Вы находитесь на странице: 1из 4

+[var1] Melee Damage

+[var1] Ranged Damage


+[var1] Vitality Attribute bonus
+[var1] Focus Attribute bonus
+[var1_roundup] Mana
+[var1_roundup] Health
+[var1] Mana Recovery per Second (???) potion!
+[var1] Health Recovery per Second (???) potion!
+[var1_roundup] to Physical Armor
[Dummy Mod]
+[var1] [element] Damage
Physical Damage Taken Increased (???) by [var1]
+[var1] Knockback
+[var1] Sight Bonus (???)
+[var1] View AngleBonus (???)
+[var1]% Melee Weapon Damage bonus
+[var1]% Ranged Weapon Damage bonus
+[var1]% to Vitality
+[var1]% to Focus
+[var1]% to Mana
+[var1]% Health
[var1]% faster movement speed
+[var1]% Attack Speed
+[var1]% to [element] Armor
+[var1]% to Attack Rating (???)
+[var1]% to [element] Damage
[element] Damage Taken is reduced by [var1]%
[var1]% increase in magic-finding Luck
[var1]% increase in the amount of gold found
+[var1]% Cast Speed
+[var1]% Health Stolen
+[var1]% Mana Stolen
+[var1]% (???) Damage Reflected
+[var1]% chance to Block (???)
+[var1]% Reduced Item Level Requirements
+[var1] (type???) Armor
+[var1] Magic Defense (???)
+[var1_roundup] Fire Armor
+[var1_roundup] Ice Armor
+[var1_roundup] Electric Armor
+[var1_roundup] Poison Armor
+[var1]% Sight Bonus (???)
+[var1]% View AngleBonus (???)
+[var1] Knockback
[Dummy Mod]
Create a Waypoint Portal
Identify Item
[var1] Second Summon Duration (???)
[var1] [element] Damage Reflected
[var1_roundup] Health stolen on hit
[var1_roundup] Mana stolen on hit
+[var1] Increased Gold Drop (???)
Conveys [var1_times_var3] [element] Damage over [var3] seconds
[var1]% Knock Back Resistance
-[var1_roundup] to All Armor per hit
+[var1]% Critical Hit Chance
+[var1]% chance to Interrupt
Transform into a (???) for [var1] (???) seconds
[Dummy Mod]
[Dummy Mod]
[var1]% chance to reflect missiles at [var2]% Weapon DPS
[Dummy Mod]
[var1]% chance to Block
[Dummy Mod]
Conveys [var1]% chance to Stun target for [var3] seconds
Learn Spell/Tome
-[var1] to All Armor per Hit
Desummon a (???)
+[var1]% Experience Gained
+[var1_roundup] Strength Attribute bonus
+[var1_roundup] Dexterity Attribute bonus
+[var1_roundup]% Strength
+[var1_roundup]% Dexterity
Transform Pet into a (???) Permanently
Summon Vendor Boon
[var1]% chance to cast (0x4B???) on Target
[var1]% chance to cast (0x4C???) at Target
+[var1]% Fame Gained
+[var1] Meters to Bow, Crossbow, Pistol and Wand Range
[var1]% chance that Target Flees for [var3] seconds
[var1]% chance to Charm Target for [var3] seconds
[var1]% chance to cast (0x51??? Skull only?) when you get hit
+[var1] Ranks to (???) Skill
[var1]% Better Vendor Prices
[var1]% Better Fishing Luck (???)
+[var1] Ranks to Attack SPells (???)
+[var1] Ranks to Defense SPells (???)
+[var1] Ranks to CHarm SPells (???)
+[var1]% Damage bonus while dual-wielding
[var1]% bonus to Critical Damage
+[var1]% Potion effectiveness
+[var1]% pet and minion Damage
+[var1]% pet and minion Speed
-[var1] to All Item Character Stat Requirements
-[var1] to All Armor Equipment Requirements
-[var1] to Spell Learning Requirements
[var1]% Decreased Pet Town Travel Time
+[var1]% pet and minion Armor
-[var1] to Martial Equipment Requirements
+[var1]% Melee Weapon Damage
-[var1] to Ranged Equipment Requirements
-[var1] to Mage Equipment Requirements
+[var1]% Ranged Weapon Damage
+[var1]% Wand and Staff Damage bonus
+[var1]% pet and minion Health
[var1]% chance to cast (0x69???) on Death
Conveys [var1]% chance to Freeze for [var3] seconds
Conveys [var1]% chance to Burn for [var3] seconds
Conveys [var1]% chance to Poison for [var3] seconds
Conveys [var1]% chance to Shock for [var3] seconds
Kills Unit Immediately (???)
Fade Out Unit (???)
Make Unit Visible (???)
Warps to Dungeon (???)
Permanently Increases Strength by [var1]
Permanently Increases Dexterity by [var1]
Permanently Increases Focus by [var1]
Permanently Increases Health by [var1]
Permanently Increases Vitality by [var1]
Permanently Increases Mana by [var1]
Awards [var1] Stat Points (???)
[var1]% Resistance to Flee (???)
+[var1] Points of Physical Damage Absoption (???)
+[var1] Mana Recovery Per Second
+[var1] Health Recovery Per Second
+[var1] Health Stolen to Master on Hit
+[var1]% Health Stolen to Master
[var1]% chance to Stop (0x7F???)
Conveys Silence for [var3] seconds
[Dummy Mod]
[var1] Emotional Damage
[var1] Futuristicness
+[var1] Jauntiness
[var1] Socks
+[var1] Resistance to Logic
[var1] Noodle Arms
[var1]% Interrupt Resistance
[var1]% Resistance to Charm
[var1]% Resistance to Silence
[var1]% Stun Resistance
[var1]% Slow Resistance
[Dummy Mod]
Swap Position with Pet (???)
Refund All Skill Points
Conveys [var4]% chance of [var1]% Blindness for [var3] seconds
[Dummy Mod]
[Dummy Mod]
[Dummy Mod]
[Dummy Mod]
[Dummy Mod]
[Dummy Mod]
[Dummy Mod]
[var1]% chance to cast (0x98???) on strike
+[var1]% chance to Execute
+[var1]% Damage to secondary targets
[Dummy Mod]
[var4] (???) chance to Inflict +[var1] (???) [element] Damage
[var1] (???) Percent chance to Teleport Target [var3]-[var4](???) Yards Away
[Dummy Mod]
[var1]% Resistance to Teleportation (???)
[var1]% chance Spawn (???) Units
[var1]% chance Spawn (???) Units on Death (???)
[Dummy Mod]
[Dummy Mod]
disenchant items into gold or a chance for a rare gem(???)
[Dummy Mod]
[Dummy Mod]
[var1]% Interrupt chance
Generates [var1]% Charge
[Dummy Mod]
Increases Charge Meter by [var1]
[Dummy Mod]
Charge decay rate decreased by [minusvar1]%
Time Until Charge Delay (???) Increased by [var1] seconds
Charge Rate Increasedby [var1]%
[var1]% to Skill Mana Cost
[var1]% Charge Lost per Second Due to Decay
Explosion on Death
+[var1]% Dodge chance
+[var1]% Reduction in Fumble chance
+[var1]% Reduction in Fumble Damage Penalty
[Dummy Mod]
[Dummy Mod]
[var1]% chance on Kill to (0xB7???)
[Dummy Mod]
[var1]% Health Recovery
Transformation Time (???) Is Increased by [var1]%
[var1]% Chace to Disarm Traps (???)
+[var1] seconds of Burn/Shock/Freeze/Poison
+[var1] seconds to Burn Duration
+[var1] seconds to Freeze Duration
+[var1] seconds to Shock Duration
+[var1] seconds to Poison Duration
[Dummy Mod]
[var1]% chance to cast (0xC2???) on Strike
[var1]% chance to cast (0xC3???) on Strike
[var1]% chance to Immobilize Target for [var3] seconds
[var1]% Immobilization Resistance
[var1]% chance to cast (0xC6) from target
[var1]% chance to cast (0xC7) from target
[var1]% chance to cast (0xC8) from target
[var1]% chance to cast (0xC9) from target
[var1]% chance (amount???) Blindness (duration???)
[var1]% chance to cast (0xCB) on Kill
[var1]% chance to cast (0xCC) from target
[var1]% chance to Break Enemy Shields
[var1]% chance to cast (0xCE) on Strike
[var1]% chance to cast (0xCF) from target
[var1]% chance to cast (0xD0)
[var1]% chance to cast (0xD1) from target
[var1]% chance to cast (0xD2) on Strike
[var1]% chance to cast (0xD3) from target
Target Locked (???)
[var1]% chance for Owner to Retarget Unit in 1 Meters (???)
[var1]% chance to Aggro Monsters 1 Meter Away
[var1]% chance to Break Enemy Shields
Current (???) Coooldown Increased by [var1] seconds
Set Current (???) Cooldown to [var1] seconds
[var1_rounddown] [icesymbol]Ice Armor
[var1_rounddown] [firesymbol]Fire Armor
[var1_rounddown] [elecsymbol]Electric Armor
[var1_rounddown] [psnsymbol]Poison Armor
[Dummy Mod]
Pulls Target Closer (???)
[var1]% Stun Resistance
Pulls Target Closer (???)
[var1]% Increased chance to Miss (???)
[Dummy Mod]
[Dummy Mod]
+[var1] Health/Sec for Every Monster Within [var3] Meters
+[var1] Mana/Sec for Every Monster Within [var3] Meters
-[var1]% [element] Damage Taken for Every Monster Within [var3] Meters
[Dummy Mod]
[var1]% Resistance to Blindness
+[var1]% [element] Damage for Every Monster Within [var3] Meters
[Dummy Mod]
[var1]% chance to Teleport Target [var2]-[var3] Meters Away(???)
Minions Deal [element] Damage (???)
CHEATED ITEM

Вам также может понравиться