Вы находитесь на странице: 1из 32

Game Design Document

April13
2008
ViralLight Interactive 2008
GameDesignDocumentfortheActionAdventureRPGGame DeathWish1931.
TABLE OF CONTENTS
CONTENTS
1.0 Story and Overview .........................................................
.......................................... 4 1.1 Introduction: ...................
................................................................................
.... 4 1.1.1 General Overview ...................................................
........................................ 4 1.1.2 Basic Game Details .............
............................................................................ 4 1.
2 Plot Points: .................................................................
........................................... 4 1.3 Environments ..................
................................................................................
....... 6 1.3.1 Descriptions ....................................................
................................................ 6 1.3.2 Concept Art ............
................................................................................
......... 9 1.4 Non-interactive sequences .......................................
............................................. 9 1.4.1 Descriptions ..............
................................................................................
...... 9 1.4.2 Storyboard........................................................
............................................. 11 2.0 Characters .................
................................................................................
.............. 12 2.1 Playable Character ........................................
...................................................... 12 2.1.1 Base Description
................................................................................
........... 12 2.1.2 Visual/Concept Depiction ...................................
........................................... 12 2.1.3 Development ................
................................................................................
. 13 2.1.4 Abilities ............................................................
.............................................. 13 2.2 NPCs ......................
................................................................................
............. 14 2.2.1 Ally NPC Details .........................................
................................................... 14 2.2.2 Neutral NPC Details
................................................................................
...... 15 2.2.3 Enemy NPC Details ...............................................
....................................... 18 3.0 Inventory ........................
................................................................................
......... 20 3.1 Combat-oriented items ..........................................
.............................................. 20 3.2 Key event items ...........
................................................................................
........ 21 3.3 Support-oriented items ..........................................
.............................................. 22 4.0 Gameplay ..................
................................................................................
.............. 22 4.1 Gameplay Basics ...........................................
...................................................... 22 4.2 Gameplay Elements .
................................................................................
........... 23 4.3 Artificial Intelligence ......................................
....................................................... 24 4.4 Pacing ...........
................................................................................
....................... 25 5.0 Miscellaneous Points of Interest .................
............................................................. 25
5.1 Prototype Details ..........................................................
....................................... 25 5.2 Rewards and Easter Eggs ..........
......................................................................... 25 5.3
Marketing/Package Art ..........................................................
.............................. 26 6.0 Gameplay ..................................
.............................................................................. 2
6 6.1 Level Descriptions ........................................................
....................................... 26 6.2 Level Maps .......................
................................................................................
... 28 7.1 Front End Flowchart ..................................................
.......................................... 29 7.3 Game Controller Diagram .......
............................................................................. 31
----------------------------------------------------
1.0 Story and Overview -------------------------------------------1.1 Introducti
on: 1.1.1GeneralOverview
Deathwish1931takesthegamerbacktothe"goodolddays"of1931,atimewhenmobrulewas
hthebarrelofagun.Ourcharacter,VincentTonilly,isan Italianofficeworkerthatacc
ployer'sshadydealings.Fearingthe worst,theexecutivesdecidetodisposeofpoorVincen
,bloodyandbattered inthecityoutskirts.Barelyclingingtolife,heswearsrevengeund
1.1.2BasicGameDetails Genre
Deathwish1931isbestclassifiedunder"Action/Puzzle."
Platform,MinimumSpecs
Deathwish1931issettorunonWindowsXP/VistaOperatingSystems. MinimumSpecs: Windo
elbasedprocessor 256MBofRAM DirectX10.1337forbetter NvideaGF4MX440orbette
TargetDemographic
Ourtargetaudienceisbetweentherangeofages1832,intheNorthAmericanandEuropeanreg
joyactionandpuzzlebasedgames,weaimtohookthosewhoregularlyengage instoryandplo
cs,forexample).
Perspective
Thegameisplayedprimarilyfroma1stpersonperspective. Theoptionof3rdpersonisenabl
1.2 Plot Points:
Betrayal Inabarrenfield,weseeVincentTonilly(ourgamepersona)asheisdragged,
nseenassailantsretreatthescene,leaving Vincenttodieaslow,painfuldeath.Hereflec
nages thestrengthtopullhimselftogether.Weakandonthevergeofdeath,Vincent
forcesonwards,eagertofindsomehelp. Recollection Havinghelpedthefarmerandregai
entstartsreplayingtheevents ofhispast,everythingleadingtohisdownfall.Inaplayed
tumblesacrossthedirtydealingsofhisemployer,Dante.Beforehecansomuchas blink,he
utcold.Thenextthingheremembersis wakingupinapoolofbloodandhisoathofrevenge.
itchesthecountrysideandmakeshiswaytothecity,hefinds henolongerhasaplaceto
mhasbeentaken overbysomepretentiousaristocrats.Andworstyet,Vincent'sfamilyha
e.Furious,hemakesasmallscene...onlytoregainhiscomposureonce herealizeshowsaf
ewasalive,hewould've alreadycrushedVincentlikeanant.Withoutahome,familyorp
ftocreatealifeofvengeance. NewLife Aftermakingafewundergroundconnections,Vi
mselfanewidentity.Thisnewpersona(namedaccordinglybytheplayer) signifiesthepath
ustundertake...underthisalias,he canfinallyworkhiswayupintheworldofcrime,an
AnOldFiend Followingasabotagegoneawry,aminorwoundlandsVincentinthehospital.
ntityisreadilyidentifiedbyafellowdoctor.Namely,an associateofDante...Dr.Lawr
ohappenedtoarrange thehitonVincent'sperson.Herushestoaprivateward,grabsap
estopscold...hehangsupthereceiver.Thegrandrealization is,ifDantewastoldabo
ch'sassontheline.Dante is,afterall,averyunforgivingperson.Theonlythingthe
ydisposeofthepatientonhisown. MedicalMistake Dr.LawrenceMirchfailsinhiseff
edbyVincentinhishome. Newsofthedoctor'sdeathspreadslikewildfire,which(uns
's ears.Takingthematterpersonally,butknowingnotthetargetnorthereason,he
edarkestdepthsofthecity.Withintime,theentire undergroundanditsminionsareunder
eeggs Afteranumberofgoonencountersinthebackcornersofthecity,Vincentmuscleshis
aksintoDante'sestate...completelymassacringeverybody there.Unfortunately,there'sabso
osignofDanteanywhere.Dependingonhow youprogressedduringthegame,Vincentmayormay
sof hismissingfamily,accordingtoastashedawaymemoofDantes.
BurialatSea Fromtheestate,VincentfiguresthatDantemusthaveescapedonhisprivate
etothedeath,Vincentfinallysucceedsandkillshisnemesis.He Weighsthebodydownand
ngasitsinksoutofsight. EndingCircumstances Dependingonthecircumstances,Vincent
ombthatDante setontheship(lastditcheffort),orhe'llleavealiveandskiptown,ashe
romadistantrelative.
1.3 Environments 1.3.1Descriptions
Fields Timeofday:Lateafternoonevening Description: Thefieldsyoustartoutinact
chingoutfarbeyondyourfieldofview. Muchofthefieldisdesertedandconsistsofgenera
nesand holes.Thecropsthatremainhaveeithergonebadorbecomebuginfested,leavingno
netheless,thisneedlessgrowthswallowsyourwaistlineasYouslowlytrudge yourwayaround.
lightlytwistedoutofshapeduetoimpropergrowth... thebrancheshangoverawkwardly,nest
inginanuncomfortablemanner. Splittingtheendlessfieldisadesolatedirtroad,ofwhich
vehicleeversinceyouwerelastdeserted.Onthefieldacrosstheroad,youfaintlyspotasm
,withwhatlookslikesmokeemittingfromthechimney.Above, nightisclosinginandclouds
gtowhatlookslikealatenightstorm. TheFarm Timeofday:Nighttimemoonlight You
ce. Betweenyouandthehouseisafieldwith adriveway. Surroundingwhatseemstobe
hafieldof wheatbehindthehouse.Aboveyouthereisastarfilledskywithsomecloudcov
ndyouhearvariousanimalsclucking,mooing,scratchingandsnorting. Withtime(asyougr
rowthickeranditbeginstorain. Bythebarnisasmallwoodenshed.Thedooronthefron
arelyheldinplacebyitsrustedpadlock.Thoughwornandtorn,thestructureoftheshedits
erearemanybranchingfences,usedtohousethevariousanimals.Betweenthe fencesaresmal
hrough,justlargeenoughforasmallgroupofpeopleto passby.Thegatesthemselvesarewo
rereinforcedwithadditional material(wire,steelposts,etc).
TheCity Thecityitselfisquitelarge,comparablesomewhattoanactualcity.Ithasmanydi
arksandattractions,includingcandystores,postoffices,parks,arcades...ofcourse,many
onsserveasdecor,asyoucan'tactivelyentereverysingleplaceyouvisit.Itwould beimp
iretyofthecityinthisversionofthedocument,sothisportion onlysignifiesthemostcr
rstandforemost,thecityismoreorlessdividedbythewealthyandpovertystricken,bya
dbelongingtothewealthyarethecentraleastportions oftown(MarketDistrict),southwes
uxurydistrict)andnorthernmost pointoftown(ScenicDistrict).Everywhereelsefallsinto
dleclassorlower... thecrummiestportionbeingthedistrictbehind(eastof)theMarketDi
monlydubbed"Beggar'sDistrict",theplacewhereyou'llmakemostofyourunderground connec
ngdownthecityzonesbriefly: MarketDistrict: Mostoftheattractionsyou'llcomeacr
ardlytheritziestpartof town,ithasitsfairshareofeyecandy.Usuallycrowdedwithupp
ncountervariouslineupsandoccupiedbenches.Policewillshooawaythebeggars,often forc
eggarDistrict.Streetsarerelativelycleanandflashy,withstores hangingobnoxiouslylarg
layposterstocatchtheircustomer'seye.Itis(moreor less)basedonyourtypical1930Am
ttlemorevisualpizazzthan youwouldnormallyseeduringthatera.AlmostanyAmericantown
tbe mindfulofthelittledetails:telephonepoles,streetlights,speakers,exhibitwindows
s,gaspumps,tiremarks...anythingthatmakesthedistrictcomealive. PortandLuxuryDi
ortantpartofthecity,onlyasmallportionofitisaccessibletoyour character.Theluxu
terizedbyfatlotsoflandwithfancygates andhugeelaboratemansions,excessivebyevent
kofatownfilledwith unnecessaryflashyluxuries...privatefountains,privategolfranges
,decorative bushes,excessivelysizedparkinggarages...andlumpthemtogetherinabigfat
estretchoffatcatpropertylanesisthewaterfront/port,wheremanyofthe moneymakerssai
ndothervariouswaterboats.Thisdistrictissignificant asitencompassesbothDante'sEst
hcrucialareasinthestory(SeePlot Points1.2). ScenicDistrict: TheScenicDistrict
een.It'sprimesignificanceisthatithousesthe hospital,akeylocationthatVincentmay
ict,inanutshell,is characterizedbysweepinghillsandrichvegetation,parkswithsmall
ic golfranges. Beggar'sDistrict: Takewhatyou'veseenfortheMarketDistrictandturn
ya disastroushurricaneorearthquake.Brokenandlootedbuildings,wreckedarchitecture,di
unkemptstree ets(horriblyli itteredandplasteredwith hshardsofgla ass,graffiti)...it
etty muchdictatea m anaccuratere epresentation nofslumlife, ,agrimrepre esentation
pression. hekeypoints sareintheba ackalleys,wh here(whileda angerous),yo ou'llm
Th as ssistyou.The ebumsarere elativelyharm mless,thoughannoying(they'llbothery you
an ndpersistent tlyatthat).Yo oumayfindafewhoodlum mslookingtomugyou,sokeepyou
pital hehospitalsh houldreprese entthelooka andstyleofth heera.Itism moderately
rs Th an ndallthenec cessitiesahos spitalshouldhave,withinreason(waitingroom,mo o
y de epartment,p patientrooms s,supplyroom m,receiptionarea,etc).Th hefirstfloord
il ly withvisitorsan w ndnonterminalpatients,whilethesec condfloordealswithsurge
sand re egularhospita aloperations.Thethirdflo oorshouldbe ededicatedto osickpati
e whereVincent w tendsup.Pat tientroomsa areplainwhiteanddecora atedwithaba asic
mallTVsituat tedonatable e,windowwit thclosedwhi itecurtains,m mediumsized dtras
stool,amo ongothermedicaltoolsan nditemsofth heleveldesign ner/concepta artist'sde
renceMirch'sHomeEstate e m Th helayoutisu uptotheleveldesigner'sd discretion,but
dinvokea asenseof ec ccentricity(offcolor,drab bpaintings,st trangelyshapedarchite
ralingbanisters,purple ru ugs,stainedg glasswindows s,etc).Thelayoutdoes(sh houldn
tthepos ssibilityofdea ad en nds,wewant tthedoctortobeabletof fleefreelythr ro
ttacked...and no ottraphimse elflikearat.T Thehousesho ouldbequite elargeinterm
,buto only co ontainsabaseandupperf floor,nobase ements.Theb backyardshouldbero
cle,withlarg gebushesob bstructingthesides(aston notprovideim mmediateesc capefro
s). Dante'sEstate Muchlargerth M hanLawrence e'sestate(30% %largerhoriz zontally,
s3floorsandal large po oolandhugehedgemazeonitsbackacreage).UnlikeDr.Lawren n
e moreakintow m whatwaspop pularatthetim mes,includingahugeclos setofclothes, ,
edwithlarge,grandiosepaintings,ind doorpools,tr rophyrooms,smalltheatre eroom,mult
edroo m omsandgues strooms,mas ssivelibrary,g grandfatherc clocks,etc. hetrophyro
sfavoriteroom m,andthelastroomyou'l llhavetovisit t.It'ssituated don Th th heto
b bthekeyoffofoneofhisgoons.It'spo oshandcomp pletewithbea ar ru ugs,deerman
hc critterskeleto onsandalarg geexpensiveoakdesk, co ompletewith hatall,royalty y
ne(withjew welengraving gsandredfab bricpadding). Behindtheboo okshelfisase ecret
eDant teappearsto ohaveescape ed. Y Dante'sYacht Itshouldverycloselyreplicateth
R o

You'llendupfinding(andfighting)DanteintheMasterCabin(oritsequivalent).
1.3.2ConceptArt FarmReplication
1.4 Non-interactive sequences 1.4.1Descriptions
BetrayalOpeningSequence Thescenepanstotheopenfielddescribedin1.3Environments
enesouthfromourperspective,enteringfromandawayfromthecamera.Wespyared blindfol
hangestoasideviewofhisfeet,followinghimashepaces away...muchofthisviewishid
ngrowth,butitshouldindicate asenseofhimmoving.Thecamerapanssuddenlytothefront
ards,revealinghisface...weseeagroupofmeninthefardistance,butcannotclearly dis
enethenchangestotheperspectiveofoneofthemen...wesee himdrawaweaponandpointi
.Wehearmurmurs,thescreen flashesblackandweheartheinevitablegunshotsound.Cuethe
lashbackSequence Note:Thisisplayedoutfromthe1stpersongameplayperspective.Youdon
r playeratthisgiventime. CutsinduringthesequencewhereVincentmakeshiswaytoDa
s theareajustoutsidetheoffice,weseetheblacksilouetteoftwofiguresthroughthegla
oice,heappearstobearguingwithsomebodyabout'duepayment'. Justthen,weseeDantewal
istolandshootsthepatroninthe kneecap.Theguestshrieksinpain,andDantementionssom
nt, sensingthedanger,turnstoflee...justintimetoencounterapatientlywaitinggoon.
scious...thescreenfadestoblack,onceagain.Itreopensinthefield,with Vincentlying
yertakescontrolofVincentfromthispointonwards (cue1.3.1PlotPoints,Fields). LostH
Vincentarriveshomeandfindshishomeovertakenbyanobnoxiousrichcouple.Whenhe confro
ovacatetheirproperty.Vincentengagesinaheatedargument untilthecouplethreatenstoc
ationVincentcannotchance,ashestandsa betterchanceagainstDantewithalostidentity
oMore).He wandersoffwithoutaword,wonderingjustwhatheshoulddonext...hedecideso
hingtomarkhisnewfoundlifeofvengeance. EncounteringDr.Lawrence Wecatchaglimpse
wnthehallsofthehospital,tailingthetall doctorfrombehind.Thegapcloses,andherea
hereVincent's roomis.Wehearahorrifiedsoundashepeersthroughthedoorwindowandspo
ccurstotheBetrayalsequence,showingthatDr.Lawrencewastheonewhofired uponVincent.
hDr.Lawrenceburststhroughinapanic.Hegrabsthe phone,buthangsupthereceiverbefor
hesituation,herealizesheis mostlikelytobekilledforbotchingthejob(see1.2PlotP
o takecareofithimself,asthescreenfadestoblack. Dante'sReaction Abriefsceneinw
edoverhisfellowdoctor'sdeath(see1.2Plot Points,MedicalMistakeand6.1LevelDescrip
h'sEstatefordetails).Aftera minuteofranting,hecalmlysitsandlightsupacigarette.
tions there'snoplaceforanurchintohidebesidestheshadows...thescenefadestoblack.
nvadedDante'sestateandmadeyourwaytohistrophyroom(6.1LevelDescriptions, Dante'sE
cksin.Fromafirstpersonperspective,Vincentstandsinfrontof thedoor.You'llhearsou
t,andafinalclatterasitopens.Theroom isbare,andallsound(andmusic)fadestonoth
rdefeatingDante,thecamerapanstotheoutsideoftheyacht...thecameraspotsalarge bu
hebackend.Thefusegives,thecamerapansoutand everythingontheyachtisblowntosmit
hescreenfadestoblack amongstthewreckage,andthecreditsstarttoroll. EndingSequenc
ollowsthebadendexactly(minusthecredits),butthenpanstotheportand howsVincentst
stohisface,thenshortlytohisbackashelooks onwardstowardsthewreckage.Heputsah
thing.The camerafocusesin,showingapictureofhimandhisfamily.Havingnotcompletely
eforrevenge,hewalksaway...thecamerafadestoblack.Thecamerapanstoa distanceshot
edriving.Zoomingin,weseeittobeVincent. Thecameracirclestohisbackandsuddenlys
he distance.Panningleft,weseeasignpointingtoArizona,theplacewherehisfamilywas
.2PlotPoints,Borrowingsomeeggs).Thescreenfinallyfadestoblackaftera longpause,a
1.4.2Storyboard
Two Excerpts from the starting cinematics of the game. Showing the fall of the p
layer's character and giving background to the players motives.
---------------------------------------------------------
2.0 C Characte ers -------------------------------------------ayable Ch haracter
2.1 Pla 2.1.1Ba aseDescrip ption
Vincen ntTonilly(M MainChara acter)
Age: nality: Nation BloodType: EyeCo olour: Height: Weigh ht: Likes: es: Dislike 28
rican/Italian AB Bro own 5'8 8 180 0lbs Red dMeat,Blues sMusic Dante,Corruptio on,O

Personality: ewasbetraye edandlefttodie,Vincentw wasbestdesc cribedasalevelhead


c Beforehe individual l,araretypeinheedoftheGreatDepression.Neith herthekindto
r people'sb business,northekindtoc care,Vincentwasmoreorlessafamilyman.Busines
aliving,herec ckonedButoncebetraye ed,brokenan ndleftwithou utahomeorf family,
warps...hisus sualpassives selfbecomesexplosiveand dhedevelops safarmorec cynical
daro oundhimonce ehe'sseenitinthisnewli ight.Vincent' 'smorals,ontheotherhan n
tion noftheplayerandtheirac ctions.

2.1.2Vi isual/Conc ceptDepiction


Vinc centischarac cterizedprimarilythroughhisprotrudin ngcleftchin,t thick swe eepin
owsandcurly yjetblackhai ir.Hisearsare elargeand ovalshaped,whilehisnoseis s
arthebase. Vinc centmaintain nsashifty,sle eepylookwithhiseyesandhislipsconnect
eks.Hiscomp petitionandc composurearesomewhat t gritt tyandheexh hibitsasoftta an
s.H He'sbasicallya a man nwholookslikehe'swork kedhardhise entirelife. Hisclo
rseofthegam me(according gtothechoic cesof whitebusines sssuitandalo oosebrown
thaw nchcoat,soak kedinblooda anddirtwithgreypantsandtanshoes tren follo owingt
ction.
2.1.3Development
ThoughVincentdoesn'tgrowthewayanRPGcharacterwould,heisabletoscrounge,developan
mhissurroundings,thusincreasinghisoverallchancesofsurvival.Abottle,fuel andraga
wn,buttheymakeapotentprojectileintheformofaMolotov cocktail...evenanabandoned
akethedifferencebetweenlifeand death.SeeSupportItems(Entry3.3)formoreinformation
2.1.4Abilities
Vincentcanalsolearnafewmovestoensurehissurvival,themajorityofwhichrequireeithe
s... NoteThatabilitiesareselectedinthesamenatureasitemsusingtheHUDscreen
mbehind,Vincentcansubdueafoebyapplyingpressureto specificportionsofthebody.
nfrontationwithanarmedopponent,usethisabilitytocounter yourfoeandstealhis/herwe

STOMACHTURNERVincentturnstohissideandthrustshisfootoutstraightout,sockinghis
tunningmoveaswellascrowdcontrol,asanysurroundingopponentswillbe pushedbackfrom
2.2 NPCs

(NotethatNPCsdonothaveamannerofdevelopmentorselfimprovementtheirattributesare
e

2.2.1AllyNPCDetails l e

Farme er(Actualnamenev vergiven)


Age: nality: Nation BloodType: EyeCo olour: Height: Weigh ht: Likes: Dislike es:
io on: Heisyour rsavior,ifyou udon'tmindgettingyourhandsdirty.T Thefarmerhasa
erform,thepe erfectopportu unitytolearn nmoreaboutyoursurroun ndingsandho owyouma
thit.Thepa ayischickenf feed,literally, ,butyouhavetostartsom mewhere. Persona
oBSk kindofguy,th hekindwhow won'tgiveyo ouhandoutsf forhalfassjo obs.You'dex
aryb background... .he'sthelastkindofperso onyou'dever rexpecttocrackasmile. Ho
telyemotionless,ashe'swillingtohelpanystru ugglingsoulin nneed...solo ongas th
orit. He'srelativelyquietan ndgruff,andonlyspeaksw whenspokento.Hisvacan ntst
ofa odedkiller,bu utyouneednotworryunle essyouopenlyassaulthim m...andbeware,h
lofafi ight. Visualdes scription: Hisroughedgedcomp plectition(wornforwear,w wi
dbruises)reflectsinhisclothing g,as allycoveredw withgrimeandgritfromhi isdaily
s,forexam mple,areworn n heisusua withholesandgrassst tains,hiswhit tecottonshi
hedindir rtandsweat,hisgreywork k shoescrackedandcoatedwithmud d,etc. suspe
ldthegrimequitewe ell,however.H Hesportsagreymustache ein Hisblacks contrastt t
oth hofwhichare etrimmedtobeshortandtidy.Heisrarelyseenwit thout hisgreyderby
eriods sofsleep.Hisdailyworkco ontributestohisstockyfo orm... hisfaceis scharact
lyth hroughthinsweepingeyebrows,narrow wedeyes,aw widegrimacin ng mouth,lin nesu
npa alelipsandpi inchedcelestialnose. 46 Am merican A Bro own 6'0 0 212 2lbs Mo or
nting Slackers,Mooch hers,Stray Animals,Nonsence.

OffensiveBehavior: e Shouldthefarmerbea assaulted,thisiswhattheassailingpartycan


heoppone ent He'llpu ulloutthiswe eaponifthetwoofyouare e ontheirass,or(worst
ut spreadfarapart.Ift thathappens, ,quicklyrunf for completely.Ithasaslig cover
tisvery Justoneshot tfromthiswe eaponisjusta about difficultto ododgeorblocko
h htokillyou,o oratleastbrin ngyoucloset to farmerisslightlyvulne erableafteri
Youronlyopt tionsaretofi indawaytoc close givingyou utimetocounterattack. theg
ileh hereloadshis s weapon n.Reloadingt timeisslow,thankfully,bu ut Approxima ate
fyourhea alth. treadw withabsolutecaution! Punchcom mbo: Thewe eapontendsto
Aserieso offorwardjab bsfollowedby yahookora damagi ing)thefartherawayyouare,
mach. .Itexecutesq quickly,sothe e llwanttobeoutofrangef forthisattack playe
dependingwherehit): g: 122 25% Arm/Leg orbeable etoblock/avo oidtheblows s. Bod
Approxima atedamage: 12%ofhea alth (3hits:2%,2%,8%) Head: 80% %


2.2.2Ne eutralNPC CDetails
Chicke en
Inanag gesuchasthe eGreatDepre ession,evena a lowlybarnanimalca anbeanunw wave
izeandnum mbersputyou uatanalltime disadva antage.Chicke enshaveafo ondnessfory
eciallytheshiniestitems.Chicke ens arevery ylikelytorun noffwithone eofyourpriz
s.Willyoubeabletoc catchit?

PersonalityTypes:
COWARDLYCHICKEN(FleeAItype)
WillrunfromyouandeveryotherNPCitcomesacross,often'bawking'aloudwhenitis encou
oiseasitrunsoffaswell.Holdsthe'key'key item(see[3.2:KeyItems]ofthedocument).
ardly chicken'underGameAItypes(portion4.3,AI).
AGGRESSIVECHICKEN(SeekAItype) Willactivelyseekoutthecowardlychickenandattackit
ity,
untilitshealthiscompletelydepleted.Makesaloud'BAWK'soundasitattacks.For moresp
ressivechicken'underGameAItypes(portion4.3,AI).
WANDERINGCHICKEN(WanderAItype)
Motionsaroundalmostaimlessly,relativelybraindead.Clucksasitwalks,ina seamlesslyr
AppearanceTypes: OffensiveBehavior: Ifachickenshouldbeprompted
Peck: Anattackingchickenwill'bawk'loudlyasitlungesforwardwithitsbeakand spreads
ingatyourlegs.Whiledamageislow,theattack itselfisquickandyoumayfindyourhealt
eral successivehits.Aswell,thereisaslimchanceofthechickenknockingyouover with
Approximatedamage: 24%ofhealth. Chanceofknockover: 5%.
Brownchicken. Brownchickenwithwhitespots. Whitechicken. Whitechickenwithtanspots.
dchicken. Redchickenwithwhitespots. Blackchicken.
SizeVariance:1216inches. WeightVariance:58lbs.


Bull
Anaggr ressive,territ torialbull.Hehasnoqualm ms abouts stalkingandc chargingyoui
r. Itsshee erstrengthde eemshandto ohandweapo ons useless s,soDanteshouldgoouto
eth hingalittlemorepowerful l.Justwatcho outif youtick kitoff

Personalit tyTypes:

TERRITORIALBEAST(Se eek/ArriveAI Itype) uldenteritste erritory,itwillactivelypur r


osessight tof Ifyoushou yourpresence.Afterwards,itwillret turntoitsorig ginpoint
tompitsfeetmenacinglyshoulditsuddenlyd detectyour presence. ,see'bull'underGam
ormorespecificpersonalitydetails, 4.3,AI). oalcolorbulliswellfitand dtonedphys
hitsuffer rsa Thischarco seriesofsc carmarksont thebackofit tslegs.Ithasmoder
ize... .thebullitselfisapproxim mately172cm m(5.6feet)tallandweighs s 1600kgs.T
roxim matelyhalfyourcharacter's sspeed,soitcan beeasilyav voided...itscharge,ont
SizeVarianc 5.6fee ce: et(172cm) WeightVari iance: 1660k kgs.
Appearan nceTypes:

OffensiveBehavior: e Melee(CloseEngagem ment) Hor
ge,whichis s guarantee edtoknockyoudownand dinflictheavy y damage.D Defendingan n
dweapo ons willfailto ocancelthisa attack,sobew ware.Deadly shouldyo oufindyours
Approxima atedamage:20 033%ofhealt th. Chanceofknockover:100 0%.
Ranged d(ShortEngag gement)
ineofsigh ht(ie.thereareno obstaclesbetweenitandtheplay yer).Further r details
types(portion4.3, bullcat tegory).Gettingstruckbyt thisattackresults inseverekno
age e.
Approxim matedamage: :5080%ofhealth. Chanceofknockover:100%.

2.2.3En nemyNPCDetails 2.2.3.1RegularEn nemies Henc chmen(Various)


Note:D Duetothedo ocumentsizelimitandthis scharacter's irrelevancetothep propos
ywillbewithheld h untilve ersion2.0ofthedocumen nt.

2.2.3.2Bosses Dr.La awrenceM Mirch


Duetothedo ocumentsizelimitandthis scharacter's Note:D irrelevancetothep propos
ywillbewithheld h untilve ersion2.0ofthedocumen nt.

Dante eMoers
Age: nality: Nation BloodType: olour: EyeCo Height: Weigh ht: Likes: es: Dislike 33 I
lian O Gre ey 5'7 7 174 4lbs Pow wer,Cigarettes,FineArt, Lite erature Com mpetition,
evision n

oers,Vincent'sformerboss sandswornt target,isthefounderofSq quidInc.,are eno


tection nagency.Itlo ookslikeareputablefirmonthesurfac ce,butinrealityithastie
ndmoredesp picablecornersofthecity. .

Perso onality: Likem manyvillains,Danteisthecockytypew whoactslikeh he hasth he


d d,likesomes sortofdemiG God. Hedo oesn'thesitatetocallthes shotsorconfr ront
atterhowpo owerfulanop pposition.He espec ciallydespises sthosewhos standinthew w
ns, ,andhisproc claimed'solut tions'areany ythinglesstha an morale...asVincen ntca
tto. Appearance: Dante edemonstrat teshisvainsid dethroughavarietyof expen nsive
ries s.Hetypically yprefersblackand greyp patternattire e,andhisdres ssshoesarea
black. .Danteisaheavysmoker, ,soit'srareto ospothim witho outalitcigare etteor
lappearance e,he hasth hebrowofahawkandcold,piercinggr reyeyes.His mouthispar
,especiallywhenhegrin ns diabo olically.Dante esportsasharpaquilineno ose,liketha
shairisa apaleyellow,carefullygro oomedaround dthe conto oursofhisfac ceandhead

OffensiveMeasures: e

Note:Duetothedocume entsizelimitandthisportion n'sirrelevancetotheproposeddemo,


lversion2.0 0ofthedocum ment. withheldu
----------------------------------------------------------
3.0 Invento ory -------------------------------------------(Note: Though the gam
e features a variety of i g s items, docume constraint limit us to an exhibition
of ent ts demonst tration-only ite ems)
3.1 Combat-orie ented item ms Scythe S
Description:Along,twohan D ndedfarmingsc cythe.Typically usedtomowd u downlongpat
you'llbeusingitto reaptheblood r dofyourenem mies. Appearance:T A Thedullbrown
sslightcr racks andsplinters,t a themetallicbla adeisscratche edupandstain ned wi
due. Foundwhere: Inthetoolshe F ed,onceyouga ainaccess.Eith her stealthetools s
seorgain nthefarmer's permission. p AttackType:M A Mediumcloser range,strikest tar
pacesorcloser p rtoyourself.W Withbothhand ds,Vincentholdsthe Scythetohisri S ig
thorizo ontallytowards shis left,inasharparc.Notetheattackisrelativ l velyslowt
ximateD A Damage:5%fo oragraze,15% %20%fromap proper hit.Dealssome h eknockback.
Shove el
Descript tion:Adented d,butreadilyuseableshovel.Can beutilizedforbothco ombatand
sin nthe itselected). ground(highlightaspottodigwithi ance:Thewoo odenhandle
eara followin ngitalltheway yuptothesho ovelend,them metal spadeis slooselyatta
doutofpla ace. It'sheav vilyrustedandsomewhatdis stortedinshap pe. where:Behind
ltothefenc ce. Foundw You'llfin nditleaningag gainstabroken nwheelbarrow w. Typ
ncentha astwoalterationsin AttackT hisattac ck...he'lleitherswingitviole entlylik
t,ors swingitoverhe eadlikeahamm mer.Damage remains sthesame,tho oughtheknock kb
ll knockth heopponenteitherbackward d(baseballedition) orflatover(hammere edition)
e e:8%14%from macleanhit. Approxi
y tems 3.2 Key event it
HouseK Key
Description:As smallrounded edgebrasskey y. ookslikeyourtypicallykey,w with Ap
ndse econdarylip.Has aflatrightangle openingonthe ebowend. asmallcircularo ou
erunaway Fo ch hicken(see6.1LevelDescript tions,farm). urpose:Grants saccesstothe
se. Pu
ToolS ShedKey
Description:A Asmallrounde ededgebrasskey. except Appearance:Exactlylikethehouse
ber rs'661'. ithastheeng Foundwhere e:Inthefarmer'shouse,look kin thedresser
is item. ensthefarmer r'stoolshed. Purpose:Ope

Gears G
Descrip ption:Miniatur resizegears. Appear rance:Brownis shgrey,
Givesaslightreflectio on.Edgesares smooth,looks new...comesw withonelarge8prong
m mall4pronggea ars(shapedlik keplussigns). Foundwhere:Givent toyoubythef farme
ountofoddc chores. youcom Purpos se:Usedaspar rtsforhorseles sscarriagesand d o
lobjects.
3.3 Support-oriented items p TopHat T
Description:A D Astylizedblac ckhat. Appearance:Black kwithawhite eribbon,inne
on.Ap portionofthe ehat'sbackli ip isben ntoutofshap pe. Found dwhere:Han n
areastendof fthefarm. Purpo ose:Combine ethiswithsm mallobjects(such askey
cealstole en goods sandkeepyo ououtoftrou uble.

-----------------------------------------------------
4.0 G Gameplay -------------------------------------------4.1 Gameplay Basics B
ThePlaye erseekstofindoutwhathashappenedtohimandm makehiswaybacktotown ntos
ustnavigatethe1931w worldinordertosurviveandfindamea anstogettothe nextarea.
etokill,stealandso ometimesuse eingenuityan ndcombine objectsto omaketools.
Theplaye erisfacedwithobstaclesthathemusto overcomeusi inghisproble emsolvingski
olshefindsandpurc chasesthroug ghoutthegam Ultimat me. telyleadingto ohisrevenge
ted killers.
4.2 Gameplay Elements
Player
Theplayer risrepresented dbya3Dmodelofhandswh hichareportrayedinfirstpersonper
Puzzles
Puzzlesare elitteredaroun ndthegamew worldandwillinvolvemanyd differentobstaclesf
idobjects. m b
Items
Inthefullg gamethereare eitemswhichcanbeusedfo ormanydiffere entpurposes. The
ly haveaspe ecificpurposeb butcanbeusedinmanydiffe erentscenarios Belowisanex
c chcan befoundin nthegame.

Gears p partsofforhorselesscarriagesandotherm mechanical objects

AKey O Openslockedo objectsintheg gameworld.


Tools

Inthedem monstrationthe eplayercanac cquireashovelfromthefarm mareaandafir rear


e e.Our aimwithT Toolsistoenab bletheplayert tobeabletom makechoicesth hataff
eriencefo orthe user.I.e.Thepistolenablestheabilityt todefendones selfeffectively
tersandfoesa atrangewitha agreat ise,andtheshovelwithmele eerangeallowsfora
es.Eachtoo olwiththeirpr ros dealofnoi andconse enablesdifferentstyleofplay yfo

BadGuys
Enemieswillvarybasedonthestageinthegame.Theseenemieswillincludeanimalsaswella
ngofthegameyoucanseeexamplesofenemiesaschickensandabull.
4.3 Artificial Intelligence ChickenAI
Therearetwosignificanttypesof'AI'chickensinthedemonstration(andonelesser). T
en(whichjusthappenstobeholdingtheimportant'key'item),isinstructed tofleefromev
dNPCincluded.Itmustnotonlydetermineitsownsafetyroute, butgaugeitssurroundingsc
dersareabout.Onceanintruderentersitssafety radius,itwillpanicandregaugeanews
e(giventimelimitations),itwill locatestrategicareastohideitself,dependingonthep
ndopposingNPCs.If completelycornered,itmaybeforcedtodefenditself. Thesecondch
r,andwillfeverishlyengage,chaseandattackthecowardly chicken.Inotherwords,it'sa
lychickeniswithinview,orwithinthe aggressor'sseekradius,itwillchargelikeatorpe
ard.Withinlimitations,the aggressivechickenshouldemployaggressivebehavior(cuttingof
nt'spath,corneringitinto adeadzone,sneakup,chargeinfromthesides,circularmotion
ickenshould alsoattacktheplayershouldyouhappentoblockitspath,butitshouldnotlo
ryimportant!). Iftheaggressivechickenlosessightofitstarget,itwillwanderandmon
refully untilitcomesacrossitshatedbrethren.Whenitfindsthecowardchicken,thechase
irdkindofAIchicken,thewandering(ie.braindead)chicken.Itwillwanderaroundalmost
llywatchingwhereitisgoing.ItishardlyasignificantdemonstrationofAI ability,buti
tallybasicpathfindingdemonstration. BullAI Intermsofbehavior,itismoreorlesss
ken.Themaindifferenceisthatyou, theplayer,areitsmainprey.Itwillonlymakeamove
erritory... onceengaged,itcontinuestostalktheplayeruntilyouescape.Unliketheaggre
h constantlypursuesitstarget,thebullwillreturntoitsoriginpointoncethechaseisf
yerabreatheruntilthebeastisonceagainengaged. Thebullisbestsummarizedasbotha
erallbehavior. Whenthebullattacks,itchargesforwardinarelativelystraightpath,but
y(within arangeof15/15degreesofturningpotential).Itwalksslowerthanyou,butchar
esasfastasyoucanrun...meaningtheplayermusttakecarenottotraphim/herselfinnarr
gativeAIinteraction(relation)betweenthechickensandthebull,unlessthe aggressorchic
ackthebull.
4.4 Pacing
4.5 4 3.5 3 2.5 2 1.5 1 0.5 0 LevelOfDifficulty PlayersProjectedSkillLevel
----------------------------------------------------------
5.0 Miscellaneous Points of Interest -------------------------------------------
-----5.1 Prototype Details
ThePrototypeplacestheuserinthestartinglevelcalledFarm.Itisinthislevelwheret
ndandinteractwiththeworld.AtthetimeofthisdocumentitisPreAlphaand compliedin
5.2 Rewards and Easter Eggs
Thereisarewardsystemallowingplayerstocollectmoney.Moneyallowstheplayertopurchas
ponupgrades,informationandmobility. Foodisusedtoreturnhitpointstoaninjuredpl
lsobeusedasbaitfor attractinganimalsshouldtheyhavesomethingyouneed. Ammoisp
layermoreprojectilesfortheirweapons. Upgradeswouldfallundertwosections.Therewo
swellasweaponupgrades. Playerupgradeswouldmainlyconsistofobjectsstolenfromthe
.Objectslike bodyarmor(flackvest)orspecialammunition(s)likeshotgunslugsaresomeo
uldbeacquired.
Otherrewardsincludeweaponupgradesthatwouldincreaseaccuracyanddamageofyour weap
wbarrels,newstocks,newammo,cleaningkits,scopesights.
5.3 Marketing/Package Art
Marketingwillbedonebyourleadmarketer,JohnnyScapegoat.Wewillutilizeahighlyphotos
nablackdoubleDVDcaseholder.Asasignofquality,wewon'tforegothemanualand willi
----------------------------------------------------
6.0 Level/Mission Descriptions -------------------------------------------6.1 Le
vel Descriptions
Fields Objective:Makeyourwaytothefarminthedistance. Description: Assoonasyouspo
aytowardsittocompletethisobjective. Farm Objective:Forceyourwayintothefarmer'sh
: There'salargeboxblockingthedoorintothehouse.Afterapproachingtheboxandpushing
cked.Yourgoalistoobtainthekeyfromthechickentoopen thehousedoor.Thechickenwil
ndsubdueit,evenifthat meanshackingittobitswithanaxe. NewObjective:Makeyourwa
100toaffordatripbacktotown.Dothiseitherbyhelpingthefarmerwithoptional chores,
lingitemstoapassingmerchantorassaultingthemerchant andtakingallofhisgold.Once
sphonetoarrangeatripinto town.
City Objective:Makeyourwaytoyourhomeinthecity. Description: Ifyoumanagetofind
aytothemarkedlocation(onthe centralnortheastendoftown,justnorthoftheMarketDis
eracut scene(see1.2PlotPoints,underHomeNoMore). Beggar'sDistrict Objective:Sear
oraForgingArtist Description: WhetheryouaskaroundtheBegger'sDistrictorMarket
meonewho'll directyoutotheforgingartist.FindhiminasouthernalleyoftheBegger'sD
ewidentityandtobeintroducedtotheUndergroundWorld.Fromnowon,youcan takeonanyd
ragentsinvariouspartsoftheBegger'sDistrict. MarketSquare Objective:MidnightRun
cription: AfterreceivingthismissionfromanUndergroundAgent,makeyourwaytotheWareho
p,withintheconfinesoftheMarketSquare.Afteryousuccessfullydispatch thegoons,place
ape,you'llbewoundedbyflyingshrapnel,forcingyou atriptothehospital. Hospital Obj
assinationattempt. Description: Followingthecutscene(seetheeventsof1.2PlotPoin
e),you'llbeattackedby numerousgoonsinyourhospitalroom.Escapethehospitalanddispa
rawingattentiontoyourself(ie.nowitnesses). Objective2:Forceinformationfromgoon. D
eaveagoonhelpless(disarm,corner,scareortakeonehostage)tolearnwhoorchestratedthe
tion,you'llhaveyournewtarget. LawrenceMirch'sEstate Objective:AssassinateDr.Lawr
tion: FightyourwaytoDr.Lawrence'sEstate(eastofthehospital),defeathisgoonsandde
earmed,butshouldbeeasilydisposedof.
Beggar'sDistrict Objective:MakeyourwaytotheUndergroundAgentCorner. Description:
rwaytothenearestAgent,you'llseethatyou'vebeensetup.Defeatthe fleetofgoonsand
Dante'sEstate Objective:AssassinateDante. Description: Similartothe"assassinateD
bjective,youmustbreakintoDante'sEstate,killhis securityandmakeyourwaytothetrop
ehiding.Onceyouarrive there,however,you'llseehehasescaped. Dante'sYacht Objectiv
ription: Again,dispatchofthesecurityandcornerDanteintheMasterCabin.Destroyhimto
hthefinalcutscene&credits.
6.2 Level Maps
This map is a Angled overview shot of the level labeled `farm' more information abou
t each relevant world object/events noted by markers on the left can be found in
Supporting sections (1.3 to 4.0)
----------------------------------------------------
7.0 User Interface -------------------------------------------7.1 Front End Flow
chart
7.2 Game HUD 7.2.1Description e
The HUD is a simpl heads up display tha allows fo interaction with the w D le p
at or n world. It disp plays current h health in the top left co e orner as we p
rovides the user with a pop up chat box w ell p when conversations are had. The
us will see the curren items in u h ser e nt use, as well as be able to e the g
u ntory selection screen with the top navigation bar p n access t pause game, me
nu and inven seen in t mockup in the top middle. Th overall th the p he heme wil
l be that of wo oodish metal looking t theme.
7.2.2MockupDesign M e
7.3 Game Controller Diagram

Вам также может понравиться