Академический Документы
Профессиональный Документы
Культура Документы
novel as an aid to getting a movie made, or as a rewarding, tangible creative endeavor in its own right.
Trevor Mayes, writer/director of My Demon Girlfriend
Creating Graphic Novels by Sarah Beach is entertaining, informative, and most importantly, an invaluable resource for the beginner
and the seasoned pro.
Gary Phillips, The Rinse
Lays out all the essentials for great storytelling. Right tools, right
time.
Dave Watson, editor, Movies Matter
Sarah Beach does a wonderful job of taking readers through the
process of producing graphic novels, from the creative side to the
business side.
Nathyn Brendan Masters, Night Phoenix Press
I think I own every book about creating comic books and Creating
Graphic Novels has earned its place on my shelf. Sarah Beach provides invaluable insider information and clear examples to anyone
who is serious about creating, publishing, and selling graphic
novels. Want to make your own comics? Do yourself a favor and
read this book!
Scott Rogers, creator of Bedbug; author of Level Up!
The Guide to Great Video Game Design
Creating Graphic Novels is one of the best books to come out on
the subject in years. Thoughtful and filled with insights it would
take several careers to acquire, it offers new creators great insights
and practical tips for getting their vision out into the marketplace.
Art Holcomb, comic book creator and screenwriter
M I C H A E L
W I E S E
P R O D U C T I O N S
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii
CHAPTER Six:
MAKE IT POP! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CHAPTER TWO:
. . . . . . . . . . . . . . . . . . . . . . . 61
TORN PAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
103
CHAPTER Twelve:
CHAPTER Thirteen:
. . . . . . . . . . . . . . . 137
Tell Me A Story
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
. . . . . . . . . . . . . . . . . . . . 163
vi
C r e a t i n g
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . 171
G r a p h i c
N o v e l s
B e a c h
Introduction
I n t r o d u c t i o n
vii
viii
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
ix
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
I n t r o d u c t i o n
xi
CHAPTER ONE
Make It Pop!
I t
P o p !
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
For instance
Star Wars is
an industry
unto itself.
It wont be surprising
if some of these stories
get turned
into
films.
M a k e
I t
P o p !
Is it as simple as
making a graphic novel
out of your story?
Adapting a screenplay,
short story, or novel
as a graphic novel is
one way.
It is only one step
in the process.
There are also aspects of
professional networking
and audience building.
6
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
fans dress as
your characters
and it is you
they want to
talk to.
That is what can happen when a writer plugs into the
pop culture stream, and the world of comic books and
graphic novels is the most active meeting ground for
that encounter.
M a k e
I t
P o p !
CHAPTER TWO
At its most basic meaning, script means something written. Writing developed as a means of
capturing for posterity, or even just capturing for communication. The idea was to give the communication a
permanent form that did not depend on the memory
A
S C R i P T
I S
S C R i P T ,
I S N T
I T ?
11
12
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
For instance,
a massive hunt by the tribe.
Visual storytelling has been a part of the human experience just as long as verbal storytelling. The tomb
paintings of Egyptian pharaohs tell the stories of the
rulers lives, and even their journey into the underworld to face the judgment of Osiris. Many pieces
of ancient Greek pottery are decorated with images
S C R i P T
I S
S C R i P T ,
I S N T
I T ?
13
But
a graphic novel has no sound,
and it has no motion.
It is a static object.
Its images are frozen, not in motion.
Motion may be implied, but that is all.
Sound may be implied only.
These are important things to remember.
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
But a writer
shouldnt think that mastering
one form prohibits him or her
from mastering another.
The writer chose to write
a novel or screenplay out of
a love for that medium.
Once you are sure you know your story and are willing
to tackle learning a new storytelling medium, you are
ready to begin this new adventure. If you can make
the elevator pitch for your story, you should be ready
to shape it into any format you want: after all, it is the
story you want to tell, not the medium.
In that case, the first task is to break out the story
in its most general shape, the basic structure of its
beginning, middle, and end, the challenges and tests,
the conflicts and the climax. Those aspects are not
going to change, regardless of which medium you cast
the story into.
So, youre
ready to move forward
then, right?
Just learn
the new script format
and go with it?
S C R i P T
I S
S C R i P T ,
I S N T
I T ?
15
Do you have
any idea of how to find
these people?
Or what to pay them
for the work they will
be doing?
Where can you find this information?
16
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
CHAPTER THREE
Something
happens here -in between
the first and second panel
in the gutter.
In comics,
the space between
panels is the
gutter.
It is not just
empty space.
Something
can happen in
that space.
T H E
G U T T E R S
19
See here?
Two pages of script
for one page of comic.
comic page.
Panel descriptions
take however much space
they need to take in the
script.
By the way
page means
20
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
TERMS
These top panels are
in portrait format.
Professor Exposition
breaks the frame all the time.
I N T O
T H E
G U T T E R S
21
Sequential
art
Moves
the story
Forward
by steps
To convey
progress.
22
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
Speed lines
This is a dialogue balloon.
Speed lines are used to convey fast motion.
Whether they are curving or straight,
they indicate the direction of the motion.
Narrative captions
can describe setting,
time, or location.
I N T O
T H E
G U T T E R S
23
CREATiVE TEAM
Writers are writers, of course, and that doesnt change
when you come to comic scripting. Your job remains
similar to that of a screenwriter or playwright, getting
the story you want to tell into the blueprint so that
others can complete the vision.
24
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
Remember --
Dialogue balloons
can also show other things--
Communication
by devices -- shown
by visual cues.
Break speeches up
into chunks.
In the tail,
Or without a tail.
26
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
T H E
G U T T E R S
27
FORMAT
Do you know how your story will be published? Will
it be in monthly installments? If so, what will the
monthly page count of the comic be? Twenty-two
pages or something more?
A comic book
publisher may want to test
the market by first printing
your tale as a limited series
in the monthly format.
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
For writers who are intending to adapt a nonscript story, the demands of the different formats
of comic scripting are accepted as new rules.
The clueless-about-comics screenwriter, however,
might ask if he cant just give the artist a copy of
the screenplay. But weve already touched on one
of the problems in this: youd be asking the artist
to become the comic scripter on top of the job
you hired him for. And again, unless you are willing to pay for the double duty, dont try it. (Most
artists will probably refuse it anyway.)
So, you sit down and make the changes to your
story needed for this new form of storytelling. You
break up your scenes into those panel descriptions
and pare down the dialogue. Now youre ready to
rock. At least, you think so.
I N T O
T H E
G U T T E R S
29
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
If you do a quick
sketch, you will discover
the limits of your
description.
It is very easy
for writers to forget that
their wonderful and witty
dialogue-Will actually
take up visual space on
the comic page.
The exercise
of paring down dialogue to its bare
essence while retaining characterization
is perhaps the most challenging for
any writer.
T H E
G U T T E R S
31
But
the growing popularity of
graphic novels creates an enticing
opportunity for audience growth.
For screenwriters, to
answer that see the book question
may produce a feeling of being between
a rock and a hard place.
32
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
CHAPTER FOUR
IS THERE A BOOK?
But a graphic novel or comic book inherently combines the visual imagery in a static form with the
words in a visual form. The storyteller is working in a
medium which has the end result of the creative process in a physical object.
If youre going to
work in this medium,
you need to keep in
mind that your end
product iS-a book.
T H E R E
B O O K ?
35
Your first
task is to determine how
many pages of art you need
for your story.
Or will it first be
a limited monthly series
with 22 to 24 pages for
each chapter?
66 pages can
be saddle stitched
but it will be very
bulky.
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
Prose writers who choose to do a graphic novel adaptation of their work simply to expand their audience
may not care about the Hollywood producers attitude, but a screenwriter going this route will. Lets
remember that in that situation what we are after is
a positive answer to the film producers question: Is
there a book I can see? You want to have a product
you can put into that producers hands in order to
juice up your pitch. And you want it to be a story that
will hook an audience.
I S
T H E R E
B O O K ?
37
You do not
want long sequences
of talking heads -not page
after page.
You are
writing for images to carry as
much of your story as possible;
interesting images.
38
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
I S
T H E R E
B O O K ?
39
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
The reason to do
this much upfront
is so you can more
easily engage your
artists in the project.
You want to
excite them.
You want
your art team to shine on the page.
You want them to make your story
look dazzling.
Because when the person who asked Is there a
graphic novel I can look at? finally opens the covers
of your graphic novel, you want them to be blown
away with your story. And to get there, you have to
do that to your art team.
I S
T H E R E
B O O K ?
41
Step Two:
Know what sort of look
you are going to want for
your graphic novel.
42
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
I S
T H E R E
B O O K ?
43
A good letterer will understand the need for clarity in selection of a font for your work. The object is
for the text to communicate clearly, without drawing
too much attention to itself. If a reader is spending
too much time going What the heck is this word?
because the font is too artistic, its the wrong font
for the job.
However, there may be occasions when to better
serve your story, a different font might be used for
specific situations or characters.
Perhaps you are telling a science fiction
story with a sentient computer as one of
the characters. The distinctive nature
of the computer can be indicated visually
For most writers, all of these elements are new considerations in the storytelling. A graphic novel is visual
in some crucially different ways than a movie is visual.
For a film, the images have motion and the dialogue
has sound. The words that are necessary in the final
product for the storytelling do not take up physical
or visual space. But those same words in a graphic
novel do have a physical presence, and they must be
included in the over-all design.
It is likely to be a new experience for most writers to
have to consider design issues, but such is the case
when it comes to putting together a graphic novel. The
choices for an art team (or single artist, if you find one
who will do all the visual chores including lettering)
are important, for you are entering into a partnership.
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
T H E R E
B O O K ?
45
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h
Although
the physical book form
remains the primary format
for comics,
digital formats
have been taking
shape.
I S
T H E R E
B O O K ?
47
C r e a t i n g
G r a p h i c
N o v e l s
B e a c h