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'I'm sure i've met these characters before' - screenwriter. 'Propp's' 31 narrative functions and eight broad character types. Screenwriters make frequent use of familiar characters and situations.
'I'm sure i've met these characters before' - screenwriter. 'Propp's' 31 narrative functions and eight broad character types. Screenwriters make frequent use of familiar characters and situations.
'I'm sure i've met these characters before' - screenwriter. 'Propp's' 31 narrative functions and eight broad character types. Screenwriters make frequent use of familiar characters and situations.
From false hero to Snert: Characterisation in modern online communities
Jonathan Bishop
Centre for Research into Online Communities and E-Learning Systems The Institute of Life Sciences, Swansea University, Singleton Park, Swansea, SA2 8PP
Abstract Have you ever watched a film, and thought to yourself, this plot is very familiar or Im sure Ive met these characters before? This comes as no surprise. Screenwriters make frequent use of characters and situations, which they know we will find familiar. It is these plot components and familiar characterisations that help to keep our interest engaged.
Keywords: Internet trolling, flaming, Snerts, Trolls, genres
1 Introduction The Russian scholar Vladimir Propp (prawp) devoted his career to analysing the plot components of common Russian folktales. He identified a staggering 31 narrative functions and eight broad character types (Propp, 1968). These were; the villain, the dispatcher, the helper, the princess, her father, the donor, the hero and the false hero. According to Propp, every story has to have a hero who dominates the storyline - and nearly always seeks and eventually wins the heart of the princess 2 An investigation Let us test this theory of Propps by applying it to the medium of feature film. Ive chosen Robin Hood Prince of Thieves (Reynolds, 1991). In this legendary story of a man who robs from the rich, to give to the poor, Robin Hood is cast as hero with Maid Marion assuming the role of princess. Some re- imaginings of the Robin Hood legend cast Guy of Gisbourne as the false hero while the villain is, of course, the Sheriff of Nottingham. Marions father presents an obstacle between her and Robin, although in some versions of the story such as Robin Hood Prince of Thieves the role of Marions father is assumed by the woman who shares a house with her, whom makes attempts to protect Marion. The dispatcher in this story is a character called Azeem who gets Robin out of prison, while the donor is Marions brother Peter, who gives Robin a ring (Propps magical object) and makes him swear to protect her. In nearly all renditions of the Robin Hood story, the character Little John takes on the role of helper, who, without which, Robin would not be able to complete his quests. 2.1 The feature film and online community genres The medium of feature film is now almost a century old. Does Propps analysis of character types still hold true when put to the test against a more modern phenomenon: the online community? Some types of online community, such as Multi- User Dungeons (MUDs), continue to support Propps theory well, but for the majority the eight characterisations that he identified they are largely irrelevant. Following some research in 2008, I identified no less than eleven characters which exist in online environments (Bishop, 2008). Some of these were already documented. Others I invented.
3 The Internet Troll The most talked about and controversial variety of online community participant is definitely the Troll. The Troll posts deliberately provocative messages intended to start a fierce argument (flame war) between other members of the community (Herring, Job-Sluder, Scheckler, & Barab, 2002; Porter, 1996). Stepping in to counter troll activity is the Big Man, so-named after the Big Men in tribes such as the Siane who form a de facto council that confirms social policy and practices (Campbell, Fletcher, & Greenhill, 2002; Campbell, Fletcher, & Greenhill, 2009). Big Men are pivotal in the community, supporting group order and stability by personally absorbing conflicts. Snerts are even more badly behaved than trolls. It is their raison dtre to be obnoxious by posting messages with the sole intention of causing gross offense. Snerts are apparent in most online communities and rarely support or recognize any of the Big Men unless there is immediate personal benefit in doing so. The posted messages of Snerts and Trolls may look similar. However, when you apply the definitions described in my theory the key differences between them become clear. A trolls intention is to provoke a reaction, for example by playing devils advocate in an argument. Snerts, on the other hand, are only interested in being directly and openly offensive. Howard Rheingold, the online community researcher and author of seminal text The Virtual Community describes sociable online community participants, who I have now termed Flirts (Rheingold, 1993; Rheingold, 2000). Marc Smith on the other hand has identified members of an online community who, after being banned for unacceptable behavior, return (as might the Scarlet Pimpernel) with a new
From false hero to Snert: Characterisation in modern online communities
Presentation to Cardiff Mixed Speakers Club. Cyncoed Methodists Church, 18 April 2011
identity, intent on realising for themselves a form of personal justice (Smith & Kollock, 1999). I call these E-vengers. Jenny Preece has written a number of articles on the subject of empathic communities (Preece, 1998). She has described sympathetic and empathetic online community participants. Their common reaction to others may be summed up with the acronym MHBFY (my heart bleeds for you). I call such characters MHBFY Jennies. Some community members known as Chat Room Bobs - are driven by the desire to achieve sexual gratification through the sharing of pictures and dialogue of a sexual nature (Jansen & James, 1995; Jansen & James, 2002). Others I call them Rippers are characterized by feelings of helplessness (such as 21-year-old computer expert Brandon Vedas who killed himself during an online chat session in 2003 Ripper was Brandons screen name). Finally, there are Wizards and Iconoclasts. Wizards are the beta testers of the online community. They love a learning curve and are always open to experiencing advances in technology. Iconoclasts are the Wizards nemeses, who seek only to destroy rather than build online communities.
4 Discussion As I hope I have shown you, the codes and conventions that apply to one form of new media may not apply to another. Those characters in films which are merely broadcasted to us are widely different from those we create as manifestations of ourselves in cyberspace. So Ill leave you to ponder this - which character are you? 5 References Bishop, J. (2008). Increasing capital revenue in social networking communities: Building social and economic relationships through avatars and characters. In C. Romm-Livermore, & K. Setzekorn (Eds.), Social networking communities and eDating services: Concepts and implications (). Hershey, PA: IGI Global. Campbell, J., Fletcher, G., & Greenhill, A. (2002). Tribalism, conflict and shape-shifting identities in online communities. Proceedings of the 13th Australasia Conference on Information Systems, Campbell, J., Fletcher, G., & Greenhill, A. (2009). Conflict and identity shape shifting in an online financial community. Information Systems Journal, 19(5), 461- 478. Herring, S., Job-Sluder, K., Scheckler, R., & Barab, S. (2002). Searching for safety online: Managing" trolling" in a feminist forum. The Information Society, 18(5), 371- 384. Jansen, E., & James, V. (1995). NetLingo: The internet dictionary. Oxnard, CA: Netlingo Inc. Jansen, E., & James, V. (2002). NetLingo: The internet dictionary. Oxnard, CA: Netlingo Inc. Porter, D. (1996). Internet culture. London, GB: Routledge. Preece, J. (1998). Empathic communities: Reaching out across the web. Interactions, 5(2), 43. Propp, V. I. A. (1968). Morphology of the folktale Univ of Texas Pr. Robin hood: Prince of thieves. Reynolds, K. (Director). (1991).[Motion Picture] Rheingold, H. (1993). The virtual community: Finding commection in a computerized world. Boston, MA: Addison-Wesley Longman Publishing. Rheingold, H. (2000). The virtual community: Homesteading on the electronic frontier (2nd ed.). London: MIT Press. Smith, M. A., & Kollock, P. (1999). Communities in cyberspace Routledge.
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