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CS179.

15a:
Games Design I
Failing to Plan = Planning to Fail
Lecture Time!

Time ar!: "istor#

$oin %s: &e'uire( Peo!le)S*ills

&ealit# C+ec*: Focus o, CS179.15a


-Lea.e Luc* to "ea.en/

1009: 1 !la#ing car( com!an# name( 2inten(o 3o!!ai


is esta4lis+e(.

3no5n at t+e time ,or its car( game6 "ana,u(a.


+ic+ t+e# still !ro(uce6 4# t+e 5a#.

1907: &elease( t+e Famicom.

+at signi,icant e.ent +a!!ene( in t+e %S aroun(


t+is time8
"int: Saturation 9 t+e# all suc*e( = 888

1905: 1907 !re'uel (i(n:t (o so 5ell6 4ut t+is game


4ecame so success,ul6 !eo!le still +um t+e ,irst
stage:s ;G<!

190= >'uote is ,rom 1909 s!in?o,, animate( series@:


-ell eAcuuuse me6 Princess!/

Late BC1B: +eeD 9 2o4o(#6 no4o(# 4ut...


;ecause ;lue "e(ge+ogs are Cool

19EC: Stan(ar( Games 4egan o!erating in "a5aii.

1951: <o.e( to $a!an to (e.elo! an( (istri4ute coin?


o!erate( amusement?t#!e games.

&ename( to Ser.ice Games. "int6 +int.

1991: Sonic t+e "e(ge+og

1990: Launc+e( t+e Dreamcast.

Com!etiti.el# !rice( an( still tec+nologicall# 4etter


t+an t+e Pla#Station an( 2inten(o =E.

BCC1: Discontinue( !ro(uction o, Dreamcast.

De4t 9 Com!etition >PSB@ = Fuc+

BC1C6 BC1B: Sonic t+e "e(ge+og E


-Soun(/ 9 -;o#/

19E7: To*#o Telecommunications Gngineering


Cor!oration is esta4lis+e(.

1n( 4uilt $a!an:s ,irst ta!e recor(er6 t+e T#!e?G.

1979: Intro(uce( t+e al*man 4ran(.

Goo( mar*eting strategies ma(e t+is Hust as !o!ular


4ac* t+en as t+e iPo( is to(a#.

199E: Launc+e( t+e Pla#Station.

Final Fantas# III. 2ee( I sa# more8

BCCC: Pla#Station B

BCC=: Pla#Station 7

BC11: Iictim o, c#4erattac*s.

Late BC17 >ma#4e@: Pla#Station E


Jsoun( o, glass s+atteringJ

1975: Gsta4lis+e( to (e.elo! an( sell ;1SIC


inter!reters ,or t+e 1ltair 00CC.

190C: Gaine( (ominance in +ome PC o!erating s#stem


mar*et 5it+ <S?DFS.

190E: in(o5s

BCC1: K4oA

BCC5: K4oA 7=C

BCC7: T+e (isaster 5e *no5 as Iista

+at:s 4etter: Gra!+ics or Functionalit#8 Discuss.

BCC9: C+ec* 5+at FS t+e PCs in t+is room are using.

Late BC1B: in(o5s 0

Late BC17 >ma#4e@: K4oA 7=C minus 759


P = Es6 1 = s
B

1907: Initiall# ,oun(e( as a com!uter game so,t5are


(i.ision o, a !o5er line construction com!an#.

Goo(4#e6 one?man arm# !rogrammer -teams/.

1907: De.elo!e( a game t+at 5as meant to 4e t+eir


last game i, it (i(n:t succee(.

It en(e( u! 4ecoming t+eir main ,ranc+ise. LLL

1997: C+ose to (e.elo! ,or Pla#Station instea( o,


2inten(o =E 4ecause it 5as C"G1PG&.

F<GSF1GSF<G1TC"1DIG2TC"ILD&G2

BCC7: <erge( 5it+ GniA Cor!oration.

BC1C: Launc+e( (isaster <<F t+at -greatl# (amage(/


t+eir main ,ranc+ise.

BC17 >ma#4e@: B.C ) re4oot o, a4o.e <<F


I:m FreeMing "ere

1991: Foun(e( un(er t+e name Silicon N S#na!se.

199E: O%G?O%G

199=)BCCC)BCC1: <a(e a game6 its se'uel6 an( its


se'uel:s eA!ansion.

Sta# a5+ile an( listen.

1990: PF% 12T 1 PIGCG FF <G6 ;FP8

BCCE: &elease( orl( o, arcra,t.

BC1C: ;ase( on ,igures release( at t+is time6 o is


t+e 5orl(:s most?su4scri4e( <<F&PG.

BC1B: 7.5 million sol( in BE +ours.

1n( !eo!le are still !la#ing (es!ite launc+ 4ugs6


ser.er !ro4lems6 an( t+e em4arrassing &<1"
eA!loit >I t+oug+t t+ese gu#s too* CSB18@.
Ins!ire( Pet8

Pou 4etter 4e! Initial conce!ts usuall# arise ,rom


ins!iration.

Start o, a ne5 IP >intellectual !ro!ert#@

Im!ro.ing or rema*ing an eAisting i(ea

Lac*ing creati.it#8 Fin( someone 5+o +as it!

Plagiarism = 4a( game conce!t

Still nee( somet+ing ,res+ e.en i, it:s 4ase( on a


game t+at #ou reall# li*e!

&emem4er: T+e 4usiness o, games is


G2TG&T1I2<G2T6 not so,t5are.
Conce!tualiMation in E Ste!s

Ins!iration Q I(eas start +ere.

-Pla#ing it sa,e/ means 4eing unoriginal. -It:s li*e t+is


ot+er game6 4ut.../

"i(eo 3oHima. S+igeru <i#amoto. Peter <ol#neuA.


S+u Ta*umi. ill rig+t.
Di( t+e# -!la# it sa,e8/

S#nt+esis Q Com4ining i(eas an( ma*ing t+em 5or*.

GAamine t+e i(eas an( 5+at t+e# can contri4ute to


eac+ ot+er.

GAam!le: -+at i, 1 is ,ig+ting ;:s6 4ut t+is time in C8/


Conce!tualiMation in E Ste!s

&esonance Q S#nerg# 4et5een i(eas.

Pou nee( to ma*e t+e 5+ole 4ecome greater t+an t+e


sum o, its !arts.

<a*e it matter to t+e !la#ers!


Fne 5a# to (o t+is: 1(( a goo( stor# to #our game!

Con.ergence Q Finis+ it!

Ta*e an anal#tical stance an( Hu(ge #our results.


1ntici!ate ,la5s an( correct t+em earl#.
&emem4er: Design c+anges in t+e mi((le o,
!ro(uction are eA!ensi.e an()or anno#ing.

For eAam!le6 #ou can c+ec* games t+at are e.en


remotel# li*e #our ne5 conce!t an( see i, t+e# 5or*.
Teams .s. Lone ol.es

Lone 5ol, (e.elo!ers +a.e t+e (isa(.antage o, not


+a.ing an#one on?+an( to criticiMe t+eir i(eas6 game
!resentation6 etc.

Lac* o, criticism (uring (e.elo!ment an( testing 5as


!ro4a4l# a signi,icant ,actor in t+e %S .i(eo game
mar*et cras+ o, 1907.

In a((ition to +a.ing at least one creati.e !erson6 #ou


nee( at least one .er# o4Hecti.e !erson 5+o:s at least
(ecent at constructi.e criticism.

T+is role is usuall# ,ul,ille( 4# t+e entire team6 an#5a#.


1ssets

Inclu(ing 4ut not limite( to:

Gra!+ics >images6 mo(els6 etc.@

Soun( >4ac*groun( music6 .oice?o.ers6 etc.@

F4.iousl#6 #ou nee( !eo!le 5+o can generate t+ese


resources.

Gra!+ics artists6 soun( engineers6 etc.

T+ere are man# tools a.aila4le >some are e.en ,ree!@


,or ma*ing all t+is stu,,.

Too laM# to sel,?stu(#8 $ust get !eo!le 5+o alrea(#


*no5 +o5 to use t+em!
"ierarc+#

In t+e e.ent t+at t+ere is more t+an one !rogrammer6


gra!+ics artist6 etc.6 teams 5ill re'uire role?s!eci,ic
lea(ers.

Lea( !rogrammers can estimate an( assign t+e


amount o, co(e 5or* re'uire( ,or t+e !roHect.

Lea( artists (o t+e same6 4ut t+is time ,or gra!+ics


an( ot+er resources.

Don:t ,orget a4out t+e (irector6 5+o ma*es sure t+at t+e
!roHect is going smoot+l# in t+e initiall# !lanne(
(irection.

Is it 5ise to +a.e more t+an one (irector in ,ilms6


games6 etc.8
Dreaming Too ;ig8

;e a(.ise( t+at ,or CS179.15a6 #ou 5ill 4e ,ocusing on


t+e stor#.

Protot#!e ) moc* screens+ots must s+o5 +o5 t+e


game 5ill (is!la# t+e narrati.e to t+e !la#er.

"o5e.er6 (on:t ,orget: it:s a stor# ,or a game.

+at are t+e interaction o!!ortunities ,or t+e !la#er8

Is #our en.isione( game tec+nologicall# ,easi4le


>consi(ering t+e s*ill le.els o, #our team@8

ill it 4e !resenta4le8 TeAt?onl# games rarel# im!ress


an#one unless t+e#:re 'uite 5ell?ma(e.
Fr i, t+e#:re in t+e ,iel( o, Interacti.e Stor#telling.
IG&P FG games ,all un(er t+is categor#.
Grou!s o, E?5

+en assem4ling)c+oosing #our team6 !lease


remem4er t+at #ou nee( t+e ,ollo5ing in #our team
>!ossi4le tools are also liste( un(er eac+ role@:

Programmer >someone 5+o co(es@


&en:P#6 Flas+6 %nit#6 $a.a6 K216 etc.

Gra!+ics artist >someone 5+o (ra5s6 !re,era4l# B@


GI<P6 P+otos+o!6 ;len(er6 etc.

Soun( engineer >someone 5+o recor(s soun(s@


1u(acit#6 etc.

Lea(er >someone 5+o manages t+e grou!@


Dro!4oA6 Pa+oo! <essenger6 Google Grou!s6 etc.
Su4mission &e'uirement

Fn a 1)E s+eet o, !a!er6 5rite:

Pour grou! name.

2ames o, mem4ers.

&oles t+e# 5ill most li*el# 4e ,illing. <ulti!le roles ,or a


single mem4er is allo5e(.

To 4e su4mitte( eit+er at t+e en( o, t+is !erio( or at t+e


start o, our neAt session.

1ll grou! mem4ers are eA!ecte( to not onl# ,ul,ill t+eir


(uties6 4ut also contri4ute to5ar(s game an( stor#
i(eas6 an( t+e eAamination o, t+ese i(eas.

Peer e.aluation 5ill cleanse t+e e.il ,rom t+is lan(!

2eAt assignment)eAercise: &ea( some game re.ie5s6


!re,era4l# t+ose o, games t+at #ou +a.e !la#e(.

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