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"

DROP BACK
~PASSING GAME
WITH
GUNTER BREWER
OKLAHOMA STATE
~ WR/PASS GAME COORDINATOR
4'5

LT ---4-68--H SIT
RT WIDE (Wing) ·-4·92

hot

hot -(3)

RT ---4-68 RT -4-93--H WHIP

H IS HOT

(2)
CHICAGO

RTWIDE 92 CHtCAGO-Y FLAG

RT WIDE 92 CHICAGO··Z SLUGGO YING ROSE 50 .cHICAGO

16

12 (2)

(1)


take it
CHICAGO Contd

RT NEAR HUM WIDE - 92 CHICAGO -


LOUIE ON - 92 F"CHICAGO (H CHICAGO IN 11 3x1 NUB ...,

16 16
14

LOUIE ON HUM QUT· 68 CHICAGO Y Fl:.AT


RT ON HUM WIDE - 68 CHICAGO F FLAT
""""'q .-

16 16

(3) 12 (3)

RT WIDE LOWER - 68 CHICAGO SMASH

5
STICK

RT WIDE K-64 Y -STICK LION RT HUM WIDER K-64 F Y STICK-

alert alert alert

go-outside re:

RT WIDE LOWER -K-68 Y STICK-WINDY RT WIDE LOWER K-68 Y STICK-F TORN

alert alert
SPOT

u RIP WIDE 68 SpaT LIZ 68 SPOT -

-e -e
SNAG SPOT -----CRASH SPOT -----CHICAGO SPOT

20--RICKY HIGH 68 Z SNAG X SPOT 20--21--11 BUNCH..RT HIGH (WING) 68 CHICAGO Z SPOT

16

12 (3)

- H--RUN SNEAK

- .
LION RT 68 1:RASH Z SPOT ZING RT NEAR 6!! CRASH Z SPOT


5
SNAG

RICKY--92 Z SNAG LOUIE FAR 144 SCAT Z SNAG

alert

hot

LION RT -92 Z SNAG (162/3 SCAT Z SNAG)

5
SMASH

ROGER FAR 14.:i SMASH RT WIDE --166 (66) SMASH

L T 144 SMASH

quick 5
r

GUNTER BREWER
'''--../
OKLAHOMA STATE
WR/PASS GAME COORDINATOR
PURPLE RT--68 NEW YORK

alert (1)

10 I A
I
I
I
I
I

\ I )
4/5 - 2/3/
/
- . hot "- '"

u, ---5 --- I 00.00


® ---3-- .. ---3---
(j)---3---'® 7 (Z

o
SEATTLE

RT WIDE--92 SEATILE LOUIE OFF--93 SEAITLE


MOFO
(1)
alert aim at far upright MOFC alert alert . ht
(1)

hot

20 RICKY OUT 92_SEA TTLE LOUIE HUM WIDE-,93 SEATTLE

Max
F or H SEATTLE--DELAY (52/3 Prot.)

(11) RIP WIDE 53.F SEATTLE Y DEL.A¥

WORK BENDER H TO Y DELAY vs C-2


WORK F & H vs MOFC TO OUTSIDE

(20) RICKY HIGH..53 H SEATTLE F DELAY

WORK BENDER Y TO F DELAY vs C-2


WORK H & Y vs MOFC TO OUTSIDE
DENVER

RT WIDE--92 DENVER RICKY - 50 DEIII.VER

alert
-14 14
8/12
IE= If=
j2) (2)
~
(1)
5

5/7

/
RT WIDE LOW --68 DENVER

-14
8/12 IE=
j2)
~
(1)

5/7
HORNET
S's--COMEBACKS

RT WIDE-262 COMEBACKS H -SNE4K


LlZ--(3-5-9)--51

/
CREASE

RIP WIDE 50 (92) CREASE RICKY-50 CREASE alert

RT 845 CREASE
LOUIE OFF 93 CREASE
alert
alert
16 16
16 16 A
I (1)
(1)
6

boottype adion
behind center
SCISSORS

RIP WIDE -50 SCISSORS RICKY-50 SCISSORS (CAN GO 162/3)


OMAHA

RT WIDE (Wing) 9~ H OMAHA Y SNEAK

/
CLEVELAND

RT WIDE--92 CLEVELAND (Can go 262£3 ) RT WIDE--92 CLfVELAND--H -SEAM.(Can go 262/3)

14

(4)

4/5

• •
(2)

RIP WIDE--50 CLEVaAND--H -SEAM RT WIDE--92 CLEYELAND--H BOX (CaI'I go 262/3)

14 14

(4)
orne open late


CLEVELAND Cont'd
RT WIDE--92 CLEVELAND--Z STING lCan go 262/3)
RT WIDE--92 CLEVELAND--Z SMAS~Can go 262/3)

14

L com
come open late... 4/5

• • (2)

LION RT --50 CLEVELAND--Z STING


RT --93 CLEVELA"ND--H READ

LOUIE OFF--93 H CLEVELAND

- 14
14

come opeh late -

hot

RT WIDE --92 Cl:.EVELAND--H DIG

I
I
CAT & LION BUNCHES

LION OR CAT- 62 CHEVY CAT RT 62 HOUSTON H SNEAK

A
alert alert
I
A-
I 10
I
10/12
I 12
\ (1) i
\ (2)

5/6 (1) ~ 5/6


4/5 (1)

(1)

x
x
00

LION OR CAT- 50 WACO LION OR CAT-50 STING

(1)
(1) (1)
(1)
10/12
10/12
(3)

(3)

(2)
(2)
(2) (2) 4/5
2/3
10C
) z

G}·19
~O.OO )-00
I\::
~
)
5
5

LION OR CAT-50 WACO SWAP CAT (LION) RT 50/1--WACO SCISSORS

(1)
(1) alert (1)
(2)

10/12
)
(3)

(
CAT & LION BUNCHES

CAT (LION) RT 92 Z SNAG CAT RT 92 H SAIL

alert
alert

5/6
5/6

" 00
,7+(3)

hot
5

CAT (LION) RT 92 Z SNAG THRU CAT- 92 SEATTLE

MOFC
MOFC MOFO
alert (1) alert
(1 )

Z--pick-6 yds over ball

3rd 2nd
hot

CAT RT--62 Z CHINA CAT RT --92 H OMAHA

alert alert alert

18/20

2/3

5
CAT & LION PLAY ACTION

LION RT (CAT) 162 BOSTON LION RT (CAT) 162 WACO-----(STING)

alert alert alert


~
16 \
10/12
10/12

(3)

LION (CAT) --CTR 45 HOAX RT LION (CAT) LT --ALLEY 9 NAKED RT


alert

alert

10/12
10/12

(1)
~ 2/3
2/3 ~
o o (1)

fake flip -alley

)
CAT & LION EMPTY ,
LION (CAT) RT (Fly) (Hum) LOWER (Out)- 53 WACO LION (CAT) RT (Fly) (Hum) LOWER (Out)- 53 STING

ooeoo o
hot
hot
o
o
CAT RT HIGHEST (FLY HIGHEST)-68 HOUSTON H SNEAK CAT RT HIGHEST (FLY HIGHEST)--68 CHEVY

A
take 2nd
it
'\
locked0 - c 0pivot
I I
locked
10/12
2nd 6 I 10
3rd alert
1st
110.. 0
alert hot
(2)
take it

I 00eOOd0
Iooeoo~ b
I 12
~ 6 I
J
1 1

CAT RT LOWER (FLY LOWER) --68 TORNADO--LlGHTNING

6 6 6

2/3

o
BUNCH ROGER & LOUIE OFF & EMPTY (ROGER & LOUIE OFF HIGHEST (FLY)

92/3 DINO H JUKE


92/3 WACO (STING) X SNEAK
EMPTY--DINO DOUBLE JUKE

alert


I

92/3 X-BOX 66/7 Z SNAG


EMPTY--Z SNAG- Y WHIP
EMPTY--X BOX- Y CROSS

"--.../ I r--~
I
r--~
I
I I
I I
I I ...c:-,A

/
I
I
CD

~, cE ~~oo CD

92/3 X SAIL BUNCH LOUIE OFF 93--WHEELING


EMPTY--X SAIL- Y CROSS

alert alert

00. 00 5/6 (;,,---1 look


(1)

I r---~
I
- ~
~

II 5
~
CD

~o
PLAY: 50/51 Pro (150/151)

DESCRIPTION: COACHING POINTS:


2 back, 7 man dropback protection called to the CP QB sets behind center 5 or 7 steps
Y in the formation. Combination Man/Zone CP Poss. K tag;short QB drop for quick game
scheme with QB "ID" of O-Line LB (middle) and CP Poss. Chip or Scan with Backs
the Backs have next LBs inside-out respectively CP vs 30 by gameplan
to Sky. CP Alert for Heels or Squeeze Call
CP 100 adds ball fake to Back
CP 52/53 PRO - 6 man pro based on 50/51
rules; 2/3 side back free / HOT

Route
Route1st OLB to Sky toward or away from
Route
Block O-LiNE TECH:
FSY:Block 1st OLB to Sky toward or away from
rv
call
C.P. blitz
No blitz·
involving - route.
relative
·52/53 toTE
thepro.backfield
from set. as
Same Rip/Liz
rules alignment.
50/51 pro 7 man dropback pocket protection. QB id's
~
the Base LB for the Center guard combination
and Big or Key call opposite.
CP Base side is 3 man Zone side
BSY: .!::!
Big/Key side is 2 man Man side
CP Must determine 3 or 4 DL for Big or Key
Q§ call ,
CP The LB "ID" by the QB is the middle, but
~
.E
not always the Mike
CP QB is "gun"=SILENT CADENCE; center
call the/cadence, then snaps

FST:
Base RtlLt Call, set DE, Zone side of the'
Protection.
Big Call, set DE, man side of Protection.
CP Base Call vs 30 triangle, "watch the Mike"
CP Man sets, zone games both Base and Big
CP Key Call set DE to LB with near guard

FSG:
Base RtlLt call, set with center to ID LB.
Big Call, set first DL to your side starting with
A gap defender.
CP Base Call vs. 30 triangle "watch the mike"
CP Man sets, zone games both Base and Big
\ CP Key Call set DE to LB with near tackle

C:
Set Base RtlLt with "appropriate" guard, DT
to QB's ID LB (Center makes this Call)
CP Set with uncovered guard when possible
CP Uncovered set with guard toward ID LB
CP Set with Covered guard when ID LB is a
B gap run thru threat

BSG:
See FSG, same assignments based upon calls

BST:
See FST, same assignments based upon calls
T /TMM
EE L:J
L.:~
ID

~J8--.J'
'5'
'Sl ~
M
rw BIG~
(POSSIBLE
BASE RIGHTBASE
BIG RIGHT
I-i
i-l
UNDER
EDOUBLE
ID T
ID
G/
BIG){LVY~
L~J
50/51
E-- T E ]'
/
S'
I
UNDER
f
(150/151)
E J1SlL ~~

f ~ U Clb c{ L:J

OVER WEAK LOAD


ID ID
M
\ /M
E T
/ T E IS'
E \T T E
ID

~ 01] ci ~ '\ ( ~ d'iJ c) ~ L~


- ~

BASE LEFT 8-r BIG BASE LEFT ~J BIG

OVER DIAMOND 30 ID

'Wi
L.!~
ID
1"1 ~
E M T T E

~~iJ<i~ LYV.J ~~I£'b I ~ / ~~Sj

BIG KEY

BASELEFT ~ ~ BASE RIGHT


PLAY: 92/93 Protection
DESCRIPTION: COACHING POINTS:
CP Back flows away from protection call side;
One back, six man dropback pocket protection
called to the Y. Combination Man/Zone scheme LB to Sky
CP QB sets 5 to 7 steps behind center
with QB "ID" of the O-line LB (middle). The
CP vs. 30 by gameplan
back has the next Lb away from the call and CP Possible OL dbl read to call side of pro
Hot off next Lb to the call in relation to the "ID"
(middle) LB.

FSY: O-LiNE TECH:


Route (could be hot by pattern) Six man dropback pocket protection. QB ID's
O-line's Base LB and Big/Key opposite.
CP Base side is zone side
CP Big side is man side
CP Must determine 3 or 4 DL for Big/Key Call
CP QB gun=Silent Cadence; center call
BSY: Free release cadence, then snaps
CP Possible OL dbl read with sift or sort calls
Route by gameplan

FST:
Base RtlLt Call, set DE; Zone side of pro
Big Call, set DE; Man side of pro
CP Base call vs 30 triangle,"watch the Mike"
CP Man set, Zone games both Base and Big
Route (could be hot by pattern) CP Key Call set DE to LB with near guard
CP Possible Sift or Pop calls by gameplan
FSG:
Base RtlLt call, set w/ center to ID LB
Big call, set first DL to your side, A gap out
CP Base call vs 30 triangle, "watch the Mike"
CP Man sets, zone games both Base and Big
CP Key call set DE to LB with near tackle
E CP Possible Molly or Pop call by game plan
Pick-up back--Block 1st LB outside-in to sky
away from call side
C: Set Base RtlLt with appropriate guard, DT to
QB's ID LB (center makes the call)
CP Set with uncovered guard when possible
CP Uncovered, set with guard toward ID LB
CP Set with covered guard when ID LB is a B
gap threat
CP Possible FSG Molly by gameplan
One Back is free release (could be hot by pattern BSG:
See FSG; same assignments based upon calls
CP No possible Molly call

BST: I
See FST; same assignments based upon calls
CP No possible Sift or Pop call
TI/ M T/ UNDER
/--,
/ / ID 92
/ I HOT ID
I /M BACKI b BASE RIGHT IW92 I /93
92 EL~ T \ \ /(/ T /\ '- E IS'
_____I I L.:~-1

~ O\~ ~

OVER G BACK ID HOT 92 UNDER G BACK ID 92


W M ~
,,:oJ 7-:\
~ / M \
I / I \
I / I ~
~E T I // TIE I

'>../:
~ ~~~;y t
~\!J
[j) ij(IL~ ~: -1
.J-.

BIG ~ BASE RIGHT BIG ~ BASE RIGHT

**MIKE B-GAP THREA T!


OVER WEAK LOAD 92
- ID HOT 92 BACK ID
BACK
/ ---M' r51 'Wi
~~
M
IW
L~ '\ HOT
/ \ \
( E \T) T E

:~
L
//
oIJ :<1C(j
\ \
-1
~~ ;)$
~oiJ-i~:;
BASE LEFT ~ BIG BIG
.~

o BASE RIGHT

OVER DIAMOND HOT 30


92 ID 92
~
$

. t
:\] \[]J
HOT

[jffi:rn-o ~J. L -'_J

~
BASE LEFT ~ BIG KEY BASE RIGHT
92 I 93
OVER BACK 92 UNDER BACK 92
ID
IW
L~ M iMl
/
/ ,- ID I
E T T/ E E TI T E S,
L.: :J - - \- - l
[j) cf'M~ tY ():c{C0-UtJ\)
L

BIG BASE RIGHT BIG BASE RIGHT


~ ~
(team right)

OVER G BACK
92 UNDER G ID 92
ID
'Wi
~!.J ffI
,,
~
,
E T T/ E . E T T, E

~ c) ~CJC(} /(y 1> ~t)C{J


BIG ~ BASE RIGHT BIG ~ BASE RIGHT

I
OVER LOAD
$ ITEWEAK s
BASE
92
T .•.. 92
ID
M
92~~
I BACK
BACKBACK
IBI
RIGHT
L..::.J
.& BASE .RIGHT
ID
iV\fl0 E

L
.~

Q) BIG

'-
BASE LEFT BIG
PLAY: 62/63 Protection (162/163 pro--262/3 pro)

DESCRIPTION: COACHING POINTS:


Six man, One back dropback pocket protection CP Slide type protection using dropback, man
using HALF-SLIDE (Wall) scheme from the first sets by OL
uncovered OL protection side, NOT including CP Never "Full-Slide" with protection side OT
the PST. Back Double read; responsible for uncovered; Half-Slide (Wall)
Mike to Sam/Will inside out and the OL works CP 262/3 aggressive play action-same
to the farthest LB backside (Will/Sam). assign.
QB wililD the O-line's LB with the point.

FSY: O-LiNE TECH:


Six man, dropback pocket protection using
Route - possible hot.
Half-slide (Wall) scheme. Slide begins with
first uncovered OL, PSG back. PST NEVER
full slides when uncovered. (Set Big to DE)
CP Alert TEAM LEFT when ID LB walks up
outside when Base call can not pick up
BSY: CP Base RtlL T with Big call opposite. Base
to the Will (except 3 DL 30 fronts)
~
Route (S.A.)
262/3.More aggressive-same assign.

FST:
Base or Big call to you set DE.
CP Base call to you with 30 triangle, "watch
the mike"
CP Man set and zone games
Route

FSG:
Big Call to you, set first DL to your side A gap
out.
Base Call to you, work center to BLSB.
CP When uncovered, the Slide (wall) begins
E 62/3 Double read call side--Mike to OLB to sky with you.

162/3--block #2 LB outside in C: Base RtlLt with FSG to ID LB when FSG


- uncovered. (vs 30, base to first BSLB) If
262/3--Roll 44/5 Fake -Double read to call side -FSG is covered, work Base RtlLt with BSG
same as above to ID LB. Uncovered, work with BSG with
Base RtlLt.
CP 30 defense by game plan
.!:! Double read call side--Mike to Sam to sky CP Alert ID LB-up, Team left to ID LB .
If not aligned to call side, free release
BSG:
.Out of Backfield --free Big call, work first DL your side. Base RtlLt
call to you, work center to ID LB.
162/3--Play Fake--Block #1 LB outside in to CP Alert Team RtlLt vs ID LB up
Sky CP Man sets, Zone games

BST:
Alert HOT--Takes 2 of 3 to call side Big call, work second DL to your side. Base
call to you set DE.
CP vs 30 by game plan
CP Alert ID LB up outside, Team RtlLt is your
call to Wall to the ID LB
62 I 63
" lovER 62 UNDER 62
ID ID
,I
IMI
W W\
,, \
\
L-.J

E 'T T E E T \T E

(~O~<i~1 (~V era (~J


BASE LEFT
c/ BIG BIG
01 BASE RIGHT

OVER G 62 UNDER G 62
ID ID _
W W IMI
\ \ L~
\ \

E T T E E T\ T E

(~ ()~ <i ~ \ (~~VC!J


BASE LEFT ~ BIG BASE LEFT ~ BIG

'/>--/ ---
OVER WEAK LOAD 62
ID 62
ID ~ ;-,
M
,
15-'
~:...J W\ LM-.J
, \
\
E 'T T E E \T T E

(~ diJ <i (~)


BASE LEFT

OVER DIAMOND
~ BIG.

62 30
,( ~ 01] ci ~ 1
BASE LEFT

WALL LEFT
O· I BIG

,-l ID 62
B
L VjJ W \
ID ,\ E
\
\N E
E M T T E

(~f)i:Jci~1 'rYr9 ITfb ~ '\


J BIG I KEY
cl BASE RT
62 I 63
OVER 63 I UNDER 63
ID
M
/
ID
/
E T T/ E E T T E S

(~ifliCi'~ (~~ci~t
BIG ~O BASE RIGHT
BIG
~ TEAM RIGHT

OVER G 63 UNDER G 63
ID ID
M
/ /
/ /
E T T/ E E T T/ E

( ~cj~~ (~() ~f)~_


BIG ~ BASE RIGHT BIG ~ BASE RIGHT

OVER WEAK 63 LOAD 63


ID ID
S M
/ $ - I
/
/
E T/ T E E T· IT E

(~diJcj~ ~(~ ~1f'C{~


BASE LEFT \0 BIG BIG ~ BASE RIGHT

30
ID 63
M

E E

BASE LEFT BIG


162 /163 (21-12-20) 262/263 (1 Back Double read)
OVER UNDER 162
'-- /

BASE LEFT BIG

OVER G UNDER G 162

BASE LEFT BIG BASE RIGHT

LOAD 162
OVER WEAK alert! 162 ID
ID r::l F r::i H
W
I - - ------- '- L.!'J1
~ L5-.J I $ \
\W
I '- '---I
" E TIT E
E \\ T T \i
E \~SJ H

"\ ~ o1JJci am ~ ~oIJciC)ct


BASE LEFT
BASE LEFT
(team '-------~
left) BIG ~BIG

OVER DIAMOND 30 WALL LEFT


162 ID 162
'WIF
~~ ISIH
L.:~ $
B
W\ \\

W rno
\E \N E
~~~J ifaJtID E
ci
BASE LEFT
~ BIG BIG (key) 8)( BASE RIGHT
PLAY: 66/67 Protection

DESCRIPTION: COACHING POINTS:


Full slide, backside gap/area protection away CP Can be tagged with K for an
from Y. aggressive/cut pro
CP Back(s) block frontside edge
CP FST uncovered, TE blocks DE

FSY: Gap step and protect C gap aggressively. O-LiNE TECH:


Backside gap/area protection away from Y.
DBl and squeeze down defenders to gap of
responsibility.
CP Rip/Liz direction call
CP 66 Liz 67 Rip

--
BSY:

~ Route

FST:
Frontside B gap

~ Route

FSG:
Frontside A gap

E Route or block 1st defender outside TE's


block.
C:

Backside A gap

!:!. Route or block 1st defender outside TE's


block.
SSG:
Two backs - block 1st defender outside F's
block. Backside B gap

BST:

Backside C gap to Sky area


66 I 67

OVER 66 I UNDER 66

OVER G UNDER G 66
i-l 66
L~J

OVER WEAK 66 I LOAD 66

OVER DIAMOND 30 66
w"" u
'Sl
w ~ ~
\ \ \
\E\ \N \ E i: ~
~10 rn~~~
~L~
PLAY: 166/167 (scat) Protection

DESCRIPTION: COACHING POINTS:


Full slide, backside gap/area protection away CP 100 tag for ball fake and aggressive pro
from the TEN. 100 puts QB and Back on ball CP Backs block frontside edge
fake and the O-line sets aggressive to sell the CP FST uncovered. TE base the DE
run.

FSY: Frontside C gap. O-LiNE TECH:


Backside gap/area protection away from TEN.
DBl and squeeze down defenders to gap of
responsibility.
CP 100 is aggressive, run sets
CP Rip/Liz directional call
CP 166 Liz 167 Rip
~ Route
~ Route

FST:
Frontside B gap

~ Route

FSG:
Frontside A gap

E Route (HOT)

C:
Backside A gap

.t!. Hard fake and block 1st defender outside


Tackle's block.
BSG:
Backside B gap

QB Quick poke fake to H - 5 step tempo. Hot off BST:


OlB.
Backside C gap to sky area
166/167
OVER. 166 I UNDER 166
W M 5 W M
\ \ " \
\\ \ " \
E T ""T \E.5
(E
-v4) o~iJ
\T
cJo
\T E
CD
(
4() () [] 0
--< --<z

~L~ LIZ

OVER G
166 I UNDER G 166
5

TEAM LEFT LIZ

OVER WEAK 166 I LOAD


166
W M
\ \
\\ \

E \ ~ \T E .5
~~dlJ<i
LIZ

OVER DIAMOND 166 I 30 166


w.. 5 $
PLAY: 68/69 Protection

DESCRIPTION: COACHING POINTS:


CP - QB can change the Pro to fit the front.
5 man, no back Pro using half-slide (wall) scheme.
QB ID's the OL's LB. CP - Call pro to 3 receiver side.
OL follow 62/63 rules for calls. CP - 62/3 rules and Hot off of 213 side LB(s).

Route O-LiNE
CP - QBTECH:
FSY:Route
Route BST: ID's OL's LB wI point
CP
CP - Alert
Base
Base
CP
Big
&Set -
Base Hot
Alert
alert
Team
call
call
pocket
- 30
Alert
call
Base blitz.
Team
Team
to
toRtlLt
triangle
sets you,
you,
opposite.
Rt or(see
LtRtlLt
RtlLt
Icall,
squeeze,
sift off
set
set
-set
watch
squeeze
on to wI
Base
wI
wI
base,
pop
62/63
ID Base
Base
ItheRtlLt
Center
Center
LBpro)
watch
pop RtlLt
call
mike
with to
to
mike
ID
ID
near LB.
LB.
guard.
Big
Bigman
5
Base oror
call
call toto
BigBig
you,
you,
dropback callset set
first
pro
set DE.
first
DE DL
using
toDL totoyour
you. your
half-slide side,
side AA-gap
gap out.
scheme out. BSG:
CP - Squeeze, Pop, sift to take hit off of QB on C:
FSG:
FST:
68/69 Protection
,- M
I68
\L!I.!.J ;l68 68 E \ .E \68 IDEID
N II M

i'
EM UNDER
30~~ \HOT
T\1M' G
T:
Iw KEY
W
BIG\ LT
TEBASE
T
LOAD @)
UNDER
®
BASE RT RTIHOT D (sift)
SQUEEZE
BIG
I68BIG
BIG (sift)
ID HOTHOT W
BASE LT 68 ®~W
68
68B E T\ 1M]
IT LT® E
BASE
lOVER 1M'
ND
E \,
HOT ,
T T
ID
BASE LT ®
~ E~ f ~ b~M-o
(j)
~O bcV
[fb ~\
Y cfiJ ci~/
68/69 Protection
Take the "Hit" off the QB

ID HOT
68

SIFT - BIC gap threat

BASE LT @ BIG (sift)

ID HOT 68
W

E f T E
T~
J HOT

( () ci~ .;...
\J~ \J ~ l2SJ SQUEEZE-IMMEDIATE
A GAP THREAT
~ SQUEEZE

BASE LT @ BIG
68
ID HOT
W
\
M\

\ \ HOT
E \T \T E
POP - POSSIBLE A GAP
THREAT

~ dIJ ~~/ Lf/ POP

BASE LT @ BIG