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FO3Edit 3.0.

31 EXPERIMENTAL starting session 2014-04-07 13:43:56


Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers.esp"
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[FO3 Wanderers Edition - Project Beauty.esp] Loading file
[FO3 Wanderers Edition - Project Beauty.esp] File loaded
[FO3 Wanderers Edition - Project Beauty.esp] Start processing
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processi
ng
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[43:58] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:06] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:06] Background Loader: [Fallout3.esm] Building FormID index
[00:07] Background Loader: [Fallout3.esm] FormID index built
[00:07] Background Loader: [Fallout3.esm] Building EditorID index
[00:07] Background Loader: [Fallout3.esm] EditorID index built
[00:07] Background Loader: [Fallout3.esm] Processing completed
[00:07] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:07] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:07] Background Loader: loading "Anchorage.esm"...
[00:07] Background Loader: [Anchorage.esm] Loading file
[00:07] Background Loader: [Anchorage.esm] File loaded
[00:07] Background Loader: [Anchorage.esm] Start processing
[00:07] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:07] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:07] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:07] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:07] Background Loader: [Anchorage.esm] Building FormID index
[00:07] Background Loader: [Anchorage.esm] FormID index built
[00:07] Background Loader: [Anchorage.esm] Building EditorID index
[00:07] Background Loader: [Anchorage.esm] EditorID index built
[00:07] Background Loader: [Anchorage.esm] Processing completed
[00:07] Background Loader: loading "ThePitt.esm"...
[00:07] Background Loader: [ThePitt.esm] Loading file
[00:07] Background Loader: [ThePitt.esm] File loaded
[00:07] Background Loader: [ThePitt.esm] Start processing
[00:07] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:07] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:07] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:07] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:07] Background Loader: [ThePitt.esm] Building FormID index
[00:07] Background Loader: [ThePitt.esm] FormID index built
[00:07] Background Loader: [ThePitt.esm] Building EditorID index
[00:07] Background Loader: [ThePitt.esm] EditorID index built
[00:07] Background Loader: [ThePitt.esm] Processing completed
[00:07] Background Loader: loading "BrokenSteel.esm"...
[00:07] Background Loader: [BrokenSteel.esm] Loading file
[00:07] Background Loader: [BrokenSteel.esm] File loaded
[00:07] Background Loader: [BrokenSteel.esm] Start processing
[00:07] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:07] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:07] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:08] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:08] Background Loader: [BrokenSteel.esm] Building FormID index
[00:08] Background Loader: [BrokenSteel.esm] FormID index built
[00:08] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:08] Background Loader: [BrokenSteel.esm] EditorID index built
[00:08] Background Loader: [BrokenSteel.esm] Processing completed
[00:08] Background Loader: loading "PointLookout.esm"...
[00:08] Background Loader: [PointLookout.esm] Loading file
[00:08] Background Loader: [PointLookout.esm] File loaded
[00:08] Background Loader: [PointLookout.esm] Start processing
[00:08] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:08] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:08] Background Loader: [PointLookout.esm] Building FormID index
[00:08] Background Loader: [PointLookout.esm] FormID index built
[00:08] Background Loader: [PointLookout.esm] Building EditorID index
[00:08] Background Loader: [PointLookout.esm] EditorID index built
[00:08] Background Loader: [PointLookout.esm] Processing completed
[00:08] Background Loader: loading "Zeta.esm"...
[00:08] Background Loader: [Zeta.esm] Loading file
[00:08] Background Loader: [Zeta.esm] File loaded
[00:08] Background Loader: [Zeta.esm] Start processing
[00:08] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:08] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:08] Background Loader: [Zeta.esm] Building FormID index
[00:08] Background Loader: [Zeta.esm] FormID index built
[00:08] Background Loader: [Zeta.esm] Building EditorID index
[00:08] Background Loader: [Zeta.esm] EditorID index built
[00:08] Background Loader: [Zeta.esm] Processing completed
[00:08] Background Loader: loading "HairPack.esm"...
[00:08] Background Loader: [HairPack.esm] Loading file
[00:08] Background Loader: [HairPack.esm] File loaded
[00:08] Background Loader: [HairPack.esm] Start processing
[00:08] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:08] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:08] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:08] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:08] Background Loader: [HairPack.esm] Building FormID index
[00:08] Background Loader: [HairPack.esm] FormID index built
[00:08] Background Loader: [HairPack.esm] Building EditorID index
[00:08] Background Loader: [HairPack.esm] EditorID index built
[00:08] Background Loader: [HairPack.esm] Processing completed
[00:08] Background Loader: loading "aHUD.esm"...
[00:08] Background Loader: [aHUD.esm] Loading file
[00:08] Background Loader: [aHUD.esm] File loaded
[00:08] Background Loader: [aHUD.esm] Start processing
[00:08] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:08] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:08] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:08] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [aHUD.esm] Building FormID index
[00:08] Background Loader: [aHUD.esm] FormID index built
[00:08] Background Loader: [aHUD.esm] Building EditorID index
[00:08] Background Loader: [aHUD.esm] EditorID index built
[00:08] Background Loader: [aHUD.esm] Processing completed
[00:08] Background Loader: loading "iHUD.esm"...
[00:08] Background Loader: [iHUD.esm] Loading file
[00:08] Background Loader: [iHUD.esm] File loaded
[00:08] Background Loader: [iHUD.esm] Start processing
[00:08] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:08] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:08] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:08] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [iHUD.esm] Building FormID index
[00:08] Background Loader: [iHUD.esm] FormID index built
[00:08] Background Loader: [iHUD.esm] Building EditorID index
[00:08] Background Loader: [iHUD.esm] EditorID index built
[00:08] Background Loader: [iHUD.esm] Processing completed
[00:08] Background Loader: loading "CRAFT.esm"...
[00:08] Background Loader: [CRAFT.esm] Loading file
[00:08] Background Loader: [CRAFT.esm] File loaded
[00:08] Background Loader: [CRAFT.esm] Start processing
[00:08] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:08] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:08] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:08] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:08] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [CRAFT.esm] Building FormID index
[00:08] Background Loader: [CRAFT.esm] FormID index built
[00:08] Background Loader: [CRAFT.esm] Building EditorID index
[00:08] Background Loader: [CRAFT.esm] EditorID index built
[00:08] Background Loader: [CRAFT.esm] Processing completed
[00:08] Background Loader: loading "CALIBR.esm"...
[00:08] Background Loader: [CALIBR.esm] Loading file
[00:08] Background Loader: [CALIBR.esm] File loaded
[00:08] Background Loader: [CALIBR.esm] Start processing
[00:08] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:08] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:08] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:08] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:08] Background Loader: [CALIBR.esm] Building FormID index
[00:08] Background Loader: [CALIBR.esm] FormID index built
[00:08] Background Loader: [CALIBR.esm] Building EditorID index
[00:08] Background Loader: [CALIBR.esm] EditorID index built
[00:08] Background Loader: [CALIBR.esm] Processing completed
[00:08] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:08] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:08] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:08] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:08] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:08] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:08] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:08] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:08] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:08] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:08] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:08] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:08] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:08] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:08] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:08] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:08] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:08] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:08] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:08] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:08] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:08] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:08] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:08] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:08] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:08] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:08] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:08] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:08] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:08] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:08] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:08] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:09] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:09] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:09] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:09] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:09] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:09] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:09] Background Loader: loading "hair_add_npc.esp"...
[00:09] Background Loader: [hair_add_npc.esp] Loading file
[00:09] Background Loader: [hair_add_npc.esp] File loaded
[00:09] Background Loader: [hair_add_npc.esp] Start processing
[00:09] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:09] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:09] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [hair_add_npc.esp] Building FormID index
[00:09] Background Loader: [hair_add_npc.esp] FormID index built
[00:09] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:09] Background Loader: [hair_add_npc.esp] EditorID index built
[00:09] Background Loader: [hair_add_npc.esp] Processing completed
[00:09] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:09] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:09] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:09] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:09] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - Project Beauty.esp".
..
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Loading
file
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] File loa
ded
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Start pr
ocessing
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Header p
rocessed. Expecting 24 records
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] GRUP Top
"NPC_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] FormID i
ndex built
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] EditorID
index built
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Processi
ng completed
[00:09] Background Loader: loading "FO3 Wanderers Edition - Project Beauty (Foll
owers Enhanced).esp"...
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Loading file
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] File loaded
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Start processing
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Header processed. Expecting 4 records
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building FormID index
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] FormID index built
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building EditorID index
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] EditorID index built
[00:09] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Processing completed
[00:09] Background Loader: loading "WeaponModKits.esp"...
[00:09] Background Loader: [WeaponModKits.esp] Loading file
[00:09] Background Loader: [WeaponModKits.esp] File loaded
[00:09] Background Loader: [WeaponModKits.esp] Start processing
[00:09] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:09] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:09] Background Loader: [WeaponModKits.esp] Building FormID index
[00:09] Background Loader: [WeaponModKits.esp] FormID index built
[00:09] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:09] Background Loader: [WeaponModKits.esp] EditorID index built
[00:09] Background Loader: [WeaponModKits.esp] Processing completed
[00:09] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:09] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:09] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:09] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:09] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:09] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:09] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:09] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:09] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:09] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:09] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:09] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:09] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:09] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:09] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:09] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:09] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:09] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:09] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:09] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:09] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:09] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:09] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:09] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:09] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:09] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:09] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:09] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:09] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:09] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:09] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:09] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:09] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:09] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:09] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:09] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:09] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:09] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:09] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:09] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:09] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:09] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:09] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:09] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:09] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:09] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:09] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:09] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:09] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:09] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:09] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:09] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:09] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:09] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:09] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:09] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:09] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:09] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:09] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:09] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:09] Background Loader: [Project Beauty.esm] Loading file
[00:09] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:13] Background Loader: finished
FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 13:46:01
Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers.esp"
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[FO3 Wanderers Edition - Project Beauty.esp] Loading file
[FO3 Wanderers Edition - Project Beauty.esp] File loaded
[FO3 Wanderers Edition - Project Beauty.esp] Start processing
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processi
ng
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[46:02] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "HairPack.esm"...
[00:03] Background Loader: [HairPack.esm] Loading file
[00:03] Background Loader: [HairPack.esm] File loaded
[00:03] Background Loader: [HairPack.esm] Start processing
[00:03] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [HairPack.esm] Building FormID index
[00:03] Background Loader: [HairPack.esm] FormID index built
[00:03] Background Loader: [HairPack.esm] Building EditorID index
[00:03] Background Loader: [HairPack.esm] EditorID index built
[00:03] Background Loader: [HairPack.esm] Processing completed
[00:03] Background Loader: loading "aHUD.esm"...
[00:03] Background Loader: [aHUD.esm] Loading file
[00:03] Background Loader: [aHUD.esm] File loaded
[00:03] Background Loader: [aHUD.esm] Start processing
[00:03] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:03] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [aHUD.esm] Building FormID index
[00:03] Background Loader: [aHUD.esm] FormID index built
[00:03] Background Loader: [aHUD.esm] Building EditorID index
[00:03] Background Loader: [aHUD.esm] EditorID index built
[00:03] Background Loader: [aHUD.esm] Processing completed
[00:03] Background Loader: loading "iHUD.esm"...
[00:03] Background Loader: [iHUD.esm] Loading file
[00:03] Background Loader: [iHUD.esm] File loaded
[00:03] Background Loader: [iHUD.esm] Start processing
[00:03] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:03] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [iHUD.esm] Building FormID index
[00:03] Background Loader: [iHUD.esm] FormID index built
[00:03] Background Loader: [iHUD.esm] Building EditorID index
[00:03] Background Loader: [iHUD.esm] EditorID index built
[00:03] Background Loader: [iHUD.esm] Processing completed
[00:03] Background Loader: loading "CRAFT.esm"...
[00:03] Background Loader: [CRAFT.esm] Loading file
[00:03] Background Loader: [CRAFT.esm] File loaded
[00:03] Background Loader: [CRAFT.esm] Start processing
[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:03] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:03] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:03] Background Loader: loading "hair_add_npc.esp"...
[00:03] Background Loader: [hair_add_npc.esp] Loading file
[00:03] Background Loader: [hair_add_npc.esp] File loaded
[00:03] Background Loader: [hair_add_npc.esp] Start processing
[00:03] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:03] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:03] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [hair_add_npc.esp] Building FormID index
[00:03] Background Loader: [hair_add_npc.esp] FormID index built
[00:03] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:03] Background Loader: [hair_add_npc.esp] EditorID index built
[00:03] Background Loader: [hair_add_npc.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Project Beauty.esp".
..
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Loading
file
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] File loa
ded
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Start pr
ocessing
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] FormID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Processi
ng completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Project Beauty (Foll
owers Enhanced).esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Header processed. Expecting 4 records
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits.esp"...
[00:03] Background Loader: [WeaponModKits.esp] Loading file
[00:03] Background Loader: [WeaponModKits.esp] File loaded
[00:03] Background Loader: [WeaponModKits.esp] Start processing
[00:03] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [WeaponModKits.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits.esp] FormID index built
[00:03] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:03] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:03] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:03] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:03] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:03] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:03] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:03] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:03] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:03] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:03] Background Loader: [Project Beauty.esm] Loading file
[00:03] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:07] Background Loader: finished
FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 13:46:57
Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[46:58] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "HairPack.esm"...
[00:03] Background Loader: [HairPack.esm] Loading file
[00:03] Background Loader: [HairPack.esm] File loaded
[00:03] Background Loader: [HairPack.esm] Start processing
[00:03] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [HairPack.esm] Building FormID index
[00:03] Background Loader: [HairPack.esm] FormID index built
[00:03] Background Loader: [HairPack.esm] Building EditorID index
[00:03] Background Loader: [HairPack.esm] EditorID index built
[00:03] Background Loader: [HairPack.esm] Processing completed
[00:03] Background Loader: loading "aHUD.esm"...
[00:03] Background Loader: [aHUD.esm] Loading file
[00:03] Background Loader: [aHUD.esm] File loaded
[00:03] Background Loader: [aHUD.esm] Start processing
[00:03] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:03] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [aHUD.esm] Building FormID index
[00:03] Background Loader: [aHUD.esm] FormID index built
[00:03] Background Loader: [aHUD.esm] Building EditorID index
[00:03] Background Loader: [aHUD.esm] EditorID index built
[00:03] Background Loader: [aHUD.esm] Processing completed
[00:03] Background Loader: loading "iHUD.esm"...
[00:03] Background Loader: [iHUD.esm] Loading file
[00:03] Background Loader: [iHUD.esm] File loaded
[00:03] Background Loader: [iHUD.esm] Start processing
[00:03] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:03] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [iHUD.esm] Building FormID index
[00:03] Background Loader: [iHUD.esm] FormID index built
[00:03] Background Loader: [iHUD.esm] Building EditorID index
[00:03] Background Loader: [iHUD.esm] EditorID index built
[00:03] Background Loader: [iHUD.esm] Processing completed
[00:03] Background Loader: loading "CRAFT.esm"...
[00:03] Background Loader: [CRAFT.esm] Loading file
[00:03] Background Loader: [CRAFT.esm] File loaded
[00:03] Background Loader: [CRAFT.esm] Start processing
[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:03] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:03] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:03] Background Loader: loading "hair_add_npc.esp"...
[00:03] Background Loader: [hair_add_npc.esp] Loading file
[00:03] Background Loader: [hair_add_npc.esp] File loaded
[00:03] Background Loader: [hair_add_npc.esp] Start processing
[00:03] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:03] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:03] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [hair_add_npc.esp] Building FormID index
[00:03] Background Loader: [hair_add_npc.esp] FormID index built
[00:03] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:03] Background Loader: [hair_add_npc.esp] EditorID index built
[00:03] Background Loader: [hair_add_npc.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:03] Background Loader: loading "WeaponModKits.esp"...
[00:03] Background Loader: [WeaponModKits.esp] Loading file
[00:03] Background Loader: [WeaponModKits.esp] File loaded
[00:03] Background Loader: [WeaponModKits.esp] Start processing
[00:03] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [WeaponModKits.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits.esp] FormID index built
[00:03] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:03] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:03] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:03] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:03] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:03] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:03] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:03] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:03] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:03] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:03] Background Loader: [Project Beauty.esm] Loading file
[00:03] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:05] Background Loader: finished
FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 14:03:15
Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers.esp"
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[03:16] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "HairPack.esm"...
[00:03] Background Loader: [HairPack.esm] Loading file
[00:03] Background Loader: [HairPack.esm] File loaded
[00:03] Background Loader: [HairPack.esm] Start processing
[00:03] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [HairPack.esm] Building FormID index
[00:03] Background Loader: [HairPack.esm] FormID index built
[00:03] Background Loader: [HairPack.esm] Building EditorID index
[00:03] Background Loader: [HairPack.esm] EditorID index built
[00:03] Background Loader: [HairPack.esm] Processing completed
[00:03] Background Loader: loading "aHUD.esm"...
[00:03] Background Loader: [aHUD.esm] Loading file
[00:03] Background Loader: [aHUD.esm] File loaded
[00:03] Background Loader: [aHUD.esm] Start processing
[00:03] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:03] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [aHUD.esm] Building FormID index
[00:03] Background Loader: [aHUD.esm] FormID index built
[00:03] Background Loader: [aHUD.esm] Building EditorID index
[00:03] Background Loader: [aHUD.esm] EditorID index built
[00:03] Background Loader: [aHUD.esm] Processing completed
[00:03] Background Loader: loading "iHUD.esm"...
[00:03] Background Loader: [iHUD.esm] Loading file
[00:03] Background Loader: [iHUD.esm] File loaded
[00:03] Background Loader: [iHUD.esm] Start processing
[00:03] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:03] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [iHUD.esm] Building FormID index
[00:03] Background Loader: [iHUD.esm] FormID index built
[00:03] Background Loader: [iHUD.esm] Building EditorID index
[00:03] Background Loader: [iHUD.esm] EditorID index built
[00:03] Background Loader: [iHUD.esm] Processing completed
[00:03] Background Loader: loading "CRAFT.esm"...
[00:03] Background Loader: [CRAFT.esm] Loading file
[00:03] Background Loader: [CRAFT.esm] File loaded
[00:03] Background Loader: [CRAFT.esm] Start processing
[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:03] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:03] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:03] Background Loader: loading "hair_add_npc.esp"...
[00:03] Background Loader: [hair_add_npc.esp] Loading file
[00:03] Background Loader: [hair_add_npc.esp] File loaded
[00:03] Background Loader: [hair_add_npc.esp] Start processing
[00:03] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:03] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:03] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [hair_add_npc.esp] Building FormID index
[00:03] Background Loader: [hair_add_npc.esp] FormID index built
[00:03] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:03] Background Loader: [hair_add_npc.esp] EditorID index built
[00:03] Background Loader: [hair_add_npc.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:03] Background Loader: loading "WeaponModKits.esp"...
[00:03] Background Loader: [WeaponModKits.esp] Loading file
[00:03] Background Loader: [WeaponModKits.esp] File loaded
[00:03] Background Loader: [WeaponModKits.esp] Start processing
[00:03] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [WeaponModKits.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits.esp] FormID index built
[00:03] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:04] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:04] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:04] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:04] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:04] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:04] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:04] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:04] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:04] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:04] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:04] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:04] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:04] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:04] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:04] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:04] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:04] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:04] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:04] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:04] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:04] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:04] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:04] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:04] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:04] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:04] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:04] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:04] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:04] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:04] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:04] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:04] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:04] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:04] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:04] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:04] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:04] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:04] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:04] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:04] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:04] Background Loader: [Project Beauty.esm] Loading file
[00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:05] Background Loader: finished
FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 14:10:34
Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers.esp"
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[10:35] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "HairPack.esm"...
[00:03] Background Loader: [HairPack.esm] Loading file
[00:03] Background Loader: [HairPack.esm] File loaded
[00:03] Background Loader: [HairPack.esm] Start processing
[00:03] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [HairPack.esm] Building FormID index
[00:03] Background Loader: [HairPack.esm] FormID index built
[00:03] Background Loader: [HairPack.esm] Building EditorID index
[00:03] Background Loader: [HairPack.esm] EditorID index built
[00:03] Background Loader: [HairPack.esm] Processing completed
[00:03] Background Loader: loading "aHUD.esm"...
[00:03] Background Loader: [aHUD.esm] Loading file
[00:03] Background Loader: [aHUD.esm] File loaded
[00:03] Background Loader: [aHUD.esm] Start processing
[00:03] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:03] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [aHUD.esm] Building FormID index
[00:03] Background Loader: [aHUD.esm] FormID index built
[00:03] Background Loader: [aHUD.esm] Building EditorID index
[00:03] Background Loader: [aHUD.esm] EditorID index built
[00:03] Background Loader: [aHUD.esm] Processing completed
[00:03] Background Loader: loading "iHUD.esm"...
[00:03] Background Loader: [iHUD.esm] Loading file
[00:03] Background Loader: [iHUD.esm] File loaded
[00:03] Background Loader: [iHUD.esm] Start processing
[00:03] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:03] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [iHUD.esm] Building FormID index
[00:03] Background Loader: [iHUD.esm] FormID index built
[00:03] Background Loader: [iHUD.esm] Building EditorID index
[00:03] Background Loader: [iHUD.esm] EditorID index built
[00:03] Background Loader: [iHUD.esm] Processing completed
[00:03] Background Loader: loading "CRAFT.esm"...
[00:03] Background Loader: [CRAFT.esm] Loading file
[00:03] Background Loader: [CRAFT.esm] File loaded
[00:03] Background Loader: [CRAFT.esm] Start processing
[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "Project Beauty.esm"...
[00:03] Background Loader: [Project Beauty.esm] Loading file
[00:03] Background Loader: [Project Beauty.esm] File loaded
[00:03] Background Loader: [Project Beauty.esm] Start processing
[00:03] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Project Beauty.esm] Header processed. Expecting 524
records
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Project Beauty.esm] Building FormID index
[00:03] Background Loader: [Project Beauty.esm] FormID index built
[00:03] Background Loader: [Project Beauty.esm] Building EditorID index
[00:03] Background Loader: [Project Beauty.esm] EditorID index built
[00:03] Background Loader: [Project Beauty.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:03] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:03] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:03] Background Loader: loading "hair_add_npc.esp"...
[00:03] Background Loader: [hair_add_npc.esp] Loading file
[00:03] Background Loader: [hair_add_npc.esp] File loaded
[00:03] Background Loader: [hair_add_npc.esp] Start processing
[00:03] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:03] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:03] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [hair_add_npc.esp] Building FormID index
[00:03] Background Loader: [hair_add_npc.esp] FormID index built
[00:03] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:03] Background Loader: [hair_add_npc.esp] EditorID index built
[00:03] Background Loader: [hair_add_npc.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:03] Background Loader: loading "WeaponModKits.esp"...
[00:03] Background Loader: [WeaponModKits.esp] Loading file
[00:03] Background Loader: [WeaponModKits.esp] File loaded
[00:03] Background Loader: [WeaponModKits.esp] Start processing
[00:03] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [WeaponModKits.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits.esp] FormID index built
[00:03] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:03] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:03] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:03] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:03] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:03] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:03] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:03] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:03] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:03] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Header processed. Expecting 245 records
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Processing completed
[00:03] Background Loader: loading "BoS Diversification.esp"...
[00:03] Background Loader: [BoS Diversification.esp] Loading file
[00:03] Background Loader: [BoS Diversification.esp] File loaded
[00:03] Background Loader: [BoS Diversification.esp] Start processing
[00:03] Background Loader: [BoS Diversification.esp] Adding master "Fallout3.esm
"
[00:03] Background Loader: [BoS Diversification.esp] Header processed. Expecting
136 records
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "ENCH" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [BoS Diversification.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [BoS Diversification.esp] Building FormID index
[00:03] Background Loader: [BoS Diversification.esp] FormID index built
[00:03] Background Loader: [BoS Diversification.esp] Building EditorID index
[00:03] Background Loader: [BoS Diversification.esp] EditorID index built
[00:03] Background Loader: [BoS Diversification.esp] Processing completed
[00:03] Background Loader: loading "BoS Diversification - Broken Steel.esp"...
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Loading file
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] File loaded
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Start proces
sing
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Adding maste
r "BrokenSteel.esm"
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Header proce
ssed. Expecting 67 records
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "MG
EF" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "EN
CH" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "AR
MO" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "NP
C_" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Building For
mID index
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] FormID index
built
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Building Edi
torID index
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] EditorID ind
ex built
[00:03] Background Loader: [BoS Diversification - Broken Steel.esp] Processing c
ompleted
[00:03] Background Loader: loading "FleshBurningPlasma.esp"...
[00:03] Background Loader: [FleshBurningPlasma.esp] Loading file
[00:03] Background Loader: [FleshBurningPlasma.esp] File loaded
[00:03] Background Loader: [FleshBurningPlasma.esp] Start processing
[00:03] Background Loader: [FleshBurningPlasma.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [FleshBurningPlasma.esp] Header processed. Expecting
5 records
[00:03] Background Loader: [FleshBurningPlasma.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [FleshBurningPlasma.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [FleshBurningPlasma.esp] Building FormID index
[00:03] Background Loader: [FleshBurningPlasma.esp] FormID index built
[00:03] Background Loader: [FleshBurningPlasma.esp] Building EditorID index
[00:03] Background Loader: [FleshBurningPlasma.esp] EditorID index built
[00:03] Background Loader: [FleshBurningPlasma.esp] Processing completed
[00:03] Background Loader: loading "dD - Enhanced Blood Main.esp"...
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Loading file
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] File loaded
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Start processing
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Adding master "Fallout
3.esm"
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Header processed. Expe
cting 51 records
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "GMST" proces
sed
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPCT" proces
sed
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPDS" proces
sed
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Building FormID index
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] FormID index built
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Building EditorID inde
x
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] EditorID index built
[00:03] Background Loader: [dD - Enhanced Blood Main.esp] Processing completed
[00:03] Background Loader: loading "Fellout-pipboylight.esp"...
[00:03] Background Loader: [Fellout-pipboylight.esp] Loading file
[00:03] Background Loader: [Fellout-pipboylight.esp] File loaded
[00:03] Background Loader: [Fellout-pipboylight.esp] Start processing
[00:03] Background Loader: [Fellout-pipboylight.esp] Adding master "Fallout3.esm
"
[00:03] Background Loader: [Fellout-pipboylight.esp] Header processed. Expecting
4 records
[00:03] Background Loader: [Fellout-pipboylight.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Fellout-pipboylight.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [Fellout-pipboylight.esp] Building FormID index
[00:03] Background Loader: [Fellout-pipboylight.esp] FormID index built
[00:03] Background Loader: [Fellout-pipboylight.esp] Building EditorID index
[00:03] Background Loader: [Fellout-pipboylight.esp] EditorID index built
[00:03] Background Loader: [Fellout-pipboylight.esp] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow in Fallout.
esp"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Loa
ding file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Fil
e loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Sta
rt processing
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Add
ing master "Enhanced Weather - Rain and Snow.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Hea
der processed. Expecting 32 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "GLOB" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "MGEF" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "WTHR" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Bui
lding FormID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] For
mID index built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Bui
lding EditorID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Edi
torID index built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Pro
cessing completed
[00:03] Background Loader: loading "Enhanced Weather - Radioactive Rain and Snow
Plugin.esp"...
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Loading file
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] File loaded
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Start processing
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Adding master "Enhanced Weather - Rain and Snow.esm"
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Header processed. Expecting 12 records
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "QUST" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "EXPL" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "MESG" processed
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Building FormID index
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] FormID index built
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Building EditorID index
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] EditorID index built
[00:03] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Weather Sounds in Interio
rs.esp"...
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Loading file
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
File loaded
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Start processing
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Adding master "Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Adding master "Enhanced Weather - Rain and Snow.esm"
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Header processed. Expecting 16 records
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "SOUN" processed
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "SCPT" processed
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "QUST" processed
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Building FormID index
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
FormID index built
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Building EditorID index
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
EditorID index built
[00:03] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Sneak Bonus during Storms
.esp"...
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Lo
ading file
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Fi
le loaded
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] St
art processing
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Enhanced Weather - Rain and Snow.esm"
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Enhanced Weather - Rain and Snow in Fallout.esp"
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] He
ader processed. Expecting 6 records
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "SCPT" processed
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "SPEL" processed
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "QUST" processed
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Bu
ilding FormID index
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Fo
rmID index built
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Bu
ilding EditorID index
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ed
itorID index built
[00:03] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Pr
ocessing completed
[00:03] Background Loader: loading "Enhanced Weather - REBOOT.esp"...
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Loading file
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] File loaded
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Start processing
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Fallou
t3.esm"
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanc
ed Weather - Rain and Snow.esm"
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanc
ed Weather - Rain and Snow in Fallout.esp"
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Header processed. Exp
ecting 9 records
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "MGEF" proce
ssed
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "SCPT" proce
ssed
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "ALCH" proce
ssed
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "QUST" proce
ssed
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Building FormID index
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] FormID index built
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Building EditorID ind
ex
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] EditorID index built
[00:03] Background Loader: [Enhanced Weather - REBOOT.esp] Processing completed
[00:03] Background Loader: loading "Fellout-Full.esp"...
[00:03] Background Loader: [Fellout-Full.esp] Loading file
[00:03] Background Loader: [Fellout-Full.esp] File loaded
[00:03] Background Loader: [Fellout-Full.esp] Start processing
[00:03] Background Loader: [Fellout-Full.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Fellout-Full.esp] Header processed. Expecting 296 re
cords
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "WTHR" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "CLMT" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "REGN" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "WATR" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fellout-Full.esp] GRUP Top "LGTM" processed
[00:03] Background Loader: [Fellout-Full.esp] Building FormID index
[00:03] Background Loader: [Fellout-Full.esp] FormID index built
[00:03] Background Loader: [Fellout-Full.esp] Building EditorID index
[00:03] Background Loader: [Fellout-Full.esp] EditorID index built
[00:03] Background Loader: [Fellout-Full.esp] Processing completed
[00:03] Background Loader: loading "Fellout-Anchorage.esp"...
[00:03] Background Loader: [Fellout-Anchorage.esp] Loading file
[00:03] Background Loader: [Fellout-Anchorage.esp] File loaded
[00:03] Background Loader: [Fellout-Anchorage.esp] Start processing
[00:03] Background Loader: [Fellout-Anchorage.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Fellout-Anchorage.esp] Adding master "Anchorage.esm"
[00:03] Background Loader: [Fellout-Anchorage.esp] Header processed. Expecting 9
records
[00:03] Background Loader: [Fellout-Anchorage.esp] GRUP Top "WTHR" processed
[00:03] Background Loader: [Fellout-Anchorage.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fellout-Anchorage.esp] Building FormID index
[00:03] Background Loader: [Fellout-Anchorage.esp] FormID index built
[00:03] Background Loader: [Fellout-Anchorage.esp] Building EditorID index
[00:03] Background Loader: [Fellout-Anchorage.esp] EditorID index built
[00:03] Background Loader: [Fellout-Anchorage.esp] Processing completed
[00:03] Background Loader: loading "Fellout-BrokenSteel.esp"...
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Loading file
[00:03] Background Loader: [Fellout-BrokenSteel.esp] File loaded
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Start processing
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Adding master "Fallout3.esm
"
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Adding master "BrokenSteel.
esm"
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Header processed. Expecting
10 records
[00:03] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "CLMT" processed
[00:03] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "WATR" processed
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Building FormID index
[00:03] Background Loader: [Fellout-BrokenSteel.esp] FormID index built
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Building EditorID index
[00:03] Background Loader: [Fellout-BrokenSteel.esp] EditorID index built
[00:03] Background Loader: [Fellout-BrokenSteel.esp] Processing completed
[00:03] Background Loader: loading "Fellout-PointLookout.esp"...
[00:03] Background Loader: [Fellout-PointLookout.esp] Loading file
[00:03] Background Loader: [Fellout-PointLookout.esp] File loaded
[00:03] Background Loader: [Fellout-PointLookout.esp] Start processing
[00:03] Background Loader: [Fellout-PointLookout.esp] Adding master "Fallout3.es
m"
[00:03] Background Loader: [Fellout-PointLookout.esp] Adding master "PointLookou
t.esm"
[00:03] Background Loader: [Fellout-PointLookout.esp] Header processed. Expectin
g 23 records
[00:03] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WTHR" processed
[00:03] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WATR" processed
[00:03] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fellout-PointLookout.esp] Building FormID index
[00:03] Background Loader: [Fellout-PointLookout.esp] FormID index built
[00:03] Background Loader: [Fellout-PointLookout.esp] Building EditorID index
[00:03] Background Loader: [Fellout-PointLookout.esp] EditorID index built
[00:03] Background Loader: [Fellout-PointLookout.esp] Processing completed
[00:03] Background Loader: loading "Fellout-Zeta.esp"...
[00:03] Background Loader: [Fellout-Zeta.esp] Loading file
[00:03] Background Loader: [Fellout-Zeta.esp] File loaded
[00:03] Background Loader: [Fellout-Zeta.esp] Start processing
[00:03] Background Loader: [Fellout-Zeta.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Fellout-Zeta.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [Fellout-Zeta.esp] Header processed. Expecting 85 rec
ords
[00:03] Background Loader: [Fellout-Zeta.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [Fellout-Zeta.esp] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fellout-Zeta.esp] Building FormID index
[00:03] Background Loader: [Fellout-Zeta.esp] FormID index built
[00:03] Background Loader: [Fellout-Zeta.esp] Building EditorID index
[00:03] Background Loader: [Fellout-Zeta.esp] EditorID index built
[00:03] Background Loader: [Fellout-Zeta.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers.esp] Loading file
[00:03] Background Loader: [FemaleEnclaveSoldiers.esp] File loaded
[00:03] Background Loader: [FemaleEnclaveSoldiers.esp] Start processing
[00:03] Background Loader: [FemaleEnclaveSoldiers.esp] Adding master "Fallout3.e
sm"
[00:03] Background Loader: [FemaleEnclaveSoldiers.esp] Header processed. Expecti
ng 31 records
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Building FormID index
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] FormID index built
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Building EditorID index
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] EditorID index built
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Processing completed
[00:04] Background Loader: loading "FO3 NPCs Travel.esp"...
[00:04] Background Loader: [FO3 NPCs Travel.esp] Loading file
[00:04] Background Loader: [FO3 NPCs Travel.esp] File loaded
[00:04] Background Loader: [FO3 NPCs Travel.esp] Start processing
[00:04] Background Loader: [FO3 NPCs Travel.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [FO3 NPCs Travel.esp] Adding master "BrokenSteel.esm"
[00:04] Background Loader: [FO3 NPCs Travel.esp] Header processed. Expecting 111
6 records
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "TXST" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "FACT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ENCH" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ACTI" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ARMO" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CONT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "DOOR" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CREA" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LVLN" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LVLI" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "WRLD" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "PACK" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] Building FormID index
[00:04] Background Loader: [FO3 NPCs Travel.esp] FormID index built
[00:04] Background Loader: [FO3 NPCs Travel.esp] Building EditorID index
[00:04] Background Loader: [FO3 NPCs Travel.esp] EditorID index built
[00:04] Background Loader: [FO3 NPCs Travel.esp] Processing completed
[00:04] Background Loader: loading "DYNAVISION - Dynamic Lens Effect.esp"...
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Loading file
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] File loaded
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Start processi
ng
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Adding master
"Fallout3.esm"
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Header process
ed. Expecting 234 records
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "GMST
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "GLOB
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "SCPT
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "ARMO
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "MSTT
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "NAVI
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "CELL
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "QUST
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "IMAD
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "MESG
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Building FormI
D index
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] FormID index b
uilt
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Building Edito
rID index
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] EditorID index
built
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Processing com
pleted
[00:04] Background Loader: loading "GalaxyNewsRadio20[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Header processed. Expectin
g 476 records
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio10[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Header processed. Expectin
g 406 records
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio30[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Header processed. Expectin
g 546 records
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio60[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Header processed. Expectin
g 756 records
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio50[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Header processed. Expectin
g 686 records
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio40[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Header processed. Expectin
g 616 records
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio70[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Header processed. Expectin
g 826 records
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio100[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Adding master "Fallout3.e
sm"
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Header processed. Expecti
ng 1036 records
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio90[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Header processed. Expectin
g 966 records
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio80[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Header processed. Expectin
g 896 records
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Processing completed
[00:04] Background Loader: loading "RH_WMK_Bridge.esp"...
[00:04] Background Loader: [RH_WMK_Bridge.esp] Loading file
[00:04] Background Loader: [RH_WMK_Bridge.esp] File loaded
[00:04] Background Loader: [RH_WMK_Bridge.esp] Start processing
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "RH_IRONSIGHTS.esm"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "WeaponModKits.esp"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Header processed. Expecting 449 r
ecords
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "STAT" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "WEAP" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "PROJ" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] Building FormID index
[00:04] Background Loader: [RH_WMK_Bridge.esp] FormID index built
[00:04] Background Loader: [RH_WMK_Bridge.esp] Building EditorID index
[00:04] Background Loader: [RH_WMK_Bridge.esp] EditorID index built
[00:04] Background Loader: [RH_WMK_Bridge.esp] Processing completed
[00:04] Background Loader: [Anchorage.esm] Building reference info.
[00:06] Background Loader: [ThePitt.esm] Building reference info.
[00:07] Background Loader: [BrokenSteel.esm] Building reference info.
[00:09] Background Loader: [PointLookout.esm] Building reference info.
[00:12] Background Loader: [Zeta.esm] Building reference info.
[00:13] Background Loader: [HairPack.esm] Building reference info.
[00:13] Background Loader: [aHUD.esm] Building reference info.
[00:13] Background Loader: [iHUD.esm] Building reference info.
[00:13] Background Loader: [CRAFT.esm] Building reference info.
[00:13] Background Loader: [CALIBR.esm] Building reference info.
[00:13] Background Loader: [Project Beauty.esm] Building reference info.
[00:13] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building refe
rence info.
[00:14] Background Loader: [Mart's Mutant Mod.esm] Building reference info.
[00:14] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building refer
ence info.
[00:14] Background Loader: [DCInteriors_ComboEdition.esm] Building reference inf
o.
[00:15] Background Loader: Fatal: <EAbort: Operation aborted>
[00:15] Background Loader: finished
FO3Edit 3.0.31 EXPERIMENTAL starting session 2014-04-07 14:11:36
Using Fallout3 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
3 goty\Data\
Using ini: C:\Users\Ben\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Ben\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Ben\AppData\Local\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers.esp"
Note: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Opti
onal Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[BrokenSteel.esm] Loading file
[BrokenSteel.esm] File loaded
[BrokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[HairPack.esm] Loading file
[HairPack.esm] File loaded
[HairPack.esm] Start processing
[aHUD.esm] Loading file
[aHUD.esm] File loaded
[aHUD.esm] Start processing
[iHUD.esm] Loading file
[iHUD.esm] File loaded
[iHUD.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Enhanced Weather - Rain and Snow.esm] Loading file
[Enhanced Weather - Rain and Snow.esm] File loaded
[Enhanced Weather - Rain and Snow.esm] Start processing
[DCInteriors_ComboEdition.esm] Loading file
[DCInteriors_ComboEdition.esm] File loaded
[DCInteriors_ComboEdition.esm] Start processing
[RH_IRONSIGHTS.esm] Loading file
[RH_IRONSIGHTS.esm] File loaded
[RH_IRONSIGHTS.esm] Start processing
[Project Beauty- Broken Steel.esp] Loading file
[Project Beauty- Broken Steel.esp] File loaded
[Project Beauty- Broken Steel.esp] Start processing
[Project Beauty- Point Lookout.esp] Loading file
[Project Beauty- Point Lookout.esp] File loaded
[Project Beauty- Point Lookout.esp] Start processing
[hair_add_npc.esp] Loading file
[hair_add_npc.esp] File loaded
[hair_add_npc.esp] Start processing
[FemaleEnclaveSoldiers - Broken Steel.esp] Loading file
[FemaleEnclaveSoldiers - Broken Steel.esp] File loaded
[FemaleEnclaveSoldiers - Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[FO3 Wanderers Edition - Project Beauty.esp] Loading file
[FO3 Wanderers Edition - Project Beauty.esp] File loaded
[FO3 Wanderers Edition - Project Beauty.esp] Start processing
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Loading file
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] File loaded
[FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp] Start processi
ng
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits - FWE Master Release.esp] Loading file
[WeaponModKits - FWE Master Release.esp] File loaded
[WeaponModKits - FWE Master Release.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - Zeta.esp] Loading file
[WeaponModKits - Zeta.esp] File loaded
[WeaponModKits - Zeta.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - Project Beauty.esp] Loading file
[Mart's Mutant Mod - Project Beauty.esp] File loaded
[Mart's Mutant Mod - Project Beauty.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + Project Beauty.esp] Start processing
[BoS Diversification.esp] Loading file
[BoS Diversification.esp] File loaded
[BoS Diversification.esp] Start processing
[BoS Diversification - Broken Steel.esp] Loading file
[BoS Diversification - Broken Steel.esp] File loaded
[BoS Diversification - Broken Steel.esp] Start processing
[FleshBurningPlasma.esp] Loading file
[FleshBurningPlasma.esp] File loaded
[FleshBurningPlasma.esp] Start processing
[dD - Enhanced Blood Main.esp] Loading file
[dD - Enhanced Blood Main.esp] File loaded
[dD - Enhanced Blood Main.esp] Start processing
[Fellout-pipboylight.esp] Loading file
[Fellout-pipboylight.esp] File loaded
[Fellout-pipboylight.esp] Start processing
[Enhanced Weather - Rain and Snow in Fallout.esp] Loading file
[Enhanced Weather - Rain and Snow in Fallout.esp] File loaded
[Enhanced Weather - Rain and Snow in Fallout.esp] Start processing
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Loading file
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] File loaded
[Enhanced Weather - Radioactive Rain and Snow Plugin.esp] Start processing
[Enhanced Weather - Weather Sounds in Interiors.esp] Loading file
[Enhanced Weather - Weather Sounds in Interiors.esp] File loaded
[Enhanced Weather - Weather Sounds in Interiors.esp] Start processing
[Enhanced Weather - Sneak Bonus during Storms.esp] Loading file
[Enhanced Weather - Sneak Bonus during Storms.esp] File loaded
[Enhanced Weather - Sneak Bonus during Storms.esp] Start processing
[Enhanced Weather - REBOOT.esp] Loading file
[Enhanced Weather - REBOOT.esp] File loaded
[Enhanced Weather - REBOOT.esp] Start processing
[Fellout-Full.esp] Loading file
[Fellout-Full.esp] File loaded
[Fellout-Full.esp] Start processing
[Fellout-Anchorage.esp] Loading file
[Fellout-Anchorage.esp] File loaded
[Fellout-Anchorage.esp] Start processing
[Fellout-BrokenSteel.esp] Loading file
[Fellout-BrokenSteel.esp] File loaded
[Fellout-BrokenSteel.esp] Start processing
[Fellout-PointLookout.esp] Loading file
[Fellout-PointLookout.esp] File loaded
[Fellout-PointLookout.esp] Start processing
[Fellout-Zeta.esp] Loading file
[Fellout-Zeta.esp] File loaded
[Fellout-Zeta.esp] Start processing
[FemaleEnclaveSoldiers.esp] Loading file
[FemaleEnclaveSoldiers.esp] File loaded
[FemaleEnclaveSoldiers.esp] Start processing
[FO3 NPCs Travel.esp] Loading file
[FO3 NPCs Travel.esp] File loaded
[FO3 NPCs Travel.esp] Start processing
[DYNAVISION - Dynamic Lens Effect.esp] Loading file
[DYNAVISION - Dynamic Lens Effect.esp] File loaded
[DYNAVISION - Dynamic Lens Effect.esp] Start processing
[GalaxyNewsRadio20[C].esp] Loading file
[GalaxyNewsRadio20[C].esp] File loaded
[GalaxyNewsRadio20[C].esp] Start processing
[GalaxyNewsRadio10[C].esp] Loading file
[GalaxyNewsRadio10[C].esp] File loaded
[GalaxyNewsRadio10[C].esp] Start processing
[GalaxyNewsRadio30[C].esp] Loading file
[GalaxyNewsRadio30[C].esp] File loaded
[GalaxyNewsRadio30[C].esp] Start processing
[GalaxyNewsRadio60[C].esp] Loading file
[GalaxyNewsRadio60[C].esp] File loaded
[GalaxyNewsRadio60[C].esp] Start processing
[GalaxyNewsRadio50[C].esp] Loading file
[GalaxyNewsRadio50[C].esp] File loaded
[GalaxyNewsRadio50[C].esp] Start processing
[GalaxyNewsRadio40[C].esp] Loading file
[GalaxyNewsRadio40[C].esp] File loaded
[GalaxyNewsRadio40[C].esp] Start processing
[GalaxyNewsRadio70[C].esp] Loading file
[GalaxyNewsRadio70[C].esp] File loaded
[GalaxyNewsRadio70[C].esp] Start processing
[GalaxyNewsRadio100[C].esp] Loading file
[GalaxyNewsRadio100[C].esp] File loaded
[GalaxyNewsRadio100[C].esp] Start processing
[GalaxyNewsRadio90[C].esp] Loading file
[GalaxyNewsRadio90[C].esp] File loaded
[GalaxyNewsRadio90[C].esp] Start processing
[GalaxyNewsRadio80[C].esp] Loading file
[GalaxyNewsRadio80[C].esp] File loaded
[GalaxyNewsRadio80[C].esp] Start processing
[RH_WMK_Bridge.esp] Loading file
[RH_WMK_Bridge.esp] File loaded
[RH_WMK_Bridge.esp] Start processing
[11:37] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [DCInteriors_ComboEdition.bsa] Skipped.
[00:00] Background Loader: [FO3 NPCs Travel.bsa] Skipped.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallou
t 3 goty\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [Fallout3.esm] Building FormID index
[00:02] Background Loader: [Fallout3.esm] FormID index built
[00:02] Background Loader: [Fallout3.esm] Building EditorID index
[00:02] Background Loader: [Fallout3.esm] EditorID index built
[00:02] Background Loader: [Fallout3.esm] Processing completed
[00:02] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.an
d.otherwise.ignore.it.I.really.mean.it.dat"...
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Loading file
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] File loaded
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Start processing
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] FormID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:02] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherw
ise.ignore.it.I.really.mean.it.dat] Processing completed
[00:02] Background Loader: loading "Anchorage.esm"...
[00:02] Background Loader: [Anchorage.esm] Loading file
[00:02] Background Loader: [Anchorage.esm] File loaded
[00:02] Background Loader: [Anchorage.esm] Start processing
[00:02] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 rec
ords
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [Anchorage.esm] Building FormID index
[00:02] Background Loader: [Anchorage.esm] FormID index built
[00:02] Background Loader: [Anchorage.esm] Building EditorID index
[00:02] Background Loader: [Anchorage.esm] EditorID index built
[00:02] Background Loader: [Anchorage.esm] Processing completed
[00:02] Background Loader: loading "ThePitt.esm"...
[00:02] Background Loader: [ThePitt.esm] Loading file
[00:02] Background Loader: [ThePitt.esm] File loaded
[00:02] Background Loader: [ThePitt.esm] Start processing
[00:02] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 recor
ds
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [ThePitt.esm] Building FormID index
[00:02] Background Loader: [ThePitt.esm] FormID index built
[00:02] Background Loader: [ThePitt.esm] Building EditorID index
[00:02] Background Loader: [ThePitt.esm] EditorID index built
[00:02] Background Loader: [ThePitt.esm] Processing completed
[00:02] Background Loader: loading "BrokenSteel.esm"...
[00:02] Background Loader: [BrokenSteel.esm] Loading file
[00:02] Background Loader: [BrokenSteel.esm] File loaded
[00:02] Background Loader: [BrokenSteel.esm] Start processing
[00:02] Background Loader: [BrokenSteel.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [BrokenSteel.esm] Header processed. Expecting 43505 r
ecords
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ASPC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MGEF" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LTEX" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ENCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SPEL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TACT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "SCOL" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "FURN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WEAP" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLC" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "WTHR" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "CLMT" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "REGN" processed
[00:02] Background Loader: [BrokenSteel.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [BrokenSteel.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [BrokenSteel.esm] Building FormID index
[00:03] Background Loader: [BrokenSteel.esm] FormID index built
[00:03] Background Loader: [BrokenSteel.esm] Building EditorID index
[00:03] Background Loader: [BrokenSteel.esm] EditorID index built
[00:03] Background Loader: [BrokenSteel.esm] Processing completed
[00:03] Background Loader: loading "PointLookout.esm"...
[00:03] Background Loader: [PointLookout.esm] Loading file
[00:03] Background Loader: [PointLookout.esm] File loaded
[00:03] Background Loader: [PointLookout.esm] Start processing
[00:03] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [PointLookout.esm] Header processed. Expecting 68565
records
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [PointLookout.esm] Building FormID index
[00:03] Background Loader: [PointLookout.esm] FormID index built
[00:03] Background Loader: [PointLookout.esm] Building EditorID index
[00:03] Background Loader: [PointLookout.esm] EditorID index built
[00:03] Background Loader: [PointLookout.esm] Processing completed
[00:03] Background Loader: loading "Zeta.esm"...
[00:03] Background Loader: [Zeta.esm] Loading file
[00:03] Background Loader: [Zeta.esm] File loaded
[00:03] Background Loader: [Zeta.esm] Start processing
[00:03] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:03] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Zeta.esm] Building FormID index
[00:03] Background Loader: [Zeta.esm] FormID index built
[00:03] Background Loader: [Zeta.esm] Building EditorID index
[00:03] Background Loader: [Zeta.esm] EditorID index built
[00:03] Background Loader: [Zeta.esm] Processing completed
[00:03] Background Loader: loading "HairPack.esm"...
[00:03] Background Loader: [HairPack.esm] Loading file
[00:03] Background Loader: [HairPack.esm] File loaded
[00:03] Background Loader: [HairPack.esm] Start processing
[00:03] Background Loader: [HairPack.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [HairPack.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [HairPack.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [HairPack.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [HairPack.esm] Building FormID index
[00:03] Background Loader: [HairPack.esm] FormID index built
[00:03] Background Loader: [HairPack.esm] Building EditorID index
[00:03] Background Loader: [HairPack.esm] EditorID index built
[00:03] Background Loader: [HairPack.esm] Processing completed
[00:03] Background Loader: loading "aHUD.esm"...
[00:03] Background Loader: [aHUD.esm] Loading file
[00:03] Background Loader: [aHUD.esm] File loaded
[00:03] Background Loader: [aHUD.esm] Start processing
[00:03] Background Loader: [aHUD.esm] Header processed. Expecting 16 records
[00:03] Background Loader: [aHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [aHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [aHUD.esm] Building FormID index
[00:03] Background Loader: [aHUD.esm] FormID index built
[00:03] Background Loader: [aHUD.esm] Building EditorID index
[00:03] Background Loader: [aHUD.esm] EditorID index built
[00:03] Background Loader: [aHUD.esm] Processing completed
[00:03] Background Loader: loading "iHUD.esm"...
[00:03] Background Loader: [iHUD.esm] Loading file
[00:03] Background Loader: [iHUD.esm] File loaded
[00:03] Background Loader: [iHUD.esm] Start processing
[00:03] Background Loader: [iHUD.esm] Header processed. Expecting 34 records
[00:03] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [iHUD.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [iHUD.esm] Building FormID index
[00:03] Background Loader: [iHUD.esm] FormID index built
[00:03] Background Loader: [iHUD.esm] Building EditorID index
[00:03] Background Loader: [iHUD.esm] EditorID index built
[00:03] Background Loader: [iHUD.esm] Processing completed
[00:03] Background Loader: loading "CRAFT.esm"...
[00:03] Background Loader: [CRAFT.esm] Loading file
[00:03] Background Loader: [CRAFT.esm] File loaded
[00:03] Background Loader: [CRAFT.esm] Start processing
[00:03] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "Project Beauty.esm"...
[00:03] Background Loader: [Project Beauty.esm] Loading file
[00:03] Background Loader: [Project Beauty.esm] File loaded
[00:03] Background Loader: [Project Beauty.esm] Start processing
[00:03] Background Loader: [Project Beauty.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Project Beauty.esm] Header processed. Expecting 524
records
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Project Beauty.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Project Beauty.esm] Building FormID index
[00:03] Background Loader: [Project Beauty.esm] FormID index built
[00:03] Background Loader: [Project Beauty.esm] Building EditorID index
[00:03] Background Loader: [Project Beauty.esm] EditorID index built
[00:03] Background Loader: [Project Beauty.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7895 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:0AF00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:0AF00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:0AF00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:0AF00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:0AF00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:0AF00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:0AF00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:0AF00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
0AF00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:0AF00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:0AF00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:0AF00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:0AF00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:0AF00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:0AF00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:0AF00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:0AF00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:0AF00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:0AF00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:0AF00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:0AF00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:0AF00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:0AF01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:0AF01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:0AF01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:0AF01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:0AF01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:0AF01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:0AF01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:0AF01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:0AF01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:0AF01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:0AF01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:0AF01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:0AF01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:0AF01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:0AF01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:0AF01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:0AF01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:0AF01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:0AF01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:0AF01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:0AF01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:0AF01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:0AF01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:0AF
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:0AF01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:0AF0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
0AF01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
0AF01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:0AF01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:0AF01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:0AF01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:0AF01C2A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:0AF01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:0AF01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:0AF01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:0A
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
0AF022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:0AF022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
AF022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:0AF022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:0AF
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:0AF
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:0AF022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:0AF022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
AF022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:0AF022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:0AF022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:0AF022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:0AF022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:0AF022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:0AF022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:0AF022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:0AF022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:0AF022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:0AF022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:0AF022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:0AF022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:0AF022EE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:0AF022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:0AF022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:0AF022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:0AF
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:0AF022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:0AF022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:0AF022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:0AF022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:0AF022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:0A
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:0AF022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:0AF022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:0AF022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:0AF022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:0AF022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:0AF022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:0AF022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:0AF02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:0AF0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:0AF029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:0AF029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:0AF029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:0AF029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:0AF029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:0AF029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:0AF0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:0AF
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:0A
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:0AF
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:0AF02
9B2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:0AF029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:0AF029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:0AF029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:0AF029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:0AF0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:0AF03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
AF03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:0AF0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:0AF03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:0AF0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:0AF
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:0AF0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:0AF037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:0AF0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:0AF03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:0AF03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:0AF0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:0A
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
AF03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
0AF03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:0A
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:0AF0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
AF03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:0AF
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:0AF03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:0AF
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:0AF03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DCE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:0AF03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:0AF03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:0AF0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:0AF03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:0AF03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:0AF03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:0AF03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:0AF03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:0AF03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:0AF03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:0AF03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:0AF03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:0AF03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:0A
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:0AF03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:0AF04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:0AF04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:0AF0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:0AF
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
AF0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:0AF0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
AF0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:0AF0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:0AF04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:0AF04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:0AF04492] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:0AF04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:0AF04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:0AF04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:0AF04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:0AF04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:0AF04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:0AF04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:0AF0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:0AF0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
0AF0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:0AF0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:0AF0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:0AF0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
0AF044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:0A
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:0A
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:0A
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
0AF044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:0AF044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:0AF044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:0AF044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:0AF044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:0AF044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:0AF044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:0AF044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:0A
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:0AF044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
AF044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:0AF044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:0AF044B0] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:0AF044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:0AF044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:0AF044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:0AF044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:0AF044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:0AF044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:0AF044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:0AF044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:0AF044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:0AF044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:0AF044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:0AF044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:0AF044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:0AF044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:0AF04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:0AF04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:0AF04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:0AF04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:0AF04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:0AF07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:0AF07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:0AF
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:0AF08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:0AF087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:0A
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:0A
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:0AF0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:0AF0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:0AF08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
AF08EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:0AF08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:0AF
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:0AF08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:0AF08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:0A
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
AF08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:0AF08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:0AF08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:0AF08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:0AF0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
0AF08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
0AF08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
0AF08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:0AF
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:0AF08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:0AF
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:0AF09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:0AF
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:0AF09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:0AF09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:0AF0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:0AF09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
0AF09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
AF09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:0AF0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:0AF09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:0AF0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:0AF0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:0AF0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:0AF0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:0AF03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:0AF03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:0AF03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:0AF03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:0AF03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:0AF03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:0AF03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:0AF03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:0AF03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into Fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:03] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:03] Background Loader: loading "Enhanced Weather - Rain and Snow.esm"...
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Loading file
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] File loaded
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Start processi
ng
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Header process
ed. Expecting 63 records
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "GLOB
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SOUN
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "ACTI
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "MSTT
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "CELL
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] GRUP Top "QUST
" processed
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building FormI
D index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] FormID index b
uilt
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building Edito
rID index
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] EditorID index
built
[00:03] Background Loader: [Enhanced Weather - Rain and Snow.esm] Processing com
pleted
[00:03] Background Loader: loading "DCInteriors_ComboEdition.esm"...
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Loading file
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] File loaded
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Start processing
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Fallout
3.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Anchora
ge.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "ThePitt
.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "BrokenS
teel.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "PointLo
okout.esm"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Adding master "Zeta.es
m"
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Header processed. Expe
cting 103099 records
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TXST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SOUN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ENCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ACTI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "TERM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CONT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MISC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "STAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FURN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CREA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WTHR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CLMT" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "CELL" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "QUST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "WATR" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMGS" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "IMAD" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "FLST" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "PERK" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ARMA" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "ECZN" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MESG" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] GRUP Top "MUSC" proces
sed
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building FormID index
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] FormID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Building EditorID inde
x
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] EditorID index built
[00:03] Background Loader: [DCInteriors_ComboEdition.esm] Processing completed
[00:03] Background Loader: loading "RH_IRONSIGHTS.esm"...
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Loading file
[00:03] Background Loader: [RH_IRONSIGHTS.esm] File loaded
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Start processing
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Anchorage.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "ThePitt.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "PointLookout.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Adding master "Zeta.esm"
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Header processed. Expecting 520 r
ecords
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building FormID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] FormID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Building EditorID index
[00:03] Background Loader: [RH_IRONSIGHTS.esm] EditorID index built
[00:03] Background Loader: [RH_IRONSIGHTS.esm] Processing completed
[00:03] Background Loader: loading "Project Beauty- Broken Steel.esp"...
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Loading file
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] File loaded
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Start processing
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Adding master "Bro
kenSteel.esm"
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Header processed.
Expecting 14 records
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] GRUP Top "NPC_" pr
ocessed
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Building FormID in
dex
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] FormID index built
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Building EditorID
index
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] EditorID index bui
lt
[00:03] Background Loader: [Project Beauty- Broken Steel.esp] Processing complet
ed
[00:03] Background Loader: loading "Project Beauty- Point Lookout.esp"...
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Loading file
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] File loaded
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Start processing
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Fa
llout3.esm"
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Adding master "Po
intLookout.esm"
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Header processed.
Expecting 6 records
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] GRUP Top "NPC_" p
rocessed
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Building FormID i
ndex
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] FormID index buil
t
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Building EditorID
index
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index bu
ilt
[00:03] Background Loader: [Project Beauty- Point Lookout.esp] Processing comple
ted
[00:03] Background Loader: loading "hair_add_npc.esp"...
[00:03] Background Loader: [hair_add_npc.esp] Loading file
[00:03] Background Loader: [hair_add_npc.esp] File loaded
[00:03] Background Loader: [hair_add_npc.esp] Start processing
[00:03] Background Loader: [hair_add_npc.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [hair_add_npc.esp] Adding master "HairPack.esm"
[00:03] Background Loader: [hair_add_npc.esp] Header processed. Expecting 103 re
cords
[00:03] Background Loader: [hair_add_npc.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [hair_add_npc.esp] Building FormID index
[00:03] Background Loader: [hair_add_npc.esp] FormID index built
[00:03] Background Loader: [hair_add_npc.esp] Building EditorID index
[00:03] Background Loader: [hair_add_npc.esp] EditorID index built
[00:03] Background Loader: [hair_add_npc.esp] Processing completed
[00:03] Background Loader: loading "FemaleEnclaveSoldiers - Broken Steel.esp"...
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] File loade
d
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Header pro
cessed. Expecting 54 records
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] GRUP Top "
WRLD" processed
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header proces
sed. Expecting 1814 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
J" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MES
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing co
mpleted
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load
ed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start pro
cessing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding ma
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header pr
ocessed. Expecting 180 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID in
dex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processin
g completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading fi
le
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loade
d
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start proc
essing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding mas
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header pro
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building F
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID ind
ex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building E
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing
completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header
processed. Expecting 205 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.es
p"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loadi
ng file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File
loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Addin
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Heade
r processed. Expecting 127 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 94 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 465 records
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MISC" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Editor
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Proces
sing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Project Beauty.esp".
..
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Loading
file
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] File loa
ded
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Start pr
ocessing
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] FormID i
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] EditorID
index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Processi
ng completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Project Beauty (Foll
owers Enhanced).esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Header processed. Expecting 4 records
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits.esp"...
[00:03] Background Loader: [WeaponModKits.esp] Loading file
[00:03] Background Loader: [WeaponModKits.esp] File loaded
[00:03] Background Loader: [WeaponModKits.esp] Start processing
[00:03] Background Loader: [WeaponModKits.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits.esp] Header processed. Expecting 817 r
ecords
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MGEF" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "IDLE" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [WeaponModKits.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits.esp] FormID index built
[00:03] Background Loader: [WeaponModKits.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - FWE Master Release.esp"...
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Loading file
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] File loaded
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Header proce
ssed. Expecting 548 records
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "TX
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "SC
PT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "LV
LI" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "WR
LD" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "DI
AL" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "QU
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] GRUP Top "ME
SG" processed
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - FWE Master Release.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - OperationAnchorage.esp"...
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Loading file
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] File loaded
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Start proces
sing
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "Anchorage.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CRAFT.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "CALIBR.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste
r "WeaponModKits.esp"
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Header proce
ssed. Expecting 102 records
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
NT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
AT" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
AP" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
OJ" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
LL" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
ST" processed
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building For
mID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] FormID index
built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building Edi
torID index
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] EditorID ind
ex built
[00:03] Background Loader: [WeaponModKits - OperationAnchorage.esp] Processing c
ompleted
[00:03] Background Loader: loading "WeaponModKits - ThePitt.esp"...
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Loading file
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] File loaded
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Start processing
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "Fallout3
.esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "ThePitt.
esm"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Adding master "WeaponMo
dKits.esp"
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Header processed. Expec
ting 60 records
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
ed
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - ThePitt.esp] Processing completed
[00:03] Background Loader: loading "WeaponModKits - BrokenSteel.esp"...
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Loading file
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] File loaded
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Start processing
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Fall
out3.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Brok
enSteel.esm"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Adding master "Weap
onModKits.esp"
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Header processed. E
xpecting 82 records
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
cessed
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building FormID ind
ex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Building EditorID i
ndex
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] EditorID index buil
t
[00:03] Background Loader: [WeaponModKits - BrokenSteel.esp] Processing complete
d
[00:03] Background Loader: loading "WeaponModKits - PointLookout.esp"...
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Loading file
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] File loaded
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Start processing
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Poi
ntLookout.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "FO3
Wanderers Edition - Main File.esm"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Adding master "Wea
ponModKits.esp"
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Header processed.
Expecting 48 records
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
ocessed
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building FormID in
dex
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Building EditorID
index
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] EditorID index bui
lt
[00:03] Background Loader: [WeaponModKits - PointLookout.esp] Processing complet
ed
[00:03] Background Loader: loading "WeaponModKits - Zeta.esp"...
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Loading file
[00:03] Background Loader: [WeaponModKits - Zeta.esp] File loaded
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Start processing
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Fallout3.es
m"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "Zeta.esm"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Adding master "WeaponModKi
ts.esp"
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Header processed. Expectin
g 84 records
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building FormID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] FormID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Building EditorID index
[00:03] Background Loader: [WeaponModKits - Zeta.esp] EditorID index built
[00:03] Background Loader: [WeaponModKits - Zeta.esp] Processing completed
[00:03] Background Loader: loading "WMKAA12Shotgun.esp"...
[00:03] Background Loader: [WMKAA12Shotgun.esp] Loading file
[00:03] Background Loader: [WMKAA12Shotgun.esp] File loaded
[00:03] Background Loader: [WMKAA12Shotgun.esp] Start processing
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp
"
[00:03] Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r
ecords
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building FormID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] FormID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Building EditorID index
[00:03] Background Loader: [WMKAA12Shotgun.esp] EditorID index built
[00:03] Background Loader: [WMKAA12Shotgun.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:03] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant
Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 9
42 records
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:03] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:03] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Anchorage.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header proces
sed. Expecting 17 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
F" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
T" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
L" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processi
ng
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"ThePitt.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header process
ed. Expecting 54 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormI
D index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index b
uilt
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building Edito
rID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index
built
[00:03] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing com
pleted
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading fi
le
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loade
d
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start proc
essing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "BrokenSteel.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding mas
ter "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header pro
cessed. Expecting 95 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
ALCH" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "
LVLI" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building F
ormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID ind
ex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building E
ditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "PointLookout.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header pr
ocessed. Expecting 27 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"SCPT" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"NPC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"CREA" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top
"LVLC" processed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zet
a.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mar
t's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed.
Expecting 50 records
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
ocessed
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
dex
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
index
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
lt
[00:03] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing complet
ed
[00:03] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start process
ing
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master
"Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header proces
sed. Expecting 137 records
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
A" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
N" processed
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Form
ID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building Edit
orID index
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing co
mpleted
[00:03] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading fil
e
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start proce
ssing
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding mast
er "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header proc
essed. Expecting 13 records
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "F
ACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "N
PC_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "C
REA" processed
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Fo
rmID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID inde
x built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building Ed
itorID index
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing
completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"..
.
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading f
ile
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File load
ed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start pro
cessing
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding ma
ster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header pr
ocessed. Expecting 134 records
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top
"FACT" processed
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID in
dex built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processin
g completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Master Menu Module.esp".
..
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Loading
file
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] File loa
ded
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Start pr
ocessing
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Header p
rocessed. Expecting 24 records
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] GRUP Top
"GLOB" processed
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
FormID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] FormID i
ndex built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
EditorID index
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] EditorID
index built
[00:03] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Processi
ng completed
[00:03] Background Loader: loading "Mart's Mutant Mod - Project Beauty.esp"...
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Loading file
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] File loaded
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Start proces
sing
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Fallout3.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Mart's Mutant Mod.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Project Beauty.esm"
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Header proce
ssed. Expecting 245 records
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "RA
CE" processed
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "NP
C_" processed
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building For
mID index
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] FormID index
built
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building Edi
torID index
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] EditorID ind
ex built
[00:03] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Processing c
ompleted
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp".
..
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading
file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loa
ded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start pr
ocessing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding m
aster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header p
rocessed. Expecting 488 records
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GMST" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"GLOB" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"FACT" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"SCPT" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MISC" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLN" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ALCH" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"LVLI" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"BPTD" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"ECZN" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top
"MESG" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
FormID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID i
ndex built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID
index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processi
ng completed
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLC
s.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] L
oading file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ile loaded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] S
tart processing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "ThePitt.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "BrokenSteel.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] A
dding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] H
eader processed. Expecting 22 records
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "CREA" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] G
RUP Top "BPTD" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding FormID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] F
ormID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] E
ditorID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] P
rocessing completed
[00:04] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + Pro
ject Beauty.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Start processing
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Project Beauty.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Adding master "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Header processed. Expecting 245 records
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] GRUP Top "RACE" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Building FormID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] FormID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Building EditorID index
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] EditorID index built
[00:04] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Processing completed
[00:04] Background Loader: loading "BoS Diversification.esp"...
[00:04] Background Loader: [BoS Diversification.esp] Loading file
[00:04] Background Loader: [BoS Diversification.esp] File loaded
[00:04] Background Loader: [BoS Diversification.esp] Start processing
[00:04] Background Loader: [BoS Diversification.esp] Adding master "Fallout3.esm
"
[00:04] Background Loader: [BoS Diversification.esp] Header processed. Expecting
136 records
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "TXST" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "MGEF" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "ENCH" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "ARMO" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "CONT" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "LVLI" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "WRLD" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [BoS Diversification.esp] GRUP Top "FLST" processed
[00:04] Background Loader: [BoS Diversification.esp] Building FormID index
[00:04] Background Loader: [BoS Diversification.esp] FormID index built
[00:04] Background Loader: [BoS Diversification.esp] Building EditorID index
[00:04] Background Loader: [BoS Diversification.esp] EditorID index built
[00:04] Background Loader: [BoS Diversification.esp] Processing completed
[00:04] Background Loader: loading "BoS Diversification - Broken Steel.esp"...
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Loading file
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] File loaded
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Start proces
sing
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Adding maste
r "Fallout3.esm"
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Adding maste
r "BrokenSteel.esm"
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Header proce
ssed. Expecting 67 records
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "TX
ST" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "MG
EF" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "SC
PT" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "EN
CH" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "AR
MO" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "NP
C_" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "LV
LI" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "CE
LL" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] GRUP Top "WR
LD" processed
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Building For
mID index
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] FormID index
built
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Building Edi
torID index
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] EditorID ind
ex built
[00:04] Background Loader: [BoS Diversification - Broken Steel.esp] Processing c
ompleted
[00:04] Background Loader: loading "FleshBurningPlasma.esp"...
[00:04] Background Loader: [FleshBurningPlasma.esp] Loading file
[00:04] Background Loader: [FleshBurningPlasma.esp] File loaded
[00:04] Background Loader: [FleshBurningPlasma.esp] Start processing
[00:04] Background Loader: [FleshBurningPlasma.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [FleshBurningPlasma.esp] Header processed. Expecting
5 records
[00:04] Background Loader: [FleshBurningPlasma.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [FleshBurningPlasma.esp] GRUP Top "ACTI" processed
[00:04] Background Loader: [FleshBurningPlasma.esp] Building FormID index
[00:04] Background Loader: [FleshBurningPlasma.esp] FormID index built
[00:04] Background Loader: [FleshBurningPlasma.esp] Building EditorID index
[00:04] Background Loader: [FleshBurningPlasma.esp] EditorID index built
[00:04] Background Loader: [FleshBurningPlasma.esp] Processing completed
[00:04] Background Loader: loading "dD - Enhanced Blood Main.esp"...
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Loading file
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] File loaded
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Start processing
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Adding master "Fallout
3.esm"
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Header processed. Expe
cting 51 records
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "GMST" proces
sed
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "TXST" proces
sed
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPCT" proces
sed
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] GRUP Top "IPDS" proces
sed
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Building FormID index
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] FormID index built
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Building EditorID inde
x
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] EditorID index built
[00:04] Background Loader: [dD - Enhanced Blood Main.esp] Processing completed
[00:04] Background Loader: loading "Fellout-pipboylight.esp"...
[00:04] Background Loader: [Fellout-pipboylight.esp] Loading file
[00:04] Background Loader: [Fellout-pipboylight.esp] File loaded
[00:04] Background Loader: [Fellout-pipboylight.esp] Start processing
[00:04] Background Loader: [Fellout-pipboylight.esp] Adding master "Fallout3.esm
"
[00:04] Background Loader: [Fellout-pipboylight.esp] Header processed. Expecting
4 records
[00:04] Background Loader: [Fellout-pipboylight.esp] GRUP Top "SPEL" processed
[00:04] Background Loader: [Fellout-pipboylight.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [Fellout-pipboylight.esp] Building FormID index
[00:04] Background Loader: [Fellout-pipboylight.esp] FormID index built
[00:04] Background Loader: [Fellout-pipboylight.esp] Building EditorID index
[00:04] Background Loader: [Fellout-pipboylight.esp] EditorID index built
[00:04] Background Loader: [Fellout-pipboylight.esp] Processing completed
[00:04] Background Loader: loading "Enhanced Weather - Rain and Snow in Fallout.
esp"...
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Loa
ding file
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Fil
e loaded
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Sta
rt processing
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Add
ing master "Fallout3.esm"
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Add
ing master "Enhanced Weather - Rain and Snow.esm"
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Hea
der processed. Expecting 32 records
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "GLOB" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "MGEF" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "SCPT" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "ALCH" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "WTHR" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "QUST" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] GRU
P Top "MESG" processed
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Bui
lding FormID index
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] For
mID index built
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Bui
lding EditorID index
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Edi
torID index built
[00:04] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Pro
cessing completed
[00:04] Background Loader: loading "Enhanced Weather - Radioactive Rain and Snow
Plugin.esp"...
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Loading file
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] File loaded
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Start processing
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Adding master "Enhanced Weather - Rain and Snow.esm"
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Header processed. Expecting 12 records
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "GLOB" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "SPEL" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "QUST" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "EXPL" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] GRUP Top "MESG" processed
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Building FormID index
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] FormID index built
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Building EditorID index
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] EditorID index built
[00:04] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Processing completed
[00:04] Background Loader: loading "Enhanced Weather - Weather Sounds in Interio
rs.esp"...
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Loading file
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
File loaded
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Start processing
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Adding master "Fallout3.esm"
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Adding master "Enhanced Weather - Rain and Snow.esm"
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Header processed. Expecting 16 records
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "SOUN" processed
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "SCPT" processed
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
GRUP Top "QUST" processed
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Building FormID index
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
FormID index built
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Building EditorID index
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
EditorID index built
[00:04] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Processing completed
[00:04] Background Loader: loading "Enhanced Weather - Sneak Bonus during Storms
.esp"...
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Lo
ading file
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Fi
le loaded
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] St
art processing
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Fallout3.esm"
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Enhanced Weather - Rain and Snow.esm"
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ad
ding master "Enhanced Weather - Rain and Snow in Fallout.esp"
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] He
ader processed. Expecting 6 records
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "SCPT" processed
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "SPEL" processed
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] GR
UP Top "QUST" processed
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Bu
ilding FormID index
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Fo
rmID index built
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Bu
ilding EditorID index
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Ed
itorID index built
[00:04] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Pr
ocessing completed
[00:04] Background Loader: loading "Enhanced Weather - REBOOT.esp"...
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Loading file
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] File loaded
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Start processing
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Fallou
t3.esm"
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanc
ed Weather - Rain and Snow.esm"
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Adding master "Enhanc
ed Weather - Rain and Snow in Fallout.esp"
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Header processed. Exp
ecting 9 records
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "MGEF" proce
ssed
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "SCPT" proce
ssed
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "ALCH" proce
ssed
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] GRUP Top "QUST" proce
ssed
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Building FormID index
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] FormID index built
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Building EditorID ind
ex
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] EditorID index built
[00:04] Background Loader: [Enhanced Weather - REBOOT.esp] Processing completed
[00:04] Background Loader: loading "Fellout-Full.esp"...
[00:04] Background Loader: [Fellout-Full.esp] Loading file
[00:04] Background Loader: [Fellout-Full.esp] File loaded
[00:04] Background Loader: [Fellout-Full.esp] Start processing
[00:04] Background Loader: [Fellout-Full.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Fellout-Full.esp] Header processed. Expecting 296 re
cords
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "WTHR" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "CLMT" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "REGN" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "WATR" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "IMGS" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "IMAD" processed
[00:04] Background Loader: [Fellout-Full.esp] GRUP Top "LGTM" processed
[00:04] Background Loader: [Fellout-Full.esp] Building FormID index
[00:04] Background Loader: [Fellout-Full.esp] FormID index built
[00:04] Background Loader: [Fellout-Full.esp] Building EditorID index
[00:04] Background Loader: [Fellout-Full.esp] EditorID index built
[00:04] Background Loader: [Fellout-Full.esp] Processing completed
[00:04] Background Loader: loading "Fellout-Anchorage.esp"...
[00:04] Background Loader: [Fellout-Anchorage.esp] Loading file
[00:04] Background Loader: [Fellout-Anchorage.esp] File loaded
[00:04] Background Loader: [Fellout-Anchorage.esp] Start processing
[00:04] Background Loader: [Fellout-Anchorage.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Fellout-Anchorage.esp] Adding master "Anchorage.esm"
[00:04] Background Loader: [Fellout-Anchorage.esp] Header processed. Expecting 9
records
[00:04] Background Loader: [Fellout-Anchorage.esp] GRUP Top "WTHR" processed
[00:04] Background Loader: [Fellout-Anchorage.esp] GRUP Top "IMAD" processed
[00:04] Background Loader: [Fellout-Anchorage.esp] Building FormID index
[00:04] Background Loader: [Fellout-Anchorage.esp] FormID index built
[00:04] Background Loader: [Fellout-Anchorage.esp] Building EditorID index
[00:04] Background Loader: [Fellout-Anchorage.esp] EditorID index built
[00:04] Background Loader: [Fellout-Anchorage.esp] Processing completed
[00:04] Background Loader: loading "Fellout-BrokenSteel.esp"...
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Loading file
[00:04] Background Loader: [Fellout-BrokenSteel.esp] File loaded
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Start processing
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Adding master "Fallout3.esm
"
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Adding master "BrokenSteel.
esm"
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Header processed. Expecting
10 records
[00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "CLMT" processed
[00:04] Background Loader: [Fellout-BrokenSteel.esp] GRUP Top "WATR" processed
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Building FormID index
[00:04] Background Loader: [Fellout-BrokenSteel.esp] FormID index built
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Building EditorID index
[00:04] Background Loader: [Fellout-BrokenSteel.esp] EditorID index built
[00:04] Background Loader: [Fellout-BrokenSteel.esp] Processing completed
[00:04] Background Loader: loading "Fellout-PointLookout.esp"...
[00:04] Background Loader: [Fellout-PointLookout.esp] Loading file
[00:04] Background Loader: [Fellout-PointLookout.esp] File loaded
[00:04] Background Loader: [Fellout-PointLookout.esp] Start processing
[00:04] Background Loader: [Fellout-PointLookout.esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [Fellout-PointLookout.esp] Adding master "PointLookou
t.esm"
[00:04] Background Loader: [Fellout-PointLookout.esp] Header processed. Expectin
g 23 records
[00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WTHR" processed
[00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WRLD" processed
[00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "WATR" processed
[00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMGS" processed
[00:04] Background Loader: [Fellout-PointLookout.esp] GRUP Top "IMAD" processed
[00:04] Background Loader: [Fellout-PointLookout.esp] Building FormID index
[00:04] Background Loader: [Fellout-PointLookout.esp] FormID index built
[00:04] Background Loader: [Fellout-PointLookout.esp] Building EditorID index
[00:04] Background Loader: [Fellout-PointLookout.esp] EditorID index built
[00:04] Background Loader: [Fellout-PointLookout.esp] Processing completed
[00:04] Background Loader: loading "Fellout-Zeta.esp"...
[00:04] Background Loader: [Fellout-Zeta.esp] Loading file
[00:04] Background Loader: [Fellout-Zeta.esp] File loaded
[00:04] Background Loader: [Fellout-Zeta.esp] Start processing
[00:04] Background Loader: [Fellout-Zeta.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [Fellout-Zeta.esp] Adding master "Zeta.esm"
[00:04] Background Loader: [Fellout-Zeta.esp] Header processed. Expecting 85 rec
ords
[00:04] Background Loader: [Fellout-Zeta.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [Fellout-Zeta.esp] GRUP Top "IMGS" processed
[00:04] Background Loader: [Fellout-Zeta.esp] Building FormID index
[00:04] Background Loader: [Fellout-Zeta.esp] FormID index built
[00:04] Background Loader: [Fellout-Zeta.esp] Building EditorID index
[00:04] Background Loader: [Fellout-Zeta.esp] EditorID index built
[00:04] Background Loader: [Fellout-Zeta.esp] Processing completed
[00:04] Background Loader: loading "FemaleEnclaveSoldiers.esp"...
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Loading file
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] File loaded
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Start processing
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Adding master "Fallout3.e
sm"
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Header processed. Expecti
ng 31 records
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Building FormID index
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] FormID index built
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Building EditorID index
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] EditorID index built
[00:04] Background Loader: [FemaleEnclaveSoldiers.esp] Processing completed
[00:04] Background Loader: loading "FO3 NPCs Travel.esp"...
[00:04] Background Loader: [FO3 NPCs Travel.esp] Loading file
[00:04] Background Loader: [FO3 NPCs Travel.esp] File loaded
[00:04] Background Loader: [FO3 NPCs Travel.esp] Start processing
[00:04] Background Loader: [FO3 NPCs Travel.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [FO3 NPCs Travel.esp] Adding master "BrokenSteel.esm"
[00:04] Background Loader: [FO3 NPCs Travel.esp] Header processed. Expecting 111
6 records
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "TXST" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "FACT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ENCH" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ACTI" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "ARMO" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CONT" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "DOOR" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CREA" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LVLN" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "LVLI" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "WRLD" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] GRUP Top "PACK" processed
[00:04] Background Loader: [FO3 NPCs Travel.esp] Building FormID index
[00:04] Background Loader: [FO3 NPCs Travel.esp] FormID index built
[00:04] Background Loader: [FO3 NPCs Travel.esp] Building EditorID index
[00:04] Background Loader: [FO3 NPCs Travel.esp] EditorID index built
[00:04] Background Loader: [FO3 NPCs Travel.esp] Processing completed
[00:04] Background Loader: loading "DYNAVISION - Dynamic Lens Effect.esp"...
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Loading file
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] File loaded
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Start processi
ng
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Adding master
"Fallout3.esm"
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Header process
ed. Expecting 234 records
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "GMST
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "GLOB
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "SCPT
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "ARMO
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "MSTT
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "NAVI
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "CELL
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "QUST
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "IMAD
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] GRUP Top "MESG
" processed
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Building FormI
D index
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] FormID index b
uilt
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Building Edito
rID index
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] EditorID index
built
[00:04] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Processing com
pleted
[00:04] Background Loader: loading "GalaxyNewsRadio20[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Header processed. Expectin
g 476 records
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio20[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio10[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Header processed. Expectin
g 406 records
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio10[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio30[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Header processed. Expectin
g 546 records
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio30[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio60[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Header processed. Expectin
g 756 records
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio60[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio50[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Header processed. Expectin
g 686 records
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio50[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio40[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Header processed. Expectin
g 616 records
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio40[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio70[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Header processed. Expectin
g 826 records
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio70[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio100[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Adding master "Fallout3.e
sm"
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Header processed. Expecti
ng 1036 records
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio100[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio90[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Header processed. Expectin
g 966 records
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio90[C].esp] Processing completed
[00:04] Background Loader: loading "GalaxyNewsRadio80[C].esp"...
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Loading file
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] File loaded
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Start processing
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Adding master "Fallout3.es
m"
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Header processed. Expectin
g 896 records
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Building FormID index
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] FormID index built
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Building EditorID index
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] EditorID index built
[00:04] Background Loader: [GalaxyNewsRadio80[C].esp] Processing completed
[00:04] Background Loader: loading "RH_WMK_Bridge.esp"...
[00:04] Background Loader: [RH_WMK_Bridge.esp] Loading file
[00:04] Background Loader: [RH_WMK_Bridge.esp] File loaded
[00:04] Background Loader: [RH_WMK_Bridge.esp] Start processing
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "RH_IRONSIGHTS.esm"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Adding master "WeaponModKits.esp"
[00:04] Background Loader: [RH_WMK_Bridge.esp] Header processed. Expecting 449 r
ecords
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "STAT" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "WEAP" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] GRUP Top "PROJ" processed
[00:04] Background Loader: [RH_WMK_Bridge.esp] Building FormID index
[00:04] Background Loader: [RH_WMK_Bridge.esp] FormID index built
[00:04] Background Loader: [RH_WMK_Bridge.esp] Building EditorID index
[00:04] Background Loader: [RH_WMK_Bridge.esp] EditorID index built
[00:04] Background Loader: [RH_WMK_Bridge.esp] Processing completed
[00:04] Background Loader: [Anchorage.esm] Building reference info.
[00:05] Background Loader: [ThePitt.esm] Building reference info.
[00:07] Background Loader: [BrokenSteel.esm] Building reference info.
[00:09] Background Loader: [PointLookout.esm] Building reference info.
[00:11] Background Loader: [Zeta.esm] Building reference info.
[00:12] Background Loader: [HairPack.esm] Building reference info.
[00:12] Background Loader: [aHUD.esm] Building reference info.
[00:12] Background Loader: [iHUD.esm] Building reference info.
[00:12] Background Loader: [CRAFT.esm] Building reference info.
[00:12] Background Loader: [CALIBR.esm] Building reference info.
[00:12] Background Loader: [Project Beauty.esm] Building reference info.
[00:12] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building refe
rence info.
[00:13] Background Loader: [Mart's Mutant Mod.esm] Building reference info.
[00:14] Background Loader: [Enhanced Weather - Rain and Snow.esm] Building refer
ence info.
[00:14] Background Loader: [DCInteriors_ComboEdition.esm] Building reference inf
o.
[00:16] Background Loader: [RH_IRONSIGHTS.esm] Building reference info.
[00:16] Background Loader: [Project Beauty- Broken Steel.esp] Building reference
info.
[00:16] Background Loader: [Project Beauty- Point Lookout.esp] Building referenc
e info.
[00:16] Background Loader: [hair_add_npc.esp] Building reference info.
[00:16] Background Loader: [FemaleEnclaveSoldiers - Broken Steel.esp] Building r
eference info.
[00:16] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building refe
rence info.
[00:17] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building
reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building r
eference info.
[00:17] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Buildi
ng reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Buildi
ng reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - Project Beauty.esp] Building
reference info.
[00:17] Background Loader: [FO3 Wanderers Edition - Project Beauty (Followers En
hanced).esp] Building reference info.
[00:17] Background Loader: [WeaponModKits.esp] Building reference info.
[00:17] Background Loader: [WeaponModKits - FWE Master Release.esp] Building ref
erence info.
[00:17] Background Loader: [WeaponModKits - OperationAnchorage.esp] Building ref
erence info.
[00:17] Background Loader: [WeaponModKits - ThePitt.esp] Building reference info
.
[00:17] Background Loader: [WeaponModKits - BrokenSteel.esp] Building reference
info.
[00:17] Background Loader: [WeaponModKits - PointLookout.esp] Building reference
info.
[00:17] Background Loader: [WeaponModKits - Zeta.esp] Building reference info.
[00:17] Background Loader: [WMKAA12Shotgun.esp] Building reference info.
[00:17] Background Loader: [Mart's Mutant Mod.esp] Building reference info.
[00:17] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building refe
rence info.
[00:17] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building refer
ence info.
[00:17] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building r
eference info.
[00:17] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building
reference info.
[00:17] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference
info.
[00:17] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building refe
rence info.
[00:17] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building re
ference info.
[00:17] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building
reference info.
[00:17] Background Loader: [Mart's Mutant Mod - Master Menu Module.esp] Building
reference info.
[00:17] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building ref
erence info.
[00:17] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building
reference info.
[00:18] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] B
uilding reference info.
[00:18] Background Loader: [Mart's Mutant Mod - FWE Master Release + Project Bea
uty.esp] Building reference info.
[00:18] Background Loader: [BoS Diversification.esp] Building reference info.
[00:18] Background Loader: [BoS Diversification - Broken Steel.esp] Building ref
erence info.
[00:18] Background Loader: [FleshBurningPlasma.esp] Building reference info.
[00:18] Background Loader: [dD - Enhanced Blood Main.esp] Building reference inf
o.
[00:18] Background Loader: [Fellout-pipboylight.esp] Building reference info.
[00:18] Background Loader: [Enhanced Weather - Rain and Snow in Fallout.esp] Bui
lding reference info.
[00:18] Background Loader: [Enhanced Weather - Radioactive Rain and Snow Plugin.
esp] Building reference info.
[00:18] Background Loader: [Enhanced Weather - Weather Sounds in Interiors.esp]
Building reference info.
[00:18] Background Loader: [Enhanced Weather - Sneak Bonus during Storms.esp] Bu
ilding reference info.
[00:18] Background Loader: [Enhanced Weather - REBOOT.esp] Building reference in
fo.
[00:18] Background Loader: [Fellout-Full.esp] Building reference info.
[00:18] Background Loader: [Fellout-Anchorage.esp] Building reference info.
[00:18] Background Loader: [Fellout-BrokenSteel.esp] Building reference info.
[00:18] Background Loader: [Fellout-PointLookout.esp] Building reference info.
[00:18] Background Loader: [Fellout-Zeta.esp] Building reference info.
[00:18] Background Loader: [FemaleEnclaveSoldiers.esp] Building reference info.
[00:18] Background Loader: [FO3 NPCs Travel.esp] Building reference info.
[00:18] Background Loader: [DYNAVISION - Dynamic Lens Effect.esp] Building refer
ence info.
[00:18] Background Loader: [GalaxyNewsRadio20[C].esp] Building reference info.
[00:18] Background Loader: [GalaxyNewsRadio10[C].esp] Building reference info.
[00:18] Background Loader: [GalaxyNewsRadio30[C].esp] Building reference info.
[00:18] Background Loader: [GalaxyNewsRadio60[C].esp] Building reference info.
[00:19] Background Loader: [GalaxyNewsRadio50[C].esp] Building reference info.
[00:19] Background Loader: [GalaxyNewsRadio40[C].esp] Building reference info.
[00:19] Background Loader: [GalaxyNewsRadio70[C].esp] Building reference info.
[00:19] Background Loader: [GalaxyNewsRadio100[C].esp] Building reference info.
[00:20] Background Loader: [GalaxyNewsRadio90[C].esp] Building reference info.
[00:20] Background Loader: [GalaxyNewsRadio80[C].esp] Building reference info.
[00:21] Background Loader: [RH_WMK_Bridge.esp] Building reference info.
[00:21] Background Loader: finished

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