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Welcome to the Elseworlds Wiki

A Multiversal Campaign Setting for Mutants and Masterminds 3e. Go ahead add your universe to the
network
Multiverses are a staple of modern comics. From DCs !Crisis on "wo #arths! to Marvels $%treme $%
men& creators have 'een a'le revisit old storylines and deviate from the standard conventions of thier
popular characters 'y writing them into alternate universes.
(ou too can e)plore the multiversal clusters of the *mniverse. use this setting to e)plore your favorite
storline worlds +!Gotham 'y Gaslight! or !,ouse of M!- or use it to transport your characters from one
campaign to the ne)t. Go anywhen or where your imagination is the only limit.
The Setting
What If.....There Were an
Omniverse?
.ower /evel 0%123
Scale Multiversal
Setting "he *mniverse
Style Greyscale
"his setting 4umps off of the !Across the Multiverse! series frame work from the M5M 3e ,eroes
,and'ook. elements of this setteing should allow players to level into the multiverse 'y using lower
rated universes to introduce a character and letting them adventure up to multiveral challenges and
*mniveral threats.
Community Rules more like !rinci!als"
In-Universe writing style- 'Most wikis 6 have seen discourage the use of the 6n%7niverse
language when discussing works of fiction. 6 & how ever would much prefere articles on this
wiki to asume the universes of the *mniverse are real places +supension of dis'elief-
But some times you got to talk about what you're doing- '7se Separate articles or
discusions to pu'lish thoughts on Gaming mechanics +6 say Meta%gaming-& the creative
process or pu'lication information.
and Gaming Stats- '6 actually prefer the gaming stats to go into the actual article.
Colla#orative Storytelling% 6f 6 wanted to do this 'y myself 6 wouldnt have used a wiki.
$ey man it%s a Wiki% Sure you can re8uest that no else modify your work& that should
'e the e)ception not the rule. 7se the articles discusion section to re8uest that your work
not 'e modified.
Retconning is a ten letterword% 6 strongly discourage anyone from undoing any work
that is not thier own. "hat is not the same as 'uilding off of someone elses work. that is
fleshing out generali9ations or 'uilding up other areas of the universe.
Start a 'ranch universe instead
:ero tolerance for ;andalism
"he *mniverse% "he <here of #lseworlds
"he Sources of .ower% <hat makes a ,ero in #lseworlds
O&E' ()*E +ICE'SE ,ersion -..a "he following te)t is the property of <i9ards of the Coast&
6nc. and is Copyright 1222 <i9ards of the Coast& 6nc +=<i9ards>-. All ?ights ?eserved.
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*pen Game /icense v 0.2 Copyright 1222& <i9ards of the Coast& 6nc.
System Reference Document& Copyright 1222& <i9ards of the Coast& 6nc.& Authors Fonathan "weet&
Monte Cook& Skip <illiams& 'ased on original material 'y #. Gary Gyga) and Dave Arneson.
Modern System Reference Document , Copyright 1221%122G& <i9ards of the Coast& 6nc.B Authors Dill
Slavicsek& Feff Gru''& ?ich ?ed%man& Charles ?yan& #ric Cagle& David Coonan& StanH& Christopher
.erkins& ?odney "hompson& and FD <iker& 'ased on material 'y Fonathan "weet& Monte Cook& Skip
<illiams& ?ichard Daker& .eter Adkison& Druce ?. Cordell& Fohn "ynes& Andy Collins& and FD <iker.
) &layer%s (uide to the &lanes/ Copyright 199! "S#$ %esigner %avid &'eb( Cook)
Mutants & Masterminds, Copyright 1221& Green ?onin .u'lishingB Author Steve Ienson.
Advanced Players Manual, Copyright 122J& Green ?onin .u'lishing@ Author Skip <illiams.
Silver Age Sentinels d20& Copyright 1221& Guardians of *rder& 6nc.B Authors Stephen Ienson& Mark C.
Mackinnon& Feff Mackintosh& Fesse Sco'le.
Mutants & Masterminds, Second Edition, Copyright 122J& Green ?onin .u'lishingB Author Steve
Ienson.
Archetype Archive 0& Copyright 122J& Green ?onin .u'lishingB .roduced 'y ?onin ArtsB Author
Michael ,ammes
Agents of Freedom! Co!yright 0..1/ (reen Ronin &u#lishing2 )uthor Scott 3ennie.
D! Adventures "eros "and#oo$, Copyright 1202& Green ?onin .u'lishingB Author Steve Ienson.
Mutants & Masterminds "eros "and#oo$, Copyright 1200& Green ?onin .u'lishingB Author Steve
Ienson.
Mutants & Masterminds %amemasters %uide, Copyright 1200& Green ?onin .u'lishingB Author Steve
Ienson. D! Adventures &niverse, Copyright 1203& Green ?onin .u'lishingB Authors Darren Dulmer&
Seth Fohnson& Steve Ienson& Fon /eitheusser& Fohn .olo4ac& Aaron Sullivan
Omniverse
.ower
/evel
0%123
Scale
Multiversa
l
Style Greyscale
"he *mniverse is everything that is. 6t incorporates every universe& known and unknown. "here e)ists
within the *mniverse clusters of universes that have access to each otherB they share common themes&
Catural laws& Common Geography& common personalities& or common organi9ations. "hese clusters
are what we call Multiverses. "here are many Multiverses within the *mniverse.
(ods in the Omniverse
"here is only one actual deity and he e)ists among and 'eyond all things. *ther =Minor Deities> are
actually other Sentient species created earlier in the history of the *mniverse. <hen the younger races
came into 'eing& they treated their predecessors like gods. Some of the first children shunned this
misunderstanding while others em'raced it. Some of the pantheons of the *mniverse are reluctant
'enefactors who have simply grown weary of correcting their younger si'lingsB *thers genuinely
'elieve they are divineB still others are fully committed to continuing the deception. Deni9ens of the
*mniverse de'ate how involved the creator continues to 'e in his creationB some point to the e)istence
of usurper pantheons as proof that the creator has long since a'andoned his creation& others advocate
that the creator is akin to a grand machinist who has contrived inter%workings& timing& and positions to
'ring out his endsB still others insist he gets directly involved in the *mniverse& relieving suffering&
advocating for the righteous& and punishing the wicked.
Traversing the Omniverse
"he *mniverse is composed of all the possi'le universes that may e)ist. "here are no spacial
relationships 'etween universes so going from one to another is not a matter of hopping on a rocket and
flying there. 7niverses are different e)pressions of matter and space and traveling from one to another
is a matter of Synchroni9ing with that e)pression. "he more similar the universe is to the one you are in
the easier it is for you to travel to it& this property actually helps *mninauts from Syncing into hostile
environments.
#scaping the confines of your universe is a significant metaphysical event. 6t is often the culmination of
a cultures scientific& mystical& or evolutionary endeavor. *ften dimensional travel methods are shared
within a multiversal cluster& this is part of what 'onds universes together into multiverses.
"here are two 'asic methods for traveling to another universeB phase shifting and portal 4umping. "here
are an infinite variations of these methods 'ut each 'oils down to one of these two methodsB "ake
Mohammad to the mountain or 'ring the mountain to Mohammad.
&hase Shifting
.hase Shifting is where the traveler slides from one universe to another. ,is 'ody makes the 4ourney.
"he most 'asic forms of .hase Shifting only permit the transfer of the travelers 'ody into a random
alternate universe& usually the most similar universe at that point in time. .hase shifting tends to 'e
much less sta'le than portal hopping& therefore phase shifts tend to 'e much less predicta'le than portal
crossings. Further development of .hase shifting will allow the traveler to keep the clothes he is
wearing& e8uipment he is carrying& or even other travelers he is in physical contact with. Some phase
shift methods have 'een developed to allow the traveler a return home feature that pulls him 'ack to his
point of departureB rare others allow the traveler to pinpoint his destination in universe and geography.
&ortal $o!!ing
.ortal ,opping is a method of interdimentional travel where an opening 'etween realities is used to
move from one to another. "his can 'e ancient mystical caves or on demand portal casters.
Sources of &ower
6n the *mniverse& power is derived from the three motivators of sentienceB the Spirit& the Soul& and the
<ill. "ypically a 'eing will manifest one of theses motivators stronger than the other two. this doesnt
mean a 'eings powers are derived e)cusively from one or the other. in fact it is very rare to encounter
an enity only manifests one of the three motivators.

The S!irit
"he Spirit is a fireB it is the essence of
life. A hero who derives his power from the Spirit draws it from within himself& their very 'ody
provides thier special a'ilities."he powers springing from the spirt are manifested in Mutant or Meta%
,uman a'ilities. this could include entire races that have powers em'edded in thier natural genetic
code.
The Soul
"he Soul is a wellB it is the depth of
e)perience. A hero who derives his power from the Soul draws it from the very su'stance of the
*mniverse& thier a'ilities are e)tensions of primal forces or ancient dieties. the powers found in the
depths of the soul are manifested as Magic& Magical powers could include channeling elemental forces
or even summoning powerful entities.
The Will
"he <ill is an engineB it is the drive to
overcome. A ,ero who derives his power from the <ill draws it from his own desires and uses what
ever resources at his disposal meet those goals. thier capi'ilities are the product of thier mechani9ations
and hard work. the powers of the <ill are manifested as technology or finely honed skills. "hese
powers could include .owered armor or even martial arts mastery +those real world martial artsB the
mystical martial arts you see in anime would fall into the magical set-.
3ridging &ower Sources
.ower Sourses are most often 'lended 'y those who use them. *ccasionally this is very deli'erately
'alanced 'y schools and orders that pass on teaachings to thier disciples.
)lchemy
"his term refers to the mi)ing of Soul power sources with <ill power sources. Adherants to these
disciplines are often called Alchemists
$istory of the Omniverse
The origin of the Omniverse
6n the 'eginning all was void. "here was one in the void who e)plored the limits of limitlessness and
plum'ed the ends of infinity. ,e reached into the emptiness. 6n reaching he conceived fullnessB he
conceived everywhere& he conceived everyone& he conceived everywhen. ,e pulled his arm 'ack from
the emptiness and he held everything in his handB it was a smooth or' that hid none of its contents. 6t
was full of darkness and light. From the *mni he made the first children& and with the first children he
set a'out making a place for them all to live.
Sigil/ the 4irst City
"he first children stepped out and found a firm foundation. they looked a'out and saw that thier
progenitor had set the *mni into the foundation. Around the *mni they 'uilt a forum and around the
forum they set their homes. "heir children set their homes 4ust 'eyond those and their children set
theirs 4ust 'eyond those. As each generation piled onto the ne)t the first city arose they named it Sigil.
The (reat Sundering
For Millinia the people of Sigil grew and spread. "hey dispersed across the heavens and filled worlds.
6n their growing and spreading they grew apart. "hose that were 'rothers 'ecame diverse in form and
creed. <orse yet these 'rothers came to hate one another. S8ua''les 'ecame wars. the years of war
came to outnum'er the days of peace. there were those that came to 'elieve that the varied races and
creed could not coe)ist.
"heir reality was held together within the *mni B it would 'e through the *mni that they would achieve
!peaceful! separation. there came a world'reaker with a great hammerB "he world'reaker struck the
*mni . "he *r' didnt give. "he <orld'reaker continued to assail the *mni with 'low after 'lowB it
would not 'reak& 'ut under its surface& fissures formedB and with each strike the fissures multiplied.
"he <orld'reaker grew weary and collapsed 'affled that the or' withstood his onslaught.
*utside the forum& the effects of the attack were evident. "he initial 'low shattered reality into many
divergent facets and each su'se8uent 'low shattered those facets into 'ranches and se8uels. As reality
split& entire worlds and sectors were pulled into their own separate 8uantum streams creating new self
contained realities. theirs was no longer a 7niverse& 'ut a multiverse of multiverses& an *mniverse.
*ultiverses
Ankhgor Assem'ly % A conglomeration of loosely connected realities 'onded 'y the Commons
Capline Divergence % Gaming 7niverses% A vast array of Diverse realities connected together 'y the
<e'way.
Cavendesh Chain% A string of realities that fall under the twisted mechani9ation of the *ld *nes
"he Cosmos *lympus% Cluster of realities is home to the *lympian ?ace& source of the various
incarnations of Greek myths.
"he Crisis Cluster% "he DC Multiverse% 6dentifia'le aspects of the Crisis Cluster are "he Speed Force&
Source walls& "he #motional .ower Spectrum and a Council of Monitors.
"he #)ile Cluster% "he Marvel Multiverse% Defining characteristics of the #)ile Cluster are Celestials&
<atchers& "he Captain Dritain Corps& and "he Ce)us of ?ealities.
"he Sigilian Core % 7niverses closely tied to Sigil City.
Force String ?ealities% Cluster of realities 'ound together 'y a common energy source called !the
Force!
Freedom Cascades % M5M Derivatives
*'livion Shell%
*'scura Cloud% "erra *'scura
.opol Stream% ?ealms of American Myths
"he'ian Concourse% .lains of #gyptian Myths
<racked Amalgamation% <arhammer and its derivitives% A cluster of realities linked 'y a great
interdimentional warp storm.
(gdrisl configuration% Corse ?ealms
:huan Sea% ?ealms of Asian Myths
Omniversal +ocations
the Dreamway% "his is the *mniversal Collective 7nconscious. 6t is the source of dreams.
Sigil City% Sigil City is the 'ridge of the *mniverse. Several multiversal clusters connect through Sigil
City. "he city maintains its own government and municipal services. "he city functions much like a
interdimentional port much of the limited space is taken up 'y warehouses. 6t also fills a dual role as a
center for diplomacy. 6t is one of the few places in all e)istance where Angels and Demons sit in
mediated peace talks.
Omniversal Organi5ations
"DD
Rules
"here are three principles +or heuristics- governing *mniverse@ the ?ule%of%"hree& the 7nity of ?ings&
and the Center of the *mniverse.
Rule6of6Three
"he first principle& the ?ule%of%"hree& says simply that things tend to happen in threes. "he principles
which govern the planes are themselves su'4ect to this rule.
7nity of Rings
"he second principle is the 7nity of ?ings& and notes that many things in the *mni are circular& coming
'ack around to where they started. "his is true geographically as well as philosophically.
Center of )ll
"he third principle +fitting neatly into the ?ule%of%"hree a'ove- is the Center of All& and states that
there is a center of everything K or& rather& wherever a person happens to 'e is the center of the
*mniverse... from their own perspective& at least. As most planes are functionally infinite& disproving
anyones centricity would 'e impossi'le. 6n #lseworlds& this is meant philosophically 4ust as much as it
is meant in terms of *mniversal geography.
References
A Players %uide to t'e Planes, Copyright 0LLG& "S?B Designer David =:e'> Cook.
"he *mni
"he *mni is an opa8uely transparent or' set in the center of Sigils forum. it is said to contain all
realities.

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