Human Factors / Ergonomics Instructor: Jose Alcala
Final Project: Interactive Exhibit AD 201 Section 002
Due no later than Friday, May 15 at 5:00 PM NJIT Spring 2013
Biological Prosthetic: Hand Tools from Stone Axe to Robotic Surgery Description
Humans exist and evolve in a dynamic relationship with the rest of nature. In spite of our impressive cognitive and technological abilities we remain, after all, fundamentally biological creatures. With that said, humans have found ways of evolving outside of the limits of our own biology through a biocultural evolution 1 . This marks the difference between tool-using, as in man, and tool-growing, as in most animals. No other biological novelty has been more instrumental to the success of Man than the co-evolution of the human hand and the human brain.
It is because of this novelty that allowed Man to be the first animal to grow a limb outside himself through the making and using of tools. These tools do not only serve to manipulate his environment, as a means to improve his chances of survival, but also to gain control over nature by magnifying his power and reach. Though the power and versatility of the human hand is evident, it is the human brain, with its intricate and elaborated nervous system, that commands and coordinates man's eye and hand to satisfy its needs. Thus, man is born with a hand free to do the bidding of his expanded brain, as Kant is reported to have said, "the hand is man's outer brain."
Objective
Using all the knowledge you have acquired thus far as well as the information attached to this brief, you are to design an interactive exhibit that addresses the following criteria: 1. Physical Ergonomics a. Anthropometric target: 50th percentile b. Satisfies ADA requirements c. Addresses Universal Design principals d. Human-machine Interaction 2. Cognitive Ergonomics a. Human-computer Interaction b. Interface / graphic strategy c. Information navigation and hierarchical architecture
The subject of the exhibit Biological Prosthetic: Hand Tools from Stone Axe to Robotic Surgery, is intentionally vague so that it gives you plenty of freedom to interpret the content and meaning of the exhibit.
1 The pattern of human evolution in which the effects of natural selection are altered by cultural inventions. Culture can alter the direction of evolution by creating non-biological adaptations to environmental stresses (e.g., wearing insulating clothes on very cold days rather than evolving fur, making tools for defense to compensate for lack of biological weapons like strength, speed, claws, teeth, etc.). Design Brief
Client: Museum of Human Evolution, Burgos, Spain
Exhibit Hall: Biological Prosthetic: Hand Tools from Stone Axe to Robotic Surgery
Target Audience: Children to senior citizens
Equipment: At minimum, the following equipment should be included in your designs: One CPU One 20 LCD flat screen monitor (either static or interactive) One Digital Projector Assorted peripherals (as needed) Assorted furniture (as needed)
Scope: Design of one 20 x 20 x 15 ht. Thematic Exhibit Hall entitled - Biological Prosthetic: Hand Tools from Stone Axe to Robotic Surgery. Exhibit hall to include, at minimum: One interpretive Exhibit Kiosk with haptic interface Assorted static graphics and 3D artifacts displayed Lighting (as needed) One dynamic media projection with sound
Deliverables: Due no later than Friday May 15, at 5:00 PM May be submitted as earlier as May 10 but not later than the 15th
One project package in PDF form delivered to me via email to jose@madlabllc.com. If your file is too big to email you may do it through a Dropbox account, just send me an invitation via email.
Project Package must include (at minimum): 1. Thematic Exhibit Hall - include all objects / elements, equipment, walls, ceiling and floor finishes and materials. Openings, thresholds and ADA related requirements must be addressed.
Include the following drawings (at minimum): Interior Perspective(s) rendered (physical or digital), include scale figure. Floor Plan Elevations, include scale figure Section, include scale figure
2. Interpretive Exhibit Kiosk The Interpretive Exhibit Kiosk lives within the Thematic Exhibit Hall (see #1 above). A haptic interface must be included in the exhibit kiosk (i.e. the hand must be used to physically interact with the exhibit contenta touch screen is not adequate. The haptic device and all elements of the kiosk must be designed to be ergonomic. Include all objects / elements, equipment, and materials in the kiosk. ADA related requirements and Universal Design principles must be addressed including adequate approach, knee space, reach, etc.
Include the following drawings, at minimum: Perspective(s) rendered (physical or digital), include scale figure. Top view with dimensions Front view with dimensions, include Anthropometric Avatar from assignment 2 Side view with dimensions, include Anthropometric Avatar from assignment 2
3. Interactive Media The Interactive Media lives within the Interpretative Exhibit Kiosk (see #2 above) and the haptic interface interacts with the Interactive Media. The role of the Interactive Media is to tell a more detailed story of the Biological Prosthetic Exhibit (along with the static graphics and 3D artifacts. Its intent is to help the user navigate through layers of content and complex information in an intuitive, informative and entertaining way. ADA related requirements and Universal Design principles must be addressed including readability, cognitive appropriateness, ease of use, etc.
Include the following, at minimum: One storyboard of Interactive Media (minimum 5 pages). Be sure to demonstrate content flow and hierarchy, graphics / animations, text/copy, etc. Narrative of Interactive Media, minimum one page type written. A narrative is essentially the telling of a story in prose. It is a personalized account of the experiences, events and emotions a user may encounter.
Note: Since this class has students from a variety of disciplines with a wide range of skills, technical knowledge and discipline specific goals, the format of the deliverables will be left up to each group of student to determine. It is my hope that you will use this opportunity to showcase your individual talents and your unique creative problem solving ability in the best way you know how. There are no rules as to what type of format or medium you can include: you may draw, prototype, write (narrative, descriptive, etc.) photograph, animate, simulate, storyboard, diagram, etc. or any combination of these formats including formats that I did not list here. What is critically important is that the material be delivered in a clear, cohesive and coherent way that is easy to understand and follow. That means you must have a neatly packaged project with at minimum title, your name, page numbers, images scaled properly and labeled, hand drawings (if applicable) scanned (not photographed), written content spell checked and a cohesive graphic language.
It is also understood that this is a charrette project so it is meant to be done quickly. Since you have a short amount of time to get it done, you should organize yourselves and prioritize your tasks accordingly.