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April13
2008
ViralLight Interactive 2008
GameDesignDocumentfortheActionAdventureRPGGame DeathWish1931.
TABLE OF CONTENTS
CONTENTS
1.0 Story and Overview .........................................................
.......................................... 4 1.1 Introduction: ...................
................................................................................
.... 4 1.1.1 General Overview ...................................................
........................................ 4 1.1.2 Basic Game Details .............
............................................................................ 4 1.
2 Plot Points: .................................................................
........................................... 4 1.3 Environments ..................
................................................................................
....... 6 1.3.1 Descriptions ....................................................
................................................ 6 1.3.2 Concept Art ............
................................................................................
......... 9 1.4 Non-interactive sequences .......................................
............................................. 9 1.4.1 Descriptions ..............
................................................................................
...... 9 1.4.2 Storyboard........................................................
............................................. 11 2.0 Characters .................
................................................................................
.............. 12 2.1 Playable Character ........................................
...................................................... 12 2.1.1 Base Description
................................................................................
........... 12 2.1.2 Visual/Concept Depiction ...................................
........................................... 12 2.1.3 Development ................
................................................................................
. 13 2.1.4 Abilities ............................................................
.............................................. 13 2.2 NPCs ......................
................................................................................
............. 14 2.2.1 Ally NPC Details .........................................
................................................... 14 2.2.2 Neutral NPC Details
................................................................................
...... 15 2.2.3 Enemy NPC Details ...............................................
....................................... 18 3.0 Inventory ........................
................................................................................
......... 20 3.1 Combat-oriented items ..........................................
.............................................. 20 3.2 Key event items ...........
................................................................................
........ 21 3.3 Support-oriented items ..........................................
.............................................. 22 4.0 Gameplay ..................
................................................................................
.............. 22 4.1 Gameplay Basics ...........................................
...................................................... 22 4.2 Gameplay Elements .
................................................................................
........... 23 4.3 Artificial Intelligence ......................................
....................................................... 24 4.4 Pacing ...........
................................................................................
....................... 25 5.0 Miscellaneous Points of Interest .................
............................................................. 25
5.1 Prototype Details ..........................................................
....................................... 25 5.2 Rewards and Easter Eggs ..........
......................................................................... 25 5.3
Marketing/Package Art ..........................................................
.............................. 26 6.0 Gameplay ..................................
.............................................................................. 2
6 6.1 Level Descriptions ........................................................
....................................... 26 6.2 Level Maps .......................
................................................................................
... 28 7.1 Front End Flowchart ..................................................
.......................................... 29 7.3 Game Controller Diagram .......
............................................................................. 31
----------------------------------------------------
1.0 Story and Overview -------------------------------------------1.1 Introducti
on: 1.1.1GeneralOverview
Deathwish1931takesthegamerbacktothe"goodolddays"of1931,atimewhenmobrulewas
hthebarrelofagun.Ourcharacter,VincentTonilly,isan Italianofficeworkerthatacc
ployer'sshadydealings.Fearingthe worst,theexecutivesdecidetodisposeofpoorVincen
,bloodyandbattered inthecityoutskirts.Barelyclingingtolife,heswearsrevengeund
1.1.2BasicGameDetails Genre
Deathwish1931isbestclassifiedunder"Action/Puzzle."
Platform,MinimumSpecs
Deathwish1931issettorunonWindowsXP/VistaOperatingSystems. MinimumSpecs: Windo
elbasedprocessor 256MBofRAM DirectX10.1337forbetter NvideaGF4MX440orbette
TargetDemographic
Ourtargetaudienceisbetweentherangeofages1832,intheNorthAmericanandEuropeanreg
joyactionandpuzzlebasedgames,weaimtohookthosewhoregularlyengage instoryandplo
cs,forexample).
Perspective
Thegameisplayedprimarilyfroma1stpersonperspective. Theoptionof3rdpersonisenabl
1.2 Plot Points:
Betrayal Inabarrenfield,weseeVincentTonilly(ourgamepersona)asheisdragged,
nseenassailantsretreatthescene,leaving Vincenttodieaslow,painfuldeath.Hereflec
nages thestrengthtopullhimselftogether.Weakandonthevergeofdeath,Vincent
forcesonwards,eagertofindsomehelp. Recollection Havinghelpedthefarmerandregai
entstartsreplayingtheevents ofhispast,everythingleadingtohisdownfall.Inaplayed
tumblesacrossthedirtydealingsofhisemployer,Dante.Beforehecansomuchas blink,he
utcold.Thenextthingheremembersis wakingupinapoolofbloodandhisoathofrevenge.
itchesthecountrysideandmakeshiswaytothecity,hefinds henolongerhasaplaceto
mhasbeentaken overbysomepretentiousaristocrats.Andworstyet,Vincent'sfamilyha
e.Furious,hemakesasmallscene...onlytoregainhiscomposureonce herealizeshowsaf
ewasalive,hewould've alreadycrushedVincentlikeanant.Withoutahome,familyorp
ftocreatealifeofvengeance. NewLife Aftermakingafewundergroundconnections,Vi
mselfanewidentity.Thisnewpersona(namedaccordinglybytheplayer) signifiesthepath
ustundertake...underthisalias,he canfinallyworkhiswayupintheworldofcrime,an
AnOldFiend Followingasabotagegoneawry,aminorwoundlandsVincentinthehospital.
ntityisreadilyidentifiedbyafellowdoctor.Namely,an associateofDante...Dr.Lawr
ohappenedtoarrange thehitonVincent'sperson.Herushestoaprivateward,grabsap
estopscold...hehangsupthereceiver.Thegrandrealization is,ifDantewastoldabo
ch'sassontheline.Dante is,afterall,averyunforgivingperson.Theonlythingthe
ydisposeofthepatientonhisown. MedicalMistake Dr.LawrenceMirchfailsinhiseff
edbyVincentinhishome. Newsofthedoctor'sdeathspreadslikewildfire,which(uns
's ears.Takingthematterpersonally,butknowingnotthetargetnorthereason,he
edarkestdepthsofthecity.Withintime,theentire undergroundanditsminionsareunder
eeggs Afteranumberofgoonencountersinthebackcornersofthecity,Vincentmuscleshis
aksintoDante'sestate...completelymassacringeverybody there.Unfortunately,there'sabso
osignofDanteanywhere.Dependingonhow youprogressedduringthegame,Vincentmayormay
sof hismissingfamily,accordingtoastashedawaymemoofDantes.
BurialatSea Fromtheestate,VincentfiguresthatDantemusthaveescapedonhisprivate
etothedeath,Vincentfinallysucceedsandkillshisnemesis.He Weighsthebodydownand
ngasitsinksoutofsight. EndingCircumstances Dependingonthecircumstances,Vincent
ombthatDante setontheship(lastditcheffort),orhe'llleavealiveandskiptown,ashe
romadistantrelative.
1.3 Environments 1.3.1Descriptions
Fields Timeofday:Lateafternoonevening Description: Thefieldsyoustartoutinact
chingoutfarbeyondyourfieldofview. Muchofthefieldisdesertedandconsistsofgenera
nesand holes.Thecropsthatremainhaveeithergonebadorbecomebuginfested,leavingno
netheless,thisneedlessgrowthswallowsyourwaistlineasYouslowlytrudge yourwayaround.
lightlytwistedoutofshapeduetoimpropergrowth... thebrancheshangoverawkwardly,nest
inginanuncomfortablemanner. Splittingtheendlessfieldisadesolatedirtroad,ofwhich
vehicleeversinceyouwerelastdeserted.Onthefieldacrosstheroad,youfaintlyspotasm
,withwhatlookslikesmokeemittingfromthechimney.Above, nightisclosinginandclouds
gtowhatlookslikealatenightstorm. TheFarm Timeofday:Nighttimemoonlight You
ce. Betweenyouandthehouseisafieldwith adriveway. Surroundingwhatseemstobe
hafieldof wheatbehindthehouse.Aboveyouthereisastarfilledskywithsomecloudcov
ndyouhearvariousanimalsclucking,mooing,scratchingandsnorting. Withtime(asyougr
rowthickeranditbeginstorain. Bythebarnisasmallwoodenshed.Thedooronthefron
arelyheldinplacebyitsrustedpadlock.Thoughwornandtorn,thestructureoftheshedits
erearemanybranchingfences,usedtohousethevariousanimals.Betweenthe fencesaresmal
hrough,justlargeenoughforasmallgroupofpeopleto passby.Thegatesthemselvesarewo
rereinforcedwithadditional material(wire,steelposts,etc).
TheCity Thecityitselfisquitelarge,comparablesomewhattoanactualcity.Ithasmanydi
arksandattractions,includingcandystores,postoffices,parks,arcades...ofcourse,many
onsserveasdecor,asyoucan'tactivelyentereverysingleplaceyouvisit.Itwould beimp
iretyofthecityinthisversionofthedocument,sothisportion onlysignifiesthemostcr
rstandforemost,thecityismoreorlessdividedbythewealthyandpovertystricken,bya
dbelongingtothewealthyarethecentraleastportions oftown(MarketDistrict),southwes
uxurydistrict)andnorthernmost pointoftown(ScenicDistrict).Everywhereelsefallsinto
dleclassorlower... thecrummiestportionbeingthedistrictbehind(eastof)theMarketDi
monlydubbed"Beggar'sDistrict",theplacewhereyou'llmakemostofyourunderground connec
ngdownthecityzonesbriefly: MarketDistrict: Mostoftheattractionsyou'llcomeacr
ardlytheritziestpartof town,ithasitsfairshareofeyecandy.Usuallycrowdedwithupp
ncountervariouslineupsandoccupiedbenches.Policewillshooawaythebeggars,often forc
eggarDistrict.Streetsarerelativelycleanandflashy,withstores hangingobnoxiouslylarg
layposterstocatchtheircustomer'seye.Itis(moreor less)basedonyourtypical1930Am
ttlemorevisualpizazzthan youwouldnormallyseeduringthatera.AlmostanyAmericantown
tbe mindfulofthelittledetails:telephonepoles,streetlights,speakers,exhibitwindows
s,gaspumps,tiremarks...anythingthatmakesthedistrictcomealive. PortandLuxuryDi
ortantpartofthecity,onlyasmallportionofitisaccessibletoyour character.Theluxu
terizedbyfatlotsoflandwithfancygates andhugeelaboratemansions,excessivebyevent
kofatownfilledwith unnecessaryflashyluxuries...privatefountains,privategolfranges
,decorative bushes,excessivelysizedparkinggarages...andlumpthemtogetherinabigfat
estretchoffatcatpropertylanesisthewaterfront/port,wheremanyofthe moneymakerssai
ndothervariouswaterboats.Thisdistrictissignificant asitencompassesbothDante'sEst
hcrucialareasinthestory(SeePlot Points1.2). ScenicDistrict: TheScenicDistrict
een.It'sprimesignificanceisthatithousesthe hospital,akeylocationthatVincentmay
ict,inanutshell,is characterizedbysweepinghillsandrichvegetation,parkswithsmall
ic golfranges. Beggar'sDistrict: Takewhatyou'veseenfortheMarketDistrictandturn
ya disastroushurricaneorearthquake.Brokenandlootedbuildings,wreckedarchitecture,di
unkemptstree ets(horriblyli itteredandplasteredwith hshardsofgla ass,graffiti)...it
etty muchdictatea m anaccuratere epresentation nofslumlife, ,agrimrepre esentation
pression. hekeypoints sareintheba ackalleys,wh here(whileda angerous),yo ou'llm
Th as ssistyou.The ebumsarere elativelyharm mless,thoughannoying(they'llbothery you
an ndpersistent tlyatthat).Yo oumayfindafewhoodlum mslookingtomugyou,sokeepyou
pital hehospitalsh houldreprese entthelooka andstyleofth heera.Itism moderately
rs Th an ndallthenec cessitiesahos spitalshouldhave,withinreason(waitingroom,mo o
y de epartment,p patientrooms s,supplyroom m,receiptionarea,etc).Th hefirstfloord
il ly withvisitorsan w ndnonterminalpatients,whilethesec condfloordealswithsurge
sand re egularhospita aloperations.Thethirdflo oorshouldbe ededicatedto osickpati
e whereVincent w tendsup.Pat tientroomsa areplainwhiteanddecora atedwithaba asic
mallTVsituat tedonatable e,windowwit thclosedwhi itecurtains,m mediumsized dtras
stool,amo ongothermedicaltoolsan nditemsofth heleveldesign ner/concepta artist'sde
renceMirch'sHomeEstate e m Th helayoutisu uptotheleveldesigner'sd discretion,but
dinvokea asenseof ec ccentricity(offcolor,drab bpaintings,st trangelyshapedarchite
ralingbanisters,purple ru ugs,stainedg glasswindows s,etc).Thelayoutdoes(sh houldn
tthepos ssibilityofdea ad en nds,wewant tthedoctortobeabletof fleefreelythr ro
ttacked...and no ottraphimse elflikearat.T Thehousesho ouldbequite elargeinterm
,buto only co ontainsabaseandupperf floor,nobase ements.Theb backyardshouldbero
cle,withlarg gebushesob bstructingthesides(aston notprovideim mmediateesc capefro
s). Dante'sEstate Muchlargerth M hanLawrence e'sestate(30% %largerhoriz zontally,
s3floorsandal large po oolandhugehedgemazeonitsbackacreage).UnlikeDr.Lawren n
e moreakintow m whatwaspop pularatthetim mes,includingahugeclos setofclothes, ,
edwithlarge,grandiosepaintings,ind doorpools,tr rophyrooms,smalltheatre eroom,mult
edroo m omsandgues strooms,mas ssivelibrary,g grandfatherc clocks,etc. hetrophyro
sfavoriteroom m,andthelastroomyou'l llhavetovisit t.It'ssituated don Th th heto
b bthekeyoffofoneofhisgoons.It'spo oshandcomp pletewithbea ar ru ugs,deerman
hc critterskeleto onsandalarg geexpensiveoakdesk, co ompletewith hatall,royalty y
ne(withjew welengraving gsandredfab bricpadding). Behindtheboo okshelfisase ecret
eDant teappearsto ohaveescape ed. Y Dante'sYacht Itshouldverycloselyreplicateth
R o
You'llendupfinding(andfighting)DanteintheMasterCabin(oritsequivalent).
1.3.2ConceptArt FarmReplication
1.4 Non-interactive sequences 1.4.1Descriptions
BetrayalOpeningSequence Thescenepanstotheopenfielddescribedin1.3Environments
enesouthfromourperspective,enteringfromandawayfromthecamera.Wespyared blindfol
hangestoasideviewofhisfeet,followinghimashepaces away...muchofthisviewishid
ngrowth,butitshouldindicate asenseofhimmoving.Thecamerapanssuddenlytothefront
ards,revealinghisface...weseeagroupofmeninthefardistance,butcannotclearly dis
enethenchangestotheperspectiveofoneofthemen...wesee himdrawaweaponandpointi
.Wehearmurmurs,thescreen flashesblackandweheartheinevitablegunshotsound.Cuethe
lashbackSequence Note:Thisisplayedoutfromthe1stpersongameplayperspective.Youdon
r playeratthisgiventime. CutsinduringthesequencewhereVincentmakeshiswaytoDa
s theareajustoutsidetheoffice,weseetheblacksilouetteoftwofiguresthroughthegla
oice,heappearstobearguingwithsomebodyabout'duepayment'. Justthen,weseeDantewal
istolandshootsthepatroninthe kneecap.Theguestshrieksinpain,andDantementionssom
nt, sensingthedanger,turnstoflee...justintimetoencounterapatientlywaitinggoon.
scious...thescreenfadestoblack,onceagain.Itreopensinthefield,with Vincentlying
yertakescontrolofVincentfromthispointonwards (cue1.3.1PlotPoints,Fields). LostH
Vincentarriveshomeandfindshishomeovertakenbyanobnoxiousrichcouple.Whenhe confro
ovacatetheirproperty.Vincentengagesinaheatedargument untilthecouplethreatenstoc
ationVincentcannotchance,ashestandsa betterchanceagainstDantewithalostidentity
oMore).He wandersoffwithoutaword,wonderingjustwhatheshoulddonext...hedecideso
hingtomarkhisnewfoundlifeofvengeance. EncounteringDr.Lawrence Wecatchaglimpse
wnthehallsofthehospital,tailingthetall doctorfrombehind.Thegapcloses,andherea
hereVincent's roomis.Wehearahorrifiedsoundashepeersthroughthedoorwindowandspo
ccurstotheBetrayalsequence,showingthatDr.Lawrencewastheonewhofired uponVincent.
hDr.Lawrenceburststhroughinapanic.Hegrabsthe phone,buthangsupthereceiverbefor
hesituation,herealizesheis mostlikelytobekilledforbotchingthejob(see1.2PlotP
o takecareofithimself,asthescreenfadestoblack. Dante'sReaction Abriefsceneinw
edoverhisfellowdoctor'sdeath(see1.2Plot Points,MedicalMistakeand6.1LevelDescrip
h'sEstatefordetails).Aftera minuteofranting,hecalmlysitsandlightsupacigarette.
tions there'snoplaceforanurchintohidebesidestheshadows...thescenefadestoblack.
nvadedDante'sestateandmadeyourwaytohistrophyroom(6.1LevelDescriptions, Dante'sE
cksin.Fromafirstpersonperspective,Vincentstandsinfrontof thedoor.You'llhearsou
t,andafinalclatterasitopens.Theroom isbare,andallsound(andmusic)fadestonoth
rdefeatingDante,thecamerapanstotheoutsideoftheyacht...thecameraspotsalarge bu
hebackend.Thefusegives,thecamerapansoutand everythingontheyachtisblowntosmit
hescreenfadestoblack amongstthewreckage,andthecreditsstarttoroll. EndingSequenc
ollowsthebadendexactly(minusthecredits),butthenpanstotheportand howsVincentst
stohisface,thenshortlytohisbackashelooks onwardstowardsthewreckage.Heputsah
thing.The camerafocusesin,showingapictureofhimandhisfamily.Havingnotcompletely
eforrevenge,hewalksaway...thecamerafadestoblack.Thecamerapanstoa distanceshot
edriving.Zoomingin,weseeittobeVincent. Thecameracirclestohisbackandsuddenlys
he distance.Panningleft,weseeasignpointingtoArizona,theplacewherehisfamilywas
.2PlotPoints,Borrowingsomeeggs).Thescreenfinallyfadestoblackaftera longpause,a
1.4.2Storyboard
Two Excerpts from the starting cinematics of the game. Showing the fall of the p
layer's character and giving background to the players motives.
---------------------------------------------------------
2.0 C Characte ers -------------------------------------------ayable Ch haracter
2.1 Pla 2.1.1Ba aseDescrip ption
Vincen ntTonilly(M MainChara acter)
Age: nality: Nation BloodType: EyeCo olour: Height: Weigh ht: Likes: es: Dislike 28
rican/Italian AB Bro own 5'8 8 180 0lbs Red dMeat,Blues sMusic Dante,Corruptio on,O
STOMACHTURNERVincentturnstohissideandthrustshisfootoutstraightout,sockinghis
tunningmoveaswellascrowdcontrol,asanysurroundingopponentswillbe pushedbackfrom
2.2 NPCs
(NotethatNPCsdonothaveamannerofdevelopmentorselfimprovementtheirattributesare
e
2.2.1AllyNPCDetails l e
2.2.2Ne eutralNPC CDetails
Chicke en
Inanag gesuchasthe eGreatDepre ession,evena a lowlybarnanimalca anbeanunw wave
izeandnum mbersputyou uatanalltime disadva antage.Chicke enshaveafo ondnessfory
eciallytheshiniestitems.Chicke ens arevery ylikelytorun noffwithone eofyourpriz
s.Willyoubeabletoc catchit?
PersonalityTypes:
COWARDLYCHICKEN(FleeAItype)
WillrunfromyouandeveryotherNPCitcomesacross,often'bawking'aloudwhenitis encou
oiseasitrunsoffaswell.Holdsthe'key'key item(see[3.2:KeyItems]ofthedocument).
ardly chicken'underGameAItypes(portion4.3,AI).
AGGRESSIVECHICKEN(SeekAItype) Willactivelyseekoutthecowardlychickenandattackit
ity,
untilitshealthiscompletelydepleted.Makesaloud'BAWK'soundasitattacks.For moresp
ressivechicken'underGameAItypes(portion4.3,AI).
WANDERINGCHICKEN(WanderAItype)
Motionsaroundalmostaimlessly,relativelybraindead.Clucksasitwalks,ina seamlesslyr
AppearanceTypes: OffensiveBehavior: Ifachickenshouldbeprompted
Peck: Anattackingchickenwill'bawk'loudlyasitlungesforwardwithitsbeakand spreads
ingatyourlegs.Whiledamageislow,theattack itselfisquickandyoumayfindyourhealt
eral successivehits.Aswell,thereisaslimchanceofthechickenknockingyouover with
Approximatedamage: 24%ofhealth. Chanceofknockover: 5%.
Brownchicken. Brownchickenwithwhitespots. Whitechicken. Whitechickenwithtanspots.
dchicken. Redchickenwithwhitespots. Blackchicken.
SizeVariance:1216inches. WeightVariance:58lbs.
Bull
Anaggr ressive,territ torialbull.Hehasnoqualm ms abouts stalkingandc chargingyoui
r. Itsshee erstrengthde eemshandto ohandweapo ons useless s,soDanteshouldgoouto
eth hingalittlemorepowerful l.Justwatcho outif youtick kitoff
Personalit tyTypes:
Dante eMoers
Age: nality: Nation BloodType: olour: EyeCo Height: Weigh ht: Likes: es: Dislike 33 I
lian O Gre ey 5'7 7 174 4lbs Pow wer,Cigarettes,FineArt, Lite erature Com mpetition,
evision n
OffensiveMeasures: e
Gears G
Descrip ption:Miniatur resizegears. Appear rance:Brownis shgrey,
Givesaslightreflectio on.Edgesares smooth,looks new...comesw withonelarge8prong
m mall4pronggea ars(shapedlik keplussigns). Foundwhere:Givent toyoubythef farme
ountofoddc chores. youcom Purpos se:Usedaspar rtsforhorseles sscarriagesand d o
lobjects.
3.3 Support-oriented items p TopHat T
Description:A D Astylizedblac ckhat. Appearance:Black kwithawhite eribbon,inne
on.Ap portionofthe ehat'sbackli ip isben ntoutofshap pe. Found dwhere:Han n
areastendof fthefarm. Purpo ose:Combine ethiswithsm mallobjects(such askey
cealstole en goods sandkeepyo ououtoftrou uble.
-----------------------------------------------------
4.0 G Gameplay -------------------------------------------4.1 Gameplay Basics B
ThePlaye erseekstofindoutwhathashappenedtohimandm makehiswaybacktotown ntos
ustnavigatethe1931w worldinordertosurviveandfindamea anstogettothe nextarea.
etokill,stealandso ometimesuse eingenuityan ndcombine objectsto omaketools.
Theplaye erisfacedwithobstaclesthathemusto overcomeusi inghisproble emsolvingski
olshefindsandpurc chasesthroug ghoutthegam Ultimat me. telyleadingto ohisrevenge
ted killers.
4.2 Gameplay Elements
Player
Theplayer risrepresented dbya3Dmodelofhandswh hichareportrayedinfirstpersonper
Puzzles
Puzzlesare elitteredaroun ndthegamew worldandwillinvolvemanyd differentobstaclesf
idobjects. m b
Items
Inthefullg gamethereare eitemswhichcanbeusedfo ormanydiffere entpurposes. The
ly haveaspe ecificpurposeb butcanbeusedinmanydiffe erentscenarios Belowisanex
c chcan befoundin nthegame.
BadGuys
Enemieswillvarybasedonthestageinthegame.Theseenemieswillincludeanimalsaswella
ngofthegameyoucanseeexamplesofenemiesaschickensandabull.
4.3 Artificial Intelligence ChickenAI
Therearetwosignificanttypesof'AI'chickensinthedemonstration(andonelesser). T
en(whichjusthappenstobeholdingtheimportant'key'item),isinstructed tofleefromev
dNPCincluded.Itmustnotonlydetermineitsownsafetyroute, butgaugeitssurroundingsc
dersareabout.Onceanintruderentersitssafety radius,itwillpanicandregaugeanews
e(giventimelimitations),itwill locatestrategicareastohideitself,dependingonthep
ndopposingNPCs.If completelycornered,itmaybeforcedtodefenditself. Thesecondch
r,andwillfeverishlyengage,chaseandattackthecowardly chicken.Inotherwords,it'sa
lychickeniswithinview,orwithinthe aggressor'sseekradius,itwillchargelikeatorpe
ard.Withinlimitations,the aggressivechickenshouldemployaggressivebehavior(cuttingof
nt'spath,corneringitinto adeadzone,sneakup,chargeinfromthesides,circularmotion
ickenshould alsoattacktheplayershouldyouhappentoblockitspath,butitshouldnotlo
ryimportant!). Iftheaggressivechickenlosessightofitstarget,itwillwanderandmon
refully untilitcomesacrossitshatedbrethren.Whenitfindsthecowardchicken,thechase
irdkindofAIchicken,thewandering(ie.braindead)chicken.Itwillwanderaroundalmost
llywatchingwhereitisgoing.ItishardlyasignificantdemonstrationofAI ability,buti
tallybasicpathfindingdemonstration. BullAI Intermsofbehavior,itismoreorlesss
ken.Themaindifferenceisthatyou, theplayer,areitsmainprey.Itwillonlymakeamove
erritory... onceengaged,itcontinuestostalktheplayeruntilyouescape.Unliketheaggre
h constantlypursuesitstarget,thebullwillreturntoitsoriginpointoncethechaseisf
yerabreatheruntilthebeastisonceagainengaged. Thebullisbestsummarizedasbotha
erallbehavior. Whenthebullattacks,itchargesforwardinarelativelystraightpath,but
y(within arangeof15/15degreesofturningpotential).Itwalksslowerthanyou,butchar
esasfastasyoucanrun...meaningtheplayermusttakecarenottotraphim/herselfinnarr
gativeAIinteraction(relation)betweenthechickensandthebull,unlessthe aggressorchic
ackthebull.
4.4 Pacing
4.5 4 3.5 3 2.5 2 1.5 1 0.5 0 LevelOfDifficulty PlayersProjectedSkillLevel
----------------------------------------------------------
5.0 Miscellaneous Points of Interest -------------------------------------------
-----5.1 Prototype Details
ThePrototypeplacestheuserinthestartinglevelcalledFarm.Itisinthislevelwheret
ndandinteractwiththeworld.AtthetimeofthisdocumentitisPreAlphaand compliedin
5.2 Rewards and Easter Eggs
Thereisarewardsystemallowingplayerstocollectmoney.Moneyallowstheplayertopurchas
ponupgrades,informationandmobility. Foodisusedtoreturnhitpointstoaninjuredpl
lsobeusedasbaitfor attractinganimalsshouldtheyhavesomethingyouneed. Ammoisp
layermoreprojectilesfortheirweapons. Upgradeswouldfallundertwosections.Therewo
swellasweaponupgrades. Playerupgradeswouldmainlyconsistofobjectsstolenfromthe
.Objectslike bodyarmor(flackvest)orspecialammunition(s)likeshotgunslugsaresomeo
uldbeacquired.
Otherrewardsincludeweaponupgradesthatwouldincreaseaccuracyanddamageofyour weap
wbarrels,newstocks,newammo,cleaningkits,scopesights.
5.3 Marketing/Package Art
Marketingwillbedonebyourleadmarketer,JohnnyScapegoat.Wewillutilizeahighlyphotos
nablackdoubleDVDcaseholder.Asasignofquality,wewon'tforegothemanualand willi
----------------------------------------------------
6.0 Level/Mission Descriptions -------------------------------------------6.1 Le
vel Descriptions
Fields Objective:Makeyourwaytothefarminthedistance. Description: Assoonasyouspo
aytowardsittocompletethisobjective. Farm Objective:Forceyourwayintothefarmer'sh
: There'salargeboxblockingthedoorintothehouse.Afterapproachingtheboxandpushing
cked.Yourgoalistoobtainthekeyfromthechickentoopen thehousedoor.Thechickenwil
ndsubdueit,evenifthat meanshackingittobitswithanaxe. NewObjective:Makeyourwa
100toaffordatripbacktotown.Dothiseitherbyhelpingthefarmerwithoptional chores,
lingitemstoapassingmerchantorassaultingthemerchant andtakingallofhisgold.Once
sphonetoarrangeatripinto town.
City Objective:Makeyourwaytoyourhomeinthecity. Description: Ifyoumanagetofind
aytothemarkedlocation(onthe centralnortheastendoftown,justnorthoftheMarketDis
eracut scene(see1.2PlotPoints,underHomeNoMore). Beggar'sDistrict Objective:Sear
oraForgingArtist Description: WhetheryouaskaroundtheBegger'sDistrictorMarket
meonewho'll directyoutotheforgingartist.FindhiminasouthernalleyoftheBegger'sD
ewidentityandtobeintroducedtotheUndergroundWorld.Fromnowon,youcan takeonanyd
ragentsinvariouspartsoftheBegger'sDistrict. MarketSquare Objective:MidnightRun
cription: AfterreceivingthismissionfromanUndergroundAgent,makeyourwaytotheWareho
p,withintheconfinesoftheMarketSquare.Afteryousuccessfullydispatch thegoons,place
ape,you'llbewoundedbyflyingshrapnel,forcingyou atriptothehospital. Hospital Obj
assinationattempt. Description: Followingthecutscene(seetheeventsof1.2PlotPoin
e),you'llbeattackedby numerousgoonsinyourhospitalroom.Escapethehospitalanddispa
rawingattentiontoyourself(ie.nowitnesses). Objective2:Forceinformationfromgoon. D
eaveagoonhelpless(disarm,corner,scareortakeonehostage)tolearnwhoorchestratedthe
tion,you'llhaveyournewtarget. LawrenceMirch'sEstate Objective:AssassinateDr.Lawr
tion: FightyourwaytoDr.Lawrence'sEstate(eastofthehospital),defeathisgoonsandde
earmed,butshouldbeeasilydisposedof.
Beggar'sDistrict Objective:MakeyourwaytotheUndergroundAgentCorner. Description:
rwaytothenearestAgent,you'llseethatyou'vebeensetup.Defeatthe fleetofgoonsand
Dante'sEstate Objective:AssassinateDante. Description: Similartothe"assassinateD
bjective,youmustbreakintoDante'sEstate,killhis securityandmakeyourwaytothetrop
ehiding.Onceyouarrive there,however,you'llseehehasescaped. Dante'sYacht Objectiv
ription: Again,dispatchofthesecurityandcornerDanteintheMasterCabin.Destroyhimto
hthefinalcutscene&credits.
6.2 Level Maps
This map is a Angled overview shot of the level labeled `farm' more information abou
t each relevant world object/events noted by markers on the left can be found in
Supporting sections (1.3 to 4.0)
----------------------------------------------------
7.0 User Interface -------------------------------------------7.1 Front End Flow
chart
7.2 Game HUD 7.2.1Description e
The HUD is a simpl heads up display tha allows fo interaction with the w D le p
at or n world. It disp plays current h health in the top left co e orner as we p
rovides the user with a pop up chat box w ell p when conversations are had. The
us will see the curren items in u h ser e nt use, as well as be able to e the g
u ntory selection screen with the top navigation bar p n access t pause game, me
nu and inven seen in t mockup in the top middle. Th overall th the p he heme wil
l be that of wo oodish metal looking t theme.
7.2.2MockupDesign M e
7.3 Game Controller Diagram