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Creating a Background
To create a background:
1. Select Window > Palettes > Resource Browser to open the Resource Browser.
2. From the Resources menu, select New Resource to display the New Resource menu.
3. Select Renderworks Background.
The Create Renderworks Background dialog box opens.
4. Enter the name of the new background and select the type of background to create. Click
Options to set specific background parameters.
Parameter Description
None Select this option when creating a weather effect without an
additional background
Clouds Specifies a sky background with a background color and clouds
Scale Specifies the cloud scale (1 10); enter a larger value for
larger cloud sizes
Background
Color
Select a background color for the sky
Cloud Color Select a cloud color
Detail Specifies the level of cloud resolution; drag the slider to the
right to specify a greater level of detail (requires longer
rendering times)
One Color Specifies a background with one color; click Options to select
the color
Two Color Specifies a background with two colors which blend to form a
gradient; click Options to select the colors
Top Color Select the color for the start of the color gradient at the top of
the page
Bottom Color Select the color for the end of the color gradient at the bottom
of the page
Image Uses a specified image for the background (see Creating
Image Backgrounds)
Image
Environment (HDRI)
Uses a panoramic High Dynamic Range Image (HDRI) file for
the background (see Creating HDRI Backgrounds)
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OpenGL render mode only displays One Color, Two Color, and Image backgrounds.
5. Click OK from the Create Renderworks Background dialog box to create the background
resource.
The new background resource is listed in the Resource Browser. It is available in the Edit Design
Layers dialog box (see Applying Renderworks Backgrounds for information).
A Renderworks background can be quickly edited by pressing Ctrl (Windows) or Option
(Macintosh) and double-clicking on the resource in the Resource Browser.
Applying Colors
Creating Image Backgrounds
To be used for a background, an image must be in one of the formats listed in Selecting the Image for
Import.
To create an image background:
1. If an image background is specified, select a new image or an image from either the default
resources or the current files resources (see Vectorworks Fundamentals Default Resources).
The Edit Image Background dialog box opens; specify the image height and width (centered on
the page). An image used as a background of this type, as opposed to the HDRI background,
remains fixed to the page and does not change according to the 3D view.
An image can also be reused from another image-based resource if one exists in the file. In the
Choose Image dialog box, select Reuse an Image from Another Resource and specify the
resource. The Edit Image Background dialog box opens to allow editing of image parameters (see
Selecting the Image for Import for more information).
Parameter Description
Width Sets the width of the image in page units (inches or
millimeters); width edits also automatically change the height,
to maintain the image aspect ratio
Height Sets the height of the image in page units (inches or
millimeters); height edits also automatically change the width,
to maintain the image aspect ratio
Change Image Selects a different image for import
Flip H/V Flips the image horizontally or vertically
Rotate Rotates the image 90 counter-clockwise
Invert Produces a negative of the image
2. Click OK to use the image in the background.
Creating HDRI Backgrounds
When an HDRI background is imported, it behaves as if an infinitely large, textured, sphere or cube
was centered on the model. The virtual sphere or cube is so large that view position changes do not
affect its display. However, view orientation changes do affect which part of the image is shown in the
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background; this provides a true 3D sense to the model.
By default, an image environment background renders as both a background and a light source.
However, it is possible to use one HDRI background resource as an environment background, and
another for environment lighting; see Setting Lighting Options.
Purpose of HDRI Background
Resource
Creation Method
Use an HDRI background
resource as both environment
background and environment
lighting
Create an HDRI background resource and apply it
to the layer. By default, the Layer Lighting Options
is set to use the lighting from the current
background.
Use an HDRI background as
environment background only
Create an HDRI background resource and apply it
to the layer. In the Layer Lighting Options dialog
box, specify None for Environment Lighting.
Use an HDRI background
resource as environment lighting
only
Create an HDRI background resource, but do not
apply it to the layer. In the Layer Lighting Options
dialog box, select From Selected Background
and specify the resource.
Use one HDRI background
resource as an environment
background and a different
background resource for
environment lighting
Create the first HDRI background resource and
apply it to the layer (environment background).
Create the second background resource but do not
apply it to the layer. Instead, in the Layer Lighting
Options dialog box, select From Selected
Background and specify the second resource
(environment lighting).
HDRI backgrounds render best in Perspective projection. In Orthogonal projection, HDRI
backgrounds are suitable for lighting and reflections, but appear as a single background color
because of the narrow field of view.
For maximum speed and quality, select Use Final Gather when rendering an HDRI background
with Custom Renderworks. One bounce of indirect lighting is generated with HDRI lighting.
If the HDRI background includes a sun in its image, and the drawing also contains directional
lights, the light directions may not match, creating multiple shadows.
To create an HDRI background:
1. Select the image file to use. Acceptable formats include .exr (Open EXR) and .hdr.
The Edit Image Environment (HDRI) Background dialog box opens.
Parameter Description
Preview Displays a preview of the selected image
Format The appropriate map type format for the image is automatically
determined, and normally does not need to be changed. To
choose a different map type format for the image, select it from
the list (Vertical Cross for a cross image, Panorama for a
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Mercator projection, and Angular for a spherical image).
Rotation Rotates the image clockwise about the Z axis, changing the light
orientation and visible portion of the image (range: -180 to 180
degrees)
Change Image Imports a different image to use as the HDRI background
Brightness (%) Specifies the brightness for environment lighting; enter a
percentage or drag the slider to change the brightness. A value
over 100% can be entered.
Saturation (%) Specifies the color saturation for environment lighting; enter a
percentage or drag the slider to change the saturation. A value
over 100% can be entered.
Quality Specifies the sampling value of the rendered image; higher-
quality sampling results in better image resolution, but longer
rendering times. Select From Render Mode to use the Sampling
Quality specified in the render options (Custom Renderworks
Options or Custom Radiosity Options, see Custom Renderworks
Options or Setting Custom Radiosity Options).
2. Click OK to use the image as an environment background resource.
Applying Renderworks Backgrounds
Setting Lighting Options


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