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PROGRAMS

CERTIFICATE PROGRAM IN 3D ANIMATION DIGITAL AND VISUAL ARTS


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PROGRAM DESCRIPTION: Over the course of two-10 weeks terms, the Certificate Program develops animation and ComputerGenerated Imagery skills including 3D Modeling, Texture Mapping, Animation, Rendering, Sound Design, Writing and Editing. A
combination of instruction and hands-on training introduce the vital competencies to being 3D Computer Animator.
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PROGRAM OBJECTIVES: The educational objectives of this program are to teach fundamental competencies of CGI (computer
generated imagery) to worldwide industry standards; give students training that is essential for building a career in film, television and
online animation; offer students opportunities to work with active industry professionals; learn the importance of developing rich
stories, pitching quality ideas, understanding the production pipeline, meeting budget and schedule constraints and following through
with post-production; encourage students to be creative, innovative, responsible and professional in all their work.
Students will learn to:

Learn the basic foundations on how to create and develop their own characters
Understand the importance of art design and develop a look that is desirable on a 3d medium
Realize and create 3D environments
Encourage students to be creative, innovative, responsible and professional in all their work
NO. OF WEEKS: 20
The program consists of lecture hours consisting of theory or new principles, and on-campus laboratory hours consisting of supervised
student practice of a previously introduced theory/principle during which practical skills and knowledge are developed and reinforced.
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Term 1

Hours

3D 101
(50 hours classroom)
This course is designed to give students a comprehensive guide to getting started with 3D graphics. The basics
of 3D graphics will be taught to the students through the hands on use of Autodesk Maya 2014. They will learn
the essential steps in working with 3D software from modeling and texturing through to rendering and
compositing. The student will finish with a good understanding of how 3D graphics work and will be ready to
tackle more complex challenges in the following term.(Prerequisite: None)

50

Computer Animation 102


(50 hours classroom)
This course is designed to introduce the students to the field of computer animation. The students will learn the
principles of traditional animation and how to apply them in computer animation software. The course will cover
essential theory such as the 12 principles of animation, working with keyframes and the importance of timing and
spacing. Students will finish with a good understanding of the basic principles of animation, ready to move onto
more complex character animation work.(Prerequisite: None)

50

Computer Graphics Imaging 101


(40 hours classroom, 20 hour lab)
This course is designed to introduce the students to the field of computer animation. The students will learn the
principles of traditional animation and how to apply them in computer animation software. The course will cover
essential theory such as the 12 principles of animation, working with keyframes and the importance of timing and
spacing. Students will finish with a good understanding of the basic principles of animation, ready to move onto
more complex character animation work.(Prerequisite: None)

60

Screenwriting 101
(21 hours classroom, 12.5 hours lab) (CEBU 24 hours classroom, 8 hour lab)
An introductory course critical for writers, directors, producers and other creative practitioners involved in the
interpretive process, covering the fundamentals of form, structure, character development and dialogue in both
feature-length and short scripts, along with proper screenplay formatting, the Final Draft program, ideagenerating techniques, and writing for visuals, not just words. Projects include writing a 3-5 page no-dialogue
script for a student-produced short film. (Prerequisite: None)

32

History of Animated Film 203


(20 hours classroom)
This course is an introduction to the history of Animation from early hand drawn films the modern day computer
generated movies. Students will study the different methods and techniques of animation. They will examine
how history reflects the assumptions of a culture and how artists used their medium to express their style.
(Prerequisite: None)

20

Sound 101
(14 hours classroom, 8.5 hours lab) (CEBU 16 hours classroom, 8 hours lab)
Introducing students to the powerful storytelling tools available in the soundtrack and showing how to use them.
Sound 101 concentrates on a practical and useful approach to production sound. Students develop skills and
gain understanding through demonstrations of the professional acquisition of quality audio tracks and examining
and practicing recording strategies and techniques. The emphasis is on providing the highest level of excellence
and superiority in production audio. (Prerequisite: None)

22.5

Classroom Hours

200

Lab Hours

28

Term 2

Hours

3D Modeling and Texturing 201


(40 hours classroom, 50 hour lab)
This course is designed to build upon the principles of CAN 101 by introducing students to more advanced
Modelling and texturing techniques. The focus will move from creating simple 3D props to more advanced
modelling challenges. They will learn strong principles of Modelling and develop professional workflows which
will allow them to achieve great finished results. The course will aim to develop the student to a high level of
development and technical ability. (Prerequisite: CAN 101)

90

Computer Animation 202


(40 hours classroom, 50 hour lab)
This course is designed to introduce the students to the field of computer animation. The students will learn the
principles of traditional animation and how to apply them in computer animation software. The course will cover
essential theory such as the 12 principles of animation, working with keyframes and the importance of timing and
spacing. Students will finish with a good understanding of the basic principles of animation, ready to move onto
more complex character animation work.(Prerequisite: CAN 102)

90

Lighting and Rendering 203


(40 hours classroom, 50 hours lab)
This course is designed to introduce the students to lighting and rendering in Maya. The students will learn the
core principles of lighting a scene and using various techniques in rendering it in mental ray in Maya. The course
will cover the various types of lights in Maya and how to use them, the different rendering tools and concepts,
linear workflow, utilizing mental ray in Maya.(Prerequisite: None)

90

Sound 303
(14 hours classroom, 8.5 hours lab) (CEBU 16 hours classroom, 8 hours lab)
Covering the completion and delivery of the entire soundtrack for the producer and the viewer. Highlighted
elements include creative sound design, pre-mix, and the pleasures of the final mix. Students also receive
instruction on the techniques of altering sound using basic filters, the fundamentals of Foley, and alternative
sound applications using Avid Pro Tools audio software. (Prerequisite: Sound 202)

22.5

Life Drawing 101


(20 hours classroom)
The Life Drawing Class is geared towards beginning and intermediate drawings students. In class students will
draw from a combination of live models and other sources using technique and theory which that will covered in
depth during the lecture portion of each class. Class focus is geared towards gesture and quick sketch of the
human form so as to be applicable to story boarding, animation and visualization for film. Lectures, on location
sketch exercises and homework are given on a weekly basis and will receive feedback and constructive critique
by the mentor.

20

Classroom Hours

APPLY NOW

156

Lab Hours

158

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