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IMPORTANT: All questions can be sent to psychopenguin24@aol.

com, and
if you
have anything you would like to add to the guide, send it to
hurricanehelms24@aol.com. This is because it is too tough for me to
separate
stuff people want me to add to the guide from basic questions. if you
send any
reader tips to psychopenguin24@aol.com or any questions to
hurricanehelms24@aol.com, they will be deleted. Thanks for
understanding.
While reading this guide, download: "Raise Up" by Petey Pablo
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=----------- C A S T L E V A N I A : C I R C L E O F T H E M O O N
-----------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=____
_
_
_
/ ___|__ _ ___| |_| | _____
____ _ _ __ (_) __ _
| |
/ _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |
| |__| (_| \__ \ |_| | __/\ V / (_| | | | | | (_| |
\____\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|
____ _
_
__
_
_
/ ___(_)_ __ ___| | ___
___ / _| | |_| |__
___
| |
| | '__/ __| |/ _ \ / _ \| |_ | __| '_ \ / _ \
| |___| | | | (__| | __/ | (_) | _| | |_| | | | __/
\____|_|_| \___|_|\___| \___/|_|
\__|_| |_|\___|
__ __
| \/ | ___
___ _ __
| |\/| |/ _ \ / _ \| '_ \
| | | | (_) | (_) | | | |
|_| |_|\___/ \___/|_| |_|

Castlevania: Circle of the Moon FAQ/Walkthrough v0.90


NOTE: This is a Spoiler Free Walkthrough (to a certain extent)
by DaLadiesMan/Psycho Penguin Steve Saunders
E-mail: psychopenguin24@aol.com (Game Related)
hurricanehelms24@aol.com (Reader Tips and other contributions)
mcfaddendaman@aol.com (Personal)
http://www.wrestlingcolumns2000.com
Last updated: September 20, 2001
Guide Percentage done: 100%
E mail backlog: 0 (!)
Current size: 23.8K
SCREEN NAMES TO CONTACT ME ON AIM: HeShootsHeGores
All rights reserved including the right of reproduction in whole and
in part
in any form. Game Boy Advance and Game Boy Advance logos are
registered
trademarks of Nintendo. Castlevania Circle of the Moon is a trademark
of

Konami. The author of this document are in no way affiliated with


Nintendo of
America and/or Konami. For more information, please read Legal Stuff.
You may
not place this document on your website or reproduce it in any way
without the
author's consent.
This guide may only be used for private and personal use only. You
may not
permit anyone under any patents to reproduce it, in part or in whole,
or use
it for profitable purposes. All content within this file is owned and
created
by Steve McFadden (me). Should you attempt to infraction under the
fallacy that
you are right, it must be be said straight out that you are a moron.
*****************************INSTANT MESSAGE
ME******************************
If you contact me on one of the instant messengers, and I do not
respond, it
probably means I am busy. I am always talking with my girl, and
friends, so
sometimes I just ignore some instant messages from people I do not
know. Be
nice, and I will talk to you, just don't come out and ask the question
and be
all rude if I do not respond in five seconds, otherwise I probably
will just
block you. I will answer all e-mails about the game, however.
**********************************************************************
*******
*********************************E-MAIL
ME***********************************
One last note: Only email me about the game at psychopenguin24@aol.com
, all
emails about Final Fantasy IV or Circle of the Moon sent to my other
e-mail
adresses will be deleted and/or ignored. Thanks to all those that have
emailed
me so far, I appreciate it!
1. Check my email backlog. If it's filled up, you may have to wait a
while
before you get a response.
2. I check my email once in a while. Please wait for a response,
because I will
respond to all emails.
3. Please read my guide before asking questions, thats why I have a
FAQ and
Reader Tips section.
4. I will only post your question/tip in my guide if it is good, and
has not
been answered in this guide.

New plan: all questions can be sent to psychopenguin24@aol.com, and if


you have
anything you would like to add to the guide, send it to
hurricanehelms24@aol.com. This is because it is too tough for me to
separate
stuff people want me to add to the guide from basic questions. if you
send any
reader tips to psychopenguin24@aol.com or any questions to
hurricanehelms24@aol.com, they will be deleted. Thanks for
understanding.
Thanks!
**********************************************************************
*******
****************************KING EDGE
SUCKUP*********************************
Oh, and god bless King Edge!
**********************************************************************
*******

==============================--------------==================================
-------------------------------{CREDITS}-------------------------------------==============================--------------==================================
-Devin Morgan (devin_morgan@netzero.net)
For his great walkthrough, and gaming spirit. He also gave me
information on
tackling enemies. Make sure to check out his guide!
-AdrenalineSL
For being a good friend, and she is a great writer. Check out her Dark
Cloud
guide and especially Chrono Cross, it kicks major ass. She is also a
hottie!
^_^. Also, gave me the ASCII Art nicely. I didn't take it. :)
-Nanofit (Nanofit@aol.com)
For providing me with a battle arena guide and card guide. Thanks!
-All the people that emailed me
Thanks for emailing, glad you are reading the guide!
-SHPAZA@aol.com
For the awesome Battle Arena trick. Thanks!
-Daydreamer (zodiacbrave13@hotmail.com)
Emailed me with some helpful boss strategy.
-esdamom@home.com
For some helpful tips.
-Sean Raupach (brainchild_5@yahoo.com)

Emailed me with some DSS card combos.


-Nightshade 13 (nightshade13@juno.com)
For the helpful reader tip. Thanks!
-elemental knight (elemental_knight1@yahoo.com)
Corrected some info in my guide.
-Sam Winotai (swinotai@yahoo.com)
Gave me a good strategy for beating cerebus! Thanks!
-Amarant (Krypto13@cs.com)
Gave me some good information about beating the Killer Bees and Dragon
Zombies!
Thanks!
-S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com)
By far the most helpful contributor to this guide, he gave me a good
list of
card combinations. Thanks!
-RJCLIFFY@aol.com
Found a major mistake in my guide. Thanks!
-The following people who asked good questions. Thanks!
fouche83@hotmail.com
sukjaejung@primus.ca
David G. RUDDERHAM (d.rudderham@sk.sympatico.ca)
illww@usa.net
Mike (haegylulsuh@yahoo.com)
my_body_is@hotmail.com
UpChUcK27x@aol.com
Huy Doan (huydoanq@yahoo.com)
gla@mtco.com
RAT108M@aol.com
-The 30 people who asked me where the Battle Arena is
I will do a Battle Arena guide soon now. :)
-Dingo Jellybean - http://www.vfaqs.net
Very helpful and kick ass fellow.
-Dallas Scott - http://www.dallastm.cjb.net
Cool FAQ writer, check out his kickin FAQ for this game! He also gave
me random
tips about the game.
-Hylianhero - hylianhero16@hotmail.com
His enemy guide gave me some enemy stats.. thanks!
-Phillipe Van Lieu (nick15@nick15.com)
Gave me a readers tip on how to beat Camilla. Thanks!
-KNICKS4973@aol.com
Gave me a readers tip on how to beat Dracula 2 easily. Thanks!
-Myself
For writing this damn guide. :)
-GameFAQs - http://www.gamefaqs.com
For posting this guide and most of my other guides.

-Fresh Baked Games - http://www.fbgames.com


For being the coolest gaming site on the web and posting all my
guides.
-Neoseeker - http://www.neoseeker.com
For posting this guide and most of my other guides.
-Konami - http://www.konami.com
For making the greatest portable game ever made!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-======Version History=====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.90 (September 20, 2001) - 223.8K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-One month, 9 days. :)
-I added a couple of reader tips. That's it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.85 (September 11, 2001) - 220.6K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-Feel free to wish me and my girlfriend Jenn a happy first month
anniversary. :)
-Sorry for the extremely late update, but I was working on my other
guides, and
thought this one was done.
-Thankfully, Nanofit was kind enough to send me a card guide and
battle arena
guide, so I posted them both.
-I added my new email rules, because now I have two separate FAQ
addies. Wow,
three months ago I didn't need any..
-I added the current size of the guide, my screen names, and my new
email rules
to the top of the guide..
-That is all. This guide is finished, all I can add now is reader tips
and
suggestions..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.75 (July 23rd, 2001) - 180.0K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-I added some more reader tips and questions to piss off Sailor Bacon
and
bananagirl by adding more filler to my guides. Yeah, her, the one that
pretended she was pregnant. She's normal.
-I added email rules and email backlog. I just went from 51 emails
down to 21,

so give me time to answer the rest of them. I answer all of them, and
some will
be posted in the guide, so I rarely check the mail for now.
-Fixed and added new credits.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.7 (July 4th, 2001) - 163.3K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-While waiting for my Final Fantasy IV guide to be posted, I decided
to work on
this guide.
-I added a new section, reader tips, and finally got around to adding
FAQs and
Reader Tips.
-The format to this guide has changed drastically, for the better.
-I fixed up the walkthrough so much.
-Changed percent done from 98 to 95, because I still have to do the
battle
arena guide, card combos, and Max Item Locations. And maybe even a
Level guide.
-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------BEAT GAME!
-----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Audience Room
Level: 83
Percent Cleared: 99.6
Time: 17:36:40
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.6 (June 28, 2001) - 129.2K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-There we go, I defeated the game.
-Got the walkthrough completely finished.
-Got the enemies list completely finished.
-Got the items list completely finished.
-I got rid of the review section.
-All I have to do now is the DSS Card Comnbo list and the List of Max
Item
Locations and I am done.. and I might not even do those!
-If I don't update this guide for a while, it's because there is
nothing to
update. Now, I shall do FF4..

-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------BEAT GAME!
-----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Triumph Hallway
Level: 61
Percent Cleared: 99.4
Time: 12:38:19
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.5 (June 27, 2001) - 70.5K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-This is a special bonus afternoon update! ^_^
-I added two new credits.
-I changed the format around somewhat.
-I did the Equipment list finally.
-I finished the DSS Cards List, now I have to do the Combos and that
section
will be done.
-I finished the List of Enemy names, now I may add stats.
-That's it, I got bored so I decided to work on the lists. I will work
on the
walkthrough later, I am up to the Observation Tower!
-And remember, God bless King Edge! :)
-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Observation Tower
Level: 50
Percent Cleared: 87.1
Time: 9:39:31
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.4 (June 26, 2001) - 62.3K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-Sorry for the late update, I worked on the guide somewhat two nights
ago, but
I have been really busy lately.

-I updated the top part of the guide.


-Walkthrough updated through Underground Warehouse, which is where I
am
currently located. I am in the room with the two Holy Armors, they are
killing
me.
-Boss guide updated through the two pain in the asses known as the
Dragon
Zombies.
-Updated DSS Card List to reflect the new additions I got to my card
ranks.
-I updated the other information and conclusion sections.
-Updated enemy list somewhat, I forgot to write down the name of the
enemies I
fought so I did it from memory, expect a bigger update to that list
next update.
-I updated the items list to include information I got from Devin
Morgan, the
tackle ability can be used to attack enemies, it turns out.
-That just about does it for this update. :)
-May I just add, King Edge! :)
-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Machine Tower
Level: 40
Percent Cleared: 56.5
Time: 6:07:02
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.3 (June 22, 2001) - 42.8K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-v0.2 got posted, yay!
-Walkthrough completed through 3rd boss, I just beat him, so now the
guide is
up to where I am at in the game. :)
-Updated DSS Card List to reflect the new additions I got to my card
ranks.
-Updated Section Names, added new section (Enemies List) which was
completed,
and added a storyline and characters section to the guide.
-Added strategies to secret section.
-I updated the other information and conclusion sections.
-Updated the look of the Game Progress screen.
-That just about does it for this update. Took a long while, let me
tell ya.
-----------------------------------------------------------------------------GAME PROGRESS

----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Machine Tower


Level: 20
Percent Cleared: 33.3
Time: 2:49:39
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.2 (June 21, 2001) - 24.6K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-I hope this version gets posted.
-Walkthrough completed through Outer Wall.
-DSS Card List worked on, got list of Cards done. Added Card Effects
for all
Cards I currently have.
-Added Game Progress section to Revision History.
-Added KB totals to Revision History.
-Changed version number from 1.0/1.1 to 0.1/0.2
-Changed look of Revision History.
-Added first hint and secret. Will work on secret rooms list later.
-I updated the other information and conclusion sections, made them
look nicer.
-I added notes to the top of the guide, about contact information,
instant
messaging, e-mails, etc. Make sure to follow them, if you want your
question
answered!
-Oops, almost forgot to add credits. There we go. That's enough for
updates for
now. Peace. :)
-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Machine Tower
Level: 13
Percent Cleared: 27.8
Time: 1:28:05
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=v0.1 (June 21, 2001) - 11.3K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-First version, walkthrough done through first boss, items list done.
-Everything else will be worked on later..

-----------------------------------------------------------------------------GAME PROGRESS
----------------------------------------------------------------------------------------------------------------------------------------------------------Location: Machine Tower
Level: 13
Percent Cleared: 27.8
Time: 1:28:05
------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(TABLE OF
CONTENTS)--------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
I.
II.
III.
IV.
V.
VI.
VII.
VIII.
IX.
X.
XI.
XII.
XIII.
XIV.
XV.
XVI.

Introduction
Storyline
Controls + Characters
Walkthrough
Frequently Asked Questions
Boss Guide
Items List
DSS Cards List
Equipment List
Enemies List
Secrets, etc.
Battle Arena Guide
Card Guide
Reader Tips
Other Information
Conclusion

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(I.
INTRODUCTION)----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Wow, I bet you all didn't think you'd ever be seeing another guide
from me,
huh? Well, I am here with a guide for one of my all time favorite
games,
Castlevania: Circle of the Moon. Now, some of you may be asking
yourself, "Now,
Steve, DaLadiesMan, why the hell are you doing a guide?" Well, kids,
here are a
few reasons.

1) I missed out on doing a guide for Symphony of the Night. I loved


that game
to death, and was considering doing a guide for it, but there were
already
enough good guides for it, so I just gave up on the idea. But then
this game
came along, and it is a lot like Symphony of the Night, so there you
go!
2) Circle of the Moon is the best handheld game I have ever played.
Better than
Pokemon Yellow, better than Pokemon pinball, better than any other
handheld game
I have ever played. And it runs circles around all the other Game Boy
Advance
games I own, so there you go.
3) I haven't done a guide in a while. Might as well start now, with a
game I
like, before I do one for FF4..
With that, here is my guide! Enjoy. E-mail me with any questions!
-DaLadiesMan/Psycho Penguin
mcfaddendaman@aol.com/psychopenguin24@aol.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(II.
STORYLINE)------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
(Taken from the instruction manual)
The year is 1830. Lady Carmilla has brought Dracula back to life.
Nathan Grabes
and his best friend Hugh Baldwin head to Castle Dracula with Nathan's
mentor and
Hugh's father Maurice Baldwin to stop Dracula. Before they can fight
Dracula, he
destroys the floor beneath Hugh and Nathan, causing them to plummet
down a long
shaft leaving Maurice alone with Dracula and Carmilla. Hugh and Nathan
land
safely. Hugh runs off to save his father leaving Nathan behind Thus
begins the
adventure with you in Nathan's boots.
The year is 1830. In an ancient castle on the outskirts of the
Austrian
empire, a demon lord that would unite the powers of darkness was being
resurrected at the hand of a fiend yearning for chaos.
At this demonic castle, Camilla, one of Dracula's minions, began the
incantation of a ritual to bring her lord Dracula back to life.
The vampire hunter Morris and his two apprentices, Nathan and Hugh,
sensed an

abnormality in the balance of nature and rushed to prevent Dracula's


unholy
reemergence.
"That unholy monster must never return!"
However, they arrived too late to prevent Dracula's return from his
confinement. Dracula used his magical powers to imprison Morris, and
cast
Nathan and Hugh into a graveyard underneath the deomnic castle.
Together the two began to search through the castle in order to
vanquish
Dracula and to rescue their master.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(III. CONTROLS AND
CHARACTERS)---=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----If you don't know what this section is about, I give up.---==============================--------------==================================
-------------------------------{CONTROLS}------------------------------------==============================--------------==================================
(Taken from the instruction manual)
L Button: DSS On/Off
Control Pad: Move Player
R Button: Special Move
START: Start the game or Display the Status Screen
SELECT: Display the Map Screen
A Button: Jump
B Button: Attack
Left/Right Movement: Left/Right on the Control Pad
Crouch Down: Down on the Control Pad
Crouched Attack: Down and B button
Sliding, Jump Down (when there is special footing): Down and A button
Sub Weapon Attack: Up and B Button
Jump: A Button
Attack: B Button
Dual Set Up System (DSS) On and Off: L Button
Special Move: R Button
==============================--------------==================================
-------------------------------{CHARACTERS}------------------------------------

==============================--------------==================================
(Taken from the instruction manual)
Nathan Graves: Nathan Graves (player) is the chosen successor to wield
the
'Hunter Whip.' His parents, who were Vampire Hunters, were killed 10
years
before while banishing Dracula.
Hugh Baldwin: Nathan's rival and the son of Morris, Master Vampire
Hunter. He
is bitter that Nathan, who he believes is the weaker of the two, was
chosen as
his father's successor.
Morris Baldwin: Morris is Nathan's Master and
skills
necessary to combat Dracula and his minions.
succeeded
in banishing Dracula 10 years previously. He
successor
over his son, Hugh, and passed on the 'Hunter

is teaching him the


He and Nathan's parents
chose Nathan as his
Whip.'

Camilla: A loyal minion plotting the complete resurrection of her


master, the
demon lord Dracula.
Dracula: Sealed off from the world by Nathan's parents and Morris, he
is
attempting to reemerge after 10 years of confinement.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=----------------------------------------------[ IV.
Walkthrough ]------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=======================================================================
=========
CATACOMBS
======================================================================
=========
Main Enemies:
Bone Heads
Skeleton Bombers
Skeletons
Poison Worms
Earth Demon
Skeleton Spear
Mudmen
Zombies
Bosses:
Cerebus
======================================================================
=========

Suggested Level: 1
======================================================================
=========
-Move downward, killing all the Skeleton Bombers. Make sure to avoid
their
attacks, they will throw a weapon up in the air, and when it lands, it
explodes
for a second.
-Move down, then left, then go to the top left to save your game.
-Build your levels! I got to like Level 8 before fighting the Earth
Demon. I
always like to spend my time building levels, and as long as you just
clear out
all the rows, and move back and forth, you should be building up in no
time at
all.
-Go down, get the Knife, then head right, killing enemies.
-When you get to the Earth Demon, just make sure to jump when he hurls
those
damn spikes out of the ground. I like to take the approach of jumping,
hitting,
jumping, avoiding, jumping, hitting, jumping, hitting, jumping,
avoiding. If he
starts doing something else, just watch the pattern. If you built up
like I
said so, he should die in like 4 hits anyways.
-Go to the right to get the Dash Boots. Now you can dash.
-Keep on going along, the path is straight forward for now.
-When you get to the tower, the bottom room has an Earth Demon, at the
end of
this room is a Max Heart container. The middle door houses a Max HP
container.
The top room is a save point.
-Keep on going in the bottom room, getting the HP plus container later
on.
-Continue along, until you get near the boss. Raise up if you have to,
then go
through the blinking blue door.
-------------------------------------------------------------------CEREBUS
-------------------------------------------------------------------This sucker is pretty tough if you do not have good stats, so I'd
advise
levelling up for a while before fighting him. Cerebus has one main
weakness: he
tends to stay still a lot. Basically, just beat the crap out of him
when he
stands still. He usually will stand still after he pulls off an
attack. He has
two main attacks: In one, he will charge at you, just jump over him.
In the
second one, he will shoot off a laser beam. Just make sure to get
behind him to
get in some cheap hits. When he pulls out those electrical spheres,
just stay
away. You're probably going to cause more damage to yourself than to
him. If
you have the Holy Water, use it and he'll die pretty quickly!

-Get the Jump item, allowing you to perform double jumps.


-Go back to the previous room, continue all the way to the bottom, and
go left
into another room. Go left, to the end, double jump to the higher
ledge than go
up.
-Hidden wall here, go to the right hand wall and whip it, there is a
HP Max
Increase bottle in there.
-Double jump to the top left ledge, then go through the door.

======================================================================
=========
ABYSS STAIRWAY
======================================================================
=========
Main Enemies:
Slime
Skeleton
Axe Armor
Skeleton Bombers
Bosses:
None
======================================================================
=========
Suggested Level: 9
======================================================================
=========
-Drop downward into the next area. If you go up, it is just a dead
end, but you
will be back here soon enough.
-Then go left, then double jump, and you will be in the other side.
-Climb up, then the first chance you get, head to the right, then go
down, and
to the left, to get the MP Max Increase bottle. You can go up, or go
down, then
just curve back around to get to the spot you were at before.
-Head up, when you see the Axe Armor, kill it, then head right.
-Go to the first floating platform, then drop down. Jump left, and go
into the
room. Fight off the skeleton then nab the HP Max increase bottle.
-Drop all the way down, then run to the left side. (Gotta love the
dash boots)
-Head all the way up to the top, then head right, jumping through the
crubmling
platforms, until you get to the save room.
-Keep on going, basically follow the path. Kill off all the enemies,
this is a
good place to build your levels. I would recommend just killing off
all the
enemies, exiting, coming back in, and doing it again, until you've
gained a few
levels. There's a save point nearby to regain your energy, anyways.
-Do not go through the door. Go up to the higher ledge, then go left.
There is
a hidden room here which contains a Heart Max increase. Now, go
through the

door to get to the Audience Room.


======================================================================
=========
AUDIENCE ROOM
======================================================================
=========
Main Enemies:
Axe Armor
Electric Skeleton
Skeleton Soldier
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 10
======================================================================
=========
-Go up and right, then jump to the ledge to the left. There are
crumbling
platforms above, so just jump on them, then jump to the next one as
soon as
possible.
-Get to the top, then head left. Then head downward, then head left.
When you
get to the wall, there is a hidden room here, which contains a Hearts
Max
Increase item.
-Leave the room, then go right, through the door. When the path splits
up, just
take the middle path. There is a save room here, but this isn't the
best place
to gain levels.
-Jump upwards, to get to the highest platform. Jump torwards the wall,
and whip
it, there is another hidden room here, which contains a MP Max
Increase bottle.
-Exit this room, then head right. Follow the path along, killing
enemies. This
is not a bad place to gain levels, but sadly there is no save room
near here,
unless you go all the way back to the other save room.
-There is a pit here, so stand back, and dash, and you should make it.
If you
fall, you can just climb back up to this part, and I am pretty sure
you can
save your game/refill your energy along the way.
-Go through the room, and get the HP Max Increase bottle. Now, head
back left.
-Now, go through the pit. Go right, there is a Hearts Max Increase
bottle here.
-Head left, go down, defeating Skeletons. These guys aren't tough,
they throw
boomerangs out, which can be easily avoided.
-When you get to the bottom, head left. There are Electric Skeletons
here,

which are a pain in the ass. They charge at you with this electric
laser type
thing which takes off at least 30 HP (and I was on Level 13), so just
avoid
their charge at first, then come in and take them out with 2 or 3
hits. You
might even want to use your special weapons just to be on the safe
side.
-Continue into the next room.
-Jump up a few ledges to get to the middle of the room. There is a
save point
in the upper right hand side, use it. You can even go out, then fight
the
Electric Skeletons, since they give off large amounts of Experience
(16 EXP
each, I believe, plus all the enemies around, you'll pick up 100 EXP
easy). So,
you can definitely build levels here if you wish.
-Head to the top, then go right. Continue to the right and get to the
higher
platform. Head up, killing enemies along the way. You can level up
here, as
well, since there is a pretty decent amount of enemies. Head left,
then up,
then left to the ledge.
-Continue to the end, then double jump up, and you will be in the
Outer Wall.

======================================================================
=========
OUTER WALL
======================================================================
=========
Main Enemies:
Skeleton
Brain Floats
Skeleton Bomber
Will O' Wisp
Bosses:
None
======================================================================
=========
Suggested Level: 11
======================================================================
=========
-Go right, make a double jump onto the column.
-Keep on jumping across the columns. Jump off the last one, then whip
and hold
the B button down, you will do a spinning whip. Go down in this room
to receive
the Hearts Max Increase bottle.
-Head out, then go all the way left. When you reach the dead end (no,
no secret
room :), double jump on the column, kill the enemies, then jump across
them. Go
right, and go into the next room.

-More jumping across columns here, when you get to the part where the
Brain
Floats are, use the Mercury/Serpent DSS combo to freeze them, then
jump on
them, like Super Metroid, where you had to freeze the little enemies
and use
them as platforms.
-Head through the path, killing enemies, and double jumping onto
columns. At
the end, you will get a HP Max Increase bottle.
-Go back to the highest platform, go left, and go back down the pit.
Get onto
the column, then jump right across them all again. Drop down the pit
to get
back to the Audience Room.
======================================================================
=========
AUDIENCE ROOM
======================================================================
=========
Main Enemies:
Axe Armor
Devil Tower
Fleaman
Clinging Man
Electric Skeleton
Will O' Wisp
Bosses:
Necromancer
======================================================================
=========
Suggested Level: 12
======================================================================
=========
-Head right, drop down the ledge, go through opening to get to the
save point.
-Drop down through the hole in the floor. Hop down, then head left.
-At the end of this corridor is the Max MP Increase bottle.
-Head back to the right, back to the area you came from. Go right,
then into
the next room.
-Go right, then climb up the platforms into the right hand corner, in
this room
you can get a Hearts Max increase bottle.
-Head down here, fighting off the enemies, and climbing down, then
head to the
left when you see the path open. Head left, whip the wall at the end
to get the
Max HP Increase bottle.
-Now, head out of here, then go up and climb higher to the next ledge.
-Head left, go all the way to the right, and save your game. May I
point out
that this is yet another good time to build your levels up? :)
-Head out, go left, then jump up the two platforms. Double jump,
follow the
path and go through the distinct looking door to get to the 2nd boss.

-------------------------------------------------------------------NECROMANCER
-------------------------------------------------------------------I like to use the DSS Card Combo that combines the fire whip and 25
percent
more damage for this battle. That combo would be Mercury/Salamander.
When he
starts off his battle, he will have these fire orbs around him, and he
will
shoot them off one by one. I say just whip him a few times, then stand
back,
and let him have his fun shooting them off. He will shoot them off one
at a
time, but they vary in speeds, so you can never be too careful.
Zombies tend to
pop up on the ground, so try to stay in the middle of the area if
possible,
hovering around the middle platforms. He shouldn't be too tough to
beat as long
as you have the Mercury card in your DSS Combo somewhere, it increases
the
damage you do! His second form is tougher, he is a skeleton demon. He
does have
less HP, however. When he turns into a giant orb like thing, just wait
in any
corner and he should bounce right by you. When he does the laser
attack,
skeletons will appear in the bottom instead of zombies.
-After you beat this boss, go left and get the Tackle item.
-Leave this room, then go back through the boss room and exit to the
right.
-Drop down in this area, to the bottom, then head left. When you get
to the
block, tackle it. Continue along until you get to the door.
-Double jump over to the higher ledge, then jump along the platforms.
Follow
the path along until you get to the next door.
-Break the block, then keep on going left. Go through the path,
killing
enemies, and you should soon reach the Machine Tower, which is a pain
in the
ass, so good luck. :)
*gives up guide* JK. You people know I love you. :)
======================================================================
=========
MACHINE TOWER
======================================================================
=========
Main Enemies:
Fox Archer
Medusa Head
Heat Shade
Stone Armor
Bosses:
Iron Golem

======================================================================
=========
Suggested Level: 15
======================================================================
=========
-Head left, go all the way to the left and hop on the moving platform
(it moves
up and down).
-Ride it up to the top, then double jump across the ledges, and get
the Hearts
Max increase bottle.
-Drop down to the ledge below and tackle through the block. Drop down,
then
jump across the moving platforms. Go down and right and into the save
room.
-Go out, then jump on the moving platforms to the left. Double jump to
the
ledge, then jump on the moving platform going up. Jump on the ledge to
the
right and hit the torch to get the Stopwatch.
-Go right, into another room. Follow the path here to nab the HP Max
increase
bottle.
-Go to the top of the room, then go left and tackle through the block.
Keep on
going until you get to the moving platforms.
-Dash and double jump onto the first one, then carefully time jumping
onto the
next ones.
-Head up, kill the Fox Archer enemy on the left hand side, then break
the wall
behind him. Go inside, kill the Heat Shade enemy, and nab the MP Max
increase
bottle. Note that you can keep on killing this enemy to gain
experience, but
there's a better way later in this area.
-Go out, then jump across the moving platform, then jump off onto the
ledge.
-Ignore the space on the right hand side for now.
-Kill the Heat Shade enemy, then move left and kill the Heat Shade
enemy again.
There is a Fox Archer enemy in the corner as well, make sure to kill
him first,
then avoid the flames of the Heat Shade while killing it.
-Go up, and in the second opening, go in to save your game. This is a
good time
and place to gain experience, read the next line for more details.
-Go out, then down, and then over to the left, above the Fox Archer
enemy. Kill
all the enemies in here, at the end is a Hearts Max increase bottle.
Here, you
can exit the room, then go back in, that's about 200 easy experience
points,
plus with the Heat Shades and Fox Archers outside, you can gain levels
relatively quickly, especially if you are on a lower level than I
suggested. :)
-Now head out, then go all the way up, killing Fox Archers and such.
When you
get to the ledge with the Heat Shade, kill it, then wait for the
moving

platform to come along.


-Go down to the bottom right hand corner, kill the Fox Archer, then
jump to the
ledge above him. Slide in the hole.
-Kill the Thunder Demon, move to the right, jump to the ledge, go
over, go
inside the room, kill the Fox Archer and take the HP Max increase
bottle.
-Go out, then go down, and have fun, because you get to take on a
Thunder Demon
while riding on a moving platform. Just kill him off, jump up and hit
him, while
avoiding the thunder. It's tough, I even got waxed a few times off
this attack.
-Head left, then up, then climb all the way up using the platforms to
get to
the HP Max increase bottle. Now, go down, and out to the left.
-This area should seem familar to you, so head back to the main big
area where
you slid in before.
-This time, get to the upper right hand corner. When you get to the
top moving
platform, duck under the electricity, then use your whip as a spinner
to knock
out the Medusa Heads, then jump over to the ledge.
-Go in this room, defeat Earth Armor, and snatch the Hearts Max
increase
bottle. Then, head out, and go to the upper right hand corner.
-Head into the next area, kill the enemies, tackle the block, and jump
on the
ledge. Enter the room to the right, kill the Stone Armor, and grab the
MP Max
increase bottle. In related news, I gained a level here by killing the
enemy 21
times in a row. :)
-Head out, then go up, tackle the block, kill the Heat Shade, go down
and in
the room. At the end of this room is a Hearts Max increase bottle.
-Now, swing down back to this area, but do not tackle the block this
time.
Double jump off it. Kill the Heat Shade, and jump across the ledges.
-You will enter a room, and it's long. Just keep going, and take the
left path
at the end to save and recover. Good place to build levels, by the
way. :)
-Now take the upper path. At the top, head right, you got it, secret
room. Whip
the wall, at the end is a MP Max increase bottle.
-Head out, go down and right. Go through the door and you will be face
to face
with Iron Golem.
-------------------------------------------------------------------IRON GOLEM
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
This guy is
a pain, but he moves slow, so there is his weakness. Just attack him
with your
whip, don't stand too close or he will pull out one of his two short
range

attacks. One of these two attacks is the punch, while the other one,
he will
throw an electrical sphere of light at you. His main attack has him
summoning
these things to come out of the ceiling, so just try to avoid them.
The main
problem with this guy is he keeps on regaining health, like 5 HP a
second for
10 seconds, so just blitz him with attacks, and he will die soon
enough. I was
on Level 20 and I scorched him, even though he still managed to take
away like
half my health, that's only because I did not bother to guard against
his
attacks.
-Head right to get the Kick Boots. Now, go back and save your game.
-Head all the way right through this room, defeating the enemies along
the way.
Go right, and go down a few ledges, go right through the door you
passed earlier
to reach the Audience Room.
======================================================================
=========
AUDIENCE ROOM AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Electric Skeleton
Skeleton Soldier
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 22
======================================================================
=========
-Head right, and use the Kick Boots to jump up.
-Follow the path along, and save your game when you get to the save
room.
-Head out, then go left. Enter the new room, go left, then down. Head
up, then
right, then drop down the pit and you will be to the Abyss Stairway.
*creepy
music*
======================================================================
=========
ABYSS STAIRWAY AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Devil Tower

Fleaman
Clinging Man
Electric Skeleton
Will O' Wisp
Bosses:
None
======================================================================
=========
Suggested Level: 23
======================================================================
=========
-Head right, then when you get to the door, use the Kick Boots to jump
up.
Follow the path to get to the Eternal Corridor.

======================================================================
=========
ETERNAL CORRIDOR
======================================================================
=========
Main Enemies:
Gorgon
Ectoplasm
Flame Demon
Were-Bear
Beast Demon
Bone Tower
Skeleton Boomerang
Ghoul
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 23
======================================================================
=========
-Go right and beat up all the enemies. In the next room, go right and
fight
Flame Demon. You can build up levels here if you want using my tried
and true
method of leaving the room then re-entering it, but nah.
-Keep on going right. When you get to the next room, destroy all the
enemies,
then walk into the next room. What excitement, eh?
-In the next room, go right, then drop down the bottom, whip through
the wall,
go through the room, on the right hand side is the Hearts Max increase
item.
-Head out of the room, then head left, then kick off the walls to get
up to the
ledge. When you get to the fork, head down, then go right to get to
the warp
zone.

-Head left, out of the room. Head left and keep on going along through
this
room. Ehen you reach the wall, double jump, then whip the wall. Go in
the room
and get the HP Max Increase item.
-Keep on going up, take the Hearts Max Increase item.
-Now, follow the path down, then right, then up, then you will see a
door on
the left. That is the door to Chapel Tower.
======================================================================
=========
CHAPEL TOWER
======================================================================
=========
Main Enemies:
Flame Armor
Bone Tower
Bloody Sword
Marionette
Hyena
Bone Tower
Gorgon
Brain Float
Bosses:
Adramelech
======================================================================
=========
Suggested Level: 23
======================================================================
=========
I really don't like this place. Here is a word of advice on two of the
enemies
in here that pissed me off.
Marionette - That curse attack is annoying. They come after you, so
stand back
and use your special weapons if you can. They hover, then suddenly
swoop in on
you.
Bloody Sword - My God, these suckers are annoying. Just follow their
pattern,
when they spina round, they're gonna shoot after you, just dodge them
then hit
them when you have a chance. Easier said than done.
-Head right, and when you see a hole in the ceiling, jump through it.
Head
right, and save your game. Now go down and build up levels. You can
get like
3200 experience points in this room, that's easy level building! I got
to Level
38 here so stop your whining. :).
-Now head up, jumping on the ledges to the left. Then jump on the
ledge to the
right and kill the Flame Armors and other fun enemies. Double jump to
the next

ledge, then dash and double jump to the ledge after that. Get to the
wall, whip
it, go in, and take the MP Max Increase bottle.
-Leave the room, head out, go right, and jump onto the next ledge.
Keep on
going to the right, then double jump across some ledges to get to the
top of
the room.
-Go left into the next room. In this new room, go left and down
through the
room. Get to the far left and use the stone whip combo to turn the
Brain Floats
into stone, then jump up them to get through this room. When you get
to the last
Brain Float, double jump onto the ledge. Take the Hearts Max Increase
bottle
from the top of the room.
-Now head all the way to the ground. When you get back to the exit,
double jump
and kick off the walls until you get to the ledge. Now follow this
path along,
at the end, grab the MP Max Increase bottle.
-Now head out of this room, go right, double jump onto the ledge, and
go into
the next room.
-Go right, then keep on double jumping across the ledges. I really
hate this
part, so follow the path and avoid the Marionettes and Bloody Swords.
If you
need help in obliberating these pests, just read what I typed in the
opening
part of this section.
-When you see a ledge, double jump, then kick off the wall to land on
the
ledge. Whip through the wall and snatch the MP Max Increase bottle
while
avoiding that piece of crap Bloody Sword. I wish there was some DSS
Card Combo
that just killed these suckers instantly. Oh yeah, you can get the
Mars card
from these suckers, so just exit this room and come back in until you
get it,
no need fighting 4 at one time just to get the card.
-Now, go out, and off the ledge, and go right. Jump to the ledge you
will see
soon. Jump up ledges (fun fun fun), and go left into the save room and
recover
your game.
-Head out and double jump up into the next room. There is a Thunder
Demon in
here, this is yet another good place to gain levels. Head left and
fight
through all the enemies. Now double jump up, and head right, killing
enemies
and avoiding the pits.
-Head right and double jump over the pit, and take out all your anger
on the
Thunder Demon. Head right into the next room, turn the Bloody Swords
to stone
(tough) then jump onto the ledge and turn all the Brain Floats to
stone

(easier, but still tough), and grab the MP Max Increase bottle. Then
head out,
go left, over the pit (or down and out to save your game) and double
jump onto
the next ledge you see.
-Double jump up some ledges here, then kick off the wall, but when you
do, whip
the right hand side of the wall and go in there to get the HP Max
Increase
bottle.
-Now head out and continue to follow the path. (Left, kick up wall,
down, left,
jump kick the wall to get to the top, left, down some ledges). When
you get to
the end of this path, grab the Hearts Max Increase bottle.
-Drop down to the bottom and head right. Keep on double jumping up the
ledges,
and head left. Go left when the path splits. When you get to a wall,
whip it
and take the HP Max Increase bottle from in there.
-Leave the room, then kick jump off the wall, and save your game and
recover.
Head right, and walk into the battle with the fun Adramelech.
-------------------------------------------------------------------ADRAMELECH
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle. I
basically
just beat the crap out of him without worrying about his attacks, and
if you are
on a high enough level, you may just be able to get away with it. If
not, well,
he shoots off these blue lasers which surround his face, so you might
just want
to get back and allow him to shoot those things off, and use your
special weapon
like an axe or something to destroy him via long range. But then he
will pull
these orbs out of the ground, and those aren't really fun at all. Just
destroy
them, though, when he pulls those out. Remember that his head is the
only weak
part of his body, so just keep jumping and hitting it, and getting out
of the
way when he shoots the lasers. However, sometimes he will do this
attack where
a crapload of skulls will go flying out of his hand, so just slide
away from
that. I tried to kill the skulls but there was too many of them and I
don't
think I got any of them to die anyways. Just keep on whipping him, and
if you
have a good enough level, you should beat him with ease.
-Now, head right and hit the switch, which will destroy the statue
looking
thingie, and all the other ones (some of which you have probably
already
encountered, I know I have). Now grab the MP Max Increase bottle.

-Now, head back to the save room. Head out, then right, then drop
through the
last pit, then head right.
-There is really only one basic concept here: follow the path. When
you get to
the huge room, just fall down, then slide, then head into the right
side to
save your game and recover.
-Now head down, and down, and left, and keep on going left until you
get back
to the Eternal Corridor.

======================================================================
=========
ETERNAL CORRIDOR
======================================================================
=========
Main Enemies:
Gorgon
Ectoplasm
Flame Demon
Were-Bear
Beast Demon
Bone Tower
Skeleton Boomerang
Ghoul
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 36
======================================================================
=========
-For those of you that see my suggested level and think I am crazy,
I'll have
you know I was on Level 38 and I still almost got my butt kicked in
the next
area.
-Head all the way left and into the next room. When you get to the
pit, drop
down, then head left. Oh look, the statue's not in the way any more.
Time to go
through the next area!

======================================================================
=========
UNDERGROUND GALLERY
======================================================================
=========
Main Enemies:
Imp
Specter
Harpy
Death Mantis

Man Eater
Killer Bee
Evil
Hand
King Moth
Myconid
Poison Armor
Bosses:
Dragon Zombies (x2)
======================================================================
=========
Suggested Level: 36
======================================================================
=========
Two major enemies to point out here that gave me fits.
Killer Bees - These guys are annoying because they fly in the air, and
suddenly
they swoop down and poison you. Stay back and fire away at them, do
not let them
get too close to you. I had to use about 10 antidotes between these
guys and
the..
Poison Armor - These guys will shoot off a poison mist that can
actually go
right through you without hurting you, so I stood in front of it, let
the mist
go through me (avoiding the sword) and just kicking his ass, then
avoiding the
mist, because it will hurt you the second time around, enough to
poison you.
-Go left and kill all the Imps. Go down and press the switch, then go
down, and
over, and jump on the moving platform. Slide under the passage when
you get
there and go in to get the Hearts Max Increase bottle.
-Now, head left, and over, and go through the door. Go through this
room, and
remember, there are Imps on the platforms, so kill them, then jump on
the
platforms.
-When you get to the next room, kill a few million Specters (they keep
appearing!) and jump up the crumbling platforms, to eventually get to
the save
room on the right. Enter, save your game, recover, all that good
stuff.
-Now head out, and go all the way to the bottom of this room. Go
through the
door, keep on going right until you get to the MP Max Increase bottle.
Take it,
then go back left.
-Drop down to the lower area and go through the right hand door. Go
through
this area and grab the HP Max Increase item at the end. Now go back
out of this
room.
-Now, head left through the next door.

-Follow the path through this room, killing all the annoying enemies.
When you
get to the next room, drop down to the lower area, then head left.
Double jump
to the ledge, and whip the wall. Go inside, and head left. Double jump
to start
going across the bridge, then keep on sliding to get under the
platform. Go
down, and right to get the MP Max Increase bottle.
-Now head out into the previous room. Go right and onto the edge and
kill the
Poison Armors.
-Head into the room, and go up, and left in the first opening you see
to get to
the save room. Save, recover, head up, and to the left, and get ready
for a
tough ass battle.
-------------------------------------------------------------------DRAGON ZOMBIES (X2)
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
Goddamn,
this boss is tough. There are 2 of them, one on each side, and their
only
weakness is their heads. It took me 5 times to beat them on Level 40,
but I was
beating on the one on the right first, and when I finally beat them, I
took the
one on the left first. I stayed on the bottom and just threw axes at
them when
their heads came swinging around, yes it was cheap, but it got the job
done to
a certain extent. The left hand side one had a bunch of nasty attacks,
like
this one where he threw rocks straight at me, and another one where he
summoned
stuff to fall from the ceiling. They were both very annoying. The one
on the
right hand side shot off these blue lasers from his mouth, which
weren't half
as annoying, but painful. They also swung their heads around a lot.
When one
dragon dies, the other one will recover HP, so try not to attack the
other one
too much before destroying one. When the one recovers HP, I whipped it
a lot,
which made it easier to kill, because you probably can get off a good
200 HP
damage before it'll stop healing. Good luck!
-Now, head left, and grab the Heavy Ring, which allows you to move
those brown
blocks you have seen along the way up to this point.
-Go back to the save room and save your game. Head out, down, and
left, out
through the door. Kill the two poison armors and go left. Head across
the
crumbling bridge, and slide under, just like before. Head up, kill the
Poison
Armor, move the block, and head out, back to the Abyss Stairway.

======================================================================
=========
ABYSS STAIRWAY AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Devil Tower
Fleaman
Clinging Man
Electric Skeleton
Will O' Wisp
Bosses:
None
======================================================================
=========
Suggested Level: 39
======================================================================
=========
-Go left into the room. Jump onto the ledge, keep on killing enemies
and going
left. Jump up the ledges until you get to the top, double jump up to
get back
to the Audience Room.

======================================================================
=========
AUDIENCE ROOM AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Electric Skeleton
Skeleton Soldier
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 39
======================================================================
=========
-Jump up to the ledge, then jump up the three crumbling platforms.
Jump left,
and head left. Drop down a few ledges, then head left. Go through the
door to
get back to the Triumph Hallway.
======================================================================
=========
TRIUMPH HALLWAY

======================================================================
=========
Main Enemies:
Fleamen
Flame Armor
Bosses:
None
======================================================================
=========
Suggested Level: 39
======================================================================
=========
-Keep heading left. Jump the ledge and whip the wall. Go into the
secret room
to get the HP Max Increase bottle. Leave the room, and go down through
the
room. When you reach the bottom, move the block on your right hand
side. Keep
going to get to the Underground Warehouse.

======================================================================
=========
UNGERGROUND WAREHOUSE
======================================================================
=========
Main Enemies:
Hipogriff
Fox Hunter
Wight
Arch Demon
King Moth
Bone Tower
Thunder Armor
Holy Armor
Succubus
Poltergeist
Forest Armor
Golem
Dryad
Bosses:
Death
======================================================================
=========
Suggested Level: 39
======================================================================
=========
-Drop straight down to the bottom of the room. Go right, and drop the
box to
the bottom of the ground. Head right and grab the Max MP Increase
bottle.
-Now, head back left to where you started. Keep going left, down the
hill, and
push the block to the right. Use it to jump up to the higher ledge.
-Go left into the next room. Take the bottom path and tackle through
the block,

the other blocks will fall down. Go up to the higher ledge, and take
the block
and move it left until it falls. Now, head left out of the room.
-Go left and onto the higher ledge. Go left, then down. Continue all
the way
down and save your game when you get to the bottom (left hand side).
-Exit, and go right.
-In the next room, an interesting puzzle awaits. In order to defeat
this puzzle
and move on, go to the upper ledge, and stand on the white block. Move
the brown
block down to the ground below. Jump down, and tackle through the
white block.
Now move the block that was next to it to the right. Now tackle the
final white
block, and move the other brown block down below to the right. Slide
under and
move to the next room.
-In this room, this is gonna be fun. Go down, killing Bone Towers.
When you get
to the path, go right. If you see a Hearts Max, go left and go up,
then right.
Climb up, killing Thunder Armors. When you get to the top, move the
block down.
Keep on moving it down until you see the Hearts Max Increase bottle,
then double
jump off the block and take the Hearts Max Increase bottle.
-Now move left into the next room. This is interesting. When you see
the white
block, tackle it. Double jump off the brown block, and kill the Fox
Hunter.
Double jump into the next platform, then kill the other Fox Archer,
and move
the block down. Now, move the block on left down, and move the other
block down
too. Now slide off those 2 blocks, and go into the next room.
-In this room, double jump across the ledges, killing Fox Hunters.
When you get
to the top, whip the wall on the right hand side, kill the
Poltergeist, and nab
the Hearts Max Increase bottle.
-Now, head out. When you see the brown block, push it out halfway, but
make
sure it doesn't fall over. Go down, and when you get to the next brown
block,
push it all the way down. Go left and kill all the Fox Hunters, go up,
double
jump and then jump off the block, kill the Fox Hunter, and nab the MP
Max
Increase bottle.
-Go down and kill the 2 Holy Armors (aiyee, duck!), and go left. Go
down, and
defeat all the Succubus. A couple of ledges down, whip the wall on the
right
and go in and get the Hearts Max Increase bottle. After you beat
Camilla, come
back here, and Lillith will be here, by the way.
-Now keep going down, when you get to the bottom, head right. In the
next room,
the puzzle here is kind of tricky. Tackle the white block, then push a
block off

the platform to the area below. Now, go down and push the other block
next to
it. Go up, and push the final block all the way to the left, then drop
it, then
push it all the way over to the right. Jump on the blocks and side
through.
-Go right, dash and double jump off to the high ledge. Whip the wall
and grab
the MP Max Increase bottle. Go down, and beat up on the Forest Armors
and
Poltergeists. I raised levels here, because the room on the left is
a.. save
point!
-Now, go down, and when you have a choice of going left or right, go
right.
Kill the two Forest Armors, and then go right. Kill all the enemies
here,
basically in here are Golems and Dryads. Get the HP Max Increase
bottle in
here.
-Now, go all the way back and save your game again. Go down, and left,
and
fight Death.
-------------------------------------------------------------------DEATH
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
Death has
two forms, and neither one is terribly tough. If you were on Level 46
like I
was, this guy shouldn't even phase you. The toughest thing about this
boss is
the fact that little saber like things will be flying everywhere. Just
avoid
them and hit them, while jumping up to hit the boss. If you have the
axe, use
it. The boss itself will just do attacks like shooting orbs and this
attack
where he will have three spears coming out of him. That attack is so
easy to
avoid. After a while, he will turn into this walking thing. Hit its
shell a few
times, and he will die. If you have the boomerang, use it. Again, the
thing to
watch out for here is the damn enemies floating everywhere, just avoid
them and
attack the boss when you have a chance. He should die soon enough.
-Go left and grab the Cleanse Magic item. Whip the left wall and
defeat the
Golem to get the HP Max Increase bottle.
-Head right until you get to the part where you can slide, and do
that. You'll
be back in the beginning of the game!
======================================================================
=========
CATACOMBS AGAIN!

======================================================================
=========
Main Enemies:
Grizzly
Arachne
Skeleton Bomber
Bosses:
None
======================================================================
=========
Suggested Level: 43
======================================================================
=========
-As you may notice, the
place to
build levels. Go right,
right into
the next room. When you
up, and
you will be back in the

enemies here are tougher. This is another good


then go all the way down to the bottom. Go
see a ledge above you, jump on it, then jump
Abyss Stairway.

======================================================================
=========
ABYSS STARIWAY AGAIN!
======================================================================
=========
Main Enemies:
Axe Armor
Devil Tower
Fleaman
Clinging Man
Electric Skeleton
Will O' Wisp
Bosses:
None
======================================================================
=========
Suggested Level: 44
======================================================================
=========
-Head left, all the way up, jumping from ledge to ledge. Continue all
the way
to the top, then go up into the next room. Go through the first door
to the
right. Head right and you will be in the Underground Waterway.
======================================================================
=========
UNGERGROUND WATERWAY
======================================================================
=========
Main Enemies:
Merman
Frozen Shade
Evil Hand

Spearfish
Lizardman
Abiondarg
Fishhead
Siren
Bosses:
Camilla
======================================================================
=========
Suggested Level: 44
======================================================================
=========
-Go right, then down, and left, and the Cleansing Magic item will
prove to be
useful finally. Go left and down until you get to the bottom corner of
the
room. Whip the wall, go in, and grab the Hearts Max Increase bottle.
-Head out, continue right, killing enemies. Continue to the next room.
In the
next room, go right and across the water. Hit the switch on the ledge.
Keep on
going right, and hit the switch. Go back and climb up the stairs.
Double jump
to the ledge on the right. Get out of this room.
-Jump to the right, and head right, and hit the switch. Keep on going
right.
Get to the higher ledge, and go up and left. Hit the switch. Go back,
then
down, then left, then take the steps up to the wall. Whip the wall and
take the
MP Max Increase bottle.
-Drop all the way down and into the previous room. Go down the steps
and go
right, then down. Get to the bottom right area of this room, then
continue into
the next room. Hit the switch and go back to the previous room.
-Go up the ledges and head all the way left. Kill the Ice Armor and
take the HP
Max Increase bottle. Jump onto the ledge and walk straight through the
wall,
where you wil find a Hearts Max Increase bottle. Take it, go down,
then go back
right and down to the following room.
-Hit the switch, head right, and kill the Frozen Shade. Continue right
and hit
the switch at the end. Go left and go up the dteps. Go up, and right,
then down
and right and head into the next room.
-Defeat the Witch, and keep going right. Hit the switch, then go back
to the
previous room.
-Continue to the left and defeat enemies. Jump across until you get to
the
steps, then keep jumping until you get to the top of the room. Then go
right
and into the next rom. Defeat the Ice Armor and grab the HP Max
Increase
bottle.

-Now, go out, then left, down, and right, into the following room. Go
right and
ignore the switch.
-Take the path down and left into the water. At the end here is a MP
Max
Increase bottle. Now go back right, then down to the switch. Hit it,
then go
up. Continue up, hit the switch, and go into the next room. Go right
and drop
down through the room, defeating enemies. When you get to the end, hit
the
switch.
-Now go back left, and up the steps. Jump up to the higher ledge, then
kick up
the wall to get to the top. Continue right, drop down, and go right
into the
next room.
-Go right and drop down to the bottom of the area. Hit the switch.
Continue to
the right and collect the Hearts Max Increase bottle. Go left and up.
Continue
right into the next room.
-Head right, and take the MP Max Increase bottle. Now head out and
left.
-Go left and down, then continue left into the follwoing room.
-Go right and double jump to the right. Go up, then right and save
your game.
-Now go left, down, and right into the boss room.
-------------------------------------------------------------------CAMILLA
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? She rides atop a skull, which means you have to hit her,
not the
skull. That is pretty much the toughest part of the battle, because
you have to
jump higher than usual to hit her. She has two main attacks: one is a
laser that
follows you around, up and down, and the other has these blue bubbles
that also
follow you around. To avoid the laser, get on the ground and duck. It
should
pass right over you. To avoid the bubbles, just run around and they
will go
away after a while. Do not stand under the boss, as it will shoot
something at
you and hit you. The wind attack is painful, and it's a pain because
it is
tough to avoid. Just try your best, you will know when she is about to
do it if
you are near her at the time. When she swoops down at you, just slide
into the
other side and she should miss you. Use healing items if you must, and
she will
die soon enough.
-Go right and take the Roc Wing item. This allows you to do super high
jumps.
-Go back to the save room. Save and recover.

-Go up, and about halfway up, go left and down and get the HP Max
Increase
bottle. Now go up and keep on going up until you get to the Hearts Max
Increase
bottle. Now go to the top. Go left and down and left to get back to
the Eternal
Corridor.
======================================================================
=========
ETERNAL CORRIDOR AGAIN
======================================================================
=========
Main Enemies:
Gorgon
Ectoplasm
Flame Demon
Were-Bear
Beast Demon
Bone
Tower
Skeleton Boomerang
Ghoul
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 46
======================================================================
=========
-Now is a good time to go back and get a lot of hidden items, etc.
btw. Here, I
will lead you to a secret item myself to get you started. It's in the
Triumph
Hallway. Go in the room with the Will O Wisps and Clinking Men and go
all the
way left. Keep going left, kill the Flame Armor, and head up at the
end using
the Roc Wing to get the HP Max Increase bottle.
-Now, pretend you didn't go there and you are here with me in the
Eternal
Corridor. Head straight up, take the first path going right into a
warp room.
Warp twice, and leave the room.
======================================================================
=========
AUDIENCE ROOM AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Electric Skeleton
Skeleton Soldier
Skeleton
Wind Demon

Forest Armor
Succubus
Bosses:
None
======================================================================
=========
Suggested Level: 46
======================================================================
=========
-Just go right and up, then left and up to reach the Outer Wall.
======================================================================
=========
OUTER WALL AGAIN
======================================================================
=========
Main Enemies:
Skeleton Bomber
Bosses:
None
======================================================================
=========
Suggested Level: 46
======================================================================
=========
-Use the Roc Wing to go up, then make your way left through this area
to the
next room. About halfway through this room, shoot up the ledge and
grab the MP
Max Increase bottle.
-Go back to the bottom and continue left. When you reach the wall, use
the Roc
Wing and go right and up into the Observation Tower.
======================================================================
=========
OBSERVATION TOWER
======================================================================
=========
Main Enemies:
Legion
Evil Pillar
Minotaur
Siren
Death
Wind Armor
Dark Armor
Dullahan
Heat Shade
Frozen Shade
Catoblepas
Devil
Bosses:
Hugh

======================================================================
=========
Suggested Level: 46
======================================================================
=========
-Go left, kick up the wall, and double jump. Double jump up a few more
ledges,
then jump towards the left wall and whip it. Go through the hidden
room, kill
the Legion, and take the MP Max Increase bottle.
-Exit the room, then keep going right, then down and right into the
next room.
Kill off all the Wind Armors, go up and left, kill some more, and grab
the HP
Max Increase bottle there.
-Go right and down, then left, out of this room. Jump from ledge to
ledge until
you get to the top, then go right. Take the Hearts Max Increase bottle
here and
head out.
-Now, go back to the previous room. Go down, when you can go left, do
so. Go up
and left into the next room.
-Go to the top left of this room and whip the wall, and get the Hearts
Max
Increase bottle. Head out and go right. Save your game in the save
point room.
-Now, head out and go all the way to the bottom. Go right and in this
room,
grab the HP Max Increase bottle at the end. Head back out.
-Now go up, and right, to get to the next room.
-Go right, and when you get to the end, use the Roc Wing to go to the
next room.
-Go right and go from ledge to ledge. At the top, go left, down some
ledges,
and left again.
-Collect the MP Max Increase bottle here. To kill the Alraune, jump
and hit the
top of the enemy, the woman part, the flower part doesn't do much
damage.
-Head out of this room. Go up and left into another room.
-Make your way left, then shoot up into the platform. Go right and
kill the 2
Dark Armors. Go right, down, then right, then up. Go into the next
room.
-Go up the ledges to the top, whip the wall, grab the HP Max Increase
bottle,
go out, then down, and right, and out of this room.
-Drop down the ledges to the bottom, go left and up another ledge,
then left to
another room. Take the Hearts Max Increase bottle at the end here. Go
back out
of this room.
-Here, go right and go up to the higher ledges. Take the first path to
the left
into the next room. Avoid this enemy, take a hit if you have to.
-Go left, then drop down through the room. Then land on the lower
ledsge to the
left. Whip the wall, and go through to get the Hearts Max Increase
bottle.

-Head out, then go down and left.


-Here is a warp. I advise warping somewhere and saving your game, then
coming
back.
-When you are back here, get to the top of the room and go right into
the next
room. Avoid the Devil again. Leave this room.
-Get to the highest ledge and continue to the right. Defeat the Dark
Armor
here. Fly up to another ledge and go right, killing another SDark
Armor. Go
left into the next room. Use the Jupiter/Mandagora DSS Combo and stand
still to
regain HP, then go in.
-------------------------------------------------------------------HUGH
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? You all should be getting used to that by now. :). This
guy is
pretty easy, he is the same size as you, and his main attacks include
charging
up and dashing at you, hitting you with his sword, and shooting off
spikes. I
just stood back and kept on hitting him with my boomerang, he barely
touched
me. If you need to come in close, remember he likes to charge up and
go after
you, but he will charge up before dashing, so you will know when to
get out of
his way. When he charges, use the Roc Wing for a few seconds, then
come down
and he should be done. His sword attack does a decent amount of
damage, but
nothing too bad, and besides, if you are careful enough he should miss
you
every time with it. The spikes attack is simple, he only shoots off 3
at a
time, and one goes up diagonal, one goes straight, and one goes down
diagonal,
so just avoid it. This guy isn't as tough as I expected. He will
transform
halfway through, but he doesn't get too much tougher.
-Go left and get the Last Key.
-Head right, and heal yourself.
-Go right, drop down, and go left into the next room.
-Go left, drop down to the bottom, and go left into the warp room.
-Warp back to the Audience Room.
======================================================================
=========
AUDIENCE ROOM AGAIN
======================================================================
=========
Main Enemies:
Axe Armor
Electric Skeleton

Skeleton Soldier
Skeleton
Bosses:
None
======================================================================
=========
Suggested Level: 53
======================================================================
=========
-There is not much more to do, besides finding everything, than
beating Dracula
and winning the game. So, save your game and go directly right from
the warp
point to get to the Cerominal Room.
======================================================================
=========
CEREMONIAL ROOM
======================================================================
=========
Main Enemies:
None
Bosses:
Dracula
======================================================================
=========
Suggested Level: 55
======================================================================
=========
-When you enter here, use your whip and spin it in the bottom most
area here to
fall below. Grab the HP Max Increase bottle. Head up, and left, and
let the
battle begin. Make sure to save after beating the first Dracula. Good
luck!
-------------------------------------------------------------------DRACULA (1st)
-------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? You all should be getting used to that by now. :). This
battle is
really easy. I was surprised. Basically, all you have to do is hit him
a few
times, avoid his attack, and let him warp. He has three basic attacks.
One, he
will shoot three bats at you, just jump over them. Two, he will shoot
bats
after you, one after another. Just jump over these, too. Finally, he
will shoot
bats in all different directions. I just took the hits and killed him
before he
did.
SIMPLE!
-Go back and save your game.

-------------------------------------------------------------------DRACULA (2nd)
-------------------------------------------------------------------This guy is tough. No, I did not use the Mercury/Salamander combo this
time
well I did at first, but I changed it a lot as the battle went on.
This guy is
huge, and he warps before attacking, so it's hard to hit him. He has
three main
attacks. One, he will shoot lasers at you. This attack is easy enough
to avoid,
all you have to do is jump over them. Two, he will send a bunch of red
bubbles
after you. The Jupiter/Serpent combo protects you from this attack.
Three, he
will summon these giant rocks to come out of the sky. Just run back
and forth
and you should avoid these. Attack Dracula when the giant eyeball in
his chest
opens up. When it does, hit him a few times, then it will close up. It
usually
opens up right after he warps, so when he warps, get ready to hit him.
When you
do enough damage, he will start to blink, and charge after you. Use
the Roc Wing
to get high up in the air, but that won't stop Dracula from chasing
after you
for long, so MOVE! After he does this a few times, he will turn into a
floating, flashing eyeball. Use the Ice Shield and the bats should die
when
they hit the shield. Whip the floating eye, and he will turn back into
his
normal form soon enough. He will start charging, so duck left and
right, move
around to avoid it. Use healing items, and keep on hitting him, and
soon enough
you will defeat him! Congrats!
-Congratulations on beating Circle of the Moon! Hope you enjoyed the
game as
much as I did!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(V. FREQUENTLY ASKED
QUESTIONS)--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
If you have a question, e-mail it to me, and if it's a good one, I'll
post it
here!
Q: Can you make a map of this game and include it in the guide?
A: No, sorry, I don't even know how to.
Q: Where can I get the Mars card?
A: Get it from the Bloody Sword enemy.

----------fouche83@hotmail.com asked---------Q: I have 100% of the map complete, but did not kill the final boss
yet (have
about14/15 cards). My question is if there is any more to the game
possibly, I was thinking it may have something to do with the toy ring
or
one of the enemies that I got a toy ring from which is the running
skeleton
that is in the (double) secret area on the left of the corridor that
you are
falling in at the beginning of the game (the skeleton is in the second
secret area that is found above the secret area on the left.). I just
think
that there is some reason for the toy ring, but can't figure out what.
Please tell me if you have any ideas.
A: There is absolutely no use for the Toy Ring whatsoever. You can
also get it
from the Evil Pillars in the Observation Tower.
----------sukjaejung@primus.ca asked---------Q: Hi i'm playing castlevania and I'm wondering how to beat trick
candle what
level do you suggest? I'm level 40 right now and have the rose sword
but i
still cant beathim. If this is already on the strategy guide i must
have
missed it if it is i'm sorry for bothering you.
A: Level 40 should be fine.. 2 hits from the whip should kill him.
What I
reccomend is using the DSS combo Venus/Salamander which increases
attack by 25
percent, then hitting the candle directly when it shoots out, then
again when
it hits the ground. Good luck!
----------David G. RUDDERHAM (d.rudderham@sk.sympatico.ca)
asked---------Q: Do you know what the neptune card does?
A: It depends on what you combine it with.
----------Mike (haegylulsuh@yahoo.com) asked---------Q: Hi!
I'm at the end of Circle of the Moon, and Dracula's
second form killed me. Well, that's what I get for
going at him on level 48.
So, I figure while I'm trying to get my level up, I
could go back and get any missing DSS cards and
explore any map areas I missed. So far, so good. I
only need three cards, and two of them are the ones
that the monsters in the Battle Arena drop. But, I
found two areas I haven't covered.
The first is the Battle Arena. Well, I don't want to
get beat there any more than I wanted Drac to beat me

around.

I'll get that later.

But, the other area is in the underground waterway.


In the large room with the switches and the stairs,
there's a door on my map. I guess it leads to an MP
up or a HP up. But, there are boxes in the way. I
tried to hit the switches so that I'm down on that
level and the boxes aren't in the way, but it seems
that no matter how I move, I'm still cutting myself
off from that area.
Which brings me to my question.
there?

How do I get in

Thanks for your time and help!


Mike
A: Press the switch you see directly to the right, go to the end of
the room,
go into the next room, hit the switch, go back to the first switch and
hit it
again.
----------illww@usa.net asked---------Q: Thanks for your very nice walkthru of Circle of Moon. It helped me
a lot
while playing the game. So far I'm at the last part, b4 defeating the
2nd
transformation of Dracula. I am not able to defeat him just yet.
However,
that's not much of my interest since I know it's just a matter of
time.
Here is my question. I'm sure you have been to a place called the
Battle
Field or Battle Ground.. or something like that, where your mindpower
got
drowned, so no special attacks. After defeating the beasts in this
area, you
come to a place where there are bunch of candles waiting to be
whipped. But
the passage to those candles are too tiny, and it requires sliding
thru it.
However, since you can't slid while jumping, it's impossible to get
thru the
small passages, and see what the items are. I know it's not that big
of a
deal, but because b4 attempting the Battle Field, the game said that
I'll be
awarded for my effort. And i was thinking maybe something really
special
would come up. So how did you get pass this part?
Thanks for any help.
A: After completing the first 3 rooms, go down, and just go left
through the
door instead of sliding out the passage on the right. You can use
these
passages to escape if you are running low on energy and items,
however. Hope
this helps!

----------my_body_is@hotmail.com asked---------Q: i was wonderin about some of ur directions to get to the eternal
corridor...i tried followin the walk through but i always got
lost...i was
wonderin if u could maybe give me better details about that? and i
was
wonderin bout one more thing...that is about some of the dss cards.
The
Pluto and the Uranus action cards...it says u find them in the iron
golem
and cerebus bosses but i did not see a single candle in there. i was
wonderin if u could give me better details on those two cards...
A: The candles will appear after you beat Camilla.
----------UpChUcK27x@aol.com.com asked---------Q: I'm really enjoying Castlevania and wanted to know if you would
recommend
some similar games for GB or any good games for it.
A: Super Mario Advance is kind of fun, but get Rayman Advance, it's
like DKC
and is really good.
-----------huydoanq@yahoo.com asked---------Q: Could you show me how to get a Apollo card which you said was
droppedby Arch
Demon in Catacombs? please I have been beat up that Demon a million
time and it
didn't drop any card but Cursed Ring. Thanks very much.
A: An enemy will drop its card eventually. It takes a while, the
higher your
luck, the more likely they will drop the card.
-----------gla@mtco.com asked---------Q: Where do i find Liliths, Lilims, Double Grips, Skeleton Medalists,
and
Nightmares?
A: Lilith is in the secret room containing a heart container in the
underground
warehouse after you beat Camilla. Lilim is in the room by the Iron
Golem boss in
the Machine Tower after you beat Camilla. Double Grips are dropped by
Dark
Armor, located in the Observation Tower. Skeleton Medialist is in the
secret
room found in the left hand side of the long jump you make in the
beginning of
the game. Roc wing up until you find the room, then whip the ceiling,
go up,

it's to your left. Dunno about Nightmares.


----There will be more questions added as long as you keep e-mailing
me good
questions!----

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(VI. BOSS
GUIDE)-----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----This section is pretty self explanatory.--------------------------------------------------------------------------------CEREBUS
-----------------------------------------------------------------------------This sucker is pretty tough if you do not have good stats, so I'd
advise
levelling up for a while before fighting him. Cerebus has one main
weakness: he
tends to stay still a lot. Basically, just beat the crap out of him
when he
stands still. He usually will stand still after he pulls off an
attack. He has
two main attacks: In one, he will charge at you, just jump over him.
In the
second one, he will shoot off a laser beam. Just make sure to get
behind him to
get in some cheap hits. When he pulls out those electrical spheres,
just stay
away. You're probably going to cause more damage to yourself than to
him. If
you have the Holy Water, use it and he'll die pretty quickly!
-----------------------------------------------------------------------------NECROMANCER
-----------------------------------------------------------------------------I like to use the DSS Card Combo that combines the fire whip and 25
percent
more damage for this battle. That combo would be Mercury/Salamander.
When he
starts off his battle, he will have these fire orbs around him, and he
will
shoot them off one by one. I say just whip him a few times, then stand
back,
and let him have his fun shooting them off. He will shoot them off one
at a
time, but they vary in speeds, so you can never be too careful.
Zombies tend to

pop up on the ground, so try to stay in the middle of the area if


possible,
hovering around the middle platforms. He shouldn't be too tough to
beat as long
as you have the Mercury card in your DSS Combo somewhere, it increases
the
damage you do!
-----------------------------------------------------------------------------IRON GOLEM
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
This guy is
a pain, but he moves slow, so there is his weakness. Just attack him
with your
whip, don't stand too close or he will pull out one of his two short
range
attacks. One of these two attacks is the punch, while the other one,
he will
throw an electrical sphere of light at you. His main attack has him
summoning
these things to come out of the ceiling, so just try to avoid them.
The main
problem with this guy is he keeps on regaining health, like 5 HP a
second for
10 seconds, so just blitz him with attacks, and he will die soon
enough. I was
on Level 20 and I scorched him, even though he still managed to take
away like
half my health, that's only because I did not bother to guard against
his
attacks.
-----------------------------------------------------------------------------ADRAMELECH
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle. I
basically
just beat the crap out of him without worrying about his attacks, and
if you are
on a high enough level, you may just be able to get away with it. If
not, well,
he shoots off these blue lasers which surround his face, so you might
just want
to get back and allow him to shoot those things off, and use your
special weapon
like an axe or something to destroy him via long range. But then he
will pull
these orbs out of the ground, and those aren't really fun at all. Just
destroy
them, though, when he pulls those out. Remember that his head is the
only weak
part of his body, so just keep jumping and hitting it, and getting out
of the
way when he shoots the lasers. However, sometimes he will do this
attack where

a crapload of skulls will go flying out of his hand, so just slide


away from
that. I tried to kill the skulls but there was too many of them and I
don't
think I got any of them to die anyways. Just keep on whipping him, and
if you
have a good enough level, you should beat him with ease.
-----------------------------------------------------------------------------DRAGON ZOMBIES (X2)
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
Goddamn,
this boss is tough. There are 2 of them, one on each side, and their
only
weakness is their heads. It took me 5 times to beat them on Level 40,
but I was
beating on the one on the right first, and when I finally beat them, I
took the
one on the left first. I stayed on the bottom and just threw axes at
them when
their heads came swinging around, yes it was cheap, but it got the job
done to
a certain extent. The left hand side one had a bunch of nasty attacks,
like
this one where he threw rocks straight at me, and another one where he
summoned
stuff to fall from the ceiling. They were both very annoying. The one
on the
right hand side shot off these blue lasers from his mouth, which
weren't half
as annoying, but painful. They also swung their heads around a lot.
When one
dragon dies, the other one will recover HP, so try not to attack the
other one
too much before destroying one. When the one recovers HP, I whipped it
a lot,
which made it easier to kill, because you probably can get off a good
200 HP
damage before it'll stop healing. Good luck!
-----------------------------------------------------------------------------DEATH
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
Death has
two forms, and neither one is terribly tough. If you were on Level 46
like I
was, this guy shouldn't even phase you. The toughest thing about this
boss is
the fact that little saber like things will be flying everywhere. Just
avoid
them and hit them, while jumping up to hit the boss. If you have the
axe, use
it. The boss itself will just do attacks like shooting orbs and this
attack

where he will have three spears coming out of him. That attack is so
easy to
avoid. After a while, he will turn into this walking thing. Hit its
shell a few
times, and he will die. If you have the boomerang, use it. Again, the
thing to
watch out for here is the damn enemies floating everywhere, just avoid
them and
attack the boss when you have a chance. He should die soon enough.
-----------------------------------------------------------------------------CAMILLA
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? She rides atop a skull, which means you have to hit her,
not the
skull. That is pretty much the toughest part of the battle, because
you have to
jump higher than usual to hit her. She has two main attacks: one is a
laser that
follows you around, up and down, and the other has these blue bubbles
that also
follow you around. To avoid the laser, get on the ground and duck. It
should
pass right over you. To avoid the bubbles, just run around and they
will go
away after a while. Do not stand under the boss, as it will shoot
something at
you and hit you. The wind attack is painful, and it's a pain because
it is
tough to avoid. Just try your best, you will know when she is about to
do it if
you are near her at the time. When she swoops down at you, just slide
into the
other side and she should miss you. Use healing items if you must, and
she will
die soon enough.
-----------------------------------------------------------------------------HUGH
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? You all should be getting used to that by now. :). This
guy is
pretty easy, he is the same size as you, and his main attacks include
charging
up and dashing at you, hitting you with his sword, and shooting off
spikes. I
just stood back and kept on hitting him with my boomerang, he barely
touched
me. If you need to come in close, remember he likes to charge up and
go after
you, but he will charge up before dashing, so you will know when to
get out of

his way. When he charges, use the Roc Wing for a few seconds, then
come down
and he should be done. His sword attack does a decent amount of
damage, but
nothing too bad, and besides, if you are careful enough he should miss
you
every time with it. The spikes attack is simple, he only shoots off 3
at a
time, and one goes up diagonal, one goes straight, and one goes down
diagonal,
so just avoid it. This guy isn't as tough as I expected. He will
transform
halfway through, but he doesn't get too much tougher.
-----------------------------------------------------------------------------DRACULA (1st)
-----------------------------------------------------------------------------I again used the DSS Card Combo Mercury/Salamander for this battle.
What a
surprise, eh? You all should be getting used to that by now. :). This
battle is
really easy. I was surprised. Basically, all you have to do is hit him
a few
times, avoid his attack, and let him warp. He has three basic attacks.
One, he
will shoot three bats at you, just jump over them. Two, he will shoot
bats
after you, one after another. Just jump over these, too. Finally, he
will shoot
bats in all different directions. I just took the hits and killed him
before he
did.
SIMPLE!
-----------------------------------------------------------------------------DRACULA (2nd)
-----------------------------------------------------------------------------This guy is tough. No, I did not use the Mercury/Salamander combo this
time
well I did at first, but I changed it a lot as the battle went on.
This guy is
huge, and he warps before attacking, so it's hard to hit him. He has
three main
attacks. One, he will shoot lasers at you. This attack is easy enough
to avoid,
all you have to do is jump over them. Two, he will send a bunch of red
bubbles
after you. The Jupiter/Serpent combo protects you from this attack.
Three, he
will summon these giant rocks to come out of the sky. Just run back
and forth
and you should avoid these. Attack Dracula when the giant eyeball in
his chest
opens up. When it does, hit him a few times, then it will close up. It
usually
opens up right after he warps, so when he warps, get ready to hit him.
When you

do enough damage, he will start to blink, and charge after you. Use
the Roc Wing
to get high up in the air, but that won't stop Dracula from chasing
after you
for long, so MOVE! After he does this a few times, he will turn into a
floating, flashing eyeball. Use the Ice Shield and the bats should die
when
they hit the shield. Whip the floating eye, and he will turn back into
his
normal form soon enough. He will start charging, so duck left and
right, move
around to avoid it. Use healing items, and keep on hitting him, and
soon enough
you will defeat him! Congrats!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(VII. ITEMS
LIST)----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----Here is a list of
Circle of
the
Moon.----

the many items you will find in Castlevania:

======================================================================
========
-------------------------------{REGULAR
ITEMS}-------------------------------======================================================================
========
-----------------------------------------------------------------------------Item Name: Antidote
Item Effect: It cures the poison status.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Cure Curse
Item Effect: It cures the curse status.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Heart
Item Effect: It recovers 10 Hearts.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Heart High
Item Effect: It recovers 25 Hearts.

----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Heart Mega


Item Effect: It recovers 100 Hearts.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Meat
Item Effect: It recovers 50 Hit Points.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Mind High
Item Effect: It recovers 50 percent of your total Magic Points.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Mind Restore
Item Effect: It recovers 30 percent of your total Magic Points.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Potion
Item Effect: It recovers 20 Hit Points.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Potion High
Item Effect: It recovers 250 Hit Points.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Spiced Meat
Item Effect: It recovers 100 Hit Points.
-----------------------------------------------------------------------------======================================================================
========
------------------------------{MAGIC ITEMS
LIST}-----------------------------======================================================================
========

-----------------------------------------------------------------------------Item Name: Cleanse


Item Location: Underground Warehouse
Item Effect: It allows you to purify the poisoned water in the
Underground
Waterway.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Dash Boots
Item Location: Catacomb
Item Effect: It allows you to dash/run by pushing the directional pad
left or
right twice in a row.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Double
Item Location: Catacomb
Item Effect: It allows you to make a jump followed by another jump,
essentially
giving you double the jumping height. Good for jumping into areas
which you
could not access before.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Heavy Ring
Item Location: Underground Gallery
Item Effect: It allows you to move blocks that you could not move
before. This
is good for the boxes and other blocks that you cannot Tackle. You can
also
tackle enemies using this item.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Kick Boots
Item Location: Machine Tower
Item Effect: It allows you to kick off a wall, which allows you to
reach higher
areas. Combining this with the Double Jump is an essential technique.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Last Key
Item Location: Observation Tower
Item Effect: It allows you to unlock the door which enables you to get
to the
Ceremonial Room.

----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Roc Wing


Item Location: Underground Waterway
Item Effect: It allows you to fly around by holding up and pushing the
R button
at the same time.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Tackle
Item Location: Audience Room
Item Effect: You can smash through blocks using this item, and you can
also
attack enemies using the Tackle ability you get from it.
-----------------------------------------------------------------------------======================================================================
========
---------------------------{SUBWEAPONS}-------------------------------------======================================================================
========
-----------------------------------------------------------------------------Item Name: Axe
Heart Amount: 2
Item Effect: You throw an axe up in the air, it curves and comes down,
like if
you were throwing a baseball in the air. You can only throw one of
these bad
boys at a time.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Boomerang
Heart Amount: 6
Item Effect: It's basically a boomerang. You know the drill, you throw
it at
the enemy, it goes through it and comes back to you. You can use up to
3 of
them at one time.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Holy Water
Heart Amount: 4
Item Effect: This water can be thrown into the ground, causing flames.
Any

enemies that walk into the flames will be damaged. You can also hurl
the Water
directly at the enemy, as well.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Knife
Heart Amount: 1
Item Effect: Classic Castlevania weapon, it is basically a normal
knife that
does not cause too much damage. You can hurl one of these at a time I
presume,
I haven't tried to throw several at one time.
----------------------------------------------------------------------------------------------------------------------------------------------------------Item Name: Stopwatch
Heart Amount: 20
Item Effect: It freezes time and allows you to kill enemies while they
are not
moving. You can use this to your advantage in more ways than one, but
do not
forget that it won't work on all enemies.
------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(VIII. DSS CARDS
LIST)-----------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You can collect DSS Cards during the game. There are 20 in all,
totalling over
100 card combos. There are two types of cards: Action and Attribute.
The action
cards enable you to perform an action, like flames, while an attribute
card
gives you an added effect or benefit, such as higher attack power. You
can
combine the two types of cards to do combos like a flame whip with 25
percent
higher attack power. They definitely come in handy, especially for
boss battles.
======================================================================
========
-------------------------------{ACTION CARDS
LIST}---------------------------======================================================================
========

==============================--------------==================================
-------------------------------{APOLLO}--------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Received From: Arch Demon
Located in: Machine Tower
Descrption: Apollo, god of the sun, music, and prophecy. Has the
potential to
create explosives.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{DIANA}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Received From: Man Eater
Located In: Underground Gallery
Description: Diana, goddess of the moon and hunting. Has the potential
of
creation.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{JUPITER}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Heat Shade
Location: Machine Tower
Description: Jupiter, god of the heavens and leader of Olympus. Has
the
potential of defense.
-----------------------------------------------------------------------------==============================--------------==================================
---------------------------------{MARS}--------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Bloody Sword
Location: Chapel Tower

Description: Mars, god of war. Has the potential of change.


-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{MERCURY}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Bone Head
Location: Catacomb
Description: Mercury, the Messenger of the Gods. Has the potential of
strength.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{NEPTUNE}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Ice Armor
Location: Underground Waterway
Description: Neptune, god of the seas. Has the potential of healing.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{PLUTO}---------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Trick Candle
Location: Cerebus Boss Battle
Description: Pluto, god of the underworld. Has the potential of
special.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{SATURN}--------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Fallen Angel

Location: Before Battle Arena


Description: Saturn, god of agriculture and the father of Jupiter. Has
the
potential of a familiar.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{URANUS}--------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Scary Candle
Location: Iron Golem Boss
Description: Uranus, former god of the heavens. Has the potential of
summoning.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{VENUS}---------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Slime
Location: Audience Room
Description: Venus, goddess of love and beauty. Has the potential of
enchantment.
-----------------------------------------------------------------------------======================================================================
========
----------------------------{ATTRIBUTE CARDS
LIST}---------------------------======================================================================
========
==============================--------------==================================
------------------------------{BLACK
DOG}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Devil Armor
Location: Battle Arena
Description: The Black Dog is said to consume darkness. Has the power
of
Darkness.

-----------------------------------------------------------------------------==============================--------------==================================
------------------------------{COCKATRICE}-----------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Death Mantis, Stone Armor
Location: Underground Gallery
Description: The Cockatrice is said to have the ability to turn things
to
stone. Has the power of stone.
-----------------------------------------------------------------------------==============================--------------==================================
--------------------------------{GOLEM}--------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Electric Skeleton, Minotaur
Location: Audience Room, Observation Tower
Description: The Golem is a mockery of man made from clay. Has the
potential of
Earth.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{GRIFFIN}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Siren, Skeleton Athlete
Location: Observation Tower, Underground Waterway
Description: The Griffin is said to have the head and wings of an
eagle and
body of a lion. Has the power of Wind.
-----------------------------------------------------------------------------==============================--------------==================================
-----------------------------{MANDRAGORA}------------------------------------==============================--------------==================================

-----------------------------------------------------------------------------Recived From: Axe Armor, Lizardman


Location: Audience Room, Underground Waterway
Description: The Mandragora is represented as a humanoid with roots
instead of
feet. Has the power of plants.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{MANTICORE}-----------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Succubus, Thunder Demon
Location: Observation Tower, Chapel Tower
Description: The Manticore is said to have a body of a lion and the
venomous
tail of a scorpion. Power of Poison.
-----------------------------------------------------------------------------==============================--------------==================================
------------------------------{SALAMANDER}-----------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Skeleton Bomber
Location: Catacomb
Description: A lizard bathed in flames. Embodiment of the fire spirit.
Salamander, has the power of fire.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{SERPENT}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Earth Demon, Holy Armor
Location: Catacomb, Underground Warehouse
Description: The serpent is said to be a dragon swimming in the sea.
Has the
power of ice.
------------------------------------------------------------------------------

==============================--------------==================================
---------------------------{THUNDERBIRD}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: Dullahan, Were-Panther
Location: Chapel Tower
Description: The legendary Thunderbird is said to have been able to
release
lightning. Has the power of Electricity.
-----------------------------------------------------------------------------==============================--------------==================================
-------------------------------{UNICORN}-------------------------------------==============================--------------==================================
-----------------------------------------------------------------------------Recived From: White Armor
Location: Battle Arena
Description: The Unicorn is said to have been white with a single holy
horn on
its head. Has the power of Light.
----------------------------------------------------------------------------------------------------------------------------------------COMBOS COMING SOON!
-----------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(IX. ARMOR
LIST)-----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----Here is a list of all the armor in this game.---======================================================================
========
------------------------------{ROBES}---------------------------------------======================================================================
========
------------------------------------------------------------------------------Equipment Name: Cotton Robe
Strength: 0

Defense: +25
Intelligence: +100
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Silk Robe
Strength: 0
Defense: +40
Intelligence: +140
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Rainbow Robe
Strength: 0
Defense: +140
Intelligence: +250
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Magical Robe
Strength: 0
Defense: +200
Intelligence: +300
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Sage's Robe
Strength: 0
Defense: +250
Intelligence: +500
Luck: 0
Special Effect: None
------------------------------------------------------------------------------======================================================================
========
----------------------------{PLATES}----------------------------------------======================================================================
========
-------------------------------------------------------------------------------

Equipment Name: Leather Plate


Strength: 0
Defense: +30
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Bronze Plate
Strength: 0
Defense: +50
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Gold Plate
Strength: 0
Defense: +80
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Chain Plate
Strength: 0
Defense: +100
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Steel Plate
Strength: 0
Defense: +120
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Platinum Plate
Strength: 0
Defense: +150
Intelligence: 0
Luck: 0
Special Effect: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Diamond Plate


Strength: 0
Defense: +210
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Mirror Plate
Strength: 0
Defense: +300
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Needle Plate
Strength: +10
Defense: +400
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Dark Plate
Strength: -10
Defense: +550
Intelligence: -10
Luck: -10
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Shining Plate
Strength: +10
Defense: +500
Intelligence: +10
Luck: +10
Special Effect: None
Location: End of Battle Arena
------------------------------------------------------------------------------======================================================================
========

----------------------------{ARMOR}-----------------------------------------======================================================================
========
------------------------------------------------------------------------------Equipment Name: Clothing
Strength: 0
Defense: +20
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Prisoner's Clothes
Strength: +5
Defense: +20
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Flashy Dress
Strength: +10
Defense: +40
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Ebony Clothes
Strength: +20
Defense: +60
Intelligence: +10
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Ninja Suit
Strength: +30
Defense: +80
Intelligence: 0
Luck: 0
Special Effect: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Equipment Name: Military Uniform


Strength: +50
Defense: +120
Intelligence: 0
Luck: +10
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Double Grip
Strength: +75
Defense: +75
Intelligence: +75
Luck: +75
Special Effect: Must equip two of them to get increase in stats.
------------------------------------------------------------------------------======================================================================
========
----------------------------{ACCESSORIES}-----------------------------------======================================================================
========
------------------------------------------------------------------------------Equipment Name: Star Bracelet (left hand)
Strength: 0
Defense: +25
Intelligence: 0
Luck: +25
Special Effect: Different bonus on each arm.
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Star Bracelet (right hand)
Strength: +25
Defense: 0
Intelligence: +25
Luck: 0
Special Effect: Different bonus on each arm.
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Power Ring
Strength: +50
Defense: -10
Intelligence: -10
Luck: 0
Special Effect: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Hard Ring


Strength: -10
Defense: +50
Intelligence: 0
Luck: -10
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Intelligence Ring
Strength: -10
Defense: 0
Intelligence: +50
Luck: -10
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Lucky Ring
Strength: 0
Defense: -10
Intelligence: -10
Luck: +50
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Cursed Ring
Strength: +30
Defense: +30
Intelligence: 0
Luck: -100
Special Effect: It has strange effects..
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Titan's Bracelet
Strength: +100
Defense: - 25
Intelligence: -25
Luck: -25
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Durability Bracelet

Strength: -25
Defense: +100
Intelligence: -25
Luck: -25
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Sage's Bracelet
Strength: -25
Defense: -25
Intelligence: +100
Luck: -25
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Gambler's Bracelet
Strength: -25
Defense: -25
Intelligence: -25
Luck: +100
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Wristband
Strength: +5
Defense: 0
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Gauntlet
Strength: +15
Defense: 0
Intelligence: 0
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Arm Guard
Strength: 0
Defense: +10
Intelligence: 0
Luck: 0
Special Effect: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Magic Glove


Strength: 0
Defense: 0
Intelligence: +10
Luck: 0
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Miracle Wrist
Strength: 0
Defense: 0
Intelligence: 0
Luck: +10
Special Effect: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Toy Ring
Strength: 0
Defense: 0
Intelligence: 0
Luck: 0
Special Effect: A completely useless ring.
------------------------------------------------------------------------------------------------------------------------------------------------------------Equipment Name: Bear Ring
Strength: -100
Defense: -100
Intelligence: -100
Luck: -100
Special Effect: 9999 damage taken, but you turn into a rocket shooting
bear.
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------------------(X. ENEMIES
LIST)----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----Here is a list of all the enemies in the game, and their
stats.----

------------------------------------------------------------------------------Name: Abiondarg
Experience: 88
Items Dropped: Potion, Spicy Meat
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Adramelech
Hit Points: 1,800
Experience: 16,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Alraune
Experience: 2,500
Items Dropped: Magic Robe, Potion Ex
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Arachne
Experience: 1,300
Items Dropped: Heart Hi, Heart Mega
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Arch Demon
Experience: 1,000
Items Dropped: Cursed Ring
Card Dropped: Apollo
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Axe Armor
Experience: 31
Items Dropped: Leather Armor
Card Dropped: Mandragora
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Bat
Experience: 4
Items Dropped: Heart, Wrist Bamd
Card Dropped: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Name: Beast Demon


Experience: 260
Items Dropped: Arm Guard, Cursed Ring
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Bloody Sword
Experience: 200
Items Dropped: Arm Guard
Card Dropped: Mars
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Bone Head
Experience: 7
Items Dropped: Heart
Card Dropped: Mercury
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Bone Tower
Experience: 160
Items Dropped: Heart, Heart Hi
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Brain Float
Experience: 12
Items Dropped: None
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Camilla
Hit Points: 1,500
Experience: 80,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Catoblepas
Experience: 1,800
Items Dropped: Heart Hi, Soldier Fatigues
Card Dropped: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Cerebus
Hit Points: 600
Experience: 500
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Clinking Man
Experience: 21
Items Dropped: Prison Garb, Miracle Armband
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Death
Hit Points: 1,760
Experience: 60,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Death Mantis
Experience: 400
Items Dropped: Hard Ring
Card Dropped: Cockatrice
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Demon Lord
Experience: 1,950
Items Dropped: Potion, Strength Armband
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Devil
Experience: 10,000
Items Dropped: Potion Hi, Mirror Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Devil Armor
Experience: 14,600
Items Dropped: Poison Hi
Card Dropped: Black Dog

------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Devil Tower


Experience: 17
Items Dropped: Potion, Wrist Band
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Dracula (1)
Hit Points: 1,200
Experience: 150,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Dracula (2)
Hit Points: 3,000
Experience: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Dragon Zombies (x2)
Hit Points: 1,400 each
Experience: 15,000 each
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Dryad
Experience: 300
Items Dropped: Heart Hi, Heart Mega
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Dullahan
Experience: 2,200
Items Dropped: Platinum Armor
Card Dropped: Thunderbird
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Earth Armor
Experience: 240
Items Dropped: Gauntlet, Gold Armor
Card Dropped: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Earth Demon


Experience: 25
Items Dropped: Magic Gauntlet
Card Dropped: Serpent
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Ectoplasm
Experience: 2
Items Dropped: Mind Fix, Wrist Band
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Electric Skeleton
Experience: 30
Items Dropped: Leather Armor
Card Dropped: Golem
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Evil Hand
Experience: 63
Items Dropped: Intelligence Ring, Prison Garb
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Evil Pillar
Experience: 480
Items Dropped: Steel Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Fallen Angel
Experience: 6,000
Items Dropped: Heart Ex
Card Dropped: Saturn
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Fishhead
Experience: 486

Items Dropped: Mind Ex, Chain Mail


Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Flame Armor
Experience: 280
Items Dropped: Heart Ex, Bronze Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Flame Demon
Experience: 600
Items Dropped: Potion, Chain Mail
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Fleaman
Experience: 29
Items Dropped: Chain Mail, Rainbow Robe
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Fox Archer
Experience: 53
Items Dropped: Cotton Robe, Silk Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Fox Hunter
Experience: 272
Items Dropped: Potion, Meat
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Franken
Experience: 2,100
Items Dropped: Ninja Garb, Soldier Fatigues
Card Dropped: None
-------------------------------------------------------------------------------------------------------------------------------------------------------------

Name: Frozen Shade


Experience: 1,200
Items Dropped: Magic Gauntlet, Star Bracelet
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Gargoyle
Experience: 3
Items Dropped: Heart Hi, Prison Harb
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Ghoul
Experience: 3
Items Dropped: Heart Hi, Prison Garb
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Golem
Experience: 1,400
Items Dropped: Steel Armor, Night Suit
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Gorgon
Experience: 219
Items Dropped: Heart, Meat
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Gremlin
Experience: 2
Items Dropped: Mind Fix, Wrist Band
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Grizzly
Experience: 960
Items Dropped: Spicy Meat, Strength Ring
Card Dropped: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Name: Harpy
Experience: 271
Items Dropped: Stylish Suit, Star Bracelet
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Heat Shade
Experience: 136
Items Dropped: Stylish Suit
Card Dropped: Jupiter
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Hippogriff
Experience: 740
Items Dropped: Meat, Heart EX
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Holy Armor
Experience: 1,700
Items Dropped: Platinum Armor
Card Dropped: Serpent
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Hopper
Experience: 8
Items Dropped: Cotton Clothes, Gauntlet
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Hugh Baldwin
Hit Points: 2,800
Experience: 120,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Hyena
Experience: 105
Items Dropped: Potion, Night Suit
Card Dropped: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Name: Ice Armor


Experience: 1,500
Items Dropped: Steel Armor
Card Dropped: Neptune
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Ice Demon
Experience: 4,200
Items Dropped: Diamond Armor, Rainbow Robe
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Imp
Experience: 103
Items Dropped: Spicy Meat
Card Dropped: Salamander
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Iron Golem
Hit Points: 1,000
Experience: 8,000
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Killer Bee
Experience: 18
Items Dropped: Antidote, Heart Ex
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: King Moth
Experience: 24
Items Dropped: Antidote, Stylish Suit
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Legion
Experience: 1,590
Items Dropped: Cure Curse, Potion Hi
Card Dropped: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Lilim
Experience: 8,000
Items Dropped: Mind Hi, Dark Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Lilith
Experience: 20,000
Items Dropped: Mond Ex, Sage Robe
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Lizard Man
Experience: 800
Items Dropped: Chain Mail
Card Dropped: Mandagora
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Man Eater
Experience: 700
Items Dropped: Heart
Card Dropped: Diana
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Marionette
Experience: 130
Items Dropped: Cure Curse, Mind Hi
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Medusa Head
Experience: 2
Items Dropped: Wrist Band, Hard Ring
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Merman
Experience: 10

Items Dropped: Meat, Gauntlet


Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Mimic Candle
Experience: 6,600
Items Dropped: Heart, Gambler Armband
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Minotaur
Experience: 2,000
Items Dropped: Spicy Meat
Card Dropped: Golem
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Mudman
Experience: 2
Items Dropped: Mind Fix, Cotton Clothes
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Mummy
Experience: 3
Items Dropped: Heart, Cotton Clothes
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Myconid
Experience: 130
Items Dropped: Heart
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Necromancer
Hit Points: 500
Experience: 2,500
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Nightmare

Experience: 2,000
Items Dropped: Mind Fix, Needle Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Poison Armor
Experience: 820
Items Dropped: Antidote, Rainbow Robe
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Poison Worm
Experience: 1
Items Dropped: Antidote, Magic Gauntlet
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Poltergeist
Experience: 510
Items Dropped: Mind Hi, Cursed Ring
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Scary Candle
Experience: 900
Items Dropped: Heart Ex
Card Dropped: Uranus
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Siren
Experience: 880
Items Dropped: Mind Hi
Card Dropped: Griffin
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton
Experience: 4
Items Dropped: Potion, Leather Armor
Card Dropped: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Name: Skeleton Athlete


Experience: 25
Items Dropped: Cotton Clothes
Card Dropped: Griffon
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Bomber
Experience: 4
Items Dropped: Potion
Card Dropped: Salamander
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Boomerang
Experience: 112
Items Dropped: Miracle Armband, Stylish Suit
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Knight
Experience: 39
Items Dropped: Leather Armor, Bronze Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Medalist
Experience: 1,500
Items Dropped: Toy Ring, Bear Ring
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Soldier
Experience: 16
Items Dropped: Leather Armor, Bronze Armor
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Skeleton Spear
Experience: 6
Items Dropped: Leather Armor, Cotton Robe
Card Dropped: None

------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Slime
Experience: 11
Items Dropped: Antidote
Card Dropped: Venus
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Spearfish
Experience: 280
Items Dropped: Heart, Heart Ex
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Specter
Experience: 3
Items Dropped: Mind Fix, Mind Hi
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Spirit
Experience: 1
Items Dropped: Mind Fix, Wrist Band
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Stone Armor
Experience: 222
Items Dropped: Hard Ring
Card Dropped: Cockatrice
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Succubus
Experience: 710
Items Dropped: Intelligence Ring
Card Dropped: Manticore
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Thunder Armor
Experience: 800

Items Dropped: Gold Armor


Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Thunder Demon
Experience: 450
Items Dropped: Magic Gauntlet
Card Dropped: Manticore
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Trick Candle
Experience: 1,400
Items Dropped: Heart Mega
Card Dropped: Pluto
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Were-Bear
Experience: 227
Items Dropped: Cotton Robe, Strength Ring
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Were-Horse
Experience: 1,970
Items Dropped: Meat, Defensive Armband
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Were-Jaguar
Experience: 760
Items Dropped: Gold Armor, Ninja Garb
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Were-Panther
Experience: 270
Items Dropped: Wrist Band
Card Dropped: Thunderbird
-------------------------------------------------------------------------------------------------------------------------------------------------------------

Name: Were-Wolf
Experience: 140
Items Dropped: Meat, Gauntlet
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: White Armor
Experience: 7,000
Items Dropped: Potion Hi
Card Dropped: Unicorn
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Wight
Experience: 4
Items Dropped: Silk Robe, Mind Hi
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Will O' Wisp
Experience: 9
Items Dropped: Mind Fix, Wrist Band
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Wind Armor
Experience: 1,800
Items Dropped: Potion, Potion Hi
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Wind Demon
Experience: 3,600
Items Dropped: Mind Hi, Sage Armband
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Witch
Experience: 600
Items Dropped: Mind Fix, Magic Robe
Card Dropped: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Name: Zombie
Experience: 2
Items Dropped: Potion, Cotton Clothes
Card Dropped: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Name: Zombie Thief
Experience: 58
Items Dropped: Poison Garb, Luck Ring
Card Dropped: None
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
-----------------------------(XI. STRATEGY, SECRETS,
ETC.)--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
-Here is a basic hint: Since save rooms enable you to regain health
and MP, use
them to your advantage. Always raise levels near a save room!
-Exactly how to use a DSS Card is not apparent just by finding one. An
Action
Card and Attribute card must be used in combination to make its effect
known.
Once a combination has been used, a description of the effect will
appear on
the DSS screen. There are a variety of different effects possible,
which
include an increase in offensive, defensive, and other attributes.
There are
also those that contain command techniques. Do not rely on just one
card but be
mindful of different cards depending on the situation at hand.
-Save often and more than anything else be cautious not to get killed,
which
will end the game. Keeping this up will slowly but surely make the
player
stronger and closer to completing the quest.
-Try attacking the walls surrouding any suspiciously empty spaces on
the map.
The walls might break away to reveal a hidden chamber.
-Skillfully use the warp zones scattered throughout the Ancient
Castle. It will
become easier to move to far away spots.
----More coming soon!----

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
---------------------------------(XII. BATTLE ARENA
GUIDE)--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Castlevania: Circle of the Moon for GameBoy Advance
Battle Arena Guide
By Nanofit@aol.com
Version 1.6 (created 6-18-2001, last updated 7-16-2001 )

Version History
Version 1.0 - Wrote out first draft of FAQ
Version 1.2 - Included info about Needle Armor, corrected some errors,
reformatted the text so it looks right (I figured out that it's better
to use wordpad than notepad), and added thanks section.
Version 1.4 - Put in the info about the Dark Armor and also made some
minor changes, added exp. amounts for the skeleton and abiondarg room
and changed the error about the were-jaguar's exp.
Version 1.6 - Changed some more errors, and added a little here and
there.
**********************************************************************
*
Let me start off by saying thanks to Konami for making this great game
and Nintendo for making the new GameBoy Advance. I would also like to
say that this is my first ever FAQ so you'll have to forgive me if it
isn't a masterpiece.
**********************************************************************
*
I decided to write this FAQ because my first time at the Battle Arena
I only made it past the third room, I thought I would honestly never
make it through that thing in my whole life. It took much preparation,
skill, and a handy little cheat ( I'll tell you about that later)
before I made it through. Now ( after a lot of practice ) I can get
through the whole thing without any hassle. So now I want to help
others with what I've found out
**********************************************************************
*

**** Preparation****
You can't expect to make it through this thing by just taking it head
on, when you're in the Battle Arena you're going to need to stockpile
these things; potions, heart restorers, cure curse, mind restorers,

dark armor, and two double grips. Also, I recommend being at least
level 50 (leveling up even more than that doesn't hurt either).
** ( to help get the items you need faster don't forget to use the
card combination Venus + Mandragora to raise your luck )
- Potion Highs and Ex's
You're only going want to use potion highs and ex's while
you're
in the Battle Arena, potions, meats, and even spiced meats won't give
you adequate healing for the beating you're going to be taking. The
two following enemies will give these to you.
- Devil

The Devil (located at the very top of the castle near


where you fight Hugh as a boss) will give out potion highs.
Don't forget the the Devil will give you 10,000 exp. every time
you kill him so he's also a good way to level up quickly.
- Alraune
Alraune, the nude girl in the rose, is the only enemy
that
minutes

has potion ex's (the potion that restores all your HP). But, it
will take a lot of luck to get it though, (it took me 20
at 1086 luck just to get one) but it is worth it since you'll
have over 1,000 hp when you go to the Battle Arena (so just one
is worth four or more potion highs).

- Wind Armors
Wind armors are very good sources for potions highs
too,

some say they are easier to get from wind armors than the devil
too.

- Heart Restorers
You'll be finding yourself using hearts up like a madman while
you're in the Battle Arena so it's good to stock up on heart
restorers.
Here's a small list of enemies that are good to fight when stocking
up for heart restorers.
- Mummies
These are nice to fight because they keep on
regenerating and are easy to kill, they give you heart.
- Bone Towers
These are abundant and not hard to find, they give you
heart and heart high.
- Bats

These regenerate too and the best place to find them is


in the bottom of the castle in the room with the earth demon
and the place where you got dash boots, they give you heart.
- Spearfish
Found in the water area, they give you heart and
heart ex.

- Cure Curse
You'll need to have a couple of these on hand for room ten in
the battle arena, marionettes and legions are the two enemies that you
can get these from. Legions are in the upper part of the castle while
the marionettes are in the upper-right part of the castle.
- Mind Restorers
If you want to use the magic cheat in the battle arena you're
going to need a lot of mind restores, the following enemies are a
good source for mind restorers.

using
use

- Brain Floats
These regenerate and are easy to kill, (I recommencd
Jupiter + Serpent, or if you have it, Jupiter + Unicorn, and
the moon jump to kill them off) They give you mind restores.
- Spectors
These regenerate and are easy to kill too. They can be
found in the Underground Gallery (Twin Dragon's area) in the
verticle rooms nestled between the two save rooms.

- Dark Armor
The dark armor gives you +550 defense but will bring down your
other stats by 10 points. I consider defense to be the number one
importance when you're in the battle arena though, so i would advise
equiping this armor. You get this armor from the Lilim, Lilim is in
the upper left part of the castle (Machine Tower, golem boss's
area) where all the fox archers and heat shades are.
Double Grips ( 2 )
I believe that the double grips are the best accessories to
wear
while in the battle arena since they give you a 75 point boost for
all your stats. You can get them from dark armors, which are at the
top of the castle near the Hugh boss.
- Strength Armbands
Some people have emailed talking about the virtues of using
strength armbands in the arena. Equiping one will boost your stength
+100 but will bring down your other three stats by 25, if you equip
two
of them you can get a 200 boost in your strength and have your other
stats down by 50. I have a hard to advocating this thought, while you
get
a huge boost in strength you lose luck and defense, and luck plays a
very important role when trying to get cards and potions. It's up to
you
though, it's not a big deal which you choose to do. You can get
strength
armbands from Demon Lords.
- Leveling Up
The best enemy to get leveled up from isn't actually Devil, but
Lilith. Lilith will give you 20,000 exp and mind ex's. Lilith can be
found in the lower-left part of the castle (Underground Warehouse,
Death boss area). In a tall skinny room with a lot of succubus' and
an arch demon at the very top there is a secret room. To get to it go
halfway up the tall skinny room, you should be able to bust through

the wall (on the right side) which will reveal a secret room,
inside is Lilith.
I still recommend fighting the Devil too, since he can give you
potion highs.
**********************************************************************
***************** MAGIC CHEAT FOR BATTLE ARENA **********************
Even though they say that you can't use magic while you're in
the
Battle Arena you actually can. Normally, whenever you use mind
restores
or mind highs in the Battle Arena it will fill up your magic bar at
the
menu screen but when you return back to the game your magic depletes
almost instantly. There is a handy little cheat that I've found out
that will let use magic while you're in the battle arena, but it can
be a bit taxing to use and it is only useful with summoning magic.
Long Explanation:
While you're in the battle arena use two or three mind restores
so that you're up to almost full magic. Next select the summon spell
you want to use, (I recommend Cockatrice or Thunderbird since they do
the most damage) now here comes the tricky part, and you have to pull
this off in a very limited amount of time (it might take you a couple
tries to master it). The second that you come back to the game (after
unpausing from the menu screen) hit the L trigger button to activate
your spell (your magic will not drain while you are activating your
magic) and (as fast as you can) perform the down-to-up motion (just
like you would normally do) and hit the action button. If you do it
fast enough you will actually perform the summon! Beware though, if
you
get hit by an enemy or you mess up you'll have to use up some more
mind
restores and try again.
Short Explanation:
Do the spell as fast as you can.
I don't recommend using this cheat to get through the whole
battle arena, as it takes away a lot of the challenge. But this can
make the Battle Arena extremely easier in some parts, namely, the last
room and the room with all of the minotaurs. You can also use this
trick to restore some health if you have the Unicorn summon.
**** The Battle Arena ****
When you get to the Battle Arena you first come to a room with torches
that all hold different sub-weapons, the only one you'll need is the
cross, which will be the last torch (the one right before the door ).
Don't waste your time picking anything else, trust me. On a sidenote,
all of the enemies in the battle arena are more difficult than there
non-battle arena counterparts, but they also yield higher experience.
there is also a special more powerful summon. its like this: Use any
summon and
immediatly when u start to float, pause to the menu. then align the
cursor of
the dss menu to match the gun combo( mars+ blackdog.) the summon will
be way

more powerful! it works best with the thunderbird and gun.


-- Room One -Difficulty - * (out of five)
Enemies Were-wolf x 1
( 1,100 exp. )
Were-jaguar x 1
( 1,200 exp. )
This room is fairly easy and shouldn't be too difficult. The
first thing you need to focus on when you get into this room is not to
towards the were-wolf, you want to only jump up and down so that you
can focus your attention on the were-jaguar. You can start by throwing
a couple of crosses to get some hits on the were-jaguar but when he
charges at you double jump to avoid his attack and use your whip to
hit
him as you come down. Try not to come down to fast as the were-jaguar
likes to stall for a second after he attacks, you might touch him and
send yourself flying back if you do. After you kill him go after the
were-wolf, you can avoid the were-wolfs jump attack by ducking as he
comes at you, after he flies over you can throw some crosses at him
and hit him with your whip.
-- Room Two -Difficulty - **
Enemies Hipogriff x 2
Catoblepas x 2

( 1,900 exp. each )


( 2,000 exp. each )

When you enter this room the first thing you need to do is jump
straight up and throw one or two crosses as the hipogriffs will run
right into them (it might even hit them a second time after they turn
around) but after that you want to focus your attention to the two
catoblepas. The catoblepas' steam attack can end up doing major damage
since any damage you take while stoned is triple or quadruple what you
would normally take. So double jump straight over the two of them and
throw as many crosses as you can while their backs are turned, keep
doing this until you kill them. To finish off the two hipogriffs just
jump and throw crosses at them, they're not that hard.
-- Room Three -Difficulty - ***
Enemies Wind Demon x 2
( 4,000 exp. each )
Witch x 3
( 1,000 exp. each )
To take out the first wind demon in this room just keep jumping
up and throwing crosses at him. Actually you can just use that
strategy
for the whole room too, just remember to try and take one enemy at a
time. The only thing that makes this room difficult is the shear
amount
of projectiles that will be thrown at you.
-- Room Four
Difficulty Enemies Stone Armor
Devil Tower

-**
x 3
x 12

3,000 exp. each )


( 600 exp. each )

This room isn't really difficult since the stone armors follow

such a simple strategy, to beat the stone armors in this room keep
throwing crosses at them and when they throw rocks at you just use you
whip spin (hold the b button down) to shield yourself. The devil
towers
are really easy too (you'll probably be able to take them out with one
hit), just hit them right after they shoot.
-- Room Five -Difficulty - *
Enemies Skeleton x 6 ( 700 exp. each )
Skeleton Bomber x 5 ( 550 exp. each )
Skeleton Spear x 4
( 580 exp. each )
Electric Skeleton x 2
( 700 exp. each )
This room is so easy I don't even know if I should bother to
tell
you how to get past them. Just throw your crosses and hit them with
your whip or you can use your slide kick, not much else to it.
-- Room Six -Difficulty - ***
Enemies Fire Demon x 2
Bone Tower x 7

( 4,500 exp. each )


( 800 exp. each )

The fire demons can be a bit hard since they have so many hit
points and their attacks are hard to avoid, when you enter the room
just keep jumping up and throwing your crosses at them, you'll
probably take a few hits before they go down but it shouldn't be too
much. The bone towers' attacks are easy to avoid and it shouldn't be
too hard to kill them.
-- Room Seven -Difficulty - *
Enemies Fox Hunter x 5

( 600 exp. each )

This room is pretty easy too, the fox hunters can only shoot
straight ahead so all of the arrows can be avoided by simple ducking.
If you're strong enough, you can kill the fox hunters by sliding on
the ground. If you're not you can kill them by just slowly advancing
towards them between shots. A fun way to kill them is by facing away
from them and throwing two crosses, when the crosses boomerang back
to you just duck and let them take out the fox hunters. I've been
able to take out four fox hunters in one swoop with this technique.
-- Room Eight -Difficulty - ****
Enemies Poison Armor x 3
Bloody Sword x 3

( 3,600 exp. each )


( 2,000 exp. each )

This is the first of the really difficult rooms, the second you
get into this room you'll want move forward a little and lob as many
crosses as you can and hope that you kill the first poison armor and
maybe some of the bloody swords. After the first poison armor is
killed try and kill the rest of the bloody swords before you go after
the second poison armor. When fighting the poison armors the best
technique is to run near them, quickly throw some crosses and then run
away so you don't touch the poison cloud. You can also keep your

distance and use the face-away-from-the-enemy cross throwing technique


I told you about in room seven against the fox hunters. Don't forget
to
use antidotes the second you get poisoned, you'll need all the HP you
can keep.
-- Room Nine -Difficulty - *
Enemies Abiondarg x 24

( 588 exp. each )

This room is the easiest in the whole Battle Arena, you could
just stand in place and keep hitting the abiondargs as they go by.
I suggest that you try to kill the ones on the top so that if they
drop
a potion or meat you can get to it, 'cause you've probably taken some
damage by now.
-- Room Ten -Difficulty - ****
Enemies Legion x 3
( 2,900 exp. each )
Marionette x 12
( 1,200 exp. each )
First off, this room will be a royal pain in the ass if you
aren't
strong enough to kill the marionettes in one hit (with the cross).
Since
the marionettes curse you when they touch you you better have a lot of
cure curses on hand. The only weapon that you'll want to use in this
room is the cross since it does more damage to dark-aligned enemies.
Try
to keep your distance while fighting in this room to keep from being
cursed but I can tell you that this room won't be easy, if you have
too
much trouble with this room I would advise you to use the magic cheat.
-- Room Eleven -Difficulty - ***** (that's five stars baby!)
Enemies Minotaur x 7
(4,100 exp. each )
This room, in my opinion, is the hardest room of the whole
Battle
Arena. I highly recommend using the magic cheat (Thunderbird summon)
for this room. (Actually it's kinda hard to do it in this room, you
have
to perform it the exact second you walk into the room) If you want to
take it the hard way and fight it out be forewarned, you are going to
lose a lot of life in this room, the minotaurs' shockwaves will
constantly be knocking your ass around like a ragdoll. The only advice
I
can give is to keep throwing crosses and keep jumping around. After
losing almost all of your HP they'll be dead.
-- Room Twelve -Difficulty - ****
Enemies Succubus x 3
( 3,100 exp. each )
Arachne x 3
( 2,400 exp. each )

The first person you're gonna need to take out is the first
arachne, if she hits you with her web goo you're not gonna be that
effective against the succubus's since you won't be able to jump. So
run forward and keep throwing crosses as fast as you can until she's
dead. After her you now should deal with the two succubus's flying
around, keep throwing your crosses and try to watch for when they
stop,
because when they stop they shoot three shots at you. After you've
taken
care of them kill the second arachne, then the third succubus, and
then the final arachne.
-- Room Thirteen -Difficulty - ****
Enemies Demon Lord x 5 (4,200 exp. each)
Alraune x 2 ( 5,000 exp. each)
When you first enter this room you want to throw three crosses
to
kill the demon lord right in front of you, but be prepared for what
happens next all of the demon lords on screen will be spitting
fireballs
in every direction so there is a 100% chance that you'll be hit. After
the first demon lord dies jump up and throw crosses at the demon lord
right above the alraune. When he dies jump on the platform he was on
and throw crosses at the demon lord on the platform to the left of
you.
After he dies go back to the beginning of the room and fight the
alraune, when fighting the alraunes remember that you'll do a lot more
damage to them if you hit them when they're exposed but you'll have to
jump to hit them in the right spot, another thing to remember is that
they'll always leave a space between their vines for you to hit them.
You can fall into it by jumping on the platform right above her and
wait
for her to raise her vines, you'll be able to see it. After killing
her
go to the platform in the middle of the room and throw crosses at the
demon lord on the platform to the left of you. Then drop down and kill
the last demon lord who's behind the alraune, you might take a few
hits
but it's important to kill him before you kill her. Kill the last
alraune following the same strategy that you did to kill the
first alraune and you'll be done with that room.
-- Room Fourteen -Difficulty - *
Enemies Hyena x 8
( 1,000 exp. each)
This room shouldn't be hard, you can kill the first hyena with
your whip and then run to the middle of the room and drop down the
hole.
Facing the left throw a cross, once you throw the cross jump back up
out
of the whole and go to the right. If you did it right the cross will
kill the other seven hyenas, if it didn't just try again.
-- Room Fifteen -Difficulty - ****
Enemies -

Dark Armor x 3
Devil Tower x 12

( 6,600 exp. each)


(1,500 exp. each)

**Holds Black Dog card!!**

This room is just a variant of room four but is much more


difficult with the addition of the dark armors. Your first goal should
be taking out the first three devil towers since they can stone you
and
make you lose tons of HP. They shouldn't take more than one hit from
your whip or cross so it shouldn't be too hard. When those are gone
focus all your firepower on the first dark armor, throw as many
crosses
at him as you can while watching where he points his sword, dodging
his
dark blasts are priority number one. Keep this pattern up until you
get
through the room. This is a room that you might also want to use the
magic cheat (Thunderbird summon) and don't forget that the dark armors
hold the black dog card, watch for it!
-- Room Sixteen -Difficulty - **
Enemies White Armor x 3
( 6,000 exp. each)

**Holds Unicorn card!!**

The white armors are so ridiculously easy that it's funny. Your
strategy for this room is; throw crosses, duck, throw crosses, duck,
throw crosses, .... that's it since the white armors only shoot
straight.
You better hope you're lucky enough to get the Unicorn card, 'cause if
you don't you'll have to go through it again if you want it.
-- Room Seventeen -- **Final Room!**
Difficulty - *****
EnemyDevil
( 30,000! exp. )
This is it, the final room, but by now you're probably really
hurting; running low on hearts and life. (If you picked up the Unicorn
card from the holy armor in the room before I suggest using the
Unicorn
summon to restore some life if you've run out of potions, just
remember
to do it before you enter the room) The Devil is the hardest regular
enemy in the whole game and his Battle Arena version is the ultimate
badass! His purple clouds o' death do damage well over a hundred hit
points, making it easy for him to kill your weakened character
in just one or two hits! He's also got enough HP to survive a summon
spell, that means if you want to use the magic cheat you'll have to
do
it two or even three times before he goes down. ( I recommend using
the
Cockatrice summon as it does more damage to him than the Thunderbird
summon ) If you plan on fighting him the regular way remember to stay
away from
him. His attacks include; a tornado that surrounds him, a shockwave
(much like the minotaurs shockwave, but the devil's shockwave goes in
both directions, goes much farther, and stays around a lot longer), a
shield, and a "flamethrower" attack. The battle with this guy is going
to be long and brutal, if you charge him head on you'll most likely
get
killed very quickly, so remember to be patient.

Once you've finally beaten him you'll have made it through,


this
is the most difficult task in the game and you'll be rewarded with
"shinning" (game typo, supposed to be shining) armor, which is the
best
in the game. Also, going through the whole Battle Arena will net you a
whopping 291,582 exp. !
------------------------------------------------------------------------------------------------------------------------------------------Special Thanks
I would like to thank the following people who have helped me
with this FAQ;
SheikofHyrule@aol.com for giving me some pointers
locklear@yifan.net for telling me about the slide kick
The following people who helped me find the needle armor:
CycloneX65@aol.com, Micheal Rude, ultimo, Mark Sherry
The following people who helped me find the dark armor:
Scott Huisman, SheikofHyrule@aol.com, and Jon Lam ( who also told me
about Lilith )
Jim Ogul for telling me about the potion ex's
Rize for providing information about the abiondarg and skeleton exp.
amounts.
Brendan Parlor for sending info about wind armors, potion highs, and
strength armbands.
If you find any errors, false information, etc. in this FAQ, or have
any comments, suggestions, strategies, secrets, etc. or would like
to contribute please contact me at: hadokin@hotmail.com
All names copyright of their respectful owners. Castlevania,
Castlevania: Circle of the Moon are copyright Konami.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
-----------------------------------------(XIII.CARD
GUIDE)--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Akumajo Dracula : Circle Of The Moon Card Guide
For Gameboy Advance
Version 1.1 (15 June 2001)

Unpublished Copyright 2001 Nyst


Email:nyst@ignmail.com
This card guide written for Japanese Castlevania(Akumajo Dracula) :
Circle Of The Moon. There maybe changes to the US game and the names
maybe different.
I hardly have time to update this guide, so it may take some time
for a newer version to be put up. Also I do not have or played the
US version, thus I do not know the actual names of monsters or places
in that version of the game.....=)
!!!THE INFORMATION GATHERED IS BASED ON JAPANESE VERSION OF COTM!!!
===============
Version History
===============
ver 1.1 - Corrected SOME information....Final version(maybe)
ver 1.0(8th april 2001) - Updated some important card locations
ver 0.8(1st april 2001) - First card guide written
==============
Card Locations
==============
Here are the card locations that I found, where u can get the cards
from the earliest monsters. Cards can be found in OTHER monsters too.
Card drops randomly at different times, maybe affected by lck(luck)
or level(not sure). Once a card is gotten, it won't drop again of
course.
ACTION CARDS
-----------MERCURY
Monster : Bone head (The bone head that is on the ceiling, shooting
small fireballs.)
Area
: Catacomb
VENUS
Monster : Slime (The slimy thingy that sticks on the ceiling and drops
down when u go near below it. Does poison damage.)
Area
: Catacomb, Abyss Corridor(Secret Room), Audience Room
JUPITER
Monster : Heat Shade (The floating red woman that shoots homming
fireball, cries when she dies.)
Area
: Machine Tower
MARS
Monster : Flying swords (The swords that circles then charge at you.)
Area
: Chapel Tower
DIANA
Monster : Man Eater (The huge flower that spits seeds. Sometimes
spits like a machine gun.)
Area
: Underground gallery (Same area where the mantis is)
Apollo
Monster : Arc Demon (Green demon standing still, shooting bullets from

up to down, then up again.)


Area
: Underground Storage.(Near the entrance to this area, there
is a griffon flying around. In the long room to the RIGHT.)
Neptune
Monster : Ice Armour (The knights that throws 2 long ice shards.
1st Ice shards thrown higher than the second one)
Area
: Underground Waterway
Saturn
Monster : Fallen Angel (5 ring winged demoness) (This 5 ring
winged demoness is NOT the one found at the secret passage in
the right side of the outer wall area...)
Area
: Near the entrance to Battle Arena
Uranus
Monster : Scary candle (The creature that pops out of the candle.)
Area
: GOLEM BOSS ROOM. (NOT the long corridor with skeleton
athletes)
I think the candle will only appear later in the game.(After
carmila???)
Pluto
Monster : Trick candle (The creature that pops out of the
candle.)
Area
: Cerebus Boss Room. (The lower center candle of the first
boss
room) I think the candle will only appear later in the game.(After
carmila???)
Attribute Cards
--------------Salamander
Monster : Bomb skeleton (Those skeletons that throws bombs.)
Area
: Catacomb
Serpent
Monster : Earth Demon (The single flying demon that attacks
with an earth wave.)
Area
: Catacomb, near the place where u get the running shoes.
Mandragoras
Monster : Axe Armour (The Knight that throws axes.)
Area
: Abyss Corridor(Secret Room), Audience Room
Golem
Monster : Lighting skeleton (The skeleton that throws lightning
which moves on the ground.)
Area
: Audience Room
Cockarice
Monster : Stone Armour (The knight that throws 3 rocks)
Area
: Machine Tower (Inside a room with a max hp jug, same
area as the one with Thunder demons.)
Manticore
Monster : Thunder Demon (The flying demon that attacks
with 3 lighting bolts)
Area
: Machine Tower (You need to slide through the small
opening to reach this area.)

Griffon
Monster : Skeleton Athletes (The skeleton that runs very fast and
rams into you.)
Area
: Audience Room (You need to go through the outer wall
area for the first time,to reach the eastern part of the audience
room). Right most room which is quite long.
Thunderbird
Monster : War Panther (The panther-like men that runs, throws a punch
and
then backs off.)
Area
: Chapel Tower. (North part)
Unicorn
Monster : White Armour (The knight that shoots white laser
from it's sword at 3 different directions at different times.)
Area
: Battle Arena only.
Black Dog
Monster : Devil Armour(The knight that shoot 3 vertical dark disk
at 3 different directions at different times)
Area
: Battle Arena only.
=============================
Card Combination Effects(DSS)
=============================
I will list the effects by action cards. Action cards represents
different kinds abilties that can be used. Attribute cards are
different types of elements available.
Some cards need certain button sequence to activate, but it's the
same for all that need it.(Uranus, Apollo and Pluto)
Here's the button sequence:
Activate DSS(Press the left shoulder button). Press,
Down, Left Down, Left, Left Up, Up, Attack(B button)
OR
Down, Right Down, Right, Right Up, Up, Attack(B button)
Tips : Monster that are frozen or stoned can be step on without
taking any damage. This allows you to jump to higher places
that cannot be reached easily.
Action Cards
-----------Mercury - Whip enhancer
Venus
- Stats modifier
Jupiter - Protective shields
Mars
- Weapon changer
Diana
- Whip projectiles
Apollo - Explosives
Neptune - Recovery
Saturn - Familiars
Uranus - Summoning
Pluto
- Special effects
Attribute Cards
--------------Salamander - Fire

Serpent
Mandragoras
Golem
Cockarice
Manticore
Griffon
Thunderbird
Unicorn
Black dog

Ice/Water
Plant
Earth
Stone
Poison
Wind
Lighting
Holy
Dark

Effects
------MERCURY
(Damage reduces when attacking enemies of the same element.
i.e. Fire whip against bone head that spits fire)
Mercury + Salamander
Mp : 6/attack
Stats : Increase str by 5%.
Fire whip.
Mercury + Serpent
Mp : 2/attack
Stats : Decrease str by 30%.
Ice whip. Able to freeze enemies when they are about to die. Faster
attack speed than other whips.
Mercury + Mandragoras
Mp : 6/attack
Stats : Increase str by 10%.
Plant whip.
Mercury + Golem
Mp : 8/attack
Stats : Nil.
Longer whip. But seems to be quite slow.
Mercury + Cockarice
Mp : 6/attack
Stats : Increase str by 10%.
Stone whip. Able to stone enemies when they are about to die.
Mercury + Manticore
Mp : 6/attack
Stats : Increase str by ABOUT 11%.
Poison whip. Whips in an up diagonal direction and produces 3 small
poison clouds. Monsters within the poison clouds continues to take
damage.
Mercury + Griffon
Mp : 10/attack
Stats : Increase str by 13%.
Wind whip. This whip attacks multiple times per button pressed.
holding the attack button allow continuous whipping(not spinning), but
cannot move at the same time.
Mercury + Thunderbird
Mp : 10/attack

Stats : Nil.
Lighting whip. Holding the attack button allows the whip the stay.
But the damage will slowly decrease when holding.
Mercury + Unicorn
Mp : 20/attack
Stats : Increase str by 22%.
Holy whip. Heals you 10%(round down) of max hp at same time it
attacks.
Mercury + Black dog
Mp : 40/attack
Stats : Increase str by 40%.
Dark whip. Leaves a dark cloud on the enemy which rapidly drains
their hp(about 1% of your max hp). If u kill it by the first hit
there won't be any dark cloud of course........=/
---------------------------------------------------------------------VENUS
Stats change is NOT exactly x 1.25(??????)
Venus + Salamander
Mp : 4
str x 1.25.
Venus + Serpent
Mp : 4/time
def x 1.25.
Venus + Mandragoras
Mp : 4/time
lck x 1.25.
Venus + Golem
Mp : 16/time
Increase def base on map coverage.
Venus + Cockarice
Mp : 2/time
Gain exp while WALKING.(1 exp per few steps)
Venus + Manticore
Mp : 2/time
Heart gain from CANDLES x2.
Venus + Griffon
Mp : 4/time
int x 1.25.
Venus + Thunderbird
Mp : 16/time
Increase str base on map coverage.
Venus + Unicorn
Mp : 8/time
2x def, 0.5x str.
Venus + Black Dog
Mp : 8/time
2x str, 0.5x def.

---------------------------------------------------------------------JUPITER
Jupiter + Salamander
Mp : 4/time
2 slow fire shields(balls circling arround u). Damages the same amount
as the whip.
Jupiter + Serpent
Mp : 4/time
4 fast ice shields. Low damage.
Jupiter + Mandragoras
Mp : 16/time
Self Healing. Stand still and you will recover about 1% of MAX hp per
second(Minimum 1 hp).
Jupiter + Golem
Mp : 4/time
After-hit-invincibility time x4.
Jupiter + Cockarice
Mp : 8/time
Immune being stoned(not the damage), but limits your movement.
Jupiter + Manticore
Mp : 4/time
Poison gas shield. Enemies within the poison gas takes constant
damage.
Jupiter + Griffon
Mp : 4/time
Charge shield. When RUNNING a cresent shield appears in front of you.
Damages enemies but not protect you.
Jupiter + Thunderbird
Mp : 4/time
All damage received are halved.(Very useful combo!!)
Jupiter + Unicorn
Mp : 8/time
White sphere that protects u from enemies and certain projectiles. But
you will still take damage if you ram against them.
Jupiter + Black Dog
Mp : 8/time
Same as above but dark sphere is stronger. You will be in POISON state
(which means you will constantly lose hp) when this combo is
activated.
---------------------------------------------------------------------MARS
Mars + Salamander
Mp : 8/attack
Stats : Increase str by 10%.
Fire sword.
Mars + Serpent
Mp : 4/attack
Stats : Decrease str by 29%.

Ice sword. Faster attack, but lower damage(Very useful for freezing
enemies to step on and reach high places)
Mars + Mandragoras
Mp : 10/attack
Stats : Increase str by 12%.
Plant sword.
Mars + Golem
Mp : 4/attack
Stats : Nil.
SLOW warhammer. The attack will cause a slight earth shake and damage
enemies that are on the ground.
Mars + Cockarice
Mp : 12/attack
Stats : Increase str by 21%.
Tonfas. Stones enemies when they are about to die.
Mars + Manticore
Mp : 8/attack
Stats : Decrease str by 11%.
Poison claws.
Mars + Griffon
Mp : 16/attack
Stats : Nil.
Charge slash. The longer you hold the attack button, the further you
slash and higher the damage. The damage for holding to the fullest
is about 10 times than just pressing attack button.
Mars + Thunderbird
Mp : 16/attack
Stats : Nil.
Press attack once results in a punch. Press quickly and continuously
for 3 punches and a kick combo.
Mars + Unicorn
Mp : 32/attack
Stats : Increase str by 71%.
Holy sword. This sword is very long and damages quite a lot.
Mars + Black Dog
Mp : 32/attack
Stats : str x 2.
SLOW laser GUN. Nathan take out a pistol fires a laser and puts it
back.
This attack damages A LOT!!
---------------------------------------------------------------------DIANA
Diana + Salamander
Mp : 32/attack
Shoots 1 fireball.
Diana + Serpent
Mp : 64/attack
Shoots 3 big snow flakes.
Diana + Mandragoras

Mp : 96/attack
Shoots 3 leaf ball.
Diana + Golem
Mp : 16/attack
Creates an earth wave, damages enemies on the ground.
Diana + Cockarice
Mp : 16/attack
Shoot 3 stones. Stones enemies when they are about to die.
Diana + Manticore
Mp : 16/attack
Shoots 1 poison ball.
Diana + Griffon
Mp : 128/attack
Shoots an arrowhead shot that leaves trail. Damage is a lot.
Diana + Thunderbird
Mp : 16/attack
Lighting charges the whip when SPINNING.
Diana + Unicorn
Mp : 48/attack
Shoots a white ball leaving trails that continues to fly and
hit the nearest single enemy for about 5 times.
Diana + Black Dog
Mp : 32/attack
Shoots 8 dark energy balls. Damages about 2x of whip damage.
---------------------------------------------------------------------APOLLO
Apollo + Salamander
Mp : 20/use
Fire explosive.
Apollo + Serpent
Mp : 20/use
Ice explosive. When explode, it spits into 8 parts and flys in
8 different directions. Freezing effect.
Apollo + Mandragoras
Mp : 40/use
Plant explosive.
Apollo + Golem
Mp : 30/use
5 big spears erupting from the ground.
Apollo + Cockarice
Mp : 60/use
Meteor shower with 3 huge meteors. Stones enemy when they are
near death.
Apollo + Manticore
Mp : 10/use
Poison dust explosive. Continuous damage if enemy stays within
the poison dust.

Apollo + Griffon
Mp : 60/use
Throws a whirlwind in front of you. the whirlwind then shoots
many arrowheads in both left and right directions.
Apollo + Thunderbird
Mp : 80/use
Throws a big lighting ball. If it hits the enemy, it stays
on it for a few seconds, rapidly damaging the enemy.
Apollo + Unicorn
Mp : 80/use
Holy lances rain from heaven.
Apollo + Black Dog
Mp : 120/use
Throw a huge dark energy ball that will fly to the nearest
enemy and stays on it for a few seconds.
---------------------------------------------------------------------NEPTUNE
Basically neptune completely protects you from certain element attacks
and enemies base on the type of attribute card, drains 1/8th of the
damage and recovers your hpby that amount.(ie Neptune + salamander
protects you from fire enemies and attacks).
Example : Let say you got hit by a fire ball which normally damages
you for 80 hp. Now with Neptune + Salamander activated, you RECOVER
10 hp instead!
All combo Mp : 3/time
---------------------------------------------------------------------SATURN
Familiars....=)
Saturn + Salamander
Mp : 4/shot
A Bat that shoots small fireball, when you attack or spin the whip.
Saturn + Serpent
Mp : 4/attack
Ice skeletal ghost that attacks. Freezes enemies when they are about
to die.
Saturn + Mandragoras
Mp : 4/shot
Falcon(looks like an owl to me..) that shoots projectiles, when you
attack or spin the whip.
Saturn + Golem
Mp : 4/attack
Hawk that attacks. It will charge into the enemy.
Saturn + Cockarice
Mp : 6/shot
Medusa head that shoot stone balls, when you attack or spin the whip.
Stone balls stones enemies when they are about to die.
Saturn + Manticore
Mp : 8/attack

Mist that attacks.


Saturn + Griffon
Mp : 8/shot
Fairy that shoots energyballs, when you attack or spin the whip.
Saturn + Thunderbird
Mp : 16/attack
Bird with lighting around it that attacks.
Saturn + Unicorn
Mp : 32/shot
Little angel that shoots knifes, when you attack or spin the whip.
Saturn + Black dog
Mp : 4/shot
Little devil that shoots fireblast base on the amount of time u
charge(ie spinning the whip).
---------------------------------------------------------------------URANUS (The most cool effect card in the entire game!!)
Note : During summoning, enemies can still move about and attack,
but you are unaffected.
Uranus + Salamander
Mp : 160/use
Summons a huge salamander that moves across the screen from the
top right to the bottom left. Meteor Shower attack.
Uranus + Serpent
Mp : 120/use
Summons a huge serpent that moves from bottom left to top right.
Attacks with snow flakes and balls in a spiral pattern.
Freezing effect.
Uranus + Mandragoras
Mp : 100/use
Summons mandragoras(a huge tree with eyes) at the center of the
screen and attacks with many rings appearing in different areas.
Uranus + Golem
Mp : 100/use
Summons a huge golem erupting from the ground. Rocks and stones
erupts from the ground and rise to the top of the screen.
Uranus + Cockarice
Mp : 200/use
Summons a huge cockarice(looks like a rooster) that flies across
the screen from right to left. Rocks and stones also flies across
the screen in the same direction. Enemies gets stoned when they
are about to die.
Uranus + Manticore
Mp : 80/use
Summons a huge manticore(looks like a lion) that appears
in the center of the screen. Attacks with poisonous rain.
Uranus + Griffon
Mp : 100/use
Summons a huge griffon that files from bottom right to the top

left. Attacks with many cresent blades flying around.


Uranus + Thunderbird
Mp : 200/use
Summons a huge thunderbird that moves from bottom to the top.
Rains lightning.
Uranus + Unicorn
Mp : 100/use
Summons a huge unicorn that heals some hp.
Uranus + Black Dog
Mp : 100/use
Summons a huge black dog that drains enemies
of their hp and recover yours.(Each second drains only a little
hp)
---------------------------------------------------------------------Pluto (This is THE MOST USEFUL card in the entire game!!)
Pluto + Salamander
Mp : 4/time
Item Crash attack(Need to activate button sequence). Basically it is a
super attack of your subweapon(dagger, axe, holy water, cross,
stop watch).
Dagger - Shoots daggers like a machine gun.
Axe - Shoots axes in a spiral pattern from center to out of the
screen.
Holy water - Rains holy waters.
Cross - Big Crosses spiral from bottom to top.
Stop Watch - Four clocks appears instead of one.
Pluto + Serpent
Mp : 4/time
Shoots TWO subweapons instead of one. Heart usage stays the same.
(except for cross and stop watch)
Pluto + Mandragoras
Mp : 4/time
Increase your exp gain by 20%!!
Pluto + Golem
Mp : 8/time
Creates a shadow replica that follows you. If you use subweapons, the
replica will also use it, but won't drain hearts. If you attack, it
will also attack. Basically it mimics what you do.(Cool..)
Pluto + Cockarice
Mp : 6/time
Increase def base on play time. (The longer the time, the higher the
defense)
Pluto + Manticore
Mp : 5/use + normal cost of subweapons use
(eg. Daggers drain 1 hearts, so when using his combo it would drain
6mp/use.(5+1)
Subweapons now use MP instead of HEARTS.
Pluto + Griffon
Mp : 4/time
Doubles movement speed. Now you can run around and move from places to

places SUPER FAST!!(It leaves trails)


Pluto + Thunderbird
Mp : 4/time
Increase your str base on play time. (The longer the time, the
higher the strength)
Pluto + Unicorn
Mp : 20/time
Total invinciblity, but CANNOT attack also.
(This is super useful, imagine using it in boss battles...=)
Pluto + Black Dog
Mp : 5/time
Transform nathan into a skeleton. Any damage received is 9999(lesser
if higher def). You do very low damage most of the time(throws bone),
but sometimes u throw a huge bone that does 9999 damage(depends on
str).
(A weird card....But I killed the Golem boss with just one hit from
this combo....lucky..=)
Also u can turn into a cute litte bear that shoots small rockets
when equipped with the BEAR RING using this combo.
Don't ask me where is the BEAR RING..... ;)
---------------------------------------------------------------------CREDITS
First I want to thank Konami for creating such a fantastic game with
superb sound and graphics for a handheld.
Thanks Nintendo for creating Gameboy Advance.
Thanks jbill007 very much for some of the card locations and effects.
Thanks Nekoame for some of the card locations and effects.
Thanks jpsanders for letting me know where the other skeleton athletes
are.
Thanks ChangeV for providing the links, translation and info on pluto
card.
Thanks NotMousse for correcting me on the pluto + manticore combo
Thanks Devin Morgan for telling me the name of fire witch in us ver
(heat shade)
And finally I won't be updating the guide for a looooooooong
time....maybe
never...so if there are mistakes(of course there are!!) please bear
with
them....=) Thanks all ppl at cotm gamefaqs board!!!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

--------------------------------------(XIV. READER
TIPS)----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----This is a new section, devoted to the helpful tips my loyal
readers have
sent it through email! Thanks!

----------S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com)---------OK, here are all the cards I have and all the combinations and
everything that
I know of and can tell you about:
Attribute Cards (top cards) - Mercury, Venus, Jupiter, and Diana
Action Cards (bottom cards) - Salamader, Mandragora, Golem,
Cockatrice,
Manticore, and Thunderbird
Here are the combinations, so far: Mercury + Salamander = Fire Whip
Venus + Salamander = Damage increased by 25%
Jupiter + Salamander = 2 Fireballs circle you in defense
Diana + Salamander = A fireball is released with each attack
Mercury + Mandragora = Whip of Thorns
Venus + Mandragora = ??? (When I put question marks it means the game
doesnt
even know what the combo is, so I cant figure it out)
Jupiter + Mandragora = ???
Diana + Mandragora = 3 Plumes of Petals are released with each attack
Mercury + Golem = Earth whip to attack distant enemies
Venus + Golem = Defense increases as the % of the map uncovered
increases
Jupiter + Golem = ???
Diana + Golem = A quake is released with each attack
Mercury + Cockatrice = Stone whip. Enemies turned to stone can be
used as
platforms
Venus + Cockatrice = ???
Jupiter + Cockatrice = Transform into stone and become invulnerable
Diana + Cockatrice = 3 rocks are fired with each attack

Mercury + Manticore = Poison whip that will release mist of poison.


Venus + Manticore = ???
Jupiter + Manticore = A cloud of poison spreads to protect you
Diana + Manticore = When the whip is swung it releases a poison shower
Mercury + Thunderbird = Electric whip. Will electrocute while attack
is held
Venus + Thunderbird = Damage increases as the % of the map uncovered
increases
Jupiter + Thunderbird = ???
Diana + Thunderbird = Electricity fills the air when the whip is spun.

----------Amarant (Krypto13@cs.com)---------Killer Bees-Hate them damn bees don't ya? Well, there's an easy way to
get to
'em without taking any damage. Just have the dagger and throw it at
them from a
safe distance.
Dragon Zombie(s) Boss-I've found a very easy (yet long way) to beat
the hard
boss. Once you start have the Poison Cloud combo (DSS cards
Jupiter/Manticore)
or the Fireball combo (DSS cards Jupiter/Salamander). To lessen the
risk of
loosing your MP fast, have an item that gives you high intellagence
(sorry if
spelled wrong). Oh and make sure you also have the axe sub-weapon.
When you
start the battle, go over to the left dragon. Get on his left side
(side
closest to the wall) and keep jumping and hitting his head with your
whip. When
the head is out of reach, throw a couple of axes for extra damage.
When he is
just about to swing his head into the wall, slide under his neck and
out into
the middle (don't worry about the falling rocks since the Poison Cloud
combo or
the Fireball combo will destroy the rocks). Once the left side is
done, do the
same with the right side.
----------Sam Winotai (swinotai@yahoo.com)---------I found that Cerebus we pretty easy to kill... all you have to do is
just
stand on the side right by the doorway, and he can't pounce at you,
just
throw knives, and whip him when he gets near. The laser beam won't
affect

you at all since he will be facing the other direction. When he


decides to
do the sphere, just go to the other side of the room, and do the same
thing
over again... just thought you might want to add that to your
walkthrough
since it might be a helpful hint.
----------Elemental Knight (elemental_knight1@yahoo.com)---------Hello! A few things:
1. (correction) In your FAQ's Faq, you said that the Mars DSS card
comes from
the Marionette enemy. It actually comes from the Bloody Sword.
2. (extra) If you have 'em, Jupiter + Mandragora works great in the
Zombie
Dragons Room (you called 'em the Twin Dragons, and I suppose they
might be).
When your HP gets low, stand near the door and activate the combo then stand
still. Your HP will come back slowly! There is a small, SMALL chance
that a
fireball will hit you, but you can duck it.
Elemental Knight
Main Plot Designer
Chronom Factor
http://geocities.com/chronom_factor/index.html
----------Daydreamer (zodiacbrave13@hotmail.com)---------Just a couple of strats I found EXTREMELY helpful on my first pass
through
Cerberus - use Holy Water, it will usually hit him 10+ times for 7-10
damage
(depends on level), makes him a cinch.
Adramelch (or "that smelly goat guy" as I call him) - Ax his head
off. If you
are in the right place when you throw you will hit him 2x for 25-30
damage each
(depends on level of course). For me it was half on/half off the
column just
next to him (away side of the column) and about 3/4 of a jump off the
ground.
Fopl around until you find you lucky spot, and just run to the edge of
the room
when you need to dodge an attack/whip the little blue balls on the
floor/etc.
Twin Dragons - Once again its all about placement. Both dragons can
swing
their heads at you, but the breath is depended on which dragon it is,
Left does
the annoying fire spray that can hit you almost anywhere, and Right
throws the

insignificant white bubble breath that (unlike the fire) stops when it
hits the
other dragon and can't be aimed at the ground. Thus, stand in between
the
dragons, on the ground, and as close to the left dragon as possible,
and all
you have to fear is the 360 degree head roll attack, which can be
dodged with a
slide under the neck and a double jump over the neck (or vise versa).
Use you
best Mars combo so your 'sword' hits their head when its above you and
hack
away. Try to kill the fire sprayer (Left) first because he has the
worse breath
attack, then repeat on the other side, mirrored position.
Camilla - Another cinch if you know the trick. Her only annoying
attack is
the purple bubbles that continually follow you, so use Jupiter/Serpent
so the
circling ice blocks destroy ALL the bubbles for you. The other four
attacks
are all position problems, the poision spray, the swoop, the breath
beam, and
the
thunder-from-out-of-nowhere-but-looks-like-it-comes-from-the-skullsbrainstem.
To dodge them all simply stay BEHIND her at all times, double
jumping and
whipping her when you have the chance. When she turns around, you can
easily
time it so you run under her between lightning shoots, so you are
never in
front of her at all.
Hugh - Two parts
1. Use you best STR boosting combo, run away from him so he follows
you,
stop, jump over him and whip him on the way down, rinse, lather,
repeat.
Simple.
2. If you ever get wounded badly, which isn't to rare, Roc jump to
the top
most ledge on either side of the room and use the heal combo
(Venus/Mandragora
I think) and wait. The only thing that can hit you while up there is
his
homing sword-spirit attack, which he can only use after the mid-battle
charge-up, can be dodged by cranking the volume so you can hear the
destinctive
sound that accompanies it, then waiting for the swords to apper on the
bottom
edge of the screen before double-jumping/Roc jumping to the identical
platfrom
on the other side (they don't home well). Use Jupiter/Serpent to
protect you
if the persist. When you are healed, jump down and repeat the first
part of
this procedure
Love the FAQ, keep it up

Daydreamer
zodiacbrave13@hotmail.com
----------Sean Raupach (brainchild_5@yahoo.com)---------Hey, I've been reading your guide on Circle of the
Moon and it's the best I've seen around!
Anyway, I have some more DSS combos for you. Hope you
like 'em (composed them myself, you know :)!
Note: With certain combos, I added bits of info I've
noticed. Even if someone gives you a full list before
this gets to you, you might want to look it over.
Mercury + Salamander - Fire whip, though later, it
actually REDUCES attack effectiveness!
Mercury + Serpent - Ice whip. As an enemy is about to
die, it freezes and you can use it as a platform.
Mercury + Golem - Earth whip. Longer, but not really
stronger. Used to attack distant enemies.
Mercury + Cockatrice - Stone whip. Like Mercury +
Serpent, it can turn enemies to stone platforms.
Mercury + Manticore - Angled up and forward whip that
releases a mist of poison.
Mercury + Griffin - Wind whip that rapid-fires when
held.
Mercury + Thunderbird - Electric whip that stays out
and shocks when held.
Venus + Salamander - Inflicted damage increases by
25%.
Venus + Serpent - Defense increases by 25%.
Venus + Golem - Defense increases the exact % of the
map you have cleared.
Venus + Cockatrice - Gains experience from walking,
though not very useful if not used all the time.
Venus + Manticore - Gains double the amount of hearts
received.
Venus + Griffin - Intelligence increases by 25%.
Venus + Thunderbird - Inflicted damage increases the
exact % of the map you have cleared.
Jupiter + Salamander - 2 fireballs circle you in
defense. I've found this very useful, as it hits with
your own whip's effectiveness!

Jupiter + Serpent - 4 ice balls circle you in defense.


These can freeze enemies.
Jupiter + Golem - If damaged, the invincibility
duration is 4 times longer.
Jupiter + Cockatrice - Transform into stone and become
invulnerable.
Jupiter + Manticore - A cloud of poison spreads to
protect you. Not much damage, but protects well from
spirits.
Jupiter + Griffin - While dashing, a sonic wave
appears to protect you.
Jupiter + Thunderbird - You will be sent flying when
damaged, but you only receive 1/2 damage.
Mars + Salamander - Attack with a fire sword.
Mars + Serpent - Attack with an ice sword. Can freeze
enemies.
Mars + Golem - Attack with a massive hammer. Causes
earthquakes. Slow, though.
Mars + Cockatrice - Attack with tonfers. Can turn
enemies into stone.
Mars + Manticore - Attack with poison claws.
Mars + Griffin - Sword draw. Holding attack longer
will inflict more damage.
Mars + Thunderbird - Martial arts. Hold attack to
perform combinations.
Diana + Salamander - A fireball is released with each
attack.
Diana + Serpent - 3 slivers of ice are released with
each attack.
Diana + Golem - A quake is released with each attack.
Diana + Cockatrice - 3 rocks are fired with each
attack.
Diana + Manticore - When the whip is swung upward, a
ball of poison will come out.
Diana + Griffin - A wind wave is unleashed with each
attack.
Diana + Thunderbird - Electricity fills the air when
the whip is spun.
Neptune + Slamander - Fire attacks heal character
while reducing MP.

Neptune + Serpent - See above, but it's ice attacks


instead.
Neptune + Golem - Earth attacks this time.
Neptune + Cockatrice - Ditto, but stone attacks.
Neptune + Manticore - See above, but with poison.
NEXT!
Neptune + Griffin - Same, but with wind.
Neptune + Thunderbird - Electric attacks heal with
this combo.
----------Phillipe Van Lieu (nick15@nick15.com)---------Huzzah! I saw your FAQ and though I'd give you a reader's tip!
(^_^)
Ok, when fighting Camilla, I found it most useful to not only have
the
Jupiter + Serpent DSS combo working (you know, the one where you are
protected with 4 balls of ice), but to also have Axes to help defeat
her. .... The Ice Balls spin faster than the the other great balls of
fire, thus protecting you from ALL those damn little purple balls of
death she throws at you (which is a good thing). The Axes are useful
for
pelting her from above. You don't need to worry about attacking her
from
below or anything, all you need to do is stay on the top most
pillars,
aim for her general location, and keep tossin' those axes. It may be
a
tad slower than a full frontal attack, but you take very little
damage,
which is useful if you don't have any/many Potions, etc.
OK, that's my reader's tip. Toodlie pipski!
----------SHPAZA@aol.com (Forwarded by Devin Morgan)---------2nd Battle Arena cheat: This is a way to re-do the last 3 rooms(or all
of
them)
in the Battle Arena! When you are in the room with the
Shinning
Armor,
stand in the middle of the exit and the left side of the
armor
stand. Face
left and slide. If done correctly, you can turn around
and slide
back in! All of the doors will be open, so you can re-do as many
rooms as you
want from end to start! Very useful for the Unicorn and Black Dog
cards.
----------nightshade13@juno.com----------

hey psychopenguin!
Your strategy guide for Castlevania:Circle of the Moon was great!
I

did, however, want to correct some parts,


to
beat the Dragon Zombies.

and an extremely easy way

first off, you said you get Apollo from an Arch Demon in the Machine
Tower. However, there is no Arch Demon there. I think you mean from
an
Arch Demon in the Underground Warehouse.
To beat the Dragon Zombies very easy (I know you've heard this one
before, but take this for example: I beat them using this technique
on my
second try. I was level 28.)
When you enter, use Mars/Mandragora (the rose sword). Slide and
crouch
beneath the neck of the left dragon. The only thing that might hit
you
here are the rocks. When the Dragon gives you an opening, run out and
keep hitting him on the head with the rose sword until he starts to
do
something dangerous, then go back to your hiding spot and wait. Do
this
until he dies, then go open up a can on the other one in a similar
manner. Oh, and if you must heal, go ahead and use Jupiter/Mandragora
but
use the door to the treasure, not the one you entered through,
nothing
will hit you here.
I have yet to collect Unicorn and Black Dog, but as soon as I do, be
prepared to get a list of combos from me.
Nightshade13
----------esdamom@home.com---------Hey, what up man. I want to tell you an easier way to kill them Twin
Zombie
Dragons (damn, that was a bitch though) and Camilla and Death.
You have got to have the Diana and Mandragora cards though, and
have the
axe as your special weapon. I was only level 26 or 27 when I beat
them. Beat
Camilla at level 29. Beat Death at 32.
Stand in the bottom middle platform and use the Diana/Mandragora
card
combination and attack the left one first. It took me 2 Mind Restores
to beat
lefty and then I ran out and used the axes. After lefty died I
attacked when
the other one was regaining health, but not with Diana/Mandragora card
combination, at least until you get it at full again, you want to
attack with a

normal whip attack, and axes.


Camilla you want to use the Jupiter/Serpent card combinations.
Stand on
the top middle platform, and just make sure to spin your whip nonstop. Don't
hit her with it though, because it makes you do less damage.
Death is the easiest of all baddies. Just use the
Jupiter/Manticore card
combination, and have the Boomerang Crucifix and attack with that and
the
whip. Took me literally 1 minute and 42 seconds total to beat both
forms.
My AIM name is funyollaii, contact me if you want more card
combinations and
stuff. You are cool helping people like me with your game guide.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----------------------------------------(XV. OTHER
INFO)----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
----This is a list of the other information of this guide.---==============================--------------==================================
-------------------------------{CREDITS}-------------------------------------==============================--------------==================================
-Devin Morgan (devin_morgan@netzero.net)
For his great walkthrough, and gaming spirit. He also gave me
information on
tackling enemies. Make sure to check out his guide!
-AdrenalineSL
For being a good friend, and she is a great writer. Check out her Dark
Cloud
guide and especially Chrono Cross, it kicks major ass. She is also a
hottie!
^_^. Also, gave me the ASCII Art nicely. I didn't take it. :)
-Nanofit (Nanofit@aol.com)
For providing me with a battle arena guide and card guide. Thanks!
-All the people that emailed me
Thanks for emailing, glad you are reading the guide!
-SHPAZA@aol.com
For the awesome Battle Arena trick. Thanks!
-Daydreamer (zodiacbrave13@hotmail.com)
Emailed me with some helpful boss strategy.

-esdamom@home.com
For some helpful tips.
-Sean Raupach (brainchild_5@yahoo.com)
Emailed me with some DSS card combos.
-Nightshade 13 (nightshade13@juno.com)
For the helpful reader tip. Thanks!
-elemental knight (elemental_knight1@yahoo.com)
Corrected some info in my guide.
-Sam Winotai (swinotai@yahoo.com)
Gave me a good strategy for beating cerebus! Thanks!
-Amarant (Krypto13@cs.com)
Gave me some good information about beating the Killer Bees and Dragon
Zombies!
Thanks!
-S Saiyan 2 Vegeta (SSaiyan2Vegeta@aol.com)
By far the most helpful contributor to this guide, he gave me a good
list of
card combinations. Thanks!
-RJCLIFFY@aol.com
Found a major mistake in my guide. Thanks!
-The following people who asked good questions. Thanks!
fouche83@hotmail.com
sukjaejung@primus.ca
David G. RUDDERHAM (d.rudderham@sk.sympatico.ca)
illww@usa.net
Mike (haegylulsuh@yahoo.com)
my_body_is@hotmail.com
UpChUcK27x@aol.com
Huy Doan (huydoanq@yahoo.com)
gla@mtco.com
RAT108M@aol.com
-The 30 people who asked me where the Battle Arena is
I will do a Battle Arena guide soon now. :)
-Dingo Jellybean - http://www.vfaqs.net
Very helpful and kick ass fellow.
-Dallas Scott - http://www.dallastm.cjb.net
Cool FAQ writer, check out his kickin FAQ for this game! He also gave
me random
tips about the game.
-Hylianhero - hylianhero16@hotmail.com
His enemy guide gave me some enemy stats.. thanks!
-Phillipe Van Lieu (nick15@nick15.com)
Gave me a readers tip on how to beat Camilla. Thanks!
-KNICKS4973@aol.com
Gave me a readers tip on how to beat Dracula 2 easily. Thanks!

-Myself
For writing this damn guide. :)
-GameFAQs - http://www.gamefaqs.com
For posting this guide and most of my other guides.
-Fresh Baked Games - http://www.fbgames.com
For being the coolest gaming site on the web and posting all my
guides.
-Neoseeker - http://www.neoseeker.com
For posting this guide and most of my other guides.
-Konami - http://www.konami.com
For making the greatest portable game ever made!
==============================--------------==================================
-------------------{OTHER INFORMATION, MY OTHER GUIDES,
ETC.}-----------------==============================--------------==================================
All my other guides and reviews can be found on my contributor page.
-http://www.gamefaqs.com/features/recognition/9074.html
All my unposted FAQs can be found on the following websites.
-http://www.fbgames.com
-http://www.smcfadden.freeservers.com/faqs/me/
Here is how you can contact me via e-mail or instant messengers.
-Yahoo Messenger: nicklacheysnightmare
-AIM: MeganIzMyAngel
-AOL addy: mcfaddendaman@aol.com
-MSN: daladiesman2k@hotmail.com

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
--------------------------------------(XVI.
CONCLUSION)-----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Thanks for reading the guide. If you post this guide without my
permission, I
will kill you.
--------------------------------------DaLadiesMan
(soon to be Psycho Penguin :)
mcfaddendaman@aol.com - Personal
psychopenguin24@aol.com - Game Related
hurricanehelms24@aol.com - Reader Tips
http://www.wrestlingcolumns2000.com
--------------------------------------

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