bg#"embaneDs ch#iceC% 5hi"e stud(ing the 0ictim1 the g#"embane can undertake #ther acti#ns s# "#ng as his attenti#n sta(s !#cused #n the target and the target d#es n#t detect the g#"embane #r rec#gni:e the g#"embane as an enem(% I! the 0ictim #! such an attack !ai"s a ?#rtitude sa0e B&C )' J the g#"embaneDs c"ass "e0e" J the g#"embaneDs Int m#di!ierC against the ki"" e!!ect1 it is destr#(ed% I! the sa0ing thr#/ !ai"s against the para"(sis e!!ect1 the 0ictim is rendered he"p"ess and unab"e t# act !#r )dH r#unds p"us ) r#und per "e0e" #! the g#"embane% I! the 0ictimDs sa0ing thr#/ succeeds1 the attack is a n#rma" me"ee attack% *nce the g#"embane has c#mp"eted the 3 r#unds #! stud(1 he must make the neus strike /ithin the net 3 r#unds% I! a neus strike is attempted and !ai"s Bthe 0ictim makes its sa0eC #r i! the g#"embane d#es n#t "aunch the attack /ithin 3 r#unds #! c#mp"eting the stud(1 3 ne/ r#unds #! stud( are re9uired be!#re he can attempt an#ther neus strike%
R#pe Charmer The r#pe charmer has the abi"it( t# use an animated r#pe as an assistant1 de!ender1 and /eap#n% This prestige c"ass #!ten /#rks as entertainers1 thie0es1 and assassins% C#mm#n"( a r#pe charmer uses an #rdinar( hemp #r si"k r#pe !#r his abi"ities1 but /hen he emp"#(ees an enchanted r#pe he can achie0e remarkab"e e!!ects% The m#st c#mm#n r#pe charmers are bards and s#rcerers1 but r#gues and eperts #!ten pursue this art !#rm as /e""% Re9uirementsA Ski""sA Kn#/"edge BarcanaCA M ranks1 7se R#peA I ranks1 >er!#rm B!"uteCA I ranks Specia"A 2n animated r#pe is needed !#r man( #! the r#pe charmerDs specia" techni9ues% Hit &iceA )dH 626 2d0ancementA Same as a 6ard Sa0e 2d0ancementA Same as a 6ard Ski"" >#intsA H JI3T m#di!ier per "e0e" gained C"ass Ski""sA 2"chem( BI3TC1 6"u!! BCH2C1 C"imb BSTRC1 C#ncentrati#n BC*3C1 Cra!t BI3TC1 Escape 2rtist B&EOC1 Kn#/"edge BarcanaC BI3TC1 >er!#rm BCH2C1 Spe"" Casting BI3TC1 7se R#pe B&EOC% 3e/ 5eap#n and 2rm#r >r#!icienciesA >r#!iciencies /ith /hips1 b#"as1 and 9uartersta!!s% >r#!icienc( /ith <R#pe= arm#r and <R#pe= shie"ds% CL2SS 26ILITIES Spe""castingA The r#pe charmer is a specia"ist in casting the <animated r#pe= spe""% E0er( "e0e" gained as a r#pe charmer1 the character can cast the animate r#pe spe"" #nce per da( as a <s#rcerer= /#u"d% The caster "e0e" is e9ua" t# the characterDs prestige c"ass "e0e" p"us an( "e0e"s as a bard #r s#rcerer% Specia" Techni9ues The r#pe charmer gains a specia" techni9ue e0er( prestige "e0e" gained% R#pe ?ami"iar BSuCA >rere9uisitesA Kn#/"edge B2rcanaCA M ranks 6ene!itA The r#pe charmer can permanent"( animate a r#pe and turn it int# his pers#na" !ami"iar% The character can n#t a"read( p#ssess a !ami"iar and an( s#rcerer "e0e"s stack /ith his r#pe charmer "e0e"s t# determine the !ami"iarDs b#nus abi"ities% 2 r#pe !ami"iar is 3'!t "#ng and starts /ith these abi"ities% Sma"" C#nstruct Hit >#intsA *ne ha"! the r#pe charmerDs t#ta"% SpeedA )' !t1 )'!t c"imb Initiati0eA J, 2ttack 6#nusA Same as the r#pe charmerDs 626 p"us J, B&EOC% &amageA S"ap B)d, subdua"C Sa0ing Thr#/sA Same as the r#pe charmer 2ttributesA STR )'1 &EO )I1 C*3 81 I3T 81 5IS )'1 CH2 )% Ski""sA C"imb JM ?eatsA 5eap#n ?inesse Specia" 2ttackA Entang"e Entang"eA 7p#n c#mmand1 the r#pe "ashes !#r/ard ,' !eet #r up/ard )' !eet t# entang"e a 0ictim% The creature is success!u""( entang"ed i! the r#pe has a higher attack r#"" than the Re!"e sa0e r#"" #! the 0ictim% 2n entang"ed creature can break !ree /ith a &C ,' Strength check #r a &C ,' Escape 2rtist check% R#pe 5hip BECA >re9%A 7se R#peA I ranks The r#pe charmer can use an #rdinar( "ength #! r#pe as a /hip% R#pe &art BECA >re9%A R#pe 5hip The r#pe charmer can tie a dagger t# the end #! an #rdinar( r#pe and use it t# make ranged attacks% The e!!ect is the same as i! the dagger /as thr#/n1 but as a m#0e e9ui0a"ent acti#n the r#pe charmer can return the dagger t# his hand% The r#pe must etend !#r the !u"" "ength #! the thr#/n% 2"ternati0e"(1 the damage in!"icted b( the dagger can be used instead #! the standard /hip damage B)d, n#n8"etha"C /hen the r#pe is used as a /hip% R#pe 6#"# BECA >re9%A R#pe &art 6( t(ing t/# #r three #ne p#und /eights t# a "ength #! r#pe1 the character can create a ranged /eap#n that can make ranged trip attacks% The 0ictim must make a &EO #r STR check 0ersus the thr#/ers STR #r &EO check B/hiche0er is higherC% The r#pe b#"# can a"s# make damaging range attacks% 2 st#ne b#"# can in!"ict )dI B,C b"udge#ning damage #r1 the thr#/er takes a 8, 26 pena"t(1 ,dI B,C damage b( striking /ith t/# st#nes% 5ith daggers attached the r#pe b#"# can in!"ict s"ashing damage e9ua" t# the daggerDs n#rma" damage #r strike /ith b#th daggers #n a <8, t# hit= strike% I! the r#pe b#"# is animated1 a success!u" trip #r strike triggers an aut#matic entang"e attempt Bsee animate r#pe spe"" in >H6C% The r#pe b#"# has a range increment #! )'!t% &e!ensi0e C#i"s BECA 7se R#peA H ranks The character can make a sma"" shie"d #r suit #! "ight arm#r b( c#i"ing a r#pe ar#und him% 2 sma"" shie"d pr#0ides a J) b#nus t# 2C1 a 8) arm#r check1 a .U arcane spe"" !ai"ure1 and /eighs at "east H "bs% R#pe arm#r has a J, 2C b#nus1 a maimum J. &EO b#nus1 a 8) arm#r check1 a .U arcane spe"" !ai"ure1 and /eighs at "east )H "bs% I! the r#pe is <animated= it #n"( takes a !u"" r#und acti#n t# d#ne #r rem#0e B#r ) minute /ith#utC a suit #! r#pe arm#r #r shie"d% The r#pe arm#r and shie"d ha0e the same hardness and hit p#ints as the r#pe used t# create them% H#g Tie BECA 7se R#peA M ranks1 C#mbat Re!"ees% The character can imm#bi"i:e an #pp#nent he success!u""( trips and then grapp"es !#r , c#ntinu#us r#unds B3' sec#ndsC b( t(ing the 0ictimDs "imbs and $a/s t#gether% The character must be carr(ing a r#pe /hen he attacks and the 0ictim can attempt a STR #r Escape 2rtist check t# escape the r#pe% The &C #! the check is e9ua" t# the characterDs 7se R#pe ski"" p"us his r#pe charmer prestige "e0e"% <H#g T(ing= d#es n#t /#rk #n creatures /ith#ut "imbs such as snakes #r n# interna" b#ne structure "ike ##:es% Trick R#pe BECA >re9%A Cra!t B2"chem(CA )' ranks1 7se R#peA )' ranks% The character can create uni9ue r#pes /ith specia" pr#perties% 2n( r#pe can be /#0en /ith meta" /ires t# increase its hardness% The hardness 0a"ue #! the meta" is trans!erred t# the r#pe% The c#st #! the r#pe m#di!icati#n depends #n /hat meta" /as used t# rein!#rce the r#pe and re9uires #ne p#und #! meta" per !##t% 2 barbed r#pe can ha0e shards #! meta"1 g"ass1 #r th#rns /#0en int# it% 2n(#ne that tries t# c"imb #r break the r#pe su!!ers )dH s"ashing damage% I! this /eap#n is used as a <r#pe /hip= the /ie"der can in!"ict )dH s"ashing damage% This r#pe is #!ten used !#r mechanica" traps and barriers% The c#st #! this r#pe m#di!icati#n is .gp per !##t #! r#pe% 2 trap r#pe can ha0e substances imbedded /ithin it that are re"eased /hen the r#pe is cut #r burned% >#is#ns and a"chemica" c#mp#unds are the m#st c#mm#n additi#ns% The c#st #! this m#di!icati#n is the c#st #! a"chem( c#mp#und p"us the c#st #! the r#pe% 2 break r#pe can be designed t# break i! used !#r c"imbing% 2n(#ne c"imbing the r#pe is 0u"nerab"e t# !a""ing damage% The c#st #! this r#pe is same as an #rdinar( r#pe% Sp"ice the Line BECA 7se R#peA ), ranks The character can instant"( rest#re a mundane #r magica" r#pe i! it is se0ered b( a piercing #r s"ashing attack% 2 r#pe destr#(ed b( energ( damage can n#t be repaired% R#pe T#/er BSuCA >re9%A >er!#rm B!"uteCA I ranks1 2nimate r#pe spe""% 5hi"e the r#pe charmer p"a(s his #r her !"ute1 a magica""( animated r#pe /i"" rise )'!t per r#und up t# a maimum number #! !eet e9ua" t# .!t per rank in >er!#rm B!"uteC% 2scend R#pe BSuCA >re9%A R#pe T#/er 5hi"e the r#pe charmer p"a(s her !"ute1 #thers ma( c"imb an unsupp#rted animated r#pe #r the r#pe can be tied t# an #b$ect (#u /ish t# "i!t% The animated r#pe /i"" supp#rt up t# ,' "bs per rank in >er!#rm B!"uteC% >etri!ied R#pe BSuCA >re9%A 2scend R#pe The r#pe charmer can !ree:e a r#pe t#/er in p"ace s# that he #r she can c"imb the animated r#pe /ith#ut needing t# p"a( her !"ute% This techni9ue can a"s# be used t# create a )'!t p#"e1 manac"es1 9uartersta!!1 cage1 grapp"ing h##k1 mu::"e1 brid"e1 basket1 #r artic"e #! c"#thing% Kn#ts tied int# this r#pe are harder t# s"ip #r untie and gain a J, t# 7se R#pe b#nus and a J, hardness b#nus% The <petri!ied= e!!ect "asts !#r the durati#n that the r#pe is animated% 6ecause #! this the r#pe charmer #!ten takes the <Cra!t 5#ndr#us Items= !eat s# that he #r she can create r#pes and r#pe /eap#ns that are permanent"( animated%
Si"0er T#ngued &e0i" 2 si"0er t#ngued de0i" is a m#rta" that seeks p#/er thr#ugh a specia" ritua" that b#nds her b#d( /ith a"chemica" si"0er% The name c#mes !r#m the need t# ingest a <si"0er8sheen= e"iir as part #! the pursuit #! supernatura" p#/ers% This si"0er gi"ding grants the character 0ari#us abi"ities inc"uding enhanced s#cia" ski""s1 natura" arm#r1 spe"" de!ense1 and in0u"nerabi"it( t# "(canthr#p(% The m#st dedicated gr#/ a sma"" pair #! si"0er h#rns and si"0er p"ated ta"#ns% The m#st c#mm#n indi0idua" t# pursue this prestige c"ass is #ne de0#ted t# the destructi#n #! /ere8creatures% M#st si"0er t#ngued de0i"s are bards #r rangers1 but !ighters and r#gues ma( trans!#rm themse"0es int# si"0er t#ngued de0i"s% The ritua" t# create si"0er t#ngue de0i"s is #n"( kn#/n t# a !e/ and is c"#se"( guarded secret% 2s part #! this ritua"1 the character must imbibe a <si"0er8sheen= e"iir e0er( da( !#r a m#nth% 2t the end #! the ritua"1 the character must make a &C )M C*3 t# resist death !r#m si"0er p#is#ning% The a"chemica" si"0er magica""( b#nds /ith the characterDs b"##d i! the C*3 sa0e is success!u"% 2s the si"0er t#ngued de0i" increases in "e0e"1 she gains m#re abi"ities at the epense #! her humanit(% Si"0er T#ngued &e0i" BST&C Re9uirements A 6ase ?#rtitudeA JH ?eatsA T#ughness1 +reat ?#rtitude Ski""sA 6"u!!A I ranks1 Sense M#ti0eA I ranks% Specia"A >articipate in a ritua" #! Si"0er 6#nding1 The character must supp"( the re9uired 3' 0ia"s #! <si"0er8sheen=% CL2SS ?E2T7RES Hit &iceA )dM 626 2d0ancementA Same as ranger Sa0ing Thr#/ 2d0ancementA Same as bard Ski"" >#intsA +ains HJI3T per prestige c"ass "e0e"% C"ass Ski""sA 6"u!! BCH2C1 Cra!t BI3TC1 C"imb BSTRC1 C#ncentrati#n BC*3C1 Intimidate BCH2C1 @ump BSTRC1 Listen B5ISC1 >er!#rm BCH2C1 >r#!essi#n B5ISC1 Ride B&EOC1 Sense M#ti0e B5ISC1 Sp#t B5ISC% 3e/ 5eap#n and 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies% CL2SS 26ILITIES Specia" 2bi"it( E0er( gain in prestige c"ass "e0e"1 the si"0er t#ngue de0i" can ac9uire a ne/ specia" abi"it(% Si"0er ;eins BECA >rere9uisitesA T#ughness1 +reat ?#rtitude The characterDs b"##d resemb"es 9uicksi"0er% 2n( creature 0u"nerab"e t# si"0er that bites the character ma( su!!er )dM hp damage BRe!"e &CA ),C !r#m ingesting her b"##d% 2dditi#na""(1 the character can ne0er c#ntract "(canthr#p( since the si"0er running thr#ugh her 0eins renders her immune t# this disease% This a"terati#n is permanent e0en /ithin an anti8magic c"#ud% Si"0er T#ngue BSuCA >re9%A 6"u!!A I ranks The characterDs t#ngue is si"0er c#ated% 2s a supernatura" e!!ect1 the character can add #ne ha"! #! her prestige c"ass "e0e" t# an( 6"u!! #r +ather In!#rmati#n checks% Si"0er Thr#ated BSuCA >re9%A Si"0er T#ngue The character can add #ne ha"! #! her prestige c"ass "e0e" t# an( >er!#rm BsingC checks and an( &isguise checks t# imitate s#me#neDs 0#ice% This is a supernatura" b#nus% Stee"( +a:e BSuCA >re9%A Sense M#ti0eA I ranks The characterDs e(es resemb"e p#"ished ba"" bearings% 2gainst an(#ne that ga:es int# her e(es1 the character can add #ne ha"! her si"0er t#ngued de0i" c"ass "e0e" t# an( Sense M#ti0e #r Intimidati#n checks as a supernatura" e!!ect% 7nb"inking E(e BSuCA >re9%A Stee"( +a:e The character n# "#nger needs t# b"ink because her e(es are n# "#nger !ragi"e #rgans% 2s a supernatura" b#nus1 she can add #ne ha"! #! her si"0er t#ngued de0i" c"ass "e0e" t# a"" Search and Sp#t checks% Chr#me Skin BECA >re9%A Si"0er ;eins The skin #! the character shines "ike p#"ished chr#me% The character gains a JI circumstance sa0e b#nus against an( spe"" /ith a <Light= sub8t(pe1 but #pp#nents gain a J, circumstance <Sp#t= b#nus t# n#tice the de0i"% I! the character is c#0ering m#re than .'U /ith #! her b#d( /ith #pa9ue c"#th1 she /i"" "#se b#th her sa0e and sp#t m#di!iers% This change is permanent and can n#t be und#ne b( a negate magic #r rem#0e curse spe""% Si"0er Sa"i0a BSuCA >re9%A Chr#me Skin The si"0er t#ngued de0i" can c#at a /eap#n /ith her sa"i0a #nce per da(% Her si"0er sa"i0a can be app"ied t# a /eap#n as a standard acti#n% It /i"" gi0e the /eap#n the pr#perties #! a"chemica" si"0er !#r ) h#ur1 rep"acing the pr#perties #! an( #ther specia" materia" it might ha0e% *ne app"icati#n /i"" c#at a sing"e me"ee /eap#n #r ,' units #! ammuniti#n% >#"ished 3ai"s BSuCA >re9%A Si"0er Sa"i0a1 Chr#me Skin The si"0er t#ngued de0i"Ds !inger and t#e nai"s bec#me si"0er ta"#ns% The character is aut#matica""( pr#!icient /ith these natura" /eap#ns% 2 set #! hand #r !eet ta"#ns in!"icts )dI BCRITA 3C s"ashing damage and is treated as <"ight= /eap#n !#r the purp#ses #! /eap#n !eats% Ra( &e!"ecti#n BSuCA >re9%A Chr#me Skin1 C#mbat Re!"ees1 Lightning Re!"ees The si"0er t#ngue de0i" can de!"ect can <ra(= spe"" #r <ga:e= attack% I! the si"0er t#ngue de0i" stands bet/een the target and the attacker #r is targeted b( a ra( #r ga:e1 #n a success!u" <Re!"e= sa0e the attack is negated% Re!"ecti0e Sur!ace BSuCA >re9%A Ra( &e!"ecti#n 2s a de"a(ed acti#n1 the si"0er t#ngued de0i" can b#unce a spe"" attack back at the spe"" caster% The si"0er t#ngue de0i" must be a/are #! the spe"" caster and must be prepared t# re!"ect an( spe"" she is targeted /ith% The si"0er t#ngue de0i" must make an attack r#"" t# strike the target /ith the re!"ected spe""% 2rea e!!ect spe""s are n#t e!!ected b( this abi"it(% H#rn( &e0i" BEC A >re9%A >#"ished 3ai"s The si"0er t#ngued de0i" spr#uts a pair #! 0estigia" si"0er h#rns !r#m her !#rehead% ?r#m n#/ #n1 the character is a <M#nstr#us Human#id= an n# "#nger c#nsidered a member #! her birth race% The character gains dark 0isi#n /ith a range #! H'!t and has natura" arm#r e9ua" t# her C*3 m#di!ier%
6agman M#st thie0es are high"( ski"" /ith c#ncea"ing #b$ects #n their pers#n% 2 bagman is #bsessed /ith c#ncea"ment and uti"i:es magic t# increase the number #! #b$ects the character can carr(% 2 high"( ski""ed bagman d#esnDt $ust strip a h#use #! 0a"uab"es1 but #!ten stea"s e0er(thing in sight% It is a p#int #! pride #n the si:e #! the #b$ect st#"en am#ng this prestige c"ass% S#me b#ast #! stea"ing a/a( marb"e statues1 h#rse carriages1 and e0en sai"ing ships right under the n#ses #! their #/ners% The pri:ed magica" t##"s #! trade !#r a bagman are a shrink item /and1 a bag #! tricks1 a bag #! h#"ding1 a hand( ha0ersack1 a r#be #! use!u" #b$ects1 !igurines #! p#/er1 and g"#0es #! st#ring% S#me bagmen a"s# ha0e pri:ed pers#na" p#ssessi#ns such as !a0#red t##" kits1 a grapp"ing h##k and "ength #! r#pe1 #r a n#n8magica" transp#rt permanent"( enchanted /ith the <shrink item= spe"" !#r c#n0enience and uti"it(% The m#st c#mm#n characters t# take this c"ass are s#rcerers1 r#gues1 #r bards% M#st are mu"ti8c"ass spe"" casters since the( can easi"( cra!t the magic items re9uired b( a bagman% Re9uirementsA ?eatsA Euick &ra/1 2n( Cra!t Magic Item !eat Ski""sA S"eight #! HandA M ranks1 C#ncentrati#nA M ranks CL2SS ?E2T7RES Hit &iceA )dH 626 2d0ancementA Same as bard Sa0ing Thr#/ 2d0ancementA Same as bard Ski"" >#ints A H p"us an( I3T M#di!ier per prestige "e0e" gained C"ass Ski""s A 2ppraise BIntC1 6a"ance B&eC1 6"u!! BChaC1 C"imb BStrC1 C#ncentrati#n BC#nC1 Cra!t BIntC1 &ip"#mac( BChaC1 &isab"e &e0ice B&eC1 Hide B&eC1 @ump BStrC1 Kn#/"edge BarcanaC BIntC1 Listen B5isC1 M#0e Si"ent"( B&eC1 >r#!essi#n B5isC1 S"eight #! Hand B&eC1 Spe""cra!t BIntC1 S/im BStrC1 Tumb"e B&eC1 7se Magic &e0ice BChaC1 and 7se R#pe B&eC% 3e/ 5eap#n and 2rm#r >r#!iciencies A 7se a"" simp"e /eap#ns% CL2SS 26ILITIES 6agman Le0e"A Specia" 2bi"it( gained )st Le0e"A <Shrink Item= Specia"ist ,nd Le0e"A Rag >icker 3rd Le0e"A Hat Trick Ith Le0e"A Shrink Magica" Items .th Le0e"A Shrink t# ?it Hth Le0e"A Cut &#/n t# Si:e Lth Le0e"A >ebb"e 6#u"ders Mth Le0e"A Li""iputian 2rr#/ Nth Le0e"A M#untain t# a M#"ehi"" )'th Le0e"A The 5#r"d #n a String Specia" 2bi"ities Shrink Item Specia"istA The bagman can cast <shrink item= #nce per da( !#r e0er( prestige "e0e" gained $ust "ike a s#rcerer% The <shrink item= spe"" has an e!!ecti0e casting "e0e" e9ua" t# his bagman "e0e" p"us an( bard and s#rcerer c"ass "e0e"s% Since the bagman is a sp#ntane#us arcane spe"" caster1 he can ac9uire meta8magic !eats and magic item creati#n !eats% Rag >ickerA 5ith a success!u" C#ncentrati#n check B&CA ,' p"us an( circumstance pena"tiesC1 the bagman can accurate"( rem#0e the #b$ect he desires !r#m a <bag #! h#"ding= #r a mu"titude #! magica""( <shrunken= #b$ects% This is a !ree acti#n !#r the bagman% Hat TrickA I! the bagman has access t# the pr#per spe""s1 he can create a <bag #! h#"ding= as i! he p#ssessed the <Cra!t 5#ndr#us Item= !eat% 2dditi#na""(1 the bagman can substitute an( artic"e #! c"#thing !#r the standard bag% Shrink Magica" ItemsA The bagman can shrink s#me magica" #b$ects% I! the #b$ect has an e!!ecti0e caster "e0e" sma""er #r e9ua" t# the bagmanDs spe"" casting "e0e"1 the bagman can use the shrink item spe"" #n it% Shrink t# ?itA The bagman can cast a permanent shrink item spe"" #n an #b$ect% It c#st the bagman ).'' O> t# make the spe"" permanent% Cut &#/n t# Si:eA 2s a t#uch spe"" attack1 the bagman can attempt t# magica""( disarm a character that is threatening him /ith a me"ee /eap#n% 2s a standard acti#n1 the bagman casts <shrink item= #n his #pp#nentDs /eap#n% The spe"" must be negated #r re"eased b( the bagman t# return the /eap#n t# n#rma" si:e% >ebb"e 6#u"dersA The bagman prepares a gr#up #! "ight catapu"t st#nes /ith the <shrink item= spe""% The character can thr#/ a shrunken st#ne and epand it #nce it is in the air% 2 thr#/n pebb"e b#u"der is a simp"e thr#/n /eap#n% &amageA 3dH b"udge#ning% Range IncrementA thr#/ !#r )'!t #r "aunched /ith a s"ing B.'!tC% Li""iputian 2rr#/A The bagman creates a specia" arr#/ B#r cr#ssb#/ b#"tC /ith an arr#/head that is actua""( a gr#up #! ), miniaturi:ed arr#/s% The arr#/ is !ired "ike a n#rma" arr#/ but e!!ects a )'!t b( )'!t area /ith the miniaturi:ed arr#/s% E0er(#ne /ithin the area #! e!!ect must make a Re!"e Sa0e B&CZ the bagmanDs attack r#""C t# a0#id damage !r#m )d3 arr#/s% Each Li""iputian arr#/ re9uires ), shrink item spe""s and thirteen arr#/s t# create% M#untain t# a M#"ehi""A The bagman can a!!ect a mass #! "##se earth1 st#ne1 #r /ater /ith the <shrink item= spe""% The main use #! this abi"it( is rescu"pting the "andscape t# suit the bagman% *r the create bag c#ntaining an instant a0a"anche #r mud s"ide /hen the spe"" is rem#0ed% 5#r"d #n a StringA The bagman can st#re #ne n#n8"i0ing and n#n8magica" #b$ect in specia""( cra!ted "#cket n# matter its si:e% The st#rage "#cket radiates magic1 but it re9uires a Spe"" Cra!t #r Search check B&CA 3'C !#r an(#ne #ther than the "#cketDs creat#r t# re"ease a st#red #b$ect% This #b$ect c#u"d be an(thing !r#m a hand cr#ssb#/ t# a /ar ga""e(% *nce an #b$ect is st#red a/a(1 there is n# r##m !#r an( additi#na" carg# in the "#cket% I! the "#cket is destr#(ed the #b$ect enc"#sed is "#st as /e""% ST*R2+E L*CKET 2 st#rage "#cket is a h#""#/ g#"d pendant /ith a c#ncea"ed c"asp #n a g#"d chain% 2 st#rage "#cket /i"" st#re a sing"e #b$ect n# matter its si:e s# "#ng as the #b$ect is n#n8"i0ing and has n# magica" pr#perties% It re9uires a Spe"" Cra!t #r Search check B&CZ3'C !#r an(#ne #ther than the creat#r t# !ind the hidden c"asp that #pens and c"#ses the pendant% I! the "#cket is destr#(ed an( #b$ect it is st#ring is destr#(ed as /e""% Caster Le0e"A ).th; >rere9uisitesA Cra!t 5#ndr#us Item1 Shrink Item spe""1 Cra!t B$e/e"r(CA ). ranks; Market >riceA ).'1'''gp%
?IRE E2TER The !ire eater has a"tered his interna" a"chem( s# that he can sa!e"( ingest !ire /ith#ut in$ur(% In additi#n1 his be""( acts as a !urnace /hich supp"ies him /ith a c#nstance supp"( #! !ire and heat% He can t#"erate intense c#rr#si0es1 "i0e #!! #! c#mbustib"es Bsuch as c#a"1 /##d1 #r #i"C1 and breath sm#ke #r !ire at /i""% This prestige c"ass is m#st c#mm#n sidesh#/ per!#rmers and tra0e"ing carni0a"s /here the art /as per!ected% 2n apprentice !ire eater must be trained b( a ski""ed master and su!!ers thr#ugh man( #rdea"s #! heat and !"ame% His skin and thr#at are trained t# resist burning b( a"chemica" baths and scari!icati#n% His be""( is a"chemica""( a"tered s# that acid1 a"chemistFs !ire1 and c#mbustib"es c#ntinua""( burn /ithin it% 2 trai" #! sm#ke c#nstant"( "eaks !r#m the !ire eaters n#stri"s and m#uth as he ta"ks and breathes% 5ith c#ncentrati#n1 the !ire eater can emit a stream #! sm#ke #r !ire t# attack his enemies #r entertain a cr#/d% 2 !ire eater is #!ten a per!#rmer as /e"" as a /arri#r% The m#st c#mm#n c"asses t# bec#me !ire eaters are bards1 c"erics1 and s#rcerers% ?ire Eater B?EtrC Hit &iceA dI Re9uirements Ski""sA Cra!t Ba"chem(CA )' ranks1 C#ncentrati#nA )' ranks% ?eatsA T#ughness1 +reat ?#rtitude Spe""castingA 2bi"it( t# sp#ntane#us"( cast spe""s Beither arcane #r di0ineC% C"ass Ski""sA Cra!t B2"chem(C BI3TC1 C#ncentrati#n BC*3C1 Intimidate BCH2C1 Kn#/"edge Ban(C BI3TC1 >er!#rm BCH2C1 >r#!essi#n Ban(C B5ISC1 Spe""cra!t BI3TC% Ski"" >#ints at Each ?ire Eater Le0e"A ,J I3T M#di!ier% 626 2d0ancementA Same as S#rcerer Sa0ing Thr#/ 2d0ancementA Same as S#rcerer C"ass Le0e"%%Specia" 2bi"ities )st%%%%%%%%%%Sp#ntane#us Casting ,nd%%%%%%%%%%>ick #ne Specia" Techni9ue 3rd%%%%%%%%%%>ick #ne Specia" Techni9ue Ith%%%%%%%%%%>ick #ne Specia" Techni9ue .th%%%%%%%%%%>ick #ne Specia" Techni9ue Hth%%%%%%%%%%>ick #ne Specia" Techni9ue Lth%%%%%%%%%%>ick #ne Specia" Techni9ue Mth%%%%%%%%%%>ick #ne Specia" Techni9ue Nth%%%%%%%%%%>ick #ne Specia" Techni9ue )'th%%%%%%%%%>ick #ne Specia" Techni9ue C"ass ?eatures 5eap#n 2nd 2rm#r >r#!icienciesA 3# ne/ pr#!iciencies Sp#ntane#us Casting BSuCA 5ith each ne/ "e0e" gained in this prestige c"ass1 the !ire eater gains the abi"it( t# channe" arcane energ( int# speci!ic spe""s the( ha0enFt prepared ahead #! time% I! the !ire eater a"read( has "e0e"s as a sp#ntane#us spe"" caster1 he can add his !ire eater "e0e" his pre0i#us spe""caster c"ass t# determine spe"" p#/er and spe""s per da(% *n"( his "?ire Eater" spe""s increase in p#/er "e0e"% Spe""s deri0ed !r#m his #ther c"asses d# n#t impr#0e in p#/er #n gaining prestige "e0e"s as a "?ire Eater"% 20ai"ab"e spe""s acc#rding t# ?ire Eater prestige c"ass "e0e"% )st "e0e"A 6urning Hands ,nd "e0e"A ?"aming Sphere 3rd "e0e"A ?ireba"" Ith "e0e"A 5a"" #! ?ire .th "e0e"A ?ire Shie"d Hth "e0e"A 2cid ?#g Lth "e0e"A ?ire St#rm Mth "e0e"A Incendiar( C"#ud Nth "e0e"A Mete#r S/arm )'th "e0e"A E"ementa" S/arm Spe""s >er &a(A 2 !ire eater c#ntinues t# be trained in magic1 thus /hen a !ire eater "e0e" is gained1 spe""s per da( increase as i! she gained a "e0e" as a sp#ntane#us spe"" caster% He d#es n#t gain access t# ne/ spe""s be(#nd th#se gained as a !ire eater% S>ECI2L TECH3IE7ES Eat ?ire BSuCA Re9A T#ughness 6ene!itA The !ire eater can ingest a pint #! #i" instead #! eating #r drinking !#r that da(% 6reathe Sm#ke BECA Re9A Eat ?ire 6ene!itA 2s a !u"" r#und acti#n1 the !ire eater can breathe #ut a c"#ud #! gre( sm#ke that /i"" pr#0ide .'U c#ncea"ment t# a"" creatures /ithin .!t C*3 M#di!ier radius #! the !ire eater% The !ire eater can take n# #ther acti#n /hi"e breathing #ut sm#ke% In additi#n1 the !ire eater can breath in sm#ke( en0ir#ments /ith#ut di!!icu"t(% 2"chemica" 6i"e BECA Re9A +reat ?#rtitude 6ene!itA 6ecause #! his training1 the a"chemist can st#re a number #! pints #! acid #r a"chemistFs !ire in his be""( e9ua" t# his "?ire Eater" "e0e" p"us his C*3 m#di!ier% 2s a standard acti#n1 the !ire eater can spe/ #ut this miture% This is an area attack that a!!ects a"" creatures in a "ine .!t "?ire Eater" "e0e"% The energ( damage in!"icted t# each 0ictim #n this "ine is e9ua" t# )dH S #! a"chemica" !"asks s/a""#/ed% Each 0ictim can make a Re!"e Sa0e t# reduce this damage b( ha"! BSTZ )' J #ne ha"! the >CFs character "e0e" J his C*3 m#di!ierC% It take a standard acti#n t# ingest a !"ask #! a"chemica" s#"uti#n% 2cidic 6"##d BECA Re9A 2"chemica" 6i"e 6ene!itA The ?ire EaterFs b"##d is acidic% 2n( creature that bites the ?ire Eater su!!ers )dH acid damage% In additi#n1 the "?ire Eater" can add his prestige "e0e" t# an( &isease sa0ing thr#/% ?"aming E(es BECA Re9A 2cidic 6"##d 6ene!itA The e(es #! the ?ire Eater g"#/ /ith an interna" "ight% The ?ire Eater can add her prestige "e0e" t# a"" Intimidati#n checks% In additi#n1 the g"#/ !r#m his e(es i""uminates a 3'!t c#ne in !r#nt #! the !ire eater% Interna" ?urnace BECA Re9A 2"chemica" 6i"e 6ene!itA The ?ire Eater is /armed b( the chemica" reacti#ns #ccuring in his st#mache% He has a C#"d Resistance e9ua" t# his C*3 m#di!ier% ?ire >r##! BECA Re9%A Eat ?ire1 6reathe Sm#ke1 Interna" ?urnace 6ene!itA The ?ire EaterFs b#d( is immune t# !ire% 3#ne #! his p#ssessi#ns #r c"#thing share this immunit(% 2cid Tested BECA Re9%A 2chemica" 6i"e1 2cidic 6"##d1 Interna" ?urnace 6ene!itA The ?ire EaterFs b#d( has 2cid Resistance e9ua" t# his C*3 m#di!ier% 3#ne #! his p#ssessi#ns #r c"#thing share this immunit(% 6#mbastic BECA Re9%A ?ire >r##!1 2cid Tested 6ene!itA 2s a !u"" r#und acti#n1 the ?ire Eater can emit a burning c"#ud #! ash% This c"#ud in!"icts )dH !ire damage t# e0er(#ne inside it% In additi#n1 this c"#ud in!"icts a 8, attack and damage pena"t( !#r )dI r#unds un"ess the 0ictim succeeds at a ?#rtitude Sa0e B&CA )' J )-, CL J C*3 M#dC% The e!!ect is centered #n the ?ire Eater and has a radius #! .!t per prestige "e0e"%
3*5HERE M23 2 n#/here man is ski""ed in the!t1 hiding1 and traping #thers in p#ckets #! interdimensi#na" space% The princip"e t##" #! a n#/here man is a p#rtab"e h#"e1 but a su!!icent"( ski""ed n#/here man can create temperar( p#rtab"e h#"es he can use as pit traps1 !# h#"es1 and etra dimensi#na" nets% Man( n#/here men are pr#!essi#na" thie0es1 but #thers take up the c"ass t# better capture !ugiti0es #r crimina"s a"i0e and bring them t# $ustice% R#gue-5i:ard is the m#st c#mm#n character t# take this prestige c"ass1 but bards1 m#nks1 s#rcerers1 and heb"ades a"s# take up the mant"e% 2 master /i""ing t# train a ne/ pupi" in the ski""s #! a n#/here man can be etreme"( hard t# !ind1 since m#st masters "i0e /ithin the arti!ica" p#cket dimensi#ns created b( p#rtab"e h#"es% >#rtab"e H#"eA 5#ndr#us Magic Item 2 p#rtab"e h#"e is a circ"e #! c"#th spun !r#m the /ebs #! a phase spider inter/#0en /ith strands #! ether and beams #! star"ight% 5hen #pened !u""(1 a p#rtab"e h#"e is H !eet in diameter1 but it can be !#"ded up t# be as sma"" as a p#cket handkerchie!% 5hen spread up#n an( sur!ace1 it causes an etradimensi#na" space )' !eet deep t# c#me int# being% This h#"e can be picked up !r#m inside #r #ut b( simp"( taking h#"d #! the edges #! the c"#th and !#"ding it up% Either /a(1 the entrance disappears1 but an(thing inside the h#"e remains% The #n"( air in the h#"e is that /hich enters /hen the h#"e is #pened% It c#ntains en#ugh air t# supp"( #ne Medium creature #r t/# Sma"" creatures !#r )' minutes% The c"#th d#es n#t accumu"ate /eight e0en i! its h#"e is !i""ed% Each p#rtab"e h#"e #pens #n its #/n particu"ar n#ndimensi#na" space% I! a bag #! h#"ding is p"aced /ithin a p#rtab"e h#"e1 a ri!t t# the 2stra" >"ane is t#rn in that p"ace% 6#th the bag and the c"#th are sucked int# the 0#id and !#re0er "#st% I! a p#rtab"e h#"e is p"aced /ithin a bag #! h#"ding1 it #pens a gate t# the 2stra" >"ane% The h#"e1 the bag1 and an( creatures /ithin a )'8!##t radius are dra/n there1 the p#rtab"e h#"e and bag #! h#"ding being destr#(ed in the pr#cess% M#derate c#n$urati#n; CL ),th; Cra!t 5#ndr#us Item1 p"ane shi!t; >rice ,'1''' gp% 3*5HERE M23 B35MC Hit &ieA dH% Re9uirements T# 9ua"i!( t# bec#me a 3#/here Man1 a character must !u"!i"" a"" the !#""#/ing criteria% ?eatsA C#mbat Re!"ees1 &#dge1 M#bi"it(1 Euick &ra/ Ski""sA S"eight #! HandA M ranks1 HideA M ranks1 Kn#/"edge B2rcanaCA M ranks1 Kn#/"edge B>"anesCA M ranks% Spe""sA 2bi"it( t# cast )st "e0e" arcane spe""s Specia"A E0asi#n c"ass abi"it( C"ass Ski""s The n#/here manDs c"ass ski""s Band the ke( abi"it( !#r each ski""C are 6a"ance B&eC1 6"u!! BChaC1 C#ncentrati#n BC#nC1 C"imb BStrC1 Cra!t a2n(b BIntC1 &isguise BChaC1 Hide B&eC1 @ump BStrC Kn#/"edge a2n(b BIntC1 Listen B5isC1 M#0e Si"ent"( B&eC1 Sense M#ti0e B5isC1 Sp#t B5isC1 Sur0i0a" B5isC1 S/im BStrC1 Tumb"e B&eC1 and 7se R#pe B&eC% Ski"" >#ints at Each Le0e"A H J Int m#di!ier% LE;EL >R*+RESSI*3 BLe0e"s ) t# )'C J 626A S2ME 2S 62R& J S2;ESA S2ME 2S 62R& J+ain #ne "Specia" 2bi"it(" !#r e0er( 35M "e0e" gained% C"ass ?eatures 2"" #! the !#""#/ing are C"ass ?eatures #! the arcane archer prestige c"ass% 5eap#n and 2rm#r >r#!icienc(A 2 n#/here man is pr#!icient /ith nets1 chakrams1 and b#"as% He gains n# additi#na" pr#!iciencies in arm#r #r shie"ds% Specia" 2bi"itiesA 2 n#/here man gains #ne specia" abi"it( !#r each c"ass "e0e" he #r she p#ssesses% 2n( abi"it( "isted be"#/ can be ch#sen i! he meets the re9uirements% H#"e In M( >#cket BECA The n#/here man can 9uick"( rem#0e #r st#re a p#rtab"e h#"e% I! the character is ad$acent t# a >#rtab"e H#"e1 as a F!reeF acti#n the n#/here man can !#"d it up and st#re "ike a handkerchie! it #r !an it #ut in !r#nt #! him /ith#ut pr#0#king an attack #! #pp#rtunit(% 3#rma""(1 its a m#0e e9ui0a"ent acti#n t# spread a p#rtab"e h#"e and a !u"" r#und acti#n t# pick #ne up and !#"d it a/a(; and b#th acti#ns /#u"d #pen a unski""ed pers#n t# attacks #! #pp#rtunit(% 2bracadabra BSuCA Re9uirementA H#"e In M( >#cket 2s a m#0e e9ui0a"ent acti#n1 the n#/here man can 9uick"( sc##p up an #b$ect #r pi"e #! #b$ects int# his p#rtab"e h#"e% This #utrage#us !#rm #! the!t is treated $ust "ike a "picking p#ckets" attempt and can e!!ect an( #b$ect #r gr#up #! #b$ects /ithin a sing"e .!t cube% 6#d( Snatcher BSuCA Re9uirementA H#"e In M( >#cket 2s a grapp"ing attack1 the n#/here man can attempt t# 9uick"( engu"! a pers#n /ithin his p#rtab"e h#"e% This attack /i"" n#t /#rk #n creatures greater than "medium si:e"% 2dditi#na""(1 i! the target is /earing a "bag #! h#"ding" then the catastr#phic destructi#n #! b#th is insured% The snatcher must c#ntinue t# make a success!u" grapp"e check #n his 0ictim1 #r the 0ictim /i"" succeed in c"imbing back #ut #! the h#"e% 2 medium creature #r t/# sma"" creatures can breathe /ithin the bag !#r )' minutes be!#re su!!#cati#n #ccurs% ?# H#"e BSuCA Re9uirementA H#"e In M( >#cket 2s a s/i!t acti#n1 the 3#/here Man can pr#0ide himse"! /ith N-)' c#0er% This c#0er has n# e!!ect against area attacks #r attacks !r#m ab#0e% 6#"t H#"e BSuCA Re9uirementA ?# H#"e1 6#d( Snatcher The 3#/here Man can sea" his p#rtab"e h#"e /ith himse"! inside it% 2 tin( iris peri#dica""( #pens and c"#ses t# keep him !r#m su!!#cating% 5hi"e sea"ed the h#"e #n"( has en#ugh air t# keep a medium creature #r t/# sma"" creatures a"i0e !#r )' minutes% 5hen it #pens1 the #ccupant bec#mes 0u"nerab"e t# in0asi#n b( !ine creatures and t#ic gases% H#"e E0asi#n BSuCA Re9uirementA 6#"t H#"e1 E0asi#n c"ass abi"it( This specia" abi"it( gi0es the n#/here man the "Impr#0ed E0asi#n" c"ass abi"it(1 s# "#ng as he #r she p#ssesses an empt( and !uncti#na" p#rtab"e h#"e% 6"ack 6u"/ark BSuCA Re9uirementA C#mbat Re!"ees The n#/here man can use the p#rtab"e h#"e as a dimensi#na" barrier against ranged /eap#ns% The n#/here man can h#"d the p#rtab"e h#"e bet/een him and distant #pp#nents #n #ne side #! him t# pre0ent an( e!!ecti0e ranged /eap#n strikes% The p#rtab"e h#"e /i"" n#t st#p spe"" e!!ects #r area attacks1 and "ea0es the n#/here man #pen t# attacks !r#m the #ther three sides% 5hi"e h#"ding up the p#rtab"e h#"e /ith b#th hands1 the n#/here man can n#t make an( attacks #! his #/n but he can sti"" /a"k% He a"s# "#ses an( &#dge 2C b#nuses he might p#ssess and is #pen t# sneak attacks% The h#"e /i"" #n"( pr#tect the n#/here man and an( creature standing immediate"( behind him !r#m ranged /eap#ns such as arr#/s1 b#u"ders1 bu""ets1 cr#ssb#/ b#"ts1 #r an( thr#/n /eap#n c#ming /ithin a N'Y arc in !r#nt #! the n#/here man% S/#rd S/a""#/er BSuCA Re9uirementA 6"ack 6u"/ark The n#/here man can use his p#rtab"e h#"e t# disarm an #pp#ntant #! a me"ee /eap#n and st#re it a/a( !#r retrei0a" b( the 3#/here Man 6"ind +rab BECA Re9uirementA Kn#/"edge B2rcanaCA )' ranks1 S"eight #! HandA )' ranks The n#/here man can attempt a S"eight #! Hand check 0ersus &C ,' t# retrie0e the speci!ic #b$ect he /ants !r#m a p#rtab"e h#"e /ith#ut "##king as a Fs/i!tF acti#n that d#es n#t pr#0#ke an attack #! #pp#rtunit(% 3#rma""(1 retrie0ing a speci!ic #b$ect !r#m a p#rtab"e h#"e re9uires un!#"ding the h#"e #n the gr#und #r against a /a"" and pr#0#kes an attack #! #pp#rtunit(% Suspended Charges BSuCA Re9uirementA 6#d( Snatcher1 S"eight #! Hand )' ranks 7sing the >#rtab"e H#"e "ike a t#rred#rFs cape1 the n#/here man can negate the attack at the end #! a charge and attempt t# entrap the charger% I! the n#/here man readies himse"! !#r a charge1 then he can make a t#uch attack against the charging #pp#nent t# negate an( me"ee attack #r bu"" rush at the end #! the charge% I! the t#uch attack is success!u"1 the n#/here man can instant"( !#""#/ it up /ith a grapp"ing check t# attempt t# sea" his target /ithin the p#rtab"e h#"e% 2"" c#nditi#ns re"ating t# "6#d( Snatcher" specia" abi"it( app"(% Instant >it Trap BSuCA Re9uirementsA Cra!t BTrapCA )' ranks 6( using a p#rtab"e h#"e1 the n#/here man can create a )'!t deep pit trap at n# c#st% The Sp#t and &isab"e Checks !#r the trap are based #n the CR #! the pit trap /hich is e9ua" t# the >rC "e0e" #! the creat#r% 6( stacking p#rtab"e h#"es1 the n#/here man can make the trap )'!t deep per h#"e% Spiked >its and Cage >its can a"s# be created at ha"! the n#rma" materia"s c#st and #ne 9uarter the "ab#r time% *n"( the n#/here man kn#/s h#/ t# disassemb"e the trap t# retrie0e the p#rtab"e h#"es undamaged and intact% 6"ack H#"e +enerat#r BSuCA Re9uirementA Kn#/"edge B2rcanaCA ). ranks1 Kn#/"edge B>"anesCA ). ranks Thr#ugh stud( and rig#r#us training1 the 3#/hereman can create temp#rar( p#rtab"e h#"es% Each h#"e "ast !#r ) minute per >rC "e0e" and takes a !u"" r#und acti#n t# create% Creating a p#rtab"e h#"e pr#0#kes attacks #! #pp#rtunit( !r#m a"" #pp#nents /ithin reach% The n#/here man can n#t create m#re than his I3T m#di!ier #! temp#rar( p#rtab"e h#"es at an( #ne time%