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Avalon Code: FAQ/Walkthrough by heliumsy

Version: 1.25 | Last Updated: 2010-04-14 | View/Download Original File

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Avalon Code Walkthrough v1.25
++ Written By: Heliumsy (heliums@juno.com) ++
++ Copyright 2010 Heliumsy ++
For most updated version check GameFAQs.com, no offense to the other sites,
I kind of lost track of who wants me to update myself and who does it for me
- - - - - - - - - - - - - Update History - - - - - - - - - - - - - - - - - -
3/16/2009 v0.1: Submitted the first version of the guide, up to the end of
Chapter 2, yeah yeah, the chapters are short, but the map exploration
anyway,just a mess, minimal organization.

3/17/2009 v0.12: Added Kamui's House map CP (missed his house 1st time in
silly me...), Added to Codes. More info into Chapter 3. (more map cps, etc)
Didn't bother updating the table of contents yet though.

3/18/2009 v0.15: Organized Single Codes. Done Chapter 3. Added a ??? recipe
puzzle solve tip.

3/19/2009 v0.2: Renamed World Map to Grana Plains, the world is a whole lot
bigger than I thought orginally. Added Test of Wits section, crude still.,
Added a few more codes and split the more than 3 codes from the double
Added a map for the Kalcazoth Cave. Progress in chapter 4 done with Central
Desert, starting on Site of Cyril, but just made map so far.

3/20/2009 v0.25: Added a few new things (gold code, shop info, thx Kitsuna).
Added an algorithm for solving 3x3 slider puzzles. Done with Chapter 4!!
Oh, found http://matomewiki.com/avaloncode, so complete with Single and

3/23/2009 v0.35: Added quite a bit, but mainly contributions from e-mailers.
had a great and fun weekend, consisting of spending time with real life. So,
my game progress is...almost nothing :), but Chapter 5 and 6 are complete!
Added an extra precaution line for the 3x3 algorithm and a little strategy
forming edges of squares larger than 3x3. No progress in Chapter 7 yet.

3/24/2009 v0.5: Completed Chapter 7 & 8!! Added some info about judgment
Got gold for all Tornaq Ice Cave battles. No progress in Chapter 9 yet.

3/25/2009 v0.6: Completed Chapter 9 & 10. Got all gold for the Kalcazoth
Not much progress in Chapter 11 yet. Added some stuff about Fana though.

3/26/2009 v0.7: Completed Chapter 11 & Post-Game Section (well, maybe not the
post game yet, but I'm restarting anyway). Completed Code list. Filled in
Table of Contents. Started 2nd playthrough and a bit of beautification.

3/27/2009 v0.75: Reorganized and reformatted Chapters 1 & half of 2. Placed
News Flash events under News Flash for the early ones, fixed typos in map
Started new section about Affection Levels (info is fully separated from the
main FAQ only for Chapter 1)

3/30/2009 v0.77: Reorganized up to start of Chapter 4. Added Affection Events
for characters up to end of Chapter 3. Labeled a few flowers, added ascii
maps (castle, town). Added more to the News Flash section.

3/31/2009 v0.95: So I overreacted, finished work much faster than I expected.
Anyway, this update: Reorganized Chapter 4 - 7. Got all golds for Site of
Cyril. Moved News Flash into Side events section, so renumbered. Moved the
part about n>3 nxn puzzles to the beginning, since most people seem to skip
it for some reason...
I'm going to call this FAQ complete, but still working on cosmetics and
reorganizations (much faster for the remaining Chapters, 'cause there's
0 side events to do), and most side events are recorded either in post-game,
chapter 11, or the side events section.

4/01/2009 v1.00: Finally, I'm done with beautification too! Added 3 more
metalizes in post-game, but now, I am finished.

4/06/2009 v1.01: Edited Nanai/Anwar quest start time & added alternate Torsol
strat (Thank Fiona G.). Added Flower list, so reorganized section 5.

4/07/2009 v1.02: Edited/Added a few things.

4/14/2009 v1.20: Added Side Character Aspirations section (thank Pichai).
Started the long awaited Metalize List (finished sword & hammer & bomb type

4/26/2009 v1.22: Completed Metalize List. Edited Zeno-9 information

6/9/2009 v1.23: Finally a little free time to add some details that were

8/5/2009 v1.24: Added non-lazy Site of Cyril 19 (thank Crush Melody)

4/8/2010 v1.25: Edited Affection Events information (thank William)
4/14/2010 v1.25: Edited typo.

Feel free to e-mail if you think I missed something, please include how you
would like to be credited.
+++ Table of Contents +++
Personal Comment
1. Controls & Interface
2. Walkthrough
2.1. New Game
2.2. Chapter 1 - Fire Spirit
2.3. Chapter 2 - Forest Spirit
2.4. Chapter 3 - Ice Spirit
2.5. Chapter 4 - Lightning Spirit
2.6. Chapter 5 - Tournament
2.7. Chapter 6 - Departure
2.8. Chapter 7 - Lightning Spirit
2.9. Chapter 8 - Ice Spirit
2.10. Chapter 9 - Forest Spirit
2.11. Chapter 10 - Fire Spirit
2.12. Chapter 11 - Demon Lord
2.13. Post-game content
3. Map CP locations
3.1. Grana Plains
3.2. Rhoan Town
3.3. Franelle Castle
3.4. Granatum Forest
3.5. Weld River
3.6. Wargliss Fortress
3.7. Central Desert
3.8. Western Desert
3.9. Hunter's Trail
3.10. Eastern Desert
3.11. Relneia Marshes
4. Side Events
4.1. Affection Events
4.1.0. Unshackling Spirits
4.1.1. Fana
4.1.2. Sylphy
4.1.3. Nanai
4.1.4. Dorothea
4.1.5. Lauca
4.1.6. Duran
4.1.7. Rex
4.1.8. Anwar
4.1.9. Valdo
4.1.10. Heath
4.1.11. Gustav
4.1.12. Kamui
4.1.13. Haochy
4.1.14. Vis
4.1.15. King Xenonbart
4.1.16. Rudrud
4.1.17. Gim
4.1.18. Aspirations for Side Characters
4.2. News Flash
4.3. ??? Recipe Puzzle Algorithm
4.4. Test of Wits
5. Lists
5.1. Titles
5.1.1. Single Code
5.1.2. Double Code
5.1.3. Triple Code
5.1.4. Quadruple Code
5.1.5. Quintuple Code
5.1.6. Sextuple Code
5.1.7. Septaple Code
5.2. Flowers
5.3. Metalizes
5.3.1. Weapons
5.3.2. Accessories
5.3.3. Items
6. Credits

- - - - - - - - - - - - - - Personal Comment - - - - - - - - - - - - - - - -
Hmm, this game's pretty fun. However, I'm regretting writing this FAQ a lot.
usual, I only write FAQs to record my playthrough for my future reference,
this game is by far much more painful to record everything than my other
All the map CPs and Code combinations are painful enough. But no... metalizes
affection levels, mini-games, weird side quests, bleh....

Finally done with plotline. Pretty happy. Game's not bad overall. Starting
playthrough, who knew... it's pretty fun without having to record stuff.

FAQ is complete!!! Pretty happy feeling... I wanted to use it to play the raw
Japanese version, but I must say, I've gotten pretty sick of the game, so
wait on it.

- - - - - - - - - - - - 1. Controls & Interface - - - - - - - - - - - - - -
Start: Data Menu
Select: Display HP/MP when standing still
X/Y: Attack. X = right hand, Y = left hand
A: Examine or Initiate Judgment Link after getting Judgment Link
B: Attempt to Code Scan & Cancel certain charge attacks
R/L: Dodge

Bottom Screen Book Page (top):
___| |____
? gives hints on where to go next to progress the plot.
INDEX takes you to the Book's Table of Contents.

FIRE, FRST, ICE, LGHT takes you to the spirit's page, or if you shift the
bookmark to the page the bookmark's on.

PLAYER gives player information

DATA is the save/load screen

MAP takes you to the map.
On MAP screen, upper left corner is location name. lower right corner is
CP points. Tap on the right of the map where there's tiny words, you see
how many points you've explored and need to explore.

Bottom Screen's lower left and right has page number. You can flip by tapping
on these numbers or tap and hold for fast flip.

Book Index:
Characters: all the characters you scan.
Heroine: Female NPCs that can become your significant other.
Hero: Male NPCs that can become your significant other.
Rest are all characters relative to their location.
Monsters: monsters you scanned
Weapons, Accessories, Items, Flowers: Self-explanatory
Tablets: All the Metalizes are stored here.
Map is a collection of all the Maps.
Mini-games: Test of Wits and Judgment Battle stats
New World: New World questions, you can answer differently to see a
new world.
Other: Nice tutorial area. Event Theater is also here so you can watch old

- - - - - - - - - - - - - 2. Walkthrough - - - - - - - - - - - - - - - - - -
Before I start, just want to mention, please pay attention when the game
you a tutorial, they're there for a reason, I don't like answering questions
about things the game teaches you.
+++ 2.1. New Game +++
Picking your Hero/Heroine. Narrator explains that the world is ending soon,
a hero would decide what goes into the new world with the Book of Prophecy.
(I picked the girl one, only difference is the characters who'll love you, if
you're a boy you get heroines to confess to you instead.)

Meet the Hero, who picks up the fire spirit tag and the Book of Prophecy,
to meet an Imperial Knight who wants to take the book. He's interrupted by
Rempo, the fire spirit. He tells you to tap on the sword Genesis, do that to
equip it. Tutorial battle time.

* Tutorial Battle -- Imperial Knight
* HP: ~4000
* Strategy: Just use your X/Y buttons to create a nice chain.
* Dodge with L/R if necessary (probably not).

After the battle, your buff sword turns into a Rusted Battle Sword. After
introductions, the Knight's backup arrives. Doesn't matter which choice,
runs away.

Rempo teaches the Hero how to Code Scan, go to the flower (Blazera), press B.

+++ 2.2. Chapter 1 - Fire Spirit +++
For full Map CP locations check 3. Map CP Locations.

Once in control of the Hero again, Hero will be at Grana Plains 1. (Go north
screen if you want to get complete CP for Sunny Hill.) You also start the
with the Metalize - Battle Sword. Do note that even if you know a Metalize's
formula, you cannot make it unless you found the Metalize, so I won't list
their formulas unless you need to make it for some reason.

Go south to Grana Plains 2. Rempo will teach the Hero about Metalizes. So
B on the tablet and get Metalize - Gladius. Rempo will teach how to customize
your sword. Do as he says and continue west. FYI,customizing swords and
take MP, so don't run out (shouldn't this early in the game, but just in

Arrive at Grana Plains 4, Rempo will teach you how to Code Scan monsters. Do
as he says. (You can also put your Ill Code on it to make it easier to kill.)
Monsters respawn until you kill enough of them, so just avoid or kill if you
want. Continue west to Rhoan Town.

```````````````` Rhoan Town ````````````````
At the Crossroads of the World, Rempo tells you to scan humans, do so. From
on, scan every monster, every human you meet. I won't always tell you to. You
can run back into the Grana Plains and explore or head north.

| 1st Exploraton Box, so I'll explain. The exploration information in this
| type of box is completely optional and can be done at a later time,
| unless otherwise mentioned.
| Exploration Box 1 -- Grana Plains (1-13, not 8):
| [Items: Flower (Scaled Grass)
| Metalizes: Cure Bread]
| *********************************
| ++ Explorable Area Map ++
| |S|
| --- --- --- ---
| | 1 | 5 | 9 | 11|
| --- --- --- --- ---
|R| 4 | 2 | 6 | X | 12|
| --- --- --- --- ---
| | 3 | 7 | 10| 13|
| --- --- --- ---
| S = Sunny Hill
| R = Rhoan Town
| X = Three-way Road Ruins
| #s = Grana Plains #
| *********************************
| Complete all the map CPs that if you want, only two you can't finish at
| this time are Grana Plains 10 & 13. Important one to complete is Grana
| Plains 11 for the Metalize - Cure Bread.
| Scaled Grass is on Grana Plains 3.


From Crossroads of the World, go north to Town Entrance. Here, head to the
and in front of your house, you'll get a quick scene. Enter the house, quick
scene, you can rest if you want. Resting progresses a day (doesn't matter
later) and restores HP, MP for 50 points (almost nothing later in the game).

Explore the town to progress the plot. Since you're exploring the town
might as well get all the important exploration items.

Legend's in the Map CP Location area, but pretty self explanatory
--- ----------- ---
MH |Road2Castle| VH
--- --- --- --- -:-
| CP| :
--- --- --- :
| Center | :
-- --- of -.-
AH|BA | Town | AR|
-- -:-| |-:-
-.- --- --- --- -.-
| F-T A | TE| TH R |
------- --- --- ---
| CR|

{--- Town Exploration ---}
[Items: Flower (Purse Plant), Flower (Howl Grass), Bread, Doll, Cookie
Metalizes: Kaleila Sword, Hero's Hat, Fruit Juice, Medicine Plant]

To progress the plot, you must see scenes with Fana and Kamui in the Center
Town. However, let's collect some useful things before progressing. I am not
putting this in an exploration box, because after Chapter 5, some areas (I
won't spoil it) get closed off; plus, it's nice to familiarize yourself with
the town. You can get full map CP in each area if you like too.

>>> Fortune-Teller Alley:
Upon entering, meet Meenya. code scan the Flower (Purse Plant) near the
Nothing in the 2 houses yet. Talk to/scan Meenya when she respawns upon
re-entering the screen.

>>> Training Hall Road:
Code scan the Flower (Howl Grass). Enter Duran's House, on the 1st floor, on
full map CP, you get Metalize - Hero's Hat. Nothing in Training Hall yet.

>>> Center of Town:
Run towards the human, Kamui. He'll teach you to identify Flowers. Get your
flowers identified (should have 4 if you did exploration box 1 too).
Kamui will reward you for total number of identified flowers:
| Total Flowers | Reward | Earliest Doable Chapter |
10 | Metalize - Pancake. | 3
20 | Metalize - Master's Sash | 5
All Flowers | Metalize - Desert Flower | 11 end

>>>> Kamui's House:
Enter the house behind Kamui (Kamui's House), on full map CP, you get
Metalize - Medicine Plant.

>>>> Fana's House:
Enter Fana's House (upper left house in Center of Town.) Upon
Helen (Fana's grandmother) will greet you. Get full CP for this floor
first to get Metalize - Fruit Juice. Then head upstairs and talk to
Fana. If you scan her, you'll notice that she has an unremovable ILL
CODE, don't worry about it, that's an affection related event later
the future. Head downstairs again, Helen will give you BREAD on the
table, scan that. You can now consume MP to gain health by tapping on
the bread in your book. When you leave the house, Rempo will tell you
that later you can save Fana.

>>>> Nothing in Romaioni's House, except you can meet Francesca.

Nothing special in Arena yet.

>>> Cemetry:
Can only complete full CP in this chapter?

Nothing special in Back Alley or Abandoned House yet.

>>> Central Park:
Meet Mayor Georg. Also scan the tablet for Metalize - Kaleila Sword. At the
northern end, you meet Rex.

>>> Fortune-Teller Alley:
This time, talk to Meenya. You'll notice she's a ghost. After she disappears,
re-enter the screen to spawn her again. Talk to her 2 more times, she'll
you a DOLL.
>>>> Rex's House:
Talk to Rex, he'll give you 30 Mystic Jewels.

Nothing special in Mayor's House yet.
>>> Vis' House (Outside)
Meet Vis. Unlock Affection!! (Life becomes much more interesting, lol) Now,
can give presents to people to make them like you more. You can find out what
people like, by tapping the Lower Left area of their portraits in your Book.
ahead and do affection events whenever you want. Check Affection section for
information. I'll warn you if it'll be too late to do some affection events,
Go inside Vis' House, scan the COOKIE on the table.

{--- Sword Training Time ---}

>>> Training Hall Road: (Plot Progression)
Enter Training Hall. See a scene with Gustav, and he'll tell you to meet him
the end. So go through the rooms.

Training Room Battles:
Gold >1500 pts. For these types of rooms, if you get Gold for some rooms,
bonuses pop out (tablets), I'll list them next to the room.
Also, if certain doors to certain rooms do not open (and I say they do open),
trying getting gold medals for the rooms.
You can redo these type of battles if you tap on the map after clearing it
and choosing redo. (thank Kitsuna and Deia)
[Items: Katana
Metalizes: Scimitar]

Map (spliting into 2, because it's so long vertically):

6 10
4 5 9
3--/ 8
2 7
1 6

Room 1: Flip 3 switches (1610/2000)
Strategy: Fastest way I can think of is summoning Rempo. As soon as you
tap on the red bookmark tag (unless you moved the bookmark to a different
if you did, just go to Index, Spirit) and then tap on the wand looking icon.

Room 2: Kill 4 enemies (1780/2000)
Strategy: Create your alloy weapon (IRON + COPR) before entering. Then scan
the Wood Bone, take off FRDM, put on ILL.

(Rest in your house if you run out of MP.)

Room 3: Flip 2 switches (1770/2000)
Strategy: Run almost next to box 1, summon Rempo, should destroy all boxes
hit both switches.

Room 4 (Skip room 5 for now): Break boxes (1550/2000)
Strategy: Just run, hit boxes, I can't think of any better way.

KATANA pops up. Scan that.

Room 6: Flip all switches (2420/2000)
Strategy: There's 4 switches, so make sure you kill all 5 Wood Bones before
you hit the last switch. Time the sword so it can hit both mob and switch at
the same time helps

Room 7: Defeat all enemies (1640/2000)
Strategy: Uses dodges to reach the enemies, should do 5 dodges for 5

Cutscene: Rempo tells you to summon him to kill vermins.
Room 8: Break boxes without killing (1540/2000)
Strategy: Nothing special, run, break boxes, don't touch the pink squeaker.
Room 9: Kill 5 enemies with 10+ toss-ups 1540/2000)*
Strategy: Redo this one after you get Judgment Link. Just hurricane the
ones down, then chain the last one.
Room 10: Light the torches (1710/2000)
Strategy: Don't listen to Rempo, if you do, you can't get the No weapon
So just summon Rempo once you get a tiny bit closer to the torches, and
light them for you.

Room 5: Defeat all enemies. (1500/2000) (Metalize = Scimitar on gold thank
code4u for info) (Need gold in Room 3 to open the door to here)
Strategy: After you get sword hurricane (defeat Gustav), come here. You now
have a charge attack, so just take the COPR and FAME off of the MULs and
a charge attack by pressing and holding down attack button, then releasing.
Start charging your next attack before your 1st one ends. Defeat 3 waves of
Break the heal pot that spawns and prep for Gustav. Then head into

* Boss Battle -- Twin-blade Gustav (3785/2000)
* HP: unknown
* Strategy: Start a chain attack, alternate X/Y while Gustav isn't
* If he is defending (you do only 20dmg anyway), run away and
* at a 90 degrees angle when the whirlwind almost hits you.
Now that you know sword hurricane, you can charge the attack by holding down
the attack button. Also, you can interrupt the hurricane by pressing B.

Go home and rest. Then go back into the Training Hall and scan Gustav.

>>> Fana's House:
Talk to Fana for a cutscene about letters and such.

>>> Road to Castle:
Head up to the gate for a Cutscene.
* Boss Battle -- Orobas
* HP: 2230 (1710 sickly)
* Strategy: Scan him, make him Sickly. Then just Sword Hurricane him to
After the boss battle, scan the Maid and take her LGHT code. Go finish off
exploring or else you won't be able to come back for a while. If you ever run
out of MP, either Rest or run into Training Hall 9 to break the heal pot.
you are satisfied with your exploration/affection giving, scan the cat. Give
the Vitality title (LGHT, HOPE). Long cutscene.

{--- Double Imprisonment ---}
[Items: Hat, Small key
Metalizes: ??? recipe (King's Crown)]

Regain control. Another training ground type area. Break pots/boxes in Room 1
to regain MP/HP

Witch's Hidden Room Battles:
Gold >1500
[Items: Helmet]

Room 2: Flip the switches(1850/2000)
Strategy: Fastest way I can think of is hit switch 1, step on moving plate
cross pit, then summon Rempo.

Room 3: Flip the switches (1650/2000)
Strategy: I can't get any higher than 1650. But basically, flip the switch,
hit a box. On the last one, stand close to the moving panel and summon
Then step on the moving panel ASAP after the summon scene.

Room 4: Defeat all enemies (1640/2000)
Strategy: Before entering the room, put fire on MUL, so you can just kill
them and don't have to waste time scanning. Start with a Rempo summon, then
just kill them with Sword Hurricane.

Room 5: Break targets (1730/2000)
Strategy: Hit the switch, walk up to the moving panel, summon Rempo. Cross,
hit switch, summon Rempo again (or sword hurricane).

Room 6: Light the torches
Strategy: Dodge 5 times while killing 3 mobs and light the torches.

Room 7: Scan the HELMET. Walk over to the hole in the ground and fly up. (Get
full CP here if you care, I'd also recommend getting full MP before going
Once you step on the yellow portal, you're out. Long Cutscene!

Gain control again. Head into the hole Fro opened. Talk to Fro, you can try
name him something silly and fail. Keep heading east, on Escape Route 2 take
the south east exit to Escape Route 5 and scan HAT. Escape Route 5 also gives
??? recipe (King's Crown) if you complete CP. For more information on solving
??? recipes see section 4.3. ??? Recipe Algorithm.

Go back to Fro. He'll tell you about the way out, then head east again. at
Escape Route 2 screen, take the northeast exit to Escape Route 3. Then keep
heading east until you get to Escape Route 6. Climb up the ladder.

Examine the tree & tomb (see Map CP). If you haven't already. Then examine
the graves if you haven't already. SMALL KEY will spawn on the grave just
of the southwestern most grave. Scan the key and head back down to Escape
6. Use the key and open the door.

Chapter 1 Complete!

+++ 2.3. Chapter 2 - Forest Spirit +++
Regain control on Grana Plains 1. Goal is Grana Plains 8, so head east until
Grana Plains 9, then head north. Cutscene. Learn Judgment Link (makes map
exploration 300x's more annoying...). Note, you can now gain back MP by
Judgment Linking them to death and you gain Mystic Jewels, if you throw them
a height above where the earth becomes super tiny, you get a purple jewel
50 each, if not you get a yellow jewel worth 10 each.

Head North into the Granatum Forest.
In Granatum Forest 1, there's an invincible hobogoblin. You can scan him and
read about him, to remove its invincible by place LGHT codes around
code. As far as I know, at this point in the story, you don't have enough
code to get rid of Invincible. So just ignore the Hobogoblin. Your goal is
Kalcazoth Cave.

| Exploration Box 2 -- Granatum Forest:
| [Items: Flower (Hero Bloom), Flower (Forest Drop)
| Metalizes: Champion Gladius, ??? Recipe (Forest Flower Decoration),
| Mantis Blade]
| *********************************
| ---
| | C |
| ---
| | 4 |
| --- --- --- ---
| | 7 | 3 | 11| 14|
| --- --- --- --- ---
| | 8 | 6 | 2 | 10| 13|
| --- --- --- --- ---
| | 5 | 1 | 9 | 12|
| --- --- --- ---
| | GP|
| ---
| C = Cave
| #s = Granatum Forest #
| *********************************
| Complete all the map CPs that if you want. Important ones to complete
| Granatum Forest 8 for Metalize - Mantis Blade, Granatum Forest 11 for
| Metalize - ??? Recipe (Forest Flower Decoration)
| Granatum Forest 12 has Metalize - Champion Gladius
| Hero Bloom is in Granatum Forest 4 & Forest Drop is in Granatum Forest 14


Once at the cave door, place at least 1 FRST code onto the Small key. Open
door. Enter Kalcazoth Cave.

Kalcazoth Cave Battles:
Gold >2000
[Items: Flower (Karma Flower)
Metalizes: Common Kaleila]
Map (quick path, 1, 2, 3, 9, 11, 12,13,BOSS):

| |
11 17-16
2 |
1 10-5-6
UL = Underground lake, Underground Lake 4 does have a scannable Flower
(Karma Flower). Nothing else here unless you unlocked the 5th News

Room 1: Flip the switches (2060/2000)
Strategy: Before heading in, put FRST element on your weapon. Flip the
kill the mob with Judgment Link, break the green crystal with FRST element

Room 2: Flip the switches (2000/2000)
Strategy: Run up to the 2nd floor, flip the switch, kill all bats, push the
rock that fell onto 1st floor switch. Go up flip 2nd switch. Summon Rempo if
you run out of time.

Room 3: Defeat all enemies (2060/2000)
Strategy: Judgment link 10+ times. Use judgment link for all 5 mobs or
Rempo after taking off stone from them.

Path split: Go right to Room 8 if you want a Metalize or skip to Room 9.

Room 8: Flip switches (2260/2000)
Strategy: Run to the center, a little bit past, summon Rempo

Room 7: Flip switches (2220/2000)
Strategy: Push the giant rock onto the closer switch, flip the other one,
avoid the moving balls. Easy.

Room 6: Flip switches (2060/2000)
Strategy: Just run, whack switch, run

Room 5: Flip the switches (2530/2000)
Strategy: Judgment Link the mobs if you run low on HP/MP. Heal after taking
hits on the spikes either by eating or killing mobs. Put Lightning element
your sword. (Later on, use hammer to hammer across and projectile to hit the

Room 10: Kill all enemies (3890/2000) (Metalize - Common Kaleila)
Strategy: Turn Blob into ice blob. Use Judgment Link on it. Get enough MP to
summon Rempo next to the Purple thing with spikes around it. Use Judgment
on another Blob, get enough MP for another Rempo summon. Go in, whack the
purple thing if it's still not dead, then kill the last blob, done.

Go back to Room 3 and take the left path
Room 9: Head North after making key with at least 2 Fate and 2 Hope.

Room 4: Defeat all enemies (2000/2000)
Strategy: Put Forest on the Skull and kill with judgment link.

Room 11: Hit all switches (2200/2000)
Strategy: Hit the switch with a FRST element weapon. Then climb onto the
tiles that form. Eventually, you get across and flip the switch to open the

Room 12: Kill all enemies (2100/2000)
Strategy: Light the torch. Kill the mobs. Don't fall down the pit. Try to be
as fast as possible...

Room 13: Flip all switches (2140/2000)
Strategy: Put FRST on 1 weapon, FIRE on the other, or just summon Rempo
flipping the FRST switch

Path Split, go north for Boss Battle, or take east exit
Room 15: Light all torches (2330/2000)
Strategy: Summon Renpo in the center of the room.

Cannot open the path to Room 16 yet (need Bomb from Chapter 3)

Room 14: Kill all enemies (2560/2000) (Tablet = HP increaser thank Michel
Strategy: Kill 3 mobs with judgment link getting yellow mystic jewels worth
10 each or 1 mob getting purple mystic jewels worth 50. Then go for the
generatorin the center


[Items: Hammer, Flower (Pagoda), Flower (Cat Flower)
Metalizes: Grand Hammer]
* Boss Battle -- Rudrud (3655/2000)
* HP: unknown
* Strategy: He's really easy, just run away or dodge if he charges up his
* special move. Otherwise, whack away.
After the battle, cutscene. Scan the HAMMER. Use the hammer special attack.
Hero holds it in the left hand, so press and hold Y. Note: You can cancel the
hammer's special attack by pressing B. After that, head east to the next

Nothing great in Elevation, scan the Flower (Pagoda). Enter Rudrud's House
(southwest exit), and scan his son. Gim gives you 4 more LGHT code, so if you
want, flip to the Hobogoblin's page and remove invincible. Scan the Tablet
Metalize - Grand Hammer. Exit Elevation to the south.

Enter Deep Forest. Pretty easy, hammer your way to the east. Do keep your HP
high or you'll die when you learn that mobs do push you off cliffs and you
can fall if you hammered wrong.

Deep Forest 3 has Flower (Cat Flower). Hammer over the island and press B to
stop flying. Then hammer your way to the east exit.

Deep Forest 4, hammer to the middle area first near the south, then from
you land, hammer north. (Can't directly hammer east because a wall blocks

Deep Forest 5, just hammer all the way east. If you want to stop on the
furthest right island, there is a heal all pot to break if you go south,
step on the silver square plates going down, they blow you off into the
ravine. To go back up, step on the plates while facing north. Continue east
for Boss Battle.

* Boss Battle -- Mutated Chimera(3785/2000)
* HP: 2660 (1900) sickly
* Strategy: Take off his codes, leave him sickly. Kill, while dodging his
* magic balls.
You get a question for your new world! Answer it by dragging a code in and
can always change your answer later in the New World section of your book.
only affects the Future World you see during the end game + post game
Scan the tablet (HP/MP increaser). Head into the tree to pick up Mieli.
2 complete!

+++ 2.4. Chapter 3 - Ice Spirit +++
[Items: Hair Decoration, Shield, Glasses
Metalizes: Giant's Grand Hammer]
Yay, gain control again. You can switch out Rempo for Mieli if you want by
heading to her page and tapping on the switch friend icon. Scan HAIR
in the upper left corner. Finish CP for the page to get Metalize -
Giant's Grand Hammer.

Once outside, cutscene about bugs heading towards town. Take the right path
a dead-end, but it's free 1000 CP. Then take the south path. (Left path takes
you back to Deep Forest)

Head south west through the Plateau and then all the way south through Light
Falls and be prompted to jump into the waterfall. Go ahead if you're done
exploring the region.

Now you're at Granatum Forest 14! Familiar at last!! So head back to Rhoan
Town. You know the way... if not, check the ascii map. Once you're back at
Grana Plains 1, cutscene with Duran, Gustav's son. He'll tell you about the
4 schools, Hammer, Sword, Bomb, and Flight.

Return to town. Rex is waiting for you outside your house. See the cutscene.
Find out that the castle is recruiting. Now explore town a bit.

| Exploration Box 3 -- Rhoan Town (Chapter 3):
| I'm trying to not mention affection level events ever in these boxes,
| because they're not very Chapter dependent.
| I only mention News Flash if I think it is hard to avoid not triggering
| this section.
| >>> Fortune-tell Alley:
| Nanai is scannable.
| >>> Center of Town:
| Meet Romaioni. He sells stuff for mystic jewels.
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| Zeno-9 Card - 10
| Shotel - 200
| Bizen Osafune - 300
| Pointed Hat - 100
| Rune Blade - 500
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| If you buy everything he owns (not including Zeno-9 Card), you can donate
| to him and he'll get in a new shipment.
| Donate 1000
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| Zeno-9 Card - 10
| Knight Shield - 800
| Curved Shotel - 1200
| Ribbon - 1500
| Superior Bizen - 2000
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| Buy everything and donate another 5000 (thx Kitsuna), new batch of stuff.
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| Zeno-9 Card - 10
| Iron Beak - 2500
| Spiked Mace - 2500
| Magic Rune Blade - 3000
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| Francesca gambles with you so you can gain mystic jewels, find a block of
| wood with what she requests and you double your jewels, lose and you lose
| it all. Maxes out at 1600x2. You can waste a lot of your time here.
| Visit Kamui and show him Flowers. He'll tell you loves Fana (affection
| event? I slapped it there for now)
| >>> Arena:
| !!! News Flash Events !!! Judgment Link Tournaments trigger here. If you
| give up, I think you lose the chance to get the prize forever, so keep
| trying until you win.
| >>> Cemetry:
| !!! News Flash # 8 Event !!! Talk to Fro. He tells you where to learn
| Cream Cake (News Flash #8 related? that's where I slapped it for now)
| >>> Training Hall Road:
| Enter Duran's House. Scan him and talk to him. He will ask you to go kill
| a monster with him at the Forest entrance. Head to Granatum Forest 1.
| a Knight Mare (HP: 2100 (1200 no codes)). Kill it. No rewards, but opens
| Duran sidequests I believe.
| >>> Center of Town:
| Talk to Francesca again, she'll ask for Ant Feelers (IRON, BUGx11), you
| should not have enough BUG codes yet.
| >>> Abandoned House:
| !!! News Flash #2 Event !!!
| >>> Mayor's House:
| Scan Georg. Can't go upstairs yet


>>> Road to the Castle:
Head north up the stairs and enter Castle Gates.

>>> Castle Gates:
See a cutscene with Rex, and the soldier will say the Hero looks too weak.
Rempo suggests you go see Gustav. Before that, you can explore the castle a

| Exploration Box 4 -- Franelle Castle (Chapter 3):
| [Items: Flower (Fury Plant), Breastplate
| Metalizes: Cream Cake (Fro scene from earlier)
| Map: (Once again, legend's in the Map CP Location)
| *********************************
| 1st Floor: 2nd Floor:
| --- --- --- ---------- ---
| -- | CR| | DH| Dungeon |PQ | Audience | KQ|
| \---- --- - --- ----/ ---| Chamber |---
| | | Corridor | | | |
| | //////|\\\\\\ | ----------
| |LC | | RC| Hall
| | | Hall | |
| | | | |
| ---| |---
| -----------
| | Entrance |
| ----------
| | IG|
| ---
| | CG|
| ---
| *********************************
| >>> Inner Garden:
| Scan the Flower (Fury Plant)
| >>> Entrance:
| The maid plays Zeno-9 with you. You waste your Zeno-9 cards, try to get 3
| matching icons... The odds are winning are I believe 1/4*1/7 so 1/28...
| pretty sucky odds. So I finally won once after a lot of attempts, prizes
| depend on which character you win with:
| Guri Guri: Metalize - Kaleila Bomb.
| Dorothea: Metalize - Lightning.
| King Xenonbart: Metalize - Dragoon.
| Waste a lot of time to get all 3 of these prizes before you get News
| 18, otherwise you can't get the Metalize for the special forms of these 3
| weapons. If you could care less about completing Metalize list, then
| bother.
| >>> Princess' Quarters
| Talk to Guri Guri, he'll ask you for Foxtail Grass (FRST, HOPE, CATx2),
| give it to him and he'll run outside (but if you reenter, he'll be back)
| >>> Council Room:
| Scan the BREASTPLATE. Full map CP gives you a MP increaser.
| >>> Dining Hall:
| Scan the CREAM CAKE (3xFRDM, 3xICE) (if you talked to Fro earlier)
| >>> Dungeon 2:
| On full map CP get an MP increaser.


>>> Training Hall:
Talk to Gustav in the Training Hall. Gustav tells Hero that she needs a

>>> Central Park:
See cutscene with an elf, Sylphy, who wants to see her father. Anyway, end of
cutscene, scan the SHIELD and scan Sylphy (she has a GOLD code!). Now that
have a shield, equip it and head up to the Castle Gates again.

>>> Castle Gates
Soldier tells you recruiting's finished. So finish up exploring town/castle.

>>> Mayor's House
Make sure you visit Mayor's House again and talk to Mayor Georg, who will ask
you to go out and kill Locusts. Head to Grana Plains 4. Defeat all enemies.
back to Mayor's House. Tell the Mayor you finished your task. He gives you

After you're done, go back home and rest.

{--- Attack Time ---}
[Item: Bomb, Flower (Stretchus), Flower (Stonecutter)
Metalizes: Dainslef, ??? Recipe (Ice Wings)]
Big grand cutscene.

After this cutscene, you're at Crossroads of the World. The left exit is now
open. So head through and enter Weld River 1. Continue north through Weld
and Ravine of Vulgazzo to Wargliss Fortress. Flower (Stretchus) is in Ravine
of Vulgazzo 3.

When you enter Wargliss Fortress 2, you have to kill 2 Imperial Soldiers.
which, Haochy (crazy inventor...) comes out and blows himself up... lol.
Flower (Stonecutter) is on Wargliss Fortress 2 screen. Explore a bit before

| Exploration Box 5 -- Wargliss Fortress:
| [Items: Broadsword
| Metalizes: ??? Recipe (Soldier Breastplate), Spartan Guard
| >>> Wargliss Fortress 4:
| Metalize - ??? Recipe = Soldier Breastplate on full map CP
| >>> Wargliss Fortress 5:
| Scan the BROADSWORD.
| North 2 screens of Wargliss Fortress 2 is the Waisen Empire Camp
| >>> Waisen Empire Camp:
| Metalize - Sparatan Guard

Go down the hole Haochy made, and he'll give you a BOMB, so scan it. You can
blow yourself up with the bomb if you're curious ^_^.

After you blow up the rubble, head north.
Tornaq Ice Cavern Battles:
Gold >2500
[Items: Flower (Icy Lily), Flower (Dream Grass)
Metalizes: Napalm Bomb, Ice Bolt]
D 15
| |
| 11-12
| |
17 7 8
| | |
| 6-5
| |
| 3-4

Equip fire on bomb and weapon you're using.

Room 1: Destroy all targets (2500/2000)
Strategy: Charge a bomb, place it in the middle of the 2 rubble and box,
explode all 3. Then charge another bomb and place it in the middle of the
rubble and box.

Room 2: Flip the switches (2500/2000)
Strategy: Bomb the 1st rubble pile next to the closest switch, then just run
to the 2nd switch, ignore the rubble pile.

Path split: Basically, your goal is the BOSS room after destroying 10 ice
statues... Door to D (Depths) is locked for now.

Room 3: Flip the switches (2820/2000) (ice statue)
Strategy: Throw a bomb at the north switch. hit other switch.

Room 4: Flip the switches (2530/2000)
Strategy: Push the ice to the left, then up. Step on the bottom switch

Room 5: Kill all enemies (2500/2000)
Strategy: Just kill, use judgment link at least once

Room 6: Kill all enemies (2820/2000) (ice statue)
Strategy: Put ice on the mob. kill kill kill. Scan Flower (Ice Lily).

Room 7: Flip the switches (3000/2000) (Metalize = Napalm Bomb)
Strategy: Place a charged bomb next to 1 of the switches. Go hit the other 2
switches and explode bomb.

Room 8: Flip the switches (1160/2000) (ice statue falls) (2640/2000)
Strategy: Throw FRST element bombs at the 4 crystals, kill the Knight Mare
you want. Btw, 2nd time I did this, I came back with a FRST element
projectile, really trivial to get gold.

Room 9: Flip the switches (3080/2000) (ice statue)
Strategy: Place a charged bomb next to 1 of the bottom switch. Go hit the
other switch and explode bomb.

Room 10: Flip the switches (2500/2000) (ice statue)
Strategy: Place a charged bomb next to 1 of the torches on the right or the
middle of the 2 on the left. Go hit the other torches and explode bomb.

Room 11: Flip the switches (2740/2000) (ice statue)
Strategy: Place a charged bomb next to 1 of the top switches. Push the ice
onto the green switch, go hit the other switch and explode bomb.

Room 12: Flip the switches (2500/2000) (ice statue) (Metalize - Ice Bolt)
Strategy: Push the ice block onto the left switch (not the bottom), by first
pushing left, then pushing up. Step on the bottom

Room 13: Flip the switches (2700/2000)(ice statue) (Tablet = MP increaser)
Strategy: Just chain dodge around the room hitting the rocks that pop up,
takes a few tries to memorize the rock appearance location.

Room 14: Flip the switches (2500/2000)
Strategy: First, head all the way right, push the ice piece left onto lower
switch, and step on the other one. Next, go down, push the new ice piece up
to upper switch and step on other one. Push the ice piece you used the 1st
time up to switch and step on the other, done.

Room 15: Flip the switches (4000/2000)
Strategy: Put fire elements on weapon and bomb. Slash ice off of switch on
bottom right and then place charged bomb. Then run to other switch slash,
explode bomb. (Use the heal pot)

Room 16: Defeat all enemies (2880/2000) (ice statue)
Strategy: Move by using dodges, do judgment link, etc... easy

Room 17: Defeat all enemies (2540/2000)
Strategy: Run to purple generator, kill that first. Then kill the flying

Room 18: Flip switches (2600/2000) (ice statue)
Strategy: Keep bomb equipped in 1 hand. Kill the switches, until the last
Use a charge bomb, place it next to 1 switch, hit the 2nd switch and explode
the bomb. Scan the Flower (Dream Grass)

Room 19: Defeat all enemies (4000/2000)
Strategy: Woo... so max points for a room is 4000... I got 5830 pts, but
out at 4000... anyway... kill purple generators, ignore the enemy that
you, but you can scan it. 3 switches


Go north in Room 15, open the door with a key that has 2xICE on it. Boss
* Boss Battle -- Sword Demon Amorphes (3890/2000)
* HP: 3060
* Strategy: First, charge a bomb. Explode him when he walks over it. Then,
* he'll drop his sword. Kill the sword. Then he'll shrink. Start hitting
* sword hurricane works really well. Repeat earlier if he grows up again.
* He'll die eventually.

You get Neaki. You get a Metalize - Dainslef. Scan the Metalize - ??? recipe
Ice Wings too. Scan the HP/MP increaser Tablet. Walk out. Cutscene! See
Kullvero, the man hastening the death of the world. Chapter 3 complete!

+++ 2.5. Chapter 4 - Lightning Spirit +++
[Items: Cake,
Metalizes: ]
Regain control in the Audience Chamber. Head north, talk to the king. He asks
you to go to Weld River. Agree. Head to Weld River 3 when you get a chance.
(You can do News Flash Event #15 too since it's on the way, but no hurry.)
Once there, defeat all enemies. Then head back to tell the King. Opens up his
affection sidequests for him.

>>> Princess' Quarters
Talk to the Princess. She'll mention needing a person to read Valdo's book.
solution is Sylphy, at Mayor's House. Go talk to Sylphy, see scene. Then
Princess will give you CAKE as thanks.

>>> Road to Castle
Past the castle gates, Vis comes to tell you who has noticed the Hero. Go
exploring now or skip to Hero's House (don't rest at the Hero's House until

| Exploration Box 6 -- Rhoan Town & Wargliss Fortress (Chapter 4):
| [Items: Barrel Bomb,
| Metalizes:]
| >>> Fortune-tell Alley:
| >>>> Rex's House:
| Talk to Rex for a scene (Affection related).
| >>> Training Hall Road:
| >>>> Duran's House:
| Talk to Duran for a scene (Affection related)
| >>> Back Alley:
| >>> Haochy's House:
| Talk to Haochy, he'll give you BARREL BOMB.
| >>> Center of Town:
| Visit Kamui and show him Flowers. Visit the siblings if you want to buy
| more stuff or play the gamble game (probably still don't have enough BUG
| codes to make the Ant Feelers yet).
| >>> Arena:
| !!! News Flash Events !!! Judgment Link Tournaments trigger here. If you
| give up, I think you lose the chance to get the prize forever, so keep
| trying until you win.
| >>> Fro's Hiding Place:
| Talk to Fro and show him the Cream Cake (make it now you have CAKE)
| >>> Mayor's House:
| !!! News Flash #1 Event !!! See Test of Wits Section 4.4. Re-enter, talk
| to Mayor again, he'll give you permission to go to 2F, go ahead and use
| the portal on 2F to port to King's Quarters.
| >>> King's Quarters:
| Explore it.


{--- Kidnapped to the Desert ---}
[Items: Dagger, Gun, Wings, Bottle, Big Key
Metalizes: Guardian, Bottle Potion]
>>> Hero's House:
Rest. Cutscene. Meet a swordsman who...beats the Heroine up...
Gain control again and you're in Desert Witch's Palace. Talk to the witch,
help her.

* Boss Battle -- Desert Witch Olly (3880/2000)
* HP: unknown
* Strategy: Probably put a shield on, so you can defend against the daggers.
* Attack right after she attacks using your Sword Hurricane

>>> Desert Witch's Palace:
After she dies, scan the DAGGER. Talk to her (this is actually missable) and
she'll tell you she hid a dagger in the Central Desert near the ruins.
Afterwards, head south and out.

>>> Desert Town
Cutscene. You see the swordsman who kidnapped you. Exit screen and re-enter
you can talk to him again, and he'll tell you his name is Anwar. Then talk to
him again, keep doing it, and he'll ask if it's a waste of time... of course

So I found another ??? Recipe, I have no idea when I got it. It's a Muramusa
and a 4x4 ??? Recipe puzzle... bleh... if someone knows where I got that,
me please :) I've been told it shows up in Chapter 4 if your CP is high
(thank William), but no verification.
4x4 ??? Recipe Puzzle
These are actually not harder than the 3x3 puzzles... except with the
Muramusa one, I had trouble telling the pieces apart. 'Cause there's 4
pieces, and 2 pieces with a tiny black mark! Pretty mean. So had to switch
them around a few times before I got it right. Anyway, trick with these
First form the lower and left most edge, so you turn the 4x4 puzzle back
into a 3x3. (Unfortunately, if you get this edge wrong, the 3x3 can become
unsolvable... in which case, trade 1 of the edge pieces with a piece in the
3x3 and try again.) (Check the bottom of the 6.1. section for a bit more
with forming the 4x4's edge).
If you really can't solve the puzzle... e-mail me (same way as with the
but for these I'll solve it for you assuming you didn't mislabel the
If you did, well, you'll be on your own :). And my response will probably
a tad slower.
>>>> Nomad Tent (Lower left)
There's a GUN to scan.

Exit to the upper right. Enter Central Desert, exploration time. Goal is Site
of Cyril.

| Exploration Box 7 -- Central Desert:
| [Items: Flower (Lingerlom), Flower (Jaja Flower), Flower (Iron Orchid)
| Metalizes: Assassin Dagger, ??? Recipe (King's Belt), ??? Recipe
| (Dynamite), Throwing Star]
| Map: (So starting at Central Desert 10, the map warps/loops, so don't get
| lost)
| *********************************
| ++Quick Ascii Map++
| ---
| 12 10 | SC|
| --- \--|-- --- ---
| | 6 | |14|13| | 15| ED|
| --- --- -- --\---/- ---
| | 2 : 5 | 10 | 12|-14
| --- --- --- --- --- -|-
| DT | 1 | 4 | | 8 | 9 | 10|-8
| --- --- --- --- --- ---\
| | 3 : 7 | | 11| 14
| --- --- ---
| DT = Desert Town
| ED = Eastern Desert
| SC = Site of Cyril
| #s = Central Desert #
| *********************************
| Central Desert 2 has Flower (Lingerlom), Central Desert 3 has Flower
| (Jaja Flower)
| >>> Central Desert 6
| On full CP, Metalize - ??? Recipe = King's Belt
| >>> Central Desert 7 has Metalize - Assassin Dagger
| >>> Central Desert 11 has a Metalize - ??? Recipe = Dynamite
| >>> Central Desert 12:
| If you've talked to Olly, you'd have to kill 4 golems and then get
| Metalize - Throwing Star. You can make it and go back to show Olly, but
| she doesn't care too much. *_*'
| >>> Central Desert 13 has Flower (Iron Orchid)


>>> Site of Cyril 1: Goal!! Finally! Scan the WINGS on the ground... and of
course, room challenges time.

Site of Cyril Battles:
Gold >3000
Metalizes: Arbalest, ??? Recipe (Magic Glasses)]
Map early this time (really long vertically, so splitting into 2):
12 24
11 25 23
10--9--8 22-21-20
7 |
5--4--6 18-17-19
3 16
2 14-15
1 13

Room 2: Flip all switches (3100/2000)
Strategy: Equip a ice dagger and a hammer. Throw ice dagger at blue thing
the middle. Hammer to middle, throw dagger again to cut rope in the front.
hammer to hammer to the end, flip last switch.

Room 3: Flip all switches (3040/2000)
Strategy: Scan the mummy, turn it forest, then judgment link it. Run all the
way north, use the air vent to blow yourself to higher point & step on

Put FIRE, ICE, FRST on the key and open the door.
Room 4: Kill all enemies (3110/2000)
Strategy: Kill mummies...

Room 5: Flip all switches (3550/2000) (Increase HP Metalize)
Strategy: Fire dagger, hammer. Just do 10 evasions to travel. Run all the
left, don't need to use the Hammer at all yet. Before jumping to the highest
point, throw fire dagger to hit the switch on the right (it'll make a sound,
but pretty hard to miss) Now, go on the highest point and Hammer across the

Room 6: Flip all switches (3310/2000)
Strategy: Fire dagger, hit the 1st switch after climbing up. Then switch to
FRST dagger, climb up another one, hit switch. Then switch to ICE dagger,
climb up and hit switch.

Room 7: Flip all switches (3080/2000)
Strategy: Push statues until they face each other and eyes glow... Easier to
kill 3 spiders then step on switch. Ignore statues.

Room 8: Flip all switches (3200/2000)
Strategy: Okay, so I finally figured this one out. Both jump ramps are in
middle long piece of land. So hammer there (press B to cancel fly), then
ramp press switch. Then back to long piece of land, right ramp press switch.
Hammer north and press last switch.

Door to 25 not openable yet, need Big Key.

Room 9: Defeat all enemies (3670/2000)
Strategy: Kill with judgment links

Room 10: Flip all switches (3020/2000) (Metalize - Arbalest)
Strategy: Ice dagger, run to the top left after you enter, dagger switch
hammer over, shoot down and sideways. Kill the skelly if you want, I did it
without killing it.

Room 11: Flip all switches (3010/2000)
Strategy: Equip a sword, travel with 10 evasions. Kill the 2 ropes, push
statues to face each other (eyes glow purple).

Room 12: Flip all switches (3460/2000)
Strategy: Scan the Mummy Lord, get rid of its invincible code, by
with FIRE. Then kill twice, hit switches.

Room 13: Defeat all enemies (3620/2000)
Strategy: put 6x STNE on a weapon and summon spirits twice, hope you have
enough MP.

Room 14: Match switch colors (3060/2000)
Strategy: Equip hammer. Step on the bottom switch, turn it blue, then step
bottom and top switch, turn them yellow. Repeat, turn them red. Now, climb
on the left side and flip the final switch via charge hammer.

Room 15: Flip all switches (2500/2000 getting the 2 bonuses) (4000/2000 w/o)
Strategy: Push 1 statue onto a switch and just step on the other switch. You
can get the metalize that gives you nothing if you want...by facing the 2
statues together... anyway, I think it's a waste of time.

Room 16: Flip all switches (3080/2000)
Strategy: Equip fire hammer and fire dagger if you want to cut rope. Then
dagger at rope 1, hammer through the switch, and dagger throw to cut rope
flip switch, and dagger throw 1 more time for last switch.

Room 17: Defeat all enemies (3400/2000)
Strategy: I didn't have 6x GOLDs to make avanium, so just kill...

Room 18: Flip all switches (3250/2000) (Metalize - ??? Recipe = Magic
Strategy: I just climbed up, fliped switch 1, then hammered to the left and
hit the switch.

Room 19: Flip all switches (4000/2000)
Strategy: Head all the way left, enter hole. Take the hole, just under the
you come out of, hit switch. Then face the 2 statues together. Go through
same hole as before. Go up onto the small platform and go into the hole
there. Go into the hole on the far right and strike the crystal. Go back
the hole. Go up onto the platform and go into that hole right there. Strike
the final crystal. (thank Crush Melody)
Or lazy path, after facing the 2 statues together, stand near the next
summon Rempo, then the next switch, summon Rempo.

Room 20: Flip all switches (3060/2000)
Strategy: Flip the 3 switches, use evasion to travel faster, but careful you
don't fall.

Room 21: Defeat all enemies (3000/2000)
Strategy: Judgment link them all to death.

Room 22: Flip all switches (3140/2000)
Strategy: Judgment link 3 monsters for 3 yellow mystic jewels, or 1 for 1
purple mystic jewels. Kill box. Equip hammer, then go south left and hammer
through. Hit switch, run up, kill box, and right, hit switch.

Room 23: Flip all switches (4000/2000)
Strategy: Kill 3 Mummies, then move the statue on switch, move other statue
to face 1st one. Then step on remaining switch

Room 24: Defeat all enemies (3170/2000)
Strategy: Use a silver weapon, judgment link them to death. Kill 4ish Evil

Yay, all heal pot. Put 2 LING on your key and open the door to boss fight

* Boss Battle -- Guardian Torsol (2730/2000)
* HP: 960 (taking off Iron codes
* Strategy: Throw Throwing Stars at its back when it's shooting the big
* Keep your distance, so you don't get swiped. After a few throws, he'll
* black. Run up & push him over the ledge. If he turns red before you push
* him off, run away and throw stars at him until he turns black again. After
* he falls down the ledge, he'll come back. Repeat. Push him off 3 times
* Alternate Strategy (Thank Fiona G.):
* Torsol's spinning attack has a lag time - if you run close and back out
* again, it will trigger about one second after so you can make it
* predictable. He will be guaranteed to stay in one place for a few seconds
* with a clear opening for attack and you can get straight line shots at him
* as opposed to trying to aim diagonally, whereas dodging tracking plasma
* orbs or a laser while firing at the same time is a lot harder.

Get Ur. Question for new world. Metalize - Guardian. Run out, Cutscene.
in jail with Ellie (Olly's twin sister). Get Metalize - Bottle Potion, scan
Ellie, scan the BOTTLE above the Metalize, scan the Flower(Stormlit).
Make a Bottle Potion (1 LGHT, 1 HOPE, 1 SHDW). Drink it. Ask Ellie to heal
you if you don't have enough MP. Find out Nanai is Ellie's granddaughter.
Ellie gives you BIG KEY, scan it. Put LING on it and open it. Ellie gives
Shaman Pendant to show Nanai. Go out, meet Anwar, he lets you go if his
affection for you is high. Otherwise, fight him. He should die relatively
easily. Chapter 4 complete!!

+++ 2.6. Chapter 5 - Tournament +++
[Items: Bowgun, Flower (Bug Tree), Rapier, Flower (Silver Azel), Belt
Metalizes: Flamberge, Hidden Throwing Star, ??? Recipe (Remote Barrel)]

Regain control in Western Desert 21 (Right exit takes you to Desert Town).
to Rhoan Town. See ascii map if you get lost.

>>> Western Desert 20 has a BOWGUN
>>> Western Desert 19 has Metalize - Flamberge on full CP.
>>> Western Desert 18 has Metalize = Hidden Throwing Star on full CP.
>>> Western Desert 17 has a Flower (Bug Tree).
>>> Western Desert 13 has Metalize - ??? recipe = Remote Barrel on full CP.
>>> Western Desert 11 has an Invincible Lizard Lord, surround his invincible
with ILL code to remove. Also, has a RAPIER for you to scan.
>>> Western Desert 4 has a MP increaser tablet on full CP.

>>> Shark's Jaw 3 has a Flower (Silver Azel).
Heading back to town now, but feel free to do other stuff outside of town if
you want.

Rhoan Town: Upon entering, you meet Nanai. Give her the pendant Elly gave
You see a cutscene and Vis talks to you. I also see a cutscene with Anwar
moving into the Back Alley. Anyway, prep for the tournament!! Lots of random
exploration/side stuff to do. If you run out of MP, I suggest going into
Training Hall Room 10 for full heal (since you only have 5 rests total). If
you don't want to do exploration head to Arena.

IMPORTANT: Go into the Affection Event section and complete as many as you
want, since starting in Chapter 6, many of them cannot be completed, until
Post-game. Go do News Flash events you've unlocked and want to do, since some
of them do not trigger in Chapter 6-10. However, all of them are okay in
Chapter 11 and Post-game.

| Exploration Box 8 -- Rhoan Town (Chapter 5):
| [Items:
| Metalizes: ??? Recipe (Custom Booster), Crescent Scimitar]
| >>> Center of Town:
| Talk to Romaioni, he'll tell you he has something good for 5000 mystic
| jewels. Pay him the jewels, he gives Metalize - ??? Recipe =
| Custom Booster
| Talk to Francesca and give her the Ant Feelers she wanted. She gives them
| to Romaioni, then re-enter screen, talk to her again, she'll ask for Wild
| Cookies.
| Talk to Kamui, get your Flowers explained
| >>> Arena:
| !!! News Flash Events !!! More Judgment Link Tournaments
| >>> Back Alley: You can talk to Anwar if you want
| >>> Fortune-Teller Alley:
| Upon entering, you see Nanai doing something fishy. Choose to follow her
| to Training Hall Road, discover she's only trying to protect the town.
| >>> Training Hall Alley:
| Enter training hall, see Duran (affection level scene?) training end up
| outside your house.
| >>>> Training Hall:
| Now that you have a Big Key, open the door on the left with 3 LGHT
| codes and do the 2 remaining Training Room Battles.
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
| Training Room Battles:
| Gold >2500
| Room 11: Flip all switches (2780/2000) (Metalize - Crescent Scimitar)
| Strategy: Equip 2 Avanium weapons, 1 hammer. Cut the rope, hammer
| across, kill the generator and the 1 enemy and hammer the blue
| Room 12: Light all torches (2600/2000)
| Strategy: Equip 2 Iron weapons, kill 1 dust mite, then scan tablet,
| summon Rempo, cross bridge, scan tablet, summon Rempo right away.
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
| >>> Road to Castle: I got a scene with Rex (affection related?)
| >>> Princess' Quarters: (Affection event?)
| Talk to Princess Dorothea in her room, she'll panic Guri Guri (the cat)
| is missing! So go look in town for it, well go talk to Anwar, he'll tell
| you he saw it South of town, so head south to Crossroads of the World.
| If you give Guri Guri presents, then visit the Inner Garden, you'll see a
| cutscene with him.
| >>> Fro's Hiding Place:
| Fro wants you to bring some gems to Romaioni, do so, get 2 Mystic


Okay, finally time to progress with the story!
>>> Arena:
After all that, you can finally talk to the Mayor. Talk to him 2 times, he'll
tell you to go talk it over with friends. Head to Rex's house for a cutscene.
Then go home and sleep.

>>> Mayor's House:
Talk to Georg. Do Test of Wits Quiz 2 and get Metalize - Fire Horns.

5 days until tournament! Go talk to your boyfriends (Anwar's in Back Alley,
Rex is home and Road to Castle, Duran is home and training hall maybe?).
Otherwise, back to the Arena you go!

>>> Arena:
Your 4 school's masters are all here! They want you to pick among them!! I
can't decide *_*'... well, it affects your weapon's growth, you can finish
game easily with any of these schools. I like the sword the most, so I picked
Gustav... you can decide on whomever you want. Go home and rest again.
4 days until tournament! Repeat last day, except don't have to go to the

3 days until tournament. Explore or whatever rest again, explore, etc, until
the day of the day before the Tournament, for cutscene.

Go to the fountain to meet your suitor (Anwar's mine, yay...) if you got the
letter. If you don't go, you'd get a completely new set of scenes after the
tournament (Thank KK).

Day of Tournament, you fight the following:
Wannabe Hero Duran
Town Witch Nanai
Iron Hammer Rudrud
Holy King Lord Xenonbart
Battlefield Inventor Haochy
They're all pretty easy, I just sword hurricaned them all to death.
Win the tournament and you win a BELT. Cutscene with your suitor, pretty
Now go back home, longest cutscene ever!!! Rex steals your book (even if he's
your suitor, but you get a different set of conversations...)! Give chase!
Hero's House-> Fortune-Teller Alley -> Center of Town -> Arena -> Training
Road -> Center of Town (sucks without map). Hero gets punched in the stomach
Heath from Chp 1, spirits get banished, Rex gets knocked out, Olly and Werman
meet. Oh nos! If you didn't go meet Anwar at the fountain if you were
Fana (default) will disappear. Anwar will search for Heroine (Thank KK).
Next chapter start, you'll see Anwar helping to nurse Heroine back to health.
If you did meet your suitor, Anwar, Duran (if he has high affection for
or Sylphy, Nanai, Dorothea (if she has high affection for the Hero) or Fana
(if she has high affection for Hero or no one loves the Hero/Heroine
(thank Evan)) gets sucked up by the tornado, so sad.
Well, so on and so on. Olly runs off with the book. Hero gets blamed for the
whole incident. Jailed again... stupid King. Earthquake and Fro helps you
escape. Faint.

Chapter 5 Complete!

+++ 2.7. Chapter 6 - Departure +++
Metalizes: the boss does give Aegis on gold, but you can't scan it yet]
Wake up to meet Lauca. Duran (or Heath if Duran doesn't have affection for
thank kanochan17) comes to see you and chats. Lauca finds Rex, who asks for
forgiveness. Aww, how cute! Rex delivers the sucked up person's page to the

Heath will teach the Hero how to fight with fists. Yay, your fists can shoot

Martial Arts Master Heath, he's not too hard, just try to run/dodge behind
and throw Planas at him. You've learned Fist fighting special move.

Lauca says a forest monster is attacking the animals, you're sent to stop it.
If you talk to Heath, he'll tell you his history with Valdo. Anyway, head
OMG! Hate to be emo, but I miss the Book so much... no map, no fun

Anyway, so outside, head south across the bridge, then right and south into
Hunter's Trail. So I just copy and pasted my Ascii Map from the CP section
to help.
++Quick Ascii Map++
--- ----------- ---
| F | Giant Tree| LH|
--- --- --- --- ---
| X | | 1 |
--- --- ---
| 6 | 2 |
--- --- ---
| 7 | 3 : BC|
--- --- ---
| 8 : 4 | 5 |
--- --- ---
| 9 | 10|
--- ---
|ED |
LH = Lauca's House
F = Broken Bridge
X = Marshes
B = Beast Cemetry (Boss Battle)
ED = Eastern Desert?
#s = Hunter's Trail #
Your goal is of course the Beast Cemetry, use the heal pot at Hunter's Trail
5 to heal before charging.

* Boss Battle -- Spirit User Tuoni (3050/2000) Metalize = ??? Recipe = Aegis
* HP: 3280
* Strategy: This guy goes invisible. Don't worry about it, just attack the
* black colored head. Then attack the white head. After both heads die,
* the ground underneath, if you see a dark shadow, dodge away from it and
* then run to the back of Tuoni and attack it. Repeat until he's dead.

After the fight, see cutscene. Regain control at Hunter Trail 1. Just travel
south until you reach the Eastern Desert. Once again, I copy/paste my CP
location map. At Eastern Desert 10, there's a Mystic Jewel gaining thing if
unlocked the News Flash. Follow the map to Central Desert!
++Quick Ascii Map++
| HT|
--- --- --- --- ---
| 10| 4 | 5 | 8 | 9 |
--- --- --- --- ---
| 11| 3 | 2 | 17|
=== === --- ===
| 18| 12| 7 | 15|
--- --- --- --- ---
CD| 1 | 6 : 13| 14| 16|
--- --- --- --- ---
HT = Hunter's Trail
CD = Central Desert
#s = Eastern Desert #
At Central Desert, don't bother going back to the Desert Town to find Olly.
Olly's sitting in Site of Cyril one ready to kill you, so just run North as
soon as you enter the Central Desert, use the Heal Pot next to the entrance
Site of Cyril and prep for Boss Battle.
* Boss Battle -- Witch of Desire Ohriemed Aof (3500/2000)
* HP: Unknown
* Strategy: Okay, so stay far away from Olly at all times and shoot Plana at
* her. After a while, her blue thingies will start flying, they don't hurt
* you, but they do shoot energy balls at you every once in a while. So dodge
* around Olly, usually after the 2 blue things shoot 2 energy balls, attack
* Olly with Plana 2-3 times, then go back to dodging, until energy balls are
* shot. Repeat, until Olly dies.

After the fight, Olly tries to cheapshot the Hero, but it backfires and she
hits herself.

You get your book back!! Answer a new world questions. YAY! And the power to
Map Warp, tap on any map and warp there using MP. But right now, too many
pages are missing. Time to recollect your spirits! Chapter 6 complete! What a
short chapter!

+++ 2.8. Chapter 7 - Lightning Spirit +++
Cutscene, you meet Elly, who tells you the Book's powers will only come back
after you get the Spirits back. They're caught by 4 dragons. One in a great
tower at the castle. Regain control at the Site of Cyril Entrance. You will
notice that most of your Maps are missing.

You can now go back and finish exploring the Eastern Desert and Hunter's
and even finish Room 25 of Site of Cyril. Or skip to Western Desert.

| Exploration Box 9 -- Eastern Desert & Hunter's Trail & Site of Cyril:
| [Items: Headband, Axe, Flower (Bronze Iris), Flower (Angel Wings)
| Metalizes: Bombing Napalm Bomb, ??? Recipe (Bursting Dynamite), Aegis
| Sincere Knight Shield, Fire Pillar Flamberge, Wild Cookie, Herb,
| ??? Recipe (Kusanagi), Blunderbuss, BBQ Meat]
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
| Site of Cyril Battles (now you have the Big Key):
| Gold >2500
| Room 25: Match Switch Colors (3100/2000)(Metalize = Bombing Napalm Bomb)
| Strategy: Make the switches Red 1st, kill 3 mummies, then make them Blue
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
| >>> Eastern Desert:
| >>>> Eastern Desert 18 has on full CP Metalize - 4x4 ??? Recipe =
| Bursting Dynamite (easy, since edge pieces were mostly marked)
| >>>> Eastern Desert 13 has Flower (Bronze Iris).
| >>>> Eastern Desert 16 has on full CP Metalize - Sincere Knight Shield
| >>>> Eastern Desert 11, scan HEADBAND
| >>>> Eastern Desert 4 has on full CP Metalize - Fire Pillar Flamberge
| >>>> Eastern Desert 17 has Metalize - BBQ Meat
| >>> Hunter's Trail:
| >>>> Hunter's Trail 9: Metalize - Wild Cookie
| >>>> Hunter's Trail 5 has an Invincible Blood Sucker, surround Code
| with BUG code
| >>>> Beast Cemetry scan the Metalize - Aegis left by the boss, or redo
| Boss Battle with your good weapons for it
| >>>> Hunter's Trail 8 has Metalize - 4x4 ??? Recipe = Kusanagi. (This
| puzzle was a tiny bit annoying, because 2x2 pieces look almost
| same, but not as bad as Muramusa
| >>>> Hunter's Trail 7 has on full CP Tablet - HP increaser
| >>>> Hunter's Trail 6 has Flower (Angel Wings).
| >>> Eastern Big Tree on full CP has Metalize - Herb
| >>>> Lauca Meia's House: scan AXE
| >>> Desert Town (warp to Western Desert 21, then travel east):
,| >>>> Desert Witch's Palace:
| Talk to Ellie, she'll tell you Olly hid a weapon in the ruins.
| Location is Site of Cyril 22, Metalize - ??? Recipe = Blunderbuss
| (4 STNE, IRON, 2 GOLD, 3 JUST, 1 BIRD), show it to Ellie for her
| to commend you.


{--- Sneaking into the Tower ---}
[Items: Jewel
Metalizes: ]

>>> Western Desert: So warp to Western Desert 9 (you can't enter Rhoan Town
from Crossroads of the World, so head into Town via the secret path from the
Castle prison.) Head north from here and enter Grana Plains 14. Here's the
map if you're lost. Head to D! Cutscene with Duran. Find yourself in the
Escape Route.
++Quick Ascii Map++
| F |
|S| | 8 |
D\ --- --- --- ---
| 1 | 5 | 9 | 11|
--- --- --- --- ---
R| 4 | 2 | 6 | X | 12|
--- --- --- --- ---
| 3 | 7 | 10| 13|
--- --- --- ---
| 14|
| DS|
S = Sunny Hill
D = Dungeon (Opens after Chapter 1)
R = Rhoan Town (Closed during Chapter 2)
F = Forest
DS = Desert (Opens after Chapter 4)
X = Three-way Road Ruins
#s = Grana Plains #

>>> Escape Route:
Don't run into the castle, but instead head for the Cemetry, so climb up the
ladder on the screen you regain control on.

Once in town, take a look (I figured since there's been a huge change in town
might as well put it in the main section and not an explore box) or skip to

>>> Center of Town:
Don't panic! There may be a huge crater where Romaioni and his sister used to
be, but they're still there, just in the upper left corner near where Kamui
used to stand, so you can still gamble and buy stuff from them.

Speak to Romaioni twice, he'll ask you to donate 100 Mystic jewels to him, do
so and he'll give you 9 Zeno-9 cards. Give Francesca the Wild Cookies she
requested in Chapter 5.

>>> Abandoned House:
Don't panic about Kamui, Fana (if Anwar got sucked up) (It's too late to save
her during the main game, if you haven't done so, but post-game is still okay
and she doesn't die either way), and Helen, they're safe here.
Get Flowers explained by Kamui.

>>> Training Hall Road:
>>>> Training Hall:
Talk to Gustav twice, and he'll talk about Heath.
>>>> Duran's House:
You can go talk to Duran, but I don't think there's much.

>>> Fortune-Teller Alley:
Talk to everyone, but they don't do much.

>>> Vis' House:
Talk to Vis, show him the Herb, affection goes up and that's it.

>>> Mayor's House:
Talk to Georg and Sylphy, but not much. Done with town exploring. So port to
the Castle using the portal on the 2F

>>> Castle: Doesn't matter how you entered. Talk to Princess Dorothea and the
King for fun? Anyway, remember that Corridor left of the Hall that used to
have the soldier guarding the door going North? Well, he's gone now, so head
in that.

>>> Kaleila Franelle Castle Great Gate:
Scan the JEWEL on the floor and go step on the bright yellow portal further

>>> Great Spear of Mastema 1:
Great Spear of Mastema Battles:
Since Gold is 4000 for all of these, I won't mention my score
| |
| 5 17
| 4-6-7 |
| 3-2 8 10 |
| 1 | | |
12----11-------9--- |
[Items: Flower (Twinkler)
Metalizes: ??? Recipe (Cyclops), ??? Recipe (Spirit Seal), Tomahawk,
??? Recipe (Excalibur), ??? Recipe (Hauteclaire), ??? Recipe (Mjollnir)
Room 2: Defeat all enemies
Strategy: Just kill the enemies, no strategy.

Room 3: Flip all switches (Metalize - ??? recipe = Cyclops)
Strategy: Turn switches blue. Then use the blow thingy on the left to jump
into the center and flip the switch.

Room 4: Defeat all enemies
Strategy: Judgment Link 4 of them to death, so you can save time.

Room 5: Match all switch colors (Metalize - ??? recipe = Spirit Seal)
Strategy: Make the all switches red.

Room 6: Defeat all enemies
Strategy: Make sure you get the Judgment Link 20+ bonus, if they explode
before 20, unarm yourself and try again.

Room 7: Flip all switches (Metalize - ??? Recipe = Hauteclaire)
Strategy: Use the air blowers to blow yourself onto the moving platform.
lightning on your weapon, whack the switches.

Room 8: Defeat all enemies
Strategy: Judgment Link the 3 lions to death.

Room 9: Just walk on through, pull the switch (on the right side wall) out
unless you want to dodge lightning on your way up the stairs. Put 2 LGHT on
Jewel to open the door to Room 10.

Room 10: Break all the boxes (Metalize - ??? Recipe = Excalibur)
Strategy: Sword hurricane the cage surrounding the jump panel to break the
cage (Thank JP). Then just run around and break the boxes.
Recipe comment: Bleh, another one where you have to switch the blank pieces
round and round until you get it right.

Room 11: Defeat all enemies
Strategy: Judgment Link them to death, easy.

Room 12: Flip all switches (Metalize = Sturdy Sparatan Guard)
Strategy: Flip the switches, then jump into the center and whack the yellow
thingy with a lightning weapon.

Room 13: Defeat all enemies
Strategy: Kill the Generator first, then the remaining enemy

Room 14: Flip all switches (Metalize = Darkness Assassin Dagger)
Strategy: Flip the bottom switch, then jump into the center and get on the
moving platform. Flip the remaining switches with the correct element.

Room 15: Defeat all enemies
Strategy: Remove the bat's codes and just kill.

Room 16: Flip all switches (Metalize - Tomahawk)
Strategy: Run north, pull the switch out, then chain dodge south, flip the
switch. Then chain dodge back north to pull switch out again. Roll south to
the air vent, land inside and dodge over the last switch.

Room 17: Defeat all enemies
Strategy: Judgment Link them to death

Room 18, scan a Flower (Twinkler) and open the door to Room 19 by putting 2
onto the jewel.

Room 19: Flip all the switches (Metalize - ??? Recipe = Mjollnir)
Strategy: Place a charged bomb next to the Northeast switch, flip the
switch, jump into the center, denotate the bomb, flip the last switch
??? Recipe comment: this one is pretty annoying. 3 blank pieces, which if
the wrong place, makes the puzzle unsolvable. Tip: try switching the 2
pieces (keep track, or you'd get confused)

Room 20 open the door by pulling 3 LING on the Jewel. Then head into Room 21.
Room 21, use the heal pot. Step on the portal in the center for boss battle.

* Boss Battle -- Lightning Dragon Perkele (3140/2000)
* HP: 6320
* Strategy: Okay, so scan him when he comes out of the water standing up.
* Watch where he is by looking at your bottom map. He's weak against
* projectiles. So shoot at it, when he's swimming in a circle around you,
* shoot a little bit ahead, you hit its head. When he pops his head out,
* shoot away, as many as you can. If he pops his head out and zooms out,
* dodge away if you see lightning sparks under you.
Yay, we free Ur, gain back a few missing pages. Chapter 7 complete!

+++ 2.9. Chapter 8 - Ice Spirit +++
Metalizes: ??? Recipe (Demon Wings)]
Ur tells Hero she needs to go to the Fortress. Regain control, scan the HP/MP
increaser tablet and the spawned Metalize = ??? Recipe = Demon Wings. Before
going on, I returned to Room 10 to get gold and the Metalize.
Feel free to explore town for a while or map warp to Wargliss Fortress.
Wargliss Fortress 2, Ur says he feels Neaki sealed in the Ice Cave.

Tornaq Ice Cave: Run to Room 19, if you forgot the map format, just search
Tornaq up, or Just keep running north, west at Room 10 and north some more.
Redo maps if you want, I did :). Anyway, heal in Room 15 (east and north of
Room 19) if you want. Then head north in Room 19 to Depths of the Ice
Your goal is BOSS room.

Depths of the Ice Caverns Battles:
Gold >3500.
Map, the :- and }. are one way paths, pretend . is an arrowhead:
15 9
14:-16 8-7
}. | }.|
19 13 4:--5-6
17--11--3 |
18 12 2--10

[Items: Mace
Metalizes: ??? Recipe (Muramusa), ??? Recipe (Spirit Bomb), Wide Guardian,
??? Recipe (Searing Remote Barrel)]

Room 1: Flip all switches (3640/2000)
Strategy: Okay, so go right first, climb up, flip the switch. Then climb up
again, but don't flip the top left switch, instead dodge past the silver
thingy on the right, then run up, dodge silver thingy again, flip top
and run left, flip top left switch.

Room 2: Defeat all enemies (4000/2000)
Strategy: Run north, kill the purple generator first. Then judgment link the
enemy to death.

Room 3: Defeat all enemies (4000/2000)
Strategy: Judgment Link them to death. Dodge 5 times

Room 4: Flip all switches (4000/2000)
Strategy: Scan the Invincible Battle Titan, surround its code with GOLD

Room 16: Flip all switches (3570/2000)
Strategy: So dodge up to the middle of the northern square of the right most
island. Then hammer diagonally to the lower left island, flip the switch.
Hammer back to start, run up and hit final switch. Judgment link a bat and
dodge 10 times on the way. (I've gotten my Hero to jump across gaps from the
northern switch once, but never again, so I made the strategy you see now).

Room 14: Defeat all enemies (3870/2000)
Strategy: Judgment Link, charge attack, then flip switch that spawns

Open the north door to 15 with 4 FISH jewel.
Room 15: Flip all switches (3700/2000) (Metalize - ??? Recipe = Muramusa! I
already got Muramusa earlier... did I bug the game earlier, lol?)
Strategy: Push Ice up, right, down. Then flip other switch.

Room 13: Defeat all enemies (3860/2000)
Strategy: Kill the purple generator first. Then judgment link the enemy to

Room 11: Flip all switches (3890/2000) (gold opens door to Room 17)
Strategy: Make the Wood Bone 6x Copper, then kill. Flip switches.

Room 12: Defeat all enemies (3740/2000)
(Metalize - ??? Recipe = Searing Remote Barrel)
(This one's easy, except notice the final piece goes into the slot 2 down
and 2 from the right)
Strategy: Place bomb next to 1 switch, run to other switch (do 3 dodges,
blow bomb, flip switch, judgment link the enemy to death.

Room 17: Defeat all enemies (3860/2000)
Strategy: Kill the purple generator first. Dodge 5 times. Then judgment link
the enemy to death, unarm if you can't get 20 links. I didn't bother with
putting fire on Ular, but you can.

Room 18: Defeat all enemies (3820/2000) Scan MACE!
Strategy: Equip 2 Avanium weapons (make sure it's only gold on it, I had
on mine and it didn't count). Kill the 4 wood bones, then equip 1 Orichalum
weapon and judgment link the knight mare.

Room 19: Flip all Switches (4000/2000) (need Gold in room 17 to open)
(Metalize - ??? Recipe = Spirit Bomb) Easiest 4x4 so far?
Strategy: Right Ice = Up, left. Left Ice = Down, left. Dodge 10 times, press
final switch.

Room 10: Flip all switches (3650/2000) (Tablet = HP increaser )
Strategy: Bomb and Hammer needed. Run north, then right, flip switch. Climb
up, run down, throw bomb at the switch south, and hammer to center hit last

Slap 4 ICE on your big key and enter next room.
Room 5: Defeat all enemies (4000/2000) (Ice statue)
Strategy: i just charged a Sword Hurricane next to the generator, killed
generator and enemy together.

Room 6: Flip all switches (4000/2000) (Metalize - Wide Guardian) (Ice Statue)
Strategy: Put fire on one of your weapons. Head north, then left flip
then get the 2 switches going south. Kill ice blocking path with your fire

Room 7: Flip all switches (3520/2000) (Ice Statue)
Strategy: I can't think of a better strat, so dodge up to the middle of the
northern square of the right most island. Then hammer diagonally to the
lower left island, flip the switch. Ride north, then hammer east to flip
Afterwards, kill the ice statue on the middle island.

Room 8: Defeat all enemies (4000/2000) (Ice Statue)
Strategy: Kill. Try to push them into pits if you want to be faster.

Room 9: Flip all switches (3700/2000)
Strategy: Just run to the switches, don't fall down, etc.
Crack the heal pot, head north for Boss Battle.

* Boss Battle -- Ice Dragon Malcahatu (3250/2000)
* HP: 8310 (7900 sickly)
* Strategy: Okay, so he starts by flying around. Use a projectile charge to
* hit him if you want. Equip your strongest hammer. When he stops flying
* after a while, scan him from behind. Then whack away with the hammer. Try
* to avoid being in front of his mouth so you can dodge the ice breathe, but
* I took 4 hits and still got gold if you kill fast enough.
3 New world questions. Neaki's freed, more pages are back. Chapter 8

+++ 2.10. Chapter 9 - Forest Spirit +++
[Metalizes: ??? Recipe (Treasured Kusanagi)]
Regain control, scan the HP/MP increaser tablet and Metalize - 5x5 ??? recipe
Treasured Kusanagi). This 5x5 isn't that bad, I think there's enough blanks
so that the location of blanks doesn't really matter? Just make sure your
sword pieces are in their correct location (some of the pieces with like a
tiny speck in the corners are kinda hard to tell apart).

Anyway, run south out of the room. Cutscene about world almost dead. Regain
control at Wargliss Fortress 1. Go whereever you want if you want to explore,
or skip to Relneia Marshes.

| Exploration Box 10 -- Random things
| Head to maps that required Metalizes to get full CP, could have all
| Rex's House, Princess' Quarters, and of course the final dungeon
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
| Kalcazoth Cave Battles (Room 16 and 17):
| Gold >2500
| 12-13-15-14
| | |
| 11 17-16
| |
| UL--4-9-3--8----7
| 2 |
| 1 10-5-6
| Room 16: Flip all switches (2500/2000)
| Strategy: Drop a bomb next to switch 1, 10 judgment link the mob,
| bomb, hit switch 2.
| Room 17: Defeat all enemies (2560/2000)
| Strategy: Judgment link until you have 30 Mystic Jewels, then kill
| generator and last enemy.
| -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


Take the southwest exit of Eastern Big Tree to Relneia Marshes:

| Exploration Box 11 -- Relneia Marshes:
| [Items: Flower (Shadowsol), Flower (Silver Crow)
| Metalizes: Pulverizing Spiked Mace, ??? Recipe = Pure Hauteclaire,
| ??? Recipe (Chaotic Blunderbuss), Wind Cutter Tomahawk]
| Map:
| *********************************
| ++Quick Ascii Map++
| ---
| | B |
| --- --- ---
| | 5 : 7 | 6 | ET
| --- --- --- --- ---/
| | 10| 3 | 2 | 4 | 1 |
| --- --- --- --- ===
| | 11| | 8 | 9 |
| | | --- ---
| --- ---
| |12 | | 13|
| --- --- ---
| ET = Eastern Big Tree
| B = Boss
| #s = Relneia Marshes #
| *********************************
| Relneia Marshes 8 has Flower (Shadowsol) & Relneia Marshes 11 has
| Flower (Silver Crow)
| >>> Relneia Marshes 9:
| On full CP, Metalize - Pulverizing Spiked Mace
| >>> Relneia Marshes 7:
| On full CP, Metalize - 4x4 ??? Recipe = Pure Hauteclaire (this one is
| as long as you notice that's there's 2 pieces with a tiny speck in the
| upper right corner, one of them is so tiny, I thought it was a blank
| for a while)
| >>> Relneia Marshes 12:
| On full CP, Metalize - ??? Recipe = Chaotic Blunderbuss
| >>> Relneia Marshes 13:
| On full CP, Metalize - Wind Cutter Tomahawk

Goal is the Boss area. Heal up at Relneia Marshes 5 and run up for Boss

* Boss Battle -- Forest Dragon Antelobibnen (3590/2000)
* HP: 12200 (11900 sickly)
* Strategy: Okay, he's weak against sword, so sword hurricane him to death.
* just stood right next to him and hurricaned, got hit a few times, but he
* died so fast, it didn't matter.
After the battle answer a world question, get Mieli back... ewww... Get some
pages back. Chapter 9 complete!

+++ 2.11. Chapter 10 - Fire Spirit +++
[Metalizes: Toxic Mantis Blade]
Scan the 2 Tablets, Metalize - Toxic Mantis Blade. Listen to the spirits and
Map Warp to Mr. Elious or go explore. I'm tired of exploring, so I'm warping.
Yay... what better greeting than battles...

Mt. Elious Battles:
Gold >3500
Map (a little misleading, but to get to 9, you need to go from 8
to 13 to 14 back to 8, then 9:
15 9 19
14-----8---7 20
|__ __| | |
| --6--
13 |--5
12 |. 17 | 18
10 2 16

[Items: Flower(Burstbulb)
Metalizes: ??? Recipe (Grade-A Steak), ??? Recipe (Exploding Spirit Bomb),
??? Recipe (Holy Excalibur), Fortified Arbalest, ??? Recipe (Dark Star)
??? Recipe (Artisan's Cyclops)]

Room 1: Defeat all enemies (4000/2000)
Strategy: Run up to the highest point to destroy the Purple generator, then
kill the remaining golem with judgment link. Btw, the big rock that looks
it is blocking your path, you can run around it on the north side.

Room 2: Defeat all enemies (3860/2000)
Strategy: Equip alloy weapons, put fire on the enemy, kill.

Room 3: Defeat all enemies (4000/2000) (Metalize - ??? Recipe = Grade-A
Strategy: Just kill them as fast as you can, scan them if you want.

Room 4: Flip switch (4000/2000)
Strategy: Kill all the lizards with judgment link. Then run all the way
north to the entrance to Room 17. Then using a fire hammer, hammer to the
right island. Then hammer south to flip the switch.

Room 17: Flip all switches (4000/2000)
(Metalize - ??? Recipe = Exploding Spirit Bomb (stupid middle pieces
all look similar)
Strategy: Place a bomb next to middle switch. Ride the platform to the left,
flip switch. Then ride the platform to the right, flip switch. Back to
center, run north, stand on the switch, explode bomb.

Room 16: Flip all switches (4000/2000) (Flower (Burstbulb))
Strategy: Hammer left, smash rock. Hammer up, Hammer up 1 more, then right,
smash rock. Hammer diagonally to the island with the flower. Hammer left.
Then Hammer to the center and flip switch. If you fall and have to restart,
Hammer up from the center, then right, then up. Then diagonal to flower
island. The rest is the same.

Room 5: Flip all switches (3890/2000)
Strategy: Go to the right, stand on the portal, walk down, step on switch,
then back up to portal. Port back, but then you step on portal again, this
time walk up instead. Reach the final switch, hammer it!

Room 18: Flip all switches (4000/2000)
(Metalize - ??? Recipe = Holy Excalibur, annoying, because the middle pieces
look similar, but at least blank pieces don't matter)
Strategy: Ride the platform north, then hammer southwest diagonally. Flip
switch, hammer east, hit switch on the way, then hammer north.

Room 6: Flip all switches (3550/2000)
Strategy: Run left around the boulder. Put SHDW on a floating eye, kill,
put LGHT on it, remove SHDW, hammer to the right, kill floating eye, flip

Put 4x CAT on the jewel and open the door to Room 20.
Room 20: Defeat all enemies (3580/2000) (Tablet - HP increaser)
Strategy: Kill purple generator, then shoot down the floaters.

Room 7: Flip all switches (4000/2000)
Strategy: Break the giant boulder with hammers. Surround the invincible
Pink Jelly with 6x COPR code, then kill 1 for bonus. Run to the switches and
flip them.

Room 19: Defeat all enemies (3630/2000) (Metalize - Fortified Arbalest)
Strategy: Um, so hammer to the switch on the left from the north and press B
to cancel just above the switch, takes a lot tries for me. Make sure you
the floaters HP so you can unarm judgment them 10 and still leave them alive
to kill with charged attack.

Room 8: Defeat all enemies (4000/2000)
Strategy: Judgment Link the mummies to death.

Room 13: Flip the switches (4000/2000)
Strategy: Use the hammer and hammer to where you need to go, whack the
switches. Just note that when at the end, they spawn 2 switches, the north
doesn't work, just whack the southern one.

Room 14: Defeat all enemies (4000/2000)
Strategy: Dodge 10 times, then use projectiles to shoot the floaters down do
a judgment link.

Room 15: Defeat all enemies (4000/2000) (Metalize - ??? Recipe= Dark Star)
Strategy: Dodge 6 times, kill generator kill mob.

Room 11: Flip all switches (4000/2000)
Strategy: Go south, jump down. Charge bomb the left switch and go north
ride the platform, step on the right switch, set off bomb.

Room 10: Flip all switches (4000/2000) (Metalize = MP increaser)
Strategy: Just hammer your way around to all the switches.

Room 12: Flip all switches (3700/2000)
(Metalize - ??? Recipe = Artisan's Cyclops Wow, easiest 5x5 yet)
Strategy: Ride the platforms, hammer your way around. After the left and
right side boxes break, 5 more to break in the center spawn.

Room 9: Defeat all enemies (4000/2000)
Strategy: Kill purple generator, then kill the remaining enemy.
Use the heal pot, place 4x FIRE on the Jewel, open the door. Boss time.

* Boss Battle -- Fire Dragon Untamo(1700/2000), sure sure, I figured out the
* strategy, but already used way too much time, so no medal :(
* HP: 6950 (6350 sickly)
* Strategy: Alright, so this dragon was a pain to figure out. Equip your
* strongest bomb and your strongest hammer (or a 2nd bomb)! He has 3 move
* sets. 1) he charges at you, run or dodge that, throw some bombs at him,
* charge remote barrels at him, whatever. 2) Lava flows from his mouth
* (contrary to popular belief, you don't throw the bomb in his mouth here)
* instead, you run away! 3) Most important move set, he doesn't use it
* but he'll start to erupt rocks, etc into the air. Take your hammer, whack
* his feet and leg like there's no tomrrow. (I've gotten a 2nd bomb to work
* too if you can get it to explode his feet, but I found hammer more
* consistent) He'll fall down and tada, mouth wide open, throw in your bomb
* (have to stand like almost directly in front), BOOM for 600x2 dmg. Repeat
* until dead.
Yay, new world question and Rempo's back, not sure if he gives you any map
pages back, 'cause I was too busy typing up the strategy. Poo

+++ 2.12. Chapter 11 - Demon Lord +++
Scan the tablet, I didn't get a Metalize. Walk out and you see a cutscene
a star hitting the Tower and the spirits want you to kill Kullervo. More
cutscene, you return to town and everyone wants you to save them, I chose yes
for all of them because I love them all...lol. Rex gives you back the town's
map pages. Regain control to kill 5ish knight mares. Cutscene again. Yeah,
yeah, I'm a hero. Oh... and big shocker, Kullervo was the former Chosen One.
Regain control at Road to Castle. Exploration time! Or progress, skip to

Exploration!!!! Getting everything you missed, complete the affection events
you started earlier (check Side Events section), I'll make note of a couple
other reminders.

Mayor's House: Take the Test of Wits Quiz 3 and get Metalize - Legendary

Map Warp to a place with a Heal Pot and proceed to try and unshackle your
spirits. (see Section 4.1.0.)

Map Warp to Sunny Hill, examine the pillar and flip to the Lost Pages, Anwar
or Fana's back!

Now go to all the maps that needed correct Metalizes, i.e. Duran's 2nd floor,
Nanai's 2nd floor, Shark's Jaw 2, Lauca's House, Grana Plains 10. Should have
all of them by now except for the one in Princess's room (but that's

Continuing on with plot now.
Cemetry: See a cutscene. Regain control in the prison escape route.

Escape Route: More enemies, scan them. Escape Route 2 has an Invincible Eye
Gazer that reverts with 6xSHDE.

Dungeon 3: Invincible Sargatanas, give it 6x LGHT. Head north for battles.

Dungeon Battles:
4000 is gold, so I won't mention my score, unless it's not gold.
Map: Bleh this one's a mess, because it consists of like 2 named areas.
| |
| 4--5 2 | 7*
12*--11* 6-3-----1 |-6*
| | P |
| 9-7-8 / |
| |---4*------------
| |
| 2*-1* C
| 3* 15*-16*
# = Dungeon #
#* = Hidden Meia #
P = Prison
Goal is C.

[Items: Flower (), Flower (), Flower ()
Metalizes: ??? recipe (Thor's Mjollnir), ??? Recipe = Bewitching Muramusa,
??? Recipe = Hecatonchires. ??? Recipe (Legendary Armor)]

Dungeon 4: Flip all switches
Strategy: Run next to the switch and summon the appropriate spirit.

Run back out into Dungeon 3 (unless you want explore Dungeon 5)
then head west

Dungeon 7: Defeat all enemies
Strategy: Just use your own. Need 20+ toss ups and defeat SHDW type

Take the southern exit

Hidden Meia 1: Flip all switches
Strategy: Dodge south, flip the switch, and charge a bomb next to it. Rock
drops down. Push the rock north, once it covers the smoke, run behind it and
pull on to the north switch. Explode bomb, step on final switch.

Hidden Meia 2 has a 5x5 ??? recipe = Thor's Mjollnir on full CP.

Back to Dungeon 7, get to Dungeon 8 (hug the right wall and enter the cage),
full CP here gives you Metalize - ??? Recipe = Hecatonchires. Back to Dungeon
7 and take the northern west exit next.

Dungeon 9: Flip all switches (Metalize - ??? Recipe = Bewitching Muramusa)
Strategy: Run on to the two switches, spawns 3rd switch, 5 dodges over, and

Back to Dungeon 7, take the opened east exit.
Hidden Meia 4 has another prison cage you can enter, there's a
Flower (Flash Gras) inside.

Hidden Meia 5: Defeat all enemies
Strategy: Use your own. 5 dodges and 5+ toss ups.

Take North exit.
Hidden Meia 8: Flip all switches
Strategy: Run up, beat up the monsters, get 20+ toss up, but keep them alive
and kill all with charged attacks. Then run up and hammer the switch.

Check Hidden Meia 9, on full CP get a HP increaser. Then back to Hidden Meia
5 and take the east exit.

I got to Hidden Meia 6 by charging my hammer through the blocked gate (game

Hidden Meia 6: Flip all switches
Strategy: Run up, beat up the monsters. Then run up and hammer the switch.
(Afterwards, can go south of Hidden Meia 1)

Hidden Meia 7 has an MP increaser on full CP.
Head back to Hidden Meia 1, and head south through the new opening.

Hidden Meia 3: Defeat all enemies (Flower (Diaorchid))
Strategy: Kill generators first and then the bats with toss up, etc. (Can go
east of Hidden Meia 5 now, not that sure what this means).

Back to Hidden Meia 5 and all the way northwest, to Hidden Meia 10 then to
Hidden Meia 11.

Hidden Meia 11: Defeat all enemies
Strategy: Just kill however you want.

Take west exit to Hidden Meia 12
Hidden Meia 12: Flip all switches (Metalize - ??? Recipe = Legendary Armor)
Strategy: Just hammer across :).

Back to Hidden Meia 11, then south to Hidden Meia 13
Hidden Meia 13: Flip all switches
Strategy: Surround Invincible Kaleila Rebel's code with FRDM, then kill
generator and kill it. 20+ toss ups and make him LGHT.

Scan the Flower (Golden Plant) in Hidden Meia 14. Then back to Hidden Meia
11 and off to Hidden Meia 15.

Hidden Meia 15: Defeat all enemies
Strategy: Just the usual. Use 1 spirit magic and 20+ toss-up
(Can now go east of Hidden Meia 5... well, I cheated that already, lol)

Go into Hidden Meia 16, put 4xSHDW on Jewel and open the door.
Triple Boss Battle!
* Boss Battle -- Imperial Prime Minister Werman
* HP: Unknown
* Strategy: Sword hurricane until he dies, avoid the magic thingies that pop
* up on the floor.

* Boss Battle -- Prince of Darkness Valdo
* HP: unknown
* Strategy: I just slashed him to death with the sword.
* Boss Battle -- Demon Lord Kullervo
* HP: 13540, Scan his head after he smashes the ground with both arms (thank
* sheepheavenly) My tip: run in with shield up & wait for the right time
* Strategy: Equip your best projectile (I had to make the Shadow Fang during
* battle, lol, but 2nd time around, I decided guns worked better). Other
* equip a shield. Run all the way to the back of the room, face Kullervo.
* Shoot at him, unless he raises his right arm (arm on the left side of the
* screen) or both arms or stands up and shoot a purple laser. In those
* use your shield, so you take 0 damage. Trivial.
Complete and you get Metalize - Genesis! The sword you got to use once in
Chapter 1. Enjoy the cutscenes and the credits!

Game Complete!

+++ 2.13. Post-game Content +++
So tap on Continue on the title screen. You meet Rempo, who tells you you
take a peek at the future world if you go to Sunny Hill & flip to the
Door page and touch the keyhole. Changing the answers in the Book will change
the new world.

It's total free-play time. All quests/events that no longer triggers during
later chapters are now all back (except for Olly events I believe). However,
I thought I'd mention a few new/missed things.

First of all, there are 4 more post-game News Flashes. You can complete them
you see fit whenever.

Mayor's House: Talk to Georg (New test of wits too), he'll say stuff, then
to Sylphy, cutscene.

Center of Town: Show Kamui all the flowers, if you have a complete set, he'll
give you Metalize - Desert Flower.

Everyone except Prince Valdo and Heath is now cured so...
Let's go visit Prince Valdo. He's at the Waisen Empire Camp. Keep talking to
him until he asks for a meeting with Xenobart. Go talk to the king. Cutscene.
Get Metalize - Waiselgand. Then go talk to the Princess. After another
cutscene you can remove Valdo's Atonement by changing title to Restored
(GOLDx2, SLVR, COPR, WLTH, FAME). And he'll now be in the castle Audience
Chamber. Give him more presents, and he'll send you to the Fire Dragon's room
for Metalize - Laevateinn (thank Pichai).

Now let's cure Heath. Meet him at Road to Castle. Give him a few presents.
Then turn him Brutish (STON, IRON, BUG, HOPE, JUST). Not over yet for him.
Raise Gustav's affection until he tells you about Heath's history with him.
Then go back to Heath, talk to him for a scene. Then re-enter screen. Talk
to Heath again, he'll ask for an Elixir (4xFRST, 3xICE, 8xFATE) for Valdo.
In return, he'll teach you Metalize - General Sword.

Go back and refight Kullervo, if you get gold, you get a Metalize - 5x5
??? Recipe = Creation Genesis.

Well, now you can increase your affection levels, get confessions from people
who love you. Redo boss battles/maps to get full golds. Play with the New
World. You can do all that exploring yourself.
Have fun!!

- - - - - - - - - - - - - 3. Map CP locations - - - - - - - - - - - - - - -
Just a note, paces=tapping of the direction key, run paces/run steps are
steps while running with direction key held down.
+++ 3.1. Grana Plains +++
++Quick Ascii Map++
| F |
|S| | 8 |
D\ --- --- --- ---
| 1 | 5 | 9 | 11|
--- --- --- --- ---
R| 4 | 2 | 6 | X | 12|
--- --- --- --- ---
| 3 | 7 | 10| 13|
--- --- --- ---
| 14|
| DS|
S = Sunny Hill
D = Dungeon (Opens after Chapter 1)
R = Rhoan Town (Closed during Chapter 2)
F = Forest
DS = Desert (Opens after Chapter 4)
X = Three-way Road Ruins
#s = Grana Plains #

Sunny Hill
1) Tree on the bottom screen map
----(hug the north side and spam A, should be 3)
2) All the way North, near the left side of the grey block
3) All the way North, just right of the grey block
4) All the way North, near the east side on the map

Grana Plains 1
1) West side on map, ruins
2) Small rock to the southwest of the flower plant
3) Big rock almost straight east of the flower plant
4) Small rock about 9 paces south and 4 paces east of flower plant
5) Big rock south and a little east of #4

Grana Plains 2
1) Tall grass about 8 steps west, 3 steps north of the Metalize Tablet
2) Big rock to the east (~6 paces) of the Metalize Tablet
3) Tall grass, just south of the road and right of the page crease on
bottom screen map

Grana Plains 3
1) Head to the northmost big rock. Check the dark pile of grass, a tiny
tiny bit north east of it.
2) A tiny bit north of the lower left corner, along the wall.
3) Tiny rock directly south of #1

Grana Plains 4
----(hug the north side and spam A, should be 2)
1) All the way north, a little bit west of the page crease
2) All the way north, near center of the right half map
3) On the road, straight south of #1
4) Small rock, tiny bit southwest of #3
5) Find grass, directly south of the big rock above the road west of the
page crease, examine the left side of the -_- shaped grass, southeast
this grass.

Grana Plains 5
1) Small rock east of the page crease near the south
2) All the way northeast, grass pile just west of the greyish rock looking
3) Travel ~6 run paces at a 45 degree angle SW of the botton side of the
big rock near the exact center of the map. Look for a grass pile that
is in a straight line shape. sorta like --__-
4) Small rock, west and a tiny bit north from #3

Grana Plains 6
1) Start at where page crease and top of the road boundary meets, go up 2-
paces, then go directly east, until you see a blue rock sorta
looking thing near the top of upper screen. The small pile of grass,
south and a little bit east of that rock, is the check spot.
2) From #1, go all the way west until almost screen transition. There's a
tiny pile of grass that is darker than the rest, the light pile of
to the left of that dark pile is the check spot.
3) Start at where page crease and bottom road boundary meets, go south
you see a pebble pile. ~6 paces south and ~7 paces west from the pebble
pile is a relatively big grass pile, check in there.

Grana Plains 7
1) Big rock a little west of the exact center of the map
2) From #1, go west until you see a small rock.
3) From #1, go east until you see a small rock.

Grana Plains 8
1) Middle of the screen, pile of grass on the right side of the road.
2) From #1, run 8 steps to the right, 1-2 steps down, darker grass pile.
3) From #2, run about 12 steps down, 1-2 steps left, dark grass pile.

Grana Plains 9
1) Follow the road south. At almost the transition screen, check the left
side of the road for a pile of grass.
2) Follow the road north, at where the left side of the road meets page
crease, go right past the right side of the road, should be a spike of
3) From #2, run due west, past the road about 4 run paces. Should see
of grass, shaped sorta like --_ --*, examine the - to the left of _.

Three-way Road Ruins
1) Ruin's left pillar
2) Ruin's right pillar
3) Ruin wall, just right of the left pillar

Grana Plains 10 (Metalize = ??? Recipe = Demonic Black Saber)
1) Follow the road, see rock pile to the left, on page crease
2) The power of Black Saber lies here, Greyish thing east of where
north side of road and page crease meet (need correct Metalize)
3) Due west of #2, until almost screen transition, you see grass formation
that looks like \\*--, examine *.

Grana Plains 11 (Metalize = Cure Bread)
1) Small rock near the top of the map on the page crease
2) Small rock near the bottom of the map, right of the page crease
3) Big rock southwest of #1, drawn on the bottom screen map.

Grana Plains 12
1) Biggest rock drawn on the bottom screen map.
2) Wall hug east wall, near the center
3) Big rock southwest of #2, drawn on the bottom screen map, near page

Grana Plains 13 (Completed in Chp 5)
-- have to check in correct order (5 rocks drawn on bottom map)
1) Small rock on left side and in middle
2) Small rock on east side
3) Small rock on west side and north
4) Bottom left rock (hard to or not examinable until desert opens up)
5) Upper right rock

Grana Plains 14 (Accessible after Western Desert opens up in Chapter 5)
1) Small rock in the lower right corner (almost at screen transition)
2) Small rock in the upper left corner (almost at screen transition)
3) South of #2, there's a funny looking rock, from the south side of this
rock, run east like 4 steps, there should be a single sprout of grass
south of you, examine that.

+++ 3.2. Rhoan Town +++
--- ----------- ---
MH |Road2Castle| VH
--- --- --- --- -:-
| CP| :
--- --- --- :
| Center | :
-- --- of -.-
AH|BA | Town | AR|
-- -:-| |-:-
-.- --- --- --- -.-
| F-T A | TE| TH R |
------- --- --- ---
| CR|
CR = Crossroads of the World
TE = Town Entrance
F-T A = Fortune-Teller Alley
TH R= Training Hall Road
BA = Back Alley
AH = Abandoned House
AR = Arena
CP = Central Park
VH = Vis' House
MH = Mayor's House
Rhoan Town - Crossroads of the World
1) Road sign near the western exit
2) Tree directly north of #1
3) 3 paces west and 1 pace south of the blue flower bushes next to the

Rhoan Town - Town Entrance
1) Road sign west of Hero's home
2) Boxes next to Hero's home
3) Wall hug west side of the bridge, near the top of the bridge
1) Table on the west side
2) Memo board next to your bed
3) Fireplace
4) Cabinets east of fireplace

Rhoan Town - Fortune-Teller Alley
1) Tree next to the southern east entrance (check near the fence and
tree intersection from left side)
2) North wall next to the flower you can Code Scan
3) End of the unfinished bridge
Rex's House (Metalize = ??? Recipe = Friend's Black Feather)
1) Black Feather never falls, upper left corner box (need correct
2) Dartboard next to #1
3) Box in upper right corner
Nanai's House 1F
1) Stone tablet near the upper left corner
2) Bookcase to the right corner
3) Box near the lower right corner
Nanai's House 2F (Metalize = Invisible Shadow Fang)
1) Blankets in the middle of the southern wall
2) Manual for the weapon Shadow Fang, lower right corner
(need correct Metalize)
3) Skull near the upper left corner and back side of the stairs

Rhoan Town - Training Hall Road
1) Hug east wall next to Code Scan flower
2) Left side of the door for the Training Hall
3) On the north side on the top of the Training Hall, reachable only
by dropping down from Arena
Duran's House 1F (Metalize = Hero's Hat)
1) Cabinet to the bottom right corner
2) Memo board on the left side
3) Table on the upper left side
Duran's House 2F (Metalize = ??? Recipe = Flaring Durandal)
1) Cabinet to the bottom right corner
2) Better stay quiet about Durandal, Bookcase to the bottom left (need
correct Metalize)
3) Bed in upper left corner
Training Hall (Metalize = Judgment Onikiri)
1) Weapons case on the left wall
2) Training gear on the right wall (almost directly across #1)
3) Where is the Onikiri?, circle thingy near the southeastern corner
(need correct Metalize)

Rhoan Town - Center of Town
1) Wall hug the upper right houses, right of the entrance to Ramaioni's
2) Flowers just left of Fana's House
3) South side of the center area, on the page crease
Ramaioni's House 1F
1) Desk on the left side
2) Safe on the north left side
3) Desk on the upper right corner
Ramaioni's House 2F
1) Giant safe on north side
2) Gold bars, middle left side
3) Coins, bottom left corner
Kamui's House (Metalize = Medicine Plant)
1) Grandfather clock along left wall
2) Bookshelf along north wall
3) Writing desk next to #2
4) Bookshelf along the right wall
Fana's House 1F (Metalize = Fruit Juice)
1) Cabinet above the bed in the lower left corner
2) Clock along the north wall
3) Dish pile right of #2
Fana's House 2F
1) Bookshelf at upper left corner
2) Clock next to bookshelf
3) Cabinet right of Fana's bed

Rhoan Town - Back Alley
1) Left of the inventor's house door.
2) Left of the hole in the fence that lets you jump down
3) Right of the inventor's house door, in front of the fence closer to the
eastern exit (must face fence)
Haochy's House (Metalize = Blasting Haochy Soul)
1) Lower right corner
2) Near upper left corner
3) Some sort of blueprint. Titled Haochy Soul., right of #2 (need
correct Metalize)

Rhoan Town - Outside the Abandoned House
1) Right of the Abandoned House door
2) Bottom pillar
3) Flower bed on the south side
Abandoned House
1) Left wall Bookshelf
2) Bed in the center, along the upper wall
3) Bookshelf on the right wall, directly across from #1

Rhoan Town - Arena
1) All the way north, center wall.
2) Directly in the middle of the map
3) All the way south (careful you don't get a screen switch)

Rhoan Town - Cemetry
1) Tree along the north wall in the center.
2) Check #1 first, then check behind upper rightmost grave
3) Tree in the center (took me ~10 circles around it spamming A before it
triggered) (Might even need for you to examine all the graves too)

Rhoan Town - Central Park
1) Statue
2) Park bench all the way in the lower left corner
3) Fountain, directly opposite side of the Statue.

Rhoan Town - Road to Castle
1) Fence on the left side of the gate.
2) Left pillar of the gate
3) Right pillar of the gate

Rhoan Town - Vis' House
1) Boxes all the way up.
2) Flower bed along the side of the house
3) Flower bed near the bottom, be careful you don't fall down to the Arena
Vis' House
1) Cabinet in lower right corner
2) Mirror just north of #1
3) Bookshelf along the left wall

Rhoan Town - Mayor's House
1) Fountain on the left side.
2) Wall hug the northside of the wall to the left side of the Royal
3) Rose bushes. Follow the wall to the right side of the Soldier all the
to the upper right corner area.
Mayor's House 1F
1) Desk on the left wall.
2) Bookcase all the way north.
3) Shield on the wall, right of #2
Mayor's House 2F (1st Accessable during Chapter 4)
1) Upper left corner, blue warp portal.
2) Bookshelf on right wall
3) The dresser with mirror on the north wall, near upper right corner
Rhoan Town - Witch's Hidden Room 7
1) Examine the Hat.
2) Examine floor directly south of hat, along the page crease
3) Fly up and examine the wall directly north of hat.

+++ 3.3. Franelle Castle +++
Franelle Castle - Prison
1) Examine the Bed, northwest corner.
2) Examine sand, southwest corner.
3) Examine the table, northeast corner.

Franelle Castle - Fro's Hiding Place
----(hug the north side and spam A, should be 5)
1) Treasure
2) Treasure
3) Sword
4) Treasure
5) Treasure

Franelle Castle - Escape Route 1
1) Lower left corner.
2) Skeleton pile close to the upper right corner.
3) Rock pieces directly south of the skeleton pile

Franelle Castle - Escape Route 2
1) On page crease, north side wall pillar
2) North side wall pillar right of #1
3) Lower left corner skeleton pile.

Franelle Castle - Escape Route 5 (Metalize = ??? Recipe = King's Crown)
1) Lower left corner skeleton pile.
2) Upper left corner, rubble pile
3) All the way east wall in the center.

Franelle Castle - Escape Route 3
1) Upper left corner pillar
2) Skeleton pile, lower left corner
3) Rubble pile on the page crease, 5 paces south of the north wall
4) Upper right corner pillar
5) Rubble pile a little bit southwest of #4

Franelle Castle - Escape Route 4
1) Skeleton pile near the west entrance.
2) Skeleton pile in upper right corner
3) Just south of the exit to the east

Franelle Castle - Escape Route 6
1) Dirt pile at the southwest corner
2) Examine the ladder up
3) Examine the pile just east of the ladder

1st Floor: 2nd Floor:
--- --- --- ---------- ---
GS | CR| | DH| Dungeon |PQ | Audience | KQ|
\---- --- - --- ----/ ---| Chamber |---
| | Corridor | | | |
| //////|\\\\\\ | ----------
|LC | | RC| Hall
| | Hall | |
| | | |
---| |---
| Entrance |
| IG|
| CG|
CG = Castle Gates PQ = Princess' Quarters
IG = Inner Garden KQ = King's Quarters
CR = Council Room
DH = Dining Hall
LC = Left Corridor
RC = Right Corridor
GS = Great Spear of Mastema

Franelle Castle - Castle Gates
1) Left wall of the bridge, near the center of the map
2) Directly right of #1
3) Left wall of the gate to the south, near the page transition.

Franelle Castle - Inner Garden
1) Left statue near the southern entrance
2) Right statue near the southern entrance
3) Middle of the map, front of the fountain
4) Left statue near the northern exit
5) Right statue near the northern exit

Franelle Castle - Entrance
1) Bench on the lower left wall
2) Candle stand just left of the northern door
3) Middle of the room
4) Flower pot next to the maid

Franelle Castle - Hall
1) Center of the map/room, in the middle of red carpet
2) Upper rightmost pillar
3) Pillar that is counting from the north: 4 & counting from the right: 2.
4) Pillar that is right of the lowest left one.

Franelle Castle - Audience Chamber
1) Northern most wall, left of the king's throne (just wall hug)
2) King's throne
3) Northern most wall, all the way upper right corner
4) Left side pillar, 2nd counting from the north
5) Right side pillar, closest to the King's throne
Princess' Quarters (Metalize = ??? Recipe = Wicked Waiselgand)
1) Fireplace on the left wall
2) Bed behind princess
3) Green plant south of the door.
4) "Prnce Valdo's sword" Deserving of the name Waiselgand!, table
of Princess (need correct Metalize) (only gettable Post-game)
King's Quarters (1st accessable in Chapter 4) (Metalize = ??? recipe =
Holy King Xenoncross.)
1) "If only I had the Xenoncross", Writing Desk (need correct Metalize)
2) Bed
3) Bookshelf

Franelle Castle - Corridor (Left of Hall)
1) Northern most bench on the left wall
2) Southern most flower pot on the right wall
3) Lower tip of red carpet
4) Candlestick just right of the door (accessible only after Chapter 7,
when the guard leaves)

Franelle Castle - Corridor (One connecting left Corridor with right Corridor)
1) North wall left of the flower pot just left of the door heading into
Council Room
2) North wall right of the flower pot on the northern wall in the middle
the map
3) South wall, across from the flower pot just right of the council room
4) South wall, across from the flower pot just right of the dining hall
Dining Hall
1) Plant just left of the entrance along the south wall
2) Upper right most chair
3) Chair counting from left: 2, from the bottom: 4
4) Chair counting from right: 4, from the top: 3
5) Chair counting from right: 4, from the bottom: 1
Council Room (One time use MP increaser tablet)
1) Upper left corner
2) Table breastplate is sitting on
3) Lower right corner

Franelle Castle - Corridor (Right of Hall)
-- All three on the red carpet
1) North tip of red carpet
2) Middle of map on red carpet
3) Lower tip of red carpet

Franelle Castle - Path to Dungeon 1
1) Southest bench on the right wall
2) Bench on the left wall, middle of map
3) Candle holder at upper right corner

Franelle Castle - Path to Dungeon 2
-- All three on the northern wall
1) Left of the door
2) On the door (careful you don't walk through it)
3) Right of the door

Franelle Castle - Dungeon Entrance
-- All in the big clearing where you enter from the castle
1) Pile of sand in the upper left corner
2) Pile of sand near the left wall south of #1
3) Middle of big pile of sand east of #2 almost against the right wall.

Franelle Castle - Dungeon 3
1) Middle of the semicircle path, against the northern wall
2) All the way left at the big clearing that leads to Dungeon 1
3) If you enter from Dungeon 4 screen, where the monster was standing,
(accessible in Chapter 11 only).

Franelle Castle - Dungeon 1
1) Middle of north wall, the fake door
2) Pile of sand, 1 run step left of the page crease
3) Lower right corner

Dungeon 2 (One time use MP increaser tablet)
1) Bed on the upper right corner
2) Northern wall just left of #1
3) Table in the upper left wall

Franelle Castle - Dungeon 5
1) Upper left corner table
2) Lower left corner sand pile
3) Near lower right corner, rubble pile.

Franelle Castle - Dungeon 6
1) Wall hug the left wall, all the way north, until almost page
2) Wall hug right wall, near the center of the arc
3) Wall hug right wall, south, almost page transition.

Franelle Castle - Dungeon 8 (Metalize = ??? Recipe = Hecatonchires)
1) Page crease, north wall
2) Page crease, middle of cage
3) Lower left corner of the cage, hug the wall.

Franelle Castle - Hidden Meia 2 (Metalize = ??? Recipe = Thor's Mjollnir)
1) Lower left corner
2) Left wall, just above the rubble
3) Upper right corner table.

Franelle Castle - Hidden Meia 4 (Metalize = ??? Recipe = Thor's Mjollnir)
1) North wall, just right of the page crease
2) Directly across on south wall from the entrance into Prison
3) In the middle between #1 and #2.
Prison from Hidden Meia 4
1) Next to scannable flower
2) Northwest wall
3) Southeast wall, directly across diameter of #2

Franelle Castle - Hidden Meia 9 (Tablet = HP increaser)
1) Upper right corner
2) Lower right corner
3) Rubble on the left wall

Franelle Caste - Hidden Meia 10
1) Top left wall, almost at screen transition
2) On the right wall, middle
3) On the lower right wall, almost at screen transition

Franelle Castle - Hidden Meia 14 (Metalize - Brute General Sword)
1) Top left corner
2) Lower left corner
3) Middle height right wall, "For the General Sword..." (need correct

Franelle Castle - Hidden Meia 16
1) Lower right pillar (examine from the south)
2) Rocks next to lower left pillar
3) All the way right, middle height is goblin bones.
4) Skeletons in the upper left corner.
5) After opening the door, examine the entrance.

Great Spear of Mastema 1 (Accessible after revisiting castle in Chapter 7)
1 & 2 & 3 & 4) The four corners of the room.

Great Spear of Mastema 9
1) Directly south from the door that leads to Room 8, on the railings
2) When you climb up the stairs, notice the windows on the wall, examine
the middle window.
3) Far left railing (middle height)

Great Spear of Mastema 18
1) Directly south from the door that leads to Room 17, on the railings
2) All the way left railing (middle height)
3) All the way right railing (middle height)

Great Spear of Mastema 20
1) All the way right, middle height, turn left and examine
2) 2nd pillar from the left on the north wall.
3) The rainbow colored area in the lower left.

Great Spear of Mastema 21
1 & 2) Where the chain meets the railing for the right 2 railings.
3) Lower left railing, where the rainbow meets the railing.

+++ 3.4. Granatum Forest +++
++Quick Ascii Map++
| C |
| 4 |
--- --- --- ---
| 7 | 3 | 11| 14|
--- --- --- --- ---
| 8 | 6 | 2 | 10| 13|
--- --- --- --- ---
| 5 | 1 | 9 | 12|
--- --- --- ---
| GP|
C = Cave
GP = Grana Plains
#s = Granatum Forest #
Granatum Forest 1
1) Upper left corner wall, near the northern exit
2) Lower left corner wall, on the right side
3) Lower right corner wall, in the almost center of the curve

Granatum Forest 2
1) North side - On the right edge, at the intersection between the trees
and the cactuses you can't cross.
2) North side - On the right edge at the intersection between the river
and the cactuses you can't cross.
3) South side - Water edge on the page crease
4) South side - Left edge rock (the most right tip).

Granatum Forest 3
1) On the south wall on the right, right before the screen transitions
2) Go left from #1, should see a dirt spot past the page crease, check
medium sized grass sprout to the southeast.
3) Middle of the north wall

Granatum Forest 4
1) Check the grass right next to the flower to scan
2) Check white flowers at the almost exact center of map
3) Check the rock along the upper right wall.

Granatum Forest 5
-- All on the south side
1) Lower left, wall hug the river edge
2) Hug lower wall, approximately center of the right side of the map
3) Run up from #2 all the way to the river edge, then go right a few
steps, should see a dirt spot to the south, check the funny colored
green patch above it.

Granatum Forest 6
1) On the upper left wall between trees
2) On the upper right wall between trees, near the center of the curve
3) Along the southern right wall there's a green dirt spot, near the
page crease, start from the top of that and run west 3 steps, the
darker colored grass there.

Granatum Forest 7
1) Hug the north wall cliff, check where there's a big dark colored grass
2) Hug the western wall, center of the wall
3) Lower right corner trees, head northwest a tiny bit and check the pile
of light brown stuff

Granatum Forest 8 (Metalize = Mantis Blade)
1) Lower left corner, near the sharp turn
2) Go east from #1, see a green dirt spot just left of the page crease,
check the top of that (should be a grass pile there that's kinda hard
to see)
3) Hug north cliff, just left of the page crease

Granatum Forest 9
1) Upper left, grass pile that has a different color than the grass near
2) Head down from #1, should be grass pile with same color as #1
3) Lower right, exposed dirt with grass growing on it
4) Upper right, exposed dirt

Granatum Forest 10
1) Giant rock at lower left corner
2) South side of the river, a little right of the page crease
3) Giant rock near upper left corner
4) On the right wall of the bridge, near the piece of wood sticking up

Granatum Forest 11 (Metalize = ??? Recipe = Forest Flower Decoration)
1) Cliff wall, just left of the page crease
2) Cliff wall, just right of the page crease
3) Okay, this one's a pain. So start from the left side of the tree that
is next to the cliff. Face south, run about 12 steps (should see a tiny
sprout of grass to your left). If you are about 3 run steps from the
side of that sprout of grass, it should be okay. There is nothing that
marks the spot!!! Search this area.

Granatum Forest 12
1) Grass patch a little northwest of the Metalize
2) Rock in the upper left.
3) The southern wall, directly south and a tiny bit right of the Metalize.

Granatum Forest 13
--All on the south side, hug the wall/edge
1) Rock pile along left wall, near the screen transition
2) Left wall, next to the water
3) Grass patch along right wall, next to the water
4) Medium sized grass patch near right wall, directly east & a little
of #1

Granatum Forest 14
1) Rock to the right of the scannable flower
2) Edge hug the water, should be right of #1
3) The lowest tree in the lower right

Kalcazoth Cave 9
1) 2nd floor, upper left corner
2) Sign next to the door
3) 2nd floor, where you get off the elevator, face south
4) 1st floor, grass next to the 2nd floor cliff

Underground Lake Avernus 1
1) Pool in the upper left
2) Upper right corner
3) Spot of light in the lower left corner.

Underground Lake Avernus 2
1) Pool edge, check a little bit left of the page crease
2) Spot of light southwest of #1
3) Spot of light on the right

Underground Lake Avernus 4
1 & 2 & 3) Middle of the spot of lights.

--hug northern edge, should be 4
1) Cabin ruin in northwest
2) Another cabin ruin to the right of page crease
3) Rock above the flower
4) Just south of flower
Rudrud's House
1) Treasure chest
2) Table on the south edge
3) Bed on the south edge
4) Shelves on the north edge
5) Cloth on the wall behind the tablet

Deep Forest 1
1) Okay, on the left side of the map, look for a Vine dangling down. Check
the spot that it's pointing towards.
2) Northern wall on the page crease
3) On the right side of the path, at the edge of the ravine that splits

Deep Forest 2
1) The lower left wall
2) Use the hammer to get to the island in the north. Check the left most
of the island.
3) On the right side of the path, at the edge of the ravine that splits

Deep Forest 3
1) On the left side, the road is formed like |-+, check the lowest part of
the +.
2) Get to the island with the flower. Check center of the island.
3) The right path, looks like a letter T sorta. Check where the - and the

Deep Forest 4
1) Left path area, shaped like a backwards J, check the tip of the short
(near the center)
2) Middle path area, a little to the right of the page crease in the
of the path, next to the really spiky jut out part that's closest to #1
3) Right path, north most point on this path.

Deep Forest 5
--Remember you can cancel your hammer flying with B button.
1) 2nd island from the left, near the right edge
2) 3rd island from the left, on its north wall on the page crease
3) 4th island from the left, on its right most edge (careful you don't

Beast's Lair (Metalize - Giant's Grand Hammer)
1) Lower left corner
2) Lower right corner
3) Upper left, like 1-2 paces north of the Hair Decoration

Granatum Plateau
1) Upper left, left of the Blue plant on the ground.
2) From #1, go all the straight east, check the wall
3) Check just before screen transition on the west, a tiny bit leftt of
squiggly line on the lower left of the bottom map.

Light Falls
1) At the eastern entrance edge, head all the way north.
2) Middle of the screen, check the water edge a little bit south of where
the page crease meets the water's right boundary.
3) South, almost at the point that prompts you to jump, a little bit left
of the page crease in the middle of the road.

+++ 3.5. Weld River + Ravine of Vulgazzo +++
Weld River 1
-- Must search in this order
1) Rock near the upper left, south of a tree branch
2) Rock near the upper right, directly east of the tree branch
3) Brownish rocks on the page crease near the south
4) Search in the center of the triangle #1-3 formed. (north of #3 on page

Weld River 2 (Metalize = Frozen Ice Bolt)
1) Boulder on the lower left in the river.
2) Boulder on the upper left in the river
3) "The true power of Ice Bolt", Boulder in lower right in the river, its
upper left corner. (need correct Metalize)

Weld River 3
1) Log in the lower right corner
2) Head straight north from #1, wall (middle height)
3) Tree in the lower left corner really close to the screen transition

Ravine of Vulgazzo 1
So the path looks like 2 letter S's connected.
1) On the bottom S, on the left side, middle of the top curve
2) On the top S, on the right side, middle of bottom curve
3) On the top S, on the left side, middle of top curve (the wood railing
with the broken rope)

Ravine of Vulgazzo 2 (Metalize = Split Iron Beak)
1) Right end of the bridge
2) Middle of the bridge
3) "Oh, Iron Beak...", Left wall 2 run steps above the bridge
(need correct Metalize)

Ravine of Vulgazzo 3
1) Wood railing above the scan flower
2) Right edge 1-2 run steps south of the scan flower.
3) Wall hug northern edge, about 2 run steps west of page crease

+++ 3.6. Wargliss Fortress +++
Wargliss Fortress 1
1) Tree on the lower right
2) Crates covered by a blue thing along the upper left wall
3) Right wall exactly east of #2

Wargliss Fortress 2 (completed automatically)
Wargliss Fortress 3
1) Rock pile near upper left corner
2) Light spot at the page crease
3) Grass pile just south of #2

Wargliss Fortress 4 (Metalize 4 = ??? Recipe = Soldier Breastplate)
1) Barrels in upper right corner
2) Center of right wall
3) Center of the map, a little bit left of page crease. Travel right 3 run
steps from the bottom of the black and brown wood planks nearby.

Wargliss Fortress 5 (Broadsword)
1) Boxes in upper left corner west of the Broadsword
2) Wall just north of the Broadsword's handle
3) Candlestick in upper right corner

Wargliss Fortress 6
-- All along leftmost wall
1) Top left big covered thingy
2) Dirt area connected to the small covered thingy just south of #1
3) Big covered thingy south of #2

Wargliss Fortress 7
1) Where you land when you fall into this screen (step off of it to check
2) Icy region on the page crease almost at northern screen transition,
southwest of #3.
3) Wall just right of the northern screen transition

Northern Battlefield
1) Ruined barricade a little bit northwest of the middle of screen
2) ~4 run steps down and 3 run steps right from #1, tiny bit left of page
3) Right wall trees, about 5 run steps south of North wall

Waisen Empire Camp
1) Barrels in upper left corner
2) Charred tree on the left side of the page
3) Northern wall on the page crease

+++ 3.7. Central Desert +++
++Quick Ascii Map++
12 10 | SC|
--- \--|-- --- ---
| 6 | |14|13| | 15| ED|
--- --- -- --\---/- ---
| 2 : 5 | 10 | 12|-14
--- --- --- --- --- -|-
DT | 1 | 4 | | 8 | 9 | 10|-8
--- --- --- --- --- ---\
| 3 : 7 | | 11| 14
--- --- ---

DT = Desert Town
ED = East Desert
SC = Site of Cyril
#s = Central Desert #
Desert Town
1) Well next to Anwar
2) Right of the entrance into the Lower Left Nomad Tent on tent wall
3) Lower right corner, steps of the altar
4) Left of the entrance into the Upper Right Nomad Tent on tent wall
Nomad's Tent (Upper right)
1) Upper left corner rug on the wall
2) Upper right corner, bottles on the ground
3) Rug on the wall right of #2
4) So directly south of #3, at the tip of the grey pelt on the ground
Nomad's Tent (Lower left) (Gun)
1) Upper left corner bottles
2) Table with the gun
3) A tiny bit north of the Center of the room, on the page crease

Prison (In the Desert Witch's Palace, only enterable after Chapter 4 after
being thrown into it)
1) Wall between Metalize and the Bottle
2) Bed in the north wall
3) Jail cell south wall.
4) Jail cell's door

Central Desert 1
1) Lower left corner cactus
2) Animal bones a little north of the center of the map, examine it from
the north side
3) Pillars on the right side of the map

Central Desert 2
1) Cactus left of scannable flower
2) Page crease, south side of boulder wall
3) Quicksand on the right. Run all the way to the wall, height's the
of the quicksand, Turn left and examine.

Central Desert 3
1) Flower that you can scan
2) Cactus a tiny bit north of #1
3) Upper right corner, small rock pile.

Central Desert 4
1) On right side, there's a double palm tree. 1 pace above the middle of
these trees.
2) Examine the bones in the middle of the map from the north side.
3) Run right from #2, pillar ruins

Central Desert 5
1) Upper right corner bones
2) Upper right wall, just north of #1
3) Cactus on the left, examine from north side

Central Desert 6 (Metalize = ??? Recipe = King's Belt)
-- No, I didn't mess up, the locations here are the exact same as CD 2
1) Cactus left of flower, upper left corner
2) Page crease, south side of boulder wall
3) Quicksand on the right. Run all the way to the wall, height's the
of the quicksand, Turn left and examine.

Central Desert 7
--Almost the same as CD 3
1) Grass pile in the lower right corner, check near the upper left tip of
the pile
2) Cactus a tiny bit north of #1
3) Upper right corner, small rock pile.

Central Desert 8
1) Pillar close to the left entrance
2) Animal bones close to the right exit
3) Okay, tricky one... This one's not on the wall, it's another one of
you reach the wall and have to turn around to examine one. Close to
wall, about 1 run step right from the page crease

Central Desert 9
1) Pillar ruins close to the upper right
2) Animal bones to the north
3) Cactus in the lower left corner

Central Desert 10
--same as CD 9

Central Desert 11
--same as CD 7

Central Desert 12
--same as CD 9

Central Desert 13
1) Pillar close to the left entrance
2) Animal bones close to the right exit
3) Rock pile against the wall, south east of the scannable flower

Central Desert 14
--same as CD 9

Central Desert 15
1) Examine grass just left of the entrance to Site of Cyril (check from
north side)
2) Bones just right of the entrance to Site of Cyril
3) Middle of the entrance to Site of Cyril (don't run in though ^_-)

+++ 3.8. Western Desert +++
++Quick Ascii Map++
| GP|
--- --- --- ---
| CR| | 4 | 9 | 14|
--- --- --- --- --- ---
| 1*| | 2 | 5 | 10| 15| 19|
--- --- --- --- --- --- --- ---
| 2*| 3*| 1 | 6 | 11| 16| 20| P |
--- --- --- --- --- --- --- ---
| 3 | 7 | 12| 17| 21|
--- --- --- --- ---
| 8 | 13| 18|
--- --- ---
P = Prison Escape Route
GP = Grana Plains 14
#s = Western Desert #
#* = Shark's Jaw #

Western Desert 21
-- Complete already
1) Lower left bones
2) Animal bones in the lower left
3) Ruins in upper right

Western Desert 20
1) Rock in the upper right
2) Rock in the lower right (examine from the south)
3) Bones next to the center boulder on the map.

Prison Escape Route
1) Well in the north on page crease
2) Pot in the middle of the right wall
3) Lower left wall, a little bit west of the cactus

Western Desert 19 (Metalize = Flamberge)
-- Examine all of these from the right side
1) Center boulder
2) Upper Left boulder
3) Upper right Boulder
4) Lower left boulder
5) Lower right boulder

Western Desert 18 (Metalize = Hidden Flying Dagger Throwing Star)
1) Center Boulder (need Throwing Star Metalize??)
2) Upper Right boulder
3) Upper left boulder

Western Desert 17
1) Cactus next to the scannable Flower
2) Cactus in the upper left
3) Start from the center boulder's north side, run up 3 steps, examine
around there

Western Desert 16
1) Cactus to the right
2) Upper left cactus
3) Bones a tiny bit southwest of the center boulder
4) Bones northeast of the center boulder

Western Desert 15
1) Right of the boulder in the lower right is bones in the boulder's
2) Bones in the upper right
3) Upper left boulder, examine from south side

Western Desert 14
1) Lower left Boulder, examine right side
2) Cactus on the right
3) Bones tiny bit southwest of center boulder

Western Desert 9
1) Center big pile of bones (examine from the south)
2) Skeleton in the lower right
3) Skeleton on the left (middle height)

Western Desert 10
--Seach from south side of these boulders
1) Upper Left boulder
2) Upper right Boulder
3) Lower left boulder
4) Lower right boulder
5) After getting #1-4, then search the center boulder

Western Desert 11
1) Lower right corner bones
2) Palm trees west of the Rapier
3) Animal bones in the upper right corner

Western Desert 12
1) Cactus on the right
2) Cactus in the upper left
3) Lower left boulder (examine from south side)

Western Desert 13 (Metalize = ??? Recipe = Remote Barrel)
--Repeat Western Desert 10

Western Desert 8
-- Examine all from the right side
1) Upper right Boulder
2) Center Boulder
3) Lower right Boulder
4) Lower left boulder
5) Upper left boulder

Western Desert 7
1) Upper Left Boulder (examine from south side)
2) Lower right boulder (examine from south side)
3) As the riddle says, 2 boulders are watching their brother in the middle
So examine the middle of the imaginary line connecting #1 & #2.

Western Desert 6
1) Cactus in the upper right
2) Grass growing in the upper left, near screen transition
3) Gross growing in the lower right, discolored area.

Western Desert 5
1) Bones in the shadow of the boulder in the upper tiny bit right.
2) Bones in the shadow of the boulder in the lower tiny bit left
3) Animal bones on the left (middle height)

Western Desert 4 (Metalize = Full MP or increase MP, I can't tell, 1 time
1 & 2) Follow the page crease south, just past some human bones on the
there should be a relatively big brown rock to your right, and a
brown rock to your left. Examine them both.
3) From the bones I mentioned in #1 & 2, run north 3 steps, see a small
brown rock to your left, examine it.

Western Desert 3
1) Upper left bones
2) Skeleton near the center of the map
3) Lower right skeleton in the shadow of the boulder

Western Desert 1
1) Skeleton near the center, a little big southwest
2) Bones in the upper right
3) Boulder in the lower right

Western Desert 2
1) Cactus on the right side
2) Skeleton a tiny bit south west of center boulder
3) Shadow side of the lower left boulder

Shark's Jaw 3
1) On the page crease, south wall
2) On the north wall, just northwest of of the scannable flower
3) On the south wall, just at the page transition (easy to screw up and
sent back to the western desert
4) On the north wall, almost directly east of the scannable flower

Shark's Jaw 2 (Metalize = ??? Recipe = Lightweight Aegis)
1) So along left wall, there's a pink flower, examine that.
2) Hug the left wall, 3 run steps south of #2, "Raise the Aegis"
(need correct Metalize)
3) Upper right corner flower bush between trees

Shark's Jaw 1
1) Hug left wall, where the pink flower is (middle height)
2) Flower in the north, tiny left of page crease
3) Flower in the south, tiny left of page crease

+++ 3.9. Hunter's Trail +++
++Quick Ascii Map++
--- ----------- ---
| F | Giant Tree| LH|
--- --- --- --- ---
| X | | 1 |
--- --- ---
| 6 | 2 |
--- --- ---
| 7 | 3 : BC|
--- --- ---
| 8 : 4 | 5 |
--- --- ---
| 9 : 10|
--- ---
|ED |
LH = Lauca's House
F = Broken Bridge
X = Relneia Marshes
B = Beast Cemetry (Boss Battle)
ED = Eastern Desert?
#s = Hunter's Trail #

Hunter's Trail 9
1) Middle of the grass pile in the upper right
2) Middle of the grass pile directly left of the Wild Cookie Tablet
3) Left edge of the bridge, near the south.

Hunter's Trail 4
1) Pink mushroom on the right (Middle height)
2) Middle of the Y shaped intersection just southeast of #1
3) Green/Red mushroom on the right, south of the road going east

Hunter's Trail 5
1) In the upper left corner, head for a tiny patch of light shining
turn to the right and examine.
2) Green/Red mushroom on the right side (middle height)
3) Wall hug the right and once you get to the middle of the upper right
light shining through area, turn to the left and take 1 paces and

Hunter's Trail 10 (Metalize - Vast Forest Hammer)
1) Mushroom in the lower right, "I'll make the might Forest Hammer!" (need
correct Metalize)
2) Boulder in the upper right (examine from the left side)
3) Boulder in the upper left (examine from the north side)

Hunter's Trail 3
1) In the lower left corner, you see some light shining through, go a bit
right of the light, there should be a darker colored tree. Wall hug the
south wall and examine the middle of that darker colored tree.
2) Directly north from #1, north edge of the stone pavement
3) Start from the Y shaped intersection, run south 2 paces, examine the
edge of the stone pavement

Hunter's Trail 8
1) Hug the south wall, southeast of the Tablet
2) Hug the south wall, 1.5 run step right of the lower right corner
3) Green/red mushroom (examine from the north side)

Hunter's Trail 7 (Metalize = HP increaser)
1) Y shaped intersection of the stone pavement
2) Go north from #1, a tiny bit right of the page crease is a grass pile,
check the middle of it.
3) Upper right corner, middle of the light patch of land next to the light
shining through.

Hunter's Trail 6
1) Mushroom in the lower right
2) Middle of the grass pile north, a tiny bit east of the #1 (south of the
3) Go directly west from #2, just past the stone pavement's left edge,
north and examine.

Hunter's Trail 2
1) On the left, almost at screen transition, about 2 run steps south of
road is a pile of grass, middle of that.
2 & 3) The two mushrooms on this page.

Hunter's Trail 1
1) Mushroom in the lower right
2) Rock in the upper right (examine from south side)
3) In the middle of the light patch of land next to the shining light.

Eastern Big Tree (Metalize = Herb)
1) Entering from the South, straight up, giant tree's middle.
2) Go a little west from #1, then north to river edge, examine the giant
mushroom growing on the tree.
3) On the left edge of the bridge, tiny mushrooms grow
4) Northeast of #3, there's a big grass pile, examine the right wall that
this grass touches.

Lauca Meia's House (Metalize = ??? Recipe = Hunter's Stone Tusk)
1) Barrels to the left
2) Shelves right of the axe
3) Table right of #2
4) Bed, examine from the left side, if you examine from the south, it'll
ask you to rest.
5) Ropes south of Lauca, "Now where'd I put my Stone Tusk?", (need correct

+++ 3.10. Eastern Desert +++
++Quick Ascii Map++
| HT|
--- --- --- --- ---
| 10| 4 | 5 | 8 | 9 |
--- --- --- --- ---
| 11| 3 | 2 | 17|
=== === --- ===
| 18| 12| 7 | 15|
--- --- --- --- ---
CD| 1 | 6 : 13| 14| 16|
--- --- --- --- ---
HT = Hunter's Trail
CD = Central Desert
#s = Eastern Desert #

Eastern Desert 1
1) Rock on the left (middle height)
2) Cactus directly north of #1
3) Middle of the sand pit on the lower right

Eastern Desert 6
1) Upper left corner of the map, run up the slope
2) Rocks just right of where the slope starts
3) Rocks in the lower right
4) Rock north of #4 on the right side
5) Rock north of #3 on the left side

Eastern Desert 18 (Metalize = ??? recipe = Bursting Dynamite)
1) Rock in the lower left (examine from the south side)
2) The middle of the sand pit in the lower left
3) Middle of the sand pit in the north
4) Rock in the upper left corner
5) Rock just southeast of #4, stand north of this rock and face north,
then examine.

Eastern Desert 12
1) South side of the center big rock
2) Middle of the sand hole on the lower right
3) Rocks southwest of the center big rock, examine from the northeast side

Eastern Desert 13
1) Rock on the left of the scannable flower (examine from north side)
2) Rock just east of #1
3) Rock just south of #2
4) Rock directly south of #1
5) Rock in the upper left corner, almost at screen transition

Eastern Desert 14
1) Upper right rock
2) Middle of the sand pit near the page crease
3) Rock a tiny bit northwest of the sand pit
4) Rock directly west of #2

Eastern Desert 16 (Metalize = Sincere Knight Shield)
1) Rock in the upper right, along left wall, close to screen transition
2) Rock in the lower right
3) Climb onto the western slope, from the rock on the slope, go east until
you hit the cliff, then go south, until the corner. Examine.

Eastern Desert 15
1) Center-most sand pit's middle
2) Cactus in the lower left
3) Grass in the upper right corner

Eastern Desert 7
1) Upper left cactus (examine from east side)
2) Middle of sand pit on the lower right
3) Rock south of #1, a little bit east.

Eastern Desert 2
1) Upper left cactus
2) 2 rocks in the lower left corner, go to the north side of the one on
right, face north and examine.
3) Rock tiny bit southwest of the sand pit on the right.

Eastern Desert 3
1) Middle of the sand pit on the lower right
2) Rock southeast of #1
3) Enter from the North, examine right away, without moving.

Eastern Desert 11
1) Examine the Headband
2) Northeast of the Headband is 3 rocks that form a triangle, examine the
middle of that triangle.
3) Rock all the way north along the left wall, almost at screen transition

Eastern Desert 10
1 & 2) Middle of the 2 sand pits
3) Rocks in the upper left corner.

Eastern Desert 4 (Metalize = Fire Pillar Flamberge)
1) Rocks in the upper left corner
2) Middle big boulder (south side)
3) Middle of the lower right sand pit

Eastern Desert 5
1) Middle of the sand pit in the lower right (btw, it's not true, if you
stay in the pit, you can still get hit :()
2) Small rock at the lower left edge of big boulder in the middle
3) Northern wall, a tiny bit left of the page crease

Eastern Desert 8
1) Middle of the sand pit in the lower right
2) Big boulder (south side examine)
3) Upper left rock

Eastern Desert 9
1) Rock just right of the slope going up
2) Do directly east from #1, on the big boulder's leftmost tip
3) Big boulder's rightmost wall, directly east of #2

Eastern Desert 17: (Thank Nakochan17)
1) Rock in upper right, along the north wall.
2) Patch of grass on the right in front of the large middle rock.
3) Rocks just right of where the slope starts.
4) Rock on the upper left corner up the slope.

+++ 3.11. Relneia Marshes +++
++Quick Ascii Map++
| B |
--- --- ---
| 5 : 7 | 6 | ET
--- --- --- --- ---/
| 10| 3 | 2 | 4 | 1 |
--- --- --- --- ===
| 11| | 8 | 9 |
| | --- ---
--- ---
|12 | | 13|
--- --- ---
ET = Eastern Big Tree
B = Boss
#s = Relneia Marshes #

Relneia Marshes 1
1) Upper right withered tree (you can barely see it)
2) Lower right withered trees
3) Upper left withered tree, move south of the biggest trunk and turn
to examine.
4) Lower left withered tree

Relneia Marshes 4
1) A little right of the page crease in the north, there's a leaning tree
2) Withered tree southwest of #1
3) Withered tree southeast of #1
4) Biggest withered tree on screen
5) Go on the island with the tree in #2, walk to the far right tip of the
grass pile on that island, then run down 2 steps, should be about
of the water, examine.

Relneia Marshes 8
1) North has a big fallen tree. Examine the northern tip of the left most
grass just under the fallen tree's roots.
2) Lower left corner has another fallen tree, examine the wall where the
middle of its roots are
3) On the right, there's a bunch of grass. Examine the big flat grass near
the middle of that area.

Relneia Marshes 9 (Metalize = Pulverizing Spiked Mace)
1) In the lower left, examine the right area of the fallen tree from the
south side.
2) Lower right, hug the edge, examine when you see 2 small flat grasses
3) Middle of the big fallen tree on the right. Examine from south side.

Relneia Marshes 2
1) Lower left tree, hug the wall, then turn north and examine
2) Lower right, hug wall, examine the tree
3) The big tree a little to the left

Relneia Marshes 6
1) Upper left corner, south side of the tree
2) From the left most point of the tree mentioned in #1, southwest is 1
big flat grass, examine that.
3) From #2, go west until page crease, then turn south and examine
4) Lower right corner tree
5) From #4, go west 1.5 steps and examine, should be water between grasses

Relneia Marshes 7 (Metalize = ??? Recipe = Pure Hauteclaire)
1) Large tree on the page crease near the south
2) small tree north east of #1
3) In the middle of #1 & #2

Relneia Marshes 3
1) Big tree on the left, stand at its northern most tip center and face
north, examine.
2) Fallen tree lying horizontally on the right, examine from south side
center of it.
3) North most fallen tree has some grass along its right side, examine

Relneia Marshes 10
1 & 2) 2 trees on the center island
3) Grass in the upper right close to page transition

Relneia Marshes 11
1) Tree behind the scannable flower
2) Almost to the right edge, middle height, you see a small black tree,
examine that.
3) Lower left corner, near page transition is a tree, about 1 or 2 steps
right of it.

Relneia Marshes 12 (Metalize = ??? Recipe = Chaotic Blunderbuss)
-Same as Relneia Marshes 10

Relneia Marshes 13 (Metalize = Wind Cutter Tomahawk)
1) Tree on the right, examine middle from north side
2) Tree on the left, examine middle from south side
3) Lower right, hug the edge, examine when you see 2 small flat grasses

Relneia Marshes 5
1) Middle of the 2 trees on the center island.
2) Start from the left side of the southern tree on the center island,
run down 3 steps, examine. (Directly south of #1)
3) In the upper right, there's a tree, examine the middle of that from
the south side.

- - - - - - - - - - - - - 4. Side Events - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - 4. Side Events - - - - - - - - - - - - - - - - -
+++ 4.1. Affection Events +++
Giving presents that people likes (scan them and tap on the lower left
area to find out their preferences) raises their affection for you. Giving
presents to rivals, lowers their affection a little bit. Also, when they're
a high enough affection, talking to them triggers events or they give you
Zeno-9 cards as presents.
Takes a new chapter before you can give the same thing to again to the same
person. Not sure if there's another way.

<<< 4.1.0. Unshackling Spirits >>>
Affection isn't completely related to their CP, but you raise it by calling/
summoning them a lot. So it is possible to get confessions from a spirit with
lower CP than other spirits.

Startable starting Chapter 11 for sure (you can try unshackling them as soon
as you get them back, but I prefer just waiting until I have them all back
a huge mana pool.)
1) Get their CP to >3800 by summoning them (14 points per summon {turns into
4 if their affection for you is high}) or calling them (2 points per
refill MP with Heal Pots is easiest, so go where there's a Heal Pot.

2) Go back home and rest, until you unshackle all who's CP is >3800. Rempo
has cute arms, lol. Neaki doesn't have a cute voice, I'm disappointed. Ur
has messed up eyes... and who cares about Mieli, I still don't like her.

<<< 4.1.1. Fana >>>
[Item: Flower (Hope Pod)
Metalizes: Stuffed Animal]
Startable starting Chapter 1 after you see the scene about Fana sending dolls
to kids.
1) Give Fana 2 to 3 good presents. Then head downstairs. Helen will say Fana
has gotten worse, so need you to talk to her. Talk to Fana. She gives you
Metalize - Stuffed Animal if you agree to help her make the doll.

2) Go make the Stuffed Animal (LGHT, FRDM, HOPE) and give it to her.

Startable starting Chapter 3
3) After doing earlier steps, make sure you give 1 or 2 good presents to
Helen. Then, when you head upstairs to Fana's room, see a cutscene about
visiting Fana's mother's grave.
4) Head to the cemetry. See a cutscene with Helen, explaining what happened
to Fana's parents.
5) Back to Fana's house, long cutscene.
6) Head to Sun Shelf and talk to Rudrud (thank suchiuomizu), he'll tell you
to head to where Chimera was.

Not doable during Chapters 6, 7, 8, 9, 10.
7) Head to Western Big Tree (where you fought Chimera the 1st time), Chimera
fight again. Win, cutscene. Then scan the Flower (Hope Pod).

Not doable during Chapters 6, 7, 8, 9, 10, 11.
8) Head to Fana's House, cutscene, then remove Fana's ILL by surrounding it
with HOPE codes. (thank Stanley Wang) Talk to her again afterwards, to
see her sitting up.

<<< 4.1.2. Sylphy >>>
[Metalizes: Elf Tears, Archer's Belt]
Startable starting Chapter 3
1) Give her presents, 2-3 good presents. Then speak to her. She'll be
thinking about why her father governs humans. Then she asks you to make
Metalize - Elf's Tears (FRSTx3, FATEx2, BIRDx2). Not doable until you get
BOTTLE from end of Chapter 4.

Not doable during Chapters 3, 6, 7, 8, 9, 10, (11?)
2) Make her Elf Tear and give it to her. Head outside of the Mayor's
House, Sylph will stop you to ask for help watch her father. Regain
control in the castle. Use the portal to go back to Mayor's House.

3) Talk to Sylphy again. She'll tell you later that her father has gone to
her mother's grave.

4) Cutscene with Georg and Sylphy will give you Metalize - Archer's Belt.
You can also remove Sylphy's Pride by giving her Passionate title
(FIREx4, STNEx3).

<<< 4.1.3. Nanai >>>
[Metalizes: Shadow Fang]
Startable starting in Chapter 5
1) Give her presents, and after a while (run somewhere else for a bit), Go
back to talk to her and she reveals the location of Metalize - Shadow
is Western Desert 5. Make it and show it to her.

According to Nakochan17, Startable Chapter 7 (verified by William)
2) Finish 1), give her enough presents, she'll tell you she is finally free.
So remove her BIND code with 5x FIRE and 2 SLVR.

<<< 4.1.4. Dorothea >>>
[Metalizes: Dorothean]
Startable starting Chapter 4 (started in Chapter 3 after meeting Sylphy,
according to William, not verified)
1) Give her presents, then talk to Dorothea, and she'll give Metalize -
Dorothean (FIREx3, FAMEx3). Make that (you need to get CAKE first),
give it to her, and Guri Guri will disappear.

Startable starting Chapter 5 (Not doable Chapters 6-10, 11?)
(You can start this in Chapter 6-10, but guards won't let you go to
2) Talk to the Princess Dorothea in her room, she'll panic, Guri Guri
(the cat) is missing! So go look in town for it, well go talk to Anwar,
he'll tell you he saw it south of town, so head south to Crossroads of
World. Find Guri Guri. Oh yeah, if you give Guri Guri presents, then
the Inner Garden, you'll see a cutscene with him.

Startable Chapter 11 (if you completed step 2)
3) Talk to the Princess on the 2nd floor of Mayor's House, she'll go to
then you can remove her SELF code with Holy title (LGHTx2, HOPEx3, BIRD)

<<< 4.1.5. Lauca >>>
[Items: Raw Meat
Metalizes - Stone Tusk]
Startable during (according to William) Chapter 7 (after for sure)
1) Gave Lauca a lot more presents. Speak to her and she asks you to go
hunting for her. Go to Hunter Trail 1, kill all enemes and get RAW MEAT!

Available after getting the full memory map (thank William)
2) After that give presents, leave screen and reenter, talk to her and
she'll go hunting again. See a scene with Rudrud, answer 1st option, 1st

3) Complete scene, can remove Lauca's SOLO code by making her Healing

4) Talk to her again, she'll tell you see threw Metalize - Stone Tusk over
the Waterfalls... So go to Granatum Forest 14 and there it is. Go back
and show it to Lauca, she'll like you a bit more.

<<< 4.1.6. Duran >>>
[Metalizes: Durandal]
Startable after completing #3 of Rex's affection path (also need Duran's
happiness high enough)
1) Duran wants to go confront Gustav about the murder of Rex's family. Go
with him.
2) Boss Battle with Gustav again. Win.
3) Remove Duran's WEAK code by making him Brilliant (LGHTx3, FIRE, GOLD)

Startable after Chapter 7
4) Give him presents until he mentions where to find a Metalize, where the
Hero Bloom was... well, Granatum Forest 4. Go there and pick up
Metalize - Durandal. Make it and present it to him.

<<< 4.1.7. Rex >>>
[Metalizes: Antique Doll, Black Feather]
Startable starting Chapter 1
1) Give 4+ presents to Rex, then give 3 presents to Meenya. Then go back
at the Town Entrance, cutscene. Rex'll want you to steal a doll from
Romaioni's House 2nd floor. So head there, scan the Metalize for a
??? recipe = Antique Doll. This ??? recipe's a little bit annoying, since
pieces 1 and 3 looks the same... so if you jumble the 2, the puzzle's not
solvable. My advice is to start the chain with 4 (instead of 1) and near
the end, see which blank piece is in the convienent 2*, 4*, 6*, or 8*
position to move to the center.

2) Make the doll (1 FRST, 1 ICE, 2 FATE, 2 CAT) and give to Rex.

Starts starting Chapter 4 (Not doable in 6-11)
3) Outside Rex's house, Rex will stop Heroine and take her to the Abandoned
House and tell his story (ooo... Meenya's his sister). You can talk to
Meenya after that. She'll tell you to talk to Duran.

Starts starting Chapter 11
4) All previous steps done, enter Fortune-Teller Alley, meet Rex, he'll say
he will live on for Meenya's sake. Gives you Metalize - Black Feather
and you can remove Rex's Repl code by making him Indomitable/Dauntless
(FIRE, IRON, HOPE, BUG). Full CP his house for ??? Recipe =
Friend's Black Feather, it's a 3x3 but note that the final Blank piece is
actually the lowest left corner piece.

5) Run out, see Meenya, talk to her, she'll ask you to bring Rex to her, do
so. It makes Meenya love you so much more, lol. But you can see her
aspirations now.

<<< 4.1.8. Anwar >>>
[Metalize - Sandy Anwar]
Startable Chapter 11 (I didn't test this myself) (thank Fiona G.):
1) Finish Nanai's quests.
2) After you see Nanai's scene, talk to Anwar and Nanai will seal Anwar's
sword, you get Metalize - Anwar. Remove Anwar's Void by giving him Gentle
Title (FIRE, FRST, ICE, LING, DOG, CAT). Afterwards, go rest and go talk
to Anwar again. He will tell you the sword appeared in Al-Hadi Samiad.
It's located at Prison Escape Route. Metalize - ??? Recipe = Sandy Anwar.

<<< 4.1.9. Valdo >>> See Post-Game section
<<< 4.1.10. Heath >>> See Post-Game section

<<< 4.1.11. Gustav >>>
[Metalizes: Onikiri]
Startable starting Chapter 4
1) Presents for Gustav, then speak to him, he'll ask for Onikiri, last seen
at Wargliss Fortress. Head to Wargliss Fortress 3, you'll have to fight a
lot of imperial soldiers. After they all die, you get Metalize - Onikiri.
2) Make it and present it to him.

<<< 4.1.12. Kamui >>>
Startable starting Chapter 1
1) Give 3ish good presents, talk to him. (according to William, presents
aren't needed, just need time to pass and talking to him, feel free to
verify this) He'll tell Hero he has a weak heart, and moved from Waisen,
etc, etc.

Startable starting Chapter 3 (been told by William that this can be done in
Chapter 1 too if you wait and talk to him) (not doable past Chapter 5) and
Fana must still be sick.
2) Kamui tells the Heroine he's fallen in love with Fana. So he wants a
Pagoda flower.

<<< 4.1.13. Haochy >>>
[Metalize - Haochy Soul]
Startable starting Chapter 5
1) Give presents to Haochy, and leave screen and go back to talk to him,
he'll tell you he lost a bomb in the Desert Ruins. Site of Cyril 23, need
to defeat 3 or 4 Eyes for Metalize - Haochy Soul. Make it and show it to
him, he likes you more.

<<< 4.1.14. Vis >>>
[Metalizes: Herb, Perfume]
Startable starting Chapter 1.
1) Give 2 good presents to Vis, then talk to him. He'll tell Metalize - Herb
is located at Eastern Big Tree (you'll be there when you start Chapter
He'll also tell you about GRASS, but you can only get that by doing News
Flash 2).
Startable Chapter 11.
2) Show Vis Herb. Then reenter screen, talk to Vis (high affection), he'll
show you Metalize - Perfume.

<<< 4.1.15. King Xenonbart >>>
[Metalizes: Xenoncross]
Startable starting Chapter 4
1) After you wipe out the Weld River enemies and you've given him presents,
re-enter the Audience Chamber, he'll ask you to find Xenoncross.
2) Head to Dungeon 2 (the left door in Dungeon 1, room west of the Prison
were in in chapter 1), scan the Metalize - Xenoncross (SLVRx3, JUSTx3,
FAME, WLTHx2). Make it and present to the King.

<<< 4.1.16. Rudrud >>>
[Metalizes: Forest Hammer]
Startable starting Chapter 2
1) Give 3+ good presents to Rudrud, then talk to him. He'll tell you about a
Hammer he lost in the southwest of the forest. Head to Granatum Forest 5,
you have to enter from Granatum Forest 1. Kill all Sirens. Get reward:
Metalize - Forest Hammer (5xFRST, 3xBIRD, 1xSTNE). Make this and give to
Startable post-game (Thank Pichai)
2) Talk to him, and he will ask for Power Headdress for Gim. Make it and
give it to him. He'll give it to Gim but Gim doesn't want it and run out.
(he'll be back after you leave the map and come back in)

<<< 4.1.17. Gim >>>
Startable starting Chapter 2
1) Give 2+ good presents to Gim, re-enter and talk to him. He'll ask for an
item that spits fire from your back and flies around.

Startable starting Chapter 5
2) Get the Metalize - Custom Booster (5xFIRE, IRON, 7xFRDM, 3xWSDM) from
Romaioni for 5,000 Mystic Jewels

Startable once you have full memory map size
3) Make Custom Booster and show Gim.

<<< 4.1.18. Aspirations for Side Characters >>> (Thank Pichai)
The title for the side characters Aspirations and how to make them. These
titles only really make a huge difference at high CP after you see them in
their information section. Aspirations are the code set that gives the
highest cp for the character (Thank William).
Gustav = Loving (Love) - FIRE, HOPE, FATE, FRDM
Meenya = Secret (Secret) - WSDMx2, BUGx2, STNE, GOLD
Helen = Pure - ICE, LGHT, SLVR, JUST, FISH
Kamui = Tragic (Tragedy) - SHDWx2, LGHT, HOPE
Romaioni = Darkness - SHDWx2, SNKEx2, BUG, IRON
Francesca = Disastrous (Disaster) - FATEx2, FIRE, LING, SHDW, SNKE
Haochy = Bursting (Burst) - FIRE, STONx3, BUGx3,
Georg = Fatal (Fatality) - FIRE, SHDW, JUST, HOPE
Vis = Hunter - BIRDx2, FRST, STON, WSDM
Xenobart = Discerning (Holy King) - LGHTx3, FAMEx2, JUST
Fro = Swill (Aircutter) - FRSTx3, BIRD, IRONx3
Guri Guri = Callous (Frozen) - ICEx3, FISHx3, SLVR
Rudrud = Blasting (Blast) - FIREx3, BIRDx2, BUG, IRON
Gim = Artisan - LING, SLVRx3, COPRx2, GOLD
Olly = Chaotic - FIREx3, STON, BIRD
Ellie = Moonlit (Moon) - LGHT, SHDW, COPR, FISH
Werman = Demonic (Demon) - SHDWx2, SNKE, FATE

For the Extras that presents aren't givable to.
Maid = Dreamy (Dream) - HOPE, LGHT, FRDM
Royal Soldier = Kingly (100 King) - GOLDx3, LGHT, ILL, SNKE
Imperial Soldier = Thunderous (Thor) - LINGx2, CATx2, FATE, HOPE
Imperial Knight = Insane (Crazy) - SHDW, HOPE, ILL
Desert Dweller = Wandering (Wander) - CAT, BIRD, FRDM

+++ 4.2. News Flash +++
These are all doable at any point during the story unless you aren't allowed
access to the areas specified, or during Chapters 6-10 for a few.

1) 100000 CP - Swarms of monsters spawn on the Western Grana Plains
Probably doable in chapter 1 if you can get out of town. Otherwise, wait
until Chapter 2 and head to Grana Plains 2. Defeat kill all the enemies on
and that will spawn 3 Minotaurus. Kill them, and I believe the Hero's CP

2) 120000 CP - Ghosts spotted in abandoned house in western part of town
Doable only starting in Chapter 3, head to the Abandoned Head. You'll play
with Meeyna and get to scan GRASS.

3) 140000 CP - Beginner's Judgment Link Battle open in town Arena! (only
gettable after seeing the Judgment Link tutorial, thank William)
Enter Arena, event triggers. Prize for winning is Metalize - Ant Feelers.
Win or lose, you gain ability to challenge NPCs to judgment link duels.
If you lose, you can retry until you win, but if you give up, I don't
think you can ever get Ant Feelers again until post-game. According to
Fiona G., Post-game you can buy missed Judgment Link battle prizes from
Romaioni with 3000 mystic jewels (confirmed by Nakochan17 & Matt).

4) 180000 CP - Mystic Jewels found in Grana Plains and Three-Way Road Ruins!
Enter Three-Way Road Ruins, get a game to pick up Mystic Jewels.

5) 200000 CP - Giant creature spotted in underground Lake Avernus! Details
Memory Map increase to 4x3
Head to Underground Lake Avernus 3, see a scene with Nussie, no battles.

6) 220000 CP - Foreign soldiers lurking in Western Granatum Forest!
Head to Granatum Forest 8. First kill Imperial soldiers, then an Imperial
Knight. Reward on completion: Metalize - Black Saber.

7) 240000+ CP - Giant creature spotted again in the underground Lake
Avernus! Details Unknown! (Can get at later CPs too,
if didn't go visit Underground Lake early.)
Head to Underground Lake Avernus 3 again. See Nussie again. No battle.

8) 240000+ CP - Mysterious figure seen in cemetry. Details unknown! (Can get
at later CPs too, depending on whether or not, you've met
Romaioni yet)
Head to the cemetry, see Romaioni dealing with Fro. He gives you 10
mystic jewels to keep your mouth shut. Talk to Fro again, he'll ask for
Cream Cake. Head to the Castle Dining Hall and scan Metalize - Cream Cake.

9) 260000 CP - Mystic Jewels found in Southeast Granatum Forest!
Enter Granatum Forest 12, get a game to pick up Mystic Jewels.

10) 280000 CP - Judgment Link West Wind cup now open at Arena!
Enter Arena, event triggers. Prize for winning is Metalize - Dog Tail.

11) 300000 CP - Mystic Jewels found in Weld River!
Enter Weld River 2, play the mystic Jewels game

12) 320000 CP - Maids on strike at Frannelle Castle gates!
Enter Castle Gates (doable before Chapter 6). The 3 maids scatter. Find
them at Back Alley, Training Hall, and Cemetry. Go visit Princess
Dorothea for 300 mystic jewel reward.

13) 410000 CP - Giant creature seen in Lake Avernus again! Details still
unknown. (Appears after you do check the lake after #7) (can
appear at later CP, but this is earliest)
This event does not trigger in Chapters 6-10.
Enter Underground Lake Avernus. Boss Battle
* Boss Battle -- Lake Nussie (3115/2000) *
* HP: 5670 *
* Strategy: Sword hurricane until he dies *
Reward: Metalize - Fatal Battle Sword and MP/HP increase Tablet (thank

14) 440000 CP - Judgment Link Holy King cup now open at Arena!
Enter Arena, event triggers. Prize for winning is Metalize - Cat Ears.
(If you have participated in all Judgment Link tournaments so far,
go to Mayor's House and talk to him. He'll give you Metalize - Foxtail.)

15) Start Chp 4 - Waisen Troops Descending from North of Wargliss Fort!
Enter Northern Battlefield. Scan the soldiers, kill like 5+ of them.
Spawn Balbazun. He's invincible until you surround his invincible code
with DOG codes. Kill him and get reward: Metalize - Onyx Armor.

16) Start Chp 4 - Test your knowledge! A written challenge from Mayor Greog
Enter Mayor's House 1st time or talk to Mayor later and pick Test of Wits
(See Test of Wits Section 4.4)

17) 460000+ CP - Mystic Jewels found in Northern part of Eastern Desert!
(also need to have been in the desert already, thank William)
Enter Eastern Desert 10, and play the mystic jewels game.

18) 500000 CP - New Zeno-9 items added for all you collectors out there!

19) 530000 CP - Goblin King seen in Grana Plains and Three-Way Ruins!
Head towards Three-way Road Ruins. Defeat all the goblins, then the King
spawns. He has 110K+ hp, so scan him, take off his GOLD codes, so he'll
be at 8K+ hp, either way, just sword hurricane him to death. Spawning a
5x5 ??? recipe = 100 King Mace, Hecatonchires.

5x5 ??? Recipe Puzzle
So as I said before, turn this puzzle into a 3x3 puzzle. This mace is less
annoying than the Muramusa imo, because there's not that many ambiguous
pieces, but do note on the left most edge, it looks like there should be a
tiny tiny thingy in the upper right corner, but really it's just a regular
blank piece. Other than that, just follow the algorithm and solve it in 2
minutes tops.
If you really can't solve the puzzle... e-mail me (same way as with the
but for these I'll solve it for you assuming you didn't mislabel the
If you did, well, you'll be on your own :). And my response will probably
a tad slower. If I get a lot of people complaining about this 5x5, I'll
to post a step by step solution if someone can e-mail me a picture of the
starting form, or wait for my next playthrough.

20) 560000 CP - Judgment Link Gold Cup now open at Arena!
Enter Arena. Reward: Metalize - Fish Fin

21) 590000 CP - Judgment Link Diamond Cup now open at Arena!
Enter Arena. Reward: Metalize - White Wings
Go to Mayor's House, talk to Georg and get Metalize - Elixir. (if Georg's
not home, progress the plot a little bit and see if he's home, if not, a
little bit more.)

22) 670000 CP - Grasshopper King devouring everything at Hunter's Trail!
Enter Beast Cemetry (starting Chapter 7). You'd need to kill lord locusts
and then spawn 2 Abaddon Cry, kill those too. Reward: Metalize - 5x5 ???
Recipe = Demise Laevateinn. This one is actually easier to solve than the
Mace from Goblin King News Flash earlier, since after you form the edges,
the 3x3 left is all blank pieces except for 1 :).

23) 780000 CP - Memory Map full size! (also triggered by storyline, must be
past chapter 6, thank William)

23) Enter Mt. Elious - Mystic Jewels found at Mt. Elious!

24) Post-game - Judgment Link Millennium Cup now open at Arena!
Win this and you win a Snake Tail. Then go visit the Mayor, he'll give
you Metalize Gold Cookie and Wooden Voodoo Doll.

25) Post-game - Sword Demon resurrected in Ice Caverns! Details Unknown!
Tornaq Ice Caverns Boss Room, Amorphes meets you. Beat him the same way
before. You get Metalize Thick Dainslef

26) Post-game - Mystic Jewels found in Northwestern Dungeon!

27) Post-game - Massive monster outbreak at Wargliss Fortress!
Northern Battlefield. After like what seems like an infinite wave of
enemies, you finally get a Metalize - ??? Recipe = Secret Dark Star.

+++ 4.3. ??? Recipe Puzzle Algorithm +++
For slider puzzles, any size, turn them all into 3x3s then use the 3x3
So for 5x5, 6x6s, just make 2 outer edges and never touch it again, so puzzle
will become a (n-1)x(n-1), then repeat until you get to 3x3.

So for 4x4, make into 3x3, by making 2 outer edges, and then never touch
you're left with a 3x3!! Isn't that nice? See...?
1 * * *
2 * * *
3 * *
4 5 6 7
BEWARE: When picking the outer edge to make, try to pick one with the least
amount of blank pieces and of course don't pick the outer edge that includes
the final puzzle piece.

Btw, when you need to move like 4 into the edge, you can do something like
1 * * * 2 1 * * 3 2 1 * 3 2 1 * 1 * * *
2 4 * * -> 3 * * * -> @ * * * -> @ * * -> 2 @ * $
3 % $ @ 4 % $ 4 % * 4 * % * 3 * %
@ 5 6 7 5 6 7 5 6 7 $ 5 6 7 $ 4 5 6 7

Basically, move your # left of where it wants to go, then rotate the edge,
a slot opens up underneath the piece that was where your # needed to go (@),
then slide in your #. Then move the @ piece out into the smaller square.
This works for any n>3 puzzles while making the edge.

Okay, so 3x3 slider puzzles. I'll post an easy algorithm I thought is pretty
sure fire. It's not the fastest path (if you can do it right, can build the
chain in 2 directions or just go by instinct like I usually do, lol,
I'm getting ahead)

1 2 3
4 5 6 is the final result. And there's a hole that replaces 1 of these
7 8 9

So, the trick is to make the edge by chaining it. Anyway, so keep this chain
mind. I find it easier with pictures, but I have no choice but to use numbers
on this FAQ.

Few things to note before we start. Pieces I will call by their #. The
on the grid I will call #*. CHAIN TO MAKE: 1 4 7 8 9 6 3 2 5. If the hole is
one of these numbers,just remove the missing #.

Btw, if there's 2 or 3 pieces that look the same... try to start the chain
number (i.e. if 1 and 8 are both blank pieces, try to start the chain at 9,
so chain = 9, 6, 3, 2, 1, 4, 7, 8, 5, i like putting 5 at the end at all
times). That way, the equivalent pieces are near the end of the chain. Then
when you get to the point you need to decide which blank piece is the correct
one to come next in the chain, it usually is the one that requires less
shifts. That's a bit more complicated, but get used to making the regular

Step 1: Move 4 (the 2nd piece of the chain) to 5*.(the middle)
* 1 *
* *
* * *

Step 2: Move 1 (previous # in the chain) to either 2*, 4*, 6*, or 8*.
the closest one)

Step 3: Clockwise rotate the edge, until the hole is where 1 used to be.

Step 4: Shift 4 into that place.
* 4 1
* * (if 1 was at 2*, this is what it will look like)
* * *

Step 5: Shift next number of the chain into the center, the next number may
already be in 2*, 4*, 6*, or 8* ready to be shifted into the center. If not,
check to make sure the number is not already in its correct location in the
chain, if that's the case, go back to Step 5 beginning. Else, just shift a
random # that's not in the chain into the center and rotate the # you want to
2*, 4*, 6*, or 8*, then shift the random # out of the center and shift the
correct # into the center. (Never break the chain you've already formed. You
can rotate it on the edge, but don't ever move any of the chain into the
center or place extra pieces in between them (unless you're sure you can
undo it))

Step 6: Rotate the previous # in the chain to 2*, 4*, 6*, or 8*
Step 7: Clockwise rotate until the hole is where the number in Step 6 was.
Step 8: Shift the center piece into that hole.

Step 9: Repeat from 5 until the 2nd to last # of the chain (your chain
should actually be complete) & shift your last # into the middle, whether 2
or 5 is in position.

Step 10: Rotate the edge until 1 is in the upper left corner and a hole opens
where 2 is supposed to be and shift 2 into it. Or if it's not 5 that's
missing, then shift until all the pieces are where they're supposed to be.

Let's try the algorithm on a puzzle Sakura M. sent me :) (so i know it's a
random jumble, but definitely solvable ^_^).

1) Move 4 into center & rotate 1 to closest of 2*, 4*, 6*, 8* (4* in this
8 2 6 9 8 2
9 4 -> 1 4 6
1 3 7 3 7

3) Clockwise rotate the edge, until the hole is where 1 used to be & shift 4
1 9 8 1 9 8
4 2 -> 4 2
3 7 6 3 7 6

4) Move 7 into middle, 4 is already in 4*, so clockwise rotate the edge,etc.
1 9 8 4 1 9 4 1 9
4 7 2 -> 7 8 -> 7 8
3 6 3 6 2 3 6 2

5) Move 8 into middle, 7 already in 4*, clockwise again
4 1 9 7 4 1 7 4 1
7 8 -> 8 9 -> 8 9
3 6 2 3 6 2 3 6 2

6) Move 9 into middle, 8 already in 4*, clockwise again
7 4 1 8 7 4 8 7 4
8 9 -> 9 1 -> 9 1
3 6 2 3 6 2 3 6 2

7) Move 6 into middle, 9 already in 4*, clockwise again (see... your chain
is actually done already.
8 7 4 9 8 7 9 8 7
9 6 1 -> 6 4 -> 6 4
3 2 3 2 1 3 2 1

8) So Step 9, shift 2 into the center, rotate until 1 is in upper left corner
9 8 7 1 3 1 2 3
6 2 4 -> 4 2 6 -> 4 6
3 1 7 8 9 7 8 9

If you think the algorithm isn't working, please double check you didn't
2 pieces (i.e. if 2 pieces have a tiny protrusion, then what you thought was
might actually be 3 and 3=1. With a switch like that the puzzle becomes
unsolvable, and if 2 pieces are blank, their location actually matters too,
a certain degree so if you thought 1 blank piece was 3 and the other 1, and
fails, well, try switching them).

Once again, if that still doesn't help you solve the puzzle, e-mail me
and I'll solve it for you (ask politely please), label the pieces with their
final location label. I.E. give me the jumbled location and I'll tell you
how to get it into the neat 1 2 3 format.
4 5 6
7 8 9

+++ 4.4. Test of Wits +++
There are ten questions for each star level. Question 1&2 are one star, 3&4
two stars, and so on until 9&10 are ten stars. Both quiz levels 1 & 2 share
same set of questions. The Quiz 1 reward is Metalize - Soldier Helm and Quiz
(doable starting Chapter 5) reward is Metalize - Fire Horns. If you clear it
more than that, you will always get 100 Mystic Jewels as reward. Here is the
full list of questions & answers for Quiz 1 & 2.

More info from me! There's a Quiz 3, doable starting Chapter 11, which
Metalize - Legendary Helmet, there's a few new questions, i.e. Which
dragon lives in the Marshes, Sylphy used to live in Elf Village.
There's also a Quiz 4 in post-game, which rewards Metalize - ??? Recipe =
Headdress. I don't have these questions/answers recorded, but if you played
the game, most of them aren't that bad. I might do it in the future.

(Thank Chai B for the Quiz 1 & 2 question/answer list!!!)
1 star

Which of these is Nanai most skill at performing?
Reading minds (1)

What is the great field found outside of town?
Grana Plains (1)

What does Romaioni's shop accept as payment?
Mystic Jewels (1)

What is the training hall owner?
Gustav (1)

What is the name of the ruler
Xenonbart (1)

Who does not appear on Zeno-9 card?
Fana (1)

What's the name of your own kingdom?
Kaleila (1)

Who is the ice spirit?
Neaki (1)

What is the attack that flips monsters but is also a sport in Kaleila?
Judgement Link (1)

What is the fork in road just south of town that leads to different areas?
Crossroads of the world (1)

2 stars

What shape shield does Heath have?
Round (2)

You'd better have forgotten my name, right?
Georg (2)

How are Ellie and Nanai related?
Grandma/grandchild (2)

I believe you know old man Vis. Where does he store his popularity items?
pick-up sack (2)

Rudrud's son Gim is interested in what?
Town (2)

What is the castle above Rohan?
Frannelle (2)

What is the fat monster seen in the fields?
Goblin (2)

How many spirits exist in the Book?
4 (2)

Granatum Plateau has a specular view. What's another name for the place?
Sun Shelf (2)

Two twins run a shop in the town center. What's the name of the younger
Francesca (2)

3 stars

Who lives in Fortune-Teller Alley?
Rex (3)

Pogs are monsters found in the plain. How are they unique?
Small (3)

What's so striking about maids' pointed hat?
They fit well (3)

Chimera has three head, what is its middle head?
Lion (3)

Why is the coast of Shark's Jaw called that?
Looks like one (3)

Which monster looks like a skull?
Evil Spirit (3)

Do you remember what chapter 3 of the book talks about?
Weapons (3)

What is the first sword you equipped?
Genesis (3)

What is the guardian that protects the Site of Cyril?
Torsol (3)

Who does Rudrud dislike, and always fights with?
Lauca (3)

4 stars

Where is it that you would nap often?
Sunny Hill (4)

What was the first flower that you Code Scanned?
Blazera (4)

What is the name of the wide river that flows to the West of Rhoan
Weld River(4)

Where is Kamui originally from?
Waisen (4)

How long did it take 10 people to make thhe large carpet found in castle
15 years (4)

How many types of Code shapes exist?
7 (4)

When you first met Duran outside of the cemetary, what was he facing?
Goblin (4)

What's the flower Duran always wears in his hat?
Hero Bloom (4)

How slow is the clock in Kamui's house?
24 mins (4)

What meaning does Dream Grass have?
An open mind (4)

5 stars

There are many benches in Central Park. How many?
13 (5)

How many hidden rooms in the witch's house?
7 (5)

What's the barrier in Eastern Desert?
Lost Zone (5)

What meaning does Golden Plant have?
Glistening Future (5)

Do you remember the color of the vase in your own home?
Blue (5)

What cookies has a spiral for a design?
Wild cookies (5)

What do kids call training hall road?
Wraith's Domain (5)

What is not found in the abandoned house in Rhoan?
Water Jug (5)

What meaning does Silver Azel have?
Giving you support (5)

Which flower has the meaming of Comradery?
Bug Tree (5)

Where does Heath first meet Gustav? Tournament Arena

- - - - - - - - - - - - - 5. Lists - - - - - - - - - - - - - - - - - - -
+++ 5.1. Titles +++
<<< 5.1.1. Single Code >>>
Fire - FIRE
Flaming (Hell-fire) - FIREx6
Forest - FRST
Leafy (Woodland) - FRSTx6
Ice - ICE
Glacier (Ice Cavern) - ICEx6
Lightning - LING
Thunder - LINGx6
Light - LGHT
Flash - LGHTx6
Shadow - SHDW
Shady - SHDWx6
Stone - STON
Obsidian - STONx6
Iron - IRON
Steel - IRONx6
Copper - COPR
Orichalcum - COPRx6
Silver - SLVR
Mithril - SLVRx6
Gold - GOLD
Avanium - GOLDx6

Justice - JUST
Famed - FAME
Fated - FATE
Free - FRDM
Intelligent (Wisdom) - WSDM
Wishful (Desire) - HOPE
Sickly - ILL
Wealthy (Fortune) - WLTH

Bird-loving (Bird) - BIRD
Eagle - BIRDx6 (label still stays Bird)
Dog-loving (Dog) - DOG
Wolf - DOGx6 (label still stays Dog)
Cat-loving (Cat) - CAT
Tiger - CATx6 (label still stays Cat)
Fish-loving (Fish) - FISH
Shark - FISHx6 (label still stays Fish)
Snake-loving (Snake) - SNKE
Dragon - SNKEx6 (label still stays Snake)
Bug-loving (Bug) - BUG
Scorpion - BUGx6

<<< 5.1.2. Double Code >>>
Passionate (Boom) - FIREx4, STNEx3
Burning (Flame) - FIREx5, SLVRx2
Speedy (LightSpeed) - LINGx5, STNE
Energetic (Vitality) - HOPE, LGHT
Normal - FRDMx2, IRONx2
Thick (Thickness) - IRONx3, HOPEx3
Tired (Rusted) - COPRx3, ILLx3
Prodigious (Prodigy) - WSDMx2, FRDM
Bent (Curved) - FRDMx2, SNKEx2
Timid - CAT, ILL
Toxic (Toxin) - SNKEx2, ILLx3
Alloy - Any 2 different metals
Multifaceted - any 2 different elements
Ore - STON, any metal
Beast - any 2 different animals
Complex - any 2 or more not metal, element, and isn't named... (i.e.

<<< 5.1.3. Triple Code >>>
Brilliant (Flare) - FIRE, LGHTx3, GOLD
Bursting (Burst) - FIRE, STONx3, BUGx3,
Fierce (Champion) - FIREx2, JUST, DOG
Chaotic - FIREx3, STON, BIRD
Clumsy (Stupid) - WSDM, FRST, COPR
Mystery (Mysterious) - WSDMx2, BIRD, FRST
Weak (Fragile) - FRST, ILL, SNKE
Swill (Aircutter) - FRSTx3, BIRD, IRONx3
Bitter (Hate) - ICE, LING, CAT
Passive - FISHx2, ICE. STON
Pulverizing (Pulverize) - STONx3, ICEx2, BUG
Callous (Frozen) - ICEx3, FISHx3, SLVR
Strict (Strictly) - JUSTx2, LING, STON
Sincere (Sincerity) - DOGx2, LING, JUST
Judgling (Judgment) - LGHTx2, LINGx3, JUST (Thank Kitsuna)
Split - LINGx3, IRONx2, BUGx2
Innocent (Genuine) - FRDMx3, LGHT, SHDW
Deceiving (Deception) - SHDWx2, LGHT, JUST
Tragic (Tragedy) - SHDWx2, LGHT, HOPE
Loyal (Loyalty) - JUSTx2, LGHT, DOG
Dreamy (Dream) - HOPE, LGHT, FRDM
Holy - LGHTx2, HOPEx3, BIRD
Exceptional (Superior) - LGHTx3, SLVR, WLTH
Discerning (Holy King) - LGHTx3, FAMEx2, JUST
Insane (Crazy) - SHDW, HOPE, ILL
Demonic (Demon) - SHDWx2, SNKE, FATE
Wicked - SHDWx4, SNKE, HOPE
Giant (Gigantic) - STONx3, FRDM, WSDM
Noble (Greatness) - COPR, FAMEx2, JUST
Goldhunter (Treasure) - WLTH, SLVRx2, GOLDx2
Twin Blade (Double-headed) - SLVRx2, JUST, DOG
Vagrant - CAT, DOG, FRDM
Wandering (Wander) - CAT, BIRD, FRDM

<<< 5.1.4. Quadruple Code >>>
Fatal (Fatality) - FIRE, SHDW, JUST, HOPE
Dauntless - FIRE, IRON, HOPE, BUG
Loving (Love) - FIRE, HOPE, FATE, FRDM
Blasting (Blast) - FIREx3, BIRDx2, BUG, IRON
Enigmatic (Engima) - CAT, ICE, FRST, FATE
Strong (Sturdy) - IRONx3, ICE, STNE, BUG
Emptiness - ICE, BUG, FRDM, WLTH
Lighthearted (LightWt) - BIRDx2, BUG, LING, LGHT
Unnoticed (Invisible) - FISHx3, SHDWx2, LING, SNKE
Thunderous (Thor) - LINGx2, CATx2, FATE, HOPE
Moonlit (Moon) - LGHT, SHDW, COPR, FISH
Artisan - LING, SLVRx3, COPRx2, GOLD (Thank Pichai)
Kingly (100 King) - GOLDx3, LGHT, ILL, SNKE
Forfeited (Forfeit) - SHDW, GOLD, FAME, WLTH
Vengeful (Revenge) - SHDW, JUST, FRDM, FATE
Darkness - SHDWx2, SNKEx2, BUG, IRON
Secretive (Secret) - SHDWx2, WSDMx2, SNKEx2, BUG
Secret (Secret) - WSDMx2, BUGx2, STNE, GOLD

<<< 5.1.5. Quintuple Code >>>
Disastrous (Disaster) - FATEx2, FIRE, LING, SHDW, SNKE
Famous (Width) - IRONx3, FRST, LGHT, HOPE, DOG
Explosive (Explosion) - ICEx2, LGHTx2, LING, STNE, IRON
Attractive (Attract) - GOLDx2, JUSTx2, LING, FAME, WLTH
Mystic (Monster) - SHDWx2, DOGx2, HOPE, IRON, FATE
Brutish (Brute) - STON, IRON, BUG, HOPE, JUST
Restored (Revival) - GOLDx2, SLVR, COPR, WLTH, FAME

<<< 5.1.6. Sextuple Code >>>
Magical (Magic) - FIRE, FRST, ICE, LING, WSDMx2, HOPE
Friendly (Friend) - FIRE, FRST, ICE, LING, CAT, DOG
Sturdy (Fortify) - FIRE, STNE, IRON, COPR, SLVRx3, DOG
Conceited (Pressure) - COPR, GOLD, SLVR, CAT, WLTH
Mighty (Power) - CAT, DOG, FISH, SNKE, BUG, BIRD

<<< 5.1.7. Septaple Code >>>
Creative (Creation) - ICE, FIRE, LING, FRST, FATE, WSDM, HOPE

+++ 5.2. Flowers +++
>>>> Attribute Flowers: <<<<
Flower Name | Page | Meaning | Code | Location
Blazera 303 Passion 2xFIRE Grana Plains 1
Forest Drop 305 Joy 1xFRST Granatum Forest 14
Ice Lily 307 Purity 2xICE Tornaq Ice Cavern 6
Stormlit 309 Intelligence 2xLING Desert Prison
Twinkler 311 Honesty 4xLGHT Gr Spear of Mastema
Shadowsol 313 Ill intent 2xSHDW Relneia Marshes 8

>>>> Material Flowers: <<<<
Flower Name | Page | Meaning | Code | Location
Pagoda 315 Naive charm 1xSTNE Elevation
Fury Plant 317 Bravery 1xIRON Castle - Inner Garden
Bronze Iris 319 Patience 2xCOPR Eastern Desert 13
Silver Azel 321 Giving you support 1xSLVR Shark Jaw 3
Diaorchid 323 Perfection 1xGOLD Hidden Meia 3
Stone-Cutter 325 A persecuted heart 4xSTNE Wargliss Fortress 2
Iron Orchid 327 Self-love 2xIRON Central Desert 13
Burstbulb 329 Rejection 1xCOPR Mt. Elious 16
Silver Crow 331 Memories SLVR Relneia Marshes 11
Golden Plant 333 A glistening future 3xGOLD Hidden Meia 14

>>>> Concept Flowers: <<<<
Flower Name | Page | Meaning | Code | Location
Hero Bloom 335 Sense of 1xJUST Granatum Forest 4
Dream Grass 337 An open mind 1xFAME Tornaq Ice Cavern 18
Karma Flower 339 Repetitive thoughs 1xFATE Underground Lake 4
Stretchus 341 Weightlessness 2xFRDM Ravine of Vulgazzo 3
Flash Gras 343 A sudden flash 1xWSDM Hidden Meia 4
Hope Pod 345 Happy news 1xHOPE Saving Fana sidequest
Lingerlom 347 Remaining time 1xILL Central Desert 2
Purse Plant 349 Control 2xWLTH Fortune-Teller Alley

>>>> Animal Flowers: <<<<
Flower Name | Page | Meaning | Code | Location
Angel Wings 351 An adventurous 1xBIRD Hunter's Trail 6
Howl Grass 353 Flattery 4xDOG Training Hall Road
Cat Flower 355 Moodiness 1xCAT Deep Forest 3
Scaled Grass 357 Going with the flow 1xFISH Grana Plains 3
Jaja Flower 359 Tenacity 1xSNKE Central Desert 3
Bug Tree 361 Comradery 1xBUG Western Desert 17

+++ 5.3. Metalizes +++
Once again, just because you know the code, doesn't mean you can make the
need to get the Metalize Tablet first. Exception for weapons, if you found
either the special or regular form, you can make the other form without
the other metalize first.
<<< 5.3.1. Weapons >>>
>>> Sword: <<<
Name | Page | Code | Location
Battle Sword 365 2xCOPR, 2xILL Default at start
Gladius 367 FIRE, 3xIRON, JUST Grana Plains 2
Kaleila Sword 369 2xIRON, 2xJUST, 2xDOG Rh Town - Central Park
Black Saber 371 3xSHDW, 2xIRON, SNKE News Flash 6)
General Sword 373 3xIRON, COPR, 3xJUST, DOG Heath affection event
Rune Blade 375 FIRE, FRST, ICE, LING, Buy from Romaioni
Xenocross 377 3xSLVR, 3xJUST, FAME, 2xWLTH King Xenonbarth event,
Dungeon 2
Waiselgand 379 2xIRON, COPR, 2xSLVR, 3xFATE, Prince Valdo event
Excalibur 381 3xLGHT, IRON, 2xSLVR, 3xJUST, Great Spear of Mastema
FATE Room 10 gold.
Kusanagi 383 3xFRST, LGHT, IRON, GOLD, Hunter's Trail 8
Dark Star 385 2xFRST, 2xICE, IRON, 3xSLVR, Mt. Elious Room 15 gold
Genesis 387 2xLGHT, 2xSHDW, 5xGOLD, FATE Defeat final boss
Fatal Battle 469 FIRE, SHDW, COPR, HOPE, JUST Defeat Nussie
Sword ILLx2
Champion Gladius 471 2xFIRE, 3xIRON, JUST, DOG Granatum Forest 12
Common Kaleila 473 2xIRON, 2xJUST, 2xFRDM, 2xDOG Kalcazoth Cave Room 10
Sword gold
Demonic Black 475 3xSHDW, 2xIRON, FATE, 2xSNKE Full CP, Grana Plains
Brute General 477 STNE, 3xIRON, COPR, 3xJUST Hidden Meia 14, full CP
Magic Rune Blade 479 FIRE, FRST, ICE, LING, Buy from Romaioni
Holy King 481 3xLGHT, 3xSLVR, 3xJUST, Full CP King's Quarters
Xenocross 2xFAME, 2xWLTH
Wicked 483 4xSHDW, 2xIRON, COPR, 2xSLVR Full CP, Princess'
Waiselgand 3xFATE, HOPE, SNKE Quarters
Holy Excalibur 485 3xLGHT, IRON, 2xSLVR, 3xJUST Mt. Elious Room 18 gold
Treasured 487 3xFRST, LGHT, IRON, 3xGOLD, Defeat Ice Dragon
Kusanagi 2xWLTH, 4xSNKE
Secret Dark 489 2xFRST, 2xICE, STON, IRON, News Flash 27
Creation Genesis 491 FIRE, FRST, ICE, LING, 2xLGHT Refight Kullervo, gold

>>> Katana: <<<
Name | Page | Code | Location
Scimitar 389 4xCOPR, FISH Training Hall Room 5
Shotel 391 3xIRON, 3xSNKE Buy from Romaioni
Bizen Osafune 393 2xLGHT, 5xSLVR Buy from Romaioni
Mantis Blade 395 3xCOPR, 2xCAT, 4xBUG Granatum Forest 8, full
Onikiri 397 7xSLVR, JUST Gustav Event, Wargliss
Fortress 3
Muramasa 399 2xSHDW, 4xIRON, 4xFATE, Chapter 4 or Depth of
2xILL Ice Cavern 15 gold
Crescent 493 LGHT, SHDW, 4xCOPR, FISH Training Hall Room 11
Scimitar gold
Curved Shotel 495 3xIRON, 2xFRDM, 3xSNKE Buy from Romaioni
Superior Bizen 497 3xLGHT, 5xSLVR, 2xWLTH Buy from Romaioni
Toxic Mantis 499 3xCOPR, 3xILL, 2xCAT, Defeat Forest Dragon
Blade 2xSNKE, 4xBUG gold
Judgment Onikiri 501 3xLING, 2xLGHT, 7xSLVR, JUST Full CP, Training Hall
Bewitching 503 2xSHDW, STON, 4xIRON, 4xFATE Dungeon 9 gold
Muramasa 2xILL, 2xDOG

>>> Rapier: <<<
Name | Page | Code | Location
Black Feather 401 2xSHDW, IRON, HOPE, 3xBIRD Rex Event
Stone Tusk 403 2xFRST, 3xSTON, FRDM, 2xDOG Lauca Event, Granatum
Forest 14
Flamberge 405 4xFIRE, STON, IRON, SLVR, Western Desert 19 full
Assassin Dagger 407 4xSHDW, IRON, BUG Central Desert 7
Lightning 409 3xLING, STON, 2xIRON, 2xSLVR Zeno-9 prize, matching
Hauteclaire 411 4xSLVR, 4xWSDM Great Spear of Mastema
Room 7 gold
Durandal 413 GOLD, 5xJUST, 2xFATE Duran Event, Granatum
Forest 4
Friend's Black 505 FIRE, FRST, ICE, LING, 2xSHDW Full CP Rex's House
Hunter's Stone 507 2xFRST, 3xSTON, FRDM, WSDM, Full CP Lauca's House
Tusk 2xBIRD, 2xDOG
Fire Pillar 509 5xFIRE, STON, IRON, 2xSLVR Full CP Eastern Desert
Flamberge 2xSNKE
Darkness Assassin 511 4xSHDW, IRON, 2xSNKE, 3xBUG Great Spear of Mastema
Dagger gold
Lightning-Fast 513 5xLING, STON, 2xIRON, 2xSLVR Zeno-9 Prize if get all
Lightning regular prizes before
News Flash 18 & match
Pure Hauteclaire 515 ICE, LGHT, 4xSLVR, JUST, Full CP Relneia Marshes
Flaring Durandal 517 FIRE, 3xLGHT, GOLD, 5xJUST Full CP Duran's House

>>> Broadsword: <<<
Name | Page | Code | Location
Dainslef 415 SHDW, 6xIRON, HOPE, ILL Defeat Amorphes
Anwar 417 IRON, 3xSLVR, GOLD, 2xILL, Anwar Event
Laevateinn 419 2xFIRE, 2xIRON, 2xSLVR, GOLD Fire Dragon Room,
FATE, FRDM, ILL Valdo Event
Thick Dainslef 519 SHDW, 6xIRON, 3xHOPE, ILL News Flash 25)
Sandy Anwar 521 IRON, 3xSLVR, 2xGOLD, 2xILL Anwar Event, Prison
WLTH, CAT, 2xSNKE Escape Route
Demise 523 2xFIRE, LING, SHDW, 2xIRON News Flash 22)
Laevateinn 2xSLVR, GOLD, 2xFATE, FRDM,

>>> Hammer: <<<
Name | Page | Code | Location
Grand Hammer 421 2xFRST, 4xSTON, FRDM Rudrud's House
Forest Hammer 423 5xFRST, STON, 3xBIRD Rudrud Event, Granatum
Forest 1
Mjollnir 425 4xLING, STON, 4xJUST, 3xFRDM Great Spear of Mastema
Room 19 gold
Giant's Grand 525 2xFRST, 4xSTON, FRDM, WSDM Full CP Beast's Lair
Vast Forest 527 5xFRST, STON, 3xBIRD, 2xSNKE Full CP Hunter's Trail
Hammer 2xBUG
Thor's Mjollnir 529 4xLING, STON, 4xJUST, FATE, Hidden Meia 2, full CP

>>> Axe: <<<
Name | Page | Code | Location
Iron Beak 427 4xIRON, 3xBIRD Buy from Romaioni
Cyclops 429 2xLING, IRON, SLVR, 3xFATE Great Spear of Mastema
4xHOPE Room 3 gold
Split Iron Beak 531 3xLING, 4xIRON, 3xBIRD, 2xBUG Full CP Ravine of Vulg
Artisan's 533 2xLING, IRON, 2xCOPR, 3xSLVR Mt. Elious Room 12,

>>> Mace: <<<
Name | Page | Code | Location
Spiked Mace 431 2xFIRE, 3xSHDW, 4xIRON Buy from Romaioni
Hecatonchires 433 IRON, SLVR, 3xFATE, 3xSNKE, Full CP Dungeon 8
Pulverizing 535 2xFIRE, 2xICE, 3xSHDW, 3xSTON Relneia Marshes 9 Full
Spiked Mace 4xIRON, BUG
100 King 537 LGHT (not FIRE like in game), News Flash 19
Hecatonchires IRON, SLVR, 3xGOLD, 3xFATE,

>>> Bomb: <<<
Name | Page | Code | Location
Napalm Bomb 435 3xFIRE, 2xSTON, 2xIRON Tornaq Ice Caverns 7
Kaleila Bomb 437 3xFIRE, 3xSTON, IRON, 3xJUST Zeno-9 prize, matching
Guri Guri
Dynamite 439 5xFIRE, STON, IRON, 3xBUG Central Desert 11
Bombing Napalm 539 4xFIRE, 3xSTON, 2xIRON Site of Cyril 25 gold
Bursting Kaleila 541 3xFIRE, 3xSTON, IRON, 3xJUST Zeno-9 prize if get all
Bomb 2xFAME, 2xBUG regular prizes before
News Flash 18, match
Bursting Dynamite 543 5xFIRE, 3xSTON, IRON, 3xBUG Eastern Desert 18 full

>>> Barrel Bomb: <<<
Name | Page | Code | Location
Remote Barrel 441 FIRE, STON, IRON, WSDM, HOPE Western Desert 13 full
Haochy Soul 443 4xFIRE, 3xFRST, STON, IRON Haochy Event, Site of
4xWSDM Cyril 23
Spirit Bomb 445 3xFIRE, 3xFRST, 3xICE, Depths of the Ice Cave
Searing Remote 545 FIRE, 4xLGHT, STON, IRON, Depths of the Ice Cave
Barrel WSDM, HOPE, 3xSNKE, 4xBUG gold
Blasting Haochy 547 4xFIRE, 3xFRST, STON, IRON Haochy's House full CP
Soul 4xWSDM, 2xBIRD, BUG
Exploding Spirit 549 3xFIRE, 3xFRST, 3xICE, 3xLING Mt. Elious 17 gold

>>> Dagger: <<<
Name | Page | Code | Location
Throwing Star 447 2xSHDW, IRON, BIRD, 2xSNKE, Talk to Olly in Chapter
3xBUG 4, Central Desert 12
Tomahawk 449 2xLING, 3IRON, FRDM, 4xBIRD Great Spear of Mastema
BUG 16, gold
Shadow Fang 451 5xSHDW, IRON, 3xBIRD, 2xBUG Nanai Event, Western
Desert 5
Hidden Throwing 551 2xSHDW, IRON, 2xWSDM, BIRD, Western Desert 18, full
Star 2xSNKE, 3xBUG CP
Wind Cutter 553 3xFRST, 2xLING, 3xIRON, FRDM, Relneia Marshes 13,
Tomahawk 4xBIRD, BUG CP
Invisible 555 LING, 5xSHDW, IRON, 3xBIRD, Nanai's House 2F, full
Shadow Fang 3xFISH, SNKE, 2xBUG CP

>>> Bowgun: <<<
Arbalest 453 3xIRON, 3xSLVR, 3xJUST, BIRD Site of Cyril 10, gold
Ice Bolt 455 4xICE, LING, IRON, 3xJUST, Tornaq Ice Caverns 12,
BIRD gold
Fortified 557 FIRE, STON, 3xIRON, COPR, Mt. Elious Room 19,
Arbalest 3xSLVR, 3xJUST, BIRD, DOG Gold Metal
Frozen Ice 559 4xICE, LING, IRON, SLVR, Weld River 2, full CP

>>> Gun: <<<
Blunderbuss 457 4xSTON, IRON, 2xGOLD, 3xJUST, Talk to Ellie after
BIRD dies, Site of Cyril
Dragoon 459 LING, IRON, 5xJUST, FAME, Zeno-9 prize, match
3xBIRD, 2xSNKE Xenonbart
Chaotic 561 3xFIRE, 4xSTON, IRON, 2xGOLD Relneia Marshes 12,
Blunderbuss 3xJUST, BIRD CP
Soul-Piercing 563 LING, IRON, 2xGOLD, 5xJUST Zeno-9 prize if get
Dragoon FAME, WLTH, 3xBIRD, 2xSNKE regular prizes before
News Flash 18, match
>>> Shield: <<<
Knight Shield 461 3xIRON, 3xFAME, 3xDOG Buy from Romaioni
Sparatan Guard 463 3xIRON, 3xJUST, FAME, 2xFRDM, Waisen Empire Camp
Guardian 465 5xIRON, 4xJUST, FAME, DOG, BUG Defeating Torsol
Aegis 467 STON, 2xSLVR, 3xFAME, 3xWSDM, Defeat Tuoni, gold
Sincere Knight 565 LING, 3xIRON, JUST, 3xFAME, Eastern Desert 16,
Shield 3xDOG CP
Sturdy Sparatan 567 ICE, STON, 3xIRON, 3xJUST, Great Spear of Mastema
Guard FAME, 2xFRDM, DOG, BUG 12, gold
Wide Guardian 569 FRST, LGHT, 5xIRON, 4xJUST, Depths of the Ice
FAME, HOPE, DOG, BUG Caverns 6, gold
Lightweight 571 LING, LGHT, STON, IRON, SNKE, Shark Jaw 2, full CP
Aegis 2xSLVR, 3xFAME, 3xWSDM, BUG,

<<< 5.3.2. Accessories >>>
>>> Hat: <<<
Name | Page | Code | Location
Pointed Hat 573 ICE, 3xJUST, 5xWSDM Buy from Romaioni
Hero's Hat 575 4xLGHT, 5xJUST, 3xHOPE Duran's House 1F, full
Ant Feelers 577 IRON, 11xBUG News Flash 3 or buy
Romaioni post-game
King's Crown 579 3xGOLD, 3xJUST, 3xFAME, Escape Route 5, full

>>> Helmet: <<<
Name | Page | Code | Location
Soldier Helmet 581 2xIRON, 4xSLVR, 3xJUST Test of Wits Quiz 1
Fire Horns 583 7xFIRE, 3xFRDM, 2xCAT Test of Wits Quiz 2
Legendary Helmet 585 7xSLVR, 4xFAME, 5xFATE Test of Wits Quiz 3

>>> Hair Decoration: <<<
Name | Page | Code | Location
Ribbon 587 4xLGHT, 4xFATE Buy from Romaioni
Forest Flower 589 7xFRST, 5xBIRD Granatum Forest 11,
Decoration CP
Cat Ears 591 IRON, 11xCAT News Flash 14 or buy
from Romaioni post-

>>> Headband: <<<
Name | Page | Code | Location
Power Headdress 593 5xFRST, 5xSTON, 6xBIRD Test of Wits Quiz 4

>>> Glasses: <<<
Name | Page | Code | Location
Spirit Seal 595 5xLING, 4xFATE, 3xILL Great Spear of Mastema
Magic Glasses 597 3xFRST, JUST, 4xWSDM, 4xHOPE Site of Cyril 18, gold

>>> Breastplate: <<<
Name | Page | Code | Location
Soldier 599 FIRE, 4xIRON, 4xJUST Wargliss Fortress 4,
Breastplate CP
Onyx Armor 601 4xSHDW, IRON, 4xSLVR, 3xWSDM News Flash 15
Legendary Armor 603 5xLGHT, IRON, 3xSLVR, 3xGOLD, Hidden Meia 12, gold

>>> Belt: <<<
Name | Page | Code | Location
Master's Sash 605 4xSTON, 3xJUST, SNKE Show 20 flowers to
Archer's Belt 607 5xLGHT, FRDM, 4xBIRD Sylphy Event
King's Belt 609 FIRE, 4xGOLD, 5xFAME, 6xWLTH Central Desert 6, full
Dog Tail 611 COPR, 11xDOG News Flash 10 or buy
Romaioni post-game
Snake Tail 613 COPR, 11xSNKE News Flash 24 or buy
Romaioni post-game
Fish Fin 615 COPR, 11xFISH News Flash 20 or buy
Romaioni post-game

>>> Wings: <<<
Name | Page | Code | Location
Custom Booster 617 5xFIRE, IRON, 7xFRDM, 3xWSDM Pay 5000 Mystic Jewels
to Romaioni, Chapter 5
Ice Wings 619 7xICE, 3xHOPE, 2xBIRD Defeat Amorphes
Demon Wings 621 7xSHDW, FATE, 4xBIRD Defeat Perkele
White Wings 623 1xCOPR, 11xBIRD News Flash 21 or buy
Romaioni post-game

<<< 5.3.3. Items >>>
>>> Bread: <<<
Name | Page | Code | Location
Cure Bread 625 FIRE, 2xLGHT, 2xHOPE Grana Plains 11, full
Pancake 627 6xFIRE, 3xLGHT Show Kamui 10 flowers

>>> Cookie: <<<
Name | Page | Code | Location
Wild Cookie 629 5xFIRE, 4xFRDM Hunter's Trail 9
Gold Cookie 631 5xFIRE, 2xGOLD, 5xHOPE Talk to Mayor after
participating in all
Judgment Link Cups

>>> Cake: <<<
Name | Page | Code | Location
Cream Cake 633 3xICE, 3xFRDM Fro Event, Castle
Dorothean 635 3xFIRE, 3xFAME Dorothea Event

>>> Bottle: <<<
Name | Page | Code | Location
Potion 637 LGHT, SHDW, 2xHOPE Jail at end of Chapter
Elixir 639 4xFRST, 3xICE, 8xFATE News Flash 21,
participate in arenas
Fruit Juice 641 5xFRST, 2xFRDM Fana's House 1F full CP
Elf Tears 643 3xFRST, 2xFATE, 2xBIRD Sylphy Event
Perfume 645 4xICE, 3xCAT Vis Event

>>> Meat: <<<
Name | Page | Code | Location
BBQ Meat 647 3xFIRE, 3xFRDM Eastern Desert 17
Grade-A Steak 649 6xFIRE, 3xFAME, 3xFRDM Mt. Elious 3, gold

>>> Doll: <<<
Name | Page | Code | Location
Stuffed Animal 651 LGHT, FRDM, HOPE Fana Event
Wooden Voodoo 653 4xSHDW, HOPE, ILL Talk to Mayor after
Doll participating in all
Judgment Link Cups
Antique Doll 655 FRST, ICE, 2xFATE, 2xCAT Rex Event

>>> Grass: <<<
Name | Page | Code | Location
Foxtail 657 FRST, HOPE, 2xCAT News Flash 10
Herb 659 3xFRST, 2xFRDM Vis Event, Eastern Big
Medicine Plant 661 3xFRST, ILL, 2xBUG Kamui's House, full CP
Desert Flower 663 3xSTON, 2xHOPE, SNKE Show Kamui all flowers

- - - - - - - - - - - - - - 6. Credits - - - - - - - - - - - - - - - - - -
Thanks for reading.
Thank Jon jno for letting me play.
Thank you e-mailers! At least, I know someone's actually reading, hehe.
Thank Kitsuna Tyakoto for the 6x gold code, judgment code, and some info on
the 3rd level of Romaioni's shop, info on the ??? recipe unlocked by
King News Flash.
Thank Sakura Moon for sending me 3x3s to solve, so that I actually had to
ponder about an algorithm instead of just going by instinct and have an
example to use.
Thank Chai B for making a much more organized Test of Wits Quiz 1 & Quiz 2
question list.
Thank code4u, suchiuomizu, Stanley Wang, drix, sheepheavenly, JP, KK, Evan
for information contributes too.
Thank Fiona G. for alternate Torsol strat, plus info on nanai/anwar quest
start time, judgment link prizes not completely missable.
Thank Nakochan17 for a few additions.
Thank Pichai for side character aspirations and a few other contributes.
Thank those who wished to be unnamed.
Thank Crush Melody for non-lazy site of cyril 19.
Thank William for the additions/corrections to the affection events.

OO, and I found http://matomewiki.com/avaloncode/!!! Making my life much
Thank the game makers as usual.

Don't use this FAQ without author permission please.
Comments, Requests, More info, etc., etc. please e-mail: heliums@juno.com
Read before e-mailing me the following questions:
1) What are CPs, Tablets, Metalizes, Titles?
Pay attention to the game tutorial... they're there for a reason. CP =
page/book's points, usually seen in the lower right corner of bottom DS
screen. Your book levels up when enough points are collected (see News
Flash). Tablets are the things you scan, they can contain Metalizes
(recipes for weapons/items) or stat boosts. Titles (see the title's
when given to people/things/etc. can alter CP and power.
2) Why doesn't path to Room ## open?
Make sure you get gold in the room that leads to it.
3) Why doesn't the game register "Title" weapon/weapons?
Make sure you have no other codes on the weapon, if the requirement says
"weapons," equip it on both hands and be sure to use both (i.e. don't
on the left hand but use the right hand weapon only).
4) Where do I find this metalize?
Ctrl-f Metalize - Name or look in the new Metalize list section!! They're
all there now.
5) Did you know there are better algorithms for slider puzzles online? Yes,
but I'm not going to crowd my FAQs with them, google them yourself.

Avalon Code: FAQ/Walkthrough by heliumsy
Version: 1.25 | Last Updated: 2010-04-14 | View/Download Original File
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