0 оценок0% нашли этот документ полезным (0 голосов)
216 просмотров13 страниц
Starfall.com is an educational website for the early literacy development especially on phonics, reading, and mathematics for English language learners. Founded in 2002 by Stephen Schutz, his wife Susan Polis Schutz, and their son, Jared Schutz Polis. In mobile age, Starfall also introduced mobile apps on AppSore recently to increase the accessibility and mobility of learning materials.
Исходное описание:
Оригинальное название
E-learning Website Observation & Analysis: Starfall.com
Starfall.com is an educational website for the early literacy development especially on phonics, reading, and mathematics for English language learners. Founded in 2002 by Stephen Schutz, his wife Susan Polis Schutz, and their son, Jared Schutz Polis. In mobile age, Starfall also introduced mobile apps on AppSore recently to increase the accessibility and mobility of learning materials.
Starfall.com is an educational website for the early literacy development especially on phonics, reading, and mathematics for English language learners. Founded in 2002 by Stephen Schutz, his wife Susan Polis Schutz, and their son, Jared Schutz Polis. In mobile age, Starfall also introduced mobile apps on AppSore recently to increase the accessibility and mobility of learning materials.
Tonny Meng-Lun Kuo E-Learning (Spring 2014) Professor Shelly Young 2014/3/31
National Tsing Hua University Graduate Institute of Learning Sciences 1 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Introduction Starfall.com (http://www.starfall.com) is an educational website for the early literacy development especially on phonics, reading, and mathematics for English language learners including native speakers, English as a second language learners, and English as a foreign language learners. The following discusses and analyzes the history, learning objectives, target users, and framework along with learning content description of the website, especially focused on English language reading in the perspective of E- learning educators. History Founded in 2002 by Stephen Schutz, his wife Susan Polis Schutz, and their son, Jared Schutz Polis, Starfall is a free educational website for children to learn basic English in a fun and multi-media-based way. It was originally supported by Blue Mountain Arts, a publishing house in Boulder, Colorado founded by Stephen Schutz. Starfall received its name from founders due to their belief in the name which evoked wonder and delight. Stephen Schutz had difculty reading book in his early age; therefore, he decided to help young readers be capable of reading by establishing the website. In 2006, Starfall launched Pumarosa, a website designed to teach English basics to adult Spanish-speaking students. In 2009, Starfall released Starfall Kindergarten Reading and Language Arts Curriculum to engage toddler in a actively-motivated web-based environment on skills, strategies, and English course. In mobile age, Starfall also introduced mobile apps on AppSore recently to increase the accessibility and mobility of learning materials since most content on website is based on Flash, which is not available on most mobile devices.
2 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Year Progress 2002 the launch of the website 2006 the launch of Pumarosa 2009 the release Starfall Kindergarten Reading and Language Arts Curriculum recent the launch of mobile apps Table 1: the history of Starfall Figure 1: Starfall mobile apps on AppsStore Objectives The research-based systematic learning objectives of Starfall can be divided into four levels in terms of Learning ABCs, "early beginning reading", "intermediate beginning reading", and "advanced beginning reading" to teach students how to read in English step by step. In each levels, the website offers different objectives for learners with the guidance of Dr. Steven Schutz. The rst level aims to focus on letter-sound relationships by providing all the letter of alphabets in both upper and lower case form that composes a word. After learning the letter-sound relationship, students will be directed to the second level. The early beginning reading session aims to master the sound-spelling ability and form the phonemic awareness by creating words through the addition of consonants to different word family. The third session, intermediate beginning reading, aims to read and explore various basic mini-books that they will read in their real life including children-oriented topics like music, magics, artists. By interacting with the characters of the books, students can recognize simple words and sentences structures in a fun and natural way. The nal level, advanced beginning reading, aims to develop students reading ability and competence by providing different genres of literature, which is specically simplied- written and vocabulary-controlled for young learners. Famous readers like plays, ction and non-ction, folk takes, and Greek Myths are included. To sum up, the four reading levels are in systematical and sequential order, which based on phonics, to develop studentss reading ability in a meaningful and interactive way. Target Users The target users of Starfall can be English language learners, parents, and educators. The Starfall website also provides information and guide for parents and educators to explain the design and content of the materials. The following illustrates the difference target users of the website. Especially designed for young learners, the website affords English language learners a well-organized program to read, listen, and watch Flash-based learning materials in various topics to build up their reading ability, uency, and comprehension. For parents who are concerned about their childrens education, the website provides them clear instruction and a long series of tiny steps to motivate their children to read and explore a world of knowledge. The website is perfect for homeschooling or bolstering the instruction child receives at school. 3 E-LEARNING WEBSITE OBSERVATION & ANALYSIS The educators can employ the multi-media materials and companion printed materials of the website to effectively implement proven teaching methods for classroom use, thus creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. Teachers can also subscribe the member service to unlock additional functions in phonics builder, reading topics, and interactive mathematic games. Framework Starfall presents a clear and user-friendly framework, which can be divided into several parts. Figure 3 illustrates the architecture of the website. Table 4 shows the learning content description to explain further more in detail of the learning bricks. 4 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Figure 2: paid additional mathematic game
Level 1: ABCs Students will explicitly see, hear, and manipulate the letter name and sound of each alphabet in an interactively animation in this section. Followed by three words as examples, students can transfer the abstract phonemic awareness onto the concrete objects(pictures) to strengthen their relationship. In the end of each letter, the interactive game helps them to review the letter as a formative assessment.
Level 2: Learn to read This section consists of three parts. In the rst part,, students will play a word family game by dragging the objects into corresponding part. They will also hear the consonant and sound of the word. After the game, they will read a mini-book which is composed of simple short sentences with pictures. The words in the book are from the previous game. The additional part, called skills, is either tutorial short video or related sound such as sh, ch, th, and wh.
Level 3: Its fun to read Level 3 reading includes various topics and embedded vocabulary skills in each reading. Topics selected in this section comprise self-introduction, artists, magicians, poets , tongue twisters, and bird riddles. Take artist Vincent van Gogh for examples, it begins with his famous painting and use simple sentences to introduce the painting and the artist. In the end of the story, word formation strategy reexive pronoun was introduced.
Level 4: Im reading In this section, reading becomes more independent and more literature genres and topics are introduced. The texts of the reading are highly controlled and complexity of sentence structure is under primary level. However, the vocabulary in this section is authentic so that students need to read the story with illustration for better understanding. While reading the books, the website provides paragraph audio and sentence-based audio. Students can choose either way to develop their reading ability. Page screenshot 5 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Figure 3: framework of starfall.com
Website Analysis Unlike traditional learning environment, web-based learning provides students with a different information architecture and interface design in comparison with conventional classroom learning (Hamid, 2001). When designing E-learning programs/websites, educators are in need of taking pedagogical, cognitive, social factors into consideration in accordance with students habits for better learning outcomes. Reecting on the recent studies, there are many available theories we can consider and employ to evaluate existing websites. The following discusses the how these design guidelines support learning, and proposes a workable conceptional framework (see gure 4) to illustrate the theories in practice. The conceptional framework comprised of ve levels of web use (Harmon & Jones, 1999), related theories and practices, and 3P model advocated by Chatti, Jarke & Specht (2010). Five levels of web use Harmon & Jones (1999) proposed a ve level of web use in education to identify the characteristics of the instructional website, helping both teachers and course designers to consider how to integrate or utilize website into curriculum. The ve levels (excluding level 0, no use of web) in sequence are informative, supplemental, essential, communal, immersive, depending on the amount of relying on website. Lowther, Jones, & Plants (2000) further indicated that after the use of the ve levels classication, educators will be able to analyze the required technological, informational, and research skills as well as competence that students and teachers need to meet. According to Harmon & Joness classication, starfall.com ts level 3, essential, in which refers to students who obtain most content information from the web. Students are not productive member of the class without regular web access to the course.
Supplementary: Festival- Based and other topics This additional section is festival-based and other topics that essential and related to students life. Most topics present in interactive games with simple sentences and concepts to form the awareness of environmental protection, culture background knowledge, and simple mathematic skills. The well- designed interactive games engage students in a natural and meaningful way, ended with a liking ranking. Learning content description Page screenshot 6 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Interface design Interface design plays a crucial part in web-based learning because learners receive and perceive learning materials directly from the website. The layout, color, font, graphic, objects as well as their arrangement presents the way that learners will observe. Originated from cognitive learning theory, Gestalt theory referred to the theories of visual perception, attempting to organize visual elements into group. It proposed law of organization, which can be applied in instructional interface design. Principles of law of organization in terms of proximity, similarity, closure, and simplicity identied key elements in web-based learning. Leore (2000) adapted Gestalt theory and proposed six principles to consider the interface design of a website. Table 3 indicates the principles and the desperation of Starfall and related principle. It is obvious that the interface design of Starfall.com clearly presents information of learning contents, that is, Starfall conrms to Gestalt theory. Therefore, learners can easily identify learning objects. Besides, The combinations of graphics and texts, i.e. the law of closure, also allows learners to concentrate on the information, which makes learners engaged in the learning activities 7 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Figure 4: conceptional framework of this study and their attention can be drawn while learning. All in all, starfall.com ts the Gestalt theory, that is, the interface design of the website is appropriate for young learners. Table 3 Principles of Gestalt theory and its implementation
Activity and interaction design Shifting from traditional learning, activity design is originally the basic step to the concept formation, which signicantly matters in web-based learning. There are a great number of related theories interrelated to activity design including behaviorism, cognitive theory, information processing theory, constructivism, and nine event of instruction (Gagane, 2005). Due to the complexity of different theories, its perplexing to dene the exact activity design clearly. However, if we look close into the nature of an activity, the element of an activity can be broken down into several parts in terms of introduction, monitoring learning process, and closure. In the beginning of the activity, the website should present the learning objectives to gain attention from learners. Noted and adapted from information processing theory, activation the prior knowledge, hierarchical sequencing of content and use of analogies to Principle Description 1. Background does not interfere with the clarity of the information presented on the foreground. Yes. The screen design of Starfall presents clearly informative. The background and foreground are compatible in design. 2. Use simplify graphics to introduce new information. Yes. Once new information or topic is introduce, illustration or animation will be used for better understanding. 3. When designing the layout of the computer screen, place related information together. Yes. Related information on Starfall placed together to strengthen the mental image of learners. 4. Use color, animation, ashing, or thither means to draw attention to key phrases in text or key areas in graphics. Yes. Every key sound or word is highlighted for more concentration. Besides, the sound and picture match when new information is presented. 5. When designing the instruction, use visual information and textual information that allows the learners to concentrate on the information. Yes. Starfall use ash, an highly interactive way, to navigate students to the required information or procedure. Bottoms of starfall is instinctive, like indicating arrow. 6. When introducing new topic, avoid jargons until the concepts have been introduced in basic terms. Yes. Starfall avoids jargons when presenting new concepts. 8 E-LEARNING WEBSITE OBSERVATION & ANALYSIS connect new existing knowledge are threes strategies which aid the acquisition of learners (Leore, 2000). While monitoring the learning process, learning materials presenting on the web are supposed to be various and well-organized to accelerate schema development. Therefore, the use of motivational texts, graphics, animations, sounds, gure, simulation helps learners to construct their meaningful and thoughtful learning. When their high participation in the activity, external learning guidance#keeps them on task/track, and reects their internal conceptualization of the topic. In the end of the activity, the website should assess what learners have learned in the precious sessions and attempt to retain and transfer the knowledge to their daily life in the way such as reviewing, asking questions, or writing summary/reection. In Gagnes model, the combination of behaviorism and cognitive perspective, the nine instructional events presents clear way to examine the activity design. However, with the development of constructivism, Gagnes model is in lack of social interaction, which refers to learners construction of meaning in both explicit and implicit way. Accordingly, modifying his model by joining social interaction can clearly describe how an activity process. Table 3 shows the corresponding parts to starfall by giving clear description of each phrase. Its obvious that Starfall does not t any phrase of this model. It could be inferred that the same model might not be suitable for all kinds of websites but do benet to examine a instructional website. Table 4: Checklist for activity design Phrase Y/N Description 1. Gain attention Y Present the topic by using animation or picture 2. Describe the goal N Starfall is designed for young learners. They wont understating what learning objective is, but this part could be added by using other strategies. 3. Stimulate recall of prior knowledge N The learning material only focus on the current topic, rather than recalling the prior knowledge. 4. Present the material to be learned Y Learning materials including texts, pictures, or animation are carefully presented in every section so that its easy for learners to gure out the learning content. Phrase 9 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Multimedia design Miller & Miller (2000) stated that the structure of web reects the multi-media nature of information such as illustration, photos, gures and text. The use of multimedia enables the representation of the real-world authentic situations. Learners in well-produced multimedia design can trigger profound and and accurate learning. Kop, Fournier & Mak (2011) further indicated that the change of web from hyperlinked text pages evolved into interlinked sites composed of media and human interaction. The importance of multimedia design for instructional purpose cannot be overlooked. Rather, considering the use and design for enhancing comprehension is the urgent step to step out. We can divide multimedia design into three parts. First, the utilization of the media can improve understanding of the learning content. Second, the style of the multimedia shows congruence with the website. Third, the use of the multimedia is legal and stated with an appropriate Creative Commons license. 5. Provide guidance for learning Y In each circle of presenting learning content, the web use side-box, pause, or click to keep students on track. 6. Elicit performance "practice" Y After presenting the materials, there will be an interactive game or practice to help learners get familiar with sounds, skills or strategies in different forms. 7. Provide informative feedback Y/N The website sometimes provide informative feedback to the learners. 8. Assess performance test Y At the end of each learning section, the website provides a game or assessment to monitor learning. 9. Enhance retention and transfer N The website didn't inform the learners similar situation or provide additional practice to enhance their retention or transfer. 10. Include social interaction N The interaction in starfall only contains direct computer and human interaction and does not join social interaction like communicating with other learners or sharing scores to social networking sites. Y/N Description Phrase 10 E-LEARNING WEBSITE OBSERVATION & ANALYSIS The multimedia use of Starfall is research-based and carefully designed by professionals. The use of multimedia is appropriate and improves better understanding. The style of the multimedia also shows congruence in each section of the web. The pictures and illustrations are suitable for children. At last, all the multimedia is produced originally so there is not problem against Creative Commons license. The 3P model The 3P model in terms of personalization, participation, and knowledge-pull is a new technology enhanced learning model in the consideration of learning as a social, personal and dynamic process. It captures the successful factors in effective, efcient, reected learning, and afford new vision of knowledge building in more student-centered way. Reecting on Starfall website, personalization accounts for great amount because the website does offer mechanism to foster individualized learning. It only provides learner with a great amount of topics and visuals which are related to their lives. As for participation, their participation lies in the interaction with the ash-based program. Students highly participate in each learning activity, and the great engagement and involvement foster their participation in a meaningful and interesting way. As Knowledge- pull, a macro perspective of personal knowledge networking, is hard to implemented because Starfall is designed for primary level instead of complex mental processing. However, if we consider the whole picture of phonemic awareness formation or reading training, the development of reading ability can be seen as a way of knowledge pull. In conclusion, starfall.com is a close instructional website that offer students as channels of learn basic English in a fun and meaningful way. Discussion and Conclusion Starfall is actually an ideal educational website for English language learners especially for young learners. It offers a user-friendly web environment for both learners 11 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Figure 5: the multimedia design of Starfall and educators. Its richness learning materials and multimedia resources can foster language acquisition by natural and meaningful tasks. However, because Starfall is based on Flash, it cannot be perfectly presented on mobile devices. In addition, according to the above analysis, it is pity that Starfall doesnt include much social interaction, or community participation to boost leaner-centered learning. Therefore, the following suggestions are stated for further improvement. First, incorporating the current learning content with collaborative interaction. Learning is complicated and under social-cultural interaction. Given the function of peer learning, Starfall would be more ideal for personalized development. Second, with the abundance of innovative webcam and sensors, website designers can embed more interaction rather than mouse/keyboard- based interaction since the phonemic training requires deliberate practice. Last, providing more guide or workable plan/curriculum to educators or parents can generate more possible ideas for effective use of the website. In conclusion, as learning in 21 century is changing in ever-faster pace, educators and E-learning designers should speed up with the trend of web-based learning to create meaningful, unthreatening, and effective strategies to facilitate digital natives learning.
12 E-LEARNING WEBSITE OBSERVATION & ANALYSIS Reference Chatti, M. A., Jarke, M., & Specht, M. (2010). The 3P Learning Model. Educational Technology & Society, 13 (4), 7485. Gagne, R. M., Wager, W. W., Golas, K. C., Keller, J. M., & Russell, J. D. (2005). Principles of instructional design. Cengage Learning. ISBN: 9780534582845 Hamid, A. A. (2001). E-learning: is it the e or the learning that matters?. The Internet and Higher Education, 4(3), 311-316. Harmon, S. W., & Jones, M. G. (1999). The Five Levels of Web Use in Education: Factors To Consider in Planning Online Courses. Educational Technology, 39(6), 28-32. Kop, R., Fournier, H. & Mak, J. S. F. (2011). A pedagogy of abundance or a pedagogy to support human beings? Participant support on massive open online courses. International Review of Research in Open and Distance Learning, 12(7), 74-93. Leore, D. (2000). Theory supporting design guidelines for web-based instruction. In Abbey, B. (Ed.). Instructional and cognitive impacts of web-based education. (pp. 102-117). IGI Global. Lowther, D. L., Jones, M. G., & Plants, R. T. (2000). Preparing Tomorrow's teachers to use web-based Education. In Abbey, B. (Ed.). Instructional and cognitive impacts of web- based education. (pp. 129-146). IGI Global. Miller, S. M., & Miller, K. L. (2000). Theoretical and practical considerations in the design of Web-based instruction. In Abbey, B. (Ed.). Instructional and cognitive impacts of web- based education. (pp. 156-177). IGI Global. 13 E-LEARNING WEBSITE OBSERVATION & ANALYSIS