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Multimedia:
During the past few years, developments in computer technology have raised interest
in multimedia as a transformational mode of instructional delivery. In contrast to earlier
forms of audio-visual technology, the power of computer-based multimedia results from
1) its ability to combine multiple media formats under a single interface and 2) its ability
to link objects within those formats in a nonlinear fashion. Effective incorporation of
multimedia into the curriculum requires an understanding of the differences between
presentation-mode use of the technology by educators and hands-on use by students. The
ultimate success of multimedia will require improvements in network technology to
facilitate widespread access to source materials.
Multimedia is the combination of text, animated graphics, video and sound present’s
information in a way that is more interesting and easier to grasp than text alone.
Text media:
When a user has a disability, access to learning software may depend entirely on
how flexibly that product can deliver its content. Some users may need only to modify
the parameters in which media is presented; other users may require entirely different
media. Developers who achieve the kind of flexibility that diversity requires will enhance
the accessibility of their product.
At a minimum, developers should provide text representations for all media types. This
baseline will help address access for many users. That said, it should be noted that users
with learning disabilities benefit from graphical presentations. For this reason, the
practice of providing text-only content as an alternative to inaccessible multimedia
content may not be an effective solution for users with cognitive disabilities.
Text and the ability to read it are doorways to power and knowledge. Reading and
writing are expected and necessary skills within most modern culture. Text delivers the
information that has potent meaning.
Words and symbols in any form, spoken or written, are the most common system of
communication. They deliver the most widely understood meaning to the greatest number
of people__accurately and in detail. Because of this, they are vital elements of
multimedia menus, navigation systems, and content.
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Text media
When text is correctly structured and formatted, it can be the most flexible way to present
content. To make distributed online learning accessible, developers of learning platforms
must provide a means to render digital text in alternative formats.
Specifically, it should be possible to render text as:
Content creators or educators may enhance the accessibility of text for all
users by following these practices:
• Choose text formats that offer the most accessibility (e.g. XHTML, plain text).
• Use true text, and not graphical representations of text.
• Structure the text appropriately, identifying headings and other structural elements.
• Uses a number of resources that address flexible media delivery are currently
available. The W3C's Web Accessibility Initiative provides accessibility guidelines
for W3C technologies such as HTML, XML, SMIL, and CSS & SVG. It also
provides more general guidelines for web content accessibility, authoring tool
accessibility, and user agent accessibility.
W3C Format
With the introduction of Synchronized Multimedia Integration Language (SMIL,
pronounced smile) earlier this year, Web multimedia creators have a new tool set for
building time-based, streaming multimedia presentations that combine audio, video,
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Text media
images, and text. The proposed SMIL standard defines an XML-based language that
allows control over the what, where, and when of media elements in a multimedia
presentation with a simple, clear markup language similar to HTML.
In a SMIL presentation, all of the media elements -- images, audio clips, video clips,
animations, and formatted text -- are referenced from the SMIL file, similar to the way an
HTML page references its images, applets, and other elements. A number of advantages
come with such an approach to streaming media. First, the plain-text nature of the SMIL
file means that it is easy to create, easy to edit, and can even be assembled on the fly by
Java servlets or CGI scripts accessing a database. It also allows a very bandwidth-friendly
way to do great looking multimedia. Rather than streaming images and text as many
redundant frames of encoded video, you can stream the image or text data just once, and
display it however, you like.
The first commercial SMIL player to arrive on the scene is Real Networks' latest version
of RealPlayer, called G2. While the previous versions of RealPlayer played only Real
Networks' proprietary audio and video file formats, G2 includes support for many other
media types like WAV, AVI, JPEG, MPEG, and others. Real Networks has implemented
a large subset of the SMIL 1.0 spec in G2, and intends to support the entire spec. G2 also
supports a number of custom XML-based data types that provide additional features for
animating text and images and providing interactivity.
SMIL authoring offers a new way to assemble and deliver streaming multimedia
presentations. Rather than the traditional way of creating a presentation by compiling a
set of media into a single distributable file, SMIL lets authors choreograph separate
media assets quickly and easily, with tools as simple as a text editor. Perhaps the best
feature of SMIL is the ability to generate the code on the fly, as many Web pages are
already created, and thereby offer personalized streaming multimedia. It is even possible
to build a Web-based interface for allowing users to edit or assemble new multimedia
presentations.
For those who'd prefer a GUI authoring environment, several vendors have recently
announced tools for building SMIL, RealPix, and Real Text presentations within a
graphical environment that would look familiar to most multimedia authors.
The ability to stream text offers new capabilities, too, in combining low-bit-rate video
with crystal-clear text. Real Networks offers a live text stream encoder, which could be
used for streaming real-time data of all types, including event information and schedules,
stock prices, general announcements, closed-captioning, subtitles, and more.
SMIL, while it offers many of the capabilities of existing multimedia environments like
QuickTime, is not meant to be a replacement for these technologies. Rather, it is a kind of
universal glue for joining all kinds of different formats and types of media in interesting
and useful ways. Real Networks intends its G2 RealPlayer to be a universal player. Its
architecture allows third-party developers to add renderers for new media types, which is
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Text media
how support was added for MPEG1, VRML, and MIDI, for example. Over the coming
months and years, the maturation of both SMIL and the G2 RealPlayer may offer the
most compelling opportunity yet for "convergence" between home entertainment and
computer technologies.
Character sets:
Knowing that there is a wide selection of characters available in computer and
understanding how it can create and use special and custom-made characters will broaden
it creative range when to design and build multimedia projects.
3. Unicode:
Unicode focused on 16_bit architecture for multilingual text and
character, it can accommodate up to about 65,000 characters and will ultimately include
the characters from all known languages and alphabets in the world.HTML allows access
to the Unicode characters by numeric reference.
elements , but you may be able to lay out pleasing documents using block quote indents,
tables, frames, and horizontal rules.
Certainly, text is more efficient than imaginary and pictures for delivering a precise
message to users. On the other hand, pictures, icons, moving images, sounds are most
easily recalled and remembered by viewers. With multimedia, you have the power to
blend both text and icons (sound, video, colors, and images) to enhance the overall
impact and value of your messages.
First, effective use of text requires good writing, striving for conciseness and accuracy.
• Advertising wordsmiths sell product lines with a logo or tag lines with just a few words
• Similarly, multimedia developers are also presenting text in a media-rich context, weaving words
with sounds, images, and animations
• Design labels for multimedia title screens, menus and buttons using words with the precise and
powerful meanings
• Which feedback is more powerful: “That answer was correct.” or “Terrific!”
o When is “Terrific” more appropriate or effective?
o Why is “quit” more powerful than “close”? Why does UM uses “out” instead?
• Why is the title of a piece especially important?
o It should clearly communicate the content.
o It should get the user interested in exploring the content.
• Let’s discuss some of your proposed project titles.
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Text media
Fonts
Once you’ve chosen your words, you need to decide how to present them, using a typeface and font
See http://www.eecs.lehigh.edu/~glennb/mm/pics/typefont.jpg (from Vaughan)
a typeface is a family of graphic characters that usually includes many type sizes and styles
e.g., Times, Courier and Helvetica are typefaces, each of which include many sizes & styles
a font is a collection of characters of a single size and style, belong to a typeface family
typical font styles are boldface, italic, bold italic, and underlined
font sizes are expressed in terms of points, where one point is .0138 or 1/72 inch,
where size is the distance from the top of capital letters to the bottom of descenders
in lower-case letters such as g and j.
Times is a typeface; Times 12-point italic is a font
In computerese, however, people say “font” when “typeface” would be more accurate.
Leading (pronounced “ledding”) is the space between lines of text
Lopuck recommends increasing the leading to improve readability of text on a screen
Character metrics are the measurements of individual characters
Vector-based fonts permit changes to character metrics for interesting effects;
bit-based fonts do not
Kerning is the spacing between character pairs
Some fonts have variable kerning (e.g., Times), so have fixed kerning (e.g., Courier)
When is fixed kerning more desirable? (Computer code) What about variable kerning?
A serif font has little decorations at the end of each letter stroke
Times and Century Schoolbook are examples of serif fonts; Arial is a sans serif font
On printed pages, serif fonts are traditionally used for body text
because they help guide the reader’s eye along the line of text
Headlines use sans serif text
Computer screens, with 72-dpi (dots per inch), don’t provide as much resolution as print,
so it can be argued sans serif fonts are more legible in small sizes
hence, UM standardized on 12-point Arial font (in Windows)
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Text media