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PRELIMS

Physical Quantities= Measurement-consist of number of a unit; PRS (Eng.), CGS, MKS


(IS).
Scalar= It has only have the magnitude.
Vector= the quantity having magnitude and direction.

















Addition of Vectors=Process of combing 2 or more vector.
Combined Vector=Sum of Vector Resultant Vector or Net Vector.
Net force= Sun of forces acting in the block.
Net Vector; Resultant force= sum of forces.



















Sum of Forces; resultant force; net force= tells where the object move and gives the
magnitude of the resultant force.













Expressing vectors using unit vector(i, j) unit vector indicate direction only.














Adding Vector using Vector Unit
















Equilibrant Vector; Equilibrant force= Vector that balances the resultant vector, it
has same magnitude as the resultant vector but opposite in direction.














Mechanics- about forces of it affects (motion) to the energy involved.
Force= is a push or pull; express in Newton (N), dyne, pound force (lbf).
Motion= movement= change of position; displacement.









Rectilinear= free fall/ UM/ UAM straight path followed.
Collinear- curved path; Circular; Rotational; Periodic; Projectile

Motion is relative-when describe motion consider the point of reference.
Distance (d)= space between points










Speedometer= Measures instantaneous speed
Instantaneous speed= rate of motion at certain time according to the path taken; 1
st

derivative of function of distance and time.









Instantaneous acceleration= 2
nd
derivative of function of distance and time.







Kinematic=describe motion graph; equation














Analyzing Graph
Similarities- both show that the object has constant velocity/ speed.
Difference- from the certain point move through the moving point.










Linear motion= the object follows a straight path (straight line) motion along x-axis.












FFM (vertical motion along y-axis)













FFM; Free Fall Motion= the body motion is which to providing (Fg)


















Newton Laws of Motion
Law of Inertia= A body will preserve its velocity and direction so long as no
force in its motion's direction acts on it.
Law of Acceleration= predicts the behavior of objects for which all existing
forces are balanced.
Law of Interaction= A force is a push or a pull upon an object that results
from its interaction with another object.

Free Body Diagram=shows the forces acting in the body.

















Application of Newton Laws of motion



















Application of 1
st
law









Free falling objects= FFM/ Throwing in object vertically upward.
Projectile; Projectile motion= vessel velocity/ force object that there thrown with vi
and the follow arrived path called trajectory (parabola)











Throwing an object vertically upward




















Projectile motion= is a two dimension motion with the object moving on a place(x&y
axis); is a combination of UM&FFM
viy= cause the body to move vertically(downward and upward)
Vertical distance= y; distance fallen and maximum distance reached

Case A: Throwing Horizontally (vi is 0
o
)



















Case B: Throwing at from the horizontal




















MIDTERMS

Friction=inter locking of 2 surface due attraction of thrown force.
Force of Friction=opposes the motion of an object.
Type= fk; fs
Several types of foreces
Weight= gravitational force g
Friction
Normal force
Tension

Case1 Case 3




Case 2 Case 4












LOCOME= Law of Conversation of Mechanical Energy= at any point in system ME is
same.










Impulse= product of force of the mass to with come the force acting in the object.




Momentum= product of mass of the velocity of the object.


Its direction is the same on the velocity v.
Impulse changes the momentum of object





Collision= s short duration interaction between two bodies or more than two bodies
simultaneously causing change in motion of bodies involved due to internal forces.
Elastic= as one in which there is no loss of kinetic energy in the collision.







Inelastic= is one in which part of the kinetic energy is changed to some other
form of energy in the collision.
























FINALS
Torque= is measure rotational effect of a forces.
Pivot A-axis of rotation= point where object rotates.
Lever arm= perpendicular distance of force to the pivot.




Condition of equilibrium
No translational motion













Circular Motion=as the motion of an object in a circle at a constant speed.
Rotational Motion=at a constant speed v, the centripetal acceleration of the motion
can be derived.
CG= Center of gravity.








CM= Center of Mass; point where total mass is loaded; for regular shaped adjust
same as CG- it can be described by its coordinates (x, y, z; I, j, k).








Momentum of Inertia= a measure of rotational motion of a body about an axis, CM;
of a point mass about the center of rotation.


















If the axis parallel to cm is given, I of object can be determine by parallel axis
theorem.

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