Вы находитесь на странице: 1из 21

Codex Orks

Update
For use with Warhammer 40,000 2
nd
Edition
This document is meant to allow players with newer models to use them when playing 2nd edition
Warhammer 40,000.
NEW WEAPONS
WEAPON
RANGE TO HIT
STR DAM
SAVE
MOD
ARMOUR
PEN SPECIAL
SHORT LONG SHORT LONG
Burna (Ranged) Flamer Template Flamer Template 4 !2 d"#4 Target $urns on 4#
Burna (%%) %lose %om$at " !& d"#d2#"
'law o( )or*+,or* %lose %om$at 0 2d4 !- d20#2d4#0 .ehicle mount only
Ro**it /auncha 0!20 2!240 # ! - d0 !" d"#d0#-
)rot1oo*a 0!"0 "!-0 # ! " !2 d"#" 2ustained Fire ()
3 4 $last
5e((storm
,ega!shoota
0!-0 -!&"0 ! ! " d4 !& d"#d4#" 2ustained Fire (6)
'ustom
,ega!Blasta
0!20 2!240 # ! - d" !4 2d"#-
'ustom
,ega!'annon
0!20 2!&"0 # ! - d2 !4 d"#d2#- 20 Blast
,o7e or Fire
'ill*annon 0!20 2!240 ! ! 8 d4 !& d"#d4#8 &0 Blast
,o7e or Fire
SUA!S
"U#NA "O$%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&2' Points per mode(
Troop Type M WS BS S T W I A Ld
Burna Boy 4 & & & 4 2 8
SQUAD The squad consists of between 5 and 20 Burna Boyz.
WA!"#S Burna$ a%e and fra& sti''bo(z.
A)*"U) +,a' ar(our -./ sa0e1
WA)2A) U3 to 4 (ode,s (ay re3,ace their burna with a *issi,e 5auncher with fra& and 'ra' (issi,es for
6. 3oints.
S!78A5 A Burna is a basic wea3on which (ay be used in the shootin& 3hase or hand9to9hand co(bat
3hase.
Whene0er a Burna Boy is 'i,,ed there is a chance his e%tre(e,y 0o,ati,e wea3on wi,, e%3,ode as his 3recarious
contro, of it is ,ost. When a Burna Boy is 'i,,ed ro,, a d.. "n a ro,, of 5 or . 3,ace the 2: te(3,ate o0er the
dead (ode,. Anythin& co0ered wi,, be hit auto(atica,,y$ and anythin& 3artia,,y co0ered wi,, be hit on a ;/.
The hit has a stren&th of; with a 92 sa0e (odi<er.
)AN*"US)AS&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&4+ Points per mode(
Troop Type
M WS BS S T W I A Ld
Tan*$usta 4 & & & 4 2 8
SQUAD The squad consists of between 5 and 20 Tan'bustas.
WA!"#S )o''it 5auncha$ a%e and 'ra' sti''bo(z.
A)*"U) +,a' ar(our -./ sa0e1
WA)2A) U3 to two (ode,s (ay re3,ace their )o''it 5auncha with a Thunder =a((er for free.
U3 to three (ode,s (ay ta'e a Bo(b9Squi& for /65 3oints.
A Bo(b9Squi& is a one9shot >(o0e or <re> wea3on$ which (ay be used in the shootin& 3hase. When it is
re,eased ro,, a d..
"n a 29. it (o0es u3 to 6?: towards the nearest ene(y 0ehic,e. 8f it reaches a 0ehic,e it wi,, detonate$ hittin&
a rando( ,ocation with an ar(our 3enetration of d./d20/?.
"n a ro,, of 6 it (o0es u3 to 6?: towards the nearest friend,y 0ehic,e instead.
8f there are no 0ehic,es on the tab,e$ or if it fai,s to reach a 0ehic,e the squi& wi,, run o@ and be ,ost.
SUPPO#)
"att(ewa,on
'0 points
-o.ement/
2low 2peed9 -0
%om$at 2peed9 -0
Fast 2peed9 260
)0pe/
Wheeled
#am 1a(ue/
2trength9 -, d2 5amage, !6 2a7e
(:rmour ;enetration d"#d2#-)
Crew/
<r* 5ri7er
)ransport/
:ny num$er o( models that can (it or $alance on the Battlewagon
can $e carried $y it. :ny models which (all o(( during play are
=udged to ha7e actually (allen o(( and the normal rules apply.
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The Battlewagon may $e armed with up to 4 o( the (ollowing weapons. >ach weapon?s (ield o( (ire will
depend on its location on the 7ehicle9
Rokkit Lau!"a at &0 points each@
Hea#y Bo$ter at 0 points each.
<r*s in the Battlewagon may use any weapons that they are carrying. The (ield o( (ire is $ased on the
position o( the indi7idual <r* model within the 7ehicle.
D% Lo!atio &rot Ar'our Rear Ar'our
( W"ee$) (* (*
+ , - Hu$$ +. (/
* , % Pa00e1er0) , ,
A Bit the one nearest the attac*er.
Chinork Warkopta
40 points 2 weapons&
-o.ement/
2low 2peed9 80
%om$at 2peed9 200
Fast 2peed9 260
)0pe/
2*immer
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* ;ilot, and )retchin )unner
)ransport/
0 models
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
<ne o( the (ollowing weapons (ired $y the ;ilot with a C0D (ield o( (ire to the (ront9
Hea#y Bo$ter (or #0 points@
Hea#y &$a'er (or 26 points@
Rokkit Lau!"a (or &0 points@
2u0to' Me1a,B$a0ta (or - points.
<ne o( the (ollowing weapons (ired $y the )unner with a C0D (ield o( (ire to the (ront9
T3i,$iked Auto!ao (or #&2 points@
T3i,$iked Hea#y Stu44er (or 4 points@
The War*opta may also $e eEuipped with a 2u0to' B$a0ta (or &0 points, which has a &"0F (ield o( (ire.
D% Lo!atio &rot Ar'our Side5Rear Ar'our
( Pi$ot T-6 W(6 S# %7
+ , 8 Pa00e1er0) ) )
- , % Warkopta (( ((
A Bit the one nearest the attac*er. G( no passengers are on $oard, count this as a hit on the War*opta
instead.
!e33kopta
20 points 2 weapons
-o.ement/
2low 2peed9 00
%om$at 2peed9 200
Fast 2peed9 &00
)0pe/
2*immer
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* ;ilot
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The 5e((*opta must $e armed with one weapon (rom the (ollowing.9
Twin!lin*ed Hea#y Bo$ter0 (or 20 points@
Twin!lin*ed Mi00i$e Lau!"er0 with (rag and *ra* missiles (or "0 points@
2u0to' Me1a,B$a0ta (or - points.
>ach has a C0D (ield o( (ire to the (ront.
The 5e((*opta may also $e eEuipped with a 2u0to' B$a0ta (or &0 points, which has a &"0F (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( , + Pi$ot T-6 W(6 S# %7
8 , % De99kopta (. (.
!readnou,ht
4' points 2 weapons
- WS "S S 5 A 6d
" 6 4 " & 4 "
)0pe/
Wal*er
#am 1a(ue/
2trength9 8, d0 5amage, !4 2a7e
(:rmour ;enetration d"#d0#8)
Crew/
)retchin ;ilot
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The 5readnought has 2 upper arms eEuipped with Po3er C$a30 (;ower Fists)
Gn addition it has 2 lower arms which must $e eEuipped with weapons (rom the (ollowing list (or the listed
points. Both ha7e a C0D (ield o( (ire to the (ront9
Hea#y Bo$ter #0 points@
Hea#y Stu44er #8 points@
Hea#y &$a'er #26 points@
La0!ao #&0 points@
Mi00i$e Lau!"er :9ra1 ; krak< # &0 points@
2u0to' Me1a,B$a0ta (or - points.
D% Lo!atio &rot Ar'our Rear Ar'our
( Le10 (/ (/
(/+ Le9t Ar') (% (%
8 Ri1"t Ar') (% (%
- , % Body +. (=
A Roll a d". !&H upper arm, 4!"H lower arm.
7orkanaut
82' points
- WS "S S 5 A 6d
" 6 4 - & & -
)0pe/
Wal*er
#am 1a(ue/
2trength9 -, d2 5amage, !6 2a7e
(:rmour ;enetration d"#d2#-)
Crew/
<r* Io$ ;ilot
)ransport/
"
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The )or*anaut?s right arm is eEuipped with a 2$a3 o9 Gork, and its le(t arm is eEuipped with a De990tor'
Me1a,0"oota, which has a -0D (ield o( (ire to the (ront.
The )or*anaut is also armed with 2 twin!lin*ed Hea#y Bo$ter0 and a Hea#y Flamer, which ha7e a -0D
(ield o( (ire to the (ront, and 2 Rokkit Lau!"a0, which ha7e a &"0D (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( Le10 +. +.
+ Le9t Ar' (/ (/
8 Ri1"t Ar' (/ (/
- , % Body ++ (>
7rot "om9 6aun:ha
4' points&
-o.ement/
2low 2peed9 -0
%om$at 2peed92 0
Fast 2peed9 &00
)0pe/
Trac*ed
#am 1a(ue/
2trength9 6, d4 5amage, !2 2a7e
(:rmour ;enetration d"#d4#6)
Crew/
<r* 5ri7er
)retchin ?;ilot?
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The 7ehicle is armed with a single Gro4 Bo'4. <nce the $om$ has $een launched the 7ehicle may not (ire
again, though the rider is armed with a Bo$t Pi0to$.
To (ire the )rot Bom$ the $i*e must remain stationary. First nominate a target, which must $e within the
$i*e?s C0F (ront (ire arc. Jou can aim anywhere on the ta$le that you thin* is in range, regardless o(
whether the target is 7isi$le! the )rot Bom$ is not su$=ect to the %hoosing a Target rules. <nce you ha7e
pic*ed the target the $om$ is launched and it?s all up to the )retchin pilot. Roll the scatter and artillery
dice, and consult the ta$le $elow9
S!atter Di!e Arti$$ery Di!e Re0u$t
Bit Ium$er Remar*a$ly the pilot steers the $om$ directly to the target.
;lace the 20 $last o7er the target and resol7e damage as normal.
:rrow Ium$er 5espite his $est e((orts, the pilot doesn?t Euite ma*e it. ,o7e
the target point the num$er o( inches shown on the artillery
dice in the direction shown on the scatter dice. ;lace the 20 $last
o7er the target and resol7e damage as normal.
:rrow ,is(ire The poor )retchin panics at the last minute, and pulls up. The
$om$ disappears o7er the hori1on, ne7er to $e seen again.
Bit ,is(ire 2omething goes horri$ly wrong during the launch. ;lace the
$last mar*er o7er the )rot Bom$ 7ehicle and resol7e damage as
normal.
WEAPON
RANGE TO HIT
STR DAM
SAVE
MOD
ARMOUR
PEN SPECIAL
SHORT LONG SHORT LONG
)rot Bom$
)uess 240!820 2pecial
- 2d" !& &d"#- 2: B,ast
D% Lo!atio &rot Ar'our Side5Rear Ar'our
( , + Rider T-6 W(6 S# %7
8 , - Bike (. (+
* , % Grot Bo'4) :Weapo< (. (.
AG( the $om$ has $een launched count 6 K " as $i*e instead.
7rot )ank
20 points 2 weapons&
-o.ement/
2low 2peed9 80
%om$at 2peed9 200
Fast 2peed9 260
)0pe/
Trac*ed
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
)retchin 5ri7er
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The 7ehicle must $e eEuipped with one o( the (ollowing weapons, which is mounted in the turret with a
&"0D (ield o( (ire9
2u0to' 2o'4i,Weapo (or 6 points@
Hea#y Stu44er (or 8 points@
Hea#y &$a'er (or 26 points@
Grot?ooka (or 0 points@
Rokkit Lau!"a (or &0 points.
The )rot Tan* may also $e eEuipped with a pintle!mounted Bo$ter with a &"0D (ield o( (ire (or & points.
D% Lo!atio &rot Ar'our Side5Rear Ar'our
( S!rap See 4e$o3 See 4e$o3
+ Tra!k) (. (.
8 , - Hu$$ (( (.
* , % Turret (- (-
ABit the nearest to the attac*er.
S!rap@ )rot tan*s are rolling scrap piles. G( a is rolled on the damage location chart the shot has hit
something which doesn?t seem to $e important, or e7en necessary. The shot is wasted.
*i((a *an
4' points
- WS "S S 5 A 6d
" 4 & 6 2 2 "
)0pe/
Wal*er
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
)retchin ;ilot
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The 'illa 'an is armed with a Po3er C$a3 (power (ist) and one weapon (rom the (ollowing list (or the listed
points, which has a C0D (ield o( (ire to the (ront.
Hea#y Stu44er #8 points@
Hea#y &$a'er #26 points@
Mi00i$e Lau!"er :9ra1 ; krak< # &0 points.
D% Lo!atio &rot Ar'our Rear Ar'our
( Le10 (% (%
+ Le9t Ar' (- (-
8 Ri1"t Ar' (- (-
- , % Body (/ (*
6i3ta "att(ewa,on
;' points
-o.ement/
2low 2peed9 -0
%om$at 2peed9 -0
Fast 2peed9 260
)0pe/
Wheeled
#am 1a(ue/
2trength9 -, d2 5amage, !6 2a7e
(:rmour ;enetration d"#d2#-)
Crew/
<r* 5ri7er, 2 )retchin )unners
)ransport/
:ny num$er o( models that can (it or $alance on the Battlewagon
can $e carried $y it. :ny models which (all o(( during play are
=udged to ha7e actually (allen o(( and the normal rules apply.
The <r* army must include at least one ,e*ania* and one Runtherd in order to ha7e any o( these 7ehicles.
Weapons/
The Battlewagon is armed with a S'a0"a Gu which has a &"0D (ield o( (ire.
The Battlewagon may $e armed with up to 4 o( the (ollowing weapons. >ach weapon?s (ield o( (ire will
depend on its location on the 7ehicle.
Rokkit Lau!"a at &0 points each@
Hea#y Bo$ter at 0 points each.
<r*s in the Battlewagon may use any weapons that they are carrying. The (ield o( (ire is $ased on the
position o( the indi7idual <r* model within the 7ehicle.
D% Lo!atio &rot Ar'our Rear Ar'our
( W"ee$) (* (*
+ , 8 Hu$$ +. (/
- , * S'a0"a Gu (. (.
% Pa00e1er05Guer0) , ,
A Bit the one nearest the attac*er.
-orkanaut
82' points
- WS "S S 5 A 6d
" 6 4 - & & -
)0pe/
Wal*er
#am 1a(ue/
2trength9 -, d2 5amage, !6 2a7e
(:rmour ;enetration d"#d2#-)
Crew/
<r* Io$ ;ilot
)ransport/
"
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons
The )or*anaut?s le(t arm is eEuipped with a 2$a3 o9 Mork, and its le(t arm is eEuipped with a 2u0to'
Me1a,2ao, which has a -0D (ield o( (ire to the (ront.
The )or*anaut is also armed with 2 twin!lin*ed Hea#y Bo$ter0 and a 2u0to' Me1a,B$a0ta, which ha7e a
-0D (ield o( (ire to the (ront, and 2 Rokkit Lau!"a0, which ha7e a &"0D (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( Le10 +. +.
+ Le9t Ar' (/ (/
8 Ri1"t Ar' (/ (/
- , % Body ++ (>
No9< "ike
20 points 2 No9
-o.ement/
2low 2peed9 -0
%om$at 2peed9 20
Fast 2peed9 &00
)0pe/
Bi*e
#am 1a(ue/
2trength9 6, d4 5amage, !2 2a7e
(:rmour ;enetration d"#d4#6)
Crew/
<r* 5ri7er
<r* Io$
Weapons/
The $i*e is unarmed, though the Io$ may (ire any o( his weapons in a &"0F arc.
D% Lo!atio &rot Ar'our Rear Ar'our
( , 8 Rider T-6 W(6 S# %7
- , % Bike (. (+
Skor:her
'0 points
-o.ement/
2low 2peed9 -0
%om$at 2peed9 200
Fast 2peed9 &00
)0pe/
Trac*ed
#am 1a(ue/
2trength9 ", d" 5amage, !2 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* 5ri7er, <r* )unner, 2notling
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The 2corcher is armed with a Hea#y &$a'er, which has a &"0D (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( Dri#er T-6 W(6 S# %7
+ Turret (+ (+
8 , * S!or!"er (. (+
% &ue$ Tak (+ (+
A Bit the one nearest the attac*er
S!or!"er
( The trac* is $lown o((. The 2corcher mo7es out o( control neLt turn then comes to a permanent halt.
+ , 8 The controls are damaged. Roll a d" at the start o( each o( the 2corcher?s mo7ement phase. <n a 4, 6 or " the dri7er is
a$le to control the 7ehicle and it mo7es normally. <n a , 2 or & it mo7es out o( control that turn.
- The (ront wheel is $lown o(( and the 2corcher (lips o7er, *illing the crew. The wrec* crashes down d"0 away in a random
direction. :nything hit su((ers d" strength 8 hits with a !2 sa7e modi(ier.
* The engine eLplodes, *illing the crew. The wrec* goes out o( control neLt turn then comes to a permanent halt.
% The (uel catches (ire, *illing the crew. The (laming wrec* mo7es out o( control neLt turn then eLplodes, causing d&
strength - hits with a !& sa7ing throw modi(ier to all models within &0.
Turret
( , + The hea7y (lamer is destroyed and may not $e used (or the rest o( the game.
8 , % The gunner is hit. Be has a toughness o( 4, wound and a "# sa7e. G( *illed the hea7y (lamer may no longer $e used.
&ue$ Tak
( The 2notling pump attendant is *illed and the (uel tan*?s pressure starts running down. IeLt turn the 2corcher may (ire
as normal. The turn a(ter that it is treated as a normal (lamer rather than a hea7y (lamer. The turn a(ter that it is treated
as a hand (lamer, and the turn a(ter that it may not (ire at all.
+ The (uel tan* starts lea7ing a trail o( $urning (uel $ehind the 7ehicle. This is not a pro$lem as long as the 7ehicle *eeps
mo7ing. Bowe7er, i( the 7ehicle stops (or any reason then the $urning (uel will catch up causing an eLplosion as
descri$ed (or a roll o( & K " $elow.
8 , % The (uel eLplodes, destroying the 2corcher and *illing the crew. :ny models within 2d"0 o( the 7ehicle are caught in the
eLplosion, su((ering damage eLactly as i( hit $y a hea7y (lamer.
War9ike
4' points
-o.ement/
2low 2peed9 -0
%om$at 2peed9 20
Fast 2peed9 &00
)0pe/
Bi*e
#am 1a(ue/
2trength9 6, d4 5amage, !2 2a7e
(:rmour ;enetration d"#d4#6)
Crew/
<r* Rider
Weapons/
The War$i*e is armed with t3i,$iked Auto!ao06 which ha7e a C0D (ield o( (ire to the (ront.
D% Lo!atio &rot Ar'our Rear Ar'our
( , + Rider T-6 W(6 S# %7
8 , % War4ike (. (+
War "u,,0
2' points 2 weapons
-o.ement/
2low 2peed9 -0
%om$at 2peed9 "0
Fast 2peed9 &00
)0pe/
Wheeled
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* 5ri7er, <r* )unner
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The War Buggy must $e armed with one weapon (rom the (ollowing (or the )unner to operate9
Twin!lin*ed Hea#y Bo$ter0 (or 20 points@
La0!ao (or &0 points@
T3i,$iked Auto!ao (or &2 points@
Hea#y P$a0'a Gu (or 2" points@
Mu$ti,'e$ta (or &C points.
The weapon has a &"0D (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( , 8 Cre3) T-6 W(6 S# %7
- , % War Bu11y (. (.
A Bit the one nearest the attac*er
Wartrak
80 points 2 weapons
-o.ement/
2low 2peed9 00
%om$at 2peed9 200
Fast 2peed9 2-0
)0pe/
Trac*ed
#am 1a(ue/
2trength9 ", d" 5amage, !2 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* 5ri7er, <r* )unner
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The Wartra* must $e armed with one weapon (rom the (ollowing (or the )unner to operate9
Twin!lin*ed Hea#y Bo$ter0 (or 20 points@
La0!ao (or &0 points@
T3i,$iked Auto!ao (or &2 points@
Hea#y P$a0'a Gu (or 2" points@
Mu$ti,'e$ta (or &C points.
The weapon has a &"0D (ield o( (ire.
D% Lo!atio &rot Ar'our Rear Ar'our
( , 8 Cre3) T-6 W(6 S# %7
- , % Wartrak :Bike< (. (+
A Bit the one nearest the attac*er
Wartrukk
40 points
-o.ement/
2low 2peed9 -0
%om$at 2peed9 "0
Fast 2peed9 &00
)0pe/
Wheeled
#am 1a(ue/
2trength9 ", d" 5amage, !& 2a7e
(:rmour ;enetration 2d"#")
Crew/
<r* 5ri7er, <r* )unner
)ransport/
:ny num$er o( models that can (it or $alance on the Tru** can
$e carried $y it. :ny models which (all o(( during play are =udged
to ha7e actually (allen o(( and the normal rules apply.
The <r* army must include at least one ,e*ania* in order to ha7e any o( these 7ehicles.
Weapons/
The Wartru** is armed with a Hea#y Bo$ter which has a -0D (ield o( (ire. For an additional 0 points this
may $e upgraded to a twin!lin*ed Hea#y Bo$terA
D% Lo!atio &rot Ar'our Rear Ar'our
( , 8 Cre35Pa00e1er0) T-6 W(6 S# %7
- , % Wartrukk :Hu$$< (+ (+
A Bit the one nearest the attac*er
7eneri: 1ehi:(e !ama,e )a9(es
For use with Warhammer 40,000 2
nd
edition&
Ve"i!$e Lo!atio :d% Ro$$<
Ar'
( The arm is hit M partially paralysed. :ny ranged weapons incorporated into the arm may still $e used, $ut the arm
cannot $e used to (ight in hand!to!hand com$at. Reduce the model?s :ttac* characteristic $y point.
+ :ny weapons mounted on the arm are =ammed or partially damaged M can only $e used i( you (irst roll a 4# on a d".
8 , * The arm is torn o((. :ny weapons mounted on it are destroyed, M the model?s :ttac* characteristic is reduced $y point.
% The arm is destroyed and any weapon on it eLplodesN The eLplosion causes a (lash$ac* resulting in a secondary
eLplosion. Roll on the damage ta$le representing the 7ehicle?s main $ody, hull or engine.
Body or Head :Dreadou1"t6 Wrait"$ord<
( The 7ehicle?s controls are damaged ma*ing it di((icult to control. The 7ehicle may only mo7e or attac* i( you (irst roll a 4
or more on a d". Gt may still shoot normally.
+ The controlling entity is $adly damaged. :ll the 7ehicle?s characteristics are hal7ed (or the rest o( the game.
8 , - The engine $ursts into (lames M the 7ehicle is immo$ilised, though it may still shoot normally. Roll a d" at the $eginning
o( each player?s turn. <n a or 2 the 7ehicle eLplodes. :ny models within &0 su((er d" 20 hits with a !& sa7e.
* The entity controlling the 7ehicle is destroyed. The 7ehicle staggers d&0 in a random direction , colliding with anything
mo7ed into, M then collapses to the ground.
% The 7ehicle?s ammunition eLplodesN The 7ehicle is destroyed M any models within &0 su((er d" 20 hits with a !& sa7e.
Bike6 or War4ike or War Bu11y
( The 7ehicle?s mounted weapon, (the weapon (ired $y the pilot) is destroyed M may no longer $e used. G( it has no such
weapon then the 7ehicle itsel( is damaged. From now on the 7ehicle?s maLimum speed is reduced to its slow rate only.
+ The 7ehicle?s mounted hea7y weapon, (the weapon (ired $y the gunner) is destroyed and may no longer $e used. G( it
has no such weapon then the 7ehicle itsel( is damaged. From now on the 7ehicle?s maLimum speed is reduced to its
slow rate only.
8 The controls are damaged ma*ing it di((icult to control. Roll a d" at the start o( each o( the 7ehicle?s mo7ement phases.
<n a 4,6 or " the rider is a$le to *eep control and the 7ehicle mo7es normally. <n a ,2 or & the 7ehicle mo7es out o(
control (or that turn.
- The 7ehicle?s wheel is $lown o(( and it (lips o7er, *illing the rider. The wrec* comes crashing to the ground d"0 away in a
random direction. :nything under it when it lands ta*es d& 2" hits with a !2 sa7ing throw modi(ier.
* The engine eLplodes, *illing the rider. The wrec* hurtles out o( control neLt turn $e(ore coming to a permanent halt.
% The 7ehicle?s (uel catches (ire, *illing the rider. The (laming wrec* hurtles out o( control neLt turn then eLplodes, causing
d& 2- hits with a !& sa7ing throw modi(ier on all models within &0.
Cre3 or Co!kpit
( , % Roll to see i( the crewman is damaged using the normal shooting rules.
G( the dri7er+pilot is *illed the 7ehicle will mo7e out o( control (or the remainder o( the game unless another crew
mem$er ta*es o7er, or until it hits terrain it cannot cross, collides with another 7ehicle or $uilding, or lea7es the ta$le.
G( a gunner is *illed then his weapon may no longer $e (ired unless another crewman ta*es o7er.
E1ie
( The 7ehicle?s controls are damaged ma*ing it di((icult to control. The 7ehicle may only mo7e or attac* i( you (irst roll a 4
or more on a d". Gt may still shoot normally.
+ , 8 The cooling system (or the engine is damaged and the 7ehicle starts to o7erheat. Roll a d" at the $eginning o( each
player?s turn. <n a roll o( or 2 the 7ehicle eLplodes. :ny models within &0 su((er d" 20 hits with a !& sa7ing throw
modi(ier.
- , % The engine eLplodes, destroying the 7ehicle M causing d& 2- hits with a !& sa7ing throw modi(ier on all models within &0.
Le1
( The leg holds, $ut the (orce o( the $low slows it down. The 7ehicle may not mo7e in it?s neLt turn.
+ The 7ehicle is *noc*ed sprawling. Gt staggers d&0 in a random direction, colliding with anything it mo7es into.
8 , - The leg is seriously damaged. The 7ehicle may now only limp d&0 per turn.
* , % The leg is $lown o(( and the 7ehicle crashes to the ground. Gt may not mo7e or attac* (or the rest o( the game, and is
e((ecti7ely destroyed.
Hu$$
( :ny hull mounted weapon is destroyed and may not $e (ired (or the rest o( the game. G( there are no weapons mounted
on the hull, count this result as 2!& instead.
+ , 8 : large eLplosion tears through the crew compartment. Roll a 5" (or each crew mem$er9 <n a roll o( 4# they *illed.
- The 7ehicle?s engine eLplodes, *illing the crew. The 7ehicle is spun around to (ace in a random direction $y the (orce o(
the $last and then comes to a permanent halt.
* : spar* ignites the (uel tan* and it $ursts into (lames, *illing all o( the crew. The (laming wrec* mo7es out o( control neLt
turn and then eLplodes. :nything within &0 o( the point where it ends up is caught in the eLplosion, su((ering 5" 20 hits
with a !& sa7e modi(ier.
% The 7ehicle?s ammunition or (uel tan* eLplodes, destroying it and all models on $oard. :ny models within &0 5" 20 hits
with a !& sa7e modi(ier.
Ski''er Body :Lad Speeder6 Bet4ike6 Vyper6 Va$kyrie<
( The 7ehicle?s mounted weapon, (the weapon (ired $y the pilot) is destroyed and may no longer $e used. G( it has no such
weapon then the 7ehicle itsel( is damaged. From now on the 7ehicle?s maLimum speed is reduced to its slow rate only.
+ The 7ehicle?s mounted hea7y weapon, (the weapon (ired $y the gunner) is destroyed and may no longer $e used. G( it
has no such weapon then the 7ehicle itsel( is damaged. From now on the 7ehicle?s maLimum speed is reduced to its
slow rate only.
8 The controls are damaged ma*ing it di((icult to control. Roll a d" at the start o( each o( the 7ehicle?s mo7ement phases.
<n a 4,6 or " the rider is a$le to *eep control and the 7ehicle mo7es normally. <n a ,2 or & the 7ehicle mo7es out o(
control (or that turn.
- The engine cuts out and it crashes to the ground 2d"0 away in a random direction. :nything under it when it lands ta*es
d& 2" hits with a !2 sa7ing throw modi(ier. The crew are a$le to leap to the ground $e(ore it crashes, $ut will su((er
damage i( the 7ehicle was mo7ing at more than 00 in its pre7ious mo7e.
* The 7ehicle?s engine $lows up, *illing the crew. The wrec* plummets to the ground 2d"0 away in a random direction.
:nything under it when it lands ta*es d& 2" hits with a !2 sa7ing throw modi(ier
% The 7ehicle?s (uel eLplodes, *illing the crew. The wrec* plummets to the ground 2d"0 away in a random direction. When
it hits the ground its ammunition eLplodes, causing d& 2- hits with a !& sa7ing throw modi(ier on all models within &0.
Tra!k or W"ee$
( The trac* is damaged, $ut *eeps running. The 7ehicle may only mo7e at slow speed (or the rest o( the game.
+ , * The trac* is $lown o((. The 7ehicle mo7es out o( control neLt turn and then comes to a permanent halt.
% The trac* is $lown o(( and the resulting damage smashes the 7ehicle?s dri7e sha(t causing it to (lip o7er. The wrec*
comes to rest 5"0 away in a random direction, and any model it lands on ta*es 5" 28 hits with a !2 sa7e modi(ier. Roll a
5" (or each model on $oard, they are *illed on a 4,6 or ". 2ur7i7ing models may dismount using the normal rules.
Turret
( The weapon mounted in the turret is damaged and may only $e (ired i( you (irst roll a 4 or more on a d".
+ The turret is =ammed and may no longer rotate. :ny weapon mounted in it may only (ire in a straight line at targets that
are directly in (ront o( it.
8 The turret gunner is *illed. Onless manned $y another crew mem$er any turret weapons may no longer $e (ired.
- , % The ammunition stored in the turret eLplodes and the 7ehicle is destroyed. :ll the crew and passengers are *illed and
the turret is $lown o((, (lying 2d"0 in a random direction $e(ore it crashes to the ground. :nything under the spot where
it lands ta*es d" 2C hits with a !" sa7ing throw modi(ier.
Weapo or Spo0o
( The weapon is damaged and may only $e (ired i( you (irst roll a 4 or more on a d".
+ , * The weapon is destroyed, and may not $e (ired (or the rest o( the game.
% The weapon is destroyed as a$o7e, $ut the eLplosion causes a (lash$ac* resulting in a secondary eLplosion. Roll on the
damage ta$le representing the 7ehicle?s main $ody, hull or engine.
Wi1 or Tai$
( The wing is clipped, ma*ing mo7ement di((icult. The 7ehicle may only tra7el at slow speed (rom now on.
+ , 8 The 7ehicle?s tail is damaged ma*ing it di((icult to control. Roll a 5" at the start o( each mo7ement phase. <n a roll o( 4 !
" the 7ehicle mo7es normally. <n a roll o( ! & it mo7es out o( control (or that turn.
- The tail is $adly damaged. The 7ehicle ma*es an emergency crash landing 25"P away in a random direction. :nything
under it when it lands ta*es 5& 2" hits with a !2 sa7e. The crew can leap to the ground $e(ore it crashes, $ut i( the
7ehicle mo7ed o7er 0P in its last turn they su((er damage as normal.
* , % The 7ehicle?s wing is $lown o((. The wrec* plummets to the ground 25"P away in a random direction. When it hits the
ground it?s ammunition eLplodes, causing 5& strength - hits with a !& sa7e to all models within &P.

Вам также может понравиться