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Welcome to SWD6 character generator


Start on the "Personal Information" tab, then
move to the "Attributes" tab, and next on to
each separate skill tab.
Next, move onto Force Powers (if any).
Finally, Credits/Loans (money),Equipment,
Defense (Armor), Melee weapons (customize
a lightsaber if you so choose), Ranged
weapons, and explosives.
http://www.swagonline.net/
http://www.verminary.com/rebellion
Directions
Helpful Star Wars D6 Websites
http://www.rancorpit.com/
http://www.swrpgnetwork.com/
http://www.rebelroleplayersalliance.org/
Please direct any questions to my email
gigobyte@hotmail.com
There is no way to save a character other
then "save as" and rename it to the
character's name or something.
# #
Human Height m
# #
kg
5 5
Male 0
1
No Any
0
0
0
""
1
Any
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Species Story 4
0
0
Species Story 2
0
Racial Ability 5 Racial Ability 6
0 0
Species Story 3
0
Racial Ability 3 Racial Ability 4
0 0
Species Story 1
Varies by Species Age
Racial Ability 2 Racial Ability 1
0 0
Weight
Page/Book found on Any
Height
A Quote
Occupation
" "
1.5m. 2m.
to
Character Name
Species
Gender
Varies by Species
1
Any Home Planet
Player Name
Personality Motivation/Objectives
Force Sensitive
Near-Human
Short Character History Physical Description
5 5 # #
0 # #
3 3 1 1
3 6
3 3 1 1
3 6
3 3 1 1
3 6
3 3 1 1
3 6
3 3 1 1
3 6
3 3 1 1
3 6
1 1 1 1
0 0
1 1 1 1
1 1
1 1
None
1 1
None
1 1
None
1 1
None
1 1 1 1
None None
1 1 1 1
None None
0 0
0 0
Damage Dice
Damage Dice Natural Weapon 2
Natural Weapon 1
Story Factor 1 Story Factor 2
Special Ability 3 Special Ability 4
Species Name
Attribute Dice Movement
Special Ability 1 Special Ability 2
Beginning Skill Improvement 1
Beginning Skill Improvement 4
Beginning Skill Improvement 3
Beginning Skill Improvement 2
Dexterity Min. Dexterity Max.
Min. Height
Armor (Physical)
Technical Min.
Strength Min. Strength Max.
Perception Min.
Mechanical Min.
Knowledge Min.
Perception Max.
Knowledge Max.
Mechanical Max.
Max. Height
Armor (Energy)
Technical Max.
0 0
0 0
Story Factor 3 Story Factor 4
6 2 0 # 4 0 6 2 0 6 # 2 0 6
6 2 0 # 4 0 6 2 0 6 # 2 0 6
6 2 0 # 4 0 6 2 0 6 # 2 0 6
6 2 0 # 4 0 6 2 0 6 # 2 0 6
6 2 0 # 4 0 6 2 0 6 # 2 0 6
6 2 0 # 4 0 6 2 0 6 # 2 0 6
0 0 0 # 0 0 0
0 0 0 # 0 0 0
0 0 0 # 0 0 0
6 #
0
6
0
# # 0 18D+0
7 #
0
7
0
7D+0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0
0
0
0 1
0
0
0
0
0
Force Points Current
Force Points Starting 1
Character Points Spent
Character Points Earned
0
Advanced Skills 0D+0
Override
Species
Starting
Points Spent
4D+0
4D+0
4D+0
18
2D+0
Attributes
Max. Min.
4D+0 2D+0
Knowledge
Dexterity
Perception
Mechanical
2D+0
4D+0 2D+0
4D+0 2D+0
2D+0
Species Starting Points: 18D+0 Dice:
Technical
Strength
Char. Points
Spent
2D+0
2D+0
2D+0
2D+0
Total
Points Left 18 Points: 6D+0 Dice:
Not Sensitive Control
2D+0
2D+0
Force Ability
Force Ability Sense :
:
7D+0
7D+0
Not Sensitive
Force Ability Alter Not Sensitive :
Override
Skills
Starting
21
21
Points:
Points:
Dice:
Dice:
0D+0
0D+0
0D+0
Dice Spent in Mechanical
Dice Spent in Knowledge
Dice Spent in Dexterity
Skills Starting
Points Left
Dice Spent in Technical 0D+0
Dice Spent in Perception 0D+0
Dice Spent in Strength 0D+0
0
0
Darkside Points Current 0 Character Points Left
Archaic Guns Standard
Standard
Blaster Standard
Standard
Blaster Artillery Standard
Standard
Bowcaster Standard
Standard
Bows Standard
Standard
Brawling Parry Standard
Standard
Dodge Standard
Standard
Firearms Standard
Standard
Grenade Standard
Standard
Lightsaber Standard
Standard
Melee Combat Standard
Standard
Melee Parry Standard
Standard
Missile Weapons Standard
Standard
Pick Pockets Standard
Standard
Running Standard
Standard
Thrown Weapons Standard
Standard
Vehicle Blasters Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0
Character Points Left
No Skill
No Skill
No Skill
2D+0
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
Starting Dice Left
(21 Points) 7D+0 Dice
2D+0
No Skill
Dexterity
2D+0
2D+0
No Skill
2D+0
Point Buy Skill/Specialization
Dice
Char.
Points
Char.
Creation
2D+0
No Skill
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Alien Species Standard
Standard
Bureaucracy Standard
Standard
Business Standard
Standard
Cultures Standard
Standard
Intimidation Standard
Standard
Languages Standard
Standard
Law Enforcement Standard
Standard
Planetary Systems Standard
Standard
Scholar Standard
Standard
Streetwise Standard
Standard
Survival Standard
Standard
Tactics Standard
Standard
Value Standard
Standard
Willpower Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0
Character Points Left
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Char.
Creation
Point Buy
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Dice
Char.
Points
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
Knowledge
2D+0
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Archaic Starship Pilot. Standard
Standard
Astrogation Standard
Standard
Beast Riding Standard
Standard
Capital Ship Gun. Standard
Standard
Capital Ship Piloting Standard
Standard
Capital Ship Shields Standard
Standard
Communications Standard
Standard
Ground Vehicle Op. Standard
Standard
Hover Vehicle Op. Standard
Standard
Jet Pack Operation Standard
Standard
Powersuit Operation Standard
Standard
Repulsorlift Op. Standard
Standard
Rocket Pack Op. Standard
Standard
Sensors Standard
Standard
Space Transports Standard
Standard
Starfighter Pilot Standard
Standard
Starship Gunnery Standard
Standard
Starship Shields Standard
Standard
Swoop Operation Standard
Standard
Walker Operation Standard
Standard
0
Character Points Left
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Char.
Creation
Point Buy
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Dice
Char.
Points
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
Mechanical
2D+0
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Bargain Standard
Standard
Command Standard
Standard
Con Standard
Standard
Forgery Standard
Standard
Gambling Standard
Standard
Hide Standard
Standard
Investigation Standard
Standard
Persuasion Standard
Standard
Search Standard
Standard
Sneak Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0
Character Points Left
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Char.
Creation
Point Buy
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Dice
Char.
Points
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
Perception
2D+0
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Brawling Standard
Standard
Climbing / Jumping Standard
Standard
Lifting Standard
Standard
Stamina Standard
Standard
Swimming Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0
Character Points Left
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
No Skill
No Skill
No Skill
Char.
Creation
Point Buy
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Dice
Char.
Points
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
Strength
2D+0
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Armor Repair Standard
Standard
Blaster Repair Standard
Standard
Capital Ship Repair Standard
Standard
Capital Ship Weap. Rep. Standard
Standard
Computer Prog. / Rep. Standard
Standard
Demolition Standard
Standard
Droid Prog. Standard
Standard
Droid Repair Standard
Standard
First Aid Standard
Standard
Ground Vehicle Rep. Standard
Standard
Lightsaber Repair Standard
Standard
Melee Repair Standard
Standard
Repulsorlift Repair Standard
Standard
Security Standard
Standard
Space Transport Rep. Standard
Standard
Starfighter Repair Standard
Standard
Starship Weapon Rep. Standard
Standard
Walker Repair Standard
Standard
Standard
Standard
Standard
Standard
0
Character Points Left
No Skill
2D+0
No Skill
2D+0
No Skill
No Skill
No Skill
No Skill
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Char.
Creation
Point Buy
No Skill
2D+0
No Skill
2D+0
No Skill
2D+0
Dice
Char.
Points
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
Technical
2D+0
2D+0
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
0 0
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
First Aid
(A) Medicine
0 0
Skill/Specialization
Starting Dice Left
(21 Points) 7D+0 Dice
No Skill
No Skill
Reqirement
No Skill
Advanced Skills
No Skill
No Skill
No Skill
No Skill
No Skill
No Skill
Char.
Creation
0
Character Points Left
No Points
Dice
Char.
Points
5D
0D+0
Absorb / Dissipate Energy No Prerequisite
Accelerate Healing No Prerequisite
Burst of Speed Enhance Attribute
Channel Rage No Prerequisite
Concentration No Prerequisite
Control / Escape Concentration, Control Pain, and Enhance Attribute
Control Disease Accelerate Healing
Control Pain No Prerequisite
Detoxify Poison No Prerequisite
Emptiness Hibernation Trance
Enhance Attribute No Prerequisite
Force of Will No Prerequisite
Hibernation Trance No Prerequisite
Instinctive Astrogation: Control No Prerequisite
Rage Hibernation Trance
Reduce Injury Control Pain
Remain Conscious Control Pain
Remove Fatigue Accelerate Healing and Control Pain
Resist Stun No Prerequisite
Short-Term Memory Enhancement Hibernation Trance
0D+0
Beast Languages Translation
Combat Sense Danger Sense
Danger Sense Life Detection
Instinctive Astrogation: Sense Magnify Senses
Life Detection No Prerequisite
Life Sense Life Detection
Life Web Life Sense and Sense Force
Magnify Senses No Prerequisite
Postcognition Hibernation Trance, Life Detection, and Sense Force
Receptive Telepathy Life Sense
Sense Force No Prerequisite
Sense Force Potential Life Sense, Receptive Telepathy, and Sense Force
Sense Path Emptiness
Shift Sense Magnify Senses
Translation Projective Telepathy
Weather Sense Magnify Senses
Sense
Control
Prerequisites
place
"x"
Power Name
0D+0
Bolt of Hatred No Prerequisite
Dark Side Web No Prerequisite
Force Push Telekinesis
Injure / Kill Life Sense
Telekinesis No Prerequisite
Control and Sense
Farseeing Life Sense
Lifebond Life Sense, Receptive Telepathy, and Magnify Senses
Lightsaber Combat No Prerequisite
Projective Telepathy Receptive Telepathy
Sith Sorcery Enhance Attribute, Feed on Dark Side, Life Sense, and Sense Force
Sith Sword Combat No Prerequisite
Control and Alter
Accelerate Another's Healing Control Another's Pain
Aura of Uneasiness No Prerequisite
Control Another's Disease Control Another's Pain
Control Another's Pain Control Pain
Control Breathing Concentration, Hibernation Trance, and Telekinesis
Detoxify poison in Another Accelerate Another's Healing, and Detoxify Poison
Electronic Manipulation Absorb / Dissipate Energy, and Affect Mind
Feed on Dark Side Sense Force
Force Lightning No Prerequisite
Hatred Inflict Pain, Injure/Kill, Rage, Waves of Darkness
Inflict Pain Control Pain, and Life Sense
Place Another in Hibernation Trance Hibernation Trance
Remove Another's Fatigue Accelerate Another's Healing, and Remove Fatigue
Return Another to Consciousness Remain Conscious
Transfer Force Control Another's Pain
Waves of Darkness No Prerequisite
Sense and Alter
Dim Other's Senses No Prerequisite
Force Wind Magnify Senses, Shift Sense, and Telekinesis
Lesser Force Shield Absorb / Dissipate Energy, Concentration, Magnify Senses, and Telekinesis
Control, Sense, and Alter
Affect Mind No Prerequisite
Alchemy Accelerate Another's Healing, Injure/Kill, Place Another in Hibernation Trance, Sith Sorcery, Transfer Force
Battle Meditation No Prerequisite
Control Mind No Prerequisite
Create Force Storm Hibernation Trance, Life Sense, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Instictive Astrogation (Either), Rage
Alter
Doppelganger Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind
Drain Life Energy No Prerequisite
Drain Life Essence Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind
Enhanced Coordination No Prerequisite
Force Harmony Life Sense, and Projected Telepathy
Illusion Affect Mind, Dim Another's Senses, Life Detection, Life Sense, Projective Telepathy, Sense Force
Memory Wipe Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind
Projected Fighting Concentration, and Telekinesis
Telekinetic Kill Inflict Pain, Injure / Kill, and Life Sense
Transfer Life Special
Special / Other Powers
Force Scream Special
Special
Special
0
0
p.41
p. 41
Player Made
Player Made
p. 41
p. 41
MB p. 143
P. 41, 44
p. 44
p. 44
p. 44-45
p. 45
p. 45
p. 46
p. 46
p. 46-47
p. 47
p. 47
p. 47
p. 47-48
p. 48
p. 48
p. 48
p. 48-49
p. 49
p. 49
p. 49
p. 49
Hibernation Trance, Life Detection, and Sense Force MB p. 146
p. 49-50
p. 50
p. 50
p. 50-51
p. 51-52
p. 52
p. 52
Prerequisites
TotJC
page #
Powers left to learn
Powers Left Override
p. 87
p. 87
Player Made
p. 52
p. 52-53
p. 53
Life Sense, Receptive Telepathy, and Magnify Senses p. 54
p. 54-55
p. 55
Enhance Attribute, Feed on Dark Side, Life Sense, and Sense Force Player Made
Player Made
p. 55
p. 87
p. 55-56
p. 56
p. 56
p. 56
p. 87
p. 56-57
p. 57
Player Made
p. 57
p. 57
p. 57
p. 57
p. 57
p. 87
p. 64
p. 88
Absorb / Dissipate Energy, Concentration, Magnify Senses, and Telekinesis p. 65
p. 58
Accelerate Another's Healing, Injure/Kill, Place Another in Hibernation Trance, Sith Sorcery, Transfer Force Player Made
p. 58-59
p. 59-60
Hibernation Trance, Life Sense, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Instictive Astrogation (Either), Rage p. 60
Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 60
p. 88
Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 60-61
p. 62
p. 62-63
Affect Mind, Dim Another's Senses, Life Detection, Life Sense, Projective Telepathy, Sense Force Player Made
Control Another's Pain, Emptiness, Magnify Senses, Projective Telepathy, Sense Force, Telekinesis, Transfer Force, Affect Mind p. 88
p. 63
p. 63
p. 63-64
p. 65
Loans Credits
Earned (Total) Owed to?
Spent (Equip.) 0
Spent (Def.) 0
Spent (Melee) 0
Credits Left
Spent (Misc.)
Spent (Ship)
Spent (Ranged) 0
0 Spent (Explos.)
Spent (Total)
0
Amount Owed?
Intrest
0
0
Owed Monthly 0
Owed to?
Amount Owed?
Intrest
Owed Monthly
Name Cost ea. Avail. Special # Owned Total Cost
Comlink (Military) 100 2R 0
Comlink (Personal) 25 1 0
Comlink (Vehicle) 300 1 0
Backpack 10 1 0
Beltpack 5 1 0
Body Glove 700 3
Adds +1 to any subsequent "Survival" or "Stamina" rolls in harsh envrionments
0
Breath Mask 50 1 0
Chronometer (w/ compartment) 50 1
8cm x 6cm x 3cm
0
Datapad 100 1 0
Fusion Grappler 100 2
Grappling Hook
0
Glowrod 10 1
Beam of light: 50m
0
Gravity Belt 500 3
Slows down falls
0
Lazer Welder 50 1 0
Luma Flares 100 2 0
Macrobinoclars 100 1 0
Micro Fusion Reactor 750 1 0
Oxidizer 350 2
Filters 4 hours of breathable atmosphere from any atmosphere on 1 charge
0
Portable Computer (Power 1D) 10000 F
Add the power rating to any "Computer Programming" checks
0
Portable Computer (Power 2D) 25000 F
Add the power rating to any "Computer Programming" checks
0
Portable Computer (Power 3D) 35000 F
Add the power rating to any "Computer Programming" checks
0
Portable Computer (Power 4D) 45000 F
Add the power rating to any "Computer Programming" checks
0
Portable Computer (Power 5D) 55000 F
Add the power rating to any "Computer Programming" checks
0
Recording Rod 100 1 0
General
Communication
Standard Power Pack (Blaster) 25 1R 0
Syntherope Dispensor 2 1
Supports up to 500kg of weight.
0
Vehicle Voice Lock 650 3 0
Customized Medical Backpack 600 2
See page 38 Galladinium's Fantastic Technology
0
Med-aid 250 1
Adds +1D bonus to any "First Aid" check
0
Medkit 1200 2
Functions as a medmac that can be used ten times
0
Medpac 100 1 0
Micro-gravity Pressure Patch 750 2
Easy First Aid roll is required for proper placement
allows a wounded patient to act as if unwounded
0
Replar Splint 200 2
Easy First Aid roll is required for proper placement
0
Spray Plasto-cast 35 1
Easy First Aid roll is required for proper application
Adds +2 to the users next healing roll
0
Biodegradable Binders 75 2R
Opposed Strength roll to break free (Strength 6D)
0
Magnacuffs 75 2F
Opposed Strength roll to break free (Strength 6D+2)
0
Magnaharness 200 2F
Opposed Strength roll to break free (Strength 8D)
0
Restraining Bolt 75 1 0
Slave Collar/Director Unit 10000 3X
Each collar deals 2D-5D damage or kill mode (8D)
One director unit can control ten slave collars
0
Bubble Cloak 800 2
Easy Dexterity roll required to inflate and deflate(removal): Has a Strength of 1D+2
0
Code Slicer 2000 3
Add +1D to all "Security" checks if attempting to bypass or break security mesures
0
Droid Diagnostic 200 1
Very Easy "Droid Prog." roll required for standard system checks
Gain +1D to "Droid Repair" checks while using the Diagnostic tool
0
Electronic Lock Breaker 25000 X
Moderate "Security" and Difficult "Computer Programming" roll required
0
Energy Capacitor 1500 2
Easy Technical roll is required for normal operations
Collects energy from one and transfers it to another
0
Force Detector 0 4X 0
Infra-goggles 300 2
Reduces darkness related attack difficulty by 2D
0
Organic Gill 200 3
Enables breathing underwater
0
Special Tools
Restraining Devices
Medical
Portable Magna Lock 150 2
Very Easy "Security" roll is required to install and activate the unit
The device adds +2D to an objects difficulty to open with Strength or "Security"
0
Sensor Pack 650 2R
Scan 300m range, gain +1D to "Sensor" checks
0
Shipjacking Kit 16000 4X
Add +3D to all "Security" checks to break through a ships physical security system
0
Tech Scanner 2600 2
Successful operation of this device adds +1D to users "repair" checks
0
Weapon Sniffer 5600 2R
Add +2D to operator's "Search: Weapon Detectors" (must have this skill)
Has a "Search" skill of 5D to find hidden energy weapons
0
Electronic Identification 450 2F 0
Heat Pod 70 3F
Increases the difficulty of a heat sensor by two.
0
Heat Sensor 250 4
100m Range detects heat signatures
0
Pocket Scrambler 800 4R
With out a similar device and the encription code a Very Difficult to Heroic "Communications"
check is needed.
0
Sound Bubble 300 3
Easy "Sensors" check is required to operate
0
Tracking Beacon 250 3F 0
Voice Scrambler 600 3
Your conversation is impossible to discern more than 3m away
0
Jet Pack (Hush-about) 1800 3R
10 Charges (Lift 300kg: vertically 200m, horizontally 500m per charge)
0
Jet Pack (NJP-433) 400 2R
5 Charges (Lift 250kg: vertically 50m, horizontally 150m per charge)
0
Jet Pack (Whisper) 400 3F
20 Charges (Lift 150kg: vertically 70m, horizontally 100m per charge)
0
Jet Pack (Z-6) 300 4R
20 Charges (Lift Pilot+100kg: vertically 70m, horizontally 100m per charge)
0
Rocket Pack (DRPV-78) 600 3R
12 Charges (Lift Pilot+30kg: vertically 300m, horizontally 500m per charge)
0
Rocket Pack (DSP-5) 400 2R
12 Charges (Lift 60kg: vertically 70m, horizontally 160m per charge)
0
Rocket Pack (PRP-100) 350 2R
8 Charges (Lift 65kg: vertically 75m, horizontally 170m per charge)
0
Animal Excluder 350 2R
Creatures must make a successful "Willpower" or "Strength" check to enter field
Three settings (Low - 2D, Normal - 4D, High - 6D)
0
Dehydrated Food Pack 2 1
One meal, one person
0
Distress Beacon 200 2 0
Emergency Inflation Shelter 500 2
Very Easy "Survival" roll is needed to activate, for 10 continuous hours of use
0
Travel Aids
Transport
Surveillance
Galactic Currency Converter 300 2
Easy "Business" roll is required for normal operations
0
Space Suit 2200 2F
Will support one user for 10 days in space (food/atmosphere/waste removal)
The wearer suffers a penalty of 2D to all Dexterity checks
0
Vacuum Suit 1000 1
Contains 10 hours worth of atmosphere
0
Water Purifier 100 1
Easy "Survival" roll is required for normal operations
0
0
0
0
0
0
0
0
0
0
0
Other Equipment
1
None
1
0 0 0 0 6 2 0 2D+0 0
1
0 0 0 0 6 2 0 2D+0 0
0
1
0 0 0 0 0
1
None
1
0 0 0 0 6 2 0 2D+0 0
1
0 0 0 0 6 2 0 2D+0 0
0
1
0 0 0 0 0
Override Name (Armor 1)
Armor 1 Name
0 Cost Availability 0
Specific Abilities Upgrade 1
Upgrade 2
Upgrade 3
Locations 0 Override Location
Dexterity Penalty
-0D-0 to all Dex. checks Override Dex. Penalty
Against Physical STRENGTH +0D+0 Override Phys. Bonus
Against Energy STRENGTH +0D+0 Override Ener. Bonus
Upgrade 1
Cost 0 Availability 0
Upgrade 3
Upgrade 2
Armor 1 Name
Specific Abilities
Override Phys. Bonus
Override Name (Armor 1)
Against Energy
Against Physical
STRENGTH +0D+0 Override Ener. Bonus
Override Location
Override Dex. Penalty
STRENGTH +0D+0
Locations
-0D-0 to all Dex. checks
Dexterity Penalty
0
1
0 0 0 0 6 6 0 0 0 0
1
0 0 0 0 6 6 0 0 0 0
Damage
Secondary Melee Weapon
Primary Melee Weapon
Max. Damage
Damage Strength +0D+0
0 Cost 0 Availability
Strength +0D+0
Abilities
Abilities
0D+0
0D+0
0 Cost 0 Availability
Max. Damage
Availability
0
0
0 Difficulty
Difficulty 0
Damage Override
Name Override
Damage Override
Name Override
Ability Override
Diff. Override
Diff. Override
Ability Override
Availability
1
1
Cost Availability
Damage Override
Name Override
Damage Override
Name Override
Ability Override
Diff. Override
Diff. Override
Ability Override
Availability Cost
4
1
1
3
Red # 5 0
# 5 0
0 0 0
1
1
1
4
1
1
2
Green # 5 0
# 5 0
0 0 0
1
1
1
Abilities
Mephite:
Modification 4
Modification 2
Modification 3
Damage Total
Primary Cyrstal Damage
Other Crystal Damage Modifer
5D+0
0
5D+0
Custom Lightsaber Shop 1
Primary Crystal
Secondary Crystal
Tertiary Crystal
Custom Lightsaber Shop 1
Primary Crystal
Secondary Crystal
Tertiary Crystal
Color Choice
Modification 1
Color Choice Damage Total 5D+0
Abilities Primary Cyrstal Damage 5D+0
Modification 4
Mephite:
Other Crystal Damage Modifer 0
Modification 1
Modification 2
Modification 3
1
0
0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
1
0
0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
1
0
0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
1
0
0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
Name Override
Name Override
Damage Override
Ranges (Close/Short/Medium/Long)
Damage Override
Ranges (Close/Short/Medium/Long)
Damage Override
Ranges (Close/Short/Medium/Long)
Rate of fire
override
Rate of fire
override
Rate of fire
override
Ranges (Close/Short/Medium/Long)
Ranges (Close/Short/Medium/Long) Ability
0-0m 1-0m 1-0m 1-0m
0
0
Availability 0 Cost 0
Damage Override
Name Override
Name Override
Rate of fire
override
Additional Ranged Weapon
Rate of Fire
0
Ammo 0
Skill used Damage 0D+0
Ranges (Close/Short/Medium/Long) Ability
0-0m 1-0m 1-0m 1-0m
0
0 Cost 0
Damage 0D+0 Skill used 0
Tertiary Ranged Weapon
Rate of Fire
0
Ammo 0 Availability
Ranges (Close/Short/Medium/Long) Ability
0-0m 1-0m 1-0m 1-0m
0
Cost 0
Damage 0D+0 Skill used 0
Rate of Fire
0
Ammo 0 Availability 0
Ranges (Close/Short/Medium/Long)
0-0m 1-0m 1-0m 1-0m
Secondary Ranged Weapon
Cost 0
Ability
0
Skill used 0
0
Primary Ranged Weapon
Damage 0D+0
Availability
0
Rate of Fire 0 Ammo
1
1
1
1
Name Override
Name Override
Damage Override
Ranges (Close/Short/Medium/Long)
Ammo Override
Damage Override
Ranges (Close/Short/Medium/Long)
Damage Override
Ranges (Close/Short/Medium/Long)
Rate of fire
override
Ammo Override
Rate of fire
override
Ammo Override
Ammo Override
Rate of fire
override
Ranges (Close/Short/Medium/Long)
Damage Override
Name Override
Name Override
Rate of fire
override
1
0
0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
1
0
0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
1-0m 1-0m
Ability Damage (Close/Short/Med./Long)
0D+0
0
0D+0 0D+0 0D+0
0-0m 1-0m 1-0m 1-0m 0-0m 1-0m
0 # Owned
Range (Close/Short/Medium/Long) Blast Radius (Close/Short/Med./Long)
Secondary Explosive
Cost
0
Avail.
0 Total Cost
0D+0 0D+0
Total Cost Cost
Damage (Close/Short/Med./Long) Ability
# Owned 0
0D+0
Range (Close/Short/Medium/Long)
0-0m 1-0m 1-0m 1-0m
(Close/Short/Med./Long) Blast Radius
0
0D+0
Primary Explosive
1-0m 1-0m 1-0m 0-0m
0
Avail.
0
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4
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1
1
1 0
2 Anti-Vehicle Grenade # X # - - - 2 7 # # - - - - Character or Speeder scale 2 0D+1 0 1 1
3 B Stun Grenade # 2X# 9 6 - 0 2 # # 2 # # - Stun 3 0D+2 0 2 2
4 Detonite Tape # X # - - - - - - - 1 - - - (per 5m of tape) 4 1D+0 1 0 3
5 Frag Grenade # 1R# # 9 6 2 7 # # 2 4 6 # 5 1D+1 1 1 4
6 Glop Grenade # 2X# # 9 - 2 7 # # 1 3 5 - Opposed "Strength" check 6 1D+2 1 2 5
7 Mine # 2X# # 9 6 - - - - 2 4 6 # 7 2D+0 2 0 6
8 Thermal Detonator # 2X# # # 6 2 4 7 # 2 8 # # 8 2D+1 2 1 7
9 2D+2 2 2 8
# 3D+0 3 0 9
# 3D+1 3 1 #
# 3D+2 3 2 #
# 4D+0 4 0 #
# 4D+1 4 1 #
# 4D+2 4 2 #
# 5D+0 5 0 #
# 5D+1 5 1 #
# 5D+2 5 2 #
# 6D+0 6 0 #
# 6D+1 6 1 #
# 6D+2 6 2 #
# 7D+0 7 0 #
# 7D+1 7 1 #
# 7D+2 7 2 #
# 8D+0 8 0 #
# 8D+1 8 1 #
# 8D+2 8 2 #
# 9D+0 9 0 #
# 9D+1 9 1 #
# 9D+2 9 2 #
# 10D+0 # 0 #
# 10D+1 # 1 #
# 10D+2 # 2 #
# 11D+0 # 0 #
# 11D+1 # 1 #
# 11D+2 # 2 #
# 12D+0 # 0 #
Character Name Species
Occupation Book/Page found on
Player's Name Gender
Home Planet/Origin
Age
Height/Length
Weight
Physical Description Character History
Force Sensitive
Current Character Points
Force Points
Darkside Points
Personality Objectives/Motivations
A Quote
6 2 0 6 2 0
Falls prone and unconscious for 10D
minutes. Can do nothing until healed.
Incapacitated 9 - 12
Wound Type Dmg. > Str. Wound Effect
Natural Armor vs.
Physical
Damage more then "stunned" treat as
"Unconscious" for 2D minutes
"Stun Damage"
Mortally Wounded
Falls prone, no action for the rest of the
round. -1D to all rolls until healed.
Wounded 4 - 8
Twice Wounded
Falls prone, no action for the rest of the
round. -2D to all rolls until healed.
2D+0 2D+0
Natural Armor vs.
Energy
special
-1D to roll for the round and the next Stunned 0 - 3
Falls prone and unconscious until healed.
At the end of each round roll 2D, if roll is
less then the number of rounds the
character has been mortally wounded, the
character dies.
13 - 15
Wound Chart
Advanced Skills
Species Special Abilities:
Strength
Strength has already been factored in.
Species Story Factors:
2D+0
2D+0
Perception
2D+0
Technical
2D+0
""
0
2D+0
Dexterity
Knowledge
2D+0
Mechanical
0 0
0
No
40 20 10
7D+0
0
1
0
0
Male
Any
0
m
Any
0
High Spd All out Move
Starting Skill
Starting
Attribute
Picture
Human
kg
0
18D+0
Picture
6 2 0
6 2 0
Dexterity Penalty -0D-0 to all Dex. checks
0
0D+0 0D+0
None
Armor vs. Physical 2D+0
Armor vs. Energy 2D+0
http://www.verminary.com/rebellion
Strength has already been factored in
Locations 0
Locations 0
Dexterity Penalty -0D-0 to all Dex. checks
None
2D+0 Armor vs. Physical
Armor vs. Energy 2D+0
0-0m 1-0m 1-0m 1-0m
0D+0 0D+0
Close Damage Short Damage Medium Damage Long Damage
0-0m 1-0m 1-0m 1-0m
Close Radius Short Radius Medium Radius Long Radius
Number in Possession 0
Close Range Short Range Medium Range Long Range
0D+0 0D+0 0D+0 0D+0
0
0-0m 1-0m 1-0m 1-0m
Close Damage Short Damage Medium Damage Long Damage
1-0m 1-0m
Close Radius Short Radius Medium Radius Long Radius
Medium Long
0 Number in Possession
Long Range Medium Range Short Range Close Range
0-0m
0
0
Ammo 0
0-0m 1-0m 1-0m 1-0m
Close Short
1-0m 1-0m
0
0D+0
Additional Ranged Weapon
Medium Long
0
Damage 0D+0
Tertiary Ranged Weapon
Close
0
Rate of Fire
0
0-0m 1-0m 1-0m 1-0m
Close Short Medium Long
0
Long Medium Short Close
0-0m 1-0m
0D+0 Damage
0
Unarmed
Very Easy
2D+0 Damage (Strength already added)
0
0
No Maximum Maximum Damage Skill Used
Rate of Fire Difficulty to use
Ammo
0
0
Very Easy Difficulty to use
No Maximum Maximum Damage
2D+0
1-0m 1-0m
Equipment #
Damage (Strength already added)
Ammo
Primary Explosive
Skill Used
Skill Used
1-0m
Primary Melee Weapon Primary Ranged Weapon
0
Unarmed
Rate of Fire 0
Damage 0D+0
Damage
Rate of Fire
0
http://www.swrpgnetwork.com/
Helpful Star Wars D6 Websites
Armor/Protective Item
Armor/Protective Item Secondary Melee Weapon Secondary Ranged Weapon
Strength has already been factored in
Loan 1:
Skill Used
Short
0-0m 1-0m
0
Ammo 0
Credits/Loans
Secondary Explosive
http://www.swagonline.net/
http://www.rebelroleplayersalliance.org/
http://www.rancorpit.com/
0 Credits
0
0
0
0
Loan 2:
Abilities Used Force Power
Not Sensitive Not Sensitive Not Sensitive
Page Found Darkside Kept Up Dfficulty
Alter Sense Control
All force powers are located in the Main Book or TotJC sourcebook from WEG. Player Made powers are either located on http://www.verminary.com/rebellion or http://www.swrpgnetwork.com

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