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Technology has changed the way films look,sound and feel. And many of
Hollywood and bollywood blockbusters are utilizing Indian talent to create their magic !
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Sure enough, today’s movies epitomize this adage more than anything else. The aura and
grandeur of movies facilitated by stunning and advanced state-of- the art special effects
technology have rendered this impossible possible.
Most discussions of cinema in the digital age have focused on the possibilities
of interactive narrative. It is not hard to understand why??..since the majority of viewers
and critics equate cinema with story telling.Digital media is understood as something which
will let cinema tell its stories in a new way.
Digital movies is the process of capturing motion pictures on digital video in
place of (or as a substitute for) traditional film.Today, in the age of computer simulation
and digital compositing, invoking this characteristic becomes crucial in defining the
specificity of twentieth century cinema. Digital cinema encompasses every aspect of the
movie making process, from production and post-production to distribution and projection.
A digitally produced or digitally converted movie can be distributed to theaters via
satellite, physical media, or fiber optic networks
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the largest in the world with highest no of film releases every year, has demonstrated its
taste for visual effects in several of its recent commercial releases. The idea behind this is
not just to meet pratical needs of cost cutting vis-à-vis saving time, but a desire to paint the
film with a creative brush and realize the visions of grand storytelling.
In past 10 years, the capability of the tools both hardware and software has
expanded manifold. So much had developed so that today it is possible to create award
winning animations and visual effects on systems that are no longer the mainstay of high
end production houses.. Today, virtually every film produced uses some form of special
effects or touching up, all of which translates into true magic when in hands of a skilled
visualizer.
Digital movies is the process of capturing motion pictures on digital video in place
of (or as a substitute for) traditional film. Although this
subject has received a good deal of publicity in recent years, it
is hardly a new concept: before it was reintroduced as
"Digital cinematography" in the late 1990s it was known for
many years as "Electronic cinematography". There are
frequent disputes regarding what actually constitutes "cinematography", since in its normal
sense the word implies something that exhibitors think worth displaying on a giant screen
in a cinema, usually with the goal of attracting paying customers. (Although originally the
term was simply a means of distinguishing motion picture photographers from still
photographers.)
At the moment, most of the "film" projects shot using electronic cameras do not
face commercial markets. Public airings (if any) are generally at non-profit film festivals,
and are frequently projected as video rather than film. If such projects are ever released for
sale, it is nearly always on DVD or videotape, so they might be more accurately called
"non-broadcast television productions".
The basic concept of digital filmmaking is relatively simple: to use digital video
cameras to capture and store motion images and synchronized digital audio as Digital data
in i.e a process analogous to digital photography.
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Thereafter, the images and sound are edited via a computer-based non-linear editing system
and finally released for projection in either a theater with digital projectors, (Digital
Cinema) or released direct to video on DVD or VHS.
Many think digital filmmaking will democratize the world of DIGITAL CAMERA
film and point out how inexpensive shooting digitally can be considering the cost of film,
especially if the output is on video as a movie can be edited on a home computer and
burned to DVD. Others characterize this as wishful idealism, as film and laboratory work
are only about 1% of the cost of a Hollywood or even "Bollywood" style production, but it
is part of the "cultural" background of the issue.
Given the constant year to year improvements in digital cinema technology, it
appears that the future of cinema is likely to be digital within the next 10 to 20 years.
However, digital cinema still has some way to go before it can completely replace
film.Some purists would argue that digital does not have the same "feel" as a movie shot on
film. While this may be a matter of personal preference more than anything, digital cameras
have been evolving quickly and quality is improving dramatically from each generation of
hardware to the next. Also many counter-argue that because most films are developed back
to film when distributed to theatres the film's 'feel' returns to the audience. This traditional
method of distribution requires huge amounts of money for a finished film to reach the
thousands of theatres across the country, therefore becoming one of the final steps for a
film to be able to make money.
Digital cinema encompasses every aspect of the movie making process, from
production and post-production to distribution and projection.
While digital cameras are nothing new, and post-production
houses have been using digital equipment to edit and master
movies and animation for some time, the all-digital distribution
and projection of movies has only recently arrived to complete the chain.
A digitally produced or digitally converted movie can be distributed to theaters via satellite,
physical media, or fiber optic networks. The digitized movie is stored by a computer/server
which "serves" it to a digital projector for each screening of the movie. Projectors based on
DLP Cinema® technology are currently installed in over 1,195 theaters in 30 countries
worldwide - and remain the first and only commercially available digital cinema projectors.
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1. Rather than filming physical reality it is now possible to generate film-like scenes
directly in a computer with the help of 3-D computer animation. Therefore, live action
footage is displaced from its role as the only possible material from which the finished film
is constructed.
3. If live action footage was left intact in traditional filmmaking, now it functions as
raw material for further compositing, animating and morphing. As a result, while retaining
visual realism unique to the photographic process, film obtains the plasticity which was
previously only possible in painting or animation. To use the suggestive title of a popular
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morphing software, digital filmmakers work with elastic reality. The result: a new kind of
realism, which can be described as "something which looks is intended to look exactly as
if it could have happened, although it really could not."
4. Previously, editing and special effects were strictly separate activities. An editor
worked on ordering sequences of images together; any intervention within an image was
handled by special effects specialists. The computer collapses this distinction. The
manipulation of individual images via a paint program or algorithmic image processing
becomes as easy as arranging sequences of images in time. Both simply involve "cut and
paste." As this basic computer command exemplifies, modification of digital images (or
other digitized data) is not sensitive to distinctions of time and space or of differences of
scale. So, re-ordering sequences of images in time, compositing them together in space,
modifying parts of an individual image, and changing individual pixels become the same
operation, conceptually and practically.
5. Given the preceding principles, we can define digital film in this way: ]
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When you see a movie digitally, you see that movie the way its creators intended you
to see it: with incredible clarity and detail. In a range of up to 35 trillion colors. And
whether you're catching that movie on opening night or months after, it will always look its
best, because digital movies are immune to the scratches, fading, pops and jitter that film is
prone to with repeated screenings. That's why directors love digital cinema: it ensures that
their creation will be reproduced with total fidelity at every screening.
Since 1999, DLP Cinema® has projected over 200,000 shows to more than 25
million people worldwide. The results have been overwhelmingly positive: 85 percent of
viewers described the image quality they experienced as "excellent," and no fewer than 80
percent of audiences decided that, given the choice, they would prefer to see a movie
digitally rather than on film.
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Digital Micromirror Devices, or DMDs. Each of these chips is dedicated to one primary
color-red, green, or blue. A DMD chip contains a rectangular array of over one million
microscopic mirrors.
2. Light from the projector's lamp is reflected off the mirrors and is combined in different
proportions of red, green and blue, as controlled by the image file, to create an array of
different colored pixels that make up the projected image. Think of the DMD mirrors as the
colored cards held up by an audience in a sports arena to create a giant image. Each person
holds up a single colored card, yet when combined, these thousands of cards create a
picture. If the card colors are changed, the picture changes too.
3. The DMD mirrors tilt either toward or away from the light source thousands of times per
second to reflect the movie onto the screen. These images are sequentially projected onto
the screen, recreating the movie in front of you with perfect clarity and a range of more
than 35 trillion colors.
The Software used to play movie files are normally called movie players or movie
viewers, some movie players will run several of these different movie formats but as yet not
one will run all of them. Movie files usually come in one of the following
formats::Quicktime, Mpeg, Avi, Shockwave, Animated Gif Images, Flic movies, and a
new devleopment Real Video.
Quicktime movies were originally made for Macintosh computers but Apple
Computers have enabled the movie file format to be used on IBM compatible
computers as well. In some Quicktime movies you are able to navigate around objects
or even in a Virtual world. The Quicktime movie player also allows the creation and
viewing of panoramic scences. Quicktime Virtual Reality (QTVR) tracks can also
have objects embedded in them which perform certain actions when the user selects
them.
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MPEG (Motion Picture Experts Group) movies are very popular on the web because
the actual movie files can be compressed much smaller than Quicktime and AVI formats
making them much quicker to download.
More seriously, most digital cameras have an insufficient exposure latitude when
compared to film, increasing the difficulties of filming in a high contrast situation, such as
direct sunlight. Exposure latitude is also known as dynamic range and the problems of the
insufficient dynamic range are addressed by the high dynamic range imaging. This is a
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much greater problem, because if highlight or shadow information is not present in the
recorded image, it is lost forever, and cannot be re-created by any form of exposure curve
compensation. Cinematographers can learn how to adjust for this type of response using
techniques garnered from shooting on Reversal film that has a similar lack of latitude in the
highlights. Digital video is also more sensitive than film stocks in low light conditions,
allowing smaller, more efficient and natural lighting to be used for shooting. Some directors
have tried the "best for the job" route, using digital video for indoor or night shoots, but
traditional film for daylight work outdoors.
This paper addresses the meaning of the changes in the filmmaking process from the
point of view of the larger cultural history of the moving image. Seen in this paper, the
manual construction of images in digital cinema represents a return to nineteenth century
pre-cinematic practices, when images were hand-painted and hand-animated. At the turn
of the twentieth century, cinema was to delegate these manual techniques to animation and
define itself as a recording medium. As cinema enters the digital age, these techniques are
again becoming the common place in the filmmaking process. Consequently, cinema can
no longer be clearly distinguished from animation.
Thus,. digital cinema has the better image quality. In spite of the number of
screenings, the quality remains the same. In the beginning, there was scepticism that digital
files would never be able to match the depth and quality of resolution that celluloid offers.
However, proponents of digital cinema claim that today technology makes it possible to
calibrate colours to the choice of the moviemaker.
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