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Battlefield 2142:

Northern Strike

Game Guide
by guides.gamepressure.com








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Battlefield 2142: Northern Strike Game Guide 2 / 23


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Table of Contents:
Introduction .......................................................................................................................................3
Assault Lines game mode.................................................................................................................4
Map analysis ......................................................................................................................... 5
Introduction .......................................................................................................................................5
Bridge at Remagen ...........................................................................................................................6
Liberation of Leipzig..........................................................................................................................9
Port Bavaria ....................................................................................................................................11
Vehicles............................................................................................................................... 14
A3 Goliath .......................................................................................................................................14
Hachimoto.......................................................................................................................................16
Unlocks................................................................................................................................ 18
Unlocks types..................................................................................................................................18
Tactic ................................................................................................................................... 20
Fighting with Goliath........................................................................................................................20
Using Hachimoto.............................................................................................................................21

Battlefield 2142: Northern Strike Game Guide 3 / 23


Introduction


Welcome in the game guide for Battlefield 2142: Northern Strike, the first official booster pack.
In this article, you will find an exact description of everything that this expansion pack adds
to the game, starting from three map analyses and presentation of ten brand new unlocks,
and ending with a test of two added vehicles.
If you are looking for information referring to games rules and hints about how to use
firearms, what should a soldier do on a battlefield and so on, check the game guide for
Battlefield 2142.
This article is just a one big analysis of everything that Northern Strike gives, written for new
players, so they will know what to expect of the war seen on the screen.
Have fun. I hope youll like the new, completely arctic climate.

Synonymous phrases and definitions used in this game guide:
1. APC transport vehicles BTR-4 Romanov and AVM-2 Groundhog;
2. Commanders toys installations allowing the Commander to scan the battlefield,
send strikes etc.;
3. Air transport vehicles UD-12 Shepherd and BTR-20 Yastreb machines;
4. Flag, spawn, spawn point capturable control point;
5. Missile silo BLOC-2 missile silo, anti-Titan weapon;
6. Rocket launcher Mitchell AV-18 and Sudnik VP weapons, used by engineers.


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Battlefield 2142: Northern Strike Game Guide 4 / 23


Assault Lines game mode
Assault Lines is the new game mode that Battlefield 2142: Northern Strike delivers to fans of
the BF franchise. Each of the three additional maps work in this new mode. I must say that
it reminds the Conquest Assault, seen in the earlier BF games. First of all, let us remind also
its definition:

Conquest Assault one of the sides defends itself, the second one attacks. Attackers must
take every flags, this will decrease enemys ticket amount. Defenders have to control at least
half of the spawn points and they have no uncapturable flag. Attackers have at least one
such flag and start with more tickets than the defenders.

Assault Lines mode change one little thing the main flag of the defenders can be captured
by the attackers only if all other spawn points have been taken before.
A symbol of padlock appears near the main flag on the minimap. If it is locked, the control
point cannot be captured. Analogically, when the padlock is unlocked, taking control of the
spawn is possible.


The padlock is locked, so the flag cannot be captured.


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Map analysis
Introduction
On the next three pages you will find descriptions and analyses of the new maps, added by
the booster pack. Just like in the earlier games, there is no universal way to win the battle in
Northern Strike. Like in the real life :) Descriptions below are rather bunches of tips which,
when followed, brings the team closer to victory.
Just like in the BF2142, every single map has at least to versions for 16 and for 32 players.
Some of the battlefields has additional versions, for 64 and 48 players. That last type
mentioned has been prepared specially for the Titan mode. In this game guide, you will find
analyses only for these 64 and 48 players versions, because smaller maps differ from the
others in the amount of heavy machinery and capturable flags. Strategy doesnt change at
all.

Circles with ciphers marks main bases of both teams. Details about such places are in the
analyses of particular maps. Markers referring to these circles in the text [Roman cipher].
Green circles and areas marks special places, for example key flags and other strategically
important points like narrow passages. Controlling these places results in fast overrunning
the enemy and the final total victory. Details about particular significant spaces are in the
analyses.
Pink circles with ciphers mark vantage points, which may be used not only by snipers, but
also by engineers equipped with anti-tank rocket launchers. Marker in the analysis text is
[cipher].

Each map has been analyzed and tested with regard to:
1. Terrains geometry and availability of using heavy machinery;
2. Accessibility of sides to the flags, with regard to lengths and coordinates;
3. Heavy machinery usage, with regard to eventual obstacles and so on;
4. Eventual possibilities to fight without using heavy machinery.

Always pay attention to the terrains map and make conclusions which kit would be the
best and where reinforcements are needed. This will get your team closer to victory.
Also, remember that there are Commanders installations in the main bases of both sides,
which can be easily blown up by opponent Recon soldiers equipped with a few RDX
DemoPaks. Defend your own base or you will lose additional Commanders support. Oh, and
dont forget to visit the enemys base!
Battlefield 2142: Northern Strike Game Guide 6 / 23


Bridge at Remagen



Map name: Bridge at Remagen
Location: Remagen, Germany
Game mode: Conquest: Assault Lines

Map description: We are fighting in the city called Remagen, placed over the Rhine river.
Although the terrain is urbanised, there are some open areas, ideal for snipers and engineers
armed with rocket launchers. As we can see on the map above, the battlefield is divided into
two parts by the frozen river. It is possible to get on the ice from the damaged parts of the
bridge located in the central part of the map. Roads here are quite wide (except that bridge,
where two Hachimotos would have some problems with passing), so travelling by heavy
machinery doesnt cause troubles. The terrain is almost entirely flat. The infantry may be a
bit angry, because of lack of vehicles, which makes it march all the time. Some flags are quite
difficult to access with heavy machinery; driver has to focus on manoeuvring instead of
fighting enemies.

Analysis: Big green circle in the east is the biggest open area on the map. Vehicles and small
infantry groups can be spotted there, so Recon soldiers and mechanics with heavy weaponry
almost all the time have a job to do over there. [1] is a complex of structures, built on some
kind of small hills. However, snipers from both teams sometimes find there a few targets.

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Goliath can be spotted in that region too. [2] is the bridge where Engineers (with rocket
launchers and mines, of course) activity is quite high. Vehicles using the bridge cannot
manoeuvre freely, so theyre easy targets. The last important point is [3], where a stationary
anti-vehicle cannon Rosch Mk-S8 has been installed. This one is unique, as its operator sees
the whole open area nearby. Teams has their bases in points [I] and [II]. In there, they have
battlewalkers, APCs, Goliath and Hachimotos at their disposal. And fight hard for the flags
placed at the ends of the bridge, because they give additional walkers.

Strategy for EU: The team starts in a strategically bad position. In order to take control of
the first flag on our way, a well-supported Goliath should be sent into the battle. Moreover,
search for the gaps in the enemys defence and use them to get on the eastern side of the
map. Control points over there gives the team additional support, as the battlewalkers
coming from the PAC base can be stopped and destroyed even before they reach the bridge.
The worst thing that could happen during the battle is when EU controls the west bank of
the river and PAC controls the east bank. In such situation, the fight takes place on the
bridge, which is easily defendable for the opponents and extremely hard and exhausting for
us. If the team manages to hold some flags in the east, it will be possible to get to the bridge
defenders and shoot them in their backs.

Strategy for PAC: Use the geometry of the terrain to fight the EU. There are many hideouts
in the west, prepared specially for snipers and mechanics shooting at enemy infantry and
Goliath. Moreover, I advise you to deploy mines on the bridge, so unauthorised people wont
get to the flags located in the east. However, if the enemy manages to get there, the PAC
forces will have to kill themselves to waste all the opponents in the east. Pay attention to
flags at the ends of the bridge controlling them gives the team additional heavy support and
weakens the EU at the same time.



















Battlefield 2142: Northern Strike Game Guide 8 / 23

Titan mode:



Struggles in the Titan mode differs in only one thing some of the fights take place on the
ice, because of a missile silo (marked with a green circle) standing on the ice and Titans
hovering right above the Rhine. And better leave the Titans in their starting position.

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Battlefield 2142: Northern Strike Game Guide 9 / 23


Liberation of Leipzig



Map name: Liberation of Leipzig
Location: Leipzig, Germany
Game mode: Conquest: Assault Lines

Map description: A typical urban map, generally flat, with a few wide streets and lots of
hiding places and small passages, which may be used by the infantry, especially Engineers
preparing for launching an anti-armor rocket at enemy battlewalkers or Goliath. In the
central part of the battlefield, we could see some interesting vantage points for snipers,
however this type of fights is a rare thing right there. The map is divided by a frozen river,
with two huge bridges right above. Teams are struggling almost everywhere in the city, but I
must say that in fights near the rivers bed, snipers and mechanics aiming at enemy vehicles
located on the other side of the ice take participation nearly every time. The majority of flags
is situated next to main roads, so soldiers defending them are able to see the enemy from a
distance.

Analysis: Green circle in the middle of the map marks a significantly important flag, because
it is possible to perform strikes on other spawns from that point. That is why fights in this
region are more embittered than anywhere else. Green polygon in the western part of the
map is a terrain dominated by infantry, which not only use this region as a kind of small

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battlefield, but also as a passage between the central and western flags. The rivers bed,
marked with green, is a great route for Hachimotos. That is quite strange, but players rarely
look for enemies in the bed, so crews of these PAC vehicles can feel relatively safe. Places [1]
and [2] are vantage points for both snipers and mechanics. Unfortunately, there are no
similar (and as good as) points on the other, southern side of the river. Teams have their
main bases in [I] and [II]. Battlewalkers, Goliath and Hachimotos respawning there will
greatly assist soldiers in achieving their goals.

Strategy for EU: There are two PAC flags on our way. It is important to break through the
first defence line, as it will allow our infantry to get to the northern part of the map and take
some outposts. This will weaken the PAC army, because from now EU forces will be able to
respawn in many different places and attack enemy soldiers from many directions at once.
Goliath should take care of that first defence line, but it must be assisted by the battlewalker
and some infantry. Be aware of the fact that fights at the eastern bridge are more embittered.
However, these can be stopped by taking the eastern flag. If the enemy will appear to be
persistent, expect a hard struggle at the central control point. Sending a Goliath in there will
surely increase the chance of taking it, but dont think this will do the job in 100%. The team
has to assist the vehicle, just as usual. We may talk about a great success if the team will be
able to take control even unstable over some of the spawns in the central part of the map
and to defend southern flags effectively at the same time.

Strategy for PAC: It is always a tough nut to crack for the PAC. First of all, somebody has to
take the battlewalker and get it to the south in order to defend flags placed in there. It is a
very difficult task, but persistent defence will surely retard the moment when EU manages to
cross the river. There is always a risk that some single soldiers will get unseen to the
northern part of the map, but I think that a Hachimoto patrolling the area would be enough
to take care of this problem. When the whole enemy army gets to the north, prepare for the
worst. Hope God will be merciful for PAC, because the enemy will not. EU forces wont stop
attacking until they take control over the whole city. However, Assaults (because they heal)
and Engineers (because they blow up the Goliath) teamwork should do the trick and stop the
enemy. Mechanics can also deploy mines, but it is highly dangerous; you never know when
youll take a bullet to the butt, head or something else.
Battlefield 2142: Northern Strike Game Guide 11 / 23


Port Bavaria



Map name: Port Bavaria
Location: German part of the Alps
Game mode: Conquest: Assault Lines

Map description: Were fighting in a Titan resupply station built on a slope of a mountain.
The map is divided into two parts too. The first one is a small forest in the north, and the
second is a military base in the south. Struggles take place only in the second part, just
because of the flags that are in there. The base has a specific layout, that allows the infantry
to move unnoticed between the buildings and containers. There are also some wide roads, so
there is no problem with moving in a heavy vehicle. There are some Titan docks in the
northern part of the complex. They have been designed for infantry fights only. Apart from
the slope, the map is quite flat. There are only some faults near the borders of base.

Analysis: Huge green circle in the south marks the military base, where the abilities of using
heavy machinery are quite satisfactory, but the fight itself is a bit chaotic. Small green circle
in the eastern part of the map marks the most important Titan dock, as it is a spawn point
for the Goliath. At the entrances to each dock, there are points [1], [2] and [3]. They have one
common feature fights in there are often at a deadlock. This is a real tug-of-war situation
none of the teams grow so strong to overrun the enemy quickly and move the battle to other

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part of the map. That is why among others, of course soldiers use there weapons that
require precision assault/sniper rifles and rocket launchers. EU starts in its base [I], but
Europeans abandon it after capturing one of the Titan docks. Thats because there are only
APCs at their base, so it is impossible to drive into the enemy Port Bavaria. PAC has its main
flag in point [II]. Hachimotos and battlewalkers respawning there will surely help in
defending some of the control points in the complex.

Strategy for EU: The beginning looks always the same the whole team must get into the
APCs, drive near the Titan docks, launch the assault pods and land inside the enemys base.
I advise to attack the eastern dock, as it is Goliaths spawn point. Controlling it will greatly
help in assaulting other flags. Infantry should go and attack other Titan docks. This will
prevent the enemy from respawning in the northern part of the base. Moreover, these flags
give additional heavy machinery (extra battlewalker). Every single vehicle should take care of
the control points that are situated in heart of the complex. The enemy has battlewalkers at
his disposal, so I advise you to send a Goliath with a pack of Engineers to the battle. The
opponent will probably try to get unnoticed to the docks and capture flags that are there. I
would be a nice (and nasty) idea to leave there some anti-personnel mines. Most of the battle
is just walking or driving from one lost flag to another in order to get them back, so if the
team will have good intelligence (Commander do your job!) and the soldiers will react fast,
the victory is almost certain.

Strategy for PAC: Your first objective is to defend the docks. EU needs them more than
anything else, as they let them to send reinforcements more quickly. Moreover, the eastern
dock gives them the Goliath, so EU forces will probably throw there everything they have. At
the beginning, vehicles will be completely useless; only infantry counts. Docks construction
gives PAC incredible advantage, which with the usage of mines and grenades, should stop
the EU there for good. Commander has to scan the battlefield all the time and pinpoint
enemy soldiers trying to attack flags inside the compound. If EU forces will try to do so, a
Hachimoto should do the job really well. If the enemy will manage to capture the docks and
move the battle to the southern part, use battlewalkers in the fight. Their task is to stop
enemy walkers and Goliath on their way to the flags. Small groups of infantry may go the
docks without being noticed, but beware of the EU APM mines!














Battlefield 2142: Northern Strike Game Guide 13 / 23

Titan mode:



The fight in the Titan mode looks a bit different. Above all, weve got here some silos in the
northern part of the map. Green ellipse marks the region of APC and infantry fights these
are the only types of units struggling there. I have to add that infantry I mentioned is more
like single soldiers airdropping there. About fights in the south: theyre quite similar to these
in Assault Lines mode. Only similar, because we may use here air transport vehicles. I
advise to fly over the green polygon marked on the map above. This will let the crew to fall
inside assault pods and land right next to silos. Better dont move the Titans, they shouldnt
be exposed.

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Battlefield 2142: Northern Strike Game Guide 14 / 23


Vehicles
A3 Goliath
In this chapter you will descriptions and analyses of both new vehicles added by the Booster
Pack. They have been checked with respect to weaponry, number of seats, use in the battle
and other additional conveniences. Both advantages and disadvantages of vehicles have been
mentioned. There are also pictures of the new machines and information about which side
uses specific vehicles.
Analyses are divided into two parts. The first one is a general description of features, good
and bad points of a machine. Bold texts are extremely important information.
The second part shows how much energy a vehicle lose after an anti-armor attack. Bold
texts marks the highest values. I hope this will make the analyses clear.

A3 Goliath



Vehicle description:
A3 Goliath is a real fortress. It has five seats. The first passenger is the driver. Moreover, he
uses a Motion Mine launcher and a special cannon, which is quite good at eliminating single
soldiers, but against vehicles (even these light ones) its pretty useless. The rest of the crew
has anti-personnel machine guns, placed at each corner of the machine.
Goliath is a driving spawn point, it heals and resupplies friendly soldiers standing
nearby. It also repairs itself. The ability of regenerating is given by special cells placed on
the vehicles armor. I must add that these cells cannot be repaired once theyre destroyed.
The more cell the Goliath has, the faster it repairs itself.


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Battlefield 2142: Northern Strike Game Guide 15 / 23


Goliaths regenerative cell.

Goliath can be repaired with a traditional Engineers HOFF-3000, but that kind of operation
takes ages.
The Goliaths main disadvantage is its speed, or should I say the lack of speed.
However, if the infantry supports the vehicle by killing enemy soldiers carrying anti-armor
weapons, the Goliath can drive right into the heart of the battle.

Goliath can be used only in the Assault Lines mode, so we wont see it in the Titan mode.

Anti-armor weapons effectiveness
It doesnt really matter where we hit the Goliath (excluding the cells, of course), as the shot
always takes away the same amount of energy.
Rocket launcher takes 20% of energy;
One battlewalkers anti-armor bomb takes 10% energy;
Stationary cannon Rosch Mk-S8 takes 30% with one shot;
One RDX DemoPak takes about 15%;
One Hachimoto rocket takes 20% of energy.


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Battlefield 2142: Northern Strike Game Guide 16 / 23


Hachimoto
In this chapter you will descriptions and analyses of both new vehicles added by the Booster
Pack. They have been checked with respect to weaponry, number of seats, use in the battle
and other additional conveniences. Both advantages and disadvantages of vehicles have been
mentioned. There are also pictures of the new machines and information about which side
uses specific vehicles.
Analyses are divided into two parts. The first one is a general description of features, good
and bad points of a machine. Bold texts are extremely important information.
The second part shows how much energy a vehicle lose after an anti-armor attack. Bold
texts marks the highest values. I hope this will make the analyses clear.

Hachimoto



Vehicle description:
Hachimoto is the fastest vehicle in the game. It hovers over the ground, and it moves
similarly to Nekomata tank known from BF2142. It has two seats. The first one is occupied
by the driver, who not only drives, but also kill enemy infantry with his anti-personnel guns,
which work just like these installed in PAC battlewalkers Bogatyr. The second member of the
crew has much better and dangerous weapons an awesome grenade launcher (it has a few
barrels, so works like a minigun! Yeah! Infantry is helpless against this!) and a bit less
awesome guided anti-armor rocket launcher, similar to the one that is installed in gunships.
Hachimoto is undoubtedly the fastest vehicle in the game. Just like recon vehicles, it has an
additional boost too. The machine is so fast, because people projecting it removed (or put
light) armor. That is why the driver and the gunner are exposed and they can be killed
even with a traditional firearm. Hachimoto itself turns into pieces after one accurate
shot from almost any anti-armor weapon. A good driver should use the speed of his vehicle

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to get out of troubles.

Anti-armor weapons effectiveness
It doesnt really matter where we hit the Hachimoto, as the shot always takes away the same
amount of energy.
Rocket launcher takes almost 100% of energy;
One battlewalkers anti-armor bomb takes about 25% energy;
Stationary cannon Rosch Mk-S8 takes almost 100% with one shot;
One RDX DemoPak takes 100% instantly;
One accurate APCs grenade attack takes almost 100%;
One Hachimotos grenade takes 20% of energy.

Battlefield 2142: Northern Strike Game Guide 18 / 23


Unlocks
Unlocks types
Recons unlocks


DS-22 Sniper Decoy
This device jams the enemy UAV within a
radius of sixty meters. It is reusable, but it
can be easily destroyed even with a
firearm.

TL-S1C Camo Upgrade
Thanks to this device, IT-33 Active
Camouflage can now work twenty-eight
seconds longer.

Assaults unlocks


Advanced magazine
Enlarges the clips in Herzog shotgun and
rocket-grenade launcher. It also enlarges
the maximum amount of extra clips.

CM3-N Radar Grenade
This little baby scans the terrain in a
radius of 25 meters in order to find enemy
infantry. It shows opponents on the
minimap and explodes 5 seconds after the
throw.

Engineers unlocks


MMB-5
This device works like a magnet for Motion
Mines deployed in a radius of 20 meters.
After the mine comes to this tool, it
explodes. MMB-5 can also destroy other
explosives, but only when it has a direct

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Battlefield 2142: Northern Strike Game Guide 19 / 23

contact with them.

SMG Clip Expansion
Enlarges clips in Engineers SMG (35 extra
bullets for EU and 40 for PAC).

Supports unlocks


IDS-1
Shows on the minimap the location of
enemy infantry in a radius of 40 meters. It
sticks to walls and vehicles.

Clark 12 RDX
This shotgun fires small explosive charges,
which sticks to vehicles. Be aware of the
fact that you may easily run out of ammo.

Squad Leaders unlocks


SL-RPU
This thing shortens the spawn time of
Squad Members using this device during
the combat.

Abilities


SAM-1b Shock Absorber Boot
Reduces the damage inflicted by a fall.
Moreover, it shortens the regeneration time
after sprint.


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Tactic
Fighting with Goliath
Rule number 1 make sure that the crew is complete
Goliath can perform its role on the battlefield properly only when it has a full crew (that is
five soldiers). Each of them observes another part of vehicles surroundings, so if one of the
Goliaths seats is unoccupied, the enemy may use it to get closer to the machine and damage
it or its regenerative cells with a rocket launcher or RDX DemoPak.
If you, while being the driver, notice that someone is missing, dont go fighting, but wait until
some occupies the seat or respawns in the vehicle.

Rule number 2 be careful while fighting against battlewalkers
Although the driver has a Motion Mine launcher, he should be extremely careful while
fighting against other armored vehicles (especially battlewalkers), as those mines arent very
powerful and the launcher itself takes some time to reload. First of all, move backwards and
try to find a safe place in order to let the gunners rest for a moment and to make enemy
walkers job more difficult at the same time. As we know, battlewalkers anti-armor bombs
work properly only at medium range, so a Goliath which is falling back is not an easy target.
If you have an opportunity, find some shelter.
Moreover, be aware of the fact that the enemy driver may run away in order to avoid mines.
After that, he may attack from another direction.

Rule number 3 dont worry about the friendly infantry walking around
Soldiers coming to Goliath in order to heal and receive additional ammunition are, in fact,
not a problem to the driver. The vehicle is really slow, so there is a minimum risk of running
over a teammate. Do not worry and forget about any extra manoeuvres. Focus on the fight.

Rule number 4 defend the regenerative cell placed near your gun
If you are an operator of one of the Goliaths guns, IT IS YOUR DUTY to PROTECT the
regenerative cell that is placed next to or under your gun. Without the cells, the Goliath
cannot repair itself, so defending it is extremely important. I might add that these cells cant
be repaired once theyre destroyed.
The rule is simple aim at the enemies carrying rocket launchers first, then to the other
ones.
Battlefield 2142: Northern Strike Game Guide 21 / 23


Using Hachimoto
Rule number 1 speed is life
Hachimoto is one of the lightest vehicle in the whole Battlefield franchise and that means it
hasnt got an armor. The driver can be killed with even one accurate shot from one the sides,
gunner too. The only way to avoid the certain death in the hell of battle is to move fast. Extra
boost, working just as the one installed in recon vehicles, will help in getting the crew out of
troubles. Slow down only when the gunner will find some infantry to annihilate.


As we can see, the crewmembers can be killed even with a firearm. Be VERY careful.





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Battlefield 2142: Northern Strike Game Guide 22 / 23


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Rule number 2 do not fight alone
Hachimoto with a driver only is practically useless. In order to with effectively, the driver as
to use the grenade launcher and that equals slowing down or even stopping the vehicle. I
think I neednt tell you how it may end...?

Rule number 3 infantry is your main target, not vehicles
Although the Hachimoto has a rocket launcher installed, the vehicle is an anti-personnel, not
anti-armor weapon. Fighting against battlewalkers, APCs or Goliaths is completely wrong.
Better use the Hachimotos speed and get out the enemy vehicles field of view.
The grenade launcher this must be the main vehicles weapon. The power of a grenade is
similar to the one that an APC grenade has. The launcher needs less than a second to cover
a nearby area with flames. Use it to survive and to get your team closer to victory.
Battlefield 2142: Northern Strike Game Guide 23 / 23



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