+[var1] Vitality Attribute bonus +[var1] Focus Attribute bonus +[var1_roundup] Mana +[var1_roundup] Health +[var1] Mana Recovery per Second (???) potion! +[var1] Health Recovery per Second (???) potion! +[var1_roundup] to Physical Armor [Dummy Mod] +[var1] [element] Damage Physical Damage Taken Increased (???) by [var1] +[var1] Knockback +[var1] Sight Bonus (???) +[var1] View AngleBonus (???) +[var1]% Melee Weapon Damage bonus +[var1]% Ranged Weapon Damage bonus +[var1]% to Vitality +[var1]% to Focus +[var1]% to Mana +[var1]% Health [var1]% faster movement speed +[var1]% Attack Speed +[var1]% to [element] Armor +[var1]% to Attack Rating (???) +[var1]% to [element] Damage [element] Damage Taken is reduced by [var1]% [var1]% increase in magic-finding Luck [var1]% increase in the amount of gold found +[var1]% Cast Speed +[var1]% Health Stolen +[var1]% Mana Stolen +[var1]% (???) Damage Reflected +[var1]% chance to Block (???) +[var1]% Reduced Item Level Requirements +[var1] (type???) Armor +[var1] Magic Defense (???) +[var1_roundup] Fire Armor +[var1_roundup] Ice Armor +[var1_roundup] Electric Armor +[var1_roundup] Poison Armor +[var1]% Sight Bonus (???) +[var1]% View AngleBonus (???) +[var1] Knockback [Dummy Mod] Create a Waypoint Portal Identify Item [var1] Second Summon Duration (???) [var1] [element] Damage Reflected [var1_roundup] Health stolen on hit [var1_roundup] Mana stolen on hit +[var1] Increased Gold Drop (???) Conveys [var1_times_var3] [element] Damage over [var3] seconds [var1]% Knock Back Resistance -[var1_roundup] to All Armor per hit +[var1]% Critical Hit Chance +[var1]% chance to Interrupt Transform into a (???) for [var1] (???) seconds [Dummy Mod] [Dummy Mod] [var1]% chance to reflect missiles at [var2]% Weapon DPS [Dummy Mod] [var1]% chance to Block [Dummy Mod] Conveys [var1]% chance to Stun target for [var3] seconds Learn Spell/Tome -[var1] to All Armor per Hit Desummon a (???) +[var1]% Experience Gained +[var1_roundup] Strength Attribute bonus +[var1_roundup] Dexterity Attribute bonus +[var1_roundup]% Strength +[var1_roundup]% Dexterity Transform Pet into a (???) Permanently Summon Vendor Boon [var1]% chance to cast (0x4B???) on Target [var1]% chance to cast (0x4C???) at Target +[var1]% Fame Gained +[var1] Meters to Bow, Crossbow, Pistol and Wand Range [var1]% chance that Target Flees for [var3] seconds [var1]% chance to Charm Target for [var3] seconds [var1]% chance to cast (0x51??? Skull only?) when you get hit +[var1] Ranks to (???) Skill [var1]% Better Vendor Prices [var1]% Better Fishing Luck (???) +[var1] Ranks to Attack SPells (???) +[var1] Ranks to Defense SPells (???) +[var1] Ranks to CHarm SPells (???) +[var1]% Damage bonus while dual-wielding [var1]% bonus to Critical Damage +[var1]% Potion effectiveness +[var1]% pet and minion Damage +[var1]% pet and minion Speed -[var1] to All Item Character Stat Requirements -[var1] to All Armor Equipment Requirements -[var1] to Spell Learning Requirements [var1]% Decreased Pet Town Travel Time +[var1]% pet and minion Armor -[var1] to Martial Equipment Requirements +[var1]% Melee Weapon Damage -[var1] to Ranged Equipment Requirements -[var1] to Mage Equipment Requirements +[var1]% Ranged Weapon Damage +[var1]% Wand and Staff Damage bonus +[var1]% pet and minion Health [var1]% chance to cast (0x69???) on Death Conveys [var1]% chance to Freeze for [var3] seconds Conveys [var1]% chance to Burn for [var3] seconds Conveys [var1]% chance to Poison for [var3] seconds Conveys [var1]% chance to Shock for [var3] seconds Kills Unit Immediately (???) Fade Out Unit (???) Make Unit Visible (???) Warps to Dungeon (???) Permanently Increases Strength by [var1] Permanently Increases Dexterity by [var1] Permanently Increases Focus by [var1] Permanently Increases Health by [var1] Permanently Increases Vitality by [var1] Permanently Increases Mana by [var1] Awards [var1] Stat Points (???) [var1]% Resistance to Flee (???) +[var1] Points of Physical Damage Absoption (???) +[var1] Mana Recovery Per Second +[var1] Health Recovery Per Second +[var1] Health Stolen to Master on Hit +[var1]% Health Stolen to Master [var1]% chance to Stop (0x7F???) Conveys Silence for [var3] seconds [Dummy Mod] [var1] Emotional Damage [var1] Futuristicness +[var1] Jauntiness [var1] Socks +[var1] Resistance to Logic [var1] Noodle Arms [var1]% Interrupt Resistance [var1]% Resistance to Charm [var1]% Resistance to Silence [var1]% Stun Resistance [var1]% Slow Resistance [Dummy Mod] Swap Position with Pet (???) Refund All Skill Points Conveys [var4]% chance of [var1]% Blindness for [var3] seconds [Dummy Mod] [Dummy Mod] [Dummy Mod] [Dummy Mod] [Dummy Mod] [Dummy Mod] [Dummy Mod] [var1]% chance to cast (0x98???) on strike +[var1]% chance to Execute +[var1]% Damage to secondary targets [Dummy Mod] [var4] (???) chance to Inflict +[var1] (???) [element] Damage [var1] (???) Percent chance to Teleport Target [var3]-[var4](???) Yards Away [Dummy Mod] [var1]% Resistance to Teleportation (???) [var1]% chance Spawn (???) Units [var1]% chance Spawn (???) Units on Death (???) [Dummy Mod] [Dummy Mod] disenchant items into gold or a chance for a rare gem(???) [Dummy Mod] [Dummy Mod] [var1]% Interrupt chance Generates [var1]% Charge [Dummy Mod] Increases Charge Meter by [var1] [Dummy Mod] Charge decay rate decreased by [minusvar1]% Time Until Charge Delay (???) Increased by [var1] seconds Charge Rate Increasedby [var1]% [var1]% to Skill Mana Cost [var1]% Charge Lost per Second Due to Decay Explosion on Death +[var1]% Dodge chance +[var1]% Reduction in Fumble chance +[var1]% Reduction in Fumble Damage Penalty [Dummy Mod] [Dummy Mod] [var1]% chance on Kill to (0xB7???) [Dummy Mod] [var1]% Health Recovery Transformation Time (???) Is Increased by [var1]% [var1]% Chace to Disarm Traps (???) +[var1] seconds of Burn/Shock/Freeze/Poison +[var1] seconds to Burn Duration +[var1] seconds to Freeze Duration +[var1] seconds to Shock Duration +[var1] seconds to Poison Duration [Dummy Mod] [var1]% chance to cast (0xC2???) on Strike [var1]% chance to cast (0xC3???) on Strike [var1]% chance to Immobilize Target for [var3] seconds [var1]% Immobilization Resistance [var1]% chance to cast (0xC6) from target [var1]% chance to cast (0xC7) from target [var1]% chance to cast (0xC8) from target [var1]% chance to cast (0xC9) from target [var1]% chance (amount???) Blindness (duration???) [var1]% chance to cast (0xCB) on Kill [var1]% chance to cast (0xCC) from target [var1]% chance to Break Enemy Shields [var1]% chance to cast (0xCE) on Strike [var1]% chance to cast (0xCF) from target [var1]% chance to cast (0xD0) [var1]% chance to cast (0xD1) from target [var1]% chance to cast (0xD2) on Strike [var1]% chance to cast (0xD3) from target Target Locked (???) [var1]% chance for Owner to Retarget Unit in 1 Meters (???) [var1]% chance to Aggro Monsters 1 Meter Away [var1]% chance to Break Enemy Shields Current (???) Coooldown Increased by [var1] seconds Set Current (???) Cooldown to [var1] seconds [var1_rounddown] [icesymbol]Ice Armor [var1_rounddown] [firesymbol]Fire Armor [var1_rounddown] [elecsymbol]Electric Armor [var1_rounddown] [psnsymbol]Poison Armor [Dummy Mod] Pulls Target Closer (???) [var1]% Stun Resistance Pulls Target Closer (???) [var1]% Increased chance to Miss (???) [Dummy Mod] [Dummy Mod] +[var1] Health/Sec for Every Monster Within [var3] Meters +[var1] Mana/Sec for Every Monster Within [var3] Meters -[var1]% [element] Damage Taken for Every Monster Within [var3] Meters [Dummy Mod] [var1]% Resistance to Blindness +[var1]% [element] Damage for Every Monster Within [var3] Meters [Dummy Mod] [var1]% chance to Teleport Target [var2]-[var3] Meters Away(???) Minions Deal [element] Damage (???) CHEATED ITEM