Sonic Implants Symphonic Collection Native Instruments B4 II Arturio Minimoog 5 Guide to MIDI Orchestration rev. 3 FEBRUARY/MARCH 2006 - VOL. 2 NO. 1 www.VirtualInstrumentsMag.com USA $4.95 CANADA $6.50 THE WORLD OF SOFTSYNTHS AND SAMPLERS Invaluable tips - get the absolute most out of MOTU Digital Performer. WIN a Sonic Implants Symphonic Harp in our latest MUNGO GIVEAWAY! Digidesign Pro Tools 7 gets serious about MIDI IK Multimedia Philharmonik Miroslav a classic is reborn King Idiots back! MIDI Mockup Microscope
2 V I R T U A L I NS T R U ME NT S From the Virtual Instruments is published bi-monthly for $12.95/year, $20/two years (with occa- sional add-on one-year promotions $9.95) by Virtual Instruments, Inc., 3849 Ventura Canyon, Sherman Oaks, CA 91423-4710. 818/905-5434, 1-800/ViMagzn. NB@VirtualInstrumentsMag.com. Application to Mail at Periodicals Postage Rates is Pending at Van Nuys, CA, and at additional mailing offices. POSTMASTER: please send address changes to VIRTUAL INSTRUMENTS, 3849 VENTURA CANYON, SHERMAN OAKS, CA 91423-4710. Editor Editor/publisher: Nick Batzdorf Art director: Lachlan Westfall/Quiet Earth Design Ad/marketing manager: Carl Marinoff Web designer: Denise Young/DMY Studios Contributors: Jim Aikin, Peter Buick, David Das, Doyle Donehoo, David Govett, Chris Meyer, Ashif King Idiot Hakik, Dave Moulton, Frederick Russ, Bruce Richardson, Craig Sharmat, Lee Sherman. Publishing consultant: Ross Garnick Advertising contact: Carl Marinoff 818/590-0018. CM@VirtualInstrumentsMag.com Subscriptions/Address changes: 818/905-5434, 1-800/ViMagzn, subscribe@VirtualInstrumentsMag.com. The best method is to subscribe via our website: www.VirtualInstrumentsMag.com. Letters to the editor: NB@VirtualInstrumentsMag.com Writing for Virtual Instruments Magazine: query NB@VirtualInstrumentsMag.com or call 818/905-5434 T his is our fourth issue, believe it or not, but I want to go back to this column in our first issue last July. In it I acknowledged a lot of people who made it possible to launch this magazineour talented core staff, our team of the very best and most experienced writers aroundand I managed to leave out a very important person in the histo- ry of this magazine: Paul Gilreath. Paul called one day while doing research for the third edition of his incredibly comprehensive book The Guide to MIDI Orchestration (which Doyle Donehoo reviews in this issue). We were talking about the new sampling and howalong with virtual instrumentsit had become a whole new musical medium. At the time, a lot of people who were augmenting or even replacing their hardware-based rigs with computer- based set-ups had been contacting me with questions. How many computers would they need? What software did it involve? And so on. I mentioned to Paul that Id actually considered writing a book about all this, but the technology moves so fast that it would be hopelessly out of date before I finished writing it. That naturally led to the idea of a newsletter (it was probably Pauls idea, I dont remember). The seed had been planted, and the project took on a life of its own. Since we were (and still are) in the midst of a serious revolution, it was obvious that this was much too big for a newsletter; the way to do it properly was to launch a real magazine. The timing was just righteven a year before would have been too earlyand there was an obvious need for it. Given my enthusiasm for the medium and my decade of experience editing another magazine (Recording) I felt like the right person to spearhead it. Between a busy career and his family, Paul was way too busy to continue with this project as it had ballooned. A newsletter was one thing; this was a full-time undertaking. But the rest is history. I then spent the next months put- ting together a company to launch the magazine you have in your hands. You wouldnt be reading it if Paul hadnt called that day. On a more mundane note, Id like to apologize for the extremely disheartening non-delivery problems that plagued our first two issues. Hopefully the new postal delivery service were using for this and the previous issue will have solved the problem once and for all. Please let us know if any of you subscribers arent receiving your issues on time, and well do some shouting on your behalf. And please write to let us know what you think, what youd like to see, what the problems with your rig are or arent, or anything else thats on your mind. -NB Distributor: Rider Circulation Services, 3700 Eagle Rock Blvd., Los Angeles, CA 90065. 323/344-1200. Bipad: 05792, UPC: 0 744 70 05792 5 01 Standard disclaimer: Virtual Instruments Magazine and its staff cant be held legally responsible for the magazines contents or guarantee the return of articles and graphics submitted. Reasonable care is taken to ensure accuracy. All trademarks belong to their owners. Everything in here is subject to interna- tional copyright protection, and you may not copy or imitate anything without permission. 2006 Virtual Instruments, Inc. First DAW by Nick Batzdorf A beginners guide to putting together a DAW (digital audio workstation) for softsynths and samplers. Part 3: software 4 V I R T U A L I NS T R U ME NT S Letters Launch Introductions, updates, news 6 20 10 February/March 2006 V2.N1 MIDI Mockup Microscope by Frederick Russ The first in a time-to-time series analyzing composers MIDI programming techniques. Part 1: Craig Sharmats End of the Road (hear it on www.VirtualInstrumentsMag.com) 52 VERY DEEP CLINIC: Pointers for Performer by David Das Penetrating suggestions for the discriminating MOTU Digital Performer user 34 VERY DEEP CLINIC: Pro Tools 7 and V.I.s by Jim Aikin Taking advantage of the new composition features. Sampling with King Idiot by Ashif King Idiot Hakik Part 3: Saving memory while youre workingBigFoots, MiniFoots, and lite versions 16 24 VI V I R T U A L I NS T R U ME NT S 5 VI VI contents reviews 30, 42 Digidesign Pro Tools 7 by Nick Batzdorf The famous production program has become a lot more composition- friendly. Sonic Implants Symphonic Collection by Nick Batzdorf SI rounds out their gorgeous GigaStudio string library with the rest of the orchestra. A major league library thats right up there with the best of them. Bela D Media The Giovani EditionVoices of the Young by Nick Batzdorf Uniquely lovely sampled boys and girls choirs with a quick and easy utility to construct the phrases they sing. IK Multimedia Miroslav Philharmonik by Nick Batzdorf New material from the original recordings plus an advanced play- back engine bring new life to a clas- sic library. Native Instruments B4-II By Bruce Richardson The update to this popular Hammond organ V.I. paints a silly grin on the face of a confirmed cur- mudgeon. The Guide to MIDI Orche- stration by Paul Gilreath Review by Doyle Donehoo This behemoth book takes on the huge subject from top to bottom Arturia Minimoog V by Zack Price Arturia presents another outstanding emulation of a classic synthesizer. February/March 2006 V2.N1 Random Tips: Release samples and the Native Instruments Kontakt 1 family; throwing audio regions to place them precisely Trends: Modes of Creation by Chris Meyer Turning on a loop doesnt mean turning off your brain. 64 12 28 40 44 46 48 50 random tip 6 V I R T U A L I NS T R U ME NT S Networks, notation, and no copying Great magazine. I immediately subscribed. I wanted especially to compliment you on the article on networking for studios, a topic which has never been so clearly reported, at least as far as I know. It was perfectly timed, as Ive just been grappling with a lot of these issues (BTW, figure 5 on p. 38 erroneously repeated fig 4.). I especially like the fact that the magazine assumes that its readers know enough about what they are doing so as not to bog us down in pointless disquisitions on the basics of MIDI. I think there is a market for a magazine for inter- mediate/advanced DAW-based composers and producers and you should continue to reach it. If I may also suggest a direction that you may be hesitant to take, I hope that you will discuss the problems of modern music notation. Traditional notation is a very sophisticated way to represent music on paper. However, in the worlds of MIDI and VI and computer displays, there are many parameters that are not dis- played, or displayed poorly by notation. On the other hand, while piano rolls and event lists are easy for non-readers to grasp quickly, they really are very primitive visual aids compared to music notation. After all, very few people can sightread from a piano roll in DP4 [MOTU Digital Performer 4], but many people do that every day with standard western music notation. It seems to me quite obvious that extensions to notation that incorporate color and layered information would be an excellent start in solv- ing the problem of representing music on com- puters, but it will require recognizing this as a genuine growing need, something VI is in a position to do. Finally, a word on copy protection. Dietz Tinhof [Trends, 9-10/05] is quite right, but he only goes halfway. The problem is that cus- tomers must always have access to the software that they license or buy. They cannot be com- posing in, say, Finlands Turku Archipelago (as Ive been lucky to) and suddenly not be able to boot an essential program because they forgot a dongle or cant get to the internet within 24 hours. I dont know what the solution is, but it is only a matter of time before serious users insist that any copy protection scheme seek not only to protect the authors rights but also the ability of purchasers to work without interrup- tion. I hasten to add that I fully support copy pro- tection. I dont have, and never have had any cracked software; as a composer who makes much of my income from royalties and record- ings, I am opposed to any and all thievery of intellectual property. I have to say, however, that when you forget to pack the dongle that activates MachFive and you were looking for- ward to a nice long session on that cross-coun- try plane trip, it does give you considerable insight into exactly how primitive, and potential- ly disastrous, the present copy protection schemes are. Good luck with your mag. Richard Einhorn via email VI l e t t e r s Letters write to: nb@virtualinstrumentsmag.com Will the real Fig. 5 please stand up? This is the correct figure for page 38 of our 9-10/05 issue, and this is the caption: Mac OS X Network control panel settings for an add-on 100MB card for the generic network 192.168.128.0. Note that this network has a router, so the addi- tional entries for the gateway and DNS server are put here. 8 V I R T U A L I NS T R U ME NT S However, notation is very much a part of what we cover. Right now were planning an article about the sample library-notation con- nection, as found in such products as GenieSoft Overture 4, Notion, and also the Sibelius and Finale versions of Garritan Personal Orchestra (Garritan has been work- ing on this for a couple of years). Thats going the opposite direction from what youre talk- ing about: the dynamics, accents, etc. you include in a score determine the performance details. This is an important advance. A lot of musi- cians think in notation to a large degreeits how we learned. Finally, I agree with you that temporary authorization and reauthorization schemes are very important. Oh, and the correct Fig. 5 is shown here. Sorry about that! 44+ Ive never written to a magazine before which is saying alot for 44 years and counting. I love the magazine and the focus and am really looking forward to when you go monthly!! Can the mag someday talk about various DAWs as VI platforms? Which are easiest as far as hosting AU, VSTis, DXi, etc.? Which are the most robust? The most stable? The fewest compatibility issues? Also, will you cover some of the smaller play- ers in the market? I just bought Cronox3...amazing piece of kit that. Same for VirSyns Cube, u-Hes Zebra, and AugustusLoop. I mean, I like reading about Kontakt and Absynth and Mach5 and all, but those get so much coverage already. Hitting some of the second tier VI houses hard (in addition to, not instead of, the big players) would be welcome and may be a differentiator for the mag. Anyway, Im about to sit down with a glass o brew and enjoy the first issues some more. Thanks again and the best of luck!! George Napler via email 44 years, eh? Thats quite an honor! We cant wait to go monthly either, but were well on the way. Itll happen. The answer to all your questions is Yes. I dont know that any DAW makes it difficult to use V.I.s., but for example if you check out the review of Pro Tools 7 in this issue youll see that we look very hard at how DAWs work with V.I.s. Funnily enough, pre-version 7 Pro Tools is the exception to the above: it wasnt easy to host V.I.s in it! But thats changed. And of course smaller companies are fair game. Enjoy your beer, and thanks for the good words. Mattias Henningson I would like to see a story on Mattias Henningson, the guy who who keeps developing tweaks that make DAWs and major programs more efficient. My guess is he hasnt made a nickle even though some big players, not to mention DAW custom builders, use his work without recogni- tion. I think he needs recognition. Isnt he what forums are all about? Just a thought. Tony via email Yes! Mattias wins the Nobel Giga Prize. What he did is figure out a way to tweak the Windows registry to increase the amount of memory you can access in TASCAM GigaStudio by a good 20% in most cases. Before his tweaks there was no reason to install 2GB of RAM in a Giga machine, because it went unused. TASCAM actually incorporated a routine to apply his tweaks automatically in GigaStudio 3, but sometimes you have to go in and try different settings until you find the one that works best. Nobody seems to know why dif- ferent machines are able to load different amounts and different settings work better, but it seems quite safe to experiment. Note that this is only for GigaStudio, which uses the kernel memory rather than the upper memory. Heres Mattias site: http://henningson.triona.se/musikbanken/ gigastudio/index.htm. Wiseguy In the Random Tip on page 51 of our last issue (How much memory does it make sense to install in a Mac G5 so you can load the maximum number of sample programs?) we thanked mob boss Andrea Gotti for his help. Actually it was Andrea Gozzi of Redmatica software who deserves the credit. Hes in a different business. VI VI l e t t e r s Thanks for a great letter, Richard. The first thing you saidthanking us for not going into the basics of MIDI, etc.is a great compliment. Were trying very hard to put out an informative magazine that inter- mediate and advanced musicians will find compelling, while at the same time not shut- ting out beginners. So the strategy is to let articles go into the kind of depth more advanced users need, but to include enough background information so anyone can follow along. Monte McGuires networking article (Lay of the LAN) you men- tioned is a perfect example. On the other hand, our First DAW series is geared to beginners, because a lot of people really do need to be brought up to speed. Were even going to cover the basics of MIDI at some point! But this isnt a magazine of endless beginners articles, and we dont make the mistake of thinking that novices are idiots. Your comments about notation needing extensions to represent some of the details we deal with are interesting. We hadnt planned to go into that aspect of notation specifically, but were certainly open to sug- gestions and comments if anyone has any- thing to say about it. 1 0 V I R T U A L I NS T R U ME NT S Launch Introductions, updates, news VI l a u n c h Submersible Music Drumcore 2 DrumCore 2 (see review of the original in the 9-10/05 issue) has enhanced sync, drum module features, new content, and REX file compatibility. The new version syncs to the tempo of the ReWire host its streaming into (with three decimal places of accuracy), and it can catch up in the middle of a loop rather than having to start at the beginning. As a module, it now has separate stereo outputs for each drum. DrumCore 2 content can be exported into REX format files, which you can drag and drop into most DAWs. The new content from drummers Lonnie Wilson, Alan White, and Terry Bozio includes grooves in new styles and also odd meters. DrumCore also announced a new $79.99 LonniePack Drummer Pack for DrumCore, which includes a wide variety of groove sets by the country drummer. www.Drumcore.com Kong Audio ChineeErhu VSTi The Ehru is a beautiful Chinese bowed instrument with two strings. This sampled instrument for Windows includes many artic- ulations and dynamics, programmed to be played in real time using the mod wheel and keyswitches. ChineeErhu is only $60. Kong Audio also offers ChineeWinds and ChineeKong. www.chineekong.com FL Studio version 6 The latest upgrade to Image-Lines PC music production program FL Studio (formerly Fruity Loops) has a long list of new features and plug-ins. Features include a larger and more flexible mixer; support for more MIDI controllers as well as footpedals; and improvements to the Play List and piano roll. New plug-ins include the DirectWave, a sampler; EQUO, a morphing graphic EQ; Fruity Delay Bank; Fruity Multiband Compressor; Fruity Reverb 2; Fruity Squeeze, a bit-reducing, distortion puncher and filter; Chrome, which triggers graphical events; and the Envelope Controller, which triggers envelopes that can be linked to parameters. Various versions of FL studio can be downloaded from the companys website for $49 - $349 (more for boxed versions). www.flstudio.com +32 9 281 15 01 Learn More Logic video The second of three instruc- tional DVDs on Logic Pro 7 by Tony Wallace is available for $45. This DVD covers the Matrix Edit Window, Hyper Edit Window, Event List, Arrange Editing, Extended Parameters, Groove Templates, Hyper Draw, Transform Window, Cycle/Drop Recording, Multi-track Recording, Apple Loops, Beat Mapping, Strip Silence, the Sample Editor, the Factory, Track Mixer, Channel Strips, using Plug-ins, Bus/Aux/Output Ch, Track Automation, Track Freeze, Bounce, and Exporting Audio. www.askvideo.com V I R T U A L I NS T R U ME NT S 1 1 VI l a u n c h Uberschall Liquid Guitar Liquid Guitar is a large library of guitar licks in a variety of styles (funk, RnB, pop, blues, fusion, jazz, sound fx, etc.) played by top musicians. It comes in a Celemony Melodyne player that allows audio to be manipulated as easily as MIDI in a piano-roll editor, so you can edit the licks into anything. $199. www.SoundsonLine.com 310/271-6969 Waves Z-Noise Waves new Z-Noise plug-in ($800) is a new broadband proces- sor that works on anything from high-frequency hiss to low-fre- quency rumble and features a new proprietary algorithm, accurate dynamic noise profiling, improved low frequency resolution (over its previous X-series of noise reducers), and advanced transient preservation. www.Waves.com 865/909-9200 Zero-G Outer Limits This new V.I. features 4GB of more than 500 soundscapes in a Native Instruments Kompakt engine. Outer Limits follows Ian Boddys Morphology V.I. The set includes categories described as Ambient Loops, Analogue Waves, Chamber of Horrors, Click & Glitch, Deep Space, Dense Soundscapes, Digital Drones, Digital Manipulations, Distorted Views, Heavy Drones, Machine Dreams, Minimalism, One Shot Synth FX, Outer Limits, Surreal to Real, Transcendental, Twisted Pads, Vintage Synth Atmos, Vocal Transformations and White Noise Atmospheres. www.SoundsonLine.com 310/271-6969 1 2 V I R T U A L I NS T R U ME NT S Review by Nick Batzdorf VI r e v i e w Digidesign Pro Tools 7 M-Powered, $299.95; Pro Tools and Pro Tools LE come bundled with Digidesign hardware systems at prices varying from about $500 for an MBox 2 on up. DV Toolkit, $995. Digidesign, 2001 Junipero Serra Blvd., Daly City, CA 94014-3886. 650/731-6300. www.Digidesign.com. Also see M-Audio.com for the M-Powered version. Formats: Mac OS X and Windows XP. System requirements are pub- lished on Digidesigns website and are very specific. Copy protection: Pro Tools M-Powered and DV Toolkit use a PACE iLok dongle. Pro Tools/LE require Digidesign hardware. The famous production program has become a lot more composition-friendly T heres no denying that Digidesign Pro Tools is one of the most significant products in the history of audio and music technology. By coming along with the right features at a time when the only alterna- tives were a whole lot more expensive, it was able to achieve industry standard status in the early 90s. But the fact that its managed to hold on to that position all this time is remarkable. There are many other excellent DAWs in todays highly competitive high-tech world, yet people now use pro tools as a verb. Pro Tools TDM hardware, a bank of add- on DSP chips still present (in more advanced form) in Digidesigns high-end HD systems, provided the platform that launched the entire DSP plug-in industry. We might take it for granted that computers are powerful enough to run a lot of plug-ins and V.I.s on their own, but it wasnt always so. Pro Tools evolved from beginnings as a humble audio editor, and while it always had somewhat rudimentary MIDI features, most musicians used it for production rather than composition. Digidesign has been taking strides to change that, starting with version 6. Version 7 is getting pretty serious. Bundles You can run other software using Pro Tools hardware as the audio interfacein fact v. 7 on the Mac with an MBox 2 interface seems to have lower-latency CoreAudio driversbut Digidesign Pro Tool 7 software Fig. 1 Pro Tools Edit window with a small Mix window overlapped just for show. These stereo audio tracks are actually locked pairs of mono tracks. V I R T U A L I NS T R U ME NT S 1 3 the Pro Tools software requires either Digidesign or M-Audio hardware to run. There are three versions of the software: Pro Tools (for HD systems), Pro Tools LE (for Digidesign MBox 1 and 2 or 002/002 Rack hardware), and Pro Tools M-Powered (for most M-Audio interfaces; M-Audio is now a Digidesign company). Other than the differ- ent hardware support, the main software dif- ferences between the full version and the lighter LE and M-Powered versions are that the latter two are limited to 32 audio tracks (16 stereo) and the former can do surround sound as well as stereo and mono. There are also differences between LE and M-Powered. LE, which only comes with an MBox 2 or 002/R, has more plug-ins, sup- ports Digidesigns Command|8 and Control|24 controllers, andthis is a big one for some usessupports the DV Toolkit option (see sidebar), which adds some post- production features similar to what the full Pro Tools HD software has. Both M-Powered and LE come with Digidesigns DigiRack and Bomb Factory plug- in bundles, which include a big selection of all the standard effects and processors you could think of. They also come with Propellerhead Reason Adapted, but LE includes the Ignition Pack, which is where the action is for VI read- ers: FXpansion BFD Lite drums; IK Multimedia SampleTank 2 SE, Amplitube LE, and T-Racks EQ; Celemony Melodyne Uno Essential pitch shifting software; Bunker 8 REX file CD; and some extras. These are light versions, but theyre nothing to sneeze at. Apart from those differences, the Pro Tools software versions are all very similar, in fact sessions are compatible across all three ver- sions. Pro Tools LE or M-Powered will attempt to open the RTAS versions of TDM plug-ins and vice versa. The only caveats are that some supported hardware is capable of run- ning sessions at 96kHz or 192kHz sampling rates, and LE/M-Powered only see the first 32 mono audio tracks. Also, you cant have M- Powered and another Pro Tools version on the same machine. We reviewed Pro Tools 7 on a new MBox 2 USB interface on a dual 2.5GHz G5 Mac, but the minimum requirements for this and all the other supported interfaces are consider- ably lower. Digidesign qualifies and disquali- fies specific Macs and PC models theyve test- ed, but in general the minimum PC is a 2.4GHz Pentium 4 or equivalent running Windows XP, and the minimum Mac has a 1GHz processor. You can also run Pro Tools on slower machines with reduced perform- ance. Overview Its impossible to list every single feature in any sophisticated DAW, so instead well try to get across the general feel for what its like working in Pro Tools. Like all DAWs, Pro Tools is a complete pro- duction environment, from recording to edit- ing to automated processing and mixing. It also supports integrated video playback with output to FireWire, in fact a lot of composers maintain a separate Pro Tools LE rig just for video playback (this doesnt work with M- Powered). Most of the action takes place in two main windows: Edit, which is similar to most DAWs tracks overview display; and Mix, which is an onscreen mixer that you dont even need to use (because all its functions are incorpo- rated in the Edit window). You do open up other screens for various functions, such as setting up the session, but in general the 2-window structure is a unique aspect of the Pro Tools interface. Rather than going into a waveform editor window, for example, you simply zoom in from the Edit window. There are a few different types of tracks in Pro Tools: Audio tracks, Auxiliary Input tracks (which accept audio interface and bus inputs), MIDI tracks, and the new Instrument tracks well discuss shortly. Pro Tools LE/M- Powered can run 32 Audio, 256 MIDI, and VI f e a t u r e O ne of the knocks on Pro Tools LE has always been that it doesnt have a timecode display. Contrary to popular opionion, Pro Tools LE was always able to sync to timecodeit was just the ruler that was missing, which limited its usefulness as a post-production tool; you need to be able to see timecode to spot things to picture. Digidesign now offers a $1000 add-on option called DV Toolkit for Pro Tools LE (not M- Powered), which adds the timecode and foot/frames displays, enables timecode and video rate pull-up and down, and includes three other pieces of software. The first piece of software is DigiTranslator, which endows Pro Tools LE with OMF and AAF format importing and exporting for interchange with other DAWs and AVID video editing systems. Second, Digidesigns venerable DINR LE noise reduction software is included. You feed DINR a little bit of the noise to be removed, and it automatically constructs a sliding filter to get rid of it. The idea is that you can use it for cleaning up noise off digital video tracks. Depending on the noise to be removed, DINR is usually good for a few dB of reduction before it becomes audible, and in my experience you get the best results by feeding things through it twice at less aggres- sive settings. Third, Synchro Arts VocAlign Project stretches and shrinks a source audio file to line up with a target. The ostensible use for this is making replacement dialog line up with the original, but you can use it for a lot of other things as wellthe algorithms are clean enough. DV Toolkit Fig. 2 A potpourri of MIDI features in the Edit window. Really, the program is full of quick and easy features. You can tab or option-tab to the next or previous region boundary. Another mode tabs to the next transient peak in the waveform. Hitting the right and left arrow jump to the end and beginning of a selection. If youre doing something like sound effects editing, for example, you can use file- based AudioSuite plug-ins to spot-process files without having to bother using automation. You might want to EQ out a stray noise, raise the gain, apply noise reductionor apply any other of a billion processes to a single sound effect. If you set the Trim tool to time-stretch audio region boundaries rather than just mov- ing their boundaries, you can use the AudioSuite time-stretching/pitching program of your choice (I tend to gravitate to Sound Toys Speed, but there are several other good ones such as Serrato PitchnTime). Again, these are mostly random details and features to give you a feel for the program. Using Pro Tools becomes a dance. Its hard to articulate what makes great programs this way, but you really appreciate the design when theyre still enjoyable to work with after a few hourseven though youre tired. New audio features The first improvement in version 7 is that the native RTAS processing is more efficient; apparently Digidesign updated a lot of the legacy OS 9 code on the Mac version. We didnt bother installing an older version of Pro Tools to see how big the improvement is, but the RTAS version of a stereo Waves Renaissance Channel plug-in adds about a 10% processor load in Pro Tools, compared to about 8% for the Audio Unit version in Logic Audio 7which is essentially the same (this is a statistical tie, because the percentage moves around). A single instance of Spectrasonics RMX groove module used up about 8% CPU in Pro Tools 7 and 2.5% in Logic, but interestingly the same groove inside the plug-in used up about 135MB of memory in Pro Tools and 190MB in Logic. What this means is that Pro Tools 7 is in line with other host-based pro- grams. These figures will vary depending on now 32 Instrument tracks (HD systems have 128 audio and Instrument tracks). You could actually load audio files into a soft sampler to get around the 32-track limitation in LE and M-Powered. While you can export stereo files and import stereo files, Pro Tools uses only mono files; stereo tracks are actually dual-mono bundles. Pro Tools does not have a faster- than-real-time bounce function, although it can bounce individual edited tracks into a consolidated file very quickly. There are multiple playlists for each track (meaning that the settings stay the same but you select the audio or MIDI in a track from a drop-down list). Pro Tools has sophisticated beat mapping features for marking bars and beats to music that was recorded without a metronome, and a Beat Detective feature lets you extract grooves from audio or MIDI and apply them elsewhere. A new v. 7 feature is that you can now drag REX and ACID loop files onto tracks. Most DAWs have similar basic features, but the reason those of us who use Pro Tools as an editor like it so much is that its interface is extremely quick and fluid. There are ten bil- lion examples how easy it is to get around, but one totally random example would be that you just hit the - (minus) key to toggle between a waveform display and an editable volume graph (a line) superimposed over the waveform. Another example would be the multi-pur- pose Smart tool, which changes the cursor from the standard Selector to the Trimmer or Time-stretcher to the region Grabber to the Fade-generator depending on where you hover the mouse. (Every user has his favorite feature requests; mine is for a modifier key to lock the Selector temporarily, because I find myself inadvertently creating fade files when editing close to region edges with the Smart tool.) (CONTINUED ON PAGE 56) Fig. 3 Pro Tools Strip Silence window shows the audio below its threshold graphically. You can strip the material beneath the threshold (A), and a new feature in version 7 lets you extract it (B). VI r e v i e w Fig. 4 The Beat Detective figures out where the transients are, and from there you can generate a tempo map, make groove templates for audio or MIDI, or automatically cut up a region so you can quantize it using another groove if you want. Beat Detective works with audio or MIDI. 1 4 V I R T U A L I NS T R U ME NT S 1 6 V I R T U A L I NS T R U ME NT S VI v e r y d e e p c l i n i c by David Das Penetrating suggestions for the discriminating MOTU Digital Performer user Pointers for Performer Always serve the master Any time youre working in a project that contains audio tracks or instrument tracks, its important to add a Master Fader track to your project. The Master Fader can be useful if you want to add plug-ins to your overall mix (most frequently compression, eq, and/or lim- iting). Check out Fig. 1. The Master Fader also serves another important function: letting you know when youre clipping. DPs 32-bit mix bus is virtually impossible to clip. But it bounces and freezes at 24-bit resolution, so you can get into a situation where what youre listening to sounds perfect but what gets bounced is distorted. Staying in bounds So what do you do when you discover the Master Fader is clipping? Turn it down? No. The conventional wisdom is that the Master Fader (or Faders, if youre working with multiple outs or surround) should generally be kept at 0dB, at least when mixing; if the overall level is too high or low, its better to make adjustments at individual channels. Lowering the fader would restrict the dynamic range. (Of course there are obvious exceptions, such as when youre doing fade-ins or -outs You can count the number of major DAWs on one hand. MOTUs Digital Performer is one of that select group, and it shows the result of having been honed over the years. Of course, sequencers in the mid- 80s only handled MIDI, so DP was originally just known as Performer. (You couldnt have run digital audio on a Mac Plus!) But its digital audio fea- tures are as sophisticated as youll find on the market today, and DP con- tinues to slug it out with the best. Like all advanced DAWs, DP is a highly complicated program, and with time you develop shortcuts, habits, and hidden tricks to help get your work done faster. Here are a few of mine. You can count the number of major DAWs on one hand. MOTUs Digital Performer is one of that select group, and it shows the result of having been honed over the years. Of course, sequencers in the mid- 80s only handled MIDI, so DP was originally just known as Performer. (You couldnt have run digital audio on a Mac Plus!) But its digital audio fea- tures are as sophisticated as youll find on the market today, and DP con- tinues to slug it out with the best. Like all advanced DAWs, DP is a highly complicated program, and with time you develop shortcuts, habits, and hidden tricks to help get your work done faster. Here are a few of mine. Fig. 1: You wont distort DPs 32-bit mix bus, but it writes to 24-bit files, and you wont hear the distor- tion shown here until you do a Freeze or bounce to disk. Thats why its a good idea always to use a master fader. V I R T U A L I NS T R U ME NT S 1 7 and when youre using a Master Fader as a func- tional volume control for a headphone mix or a special mix sent to a sep- arate output.) You may therefore assume that the best way to remedy this is to grab each fader individu- ally to bring them all down, eyeballing each one to maintain the mix proportion. But theres a better way: the very handy W trick. Hold down the W key as you grab any fader on the mixing board. Youll see all visible faders move in the same direc- tion and proportionally to the one you grab. Note that I said all visible faders. This only applies to the ones that are cur- rently visible in the mix- ing board. So if there are any tracks you want to exclude from your adjustment, make sure to hide them before using the W trick. If your Master Fader is visible, its going to get reduced too. But a sim- ple double-click on its fader will return it to 0dB. One last caveat: if youve already recorded volume automation on any tracks, then this trick isnt going to work. DP will obligingly reduce the faders as you use the W trick, but as soon as you hit Play, any tracks with vol- ume automation enabled are going to jump back to their automated levels. And that leads to the Trim plug-in (Fig. 2). Trim What do you do when youve painstakingly recorded detailed volume automation into a track, but then later decide that you need to adjust the global level of the track while maintaining all your detailed automation in relative proportions? There are a few ways to approach this, but one quick and easy way is to use the oft-overlooked Trim plug-in. Pop the Trim plug-in on an audio, aux, or instrument track, adjust its level, then all the volume automation adjustments will remain, plus or minus the number of dB youve set in the Trim plug-in. New file template Its very important to set up a New File Template (NFT). To do this, open a brand new DP document, check all the settings to make sure theyre exactly the way you want them and all the windows are positioned just where you like them. Then go to the File menu and choose Save As Template. In the dialog box that comes up, click Use as default New Template. Other things you may want to save in your NFT are a specific arrangement of windows (just the way you like them when starting a new project), Audio Bundles, a default track layout, frequently used virtual instrument tracks, and anything else thats project-specific. One other advantage to having a NFT: if you run all your sessions at 24-bits (and theres no reason to use anything else in these days of inexpensive disk storage), then you can avoid starting at 16 bits by mistake. Save your MIDI and Instrument tracks As you get closer to the end of the project, it makes sense to freeze instrument tracks as audio to save voices, or maybe so you can chop them up and post-process them with effects. However, theres always that dark day when a singer comes back in and is itching for the entire song half a step up or down, or 3BPM faster or slower well after youve frozen your tracks to audio. Thats why its absolutely vital to keep all your source MIDI tracks and virtual instru- ment tracks, even if theyre no longer active. You just never know when you may need access to them again, even after a project is completely over. MIDI tracks consume a very tiny amount of memory, so theres no reason not to keep them. Keeping virtual instrument tracks does cause a drain on your CPU, though, which leads to the next point. Keeping the CPU on the DL Keeping no-longer-needed MIDI tracks is no big deal; simply muting them is enough. But instrument tracks pose a separate prob- lem: if you leave them active, theyre going to VI v e r y d e e p c l i n i c Fig. 2: The Trim plug-in is the answer when you need to make relative level adjustments after having written mix automation. Sequencers in the mid-80s only handled MIDI, so DP was originally just known as Performer. You couldnt have run digital audio on a Mac Plus! 1 8 V I R T U A L I NS T R U ME NT S suck your computers CPU even if theyre not actively being played/triggered. But theres an easy way to keep them in your project but dormant: de-assign their outputs. Please look at Fig. 3. While instrument tracks are in use, theyre normally assigned to your regular output bundle (the one you monitor through). But pull down the output menu in the Tracks window, Mixing Board, or Sequence Editor, and switch the output to . This renders instrument, aux, audio, and Master Fader tracks dormant; any plug- ins that were on them are now inactive. All their settings are remembered, but theyre not using up any more CPU. If you ever need to go back to them, though, youre just one click away from reactivating them. Wherefore V.I.? Working with a lot of V.I.s usually requires window, holding down the T key, then setting the color of any of them. Result: all selected tracks will inherit your new color selection. Over the years Ive grown into a set pattern of color-coding tracks that makes it easy to understand and navigate around a session that may not have been opened in a long time. Youll want to develop your own sys- tem, of course, but as an example I color- code any unused tracks (e.g. MIDI and instru- ment tracks that have been frozen so are no longer in use) the palest color in the palette (often white or yellow). I use all the vivid col- ors to designate instrument groups (drums, bass, keys, guitars, vocals, etc.). Finally, I use the darkest color for my Master Fader. Blank MIDI tracks to divide DP doesnt feature any kind of track dividers to help you organize your tracks, so if you feel the need to group them (beyond using track colors), you can use an unas- signed MIDI track. Just use the Project menu to Add MIDI Track and give that MIDI track an appropriate name. Check out Fig. 5. You might want to put it in all caps and use some special characters to make it stand out, e.g. *****DRUMS*****. Then put your drum tracks right below that. frequent trips to the instrument panel. If your mixer is the foreground window, you can just double-click on the instruments insert slot. But if your mixer isnt visible, theres a very handy keyboard shortcut thatll get you to the virtual instruments panel quickly. Highlight the instrument tracks name in the Tracks window or the Sequence Editor, then hit shift-F. Shift-F is actually a shortcut to bring up whatever plug-in in in the top slot of any track you use it on, but since the instru- ment plug-in is always in the first slot of an instrument track, itll do the trick. Color coordinate As shown in Fig. 4, many people use track colors to group their tracks visually. You can quickly recolor a group of tracks all at once by selecting several track names in the Tracks VI v e r y d e e p c l i n i c Fig. 3: De-assigned Instrument tracks take up no resources, but they can be recalled easily. Fig. 4: Color-coordinated tracks are all the rage this season. (CONTINUED ON PAGE 62) 20 V I R T U A L I NS T R U ME NT S VI f e a t u r e by Nick Batzdorf part 3: software A beginners guide to putting together a DAW (digital audio workstation) for softsynths and samplers First DAW DAWs Digital Audio Workstations (a.k.a. digital audio sequencers, or these days just sequencers) form the backbone of most musi- cians V.I.-oriented set-ups. These cradle to grave programs cover the entire production process from composition to the completed piece of music. They record audio and MIDI on side-by- side tracks, they host V.I.s and plug-ins, theyre good at editing audio, they have automated mixing features, they host video clips if youre scoring, most of them have notation sectionsand the major ones have been continually developed over at least a decade, which shows in how sophisticated they are. If you take a step back, every one of the five major DAWs is an astonishing piece of work. On the Mac you have MOTU Digital Performer (see the Very Deep Clinic in this issue) and Apple Logic Audio. Then on both Mac and Windows you have Digidesign Pro Tools (reviewed and also Very Deep Clinic-ed in this issue) and Steinberg Cubase and Nuendo. Cakewalk Sonar is PC only. All but Digital Performer have lighter and heavier ver- sions in their families; all but Pro Tools have notation sections. These programs attempt to be the only program you need, integrating features that used to require a suite of third-party add-ons. They also include a dizzying array of plug-ins and often V.I.s. Yet they all host third-party plug-ins and instruments as well. Furthermore, theyre capable of acting as ReWire hosts; ReWire is a protocol for streaming other programs and instruments into the DAWs mixer, with the two programs completely synchronized. You can also trigger a ReWire slave with MIDI from the master program, in which case the slave just behaves like a plug-in V.I. Other DAWs The List of Five doesnt encompass the entire DAW universe. Mackie Designs offers a The music software universe consists of several dif- ferent, sometimes overlapping, loose categories of programs. In this episode were going take a birds eye look at them so you can decide what works best for your applications. One thing that bears reiterating from last time: if youre in the market for an audio interface, take a look at the software bundle that comes with it. Developers license light versions for bundling in order to gain more users, and of course to get you interested in upgrading to the full versions. They know that toy software isnt going accomplish either goal; the light versions are usually very capable. Apple Logic Pro VI f e a t u r e relatively recent newcomer called Traktion, for example. While Traktion is a lighter weight program than the major DAWs (and priced accordinglythats not intended to be a dis), its single-screen interface is streamlined quite nicely. At the other end of the spectrum you get Magix Samplitude and Sequoia, PC programs that focus on mastering and precision audio editing. Steinberg Nuendo listed earlier could be mentioned in the same breath, although it has a lot of composition-oriented features as well. 2-track editors BIAS Peak is an example of a 2-track editor that offers all kinds of mastering features. You can use it for sound design, polishing a mix (running it through plug-ins, etc.), building an album playlist, noise reduction (BIAS SoundSoap Pro works really well), or burning CDs. Peak is also very good for sample edit- ing, in fact thats how it started; it has a lot of tools built in. You can even launch Peak as your 2-track editor auto- matically from within a DAW. Apple includes a pro- gram called WaveBurner Pro with Logic Pro that has some of the same functions as Peak, but its a lighter program. They also have a pro- gram called SoundTrack Pro designed for paint- by-the-numbers DIY scores for digital videos, but you could use it for other things. There are many other 2-track editors around, and they can be useful as an add-on to your DAW software. New takes on the DAW While all the DAWs are capable of dealing with loops quite handily, Ableton Live and Sony ACID live and breathe loops. Their essential fea- ture is that you can drop any audio snippet onto their main window, and it automatically gets adjusted to play at the right tempo without changing pitch (unless you want to change the pitch). These programs are great for throwing togeth- er pieces of music really quickly. More than that, theyve become part and parcel of a whole musical genre. We featured a very deep Very Deep Clinic on Live in our 9-10/05 issue. Live works on Mac and PC. And dont forget about Apple GarageBand, a program that costs $79 as part of the iLife bundle or comes free with every new Mac. GarageBand does the same thing as ACID and Live with loops, it records 16-bit audio, it does MIDI, and it comes with a whole lot of very usable V.I.s. And it has guitar amp mod- eling, and it has inexpensive Jam Packs avail- able that have a lot of surprisingly good con- tent. You can bring the Jam Pack content with you if you upgrade to Apple Logic Express or Pro. We covered GarageBand in our inaugural issue. Its a great program for getting started in our world. All-in-ones Propellerhead Reason (another product with a Very Deep Clinic in our 7-8/05 inaugu- ral issue) and FL Studio are both self-con- tained environments that feature a host of without wanting to set artificial boundaries mostly electronica-oriented instruments. Reason has its own rudimentary MIDI sequencer, along with an entire virtual rack of instruments and processors. If you prefer not to use the built-in sequencer, Reason can also stream into a DAW via ReWire. Hosts Some V.I.s have stand-alone versions, oth- ers require a host to run. If youre dedicating slave computers to V.I. use for a program that doesnt operate stand-alone, then there are stand-alone programs whose main function is to host V.I.s Steinberg V-Stack, Plogue Bidule (which does more than just hosting), XLUTOP Chainer, Brainspawn Forte, plasq RAXthere are a lot of them. If youre going this route, be sure it hosts V.I.s, not just plug-ins. Bias Peak Pro Mackie Traktion Steinberg Cubase (CONTINUED ON PAGE 58) 22 V I R T U A L I NS T R U ME NT S 24 V I R T U A L I NS T R U ME NT S by Jim Aikin VI v e r y d e e p c l i n i c programs have RTAS versions, though, so check for compatibility before you buy. Some plug-ins require authorization the first time theyre run. Were not going to cover that process here, as it tends to be dif- ferent for each plug-in. Instead, well focus on how things work in Pro Tools LE. Track setup After creating a new session or loading an existing one, youll need to create an Instrument track for the plug-in using the Create Tracks dialog (see Fig. 1). The Instrument track type, which is new in 7.0, combines the functions of MIDI and aux tracks. If youre using an older version of Pro Tools, you should create both audio and MIDI tracks for the plug-in. This method still works in 7.0, making it compatible with sessions created in older versions. If youre using separate MIDI and aux tracks, give the tracks suitable names (such as BassSynth A for the audio and BassSynth M for the MIDI). After creating the track(s), inswer your plug-in instrument (see Fig. 2). If your plug-in can be addressed multitimbrally on several MIDI channels at once, you may V E R Y D E E P C L I N I C : Pro Tools and V.I.s Using Pro Tools LE 7.0 Like most modern DAWS, Pro Tools is happy to host plug-in synths, to record MIDI tracks that will play them, and to automate the plug-ins parameters. Setting up and using a virtual instrument in Pro Tools is easy, but there are a few details you need to be aware of. Both Pro Tools M-Powered and LE host plug-ins in the RTAS (Real-Time AudioSuite) format, so when installing a new synth you need to make sure to check the RTAS box in the installer window. (Pro Tools TDM hosts RTAS as well as TDM, and everything here applies to that version too.) If youve installed a plug-in earlier in a different format, such as VST or AU, you may be able to add the RTAS version by running the installer again. Not all Fig. 1: The Create Tracks dialog box. Taking advantage of the new composition features. V I R T U A L I NS T R U ME NT S 25 want to create several MIDI tracks and assign each of them to a different MIDI input in the plug-in (see Fig. 3). Some plug-in synths provide multiple audio outputs. By default, Pro Tools LE will route all of the outputs to the main audio output of the instrument, aux, or audio track where the synth is inserted. If you want to process the outputs through separate effects or EQ, you can create an aux track for each output and assign the plug-in as the input to the aux track. (For some reason this input is grayed out in my copy of Pro Tools LE, but Digidesign assures me the procedure works.) Click on the Record (R) button for the MIDI or instrument track and play a few notes on your MIDI controller. You should hear the plug-in, and the meters should respond. If you dont hear anything, its possible that you need to choose a preset for the plug-in. Click on the insert at the top of the channel strip. The plug- ins edit window will open. Choose a preset and make what- ever settings you may need. Still dont hear anything? Create a MIDI track and click on its R button. If the meter in the channel strip doesnt move when you play your controller, that means MIDI isnt reach- ing Pro Tools. Go to the Setup menu, choose MIDI > Input Devices..., and make sure your controller is enabled in the MIDI device list (see Fig. 4). Setting up programs like Reason and FL Studio as ReWire clients works much like set- ting up other softsynths: just choose the pro- gram as an insert from the Instrument sub- menu. Ive had better luck with Reason when I create separate MIDI tracks on which to play it. Sending the MIDI keyboard performance to the instrument track on which Reason is inserted doesnt work, because Pro Tools doesnt know which Reason module to send the MIDI to. Each Reason module is available as a separate destination for a Pro Tools MIDI track. Also, theres room for some MIDI routing confusion, because Reason will respond to MIDI input directly in addition to MIDI routed through Pro Tools. When using Reason as a ReWire client, create a dummy track in its sequencer and make sure the MIDI input is active for the dummy track. Freezing As of version 7.0, Pro Tools LE still lacks the convenient Track Freeze function found on many DAWs. Track freezing disables the plug-in instrument in place and creates a temporary audio file containing its audio output, which is used for playback. Track freezing is used to free up CPU resources for other tracks. Pro Tools will allow you to print the audio output from a plug-in to a new track. To print the signal, choose an unused bus as the out- put of the instrument track and the same bus as the input of an audio track. Put the audio track in record and record the signal as a new region. After printing the track, you can bypass the plug-in (see Fig. 5) while keeping the performance and automation data in the track in case you need it later. Automating parameters Some plug-ins allow many parameters to be automated; others are more limited. To learn exactly how your plug- in handles automation, consult its manual. Basically, there are two ways to do automation: with MIDI controller data or with host-based automation. Lets look at how Pro Tools han- dles these. First, go to the Window menu and bring up the Automation Enable box (see Fig. 6). Make sure plug-in is high- lighted. Then open the plug-in. At the top of its window, click on the auto button. This will open the Plug-In Automation window (see Fig. 7), in which you can choose the parameters that you want to automate. After clicking on them in the list on the left, click the Add button to move them into the active list, which is on the right. Some plug-ins will publish the names of their parameters to the list; others will provide only numbers. If you see only a list of numbers, you may need to take the extra step of assigning num- bers to the parameters you want to control. In Native Instruments Battery 2, for instance, this is done by right-clicking on a knob (see Fig. 8) and then double-clicking on an avail- able controller to add it to the list. Once this assignment is made, youre ready to record automation. Select the synths audio VI v e r y d e e p c l i n i c Fig. 2: Create the virtual instrument as an insert. Fig. 3: Routing a MIDI track to one of the channels of a multitimbral synth. Fig. 4: The MIDI device list. Ive installed MIDI-Yoke NT, which provides inter-application MIDI commu- nication on my PC. Fig. 5. The bypass button. Fig. 6: The Automation Enable box. 26 V I R T U A L I NS T R U ME NT S track, click the Play button (not Record), and move the knob or fader in the synths panel. When you play the track again, the knob should move. (For information on Pro Tools various automation modes, see pp. 536-570 in the Reference Guide.) When youve recorded some automation using on-screen knobs or faders, the Automation Mode selector in the track con- trol column will change (by default) to latch. Latch mode is a good choice, as it lets you continue to write more automation to the same track without erasing what has already been recorded. For details on the vari- ous modes, consult the Reference Guide. To edit automation data, click on the Track View selector and choose a type of data to display from the pop-up menu (see Fig. 9). Youll see the curve youve recorded as a string of points. These points can be edited using the Selector, Grabber, or Pencil tool. Depending on your instruments features, you may also be able to automate parameters using MIDI Control Change data. This data can be recorded into the instrument track from an external controller or drawn with the Pencil tool. At the bottom of the Track View selector menu for a MIDI track youll find the controllers submenu. When you choose Add/Remove Controller in this submenu, a box very similar to Fig. 4 will open up listing the available MIDI Control Change messages. Lots of tools for pros In the past, Pro Tools was thought of main- ly as an audio recorder, not as a MIDI sequencer or a host for instrument plug-ins. But version 7 gives V.I. users some welcome features. Not all V.I.s are available in RTAS for- mat, but fxpansion (www.fxpansion.com) makes a VST-to-RTAS wrapper, which at this writing is being updated for Pro Tools 7. This wrapper will allow both VST synths and VST effects to be used in Pro Tools, which increas- es its value as a recording platform for those of us who work in bedroom and garage stu- dios. VI Jim Aikin has been writing about music tech- nology for more than 25 years. He also plays electric cello and writes novels. For late-breaking news on his varied activities, visit www.music- words.net. (CONTINUED ON PAGE 60) VI v e r y d e e p c l i n i c Fig. 7: In the Plug-In Automation window, choose parameters to automate and click the Add button. Fig. 8: Assigning automation to a parameter in Native Instruments Battery 2. Fig. 9: Selecting a type of automation data to edit with the Track View selector. Setting up and using a virtual instrument in Pro Tools is easy, but there are a few details you need to be aware of. 28 V I R T U A L I NS T R U ME NT S Review by Nick Batzdorf VI r e v i e w S ampled orchestras have really come into their own over the past three years or so. In addition to a number of more compact libraries, there are now three major ones on the market, each recorded quite dif- ferently from the other two: Vienna Symphony Orchestra, East West Quantum Leap Symphony Orchestra, and the one were reviewing here, Sonic Implants Symphonic Collection. SISCs approach falls smack in the middle of the other two. VSL was recorded in a spe- cially-constructed studio with very short reverb so you can (and must) add your own ambience. EWQLSO was recorded in a big concert hall from close, stage, and hall mic positions that you can combine; by design, even the close mics have a lot of natural reverb. SISC has a somewhat intimate sound with a nice amount of ambience. It has a lovely warm sound that works well on its own, or it has no problem taking on some additional ambience if you want a more bombastic effect. The library was recorded in Sonic Temple Studio in Roslindale, MA; it sounds like it was recorded in a nice live room the size of a small auditorium rather than a concert hall. The strings in SISC have been around for a while, and a lot of composers swear by them because of their wonderful sound. Now SI has completed the orchestra, adding the three other volumes: Woodwinds, Brass, and Percussion. The entire collection is about 80GB, and each of the volumes comes on five DVDs. You can buy individual sections or the entire library (at about a 20% overall dis- count, incidentally). Footprints This review was done in TASCAM GigaStudio 3, and the library takes advantage of its latest features. Its also available for Giga 2, EXS24, and Kontakt. Like all modern streaming sample libraries, SISC has way too much content to load in a single machine all at once; three would be more like it. However, its by no means over the topthe programs tend to cover a lot of mileage, and I found the whole library quite a bit more playable than others; you dont have to do as much articulation-swapping as one might expect. Thats due in part to the articulations SI chose to record, to the programming, and also to the fact that there isnt an unmanageable number of articulations. Some of the programs have four dynamic layers and release samples, though, so its not like they skimped on any- thing. And theres a lot in there. Another way SI gets mileage out of the Giga 3 version is by using the new Dynamic Expression Filter (DEF) in some of the pro- grams. If you read the interview with the Giga people in our last issue, DEF is a very steep morphing filter that can sound very nat- ural. You can trigger a note at any velocity you choose, but then you can open and close the filter to vary the dynamics just like the players breath or bow would. The trick is not Sonic Implants Symphonic Collection SIs string library has achieved notoriety among many pro composers, and now theyve completed the orchestra Sonic Implants Symphonic Collection, $2995; Individual sections: Strings, Woodwinds, Brass, $995 each; Percussion, $695. Available in GigaStudio 3, GigaStudio 2, EXS24, and Kontakt formats. www.SonicImplants.com, 617/718-0202, 888/769-3788 License: single user, can run on multiple machines 30 V I R T U A L I NS T R U ME NT S Aligning audio regions in Digital Performer, Pro Tools, or most DAWs A udio editingwhether youre dealing with samples or just editing a record- ingoften involves aligning one audio region to another. Many DAWs have simple key commands to make this kind of thing very easy, and its worth figuring them out. For example, MOTU Digital Performer lets you throw Soundbites (regions) to the edge of the previous or next one. First, click on the Soundbite to highlight it. Control-drag it either to the left or the right and release the mouse. The Soundbites edge now butts up against the edge of the next one in the direction you threw it. Likewise in Digidesign Pro Tools, you can move either side of a region to the cursor. Its hard to see here, but the cursor is at the right of the region called Tail. Control-clicking on the region called Slipknot with the Grabber tool (the one shaped like a hand) moves its head to the cursor, and Shift-Control clicking on it moves its tail to the cursor. This works wherever the cursor is in Pro Toolsit doesnt have to be at the edge of another region. Apple Logic Audio has a command called Pickup Clock that moves a regions head to the cursor, and many other DAWs have a similar feature. VI r e v i e w random tip to succumb to the temptation to use it over an unrealistically wide range, in fact it might be a good idea to narrow the range for easier control. But the DEF filter is really impressivenot synthy like one might expectin fact I con- sider it a highlight of the library. Or is it a highlight of Giga 3? Depth SISC includes a very healthy selection of playing techniques for each instrument, and then within each .gig file theres a good selec- tion of programmed variations. Here again SISCs approach is in the middle of the other two big librariescertainly not as systematic as VSL, which has nearly identical articulations for every instrument; and more consistent than EWQLSO, which tends to tailor what it includes to each instrument and feature more special dynamics. So without going through every instru- ment, lets say you find yourself in the mood for some bassoon. Youll find two bassoons, solo bassoon, and contrabassoon; you select solo bassoon and see that the available .gig files are Effects, Legato (Trans Modeanother Giga 3 feature well explain shortly), Legato, Runs, Staccato, and Trills. Figuring youll need legato (meaning long notes), you open the .gig and are greeted with a list of 42 programs. On closer exami- nation you see that the middle group is the same as the first group, only without release samples (ostensibly to reduce memory but also if youre using different reverb), and the bottom group contains a few program varia- tions with and without vibrato that use Giga 3s DEF filter. That whittles the list down to the first 18 programs, which include dynamic layers, slow and regular attacks, vibrato and no vibrato, and programs that keyswitch or crossfade between variations of the above. So what may have looked intimidating at first is really not very difficult to learn. SISC includes alternate takes of some notes, an important feature for variety. If you look at the staccato solo bassoon .gig, there are only five programs: one that round-robins between three takes, one that keyswitches between them, and then the three takes on their own. As to the remainder of the solo bassoon content, the Runs .gig has up and down runs that you can switch with the modwheel or keyswitch; there are slow- and fast-starting half and whole step trills, with and without releases; and then the Effects .gig. These are different for every instrument, but theyre great. In the case of solo bassoon, you get key clicks and various overblowing noises, again with and without release samples. Other woodwinds have similar effects, but of course theyre different for every instru- ment. String instruments have effects like behind the bridge noises, scratches, clusters, and all kinds of things like that. Now, the bassoon is just a random exam- ple. Trombones and French horns have con- siderably more .gigs, for example there are bone falls and slides, pedal tones, flutter tongues, mutes for both instruments, muted and unmuted rips, double-tongue programs, glisses, sfz programs (including ones that end in a sustained note that you can then control with the DEF filtervery nice), bells-up pro- gramsand on and on. Likewise the strings have both first and sec- ond violins, col legno programs, sordinos, and both natural and artificial harmonics each with a full complement of programsas well as expressive programs with subtle swells up and down. (As in any library, you have to be careful to avoid the sucking into (CONTINUED ON PAGE 54) 32 V I R T U A L I NS T R U ME NT S Anyway, why would you want to miss the best writers in the industry, helping you get the absolute most out of your softsynths and samplers? Youll pay only $12.95 a year (newsstand price: $59.40) or $20 for two years. Youll be helping us print more issues and more pages, which will only benefit you (and us). Most importantly, youll congratulate yourself for having been so intelligent every time Virtual Instruments Magazine shows up in your mailbox. Another Mungo Giveaway Whats better than winning a Sonic Implants Symphonic Harp? The Sonic Implants Symphonic Harp is an excep- tional collection of sampled harp tones and glis- sandi that captures this instruments full depth of nuance, finesse, and lyrical expressiveness while providing serious performance flexibility and control. With over 5 gigabytes of sample data and a wide variety of programming fea- tures, Symphonic Harp affords users an expan- sive palette of color and texture that is capable, by turns, of silky luxuriousness, delicate inflec- tion, and passionate intensity. As the latest offering in Sonic Implants acclaimed Symphonic Series, this library further demonstrates the extraordinary realism achieved by the combination of Sonic Implants distinctive design philosophy and GigaStudio 3s powerful programming architecture.? Just go to www.VirtualInstrumentsMag.com/giveaway to enter for a Very Good Chance to win. Well du-uh! Winning a Sonic Implants Symphonic Harp AND subscribing to Virtual Instruments magazine! VI f e a t u r e 34 V I R T U A L I NS T R U ME NT S RAM tough There are only two ways RAM can be used by samplers. One is to load all the sample data completely into RAM. The other is to load a fraction of each sample into RAM, then stream the rest of it from the hard drive as needed. This is called buffering. Since RAM is faster than any hard drive, you can get a higher voice count by loading the entire program into memory. However, that also means you cant load or use nearly as many instruments. On the other hand you can have far more programs cued up for use when you stream the bulk of them off the disk. You can still get excellent voice counts when streaming. But its all a tradeoff. Buffer size Some samplers allow you to choose the amount of data thats buffered when theyre streamingin other words to adjust the size of the buffer. A smaller buffer will allow you to load more instruments, since by definition it takes less memory for each one. Remember this will affect performance as well, though, so I suggest only lowering the buffers for instruments that will be playing monophonic lines so youre not hitting the hard disk very hard. Some software samplers, notably Native Instruments Kontakt 2, even allow you to change settings of individual instruments within each instance. Take advantage of features like this to get the most out of your machines. Nose spiting face There is no buffer when working from RAM, so there are really only three options for shrinking programs. One is to edit each sam- ple at the waveform level to be shorter, and create loops or new loops. This is a tedious option, but it yields the smallest instruments. Part 3: Saving memory while youre workingBigFoots, MiniFoots, and lite versions by Ahif King Idiot Hakik T he last thing we want to worry about when were working on music is whether or not we have the computer resources to use a particular instrument we need. But unless you have 30 computers, maxed out with top specs, loaded with RAM and fast hard drives, all linked togetheryoure probably going to run into this problem at some point. There are three distinct bottlenecks that can hinder the level of performance you can get out of a sample playback or virtual instrument rig. One is CPU (processing horsepower), the second is hard drive seek speed (which affects the number of voices you can play simultaneously), and the third is the amount of memory you can access. In this article Im going to focus on the thirdsample libraries and their RAM usageas it has the most direct influence on the number of instrument programs that can be loaded. Its also the only one of the three bottlenecks we have much control over (short of simply replacing hardware). Were going to look at some tricks for minimizing the RAM overhead you need to use sample libraries effectively. Sampling with King Idiot V I R T U A L I NS T R U ME NT S 35 The second option is to downsample, meaning to reduce the bit rate of the samples. Reducing the samples from 24- to 16-bit resolution may not be a terrible compromise, especially for live performance or for while youre composing. And the third option is to use one channel of stereo samples so youre working in mono. All three of these options are good, since they allow you to replace the shrunken instruments with the original patch to regain fidelity when youre ready to mix. These processes are easiest to do with a batch file converter. Just make sure you copy the original files first so you dont overwrite them. BigFoots I like to refer to large, modern streaming sample libraries as BigFoots. These libraries usually boast high sample counts and large numbers of articulations to create the most realistic MIDI mock-ups. Theyre usually sampled chromatically with release triggers and multiple sampled dynamics, and sometimes multiple mic positions. You know the type, the ones that eat up hundreds of megabytes. Many of us love these guys. You see them reviewed in every issue of this magazine. They sound beautiful and inspire us to write broader pieces. When used properly, they allow us to reach levels of detail we couldnt achieve any other way. So we start trying to loading them upand run into a memory access brick wall. Im going to give some tips for lowering the RAM footprint of these libraries without sacrificing great detail in your mock-ups. Diminishing return The first trick is for BigFoot libraries that sample each instrument chromaticallythat is, every note is sampled across the instruments entire range, at each dynamic. Thats a ton of samples for an instru- ment like a French horn, or a full choirespecially if you try to load multiple articulations, or multiple vowels in a choir. A simple way to lower the RAM usage by about 60% is to reduce the chromatic sampling down to a diminished scale/chord and stretch each sample so it covers up one note and down one note. This effectively reduces the sample count from 12 samples per octave to four. (You might find the same idea in some commercial libraries, for example the Vienna Symphonic Library has Basic All programs that are light versions of the full programs.) Using TASCAM GigaStudio 2.5s editor as an example, Ill walk though this process with a patch from Quantum Leaps Voices of the Apocalypse, a sample library distributed by East/West (www.sound- sonline.com). Dont worry if youre not a Giga userthe concept is universal. Step 1: Open the instrument to be edited, in this case the Womens Choir Instrument and the patch WC ah MOD C1-C#1. Step 2: As always, make a copy of the patch youre editing. Step 3: Starting at the lowest note sampled, select one region, skip the next, select the one after it, then repeat until you run out of regions. Or more musically, imagine a diminished scale starting from the second lowest note up and select all regions not in the scale. Step 4: Delete all the selected regions. You will notice that there are considerably fewer left over. VI f e a t u r e The sound of the patch with be slightly differentnot as good. But usually the difference in sound isnt enough to be a distraction while youre composing/sequencing, and you can go back to the original BigFoot patch when youre done. Step 3: In the when reducing keep box, select Lower Cases. In Kontakt 2: Step 1: Select all the Release Trigger groups Step 2: Delete the selected groups Step 5: Select all the remaining regions and stretch them all down one note so they each cover a 2-note spread. Step 6: Select all the regions again, and stretch all of them up one note so they now each cover a 3-note spread and the original range of the patch is restored. Step 7: Save, and load the patch. The sound of the patch with be slightly differentnot as good. But usually the difference in sound isnt enough to be a distraction while youre composing/sequencing, and you can go back to the original BigFoot patch when youre done. In fact you may want to save the patch with the word Lite or something similar for reference. Released Many BigFoot-type libraries use release samples. The release usually adds a distinct sound to the patch, but it can also double the amount of RAM needed to load the patch. By removing these samples and using reverb to make up for the lack of ambience trails, you can save a bit of RAM. Obviously some of the detail will be lost, but again you can always go back to the original version when its time for the final ren- dering. The process of removing the release trails depends on the soft-sam- pler you use. With GigaStudio 2.5, its a simple process. Step 1: First select the Release Trigger Dimension assignment. Step 2: Set the resolution to 0. VI f e a t u r e 36 V I R T U A L I NS T R U ME NT S The release usually adds a distinct sound to the patch, but it can also double the amount of RAM needed to load the patch. Deleting only middle dynamics will make the transition between lay- ers jarring. If possible, use EQ and filter settings to mimic the dynamic response of the original patch. Layers Many users combine multiple instruments on one MIDI channel to create a layer of sound. This process can take a huge toll on polyphony as well as RAM usage. When you find youre using a particular layer frequently, you may want to consider resampling the layer and creating a completely new patch. This is done by recording every note at every dynamic you want, then creating a brand new patch completely from the new sam- ples. You can automate the process using a stand-alone sampler and a program like Redmatica AutoSampler, or Samplerobot on the PC. Purge One last option is to purge samples in samplers that will allow this (Kontakt 2, Halion, the new VSL Vienna Instruments). You play the sam- pler your MIDI sequence, and it simply unloads every sample that was- nt triggered. (Purging is known as RAM Save in Halion.) This is a great feature for patches that have actual recorded perform- ance elements such as runs or clusters. Many of us want to use these As always, make a copy of the original before editing. You may also find that adjusting the release envelope to a larger value might help mimic the original release trail performance when you add reverb. Try to use reverb settings that match the decay length of the original release trigger; this will make the transition back to the BigFoot patches more predictable. You can combine both the above tricks to get an even smaller patch. I like to call that a MiniFoot patch, one that still plays much like the original sample set. Minumum velocity Dynamic layers also play a part in sample buffering. The more sam- ples used for each note, the more RAM used to buffer them all. Generally, removing velocities will really disrupt the way an instrument performs, so it should only be done when you know you wont be working on a truly dynamic piece. For example, if you know that every note in a part is going to be really loud, you dont need the other lay- ers. And most libraries include programs with fewer dynamic layers. Removing dynamic layers is a simple process, and I dont think step- by-step instructions are needed; all you do is delete the unwanted regions and then stretch the ranges of the leftover regions. However some general tips when doing this are: Try to remove alternate dynamic layers if possible (every other one). Obviously, keep the lower dynamics for a gentler/softer sounding patch, higher dynamics for a more forceful/louder sounding patch. VI f e a t u r e 38 V I R T U A L I NS T R U ME NT S (CONTINUED ON PAGE 62) VI r e v i e w 40 V I R T U A L I NS T R U ME NT S This review was done on a 2.8GHz Pentium 4 with 2GB of RAM (a custom machine made by BYC Vision), in Kontakt 1 hosted inside Steinberg V-Stack. The approach Gone are the days when we only had non- descript vowel samples to work with in sampled choirs. Bela D recorded the kids singing a few Latin phrasesAgnus Dei, Benidictus, etc. (the phrases are different for the different ensem- bles)that you can scramble to create movement using an included Mac and PC utility program called Vocal Control. These phrases are sampled chromatically up their range, which of course is rather narrow: the girls span an octave and a fourth, the boys an octave and a sixth. The most basic programs in the library are those performances at their original tempos, mapped to the appropriate notes on the piano keyboard. Just these programs work surprisingly well if your tempo is close to a multiple of the original. And since every note plays the Latin phrase from the beginning, you can use them for an automatic imitative counterpoint effect. All the programs have modwheel filter con- trol, and using that makes a big difference to the expression. This goes between a nice dark sound and a cleaner sound with more air. There are also programs with the attack rate assigned to a MIDI controller. I ts hard to imagine a more gorgeous, soulful sound than childrens choir. Well, make that good childrens choir; the prize-winning boys and (a first) girls choirs in Bela D Medias The Giovani EditionVoices of the Young are in the latter category. Giovani contains ensemble and smaller chamber versions of both choirs. Bela D Media recorded the boys and girls separately, from close and more distant mic positions in a church. This charming 2-DVD library is in Native Instruments Kontakt format (it requires the actual sampler, not an OEM player version), although you can also use it in TASCAM GigaStudio. Despite its 24-bit resolution, Giovani isnt especially demanding of memo- ry or voices. Any Mac or PC capable of run- ning Kontakt should run the library no prob- lem, in fact the largest programs are only about 40MB. The Giovani EditionVoices of the Young, $399 Bela D Media, 216 Pavin Ct., Newark, DE 19702. 302/233- 5642. www.beladmedia.com Format: Native Instruments Kontakt 1.53 or v. 2 (Mac or PC); TASCAM GigaStudio 3 License: Must have written per- mission to use in music libraries. Uniquely lovely sampled boys and girls choirs with a quick and easy utility to construct the phrases they sing Bela D Media The Giovani Edition Voices of the Young Review by Nick Batzdorf 42 V I R T U A L I NS T R U ME NT S Mincing words But its the Vocal Control programs that take the library farthest. The Vocal Control utility sits between your sequencer and Kontakt, where its accessed by an internal MIDI bus (either a freeware loopback utility on Windows, or on Mac you use the built-in IAC [inter-application MIDI] driver). The phrases have been cut up into indi- vidual syllables that you drag into Vocal Control slots in the order in which you want them to sound. So for example the boys ensemble has between two and four Latin phrases worth of syllables: ahg-nus-day-yee, ben-neh-dek-tus, de-yas-ee-ray, and ver-ree- tas-doh-mee-nee. Maybe youd want to start an opening phrase with a stronger consonant syllable, use some softer vowel syllables for weaker beats and slurred notes, throw in some soft- er consonants on accented beats, and so on. It takes no time at all to construct phrases, it works absolutely reliably, and really the only damage you can do is to have an ss sound sizzling in your reverb in the wrong place. Vocal Control provides four up-to-16-slot patterns, and you either string one pattern to the previous one or call it up individually with a keyswitch. The resulting words arent really discerniblethe effect is just to add movement and life to your lines. Each successive syllable is triggered by an incoming note (using behind-the-scenes keyswitches), so you can play at any tempo. The only restriction is that these syllables arent looped, and most of them are a cou- ple of seconds long. Theres a workaround if you need longer sustains: load up the appropriate sustained vowel programs, which are looped. Giovani has a good selection of minced programs that are Vocal Control-compatible, including the Custom Vowels. These are also compatible with the Legato mode well discuss next. Plus there Moving Vowels pro- grams (ah nah fee day, etc.), as well as the Scoring Choirs, which blend vowels and Voice Control syllables with the mod wheel. The most dramatic use of Vocal Control syl- lables is when you play multiple independent voices. Instead of the imitative counterpoint you get with the basic programs we men- tioned earlier, you get the effect of a sea of singers all singing different words. If the suspension of disbelief bothers you, you can use the chamber rather than the ensemble programs to avoid having so many voices on each line. My personal favorite pro- grams are the Ensemble ones, which have just enough church ambience to sound right but not so much that you cant add a little more reverb tail. VI r e v i e w random tip R elease samples are triggered when a note stops sounding, and because they can add a lot of realism to an instrument, a lot of sample libraries used them. The improvement can be relatively subtlefor example the noise of piano dampers dropping on the stringsor they may be a major part of the sound, for example the hall reverb trails in East West Quantum Leaps Symphony Orchestra and Symphonic Choirs libraries. Native Instruments Kontakt 1-series instruments, which means the Kontakt and Kompakt samplers and all the licensed players based on them, only trig- ger release samples from the keyboard; releasing the sustain pedal doesnt trigger them. This has been fixed in Kontakt 2, and chances are good that well see the player versions get updated as well. In the meantime, theres a workaround: your sequencers Sustain Pedal to Note Length feature. If your sequencer lacks this feature, you can just perform the same edits manually, which is very easy if you display the pedal Ons and Offs below the notes in a graphic editor. As you can see in the before and after screen dumps, what this does is search for all note-ons that fall between a pair of sustain pedal On and Off commands, stretch the note lengths to the pedal-off point, and then delete the sustain pedallings. This is also a useful feature if youre printing out notation, since all the notes will be the right lengths. Release samples and the Native Instruments Kontakt 1 family (CONTINUED ON PAGE 60) 44 V I R T U A L I NS T R U ME NT S approached the library from scratch. They included a whole lot more material, looped the samples (unlooped versions are available too), and put it into a sophisticated, 16-part multitimbral virtual instrument player that increases its range of expression by a mile. Systems Even though its playback engine (which well detail shortly) can do a fair amount of processing, Miroslav is not at all computer- hungry by todays standards. We ran it on a Mac G5, but any 3- or 4-year old Mac or Windows machine will easily exceed the mini- mum and probably also the suggested requirements. All the programs load in a sec- ond or two, and you can run an entire orchestra while barely phasing even a modest laptop. Part of the reason for the low requirements is that the basic programs dont have multiple velocity layers. Instead, the V.I. lets you assign velocity to the envelope attack and sample start position, so soft playing results in a soft- er attack and vice versa. VI r e v i e w IK Multimedia Miroslav Philharmonik IK Multimedia Miroslav Philharmonik, $599 IK Multimedia US, LLC 1153 Sawgrass Corporate Pkwy., Sunrise, FL 33323. 954/846-9101. http://www.philharmonik.com Formats: RTAS, VST, DX, Audio Units. License: requires included Syncrosoft dongle. T he first time I reviewed the Miroslav Vitous librarythe original versionwas about 12 years ago. It was available in all the major formats (Akai, etc.) but I worked with the now-defunct Sample Cell II format. If you were serious, you needed to dig deep into your wallet and fill the Sample Cell II card with a full 32MB of RAM. Because of that unheard of amount of memory, the sam- ples were actually unlooped. That was a first, but this library brought along another new concept thats now the norm: instead of just playing the parts in real time using one-size-fits-all articulations, you were meant to split phrases up and assign notes to the best onenot that there were all that many to choose from by todays stan- dards. All this came at a cost of almost $4000, which was astonishingly high back then. Despite all the advances in sampling tech- nology that have happened since then, the Miroslav recordings are still very good. So IK Multimedia and Sonik Reality bought out the original 20- and 24-bit archives and New life for a classic Review by Nick Batzdorf V I R T U A L I NS T R U ME NT S 45 You can also load (or set up) Combis with programs in adjacent slots in the V.I. A Range menu lets you control the velocity range which each program is triggered. The ranges can overlap a little for a smooth transition, and you can sustain a soft note while trigger- ing harder notes. Sounds Miroslavs orchestral instruments are recorded in placebasses to the right, violins to the left, etc. You can also pan them in the player if you need a different arrangement. The violins come in 24-, 11-, and 4-player sections, as well as solo. There are also a cou- ple of variations of all the strings, as well as programs with different envelope and control settings. I personally like the sound of the 4- player section the best, and of course you can use combinations of sections for different effects. Naturally, the other string sections are smaller than the violins, but theyre capable of producing relatively intimate and large sounds. As an example of the range of articulations, the 11-violin section includes long and short dtache; slow (two variations) and fast expressive; muted; non vib.; two pizz varia- tions; soft; short and standard staccato; fast, slow, and tremolo sul ponticello; and stan- dard tremolo. The list is different for the 24- player section, but it goes into comparable detail. Both ensemble and solo versions of the brass and woodwinds are included, and most of them have looped programs. Due to the nature of the instruments, it makes some sense that there would be fewer woodwind and brass articulations than there are for strings. However, the library does have things like vibrato and non-vibrato clarinets, as well as special perf programs, which in the case of clarinets means trill programs. Youll find the standard complement of orchestral percussion instruments, including a nice variety of snares, bass drums, tymps, cymbals, and other assorted percussion. There are no pedal-up vibes or chimes, but the damped effect is simulated in the program- ming. For me the celeste is one of the high- lights of the library. Philharmonik also includes a very healthy collection of Combis, set up for different effects. Some of these are layered orchestras, others are ensemble programs (e.g. brass ensembles), and still others are dynamic lay- ers that either go between playing techniques or actual dynamics. While the main part of this collection is the orchestra, Philharmonik Miroslav also includes male and female choirs, some nice pipe organ samples with a few different stop settings, two classical guitars (the first one is subjec- tively the better of the two), a rather unexcit- ing piano Steinway grand, a harpsichord, and some fun background sounds: orchestra tun- ing, coughing, orchestra warming up, breath- ing in, and so on. The choirs are available in various sylla- blesah, oh, mmm, la, re, si, so, etc.and in both mixed and individual gender variations. These programs sound very nice from the start, but you can get a little more expression out of the single dynamic layer by assigning the High Gain to, say, the modwheel so you Despite all the advances in sampling technology that have happened since then, the Miroslav recordings are still very good. (CONTINUED ON PAGE 60) VI r e v i e w 46 V I R T U A L I NS T R U ME NT S P iano aside, no keyboard spans the gamut of popular music like the Hammond Electric Organ. Designed by an engineer as a cheap pipe organ substitute for churches, its unique sound soon found righteous abuse in black gospel music. From there it jumped ship to R & B, and changed venue from church to club. Musicians gladly carried the 400-pound behemoth onto stages and into studios, com- plete with its sidekick 100- and 60-pound rotating Leslie speaker. Nothing could com- pare. The unique percussive attack of the B3 model Hammond, combined with the Doppler-chorused shimmer and gentle distor- tion of the Leslie, delivers a sonic glue that binds pop music of every genre. Fast forward to the 21st Century, and soft- ware technology brings us many emulations of the Hammond/Leslie combo. Perhaps the most widely known is Native Instruments B4. A clever name, a lovely interface, and a faith- ful emulation of the overall acoustic experi- ence has won the B4 many musicians, although some players felt that the original B4 software synth lacked the full richness of the genuine article. Im pleased to say that NIs new B4-II has more than met expectations. Not only has the sound become warmer and more inti- mate, but the range of adjustments, model- ing of cabinets, and overall robustness of the B4-II paint a silly grin on even a curmudgeon like me. Whats new A number of new adjustments have crowd- ed the original screen layout. The original Console View, the main screen, remains. This is a birds-eye view of the organ, complete Native Instruments B4-II, $229; update from original B4, $99. Native Instruments USA, 5631A Hollywood Blvd., Los Angeles, CA 90028. 323/467- 5260. www.NativeInstruments.de Formats: Windows XP, Mac OS 10.2.6 or higher. VST, Audio Units, RTAS, DXi, Core Audio, ASIO, DirectSound. License: Online challenge/ response installation. Two machines, one user. The update to this popular Hammond organ V.I. paints a silly grin on the face of a confirmed curmudgeon Native Instruments B4-II By Bruce Richardson V I R T U A L I NS T R U ME NT S 47 with all the control sliders as well as dual manuals and a footpedal keyboard that ani- mate in response to incoming MIDI notes. The top half of the former Control view is now divided into an Organ View and an Expert View. A new Leakage control emu- lates the harmonic fuzz of an aging Hammond. This aspect of tone was deter- mined only by which core tonewheel set the user loaded in the original B4. The new con- trol is a nice improvement, allowing a far greater degree of control over any of the core organ toneseven those with some leakage already represented. Crank the Leakage control to the right, and those leaky partials will put some hair on your Hammond. A new string note-shape envelope pro- duces those groovy basslines of the later Hammond models. The sustain mode helps smooth out lines played with footpedals. A set of 13 cabinet models replaces the sin- gle Leslie model offered in the original. In addition to two models of open and closed Leslie cabinets, you get an impressive range of various guitar and bass cabinet types that greatly expand the tonal range of the overall instrument. An air adjustment models room reflections and gives the impression of some distance. The new reverb section is a welcome addi- tion for gigging musicians. Two models are offered: a studio setting, essentially a room modeler, and a spring setting, which as the name implies emulates the spring-reverbs found in guitar amps. In addition to the standard control set, a pre/post fader determines where the reverb signal is fed into the signal chain in relation- ship to the cabinet emulation. I particularly liked the spring reverb emulation, and can see it becoming a favorite on gigs (although no matter how hard I beat on my computer screen, I never got the darn thing to thun- der for me). Overall, youll find more detail in almost all of the features of the original B4, essentially widening the scope of the package from a B3 emulator to encompass about every feature that appeared on any model of Hammond organ (and, of course, some that never did). The Leslie controllers now include the later model brake, which decelerates the rotor to a full stop, and conversely releases it with a nice acceleration. Another fantastic addition is a dual mode, that emulates two independent Leslie cabinets. The sound is as lovely and huge as youd expect. Native Instruments has also included a new analog-modeled Leslie tube amp section, based on the algorithms in their Guitar Rig product. On organ, my preference is to use this at the bottom of its range to add just a little bit of hair. The only minor nit Id pick with the layout is that I would have sacrificed the large bitmaps and life-sized knobs for a combina- tion of the two control screens. I find myself flipping between them often when customizing a sound...but this is a minor complaint. Once youve set the sound up and saved the preset, everything else can easily fall to real-time controllers. This brings us to the new and vastly improved Setup View. Here one can deter- mine keyboard splits, controller assignments, and overall B4-II behaviors in far greater detail than the original version. MIDI learn is fea- tured heavily, and is a great time saver. B4-II is a delightful improvement over its predeces- sor in this department. The final new view is the Preset View. This is a full-bore preset manager, similar in scope to NIs FM-7. The ability to drag-and-drop presets into different locations nondestructive- ly is fantastic. It allows quick reassignments to the consoles standard Hammondesque reverse keys, so that favorite presets can be quickly called up on the gig. A key feature of the B4-II is its ability to serve as both an instrument and a collection of VST effects. The original B4 also did this, but the reverb models, cabinet models, (CONTINUED ON PAGE 61) VI r e v i e w 48 V I R T U A L I NS T R U ME NT S Review by Doyle W. Donehoo T he first thing you notice about this 779- page book is that it is very large and weighs five pounds. This tome demands attention. The Guide to MIDI Orchestration was written by Paul Gilreath, and I am sure writ- ing this third edition book was an over- whelming task, especially in the light of the rapid and major recent advances in MIDI Orchestration in regards to computers, sam- plers, plug-ins, music hardware, software, and sample based instruments. Lets break this book down into basic sections and take a look at what each offers. This behemoth book takes on the huge subject from top to bottom VI r e v i e w The Guide to MIDI Orchestration by Paul Gilreath Orchestral sections This subject is covered in seven chapters. Gilreath begins by reviewing the evolution of orchestral music and composers, past and present. Then he reviews each section of the orchestra and explains each ones use and function. Gilreath includes many substantial details about instrument technique and how particular instruments are soloed or blended with other instruments. Finally, he ends this particular group of chapters with a rather technical Orchestration Basics chapter. Sequencing and sequencing techniques The sequencing section begins with a how- to for getting started, but the real fun of this part of the book is when Gilreath begins exploring sequencing technique for orchestra sections. These chapters address the orchestra in its natural sections: strings, woodwinds, brass, and percussion, along with harp and piano. First comes the string section, which also has the greatest number of issues and prob- lems to solve. The novice MIDI Orchestrator will hear a lot about Legato, and the author again does a good job of explaining the con- cepts involved and the techniques to master this playing style. He goes into alternate bowing directions and overcoming the machine-gun effect, as well as using first and second violins, dynam- ics, and other techniques. For woodwinds, brass, and percussion, the book covers many of the same concerns that were brought up in the strings section, while addressing subjects particular to each group of instruments. Harp and piano have their own bag of tricks and concerns. The text provides a lot of thoughtful, informative discussion thats espe- cially useful for anyone who may not have given enough thought to these instruments. Hardware and software Its not enough to be musically trained any more. Todays composer must be well versed as a producer, audio engineer, and also be a V I R T U A L I NS T R U ME NT S 49 computer super-user whos familiar with com- puter and music software and hardware. Thus the book goes through the basic essentials of the computer-based studio, and it does a good job. MIDI orchestration is very CPU-, storage-, and memory-intensive, and the book points out why. Next Gilreath the all-important concerns of the MIDI and audio interfaces, along with software audio drivers, hardware, digital clocking, and the concept of the Digital Audio Workstation (DAW). The book kicks things into the next gear with fairly extensive discussions of sequencers, samplers, V.I. hosts, latency, mixers, audio monitors, MIDI control surfaces, and a fairly detailed discussion of how to put all this stuff togetherwhich is no small task. Room emulation fx and plug-ins Room (or more likely hall) emulation is an important aspect of MIDI orchestration, so the book goes into reverbs, impulse-based convolution reverbs, and orchestral libraries that were recorded in natural hall settings. The book explains the philosophy and appli- cation of various approaches of recreating a hall environment for a MIDI orchestra, and then reviews the most popular plug-ins avail- able. Softsamplers This subject is given its due with a thor- ough discussion of the various samplers avail- able. Also covered are file formats, file conver- sion, and interfacing. Mixing Some developers have produced sample libraries with natural hall sound, while other developers subscribe to the philosophy that for maxim flexibility, instruments should not be recorded fixed in their stereo position. The book discusses these points and explains the philosophy behind the various approaches, while suggesting a fairly typical and tradition- al approach to instrument panning in the stereo field with a nice chart. Then we get into the techniques of using the mixer and plug-ins to get a reasonable representation of an orchestra. Orchestra and voice libraries Before getting into the actual libraries, the book spends a short chapter discussing their development, their technology base, and the choices a MIDI orchestrator has to make when purchasing a library. The voice, percussion, and orchestral library discussions happily go into great detail about the majority of the most popular libraries cur- rently available, with a comprehensive review. These discussions are important, because some libraries come with their own sample players and unique interfaces, and the sam- ple-based instruments themselves are quite varied. Appendix The remainder of the book has some useful appendices: instrument ranges, descriptive frequency range chart, music company resources organized by category, and finally the index. Conclusions Even for experienced orchestrators and composers, this book is a useful reference; for anybody just starting out as a MIDI orchestra- tor, this book is a must-have. No other book is so comprehensiveit includes just about everything a MIDI orchestrator should know. Pound for pound at a list price of $69.95, this book is a good investment. Doyle W. Donehoo (www.sierra-trails.com) is a game music composer and was also a soft- ware engineer for many years. He is a serious practitioner of sample-based instrument orches- tration and sound engineering, a sample instru- ment developer, and feature writer. Doyle has lectured at the Game Developer Conference (GDC) on the subject of virtual orchestration, and is a beta tester for numerous music-related products. VI Doyle first reviewed Gilreaths book on www.music4games.com, and this article was adapted from that article with their kind per- mission. 50 V I R T U A L I NS T R U ME NT S VI r e v i e w Arturia Minimoog V Since Arturia has already recreated the famous Moog sound in their Modular V so successfully, why did they come out with the Minimoog V, a soft synth version of the renowned Minimoog? It turns out that although there are some distinct feature dif- ferences between the two instruments, the major one is the Minimoogs ease of pro- gramming. When you program either a physical or vir- tual modular instrument, it takes time to patch cables between each module. Even though the Modular V simplifies this process for you, connecting the modules and adjust- ing each of the parameters can still be a lengthy procedure. By contrast the Minimoog Vs modules are already pre-wired so that Review By Zack Price you dont have to do any cord patching, which makes it a more accessible instrument. Horsepower The Minimoog V sounds amazingly like a real Minimoog, thanks to Arturias True Analog Emulation technology. Its fantastic sound can come at the expense of computer power, though, so you may need to do some freezing if your machine chokes because of Arturia Minimoog V: $199 www.arturia.com Formats: stand-alone, VST, DXi, MAS, RTAS, HTDM, AU License: serial number copy pro- tection limited to [need # of installs] Fig. 1: Open Mode displays the front panel of the Minimoog plus a set of features that the original Minimoog didnt have, such as the Modulation Matrix, an additional LFO, Arpeggiator section, and Chorus/Delay effects. Arturia presents another outstanding emulation of a classic synthesizer V I R T U A L I NS T R U ME NT S 51 that. (Freezing=an automatic process in most DAWs that records an instrument to an audio file in order to free up the computer to do other things.) Arturio specifies the Minimoog Vs mini- mum requirements as a Pentium II 500 MHz with 128MB RAM (supporting all the Windows versions from 95 on), or Mac OS 9 or OS X 10.2 or higher on a G4 500 MHz with 128MB of RAM. I tested the program on two systems of moderate power but well beyond the softwares minimum system requirements (a Mac PowerBook 1.25 GHz G4 with 1 GB RAM, OS X 10.3.9, and an M- Audio FireWire 410 audio interface; and a Toshiba Satellite 2.4 GHz Pentium 4 without hyperthreading, but with 512 MB RAM, Windows XP Home SP 2, and an Echo Layla 24/96 PC Card audio interface). At the extreme ends, computer processing power usage was as little as 5% for some patches and as high as 65% for others, depending on the structural complexity of the patch. On average, though, sound patches required 15-25% of the computers CPU power, which could double if certain real-time parameters (such as filter cut-off) were modi- fied. Close minded The Minimoog V operates in two modes: Close and Open. When set to Close mode, the Minimoog Vs onscreen appearance looks like the original Minimoogs layout. The various front panel sections should be familiar to anyone whos had the opportunity to play a real Minimoog, and if you havent its not a difficult instrument. For instance, the Filter section in the Minimoog V is just like its hardware counterpart, which features a reso- nant filter with a cut-off slope of 24 dB per octave. It also has the same controls for the cut-off frequency, filter emphasis, and con- tour, as well as an ADS (Attack, Decay, and Sustain) envelope generator for the filter itself. Likewise, the Oscillators section controls the parameters for the Minimoog Vs three oscillators. You can adjust the pulse widths of the appropriate waveforms by right-clicking (shift-clicking on Mac) on the appropriate oscillator knob and moving the mouse accordingly to change their numeric values. The knobs for Oscillators Two and Three also let you fine-tune their center frequencies. This is a good place to mention that the ver- sions on the two platforms dont work 100% identically, and the manual only lists the Windows commands. Youre supposed to be able to double-click the onscreen Tuning knobs to reset their center frequencies to zero, for example, but other mouse com- mands would sometimes appear instead on the Mac. Everything thats on the front panel of a physical Minimoog is included in the front panel of the virtual version, but it both lacks and adds some features. In the former cate- gory, the manual mentions that the third position of the External Inputs switch allows you to route an external audio source through the instruments mixer to use its filter section, but this setting doesnt seem to do anything. On the other hand, the Minimoog V nor- mally plays monophonically, just like the real deal. However, it also has a polyphonic mode, which is something the original Minimoog couldnt do. Whats more, you can set the amount of polyphony for each sound patch, up to 32 notes if desired. Setting the amount of polyphony determines how the Unison modewhich plays only monophonically will sound. For example, if you set polyphony to four notes in Unison mode, each note you play on the Minimoog V will sound as if youre playing four Minimoog Vs simultane- ously. Thats one of the advantages to virtual instruments. Open sesame There are still other features in the Arturia version, which you access in Open mode. As shown in Fig. 1, this is where youll find another set of features that the original Minimoog didnt have. The first is the Modulation Matrix, which lets you choose among the Minimoog Vs 12 MIDI modulation sources and 32 different parameters, to route six different modulation sources to six different instrument parameters. For example you can use Velocity to modulate a notes cut-off frequency, and/or use the Mod wheel to alter filter resonance or the pulse width of a particular oscillator. The second Open mode feature is an addi- tional LFO. Besides being an additional modu- lation source, this LFO lets the third oscillator be used as a basis for sound creation, instead of being used as the primary LFO as it nor- mally is in Close mode. The third feature is the Chorus and Stereo Delay section. There are three types of Chorus effects to choose from, which range from a simple chorus to progressively more complex choruses designed for sharper detuning effects. As expected, you can adjust the Rate (speed), Depth, and Wet/Dry Mix for each type. Likewise, the Stereo Delay has separate controls for left and right channel delay times, separate controls for left and right feedback rates, and a Wet/Dry mix control. In addition, the Stereo Delay includes a MIDI Sync switch that lets you synchronize delay times to the tempo of the host application, such as a digi- tal audio sequencer or an external MIDI clock. The fourth Open mode feature is the Arpeggiator, which has a speed control knob and also a 3-position Off/Hold/Memory switch that determines how the arpeggiator plays. In Hold mode, a note or group of notes are arpeggiated until you play another note or group of notes on the keyboard. In Memory mode, the Arpeggiator plays notes in the order they were played. To stop either of these playing modes, you must switch to the Off position. Contrast this with the Play switch, which simply activates the Arpeggiator. In standard Play mode, a note or group of notes is arpeggiated only while notes are held down on the keyboard. Then there are three sliders that control other aspects of the Arpeggiator. The first chooses the arpeggiator mode: ascending, descending, return (ascending and descend- ing), and random, which plays the keys that are held down in a random order. You det- mine the number of octaves (up to four) that the arpeggiator will play in each arpeggio cycle using the second slider. The third slider controls the number of times an octave cycle will be repeated in an arpeggio cycle (the maximum number is four times). Finally, the Arpeggiator has a MIDI Sync switch for synchronizing the Arpeggiator time (Speed) with a host application or external MIDI clock. Fast learner While you can use the Modulation Matrix to assign modulation sources that control instrument parameters in real time, you can also assign MIDI Control Change numbers directly to the Minimoog Vs various parame- ters. This feature is extremely helpful if you have a MIDI controller with assignable knobs and sliders. The easiest way to assign MIDI control change numbers to specific knobs or switches on the Minimoog V is to enter is to use its Learn mode, in which you just wiggle the MIDI controller you want to use. You do have to set this up for every patch and save it indi- vidually; a global setting (that could be over- ridden on individual patches) would be very useful. The plays the thing The Minimoog V is a worthy addition to anyones software synthesizer collection, and its sounds are worth the occasional need for a lot of computer power. Its a pleasure to play live when mated with a MIDI keyboard con- troller that has a sufficient number of control change knobs and sliders. Coincidentally the right marriage of software to MIDI keyboard also makes the Minimoog V fun to program; all you need to do is twist the right knobs and save the new patch. Finally, lets not forget the Minimoog Vs most important feature: it sounds like a real Minimoog! VI Experienced musician/engineer/producer Zack Price has a 15-year history writing for music industry magazines. His latest book The Beginners Guide to Computer-based Music is published by Cherry Lane Music and distributed by Hal Leonard. VI r e v i e w by Frederick Russ Astute readers will remember Craig Sharmat as the man who reviewed the Prominy Les Paul guitars library in the previ- ous issue of VI. Visitors to www.Northernsounds.com or the forum I host, www.VI-Control.net, know Craig Sharmat as a busy composer who happens to be one of the best MIDI programmers around. Craig works with most of the popular orchestra sample libraries aroundand with most of the other non-orchestral libraries aroundand knows how to get the best from each of them. So between his MIDI and com- position skills and his knowledge of the libraries, we cant think of a better person to kick off this new series. 52 V I R T U A L I NS T R U ME NT S The first in a time-to-time series analyzing composers MIDI programming techniques Part 1: Craig Sharmats End of the Road (hear it on www.VirtualInstrumentsMag.com) A long with software synths, modern sample libraries created the new musical medium this magazine is all about. And as with anything else, making these libraries sound their best is a real skill. So in this series were going to look at different pieces of music by people who have that skill and find out how they did it. Youll find the compositions were analyzing on the VI website so you can download them and hear whats going on. Please feel free to email us with any additional questions you may have. Well pass them on to the composers and print all suitable answers. MIDI Mockup Microscope VI i n t e r v i e w more online www.virtualinstrumentsmag.com V I R T U A L I NS T R U ME NT S 53 Please download Craigs piece End of the Road from the VI website and follow along. Your mix on End of the Road is excellent. Lets start with monitors which ones do you use? Event 20 20s. They are very old. I also use Sennheiser HD 600 headphones to check imaging. Are you using a convolution reverb? I am using Audio Ease Altiverb 4, which was the current version at the time I did this particular piece. I now have Altiverb 5, and I believe I was using Sydney Hall. In what sequencer? I use Logic as my main sequencer, but being an old DP [MOTU Digital Performer] guy find myself reverting back to it for editing some digital audio. All edits are non-destruc- tive and easily traceable in Logic too, but thats an important feature. Do you prefer one particular sampler format over another? I am most familiar with TASCAM GigaStudio, having programmed two custom libraries in it. The new features in Native Instruments Kontakt 2 look tremendous, so I will be spending some time getting up to speed with it. I can do basic programming in EXS but am no whiz. However, I do use both Sonic Implants Symphonic Collection and VSL in EXS format. Please tell me about the strings youre using and how youre achieving your sound. Specifically, the violin stac- cato line in the first :45 seconds or so: are you alternating samples? Those particular ones are custom strings. There are a few repetitions in thereI use the Vienna Symphonic Library (VSL) Performance Tool to create the round robins so the same sample doesnt repeat itself. If there was just one staccato patch, I believe the effect would not be as good. The samples are in GigaStudio, and there are about four reps. Lets say I have a staccato patch hitting C4. Ill have four separate takes of that happening, and the VSL Repetition Tool triggers them in different orders. The Repetition Tool is one of the tools in the VSL Performance Set, but you can also use it for other things. Its very simple to use once its set up. How did you do those wild string falls at 0:57? Those sound real. Well, in a way they are real: they are pre- recorded runs! The VSL runs are great and versatile, but sometimes not fast enough for a gliss. There is a way to fix this though: you can stick all the samples in an editor and time-compress them. Then you make a similar patch to the original at the new faster speed. With (CONTINUED ON PAGE 61) 54 V I R T U A L I NS T R U ME NT S the track sound youll get if you play the next note during a rising swell.) While learning any library is all about getting the sound of the articulations in your head, and there are no shortcuts for doing that, I found SISC the easiest of the big three to learn. Thats partly due to the way its organized, partly due to the types of articulations it includes, but mainly due to the fact that relatively few pro- grams take you a long way. All together In addition to the individual instruments, SISC includes ensemble wind, brass, and string programs. These are good for live per- formance, or you could use, say, a string ensemble program while playing in parts before splitting the lines to individual instru- ments and articulations. Usually Im not a fan of layered orchestral patchesthey have a tendency to be rather crass for my tastebut for instance the sordi- no (muted) string ensemble is spectacularly rich. More Giga SISC uses the Portmento Reshaping Filter in Giga 3 foras the name implies, portmento and legato effects. This very sophisticated fil- ter chases the resonant peaks while you glide between two notes to avoid the munchkin effect. In all honesty, my reaction to these programs is only lukewarm; the filter does its job very well, but the portmento effect adver- tises itself a little too much for my personal taste. However, the overall programming in SISC is very well done. Transitions between dynam- ic layers in brass instruments are pretty rough in other libraries, but theyre really smooth between as many as four layers in this one. In some of the legato woodwind programs, SISC has a transitional legato mode that inserts a short, sort of hollow noise that sounds like a low-level version of a walrus clearing its nose when you cross over. The actual sound simulates what happens to the air column in a wind instrument, and it sounds quite realistic. You can control the shape and level of the walrus nose with two MIDI controllers. This makes use of the new iMIDI (i=intelligent) processor in Giga 3. Impressions The woodwinds and brass in SISC are very playable, nicely recorded, and they work extremely well in ensembles. Sometimes pairs of winds sound synthy in sample libraries, but SI got it just right. Solo wind and brassany solo instruments for that matterare very difficult with sam- ples. What makes SISCs articulations so playable can go in two directions: they can be highly versatile, or especially the short notes may not always have the perfect atti- tude for a given phrase. Thats a subjective comment, not a dis, and its a fairly subtle point; SISCs solo winds and brass are all much more than merely usable. An articulation that works brilliantly 5% and only 5% of the time is probably less useful in a sample library than the 95% short notes included here. What you have is the equivalent of an accurate mic rather than a character mic; both are valid choices. In general, Id characterize the winds and brass as having a sound thats under controldespite the fact that theres no shortage of bite, buzz, and (with the transitional legato) characteristic noises. It can play aggressive music, but the playing is clean. Yet still alive. SISCs percussion sits in the orchestra very nicely. The toms can really dig in for the movie trailer soundor notand you can just see the snares and field drums playing one the stage. Theres a nice selection of toys: pop gun, ratchets, and what have you. Its great to see bowed vibes, the xylophone and marim- ba (with modwheel switching between hard and soft mallets) are good, crotales and bells are realistic, the chimes sound good but lack pedal-up samples (which on the vibraphone sound like they were programmed out of shorter pedal-down samples?), and its great being able to play cymbal swells and timp roll crescen- dos with the mod wheel. But my favorite volume in this library has to be the strings, which just sound fabulously warm and rich across the board. Having both natural and artificial harmonics is great, along with col legno and mutes, plus the sharper techniques (spiccato, etc.)theres not much more to say than that these are really great strings. Bottom line, SISC is simply a top- notch, very accessible orchestral library with a really great sound and a lot of life to it. VI VI r e v i e w SYMPHONIC COLLECTION (CONTINUED FROM PAGE 30) 56 V I R T U A L I NS T R U ME NT S the programs and plug-ins or instruments. Pro Tools 7 can now quantize audio regions to a grid or groove template. You could always accomplish the same thing man- ually or by putting the program in Grid mode, which constrains region movements to the nearest specified note value, but this is now much easier. The program now has 10 sends per track instead of five, and you can drag, drop, and copy send assignments. This is a great fea- ture, because sending several tracks to the same reverb at the same level used to mean setting each send up individually. Another new feature is reverse strip silence, which lets you keep everything below the threshold instead of above it. Pro Tools Strip Silence feature is graphic, as you can see in Fig. 3.) MIDI Pro Tools MIDI takes place in the Edit win- dow just like audio doesyou zoom in and enlarge a MIDI track to get at the piano roll note editing. You could always store several track zoom settings, but Pro Tools 7 has a new button that lets you bounce back and forth between two zoom settings. Thats extremely helpful for both MIDI and audio tracks. Controller data editing works the same way with MIDI as it does with audioyou select the controller you want to view from a drop- down. While the breakpoint-style editing works very well, it would be great if you could store controller views just like you can store zoom settings (or toggle to them with a key command, the way you toggle to the Volume Graph display). Track Number is the name of another great new feature. If you know your second violins start at track number 40, you can go straight to number 40. If this seems trivial, consider that MIDI sequencing goes really fast; you really dont want to stop to scroll down 40 tracks when youre in the throes of writing. As a matter of fact, automatic successive track numbering is another new feature. Using V.I.s in Pro Tools used to mean set- ting up an Aux Input track for the instrument, then a MIDI track so you could play it. And then because you cant record on Aux Inputs, youd have to bus the instrument if you want- ed to record it to an audio file. The new Instrument tracks consolidate all that into one track: the V.I. plug-in, the MIDI data that trig- ger it, and recording. Previous versions of Pro Tools lacked some standard MIDI sequencing features, such as loop cycle recording. While there were workarounds, it also didnt really have groove quantizing. Thats in now, and a number of grooves are included. There are many optionsquantizing the attacks or releases; randomizing as well as quantizing; and taking on a specified percent- age of the timing, duration and/or velocity. Then you can save the whole set-up and recall it with a template, which could be very useful. You can also create your own grooves from audio or MIDI tracks by using Beat Detective. Several MIDI editing features have been enhanced or added: Split Notes (select or cut notes within a certain range), Remove Duplicates (gets rid of accidental double notes), and Change Duration. The latter bears more discussion. In addition to being able to shorten dura- tions to remove all overlapped notes and the new transform sustain pedal to duration feature we detail in one of the Random Tips in this issue, you can scale the duration change according to a curve, limit the range of the duration change, randomize it. While the other MIDI features are ones weve grown to expect, duration scaling and randomizing are interesting innovations. Pro Tools 7 now has a real-time MIDI pro- cessing area on every track, which allows you to quantize, add/subtract a constant amount to all the durations, offset the velocity, and delay/advance everything. You can now lock MIDI events to time locations (useful if you change the tempos), and theres a new Mirrored MIDI Editing mode that treats copies of a main MIDI region as aliasesall edits to the original region are reflected in the copies. Pro Tools first MIDI overhaul was serious, but still not up to the level of the major pro- grams we use. The Version 7 features take care of those objections. Thus At this stage there really isnt anything to prevent Pro Tools from being used for com- position as well as production. Okay, it doesnt have a notation editor. But everything else is in place. Between the new MIDI features, Instrument tracks, and improved navigation features, Pro Tools has quietly added MIDI sequencer to its repertoire. VI PRO TOOLS 7 (CONTINUED FROM PAGE 14) VI r e v i e w You really appreciate the design when a program is still enjoyable to work with after a few hours even though youre tired. Fig. 5 MIDI and audio tracks side-by-side. The MIDI track is being viewed as regions rather than a series of notes in a piano roll display. The diagonal lines that appear to be superimposed over the audio regions are fades; Pro Tools creates actual fade files rather than using real-time DSP. 58 V I R T U A L I NS T R U ME NT S VI f e a t u r e FIRST DAW (CONTINUED FROM PAGE 22) Notation In addition to being good for entering, transcribing, and printing music, all the major notation programs are starting to gain sophis- ticated playback features. For most people, that makes writing in the notation program a whole lot more enjoyable. Sibelius (the name of the company and the program) and Make Musics Finale both have bundled versions of Garritan Personal Orchestra. Garritan is making the same thing happen with his new Jazz Big Band library too. Virtuosoworks Notion is an integrated orchestra library (recorded at Abbey Road stu- dios) and notation package. GenieSofts Overture 4 understands all the major orches- tral libraries and has integrated MIDI editing. Overture has been around in various incarna- tions for years, and it was always a very quick and easy program to use. The concept is that the markings you put on the score select the appropriate articula- tion. Stick a dot on top of a note and youll get staccato, slur it and youll get legato, put FF before it and itll shout, mark it with an accent andnuff said. Other notation programs include Sion Softwares Quickscore, MIDI Notates very inexpensive Composer, theres a program called Mozart, another one by Capella soft- ware Notation programs dont get all the attention DAWs get, and not all of them have sophisticated MIDI playback features or integrated pathways to sample libraries. But its good to see the connection between notes and music working well in both direc- tions. MIDI transcription has worked quite well for a number of years, by the way. Its always going to take some tweaking, but good tran- scription engines get surprisingly close to what you played (unless its too avante garde for a machine to guess at). Convolution processors Were going to save the subject of actual V.I. software and plug-ins for another install- ment, but convolution processors are worth mentioning in this overview. Depending on how sampled instruments were recorded, they dont always need extra ambience, but synthesizers usually sound totally dead with- out reverb to put them in a space. So ambience is a very important for V.I. rigs. But for a long time, plug-in reverbs just didnt measure up to their hardware counter- parts; there simply wasnt enough computer horsepower available for good reverbs and everything else that needs to happen in a DAW. As a result the plug-in reverbs we did have sounded pretty nasty for the most part. They could have been made to sound good, but few people would have been interested in dedicating a $2500 desktop computer to a function that could be done just as well in a $300 piece of hardware. But then the Dutch company Audio Ease came along a few years ago and took advan- tage of the AltiVec coprocessor in Mac G4s to do in software what had previously only been possible in very high-end hardware: a convo- lution reverb called Altiverb (reviewed in the 9-10/05 issue). Convolution works by actually sampling a space, and then applying its char- acteristics to whatever you run through it. The result is quite stunning, and for space simulation it makes a mockery of all but the highest-end conventional reverb units on the market. Its no coincidence that Altiverb came along around the same time that V.I.s were starting to give hardware instruments a run for the money. The computers were starting to be up to the task. Today most of them are up to the task, and there are other convolu- tion processors on the market. In addition to Altiverb, which is still the industry standard, theres now Waves IR1, Logic Audio has Space Designer included, convolution is in the Native Instruments Kontakt 2 and TASCAM GigaStudio (GigaPulse) samplers, Garritan Personal Orchestra will have one shortly, the MOTU Symphonic Instrument has it, MAGIX Samplitude has it built in, you can find it in Cycling 74 Max (a DIY plug-in-creating envi- ronment)and there are many others. Vienna Symphonic Library has announced but not yet shown MIR, a major-league convolu- tion/mixing processor that threatens to take this all to another level. Convolution is an important part of V.I. rigs today, and its worth planning for when you make hardware and software decisions. Cliffhanger Next well take a look at V.I.s and plug-ins. VI Waves IR1 Convolution Reverb Garitan Ambience inside Make Music Finale. 60 V I R T U A L I NS T R U ME NT S can add a little intensity at about 4kHz while youre playing. In general, this library leans heavily to the expressive and smooth sideits not especial- ly aggressive. The sound is very nice, and the samples tend to have a lot of life. For me the woodwinds are the best section overall, but there are many nice programs in the other sections as well. This is also a very playable library due to the programming, which is not something I would have said of the original version. In fact, the first time I reviewed the original version of this library 12 years ago, it felt like a work in progress; this time around it feels very much finished. Its keyboard mapping is solid with no sudden level jumps when youre playing. All the instruments seem to have been tuned, which most people will like, although some people prefer more imperfec- tion. Sonik Reality has programmed a lot of useful variations of every set of samples. This must have been a labor of love. The engine Modern sample libraries use brute force i.e. lots of samplesto be expressive. Miroslav relies upon its V.I. engine to make it sing. That V.I. is based on IK Multimedias SampleTank engine, but its more advanced. For one, it includes insert and send effects. The developer is especially proud of the reverb, which is taken from their soon-to-be- released CSR Classic Studio Reverb product. There are also mastering effects. While the use of chorus programs in orchestral libraries is going to be a little eso- teric, some of the synthesis features are very useful here. The 5-stage amplitude envelope is an obvious example, but there are also filter and pitch envelopes that can work quite well, especially for French horn. Whats nice is that any of the synthesis engines knobs can be assigned to a MIDI controller and played in real time. The most MIROSLAV (CONTINUED FROM PAGE 26) obvious application for this feature is to assign the amplitude envelopes attack time to a MIDI slider. You could also assign the enve- lope release to, say, a footpedal. The trick is to restrict the range of adjustment to a realis- tic limit so you get subtle variations. Its very easy to make the MIDI assignmentsjust click click and select the controller from a list. Philharmoniks virtual instruments Stretch feature, which is a real-time formant-preserv- ing pitch shifter/time compressor-expander, is unique. Its applications include creating longer and shorter articulations on the fly, varying the speed of recorded vibrato as you play, creating much more natural bends and portmentos than the pitch wheel would nor- mally result in, and many other effects. As long as you dont stretch over too far a range, the effect is quite transparent. BC (breath control) versions of the wind and brass sounds are included. Like all sam- ples, these sounds arent especially satisfying to play with a wind controller (Akai EWI 3020 in this case), but rather theyre programmed for a breath controller to add some expression to the sound. (Wind controller=a MIDI con- troller you play like a woodwind instrument; breath controller=a pressure-sensitive trans- ducer that you blow into and that sends breath control as an alternative to using a slider.) Conclusions Philharmonik Miroslav fits into the world in several ways. First, its a very playable, com- plete orchestra that you can run on an extremely modest computer. It would make the heart of a great laptop composition rig for that reason as well, and because it sounds good and loads quickly. Second, anyone who has worked with pre- vious versions of the Miroslav orchestra and has sequences in that format could treat the new version simply as a very worthwhile soft- ware update. And finally, this would make a useful supplement to other libraries that might not be complete. IK Multimedia has done an excellent job of breathing new life into an old classic. VI VI Legato and other samples In addition to mincing words, Vocal Control has a Legato function that slows the attack of the target note also inserts a quick upward or downward pitch slide when its invoked. It does this by remote-controlling pitch and amplitude envelopes in Kontakt. You can trigger Legato by holding one note while you play the next, have it auto- matically kick in when the target note is played within a specified amount of time after the end of the first note, or call it up on the fly with a keyswitch. The Giovani legato isnt a hit you over the head effectits subtle and quite natural. You just have to be careful to turn it off when youre playing repeated notes, or get extra pitch slides. Giovani includes individual programs that are legato versions of some of the individual syllables. You could use those to insert melis- mas (e.g. ben-e-e-e-e-e-dictus) if you didnt want to program them in Vocal Control. Or you can use those programs as vocal effects. In addition to including both 16- and 24- bit impulse responses of the church Giovani was recorded invery useful for placing other samples in the same spacethis library comes with quite a few special effects. These include the Lords Prayer, which is very dramatic when spoken by a choir in unison; horror effects you cant describe in writing; girls laughing; whispering noises; boys quasi- shouting oh, fa, and other noises; and more. The effects are very dramatic, and there are many ways you could use them cre- atively. Acquire the choir You have to play to any sampled choir librarys strengths. In general, Giovani is a slow and ethereal library, and its capable of sounding really lovely in that context. You can also use some of the syllables for a syn- thy-vocal effect, and of course you can layer different programs (for example the Lords Prayer and a soft choir) for some sounds unavailable anywhere else. But youre not going to get realistic-sound- ing results if you try and make it sing fast pas- sages; thats not the way it was recorded. Its also worth mentioning that the occasional note sounds a little phasey when its isolated, most likely a result of noise reduction or pitch correction (the low G and Ab of the boys ensemble Vocal Control program, for exam- ple). I dont want to over-emphasize that, though, because it really doesnt have an impact on the grand scheme of things. Above all, Giovani brings a unique sound to the world of sample libraries. Its easy to make it sound light and airy, scary, warm, spiritual, soulful, rich and lushand no mat- ter what you do, full of life. If youre ever in the market for any of that, this is a great library to check out. VI GIOVANI EDITION (CONTINUED FROM PAGE 42) todays tools it is an easy fix and well worth doing. Are you using mod-wheel crescendos at :30 on the trombones and trumpets? The crescendos are not mod wheel. They are recorded and time-compressed to differ- ent tempos. The percussion sounds very realistic. Percussion is mostly SAMs True Strike. I like their libs a lot. You have great flute glisses at the head of the piece at :03 in. Are those standard libraries, perhaps using the time-stretch as well? Custom, but the new Sonic Implants winds can do this as well as sped up VSL can. Old Advanced Orchestra can do it also, and I believe Orchestral Colors has a cool overused wind rip. East West Quantum Leap Symphony Orchestra came out with flute glisses in their Pro update; I would think those would be good. Youre using it as a transitional fig- ure and it really works. I often like to stick flute glisses with harp glisses. It is a pretty traditional orchestral effect. I have a VSL flute gliss example posted on the VI magazine website. (See MoreOnline.) The original is the original tempo of VSL flute. The others are three compressed tem- pos. Notice there is a string line underneath it. This is so the samples cant be lifted! Heres how it was done (although there are other ways to do it as well). In the Logic screen dump I gave you for the article, at the upper left is the original VSL flute run in its original tempo, converted to an Apple Loop. The one at the upper right looks iden- tical, but notice that its at a different tempo. I can now convert this to audio and create separate samples to use in different pieces. You can do the same thing with any instru- ment, you can change crescendos, grace notes, phrases It generally works better speeding up than slowing down because of the sound quality. What method did you use to con- struct the harmony, or are you just hearing all of this and writing it out? It sounds complex, but it works. Actually, most of the piece is built on a diminished scale. The opening lines are diminished, but what helps the realistic effect of the violin line is a counter viola line (Sonic Implants viola, by the way) playing against the higher violin line. So I have these two elements, but I also have a rising horn line and a rhythmic figure V I R T U A L I NS T R U ME NT S 61 with percussion, low strings, and brass. A small trick that helps the realism is that in almost all sections I keep at least three ele- ments going at the same time. On this piece Im actually using four elements. Often on poor mockups there are just two elements in sections like these, and the ear has a chance to really focus in on an element. Unless that element sounds per- fect, then some fakeness is perceived. Listening to it now, I probably did this fast as to finish the piece for the show Americas Most Wanted. I probably didnt write this out, but on certain runs had to make sure they were consistent with a method of composing I often rely on, called EIS. EIS stands for Equal Interval System, and it was developed by the late Spud Lyle Murphy. You can find examples of this method at equalintervalsystem.com, and I host an EIS forum online at www.vi-con- trol.net/forum. You have a unique way of building your harmonies so they dont get in the way. At :52 it sounds like youre start- ing to really go crazy. You can hear voice leading in the upper brass and a chromatic line moving down. The upper structures are minor and use voice leading; theyre all contained in a diminished scale. So youre counting to make sure this is consistent with the EIS method? Most of the time I am. The melody is most important so I have to go with that. You can hear in the results if you are offor on. The violin line on top is built upon the upper brass structure and it has grace notes. Would you recommend any standard arranging books or are you leaning upon EIS to help make decisions? EIS has orchestral techniques in it, but it shines as a compositional course more than an orchestral one. I use other methods or influences for orchestration along with EIS. It really depends on the type of piece The brass sounds like the real deal. Thanks. A lot of that has to do with the spacing of the writing. How to make the brass not muddy, again using EIS concepts. So youre widening chords (struc- tures) for clarity? Also I may have incorporated some of Scott Smalleys spacing of the brass here. Try to keep the horns up pretty high in their natural range. Trumps above them, of course.; Keep bones at middle C or below. The point here is the more you know about writing for real players, the better it helps with your mock-ups. There are plenty of people who write great pieces but their mockups sound poor because they do not deal with MIDI correctly. I have also heard people who understand MIDI pro- duction and sonics well but are composition- ally weak. Still, in a professional situation the guy with good sonic chops will generally beat out the great composer with poor MIDI skills. It is the composer who gets both things who is spe- cial, and should be able to forge a consistent career as a composer. VI Frederick Russ is an accomplished orchestral composer. He runs the www.vi-control.net <http://www.vi-control.net> discussion forum and invites you to take part. MIDI MOCKUP (CONTINUED FROM PAGE 53) improved sound, and greater routing flexibili- ty have turned the new effects engine into a real powerhouse for more than just organ. Try it on a Rhodes or your trusty Git-fiddle, and get ready for some fat, lush sounds! The B4-II is also nicely efficient. With all bells and whistles running and two arms worth of polyphony, it clocked a mere 11% CPU usage on my Athlon XP 3000+, which is far from the most blazing computer around these days. Gone is the utterly crapulent disc beggar copy protection scheme, which managed to ask the user to insert the B4 CD at precisely the worst possible momentsas in when you and the computer were on the gig and the disc was sitting in the studio. Much bile has been spilled over the issue of challenge/response copy protection, but hav- ing been bitten by the disc beggar scheme a few times, I applaud this change. Conclusions Im thrilled with the quality of this update. Native Instruments has really poured on the new features in B4-II, making an already no- brainer purchase even more compelling. With the improvements in setup and con- trol, the addition of reverb and extensive playback-system modeling, and the nicely retuned distortion algorithms, this is a must- have package for anyone who wants that great Hammond sound at a price (and weight) that will make even the crustiest naysayer happy. VI NATIVE INSTRUMENTS (CONTINUED FROM PAGE 47) VI 62 V I R T U A L I NS T R U ME NT S KING IDIOT (CONTINUED FROM PAGE 38) VI Clippings If you find yourself using blank MIDI tracks as spacers frequently, consider moving a blank MIDI track to the Clippings window and then keeping your Clippings window per- manently available in a corner of your screen. You can then drag your blank track divider into any project, any time. Auditioning soundbites If you need to listen to a Soundbite quickly when youre in the Sequence Editor or Graphic Editor, just hold down the S key (S stands for scrub) and drag over a soundbite. Voil. If you have a multichannel audio interface, you may want to customize the output you want auditioned soundbites to be sent to. To do this, go to your Audio Bundles window (shift-U is the shortcut), make sure youre on the Outputs tab, and move your desired out- put bundle to the top. Whatever bundle is on top is the one to which auditioned soundbites are sent. Lets Reason Are you a Propellerhead Reason junky? If so, create a Startup Clippings window in your project and drag your Reason (.rsn) file into PERFORMER (CONTINUED FROM PAGE 18) types of patches, but they tend to include a lot of samples you dont end up using. Lets face it, throughout one songunless youre an avante garde virtuosic Yngwie Sebastian Holst-type composer, you most likely wont be playing modal runs up and down chromatic key changes. An easy way to use these samples is to load them up, play the runs that are in key with the song/cue (or only the runs you think youll use), and then unload all the other samples. This is a great feature. Its extremely simple and very effective. Geek out The options described above should give all you fellow geeks out there some ideas about how you can get more out of your sampling workstations. It may seem like work when you take it all in, but it doesnt have to be done to every sample library you have, just the ones you wish werent big honking hogs. And who knowswith all the extra pro- grams you get loaded, some composing doors that you otherwise wouldnt have of may open. VI it. From now on, anytime you open this DP project, Reason will automatically launch and open that document. Using this trick you can easily link your Reason synth/sampler/loop/FX rack with its corresponding DP file. But this trick isnt limited to Reason. If youre writing a song, you can drag in a text or Word document with the lyrics into a pro- jects Startup Clippings window. You can also drag CueMix setups into this window if a project requires a particular hardware routing setup. Command the option Option-click and command-click are some of the most powerful shortcuts available in DP. If you option-click a mute button in the Mixer, that track will mute and all muted tracks will immediately unmute. Command- click a mute button and all tracks will be muted except the one you clicked. This also works with soloing and several other func- tions. If you want to A/B two tracks, just option- click on the solo button of the one you want to audition. You can even do this while play- back is engaged, resulting in an instant transi- tion between tracks. The Mixer and some of the Editor win- dows have sidebars allowing you to show or hide tracks. Option- and command-clicking works here too: option-click a track to show only that track and hide all others; com- mand-click to show all tracks except the one you clicked on. In the Sequence Editor, option-click on the layer menu (the one that lets you switch between Soundbites, Volume, Pan, Pitch, and other automation layers) and make a selec- tion, and all visible tracks will jump to the same layer. Likewise, option-drag on the track magnification (the little magnification icon) What do you do when you've painstakingly recorded detailed volume automation into a track, but then later decide that you need to adjust the global level of the track while maintaining all your detailed automation in relative proportions? V I R T U A L I NS T R U ME NT S 63 TRENDS (CONTINUED FROM PAGE 64) vide only loop one per style, or create too- short (and therefore, predictable) segments with a fill every two or four bars. Vertically, you want to have additional lay- ers that you can blend in with these main rhythmic cores. Some refer to these as top loops, simple examples being hi-hat or conga patterns. Consider looking farther afield in building these vertical variations. For example, interest- ing polyrhythms can result from layering a pair of drum kits. I personally enjoy exploring juxtapositions such as layering a sparse lo-fi or trip-hop loop with a busier tribal or circular jazz rhythm. It is in these combinations that you start to create unique music out of stan- dard parts. Finally, look at creating longer, evolving structures that work in parallel with your loops. Even modal jazz often has a simplified song form where you shift to different modes. Creating rhythmic evolution can be as simple altering the mix over time or performing dub- style effects processing, with echoes, reverbs, and other effects brought in and out. Its easy to create boring, repetitive music with loops; its much harder to create interest- ing, evolving musicespecially if you choose the linear form. But for me the result can be more rewarding than just writing another chord progression or song. VI Hit the . (period) key on the numeric key- board. If you look at the transport, youll see that the first field (usually measures) has been highlighted. Type in the measure you want to jump to, hit Enter to confirm, and Enter one more time to begin playback. To listen to measure 53, just hit dot-5-3- Enter-Enter and the sequence will begin play- ing at measure 53 almost instantly. Commands You can completely custom program DP to respond in any way you want in the Commands window in the Setup menu. There are also dozens and dozens of actions that you can assign key commands to, includ- ing some that arent accessible any other way. An example is the command to move all selected tracks to the top or bottom of the sequence (do a search for move selected tracks to find this). In general, any time you find yourself doing something repetitively in DP, try search- ing through the Commands window to see if theres anything in there that can help you. Support There are excellent DP resources on the web, not only on MOTUs site but especially at the user-run forum on www.unicornation.com, and at the MOTU- Mac Yahoo Group (groups.yahoo.com/group/motu-mac). You can ask your questions and frequently receive same-day responses from helpful DP users. VI David Das is a composer and producer based in Los Angeles. Visit him at www.daviddas.com, and also check out his excellent new book Kontakt 2 Power!, published by Thomson Course Technology (www.courseptr.com). and all visible tracks will magnify at the same time. In typical Mac style, you can also option- drag many items to make copies of them. Option-drag a soundbite or a selection of MIDI notes in the Tracks window or any of the Editor windows to make an instant copy of them. When in the mixer, option-click a plug-in slot to bypass it instantly without having to bring up the plug-in window. Command-drag a plug-in to move a plug-in from one track to another. Command-option-drag a plug-in to make an exact duplicate of it (including all its current settings) on another track. Zoom...zoom...unzoom Hold down the Z key in the Tracks or Editor windows and your pointer will switch to a magnifying glass with a plus sign in it, allow- ing you to zoom in to whatever you click on. Click as many times as you need to get as close to the object youre clicking. When you need to zoom out, hold the Z key with Option, and your pointer will switch to a magnifying glass with a minus sign in it. The Editor windows (Sequence, Graphic, and MIDI Editors) have an additional related tip. If you zoom in or out too far and want to return to your original zoom setting, just hit command-[ (left bracket) to return to the old zoom setting. If you find yourself fre- quently jumping between a few specific magnification settings, investigate Zoom Settings (in your Editors mini-menu), which will allow you to save specific zoom settings and instantly jump between them with a key command. Theres also a global OS X trick if youd rather just easily magnify or unmagnify the entire screen: use Universal Access. Youll find it in System Preferences -> Universal Access. Once enabled, you can use command-option = (equal) to zoom in and command-option- hyphen to zoom out. (There are some monitors that are incom- patible with this setting.) The dot trick One favorite and infamous trick of DP vet- erans is whats come to be known as the dot trick. The 10-key pad (numeric keyboard) on the right of a full-size keyboard can provide the fastest way to navigate your DP sequence without having to scroll with the mouse. Fig. 5: A dummy track helps make it easy to see where (in this case) the drum tracks are. However, theres always that dark day when a singer comes back in and is itching for the entire song half a step up or down, or 3BPM faster or slower well after you've frozen your tracks to audio. 64 V I R T U A L I NS T R U ME NT S R hythm: repetition, with variation. That definition is actually from the visual art realm, not a Music 101 text, but its advice that many who use loops should take to heart. There is an assumption that using loops results in less flexible musical structures, when in reality its often the struc- tures or musicians themselves that could be more flexible. Many who use rhythm loops as their com- positional foundation end up creating trance- like structures where the same loop is repeat- ed over and over, maybe with the occasional rave-up, turnaround, or break. Harmonically, the music often stays in the same key for extended periods of time. If you doubt the potential success of such a simple form, visit a dance club! But one shouldnt confuse being in a trance with being comatose. With no varia- tions or evolution, over time the result can be as boring as running in place on a treadmill in a hamster cage. Loops can certainly be used to create nor- mal song structures. You can then repeat these structures to play cyclic chord progres- sions against. This is the basis for a wide vari- ety of popular music styles, and easy to struc- ture jazz or blues jams against (improvisation being a personal focus). That said, the familiarity and predictability of this grid can quickly become a prison. A song can turn into an exercise in running laps, where you keep ending up back at the same placenot that great an evolution beyond a treadmill. In contrast, I prefer what I call linear composition, and attempt to create the musi- cal analogy of a train or river journey. You may be on the same train or boat, with the constant rhythmic chug of the tracks or pad- dlewheel, staying in the same general mood (musical key), but the scenery is constantly evolving. Modern composer Karlheinz Stockhausen refers to this as the dramatic form of music, where you can follow the development of a character over time as life experiences happen to him or her. Perhaps the most well-known and respect- ed example of this approach is modal jazz. Instead of playing and soloing inside the framework of a chord progression, in the 1950s some started experimenting with using a modal scale as the foundation, and then exploring the notes and relationships inside that scale. Many point to the Miles Davis album Kind of Blue as a major signpost of this form. You would think the creative possibilities of a single scale would quickly be exhausted, but in reality, many found it liberating. For example, rather than playing the same chord or variation on a chord, a pianist could play any notes in the scale, including the many chords that could be formed from the notes of that scale. Some also felt this put an greater emphasis on crafting more interesting melodies, rather than falling back on the structure of a chord sequence. To create interesting loop-based music especially in the linear or trance form emphasis must therefore be placed on evolv- ing the basic rhythm. Its not enough to pick or two good loops; you need to create a set of variations that work in both horizontal and vertical dimensions. Horizontally, you would like to have varia- tions on the basic rhythmand ideally, a sec- ond set of rhythms that either complement or contrast with your main set. I place a pre- mium on loop libraries that provide these variations, or at the very least longer loops, such as 8 to 32 measures. All too many pro- Turning on a loop doesnt mean turning off your brain. (CONTINUED ON PAGE 63) VIt r e n d s one shouldnt confuse being in a trance with being comatose Modes of Creation by Chris Meyer