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Dragon Quest IX

The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. They
can equip swords, spears, knives, and shields, as well as most heavy armor. Their 'coup de grace'
ability is "Critical Claim" which makes the next attack critical without fail.
Required
points
Name Effects
8 Whipping Boy
Protects a selected user in battle from damage by taking it in
their place.
16
Natural Strength
+10
Increases attack by 10 pts.
28 Whistle
Draws enemy towards you outside of battle and provokes
them in battle.
40
Natural Resilience
+20
Increases defence by 20 pts.
48 Body Slam Hits a single enemy with a body slam causing recoil.
56
Natural Strength
+30
Increases attack by 30 pts.
70 Morale Masher Attacks the enemy lowering its tension
80
Natural Resilience
+40
Increases defence by 40 pts.
90 Natural Max HP +60 Increases HP by 60 pts.
100 Attack Attacker Attacks one enemy lowering its atk. power.
Courage









Dragon Quest IX
The Priest vocation is available at the start of the game and has the unique skillset "Faith". Priests
can also use skill points to learn Spear, Wand, Staff, and Shield skills. Their Coup-de-Grace is
"Choir of Angels," which heals all party members and removes negative status effects.
Faith
Required
points
Name Effects
8 Divination
Tells its caster the experience needed to climb a
level.
16 Natural Magical Mending +20 Permanently adds 20 to magical mending
28 Benediction Lifts a curse from a single ally.
40 Natural Max MP +10 Permanently adds 10 to Max MP
48 Rotstopper Protects the party from undead enemies' attacks.
56 Natural Magical Mending +60 Permanently adds 60 to magical mending
70 Alma Mater Offers up a prayer to prevent instant death attacks.
80 Natural Max MP +20 Permanently adds 20 to Max MP
90 Care Prayer Offers up a prayer to increase magical mending.
100
Natural Magical Mending
+100
Permanently adds 100 to magical mending
Spells
Name Level MP Description
Heal 1 2 Restores at least 30 HP to a single ally.
Squelch 3 2 Cures a single ally of the effects of poison.
Snooze 6 3 Puts a group of enemies to sleep.
Buff 8 3 Raises the defence of a single party member.
Cock-A-Doodle-
11 2 Awakens any sleeping party members.
Doo
Insulate 14 4
Protects a party member from breath-based attacks. Doesn't reflect
them.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 18 8 Resurrects a fallen ally, but sometimes fails.
Whack 20 5 A cursed incantation that sends an enemy to the hereafter.
Tingle 22 2 Cures all party members of the effects of paralysis.
Moreheal 31 8 Restores at least 165 HP to a single ally.
Thwack 34 10 A curse that sends a group of enemies to the hereafter.
Multiheal 38 16 Restores at least 100 HP to all party members.
Insulatle 43 8
Protects the whole party from breath-based attacks. Doesn't reflect
them.
Fullheal 47 24 Restores all HP to a single ally.
Kathwack 55 20 A curse that sends all enemies to the hereafter.
Omniheal 65 128 Restores all HP to all party members.








Dragon Quest IX
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages
can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0
Zone," which reduces their MP cost to zero for a few turns.
By GERARD January 7, 2011
Spellcraft
Required
points
Name Effects
8 Wizard Ward Creates a barrier that protects the caster from magic
18
Natural Magical
Might +20
Permanently adds 20 to magical might
26 Spooky Aura Reduces an enemy's resistance to magic
38
Natural Max MP
+10
Permanently adds 10 to Max MP
46 Focus Pocus Restores some MP on next turn
54
Critical Spell Rate
Up
Spells are more likely to go haywire or get a serious boost (the
magic equivalent of a critical hit)
68 Channel Anger Temporarily improves magical might
78
Natural Magical
Might +60
Permanently adds 60 to magical might
88
Natural Max MP
+20
Permanently adds 20 to Max MP
100
Natural Magical
Might +100
Permanently adds 100 to magical might
Spells
Name Level MP Description
Frizz 1 2 Singes a single enemy with a small fireball.
Acceleratle 4 4 Raises the agility of all party members.
Crack 6 3 Pierces a single enemy with razor-sharp icicles.
Sap 7 4 Reduces the defence of a single enemy.
Evac 8 3 Exit instantly from dungeons, caves, and towers.
Bang 11 5 Damages all enemies with a small explosion.
Safe Passage 13 2 Travel with impunity across harmful terrain.
Crackle 16 8 Rips into a group of enemies with sharp icicles.
Fuddle 19 5 Sends a group of enemies into confusion.
Bounce 21 4 Forms a protective barrier that reflects all enemy spells.
Kasap 25 8 Reduces the defence of a group of enemies.
Boom 28 10 Engulfs all enemies in a large explosion.
Frizzle 30 6 Burns a single enemy with a large fireball.
Oomph 33 8 Increases the attack of a single party member.
Kacrack 40 24 Lacerates all enemies with a raw volley of rasping ice.
Blunt 42 8 Decreases the attack of a single enemy.
Kaboom 47 28 Blasts all enemies with a violent explosion.
Kafrizz 53 18 Incinerates a single enemy with an enormous fireball.
Kafrizzle 64 45 Cremates a single enemy with an enormous fireball.
Kacrackle 68 50 Tears into all enemies with giant shards of ice.





Dragon Quest IX
The Martial Artist vocation is available after visiting Stornway and has the unique skill set "Focus."
Martial Artists can also use skill points to learn Fan, Staff, Claw, and Fisticuffs skills. Their Coup-de-
Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level.
By GERARD January 7, 2011
Required points Name Effects
4 War Cry Intimidates a group of enemies.
10 Natural Agility +10 Increases agility by 10
16 Psyche Up Increases tension by one level
22 Natural Strength +10 Increases strength by 10
32 Mens Sana Removes negative status effects
42 Natural Max HP +30 Increases maximum HP by 30
55 Mind Over Matter Protects against breath attack
68 Natural Agility +30 Increases agility by 30
82 Meditation Restores at least 80 HP
100 Natural Agility +60 Increases agility by 60
Focus

Dragon Quest IX
The Thief vocation is available at the start of the game (start of game meaning when you have
access to "Patty's Party Planning Place") and has the unique skillset "Acquisitivess". Thieves can
also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is
"Itemized Kill," which guarantees treasure dropped after the battle (some say this is a better method
of item farming than using the "Hallelujah" Co-op De Grace) .
By Lusk June 25, 2011
Acquisitiveness
Required
points
Name Effects
4
Natural Deftness
+20
Permanently adds 20 to deftness.
10 Half-Inch Attempts to steal an item from one enemy.
16 Natural Agility +20 Permanently adds 20 to agility.
22 Pitfall
Sets a trap for monsters on the field. Also apllies to party
members.
32
Natural Max HP
+20
Permanently adds 20 to Max HP.
42 Nose For Treasure Detect treasure in the room (red chests only).
55
Natural Deftness
+40
Permanently adds 40 to deftness.
68 Eye for Trouble Adds extra monster information to Battle Records.
82 Natural Agility +40 Permanently adds 40 to agility.
100 Treasure Eye Land
Reveal treasure (red chests only) and grottostairs in dungeon
map.
Spells
Name Level MP Description
Squelch 4 2 Cures a single ally of the effects of poison.
Heal 9 2 Restores at least 30 HP to a single ally.
Evac 12 3 Exit instantly from dungeons, caves, and towers.
Accelerate 16 2 Raises the agility of a single party member.

In Dragon Quest IX, the hero always begins the game as this class. It has limited healing and
damaging spells on top of the ability to wield fans, swords, whips, and shields.. Minstrel is a fairly
balanced class, partly because all of a minstrel's stats improve each level, whereasonly some of the
other classes' stats improve on each level-up. Their Coup-de-Grace is "Rough N' Tumble," which
increases evasion and counterattack chances.
Litheness
Required
points
Name MP Description
4 Hot Lick 2 Sends forth jets of flame to attack a single enemy.
10 Spry in a Crisis

Boosts evasion when health is low.
16 Pratfall 0
Take a comedic dive to get a group of enemies
laughing
22 Natural Charm +30 - Permanently adds 30 to Natural Charm.
32 Sobering Slap 2
A head-clearing clout that brings an ally to their
senses.
42 Natural Mag. Might +30 - Permanently adds 30 to Mag. Might.
55 Tap Dance 0 Do some nifty tappy-toeing to evade attack.
68
Natural Mag. Mending
+30
-
Permanently adds 30 to Mag. Mending.
82 Have a Ball 8
Batters the enemy with a breath-taking barrage of
balls.
100 Natural Deftness +50 - Permanently adds 50 to Deftness
Spells
Name Level MP Description
Heal 3 2 Restores at least 30 HP to a single ally.
Crack 8 3 Pierces a single enemy with razor-sharp icicles.
Evac 10 3 Exit instantly from dungeons, caves, and towers.
Woosh 12 3 Slices a group of enemies with a small whirlwind.
Crackle 16 8 Rips into a group of enemies with sharp icicles.
Midheal 21 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Swoosh 30 8 Slices a group of enemies with a powerful whirlwind.
Kaswoosh 36 26 3 tornados slices a group of enemies.
Dragon Quest IX
A gladiator is a fierce fighter who rains continuous carnage on the foes who face them, and can
wield a sword, axe, or hammer. However, fortunately they can equip many of the
heavier armor that warriorsand paladins wear.
Until the Gladiator has a maxed out Shield skill and acquired the skill Omnivoctional Shieldmaster,
Gladiators cannot equip a shield. This can lower their Defense relative to Warriors. However, their
vastly increased damage output more than makes up for it.
They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases
their tensionto at least 50 (if not 100).
Gladiators have the highest base Strength rating of all the classes, with 500 Strength at level 99
(discounting any stat modifications and weapon bonuses). Compared to the Warrior class,
Gladiators have more Agility and Deftness, but suffer from less MP, Resilience, and Charm. Both
classes are equal in their Magical Might and Mending, with both having a base value of 0 in both
stats, even at level 99.
The Gladiator class is an excellent upgrade from the Warrior class for those seeking to increase
damage output at the expense of Resilience and HP. The lower MP is negligible due to the fact that
Gladiators only use MP in battle to use specialized weapons or Guts skills. If a magic user in the
party has the Virtue skill "M-Pathy" they can easily refill the Gladiator's meager MP
Gladiators will usually hold your most powerful weapon and be the target of your damage-increasing
spells in battle. Those wishing to fight the strongest bosses in the game should include a Gladiator in
their party unless they have a defensive-based strategy.
Guts
Required points Name Effects
4 Natural Max HP +10 Permanently adds 10 to Max HP.
10 Clap Trap Strikes an enemy.
16 Natural Strength +10 Permanently adds 10 to strength.
22 Double Up Increases attack at the cost of defense.
32 Natural Max HP +20 Permanently adds 20 to Max HP.
42 Double Edged Slash Deals high damage but harms user with recoil damage.
55 Natural Strength +30 Permanently adds 30 to strength.
68 Blind Man's Biff
Attacks one random opponent with Great Strength.
82 Natural Max HP +30 Permanently adds 30 to Max HP.
100 Feel the Burn Increases tension every time the user is hit.

Dragon Quest IX

Sages have the unique skillset "Enlightenment", and can also use skill points to
learn Boomerang, Bow, Wand, and Shield skills. Their Coup-de-Grace is "Spelly Breath," which
recharges a portion of their MP.
Mages and Priests should look to invest skill points in Enlightenment for the boosts to Magical Might,
Magical Mending, Max MP, and the MP Consumption drop. This will boost both the effectiveness of
their spells and the ability to cast many spells for longer periods of time without having to return to an
inn or use an item.
Enlightenment
Required
points
Name Effects
4
Natural Magical Mending
+20
Permanently adds 20 to magical mending
10 Jack's Knack Change vocations on the field
16 Natural Magical Might +20 Permanently adds 20 to magical might
22 Right as Rain Rain shower restores HP for a few rounds
32
Natural Magical Mending
+40
Permanently adds 40 to magical mending
42 Disruptive Wave Dispels all status changes on enemies
55 Natural Magical Might +40 Permanently adds 40 to magical might
68 Caster Sugar
Temporarily boosts magical mending and magical
might
82 Natural Max MP +60 Permanently adds 60 to max MP
100 MP Consumption -25% Reduces MP costs by 25%
Spells
Name Level MP Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 2 4 Strikes a single enemy with the power of darkness.
Squelch 5 2 Cures a single ally of the effects of poison.
Evac 5 3 Exit instantly from dungeons, caves, and towers.
Bang 8 5 Damages all enemies with a small explosion.
Zammle 8 7 Smites a single enemy with the power of darkness.
Divine Intervention 13 4 Weakens a group of enemies against attack spells.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 20 8 Resurrects a fallen ally, but sometimes fails.
Multiheal 24 16 Restores at least 100 HP to all party members.
Boom 27 10 Engulfs all enemies in a large explosion.
Kabuff 30 6 Raises the defence of all party members.
Moreheal 33 8 Restores at least 165 HP to a single ally.
Magic Barrier 38 6 Protects the whole party from attack spells.
Kazam 43 20 Smashes a single enemy with the power of darkness.
Kazing 45 15 Resurrects a fallen ally every time.
Kaboom 48 28 Blasts all enemies with a violent explosion.
Kazammle 61 45 Strikes a single enemy with stygian lightning.
Kaboomle 66 56 Blasts all enemies with an incredibly violent explosion.
Magic Burst 78 All Unleashes all remaining MP in a fearsome explosion.

Dragon Quest IX
The Paladin vocation is late in the game after completing Quest 106- Taking soul control:
[show]Quest #106 - "Taking Soul Control"

They have good attack and defense but low speed. It can be considered a more battle-ready version
of the priest class as it learns many healing and buff spells. Paladins have the unique skillset
"Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup-
de-Grace is "Knight Watch," which prevents all damage and status effects, while enraging all
enemies to the user.
Their Virtue skillset is worth investing skill points in, regardless of vocation. If you can invest the full
100 points, that character will have 100 extra Resilience and 80 extra HP, drastically increasing the
ability to survive tougher battles. Mages would benefit enormously from these bonuses, due to their
abysmal HP and Resilience.
Virtue
Required points Name Effects
4 Pincushion Defends and adds recoil damage to attacker
10 Natural Resilience +10 Permanently adds 10 to resilience
16 H-Pathy Transfers HP to party member at the cost of MP
22 Natural Magical Mending +30 Permanently adds 30 to magical mending
32 M-Pathy Transfers MP to party member
42 Natural Resilience +30 Permanently adds 30 to resilience
55 Selflessness Shields any party member in critical condition
68 Natural Resilience +60 Permanently adds 60 to resilience
82 Forbearance Shields all party members
100 Natural Max HP +80 Permanently adds 80 to max HP
Spells
Name Level MP Description
Buff 2 3 Raises the defence of a single party member.
Heal 7 2 Restores at least 30 HP to a single ally.
Spell
Checker
10 3 Raises magical resistance of a single ally
Midheal 20 4 Restores at least 75 HP to a single ally.
Kabuff 26 6 Raises the defence of all party members.
Magic Barrier 28 6 Protects the whole party from attack spells.
Kamikazee 33 1 Kills user and destroys enemies (bosses not affected).
Kerplunk 46 All
Kills user and heals all party members, while resurecting all dead
members.

Dragon Quest IX
The Ranger vocation is late in the game after completing Quest 112. Rangers have the unique
skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang,
and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and
applies Insulate.

Ruggedness
Required
points
Name Effects
4 Soothe Sayer Calms an enraged enemy
10 Natural Deftness +10 Permanently adds 10 to deftness
16 Mercy Gives a weakened enemy a chance to escape
22 Natural Agility +20 Permanently adds 20 to agility
32 Vanish
Hides party on field; reduces user's chance of being
attacked
42
Natural Resilience
+20
Permanently adds 20 to resilience
55 Mist Me Summons fog that thwarts enemy attacks
68 Natural Deftness +30 Permanently adds 30 to deftness
82 Wolf Whistle Summons two wolves to attack enemies
100 Natural Deftness +60 Permanently adds 60 to deftness
Spells
Name Level MP Description
Safe Passage 3 2 Travel with impunity across harmful terrain.
Squelch 4 2 Cures a single ally of the effects of poison.
Evac 7 3 Exit instantly from dungeons, caves, and towers.
Heal 10 2 Restores at least 30 HP to a single ally.
Insulate 12 4 Protects a party member from breath-based attacks.
Tingle 16 2 Cures all party members of the effects of paralysis.
Cock-a-doodle-doo 18 2 Awakens any sleeping party members.
Midheal 22 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Insulatle 26 8 Protects the whole party from breath-based attacks.
Moreheal 34 8 Restores at least 165 HP to a single ally.

Dragon Quest IX
Armamentalist (Also known as Mage Knight) is a vocation in Dragon Quest IX, and is an advanced
vocation similar to Mage, but it is actually more like the warrior class. An armamentalist is a powerful
proponents of the formidable Fource, they can can wield wands, bows, swords and
shields, while also weakening enemies with a variety of status effects. However, their spells do not
deal damage to foes, and they aren't very good at directly damaging enemies along with having
subpar defenses. They have more MP than both the Warrior and Gladiator combined. With the
proper skill sets learned from other jobs they become great all rounders. They are also faster than
Warriors and Gladiators. Their Coup-de-Grace is "Voice of Experience," which increases the EXP
payout after battle by a random rate (1.1%-1.9%).
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to
health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that
the Armamentalist can imbue themselves or other party members with elemental attributes, raising
their attack and defense as well as allowing them to deal damage based on the corresponding
element of the used Fource. Multiple Fan be used on a character at a time (or on all of the party if
you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).

Fource
Required
points
MP Name Effects
4 4 Fire Fource Adds fire element to target (self or ally).
10

Natural Strength +10 Permanently adds 10 to strength.
16 4 Frost Fource Adds ice element to target (self or ally).
22

Natural Resilience +20 Permanently adds 20 to defence.
32 4 Gale Fource
Adds wind and lightning elements to target (self or
ally).
42

Natural Charm +10 Permanently adds 10 to Charm.
55 4 Funereal Fource
Adds earth and darkness elements to target (self or
ally).
68

Natural Magical Might
+30
Permanently adds 30 to Mag. Might.
82 4 Life Fource Adds light element to target (self or ally).
100

Natural Max. HP +30 Permanently adds 30 HP to max HP.

Spells
Name Level MP Description
Dazzle 2 5 Envelops a group of enemies in illusions.
Sap 5 4 Reduces the defence of a single enemy.
Snooze 8 3 Puts a group of enemies to sleep.
Decelerate 10 3 Reduces the agility of a single enemy.
Acceleratle 12 4 Raises the agility of all party members.
Fizzle 14 3 Prevents a group of enemies from using magic.
Kasap 16 8 Reduces the defence of a group of enemies.
Fuddle 20 5 Sends a group of enemies into confusion.
Deceleratle 24 5 Reduces the agility of a group of enemies.
Kasnooze 28 8 Sends all enemies into a deep sleep.
Kafuddle 31 10 Sends all enemies into a state of confusion.
Oomph 39 8 Increases the attack of a single party member.

Dragon Quest IX
Skills
The Luminary class is not available at the start of the game and must be unlocked by an in-game
quest.

[show]A spoiler draws near! Click 'show' to display, otherwise run away!
The Luminary class has access to the following skills:
Fan Skill - use of fan-class weapons.
Whip Skill - use of whip-class weapons.
Boomerang Skill - use of boomerang-class weapons.
Shield Skill - use of shields in the off hand.
Je Ne Sais Quoi - the class-exclusive skill set of the Luminary.
Their Coup-de-Grace is "Disco Tech," which causes all enemies to boogie and
raises tension by one level.
Je Ne Sais Quoi
Required points Name Effects
4 Natural Charm +10 Permanently adds 10 to charm.
10 Autograph Stings an enemy with a signature for 50G.
16 Natural Agility +20 Permanently adds 20 to agility.
22 Scandal Eyes Flashes a dazzling look.
32 Natural Max HP +20 Permanently adds 20 to max HP.
42 Extreme Makeover Temporarily improves charm.
55 Natural Charm +20 Permanently adds 20 to charm.
68 Eyes on Me Draws all enemy attention.
82 Natural Charm +30 Permanently adds 30 to charm.
100 Disco Stew A dance so dangerous, it damages all enemies.
Spells
Name Level MP Description
Heal 4 2 Restores at least 30 HP to a single ally.
Woosh 11 3 Slices a group of enemies with a small whirlwind.
Bounce 18 4 Forms a protective barrier that reflects all enemy spells.
Midheal 23 4 Restores at least 75 HP to a single ally.
Swoosh 36 8 Slices a group of enemies with a powerful whirlwind.
Kaswoosh 45 26 Slices a group of enemies with a ferocious whirlwind.
Kaswooshle 58 50 Flays a group of enemies with a ferocious whirlwind.

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