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Space Hulk -The Compiled Edition

Genstealer Magi and psyker hybrids may use this power to go thru the blip discard pile and recycle a
single blip for the next reinforcement turn (if applicable).









































































Psychic Powers Table
Power Psi Point Cost Range LOS?
Prescience 1 - -
Switch 1 12 N
Force Barrier 2 12 N
Miasma 2 12 Y
Jinx 2 12 N
Second Sight 2 - -
Stasis 2 6 Y
Warp Time 2 12 Y
Psychic Storm 3 6 N
Teleport 3 8 N
Only Space Marine Librarians and Genestealer Magi may use Level 3 Powers.

Action Point Table
Space Marine Terminators 4 Action Points
Space Marine Power Armour Troops 4 Action Points
Genestealers and Blips 6 Action Points
Genestealer Hybrids and Magi 4 Action Points



Action Points Cost Table
Action Terminator Power
Armour
Genestealer Hybrid Blip
Move forward 1
square
1* 1 1** 1 1
Move backwards
1 square
2* 2 2** 2 1
Move sideways 1
square
- - 1** 2 1
Turn 90 degrees 1 Free# 1 Free# -
Turn 180 degrees - 1# 1 1# -
Fire Storm bolter,
assault cannon,
auto cannon,
bolter, pistol,
lasgun, plasma
gun
1 1 - 1 -
Set
Overwatch/Guard
2 2 - 2 -
Clear jam 1 1 - 1 -
Fire Heavy Flamer,
Assault Cannon
(full auto),
conversion
beamer, missile
launcher, las
cannon
2 2 - 2 -
Throw Grenade - 2 - - -
Close Assault 1 1 1 1 -
Open/Close Door 1 1 1 1
Reload
Flamer/Assault
Cannon
4 4 4
Set Terminus - 2 -
* Can fire storm bolter or assault cannon as part of same action with no additional AP
** Can turn 90 degrees as part of same action with no additional AP
# Only if not carrying heavy weapon (and taken in owning player's turn). Otherwise 90 degree turn is 1
AP and 180 degree turn is 2 APs.


Weapon Range AoE Dice Roll to Kill or Destroy Overwatch Ammo Sustain
Fire
AP Cost
Blip Genestealer Hybrid Terminator Power
Armor
Door Bulkhead Fire Fire+Forward Fire+Back Reload
Storm Bolter UL/`12 Target 2 6 6 4 6 5 6 - Yes UL Yes 1 1 2 -
Heavy Flamer 12 Section 1 2 2 Auto 2 2 - - No 6 No 2 - - 4
Assault Cannon
Burst
UL/12 Target 3 5 5 3 5 4 5 6 Yes 10 Yes 1 1 2 4
Full Auto UL Fire arc 3 3 3 Auto 3 2 3 - No 10 No 2 - - 4
Autocannon
Range 1-12
12 Target 1 3 3 Auto 4 2 2 - No UL Yes 1 - - -
Range 13+ UL Target 1 3 3 Auto 5 3 3 - No UL Yes 1 - - -
Conversion
Beamer
UL Target 1 4 4 5 2 4 Auto Auto No UL No 2 - - -
Krak Missile UL Target 1 2 2 Auto 3 2 Auto 5 No UL No 2 - - -
Plasma Missile UL Section 1 4 4 2 6 4 6 - No UL No 2 - - -
Bolter UL/12 Target 1 6 6 4 5 6 - - Yes UL Yes 1 1 2 -
Bolt Pistol 12 Target 1 6 6 4 6 5 - - Yes UL Yes 1 1 2 -
Heavy Bolter UL/12 Target 2 6 6 4 6 5 6 - Yes UL Yes 1 - - -
Lasgun UL/12 Target 1 6 6 4 6 5 - - Yes UL No 1 1 2 -
Laspistol 12 Target 1 6 6 4 6 5 - - Yes UL No 1 1 2 -
Las-Cannon UL Target 1 2 2 Auto 2 2 Auto 2 No UL No 2 - - -
Plasma Gun UL Target 1 4 4 2 5 3 5 - No Specia
l
No 1 1 2 -
Plasma Pistol 12 Target 1 5 5 2 6 4 5 - Yes Specia
l
No 1 1 2 -
Heavy Plasma
Gun
Rapid
UL Target 1 4 4 2 4 2 4 6 No UL No 1 - - -
Maximal UL Section 1 2 2 Auto 2 Auto 2 4 No Specia
l
No 3 - - -
Nemesis
Weapon
UL Target 2 6 6 4 6 5 6 - Yes UL Yes 1 1 2 -
In CC 1 Target 1 - 3 Auto 3 2 - - - UL No 0 - - -
Grenades
Krak 2-3 Target 1 3 3 Auto 4 3 Auto 6 No UL No 2 - - -
Frag A Section 1 6 6 2 - 6 - - No UL No 2 - - -
Melta 2-3 Target 1 Auto Auto Auto 2 Auto Auto Auto No 8 No 2 - - -
Plasma A Section 1 4 4 2 6 4 5 - No UL No 2 - - -
Blind A Section - - - - - - - - No UL No 2 - - -

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